1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2002 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker // Symbol table for parsing. The design principles and most of the functionality are documented in
7*8975f5c5SAndroid Build Coastguard Worker // the header file.
8*8975f5c5SAndroid Build Coastguard Worker //
9*8975f5c5SAndroid Build Coastguard Worker
10*8975f5c5SAndroid Build Coastguard Worker #if defined(_MSC_VER)
11*8975f5c5SAndroid Build Coastguard Worker # pragma warning(disable : 4718)
12*8975f5c5SAndroid Build Coastguard Worker #endif
13*8975f5c5SAndroid Build Coastguard Worker
14*8975f5c5SAndroid Build Coastguard Worker #include "compiler/translator/SymbolTable.h"
15*8975f5c5SAndroid Build Coastguard Worker
16*8975f5c5SAndroid Build Coastguard Worker #include "angle_gl.h"
17*8975f5c5SAndroid Build Coastguard Worker #include "compiler/translator/ImmutableString.h"
18*8975f5c5SAndroid Build Coastguard Worker #include "compiler/translator/IntermNode.h"
19*8975f5c5SAndroid Build Coastguard Worker #include "compiler/translator/StaticType.h"
20*8975f5c5SAndroid Build Coastguard Worker #include "compiler/translator/util.h"
21*8975f5c5SAndroid Build Coastguard Worker
22*8975f5c5SAndroid Build Coastguard Worker namespace sh
23*8975f5c5SAndroid Build Coastguard Worker {
24*8975f5c5SAndroid Build Coastguard Worker namespace
25*8975f5c5SAndroid Build Coastguard Worker {
CheckShaderType(Shader expected,GLenum actual)26*8975f5c5SAndroid Build Coastguard Worker bool CheckShaderType(Shader expected, GLenum actual)
27*8975f5c5SAndroid Build Coastguard Worker {
28*8975f5c5SAndroid Build Coastguard Worker switch (expected)
29*8975f5c5SAndroid Build Coastguard Worker {
30*8975f5c5SAndroid Build Coastguard Worker case Shader::ALL:
31*8975f5c5SAndroid Build Coastguard Worker return true;
32*8975f5c5SAndroid Build Coastguard Worker case Shader::FRAGMENT:
33*8975f5c5SAndroid Build Coastguard Worker return actual == GL_FRAGMENT_SHADER;
34*8975f5c5SAndroid Build Coastguard Worker case Shader::VERTEX:
35*8975f5c5SAndroid Build Coastguard Worker return actual == GL_VERTEX_SHADER;
36*8975f5c5SAndroid Build Coastguard Worker case Shader::COMPUTE:
37*8975f5c5SAndroid Build Coastguard Worker return actual == GL_COMPUTE_SHADER;
38*8975f5c5SAndroid Build Coastguard Worker case Shader::GEOMETRY:
39*8975f5c5SAndroid Build Coastguard Worker return actual == GL_GEOMETRY_SHADER;
40*8975f5c5SAndroid Build Coastguard Worker case Shader::GEOMETRY_EXT:
41*8975f5c5SAndroid Build Coastguard Worker return actual == GL_GEOMETRY_SHADER_EXT;
42*8975f5c5SAndroid Build Coastguard Worker case Shader::TESS_CONTROL_EXT:
43*8975f5c5SAndroid Build Coastguard Worker return actual == GL_TESS_CONTROL_SHADER_EXT;
44*8975f5c5SAndroid Build Coastguard Worker case Shader::TESS_EVALUATION_EXT:
45*8975f5c5SAndroid Build Coastguard Worker return actual == GL_TESS_EVALUATION_SHADER_EXT;
46*8975f5c5SAndroid Build Coastguard Worker case Shader::NOT_COMPUTE:
47*8975f5c5SAndroid Build Coastguard Worker return actual != GL_COMPUTE_SHADER;
48*8975f5c5SAndroid Build Coastguard Worker default:
49*8975f5c5SAndroid Build Coastguard Worker UNREACHABLE();
50*8975f5c5SAndroid Build Coastguard Worker return false;
51*8975f5c5SAndroid Build Coastguard Worker }
52*8975f5c5SAndroid Build Coastguard Worker }
53*8975f5c5SAndroid Build Coastguard Worker
CheckExtension(uint32_t extensionIndex,const ShBuiltInResources & resources)54*8975f5c5SAndroid Build Coastguard Worker bool CheckExtension(uint32_t extensionIndex, const ShBuiltInResources &resources)
55*8975f5c5SAndroid Build Coastguard Worker {
56*8975f5c5SAndroid Build Coastguard Worker const int *resourcePtr = reinterpret_cast<const int *>(&resources);
57*8975f5c5SAndroid Build Coastguard Worker return resourcePtr[extensionIndex] > 0;
58*8975f5c5SAndroid Build Coastguard Worker }
59*8975f5c5SAndroid Build Coastguard Worker } // namespace
60*8975f5c5SAndroid Build Coastguard Worker
61*8975f5c5SAndroid Build Coastguard Worker class TSymbolTable::TSymbolTableLevel
62*8975f5c5SAndroid Build Coastguard Worker {
63*8975f5c5SAndroid Build Coastguard Worker public:
64*8975f5c5SAndroid Build Coastguard Worker TSymbolTableLevel() = default;
65*8975f5c5SAndroid Build Coastguard Worker
66*8975f5c5SAndroid Build Coastguard Worker bool insert(TSymbol *symbol);
67*8975f5c5SAndroid Build Coastguard Worker
68*8975f5c5SAndroid Build Coastguard Worker // Insert a function using its unmangled name as the key.
69*8975f5c5SAndroid Build Coastguard Worker void insertUnmangled(TFunction *function);
70*8975f5c5SAndroid Build Coastguard Worker
71*8975f5c5SAndroid Build Coastguard Worker TSymbol *find(const ImmutableString &name) const;
72*8975f5c5SAndroid Build Coastguard Worker
73*8975f5c5SAndroid Build Coastguard Worker private:
74*8975f5c5SAndroid Build Coastguard Worker using tLevel = TUnorderedMap<ImmutableString,
75*8975f5c5SAndroid Build Coastguard Worker TSymbol *,
76*8975f5c5SAndroid Build Coastguard Worker ImmutableString::FowlerNollVoHash<sizeof(size_t)>>;
77*8975f5c5SAndroid Build Coastguard Worker using tLevelPair = const tLevel::value_type;
78*8975f5c5SAndroid Build Coastguard Worker using tInsertResult = std::pair<tLevel::iterator, bool>;
79*8975f5c5SAndroid Build Coastguard Worker
80*8975f5c5SAndroid Build Coastguard Worker tLevel level;
81*8975f5c5SAndroid Build Coastguard Worker };
82*8975f5c5SAndroid Build Coastguard Worker
insert(TSymbol * symbol)83*8975f5c5SAndroid Build Coastguard Worker bool TSymbolTable::TSymbolTableLevel::insert(TSymbol *symbol)
84*8975f5c5SAndroid Build Coastguard Worker {
85*8975f5c5SAndroid Build Coastguard Worker // returning true means symbol was added to the table
86*8975f5c5SAndroid Build Coastguard Worker tInsertResult result = level.insert(tLevelPair(symbol->getMangledName(), symbol));
87*8975f5c5SAndroid Build Coastguard Worker return result.second;
88*8975f5c5SAndroid Build Coastguard Worker }
89*8975f5c5SAndroid Build Coastguard Worker
insertUnmangled(TFunction * function)90*8975f5c5SAndroid Build Coastguard Worker void TSymbolTable::TSymbolTableLevel::insertUnmangled(TFunction *function)
91*8975f5c5SAndroid Build Coastguard Worker {
92*8975f5c5SAndroid Build Coastguard Worker level.insert(tLevelPair(function->name(), function));
93*8975f5c5SAndroid Build Coastguard Worker }
94*8975f5c5SAndroid Build Coastguard Worker
find(const ImmutableString & name) const95*8975f5c5SAndroid Build Coastguard Worker TSymbol *TSymbolTable::TSymbolTableLevel::find(const ImmutableString &name) const
96*8975f5c5SAndroid Build Coastguard Worker {
97*8975f5c5SAndroid Build Coastguard Worker tLevel::const_iterator it = level.find(name);
98*8975f5c5SAndroid Build Coastguard Worker if (it == level.end())
99*8975f5c5SAndroid Build Coastguard Worker return nullptr;
100*8975f5c5SAndroid Build Coastguard Worker else
101*8975f5c5SAndroid Build Coastguard Worker return (*it).second;
102*8975f5c5SAndroid Build Coastguard Worker }
103*8975f5c5SAndroid Build Coastguard Worker
TSymbolTable()104*8975f5c5SAndroid Build Coastguard Worker TSymbolTable::TSymbolTable()
105*8975f5c5SAndroid Build Coastguard Worker : mGlobalInvariant(false),
106*8975f5c5SAndroid Build Coastguard Worker mUniqueIdCounter(0),
107*8975f5c5SAndroid Build Coastguard Worker mShaderType(GL_FRAGMENT_SHADER),
108*8975f5c5SAndroid Build Coastguard Worker mShaderSpec(SH_GLES2_SPEC),
109*8975f5c5SAndroid Build Coastguard Worker mGlInVariableWithArraySize(nullptr)
110*8975f5c5SAndroid Build Coastguard Worker {}
111*8975f5c5SAndroid Build Coastguard Worker
112*8975f5c5SAndroid Build Coastguard Worker TSymbolTable::~TSymbolTable() = default;
113*8975f5c5SAndroid Build Coastguard Worker
isEmpty() const114*8975f5c5SAndroid Build Coastguard Worker bool TSymbolTable::isEmpty() const
115*8975f5c5SAndroid Build Coastguard Worker {
116*8975f5c5SAndroid Build Coastguard Worker return mTable.empty();
117*8975f5c5SAndroid Build Coastguard Worker }
118*8975f5c5SAndroid Build Coastguard Worker
atGlobalLevel() const119*8975f5c5SAndroid Build Coastguard Worker bool TSymbolTable::atGlobalLevel() const
120*8975f5c5SAndroid Build Coastguard Worker {
121*8975f5c5SAndroid Build Coastguard Worker return mTable.size() == 1u;
122*8975f5c5SAndroid Build Coastguard Worker }
123*8975f5c5SAndroid Build Coastguard Worker
push()124*8975f5c5SAndroid Build Coastguard Worker void TSymbolTable::push()
125*8975f5c5SAndroid Build Coastguard Worker {
126*8975f5c5SAndroid Build Coastguard Worker mTable.emplace_back(new TSymbolTableLevel);
127*8975f5c5SAndroid Build Coastguard Worker mPrecisionStack.emplace_back(new PrecisionStackLevel);
128*8975f5c5SAndroid Build Coastguard Worker }
129*8975f5c5SAndroid Build Coastguard Worker
pop()130*8975f5c5SAndroid Build Coastguard Worker void TSymbolTable::pop()
131*8975f5c5SAndroid Build Coastguard Worker {
132*8975f5c5SAndroid Build Coastguard Worker mTable.pop_back();
133*8975f5c5SAndroid Build Coastguard Worker mPrecisionStack.pop_back();
134*8975f5c5SAndroid Build Coastguard Worker }
135*8975f5c5SAndroid Build Coastguard Worker
markFunctionHasPrototypeDeclaration(const ImmutableString & mangledName,bool * hadPrototypeDeclarationOut) const136*8975f5c5SAndroid Build Coastguard Worker const TFunction *TSymbolTable::markFunctionHasPrototypeDeclaration(
137*8975f5c5SAndroid Build Coastguard Worker const ImmutableString &mangledName,
138*8975f5c5SAndroid Build Coastguard Worker bool *hadPrototypeDeclarationOut) const
139*8975f5c5SAndroid Build Coastguard Worker {
140*8975f5c5SAndroid Build Coastguard Worker TFunction *function = findUserDefinedFunction(mangledName);
141*8975f5c5SAndroid Build Coastguard Worker *hadPrototypeDeclarationOut = function->hasPrototypeDeclaration();
142*8975f5c5SAndroid Build Coastguard Worker function->setHasPrototypeDeclaration();
143*8975f5c5SAndroid Build Coastguard Worker return function;
144*8975f5c5SAndroid Build Coastguard Worker }
145*8975f5c5SAndroid Build Coastguard Worker
setFunctionParameterNamesFromDefinition(const TFunction * function,bool * wasDefinedOut) const146*8975f5c5SAndroid Build Coastguard Worker const TFunction *TSymbolTable::setFunctionParameterNamesFromDefinition(const TFunction *function,
147*8975f5c5SAndroid Build Coastguard Worker bool *wasDefinedOut) const
148*8975f5c5SAndroid Build Coastguard Worker {
149*8975f5c5SAndroid Build Coastguard Worker TFunction *firstDeclaration = findUserDefinedFunction(function->getMangledName());
150*8975f5c5SAndroid Build Coastguard Worker ASSERT(firstDeclaration);
151*8975f5c5SAndroid Build Coastguard Worker // Note: 'firstDeclaration' could be 'function' if this is the first time we've seen function as
152*8975f5c5SAndroid Build Coastguard Worker // it would have just been put in the symbol table. Otherwise, we're looking up an earlier
153*8975f5c5SAndroid Build Coastguard Worker // occurance.
154*8975f5c5SAndroid Build Coastguard Worker if (function != firstDeclaration)
155*8975f5c5SAndroid Build Coastguard Worker {
156*8975f5c5SAndroid Build Coastguard Worker // The previous declaration should have the same parameters as the function definition
157*8975f5c5SAndroid Build Coastguard Worker // (parameter names may differ).
158*8975f5c5SAndroid Build Coastguard Worker firstDeclaration->shareParameters(*function);
159*8975f5c5SAndroid Build Coastguard Worker }
160*8975f5c5SAndroid Build Coastguard Worker
161*8975f5c5SAndroid Build Coastguard Worker *wasDefinedOut = firstDeclaration->isDefined();
162*8975f5c5SAndroid Build Coastguard Worker firstDeclaration->setDefined();
163*8975f5c5SAndroid Build Coastguard Worker return firstDeclaration;
164*8975f5c5SAndroid Build Coastguard Worker }
165*8975f5c5SAndroid Build Coastguard Worker
setGlInArraySize(unsigned int inputArraySize)166*8975f5c5SAndroid Build Coastguard Worker bool TSymbolTable::setGlInArraySize(unsigned int inputArraySize)
167*8975f5c5SAndroid Build Coastguard Worker {
168*8975f5c5SAndroid Build Coastguard Worker if (mGlInVariableWithArraySize)
169*8975f5c5SAndroid Build Coastguard Worker {
170*8975f5c5SAndroid Build Coastguard Worker return mGlInVariableWithArraySize->getType().getOutermostArraySize() == inputArraySize;
171*8975f5c5SAndroid Build Coastguard Worker }
172*8975f5c5SAndroid Build Coastguard Worker const TInterfaceBlock *glPerVertex = static_cast<const TInterfaceBlock *>(m_gl_PerVertex);
173*8975f5c5SAndroid Build Coastguard Worker TType *glInType = new TType(glPerVertex, EvqPerVertexIn, TLayoutQualifier::Create());
174*8975f5c5SAndroid Build Coastguard Worker glInType->makeArray(inputArraySize);
175*8975f5c5SAndroid Build Coastguard Worker mGlInVariableWithArraySize =
176*8975f5c5SAndroid Build Coastguard Worker new TVariable(this, ImmutableString("gl_in"), glInType, SymbolType::BuiltIn,
177*8975f5c5SAndroid Build Coastguard Worker TExtension::EXT_geometry_shader);
178*8975f5c5SAndroid Build Coastguard Worker return true;
179*8975f5c5SAndroid Build Coastguard Worker }
180*8975f5c5SAndroid Build Coastguard Worker
getGlInVariableWithArraySize() const181*8975f5c5SAndroid Build Coastguard Worker TVariable *TSymbolTable::getGlInVariableWithArraySize() const
182*8975f5c5SAndroid Build Coastguard Worker {
183*8975f5c5SAndroid Build Coastguard Worker return mGlInVariableWithArraySize;
184*8975f5c5SAndroid Build Coastguard Worker }
185*8975f5c5SAndroid Build Coastguard Worker
gl_FragData() const186*8975f5c5SAndroid Build Coastguard Worker const TVariable *TSymbolTable::gl_FragData() const
187*8975f5c5SAndroid Build Coastguard Worker {
188*8975f5c5SAndroid Build Coastguard Worker return static_cast<const TVariable *>(m_gl_FragData);
189*8975f5c5SAndroid Build Coastguard Worker }
190*8975f5c5SAndroid Build Coastguard Worker
gl_SecondaryFragDataEXT() const191*8975f5c5SAndroid Build Coastguard Worker const TVariable *TSymbolTable::gl_SecondaryFragDataEXT() const
192*8975f5c5SAndroid Build Coastguard Worker {
193*8975f5c5SAndroid Build Coastguard Worker return static_cast<const TVariable *>(m_gl_SecondaryFragDataEXT);
194*8975f5c5SAndroid Build Coastguard Worker }
195*8975f5c5SAndroid Build Coastguard Worker
getOrCreateVariableMetadata(const TVariable & variable)196*8975f5c5SAndroid Build Coastguard Worker TSymbolTable::VariableMetadata *TSymbolTable::getOrCreateVariableMetadata(const TVariable &variable)
197*8975f5c5SAndroid Build Coastguard Worker {
198*8975f5c5SAndroid Build Coastguard Worker int id = variable.uniqueId().get();
199*8975f5c5SAndroid Build Coastguard Worker auto iter = mVariableMetadata.find(id);
200*8975f5c5SAndroid Build Coastguard Worker if (iter == mVariableMetadata.end())
201*8975f5c5SAndroid Build Coastguard Worker {
202*8975f5c5SAndroid Build Coastguard Worker iter = mVariableMetadata.insert(std::make_pair(id, VariableMetadata())).first;
203*8975f5c5SAndroid Build Coastguard Worker }
204*8975f5c5SAndroid Build Coastguard Worker return &iter->second;
205*8975f5c5SAndroid Build Coastguard Worker }
206*8975f5c5SAndroid Build Coastguard Worker
markStaticWrite(const TVariable & variable)207*8975f5c5SAndroid Build Coastguard Worker void TSymbolTable::markStaticWrite(const TVariable &variable)
208*8975f5c5SAndroid Build Coastguard Worker {
209*8975f5c5SAndroid Build Coastguard Worker auto metadata = getOrCreateVariableMetadata(variable);
210*8975f5c5SAndroid Build Coastguard Worker metadata->staticWrite = true;
211*8975f5c5SAndroid Build Coastguard Worker }
212*8975f5c5SAndroid Build Coastguard Worker
markStaticRead(const TVariable & variable)213*8975f5c5SAndroid Build Coastguard Worker void TSymbolTable::markStaticRead(const TVariable &variable)
214*8975f5c5SAndroid Build Coastguard Worker {
215*8975f5c5SAndroid Build Coastguard Worker auto metadata = getOrCreateVariableMetadata(variable);
216*8975f5c5SAndroid Build Coastguard Worker metadata->staticRead = true;
217*8975f5c5SAndroid Build Coastguard Worker }
218*8975f5c5SAndroid Build Coastguard Worker
isStaticallyUsed(const TVariable & variable) const219*8975f5c5SAndroid Build Coastguard Worker bool TSymbolTable::isStaticallyUsed(const TVariable &variable) const
220*8975f5c5SAndroid Build Coastguard Worker {
221*8975f5c5SAndroid Build Coastguard Worker ASSERT(!variable.getConstPointer());
222*8975f5c5SAndroid Build Coastguard Worker int id = variable.uniqueId().get();
223*8975f5c5SAndroid Build Coastguard Worker auto iter = mVariableMetadata.find(id);
224*8975f5c5SAndroid Build Coastguard Worker return iter != mVariableMetadata.end() && (iter->second.staticRead || iter->second.staticWrite);
225*8975f5c5SAndroid Build Coastguard Worker }
226*8975f5c5SAndroid Build Coastguard Worker
addInvariantVarying(const TVariable & variable)227*8975f5c5SAndroid Build Coastguard Worker void TSymbolTable::addInvariantVarying(const TVariable &variable)
228*8975f5c5SAndroid Build Coastguard Worker {
229*8975f5c5SAndroid Build Coastguard Worker ASSERT(atGlobalLevel());
230*8975f5c5SAndroid Build Coastguard Worker auto metadata = getOrCreateVariableMetadata(variable);
231*8975f5c5SAndroid Build Coastguard Worker metadata->invariant = true;
232*8975f5c5SAndroid Build Coastguard Worker }
233*8975f5c5SAndroid Build Coastguard Worker
isVaryingInvariant(const TVariable & variable) const234*8975f5c5SAndroid Build Coastguard Worker bool TSymbolTable::isVaryingInvariant(const TVariable &variable) const
235*8975f5c5SAndroid Build Coastguard Worker {
236*8975f5c5SAndroid Build Coastguard Worker ASSERT(atGlobalLevel());
237*8975f5c5SAndroid Build Coastguard Worker if (mGlobalInvariant && (IsShaderOutput(variable.getType().getQualifier())))
238*8975f5c5SAndroid Build Coastguard Worker {
239*8975f5c5SAndroid Build Coastguard Worker return true;
240*8975f5c5SAndroid Build Coastguard Worker }
241*8975f5c5SAndroid Build Coastguard Worker int id = variable.uniqueId().get();
242*8975f5c5SAndroid Build Coastguard Worker auto iter = mVariableMetadata.find(id);
243*8975f5c5SAndroid Build Coastguard Worker return iter != mVariableMetadata.end() && iter->second.invariant;
244*8975f5c5SAndroid Build Coastguard Worker }
245*8975f5c5SAndroid Build Coastguard Worker
setGlobalInvariant(bool invariant)246*8975f5c5SAndroid Build Coastguard Worker void TSymbolTable::setGlobalInvariant(bool invariant)
247*8975f5c5SAndroid Build Coastguard Worker {
248*8975f5c5SAndroid Build Coastguard Worker ASSERT(atGlobalLevel());
249*8975f5c5SAndroid Build Coastguard Worker mGlobalInvariant = invariant;
250*8975f5c5SAndroid Build Coastguard Worker }
251*8975f5c5SAndroid Build Coastguard Worker
find(const ImmutableString & name,int shaderVersion) const252*8975f5c5SAndroid Build Coastguard Worker const TSymbol *TSymbolTable::find(const ImmutableString &name, int shaderVersion) const
253*8975f5c5SAndroid Build Coastguard Worker {
254*8975f5c5SAndroid Build Coastguard Worker const TSymbol *userSymbol = findUserDefined(name);
255*8975f5c5SAndroid Build Coastguard Worker if (userSymbol)
256*8975f5c5SAndroid Build Coastguard Worker {
257*8975f5c5SAndroid Build Coastguard Worker return userSymbol;
258*8975f5c5SAndroid Build Coastguard Worker }
259*8975f5c5SAndroid Build Coastguard Worker
260*8975f5c5SAndroid Build Coastguard Worker return findBuiltIn(name, shaderVersion);
261*8975f5c5SAndroid Build Coastguard Worker }
262*8975f5c5SAndroid Build Coastguard Worker
findUserDefined(const ImmutableString & name) const263*8975f5c5SAndroid Build Coastguard Worker const TSymbol *TSymbolTable::findUserDefined(const ImmutableString &name) const
264*8975f5c5SAndroid Build Coastguard Worker {
265*8975f5c5SAndroid Build Coastguard Worker int userDefinedLevel = static_cast<int>(mTable.size()) - 1;
266*8975f5c5SAndroid Build Coastguard Worker while (userDefinedLevel >= 0)
267*8975f5c5SAndroid Build Coastguard Worker {
268*8975f5c5SAndroid Build Coastguard Worker const TSymbol *symbol = mTable[userDefinedLevel]->find(name);
269*8975f5c5SAndroid Build Coastguard Worker if (symbol)
270*8975f5c5SAndroid Build Coastguard Worker {
271*8975f5c5SAndroid Build Coastguard Worker return symbol;
272*8975f5c5SAndroid Build Coastguard Worker }
273*8975f5c5SAndroid Build Coastguard Worker userDefinedLevel--;
274*8975f5c5SAndroid Build Coastguard Worker }
275*8975f5c5SAndroid Build Coastguard Worker
276*8975f5c5SAndroid Build Coastguard Worker return nullptr;
277*8975f5c5SAndroid Build Coastguard Worker }
278*8975f5c5SAndroid Build Coastguard Worker
findUserDefinedFunction(const ImmutableString & name) const279*8975f5c5SAndroid Build Coastguard Worker TFunction *TSymbolTable::findUserDefinedFunction(const ImmutableString &name) const
280*8975f5c5SAndroid Build Coastguard Worker {
281*8975f5c5SAndroid Build Coastguard Worker // User-defined functions are always declared at the global level.
282*8975f5c5SAndroid Build Coastguard Worker ASSERT(!mTable.empty());
283*8975f5c5SAndroid Build Coastguard Worker return static_cast<TFunction *>(mTable[0]->find(name));
284*8975f5c5SAndroid Build Coastguard Worker }
285*8975f5c5SAndroid Build Coastguard Worker
findGlobal(const ImmutableString & name) const286*8975f5c5SAndroid Build Coastguard Worker const TSymbol *TSymbolTable::findGlobal(const ImmutableString &name) const
287*8975f5c5SAndroid Build Coastguard Worker {
288*8975f5c5SAndroid Build Coastguard Worker ASSERT(!mTable.empty());
289*8975f5c5SAndroid Build Coastguard Worker return mTable[0]->find(name);
290*8975f5c5SAndroid Build Coastguard Worker }
291*8975f5c5SAndroid Build Coastguard Worker
declare(TSymbol * symbol)292*8975f5c5SAndroid Build Coastguard Worker bool TSymbolTable::declare(TSymbol *symbol)
293*8975f5c5SAndroid Build Coastguard Worker {
294*8975f5c5SAndroid Build Coastguard Worker ASSERT(!mTable.empty());
295*8975f5c5SAndroid Build Coastguard Worker // The following built-ins may be redeclared by the shader: gl_ClipDistance, gl_CullDistance,
296*8975f5c5SAndroid Build Coastguard Worker // gl_LastFragData, gl_LastFragColorARM, gl_LastFragDepthARM and gl_LastFragStencilARM.
297*8975f5c5SAndroid Build Coastguard Worker ASSERT(symbol->symbolType() == SymbolType::UserDefined ||
298*8975f5c5SAndroid Build Coastguard Worker (symbol->symbolType() == SymbolType::BuiltIn && IsRedeclarableBuiltIn(symbol->name())));
299*8975f5c5SAndroid Build Coastguard Worker ASSERT(!symbol->isFunction());
300*8975f5c5SAndroid Build Coastguard Worker return mTable.back()->insert(symbol);
301*8975f5c5SAndroid Build Coastguard Worker }
302*8975f5c5SAndroid Build Coastguard Worker
declareInternal(TSymbol * symbol)303*8975f5c5SAndroid Build Coastguard Worker bool TSymbolTable::declareInternal(TSymbol *symbol)
304*8975f5c5SAndroid Build Coastguard Worker {
305*8975f5c5SAndroid Build Coastguard Worker ASSERT(!mTable.empty());
306*8975f5c5SAndroid Build Coastguard Worker ASSERT(symbol->symbolType() == SymbolType::AngleInternal);
307*8975f5c5SAndroid Build Coastguard Worker ASSERT(!symbol->isFunction());
308*8975f5c5SAndroid Build Coastguard Worker return mTable.back()->insert(symbol);
309*8975f5c5SAndroid Build Coastguard Worker }
310*8975f5c5SAndroid Build Coastguard Worker
declareUserDefinedFunction(TFunction * function,bool insertUnmangledName)311*8975f5c5SAndroid Build Coastguard Worker void TSymbolTable::declareUserDefinedFunction(TFunction *function, bool insertUnmangledName)
312*8975f5c5SAndroid Build Coastguard Worker {
313*8975f5c5SAndroid Build Coastguard Worker ASSERT(!mTable.empty());
314*8975f5c5SAndroid Build Coastguard Worker if (insertUnmangledName)
315*8975f5c5SAndroid Build Coastguard Worker {
316*8975f5c5SAndroid Build Coastguard Worker // Insert the unmangled name to detect potential future redefinition as a variable.
317*8975f5c5SAndroid Build Coastguard Worker mTable[0]->insertUnmangled(function);
318*8975f5c5SAndroid Build Coastguard Worker }
319*8975f5c5SAndroid Build Coastguard Worker mTable[0]->insert(function);
320*8975f5c5SAndroid Build Coastguard Worker }
321*8975f5c5SAndroid Build Coastguard Worker
setDefaultPrecision(TBasicType type,TPrecision prec)322*8975f5c5SAndroid Build Coastguard Worker void TSymbolTable::setDefaultPrecision(TBasicType type, TPrecision prec)
323*8975f5c5SAndroid Build Coastguard Worker {
324*8975f5c5SAndroid Build Coastguard Worker int indexOfLastElement = static_cast<int>(mPrecisionStack.size()) - 1;
325*8975f5c5SAndroid Build Coastguard Worker // Uses map operator [], overwrites the current value
326*8975f5c5SAndroid Build Coastguard Worker (*mPrecisionStack[indexOfLastElement])[type] = prec;
327*8975f5c5SAndroid Build Coastguard Worker }
328*8975f5c5SAndroid Build Coastguard Worker
getDefaultPrecision(TBasicType type) const329*8975f5c5SAndroid Build Coastguard Worker TPrecision TSymbolTable::getDefaultPrecision(TBasicType type) const
330*8975f5c5SAndroid Build Coastguard Worker {
331*8975f5c5SAndroid Build Coastguard Worker if (!SupportsPrecision(type))
332*8975f5c5SAndroid Build Coastguard Worker return EbpUndefined;
333*8975f5c5SAndroid Build Coastguard Worker
334*8975f5c5SAndroid Build Coastguard Worker // unsigned integers use the same precision as signed
335*8975f5c5SAndroid Build Coastguard Worker TBasicType baseType = (type == EbtUInt) ? EbtInt : type;
336*8975f5c5SAndroid Build Coastguard Worker
337*8975f5c5SAndroid Build Coastguard Worker int level = static_cast<int>(mPrecisionStack.size()) - 1;
338*8975f5c5SAndroid Build Coastguard Worker ASSERT(level >= 0); // Just to be safe. Should not happen.
339*8975f5c5SAndroid Build Coastguard Worker // If we dont find anything we return this. Some types don't have predefined default precision.
340*8975f5c5SAndroid Build Coastguard Worker TPrecision prec = EbpUndefined;
341*8975f5c5SAndroid Build Coastguard Worker while (level >= 0)
342*8975f5c5SAndroid Build Coastguard Worker {
343*8975f5c5SAndroid Build Coastguard Worker PrecisionStackLevel::iterator it = mPrecisionStack[level]->find(baseType);
344*8975f5c5SAndroid Build Coastguard Worker if (it != mPrecisionStack[level]->end())
345*8975f5c5SAndroid Build Coastguard Worker {
346*8975f5c5SAndroid Build Coastguard Worker prec = (*it).second;
347*8975f5c5SAndroid Build Coastguard Worker break;
348*8975f5c5SAndroid Build Coastguard Worker }
349*8975f5c5SAndroid Build Coastguard Worker level--;
350*8975f5c5SAndroid Build Coastguard Worker }
351*8975f5c5SAndroid Build Coastguard Worker return prec;
352*8975f5c5SAndroid Build Coastguard Worker }
353*8975f5c5SAndroid Build Coastguard Worker
clearCompilationResults()354*8975f5c5SAndroid Build Coastguard Worker void TSymbolTable::clearCompilationResults()
355*8975f5c5SAndroid Build Coastguard Worker {
356*8975f5c5SAndroid Build Coastguard Worker mGlobalInvariant = false;
357*8975f5c5SAndroid Build Coastguard Worker mUniqueIdCounter = kFirstUserDefinedSymbolId;
358*8975f5c5SAndroid Build Coastguard Worker mVariableMetadata.clear();
359*8975f5c5SAndroid Build Coastguard Worker mGlInVariableWithArraySize = nullptr;
360*8975f5c5SAndroid Build Coastguard Worker
361*8975f5c5SAndroid Build Coastguard Worker // User-defined scopes should have already been cleared when the compilation finished.
362*8975f5c5SAndroid Build Coastguard Worker ASSERT(mTable.empty());
363*8975f5c5SAndroid Build Coastguard Worker }
364*8975f5c5SAndroid Build Coastguard Worker
nextUniqueIdValue()365*8975f5c5SAndroid Build Coastguard Worker int TSymbolTable::nextUniqueIdValue()
366*8975f5c5SAndroid Build Coastguard Worker {
367*8975f5c5SAndroid Build Coastguard Worker ASSERT(mUniqueIdCounter < std::numeric_limits<int>::max());
368*8975f5c5SAndroid Build Coastguard Worker return ++mUniqueIdCounter;
369*8975f5c5SAndroid Build Coastguard Worker }
370*8975f5c5SAndroid Build Coastguard Worker
initializeBuiltIns(sh::GLenum type,ShShaderSpec spec,const ShBuiltInResources & resources)371*8975f5c5SAndroid Build Coastguard Worker void TSymbolTable::initializeBuiltIns(sh::GLenum type,
372*8975f5c5SAndroid Build Coastguard Worker ShShaderSpec spec,
373*8975f5c5SAndroid Build Coastguard Worker const ShBuiltInResources &resources)
374*8975f5c5SAndroid Build Coastguard Worker {
375*8975f5c5SAndroid Build Coastguard Worker mShaderType = type;
376*8975f5c5SAndroid Build Coastguard Worker mShaderSpec = spec;
377*8975f5c5SAndroid Build Coastguard Worker mResources = resources;
378*8975f5c5SAndroid Build Coastguard Worker
379*8975f5c5SAndroid Build Coastguard Worker // We need just one precision stack level for predefined precisions.
380*8975f5c5SAndroid Build Coastguard Worker mPrecisionStack.emplace_back(new PrecisionStackLevel);
381*8975f5c5SAndroid Build Coastguard Worker
382*8975f5c5SAndroid Build Coastguard Worker switch (type)
383*8975f5c5SAndroid Build Coastguard Worker {
384*8975f5c5SAndroid Build Coastguard Worker case GL_FRAGMENT_SHADER:
385*8975f5c5SAndroid Build Coastguard Worker setDefaultPrecision(EbtInt, EbpMedium);
386*8975f5c5SAndroid Build Coastguard Worker break;
387*8975f5c5SAndroid Build Coastguard Worker case GL_VERTEX_SHADER:
388*8975f5c5SAndroid Build Coastguard Worker case GL_COMPUTE_SHADER:
389*8975f5c5SAndroid Build Coastguard Worker case GL_GEOMETRY_SHADER_EXT:
390*8975f5c5SAndroid Build Coastguard Worker case GL_TESS_CONTROL_SHADER_EXT:
391*8975f5c5SAndroid Build Coastguard Worker case GL_TESS_EVALUATION_SHADER_EXT:
392*8975f5c5SAndroid Build Coastguard Worker setDefaultPrecision(EbtInt, EbpHigh);
393*8975f5c5SAndroid Build Coastguard Worker setDefaultPrecision(EbtFloat, EbpHigh);
394*8975f5c5SAndroid Build Coastguard Worker break;
395*8975f5c5SAndroid Build Coastguard Worker default:
396*8975f5c5SAndroid Build Coastguard Worker UNREACHABLE();
397*8975f5c5SAndroid Build Coastguard Worker }
398*8975f5c5SAndroid Build Coastguard Worker
399*8975f5c5SAndroid Build Coastguard Worker // Set defaults for sampler types that have default precision, even those that are
400*8975f5c5SAndroid Build Coastguard Worker // only available if an extension exists.
401*8975f5c5SAndroid Build Coastguard Worker // New sampler types in ESSL3 don't have default precision. ESSL1 types do.
402*8975f5c5SAndroid Build Coastguard Worker initSamplerDefaultPrecision(EbtSampler2D);
403*8975f5c5SAndroid Build Coastguard Worker initSamplerDefaultPrecision(EbtSamplerCube);
404*8975f5c5SAndroid Build Coastguard Worker // SamplerExternalOES is specified in the extension to have default precision.
405*8975f5c5SAndroid Build Coastguard Worker initSamplerDefaultPrecision(EbtSamplerExternalOES);
406*8975f5c5SAndroid Build Coastguard Worker // SamplerExternal2DY2YEXT is specified in the extension to have default precision.
407*8975f5c5SAndroid Build Coastguard Worker initSamplerDefaultPrecision(EbtSamplerExternal2DY2YEXT);
408*8975f5c5SAndroid Build Coastguard Worker // It isn't specified whether Sampler2DRect has default precision.
409*8975f5c5SAndroid Build Coastguard Worker initSamplerDefaultPrecision(EbtSampler2DRect);
410*8975f5c5SAndroid Build Coastguard Worker
411*8975f5c5SAndroid Build Coastguard Worker if (spec < SH_GLES3_SPEC)
412*8975f5c5SAndroid Build Coastguard Worker {
413*8975f5c5SAndroid Build Coastguard Worker // Only set the default precision of shadow samplers in ESLL1. They become core in ESSL3
414*8975f5c5SAndroid Build Coastguard Worker // where they do not have a defalut precision.
415*8975f5c5SAndroid Build Coastguard Worker initSamplerDefaultPrecision(EbtSampler2DShadow);
416*8975f5c5SAndroid Build Coastguard Worker }
417*8975f5c5SAndroid Build Coastguard Worker
418*8975f5c5SAndroid Build Coastguard Worker setDefaultPrecision(EbtAtomicCounter, EbpHigh);
419*8975f5c5SAndroid Build Coastguard Worker
420*8975f5c5SAndroid Build Coastguard Worker initializeBuiltInVariables(type, spec, resources);
421*8975f5c5SAndroid Build Coastguard Worker mUniqueIdCounter = kFirstUserDefinedSymbolId;
422*8975f5c5SAndroid Build Coastguard Worker }
423*8975f5c5SAndroid Build Coastguard Worker
initSamplerDefaultPrecision(TBasicType samplerType)424*8975f5c5SAndroid Build Coastguard Worker void TSymbolTable::initSamplerDefaultPrecision(TBasicType samplerType)
425*8975f5c5SAndroid Build Coastguard Worker {
426*8975f5c5SAndroid Build Coastguard Worker ASSERT(samplerType >= EbtGuardSamplerBegin && samplerType <= EbtGuardSamplerEnd);
427*8975f5c5SAndroid Build Coastguard Worker setDefaultPrecision(samplerType, EbpLow);
428*8975f5c5SAndroid Build Coastguard Worker }
429*8975f5c5SAndroid Build Coastguard Worker
VariableMetadata()430*8975f5c5SAndroid Build Coastguard Worker TSymbolTable::VariableMetadata::VariableMetadata()
431*8975f5c5SAndroid Build Coastguard Worker : staticRead(false), staticWrite(false), invariant(false)
432*8975f5c5SAndroid Build Coastguard Worker {}
433*8975f5c5SAndroid Build Coastguard Worker
get(ShShaderSpec shaderSpec,int shaderVersion,sh::GLenum shaderType,const ShBuiltInResources & resources,const TSymbolTableBase & symbolTable) const434*8975f5c5SAndroid Build Coastguard Worker const TSymbol *SymbolRule::get(ShShaderSpec shaderSpec,
435*8975f5c5SAndroid Build Coastguard Worker int shaderVersion,
436*8975f5c5SAndroid Build Coastguard Worker sh::GLenum shaderType,
437*8975f5c5SAndroid Build Coastguard Worker const ShBuiltInResources &resources,
438*8975f5c5SAndroid Build Coastguard Worker const TSymbolTableBase &symbolTable) const
439*8975f5c5SAndroid Build Coastguard Worker {
440*8975f5c5SAndroid Build Coastguard Worker if (mVersion == kESSL1Only && shaderVersion != static_cast<int>(kESSL1Only))
441*8975f5c5SAndroid Build Coastguard Worker return nullptr;
442*8975f5c5SAndroid Build Coastguard Worker
443*8975f5c5SAndroid Build Coastguard Worker if (mVersion > shaderVersion)
444*8975f5c5SAndroid Build Coastguard Worker return nullptr;
445*8975f5c5SAndroid Build Coastguard Worker
446*8975f5c5SAndroid Build Coastguard Worker if (!CheckShaderType(static_cast<Shader>(mShaders), shaderType))
447*8975f5c5SAndroid Build Coastguard Worker return nullptr;
448*8975f5c5SAndroid Build Coastguard Worker
449*8975f5c5SAndroid Build Coastguard Worker if (mExtensionIndex != 0 && !CheckExtension(mExtensionIndex, resources))
450*8975f5c5SAndroid Build Coastguard Worker return nullptr;
451*8975f5c5SAndroid Build Coastguard Worker
452*8975f5c5SAndroid Build Coastguard Worker return mIsVar > 0 ? symbolTable.*(mSymbolOrVar.var) : mSymbolOrVar.symbol;
453*8975f5c5SAndroid Build Coastguard Worker }
454*8975f5c5SAndroid Build Coastguard Worker
FindMangledBuiltIn(ShShaderSpec shaderSpec,int shaderVersion,sh::GLenum shaderType,const ShBuiltInResources & resources,const TSymbolTableBase & symbolTable,const SymbolRule * rules,uint16_t startIndex,uint16_t endIndex)455*8975f5c5SAndroid Build Coastguard Worker const TSymbol *FindMangledBuiltIn(ShShaderSpec shaderSpec,
456*8975f5c5SAndroid Build Coastguard Worker int shaderVersion,
457*8975f5c5SAndroid Build Coastguard Worker sh::GLenum shaderType,
458*8975f5c5SAndroid Build Coastguard Worker const ShBuiltInResources &resources,
459*8975f5c5SAndroid Build Coastguard Worker const TSymbolTableBase &symbolTable,
460*8975f5c5SAndroid Build Coastguard Worker const SymbolRule *rules,
461*8975f5c5SAndroid Build Coastguard Worker uint16_t startIndex,
462*8975f5c5SAndroid Build Coastguard Worker uint16_t endIndex)
463*8975f5c5SAndroid Build Coastguard Worker {
464*8975f5c5SAndroid Build Coastguard Worker for (uint32_t ruleIndex = startIndex; ruleIndex < endIndex; ++ruleIndex)
465*8975f5c5SAndroid Build Coastguard Worker {
466*8975f5c5SAndroid Build Coastguard Worker const TSymbol *symbol =
467*8975f5c5SAndroid Build Coastguard Worker rules[ruleIndex].get(shaderSpec, shaderVersion, shaderType, resources, symbolTable);
468*8975f5c5SAndroid Build Coastguard Worker if (symbol)
469*8975f5c5SAndroid Build Coastguard Worker {
470*8975f5c5SAndroid Build Coastguard Worker return symbol;
471*8975f5c5SAndroid Build Coastguard Worker }
472*8975f5c5SAndroid Build Coastguard Worker }
473*8975f5c5SAndroid Build Coastguard Worker
474*8975f5c5SAndroid Build Coastguard Worker return nullptr;
475*8975f5c5SAndroid Build Coastguard Worker }
476*8975f5c5SAndroid Build Coastguard Worker
matches(const ImmutableString & name,ShShaderSpec shaderSpec,int shaderVersion,sh::GLenum shaderType,const TExtensionBehavior & extensions) const477*8975f5c5SAndroid Build Coastguard Worker bool UnmangledEntry::matches(const ImmutableString &name,
478*8975f5c5SAndroid Build Coastguard Worker ShShaderSpec shaderSpec,
479*8975f5c5SAndroid Build Coastguard Worker int shaderVersion,
480*8975f5c5SAndroid Build Coastguard Worker sh::GLenum shaderType,
481*8975f5c5SAndroid Build Coastguard Worker const TExtensionBehavior &extensions) const
482*8975f5c5SAndroid Build Coastguard Worker {
483*8975f5c5SAndroid Build Coastguard Worker if (name != mName)
484*8975f5c5SAndroid Build Coastguard Worker return false;
485*8975f5c5SAndroid Build Coastguard Worker
486*8975f5c5SAndroid Build Coastguard Worker if (!CheckShaderType(static_cast<Shader>(mShaderType), shaderType))
487*8975f5c5SAndroid Build Coastguard Worker return false;
488*8975f5c5SAndroid Build Coastguard Worker
489*8975f5c5SAndroid Build Coastguard Worker if (mESSLVersion == kESSL1Only && shaderVersion != static_cast<int>(kESSL1Only))
490*8975f5c5SAndroid Build Coastguard Worker return false;
491*8975f5c5SAndroid Build Coastguard Worker
492*8975f5c5SAndroid Build Coastguard Worker if (mESSLVersion > shaderVersion)
493*8975f5c5SAndroid Build Coastguard Worker return false;
494*8975f5c5SAndroid Build Coastguard Worker
495*8975f5c5SAndroid Build Coastguard Worker bool anyExtension = false;
496*8975f5c5SAndroid Build Coastguard Worker bool anyExtensionEnabled = false;
497*8975f5c5SAndroid Build Coastguard Worker for (TExtension ext : mESSLExtensions)
498*8975f5c5SAndroid Build Coastguard Worker {
499*8975f5c5SAndroid Build Coastguard Worker if (ext != TExtension::UNDEFINED)
500*8975f5c5SAndroid Build Coastguard Worker {
501*8975f5c5SAndroid Build Coastguard Worker anyExtension = true;
502*8975f5c5SAndroid Build Coastguard Worker anyExtensionEnabled = anyExtensionEnabled || IsExtensionEnabled(extensions, ext);
503*8975f5c5SAndroid Build Coastguard Worker }
504*8975f5c5SAndroid Build Coastguard Worker }
505*8975f5c5SAndroid Build Coastguard Worker
506*8975f5c5SAndroid Build Coastguard Worker if (!anyExtension)
507*8975f5c5SAndroid Build Coastguard Worker return true;
508*8975f5c5SAndroid Build Coastguard Worker
509*8975f5c5SAndroid Build Coastguard Worker return anyExtensionEnabled;
510*8975f5c5SAndroid Build Coastguard Worker }
511*8975f5c5SAndroid Build Coastguard Worker } // namespace sh
512