1*8975f5c5SAndroid Build Coastguard Worker{ 2*8975f5c5SAndroid Build Coastguard Worker "AlphaTestFunc": 3*8975f5c5SAndroid Build Coastguard Worker { 4*8975f5c5SAndroid Build Coastguard Worker "AlwaysPass": "GL_ALWAYS", 5*8975f5c5SAndroid Build Coastguard Worker "Equal": "GL_EQUAL", 6*8975f5c5SAndroid Build Coastguard Worker "Gequal": "GL_GEQUAL", 7*8975f5c5SAndroid Build Coastguard Worker "Greater": "GL_GREATER", 8*8975f5c5SAndroid Build Coastguard Worker "Lequal": "GL_LEQUAL", 9*8975f5c5SAndroid Build Coastguard Worker "Less": "GL_LESS", 10*8975f5c5SAndroid Build Coastguard Worker "Never": "GL_NEVER", 11*8975f5c5SAndroid Build Coastguard Worker "NotEqual": "GL_NOTEQUAL" 12*8975f5c5SAndroid Build Coastguard Worker }, 13*8975f5c5SAndroid Build Coastguard Worker "BufferBinding": 14*8975f5c5SAndroid Build Coastguard Worker { 15*8975f5c5SAndroid Build Coastguard Worker "Array": "GL_ARRAY_BUFFER", 16*8975f5c5SAndroid Build Coastguard Worker "AtomicCounter": "GL_ATOMIC_COUNTER_BUFFER", 17*8975f5c5SAndroid Build Coastguard Worker "CopyRead": "GL_COPY_READ_BUFFER", 18*8975f5c5SAndroid Build Coastguard Worker "CopyWrite": "GL_COPY_WRITE_BUFFER", 19*8975f5c5SAndroid Build Coastguard Worker "DispatchIndirect": "GL_DISPATCH_INDIRECT_BUFFER", 20*8975f5c5SAndroid Build Coastguard Worker "DrawIndirect": "GL_DRAW_INDIRECT_BUFFER", 21*8975f5c5SAndroid Build Coastguard Worker "ElementArray": "GL_ELEMENT_ARRAY_BUFFER", 22*8975f5c5SAndroid Build Coastguard Worker "PixelPack": "GL_PIXEL_PACK_BUFFER", 23*8975f5c5SAndroid Build Coastguard Worker "PixelUnpack": "GL_PIXEL_UNPACK_BUFFER", 24*8975f5c5SAndroid Build Coastguard Worker "ShaderStorage": "GL_SHADER_STORAGE_BUFFER", 25*8975f5c5SAndroid Build Coastguard Worker "Texture": "GL_TEXTURE_BUFFER", 26*8975f5c5SAndroid Build Coastguard Worker "TransformFeedback": "GL_TRANSFORM_FEEDBACK_BUFFER", 27*8975f5c5SAndroid Build Coastguard Worker "Uniform": "GL_UNIFORM_BUFFER" 28*8975f5c5SAndroid Build Coastguard Worker }, 29*8975f5c5SAndroid Build Coastguard Worker "BufferUsage": 30*8975f5c5SAndroid Build Coastguard Worker { 31*8975f5c5SAndroid Build Coastguard Worker "DynamicCopy": "GL_DYNAMIC_COPY", 32*8975f5c5SAndroid Build Coastguard Worker "DynamicDraw": "GL_DYNAMIC_DRAW", 33*8975f5c5SAndroid Build Coastguard Worker "DynamicRead": "GL_DYNAMIC_READ", 34*8975f5c5SAndroid Build Coastguard Worker "StaticCopy": "GL_STATIC_COPY", 35*8975f5c5SAndroid Build Coastguard Worker "StaticDraw": "GL_STATIC_DRAW", 36*8975f5c5SAndroid Build Coastguard Worker "StaticRead": "GL_STATIC_READ", 37*8975f5c5SAndroid Build Coastguard Worker "StreamCopy": "GL_STREAM_COPY", 38*8975f5c5SAndroid Build Coastguard Worker "StreamDraw": "GL_STREAM_DRAW", 39*8975f5c5SAndroid Build Coastguard Worker "StreamRead": "GL_STREAM_READ" 40*8975f5c5SAndroid Build Coastguard Worker }, 41*8975f5c5SAndroid Build Coastguard Worker "ClientVertexArrayType": 42*8975f5c5SAndroid Build Coastguard Worker { 43*8975f5c5SAndroid Build Coastguard Worker "Color": "GL_COLOR_ARRAY", 44*8975f5c5SAndroid Build Coastguard Worker "Normal": "GL_NORMAL_ARRAY", 45*8975f5c5SAndroid Build Coastguard Worker "PointSize": "GL_POINT_SIZE_ARRAY_OES", 46*8975f5c5SAndroid Build Coastguard Worker "TextureCoord": "GL_TEXTURE_COORD_ARRAY", 47*8975f5c5SAndroid Build Coastguard Worker "Vertex": "GL_VERTEX_ARRAY" 48*8975f5c5SAndroid Build Coastguard Worker }, 49*8975f5c5SAndroid Build Coastguard Worker "ClipOrigin": 50*8975f5c5SAndroid Build Coastguard Worker { 51*8975f5c5SAndroid Build Coastguard Worker "LowerLeft": "GL_LOWER_LEFT_EXT", 52*8975f5c5SAndroid Build Coastguard Worker "UpperLeft": "GL_UPPER_LEFT_EXT" 53*8975f5c5SAndroid Build Coastguard Worker }, 54*8975f5c5SAndroid Build Coastguard Worker "ClipDepthMode": 55*8975f5c5SAndroid Build Coastguard Worker { 56*8975f5c5SAndroid Build Coastguard Worker "NegativeOneToOne": "GL_NEGATIVE_ONE_TO_ONE_EXT", 57*8975f5c5SAndroid Build Coastguard Worker "ZeroToOne": "GL_ZERO_TO_ONE_EXT" 58*8975f5c5SAndroid Build Coastguard Worker }, 59*8975f5c5SAndroid Build Coastguard Worker "CullFaceMode": 60*8975f5c5SAndroid Build Coastguard Worker { 61*8975f5c5SAndroid Build Coastguard Worker "Back": "GL_BACK", 62*8975f5c5SAndroid Build Coastguard Worker "Front": "GL_FRONT", 63*8975f5c5SAndroid Build Coastguard Worker "FrontAndBack": "GL_FRONT_AND_BACK" 64*8975f5c5SAndroid Build Coastguard Worker }, 65*8975f5c5SAndroid Build Coastguard Worker "FogMode": 66*8975f5c5SAndroid Build Coastguard Worker { 67*8975f5c5SAndroid Build Coastguard Worker "Exp": "GL_EXP", 68*8975f5c5SAndroid Build Coastguard Worker "Exp2": "GL_EXP2", 69*8975f5c5SAndroid Build Coastguard Worker "Linear": "GL_LINEAR" 70*8975f5c5SAndroid Build Coastguard Worker }, 71*8975f5c5SAndroid Build Coastguard Worker "GraphicsResetStatus": 72*8975f5c5SAndroid Build Coastguard Worker { 73*8975f5c5SAndroid Build Coastguard Worker "NoError": "GL_NO_ERROR", 74*8975f5c5SAndroid Build Coastguard Worker "GuiltyContextReset": "GL_GUILTY_CONTEXT_RESET", 75*8975f5c5SAndroid Build Coastguard Worker "InnocentContextReset": "GL_INNOCENT_CONTEXT_RESET", 76*8975f5c5SAndroid Build Coastguard Worker "UnknownContextReset": "GL_UNKNOWN_CONTEXT_RESET", 77*8975f5c5SAndroid Build Coastguard Worker "PurgedContextResetNV": "GL_PURGED_CONTEXT_RESET_NV" 78*8975f5c5SAndroid Build Coastguard Worker }, 79*8975f5c5SAndroid Build Coastguard Worker "HintSetting": 80*8975f5c5SAndroid Build Coastguard Worker { 81*8975f5c5SAndroid Build Coastguard Worker "DontCare": "GL_DONT_CARE", 82*8975f5c5SAndroid Build Coastguard Worker "Fastest": "GL_FASTEST", 83*8975f5c5SAndroid Build Coastguard Worker "Nicest": "GL_NICEST" 84*8975f5c5SAndroid Build Coastguard Worker }, 85*8975f5c5SAndroid Build Coastguard Worker "LogicalOperation": 86*8975f5c5SAndroid Build Coastguard Worker { 87*8975f5c5SAndroid Build Coastguard Worker "And": "GL_AND", 88*8975f5c5SAndroid Build Coastguard Worker "AndInverted": "GL_AND_INVERTED", 89*8975f5c5SAndroid Build Coastguard Worker "AndReverse": "GL_AND_REVERSE", 90*8975f5c5SAndroid Build Coastguard Worker "Clear": "GL_CLEAR", 91*8975f5c5SAndroid Build Coastguard Worker "Copy": "GL_COPY", 92*8975f5c5SAndroid Build Coastguard Worker "CopyInverted": "GL_COPY_INVERTED", 93*8975f5c5SAndroid Build Coastguard Worker "Equiv": "GL_EQUIV", 94*8975f5c5SAndroid Build Coastguard Worker "Invert": "GL_INVERT", 95*8975f5c5SAndroid Build Coastguard Worker "Nand": "GL_NAND", 96*8975f5c5SAndroid Build Coastguard Worker "Noop": "GL_NOOP", 97*8975f5c5SAndroid Build Coastguard Worker "Nor": "GL_NOR", 98*8975f5c5SAndroid Build Coastguard Worker "Or": "GL_OR", 99*8975f5c5SAndroid Build Coastguard Worker "OrInverted": "GL_OR_INVERTED", 100*8975f5c5SAndroid Build Coastguard Worker "OrReverse": "GL_OR_REVERSE", 101*8975f5c5SAndroid Build Coastguard Worker "Set": "GL_SET", 102*8975f5c5SAndroid Build Coastguard Worker "Xor": "GL_XOR" 103*8975f5c5SAndroid Build Coastguard Worker }, 104*8975f5c5SAndroid Build Coastguard Worker "MatrixType": 105*8975f5c5SAndroid Build Coastguard Worker { 106*8975f5c5SAndroid Build Coastguard Worker "Modelview": "GL_MODELVIEW", 107*8975f5c5SAndroid Build Coastguard Worker "Projection": "GL_PROJECTION", 108*8975f5c5SAndroid Build Coastguard Worker "Texture": "GL_TEXTURE" 109*8975f5c5SAndroid Build Coastguard Worker }, 110*8975f5c5SAndroid Build Coastguard Worker "QueryType": 111*8975f5c5SAndroid Build Coastguard Worker { 112*8975f5c5SAndroid Build Coastguard Worker "AnySamples": "GL_ANY_SAMPLES_PASSED", 113*8975f5c5SAndroid Build Coastguard Worker "AnySamplesConservative": "GL_ANY_SAMPLES_PASSED_CONSERVATIVE", 114*8975f5c5SAndroid Build Coastguard Worker "CommandsCompleted": "GL_COMMANDS_COMPLETED_CHROMIUM", 115*8975f5c5SAndroid Build Coastguard Worker "PrimitivesGenerated": "GL_PRIMITIVES_GENERATED_EXT", 116*8975f5c5SAndroid Build Coastguard Worker "TimeElapsed": "GL_TIME_ELAPSED_EXT", 117*8975f5c5SAndroid Build Coastguard Worker "Timestamp": "GL_TIMESTAMP_EXT", 118*8975f5c5SAndroid Build Coastguard Worker "TransformFeedbackPrimitivesWritten": "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN" 119*8975f5c5SAndroid Build Coastguard Worker }, 120*8975f5c5SAndroid Build Coastguard Worker "ShaderType": 121*8975f5c5SAndroid Build Coastguard Worker { 122*8975f5c5SAndroid Build Coastguard Worker "Vertex": "GL_VERTEX_SHADER", 123*8975f5c5SAndroid Build Coastguard Worker "TessControl": "GL_TESS_CONTROL_SHADER_EXT", 124*8975f5c5SAndroid Build Coastguard Worker "TessEvaluation": "GL_TESS_EVALUATION_SHADER_EXT", 125*8975f5c5SAndroid Build Coastguard Worker "Geometry": "GL_GEOMETRY_SHADER_EXT", 126*8975f5c5SAndroid Build Coastguard Worker "Fragment": "GL_FRAGMENT_SHADER", 127*8975f5c5SAndroid Build Coastguard Worker "Compute": "GL_COMPUTE_SHADER" 128*8975f5c5SAndroid Build Coastguard Worker }, 129*8975f5c5SAndroid Build Coastguard Worker "ShadingModel": 130*8975f5c5SAndroid Build Coastguard Worker { 131*8975f5c5SAndroid Build Coastguard Worker "Flat": "GL_FLAT", 132*8975f5c5SAndroid Build Coastguard Worker "Smooth": "GL_SMOOTH" 133*8975f5c5SAndroid Build Coastguard Worker }, 134*8975f5c5SAndroid Build Coastguard Worker "TextureCombine": 135*8975f5c5SAndroid Build Coastguard Worker { 136*8975f5c5SAndroid Build Coastguard Worker "Add": "GL_ADD", 137*8975f5c5SAndroid Build Coastguard Worker "AddSigned": "GL_ADD_SIGNED", 138*8975f5c5SAndroid Build Coastguard Worker "Dot3Rgb": "GL_DOT3_RGB", 139*8975f5c5SAndroid Build Coastguard Worker "Dot3Rgba": "GL_DOT3_RGBA", 140*8975f5c5SAndroid Build Coastguard Worker "Interpolate": "GL_INTERPOLATE", 141*8975f5c5SAndroid Build Coastguard Worker "Modulate": "GL_MODULATE", 142*8975f5c5SAndroid Build Coastguard Worker "Replace": "GL_REPLACE", 143*8975f5c5SAndroid Build Coastguard Worker "Subtract": "GL_SUBTRACT" 144*8975f5c5SAndroid Build Coastguard Worker }, 145*8975f5c5SAndroid Build Coastguard Worker "TextureEnvMode": 146*8975f5c5SAndroid Build Coastguard Worker { 147*8975f5c5SAndroid Build Coastguard Worker "Add": "GL_ADD", 148*8975f5c5SAndroid Build Coastguard Worker "Blend": "GL_BLEND", 149*8975f5c5SAndroid Build Coastguard Worker "Combine": "GL_COMBINE", 150*8975f5c5SAndroid Build Coastguard Worker "Decal": "GL_DECAL", 151*8975f5c5SAndroid Build Coastguard Worker "Modulate": "GL_MODULATE", 152*8975f5c5SAndroid Build Coastguard Worker "Replace": "GL_REPLACE" 153*8975f5c5SAndroid Build Coastguard Worker }, 154*8975f5c5SAndroid Build Coastguard Worker "TextureEnvTarget": 155*8975f5c5SAndroid Build Coastguard Worker { 156*8975f5c5SAndroid Build Coastguard Worker "Env": "GL_TEXTURE_ENV", 157*8975f5c5SAndroid Build Coastguard Worker "PointSprite": "GL_POINT_SPRITE_OES" 158*8975f5c5SAndroid Build Coastguard Worker }, 159*8975f5c5SAndroid Build Coastguard Worker "TextureEnvParameter": 160*8975f5c5SAndroid Build Coastguard Worker { 161*8975f5c5SAndroid Build Coastguard Worker "Mode": "GL_TEXTURE_ENV_MODE", 162*8975f5c5SAndroid Build Coastguard Worker "Color": "GL_TEXTURE_ENV_COLOR", 163*8975f5c5SAndroid Build Coastguard Worker "CombineRgb": "GL_COMBINE_RGB", 164*8975f5c5SAndroid Build Coastguard Worker "CombineAlpha": "GL_COMBINE_ALPHA", 165*8975f5c5SAndroid Build Coastguard Worker "RgbScale": "GL_RGB_SCALE", 166*8975f5c5SAndroid Build Coastguard Worker "AlphaScale": "GL_ALPHA_SCALE", 167*8975f5c5SAndroid Build Coastguard Worker "Src0Rgb": "GL_SRC0_RGB", 168*8975f5c5SAndroid Build Coastguard Worker "Src1Rgb": "GL_SRC1_RGB", 169*8975f5c5SAndroid Build Coastguard Worker "Src2Rgb": "GL_SRC2_RGB", 170*8975f5c5SAndroid Build Coastguard Worker "Src0Alpha": "GL_SRC0_ALPHA", 171*8975f5c5SAndroid Build Coastguard Worker "Src1Alpha": "GL_SRC1_ALPHA", 172*8975f5c5SAndroid Build Coastguard Worker "Src2Alpha": "GL_SRC2_ALPHA", 173*8975f5c5SAndroid Build Coastguard Worker "Op0Rgb": "GL_OPERAND0_RGB", 174*8975f5c5SAndroid Build Coastguard Worker "Op1Rgb": "GL_OPERAND1_RGB", 175*8975f5c5SAndroid Build Coastguard Worker "Op2Rgb": "GL_OPERAND2_RGB", 176*8975f5c5SAndroid Build Coastguard Worker "Op0Alpha": "GL_OPERAND0_ALPHA", 177*8975f5c5SAndroid Build Coastguard Worker "Op1Alpha": "GL_OPERAND1_ALPHA", 178*8975f5c5SAndroid Build Coastguard Worker "Op2Alpha": "GL_OPERAND2_ALPHA", 179*8975f5c5SAndroid Build Coastguard Worker "PointCoordReplace": "GL_COORD_REPLACE_OES" 180*8975f5c5SAndroid Build Coastguard Worker }, 181*8975f5c5SAndroid Build Coastguard Worker "TextureOp": 182*8975f5c5SAndroid Build Coastguard Worker { 183*8975f5c5SAndroid Build Coastguard Worker "OneMinusSrcAlpha": "GL_ONE_MINUS_SRC_ALPHA", 184*8975f5c5SAndroid Build Coastguard Worker "OneMinusSrcColor": "GL_ONE_MINUS_SRC_COLOR", 185*8975f5c5SAndroid Build Coastguard Worker "SrcAlpha": "GL_SRC_ALPHA", 186*8975f5c5SAndroid Build Coastguard Worker "SrcColor": "GL_SRC_COLOR" 187*8975f5c5SAndroid Build Coastguard Worker }, 188*8975f5c5SAndroid Build Coastguard Worker "TextureSrc": 189*8975f5c5SAndroid Build Coastguard Worker { 190*8975f5c5SAndroid Build Coastguard Worker "Constant": "GL_CONSTANT", 191*8975f5c5SAndroid Build Coastguard Worker "Previous": "GL_PREVIOUS", 192*8975f5c5SAndroid Build Coastguard Worker "PrimaryColor": "GL_PRIMARY_COLOR", 193*8975f5c5SAndroid Build Coastguard Worker "Texture": "GL_TEXTURE" 194*8975f5c5SAndroid Build Coastguard Worker }, 195*8975f5c5SAndroid Build Coastguard Worker "TextureType": 196*8975f5c5SAndroid Build Coastguard Worker { 197*8975f5c5SAndroid Build Coastguard Worker "_2D": "GL_TEXTURE_2D", 198*8975f5c5SAndroid Build Coastguard Worker "_2DArray": "GL_TEXTURE_2D_ARRAY", 199*8975f5c5SAndroid Build Coastguard Worker "_2DMultisample": "GL_TEXTURE_2D_MULTISAMPLE", 200*8975f5c5SAndroid Build Coastguard Worker "_2DMultisampleArray": "GL_TEXTURE_2D_MULTISAMPLE_ARRAY", 201*8975f5c5SAndroid Build Coastguard Worker "_3D": "GL_TEXTURE_3D", 202*8975f5c5SAndroid Build Coastguard Worker "External": "GL_TEXTURE_EXTERNAL_OES", 203*8975f5c5SAndroid Build Coastguard Worker "Rectangle": "GL_TEXTURE_RECTANGLE_ANGLE", 204*8975f5c5SAndroid Build Coastguard Worker "CubeMap": "GL_TEXTURE_CUBE_MAP", 205*8975f5c5SAndroid Build Coastguard Worker "CubeMapArray": "GL_TEXTURE_CUBE_MAP_ARRAY", 206*8975f5c5SAndroid Build Coastguard Worker "VideoImage": "GL_TEXTURE_VIDEO_IMAGE_WEBGL", 207*8975f5c5SAndroid Build Coastguard Worker "Buffer": "GL_TEXTURE_BUFFER" 208*8975f5c5SAndroid Build Coastguard Worker }, 209*8975f5c5SAndroid Build Coastguard Worker "TextureTarget": 210*8975f5c5SAndroid Build Coastguard Worker { 211*8975f5c5SAndroid Build Coastguard Worker "_2D": "GL_TEXTURE_2D", 212*8975f5c5SAndroid Build Coastguard Worker "_2DArray": "GL_TEXTURE_2D_ARRAY", 213*8975f5c5SAndroid Build Coastguard Worker "_2DMultisample": "GL_TEXTURE_2D_MULTISAMPLE", 214*8975f5c5SAndroid Build Coastguard Worker "_2DMultisampleArray": "GL_TEXTURE_2D_MULTISAMPLE_ARRAY", 215*8975f5c5SAndroid Build Coastguard Worker "_3D": "GL_TEXTURE_3D", 216*8975f5c5SAndroid Build Coastguard Worker "External": "GL_TEXTURE_EXTERNAL_OES", 217*8975f5c5SAndroid Build Coastguard Worker "Rectangle": "GL_TEXTURE_RECTANGLE_ANGLE", 218*8975f5c5SAndroid Build Coastguard Worker "CubeMapPositiveX": "GL_TEXTURE_CUBE_MAP_POSITIVE_X", 219*8975f5c5SAndroid Build Coastguard Worker "CubeMapNegativeX": "GL_TEXTURE_CUBE_MAP_NEGATIVE_X", 220*8975f5c5SAndroid Build Coastguard Worker "CubeMapPositiveY": "GL_TEXTURE_CUBE_MAP_POSITIVE_Y", 221*8975f5c5SAndroid Build Coastguard Worker "CubeMapNegativeY": "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y", 222*8975f5c5SAndroid Build Coastguard Worker "CubeMapPositiveZ": "GL_TEXTURE_CUBE_MAP_POSITIVE_Z", 223*8975f5c5SAndroid Build Coastguard Worker "CubeMapNegativeZ": "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z", 224*8975f5c5SAndroid Build Coastguard Worker "CubeMapArray": "GL_TEXTURE_CUBE_MAP_ARRAY", 225*8975f5c5SAndroid Build Coastguard Worker "VideoImage": "GL_TEXTURE_VIDEO_IMAGE_WEBGL", 226*8975f5c5SAndroid Build Coastguard Worker "Buffer": "GL_TEXTURE_BUFFER" 227*8975f5c5SAndroid Build Coastguard Worker }, 228*8975f5c5SAndroid Build Coastguard Worker "VertexArrayType": 229*8975f5c5SAndroid Build Coastguard Worker { 230*8975f5c5SAndroid Build Coastguard Worker "Color": "GL_COLOR_ARRAY", 231*8975f5c5SAndroid Build Coastguard Worker "Normal": "GL_NORMAL_ARRAY", 232*8975f5c5SAndroid Build Coastguard Worker "PointSize": "GL_POINT_SIZE_ARRAY_OES", 233*8975f5c5SAndroid Build Coastguard Worker "TextureCoord": "GL_TEXTURE_COORD_ARRAY", 234*8975f5c5SAndroid Build Coastguard Worker "Vertex": "GL_VERTEX_ARRAY" 235*8975f5c5SAndroid Build Coastguard Worker }, 236*8975f5c5SAndroid Build Coastguard Worker "MaterialParameter": 237*8975f5c5SAndroid Build Coastguard Worker { 238*8975f5c5SAndroid Build Coastguard Worker "Ambient": "GL_AMBIENT", 239*8975f5c5SAndroid Build Coastguard Worker "AmbientAndDiffuse": "GL_AMBIENT_AND_DIFFUSE", 240*8975f5c5SAndroid Build Coastguard Worker "Diffuse": "GL_DIFFUSE", 241*8975f5c5SAndroid Build Coastguard Worker "Emission": "GL_EMISSION", 242*8975f5c5SAndroid Build Coastguard Worker "Shininess": "GL_SHININESS", 243*8975f5c5SAndroid Build Coastguard Worker "Specular": "GL_SPECULAR" 244*8975f5c5SAndroid Build Coastguard Worker }, 245*8975f5c5SAndroid Build Coastguard Worker "LightParameter": 246*8975f5c5SAndroid Build Coastguard Worker { 247*8975f5c5SAndroid Build Coastguard Worker "Ambient": "GL_AMBIENT", 248*8975f5c5SAndroid Build Coastguard Worker "AmbientAndDiffuse": "GL_AMBIENT_AND_DIFFUSE", 249*8975f5c5SAndroid Build Coastguard Worker "ConstantAttenuation": "GL_CONSTANT_ATTENUATION", 250*8975f5c5SAndroid Build Coastguard Worker "Diffuse": "GL_DIFFUSE", 251*8975f5c5SAndroid Build Coastguard Worker "LinearAttenuation": "GL_LINEAR_ATTENUATION", 252*8975f5c5SAndroid Build Coastguard Worker "Position": "GL_POSITION", 253*8975f5c5SAndroid Build Coastguard Worker "QuadraticAttenuation": "GL_QUADRATIC_ATTENUATION", 254*8975f5c5SAndroid Build Coastguard Worker "Specular": "GL_SPECULAR", 255*8975f5c5SAndroid Build Coastguard Worker "SpotCutoff": "GL_SPOT_CUTOFF", 256*8975f5c5SAndroid Build Coastguard Worker "SpotDirection": "GL_SPOT_DIRECTION", 257*8975f5c5SAndroid Build Coastguard Worker "SpotExponent": "GL_SPOT_EXPONENT" 258*8975f5c5SAndroid Build Coastguard Worker }, 259*8975f5c5SAndroid Build Coastguard Worker "PolygonMode": 260*8975f5c5SAndroid Build Coastguard Worker { 261*8975f5c5SAndroid Build Coastguard Worker "Point" : "GL_POINT_NV", 262*8975f5c5SAndroid Build Coastguard Worker "Line" : "GL_LINE_NV", 263*8975f5c5SAndroid Build Coastguard Worker "Fill" : "GL_FILL_NV" 264*8975f5c5SAndroid Build Coastguard Worker }, 265*8975f5c5SAndroid Build Coastguard Worker "PointParameter": 266*8975f5c5SAndroid Build Coastguard Worker { 267*8975f5c5SAndroid Build Coastguard Worker "PointSizeMin" : "GL_POINT_SIZE_MIN", 268*8975f5c5SAndroid Build Coastguard Worker "PointSizeMax" : "GL_POINT_SIZE_MAX", 269*8975f5c5SAndroid Build Coastguard Worker "PointFadeThresholdSize" : "GL_POINT_FADE_THRESHOLD_SIZE", 270*8975f5c5SAndroid Build Coastguard Worker "PointDistanceAttenuation" : "GL_POINT_DISTANCE_ATTENUATION" 271*8975f5c5SAndroid Build Coastguard Worker }, 272*8975f5c5SAndroid Build Coastguard Worker "FilterMode": 273*8975f5c5SAndroid Build Coastguard Worker { 274*8975f5c5SAndroid Build Coastguard Worker "Nearest": "GL_NEAREST", 275*8975f5c5SAndroid Build Coastguard Worker "Linear": "GL_LINEAR", 276*8975f5c5SAndroid Build Coastguard Worker "NearestMipmapNearest": "GL_NEAREST_MIPMAP_NEAREST", 277*8975f5c5SAndroid Build Coastguard Worker "NearestMipmapLinear": "GL_NEAREST_MIPMAP_LINEAR", 278*8975f5c5SAndroid Build Coastguard Worker "LinearMipmapLinear": "GL_LINEAR_MIPMAP_LINEAR" 279*8975f5c5SAndroid Build Coastguard Worker }, 280*8975f5c5SAndroid Build Coastguard Worker "WrapMode": 281*8975f5c5SAndroid Build Coastguard Worker { 282*8975f5c5SAndroid Build Coastguard Worker "ClampToEdge": "GL_CLAMP_TO_EDGE", 283*8975f5c5SAndroid Build Coastguard Worker "ClampToBorder": "GL_CLAMP_TO_BORDER", 284*8975f5c5SAndroid Build Coastguard Worker "MirroredRepeat": "GL_MIRRORED_REPEAT", 285*8975f5c5SAndroid Build Coastguard Worker "Repeat": "GL_REPEAT" 286*8975f5c5SAndroid Build Coastguard Worker }, 287*8975f5c5SAndroid Build Coastguard Worker "ProvokingVertexConvention": 288*8975f5c5SAndroid Build Coastguard Worker { 289*8975f5c5SAndroid Build Coastguard Worker "FirstVertexConvention": "GL_FIRST_VERTEX_CONVENTION_ANGLE", 290*8975f5c5SAndroid Build Coastguard Worker "LastVertexConvention": "GL_LAST_VERTEX_CONVENTION_ANGLE" 291*8975f5c5SAndroid Build Coastguard Worker }, 292*8975f5c5SAndroid Build Coastguard Worker "HandleType": 293*8975f5c5SAndroid Build Coastguard Worker { 294*8975f5c5SAndroid Build Coastguard Worker "OpaqueFd": "GL_HANDLE_TYPE_OPAQUE_FD_EXT", 295*8975f5c5SAndroid Build Coastguard Worker "ZirconVmo": "GL_HANDLE_TYPE_ZIRCON_VMO_ANGLE", 296*8975f5c5SAndroid Build Coastguard Worker "ZirconEvent": "GL_HANDLE_TYPE_ZIRCON_EVENT_ANGLE" 297*8975f5c5SAndroid Build Coastguard Worker }, 298*8975f5c5SAndroid Build Coastguard Worker "ImageLayout": 299*8975f5c5SAndroid Build Coastguard Worker { 300*8975f5c5SAndroid Build Coastguard Worker "Undefined": "GL_NONE", 301*8975f5c5SAndroid Build Coastguard Worker "General": "GL_LAYOUT_GENERAL_EXT", 302*8975f5c5SAndroid Build Coastguard Worker "ColorAttachment": "GL_LAYOUT_COLOR_ATTACHMENT_EXT", 303*8975f5c5SAndroid Build Coastguard Worker "DepthStencilAttachment": "GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT", 304*8975f5c5SAndroid Build Coastguard Worker "DepthStencilReadOnlyAttachment": "GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT", 305*8975f5c5SAndroid Build Coastguard Worker "ShaderReadOnly": "GL_LAYOUT_SHADER_READ_ONLY_EXT", 306*8975f5c5SAndroid Build Coastguard Worker "TransferSrc": "GL_LAYOUT_TRANSFER_SRC_EXT", 307*8975f5c5SAndroid Build Coastguard Worker "TransferDst": "GL_LAYOUT_TRANSFER_DST_EXT", 308*8975f5c5SAndroid Build Coastguard Worker "DepthReadOnlyStencilAttachment": "GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT", 309*8975f5c5SAndroid Build Coastguard Worker "DepthAttachmentStencilReadOnly": "GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT" 310*8975f5c5SAndroid Build Coastguard Worker }, 311*8975f5c5SAndroid Build Coastguard Worker "ShadingRate": 312*8975f5c5SAndroid Build Coastguard Worker { 313*8975f5c5SAndroid Build Coastguard Worker "Undefined": "GL_NONE", 314*8975f5c5SAndroid Build Coastguard Worker "_1x1": "GL_SHADING_RATE_1X1_PIXELS_QCOM", 315*8975f5c5SAndroid Build Coastguard Worker "_1x2": "GL_SHADING_RATE_1X2_PIXELS_QCOM", 316*8975f5c5SAndroid Build Coastguard Worker "_2x1": "GL_SHADING_RATE_2X1_PIXELS_QCOM", 317*8975f5c5SAndroid Build Coastguard Worker "_2x2": "GL_SHADING_RATE_2X2_PIXELS_QCOM", 318*8975f5c5SAndroid Build Coastguard Worker "_4x2": "GL_SHADING_RATE_4X2_PIXELS_QCOM", 319*8975f5c5SAndroid Build Coastguard Worker "_4x4": "GL_SHADING_RATE_4X4_PIXELS_QCOM" 320*8975f5c5SAndroid Build Coastguard Worker }, 321*8975f5c5SAndroid Build Coastguard Worker "TilingMode": 322*8975f5c5SAndroid Build Coastguard Worker { 323*8975f5c5SAndroid Build Coastguard Worker "Optimal": "GL_OPTIMAL_TILING_EXT", 324*8975f5c5SAndroid Build Coastguard Worker "Linear": "GL_LINEAR_TILING_EXT" 325*8975f5c5SAndroid Build Coastguard Worker } 326*8975f5c5SAndroid Build Coastguard Worker} 327