1*8975f5c5SAndroid Build Coastguard Worker // GENERATED FILE - DO NOT EDIT. 2*8975f5c5SAndroid Build Coastguard Worker // Generated by gen_packed_gl_enums.py using data from packed_gl_enums.json. 3*8975f5c5SAndroid Build Coastguard Worker // 4*8975f5c5SAndroid Build Coastguard Worker // Copyright 2017 The ANGLE Project Authors. All rights reserved. 5*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be 6*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file. 7*8975f5c5SAndroid Build Coastguard Worker // 8*8975f5c5SAndroid Build Coastguard Worker // PackedGLEnums_autogen.h: 9*8975f5c5SAndroid Build Coastguard Worker // Declares ANGLE-specific enums classes for GLenums and functions operating 10*8975f5c5SAndroid Build Coastguard Worker // on them. 11*8975f5c5SAndroid Build Coastguard Worker 12*8975f5c5SAndroid Build Coastguard Worker #ifndef COMMON_PACKEDGLENUMS_AUTOGEN_H_ 13*8975f5c5SAndroid Build Coastguard Worker #define COMMON_PACKEDGLENUMS_AUTOGEN_H_ 14*8975f5c5SAndroid Build Coastguard Worker 15*8975f5c5SAndroid Build Coastguard Worker #include <angle_gl.h> 16*8975f5c5SAndroid Build Coastguard Worker 17*8975f5c5SAndroid Build Coastguard Worker #include <cstdint> 18*8975f5c5SAndroid Build Coastguard Worker #include <ostream> 19*8975f5c5SAndroid Build Coastguard Worker 20*8975f5c5SAndroid Build Coastguard Worker namespace gl 21*8975f5c5SAndroid Build Coastguard Worker { 22*8975f5c5SAndroid Build Coastguard Worker 23*8975f5c5SAndroid Build Coastguard Worker template <typename Enum> 24*8975f5c5SAndroid Build Coastguard Worker Enum FromGLenum(GLenum from); 25*8975f5c5SAndroid Build Coastguard Worker 26*8975f5c5SAndroid Build Coastguard Worker enum class AlphaTestFunc : uint8_t 27*8975f5c5SAndroid Build Coastguard Worker { 28*8975f5c5SAndroid Build Coastguard Worker AlwaysPass = 0, 29*8975f5c5SAndroid Build Coastguard Worker Equal = 1, 30*8975f5c5SAndroid Build Coastguard Worker Gequal = 2, 31*8975f5c5SAndroid Build Coastguard Worker Greater = 3, 32*8975f5c5SAndroid Build Coastguard Worker Lequal = 4, 33*8975f5c5SAndroid Build Coastguard Worker Less = 5, 34*8975f5c5SAndroid Build Coastguard Worker Never = 6, 35*8975f5c5SAndroid Build Coastguard Worker NotEqual = 7, 36*8975f5c5SAndroid Build Coastguard Worker 37*8975f5c5SAndroid Build Coastguard Worker InvalidEnum = 8, 38*8975f5c5SAndroid Build Coastguard Worker EnumCount = 8, 39*8975f5c5SAndroid Build Coastguard Worker }; 40*8975f5c5SAndroid Build Coastguard Worker 41*8975f5c5SAndroid Build Coastguard Worker template <> 42*8975f5c5SAndroid Build Coastguard Worker AlphaTestFunc FromGLenum<AlphaTestFunc>(GLenum from); 43*8975f5c5SAndroid Build Coastguard Worker GLenum ToGLenum(AlphaTestFunc from); 44*8975f5c5SAndroid Build Coastguard Worker std::ostream &operator<<(std::ostream &os, AlphaTestFunc value); 45*8975f5c5SAndroid Build Coastguard Worker 46*8975f5c5SAndroid Build Coastguard Worker enum class BufferBinding : uint8_t 47*8975f5c5SAndroid Build Coastguard Worker { 48*8975f5c5SAndroid Build Coastguard Worker Array = 0, 49*8975f5c5SAndroid Build Coastguard Worker AtomicCounter = 1, 50*8975f5c5SAndroid Build Coastguard Worker CopyRead = 2, 51*8975f5c5SAndroid Build Coastguard Worker CopyWrite = 3, 52*8975f5c5SAndroid Build Coastguard Worker DispatchIndirect = 4, 53*8975f5c5SAndroid Build Coastguard Worker DrawIndirect = 5, 54*8975f5c5SAndroid Build Coastguard Worker ElementArray = 6, 55*8975f5c5SAndroid Build Coastguard Worker PixelPack = 7, 56*8975f5c5SAndroid Build Coastguard Worker PixelUnpack = 8, 57*8975f5c5SAndroid Build Coastguard Worker ShaderStorage = 9, 58*8975f5c5SAndroid Build Coastguard Worker Texture = 10, 59*8975f5c5SAndroid Build Coastguard Worker TransformFeedback = 11, 60*8975f5c5SAndroid Build Coastguard Worker Uniform = 12, 61*8975f5c5SAndroid Build Coastguard Worker 62*8975f5c5SAndroid Build Coastguard Worker InvalidEnum = 13, 63*8975f5c5SAndroid Build Coastguard Worker EnumCount = 13, 64*8975f5c5SAndroid Build Coastguard Worker }; 65*8975f5c5SAndroid Build Coastguard Worker 66*8975f5c5SAndroid Build Coastguard Worker template <> 67*8975f5c5SAndroid Build Coastguard Worker BufferBinding FromGLenum<BufferBinding>(GLenum from); 68*8975f5c5SAndroid Build Coastguard Worker GLenum ToGLenum(BufferBinding from); 69*8975f5c5SAndroid Build Coastguard Worker std::ostream &operator<<(std::ostream &os, BufferBinding value); 70*8975f5c5SAndroid Build Coastguard Worker 71*8975f5c5SAndroid Build Coastguard Worker enum class BufferUsage : uint8_t 72*8975f5c5SAndroid Build Coastguard Worker { 73*8975f5c5SAndroid Build Coastguard Worker DynamicCopy = 0, 74*8975f5c5SAndroid Build Coastguard Worker DynamicDraw = 1, 75*8975f5c5SAndroid Build Coastguard Worker DynamicRead = 2, 76*8975f5c5SAndroid Build Coastguard Worker StaticCopy = 3, 77*8975f5c5SAndroid Build Coastguard Worker StaticDraw = 4, 78*8975f5c5SAndroid Build Coastguard Worker StaticRead = 5, 79*8975f5c5SAndroid Build Coastguard Worker StreamCopy = 6, 80*8975f5c5SAndroid Build Coastguard Worker StreamDraw = 7, 81*8975f5c5SAndroid Build Coastguard Worker StreamRead = 8, 82*8975f5c5SAndroid Build Coastguard Worker 83*8975f5c5SAndroid Build Coastguard Worker InvalidEnum = 9, 84*8975f5c5SAndroid Build Coastguard Worker EnumCount = 9, 85*8975f5c5SAndroid Build Coastguard Worker }; 86*8975f5c5SAndroid Build Coastguard Worker 87*8975f5c5SAndroid Build Coastguard Worker template <> 88*8975f5c5SAndroid Build Coastguard Worker BufferUsage FromGLenum<BufferUsage>(GLenum from); 89*8975f5c5SAndroid Build Coastguard Worker GLenum ToGLenum(BufferUsage from); 90*8975f5c5SAndroid Build Coastguard Worker std::ostream &operator<<(std::ostream &os, BufferUsage value); 91*8975f5c5SAndroid Build Coastguard Worker 92*8975f5c5SAndroid Build Coastguard Worker enum class ClientVertexArrayType : uint8_t 93*8975f5c5SAndroid Build Coastguard Worker { 94*8975f5c5SAndroid Build Coastguard Worker Color = 0, 95*8975f5c5SAndroid Build Coastguard Worker Normal = 1, 96*8975f5c5SAndroid Build Coastguard Worker PointSize = 2, 97*8975f5c5SAndroid Build Coastguard Worker TextureCoord = 3, 98*8975f5c5SAndroid Build Coastguard Worker Vertex = 4, 99*8975f5c5SAndroid Build Coastguard Worker 100*8975f5c5SAndroid Build Coastguard Worker InvalidEnum = 5, 101*8975f5c5SAndroid Build Coastguard Worker EnumCount = 5, 102*8975f5c5SAndroid Build Coastguard Worker }; 103*8975f5c5SAndroid Build Coastguard Worker 104*8975f5c5SAndroid Build Coastguard Worker template <> 105*8975f5c5SAndroid Build Coastguard Worker ClientVertexArrayType FromGLenum<ClientVertexArrayType>(GLenum from); 106*8975f5c5SAndroid Build Coastguard Worker GLenum ToGLenum(ClientVertexArrayType from); 107*8975f5c5SAndroid Build Coastguard Worker std::ostream &operator<<(std::ostream &os, ClientVertexArrayType value); 108*8975f5c5SAndroid Build Coastguard Worker 109*8975f5c5SAndroid Build Coastguard Worker enum class ClipDepthMode : uint8_t 110*8975f5c5SAndroid Build Coastguard Worker { 111*8975f5c5SAndroid Build Coastguard Worker NegativeOneToOne = 0, 112*8975f5c5SAndroid Build Coastguard Worker ZeroToOne = 1, 113*8975f5c5SAndroid Build Coastguard Worker 114*8975f5c5SAndroid Build Coastguard Worker InvalidEnum = 2, 115*8975f5c5SAndroid Build Coastguard Worker EnumCount = 2, 116*8975f5c5SAndroid Build Coastguard Worker }; 117*8975f5c5SAndroid Build Coastguard Worker 118*8975f5c5SAndroid Build Coastguard Worker template <> 119*8975f5c5SAndroid Build Coastguard Worker ClipDepthMode FromGLenum<ClipDepthMode>(GLenum from); 120*8975f5c5SAndroid Build Coastguard Worker GLenum ToGLenum(ClipDepthMode from); 121*8975f5c5SAndroid Build Coastguard Worker std::ostream &operator<<(std::ostream &os, ClipDepthMode value); 122*8975f5c5SAndroid Build Coastguard Worker 123*8975f5c5SAndroid Build Coastguard Worker enum class ClipOrigin : uint8_t 124*8975f5c5SAndroid Build Coastguard Worker { 125*8975f5c5SAndroid Build Coastguard Worker LowerLeft = 0, 126*8975f5c5SAndroid Build Coastguard Worker UpperLeft = 1, 127*8975f5c5SAndroid Build Coastguard Worker 128*8975f5c5SAndroid Build Coastguard Worker InvalidEnum = 2, 129*8975f5c5SAndroid Build Coastguard Worker EnumCount = 2, 130*8975f5c5SAndroid Build Coastguard Worker }; 131*8975f5c5SAndroid Build Coastguard Worker 132*8975f5c5SAndroid Build Coastguard Worker template <> 133*8975f5c5SAndroid Build Coastguard Worker ClipOrigin FromGLenum<ClipOrigin>(GLenum from); 134*8975f5c5SAndroid Build Coastguard Worker GLenum ToGLenum(ClipOrigin from); 135*8975f5c5SAndroid Build Coastguard Worker std::ostream &operator<<(std::ostream &os, ClipOrigin value); 136*8975f5c5SAndroid Build Coastguard Worker 137*8975f5c5SAndroid Build Coastguard Worker enum class CullFaceMode : uint8_t 138*8975f5c5SAndroid Build Coastguard Worker { 139*8975f5c5SAndroid Build Coastguard Worker Back = 0, 140*8975f5c5SAndroid Build Coastguard Worker Front = 1, 141*8975f5c5SAndroid Build Coastguard Worker FrontAndBack = 2, 142*8975f5c5SAndroid Build Coastguard Worker 143*8975f5c5SAndroid Build Coastguard Worker InvalidEnum = 3, 144*8975f5c5SAndroid Build Coastguard Worker EnumCount = 3, 145*8975f5c5SAndroid Build Coastguard Worker }; 146*8975f5c5SAndroid Build Coastguard Worker 147*8975f5c5SAndroid Build Coastguard Worker template <> 148*8975f5c5SAndroid Build Coastguard Worker CullFaceMode FromGLenum<CullFaceMode>(GLenum from); 149*8975f5c5SAndroid Build Coastguard Worker GLenum ToGLenum(CullFaceMode from); 150*8975f5c5SAndroid Build Coastguard Worker std::ostream &operator<<(std::ostream &os, CullFaceMode value); 151*8975f5c5SAndroid Build Coastguard Worker 152*8975f5c5SAndroid Build Coastguard Worker enum class FilterMode : uint8_t 153*8975f5c5SAndroid Build Coastguard Worker { 154*8975f5c5SAndroid Build Coastguard Worker Nearest = 0, 155*8975f5c5SAndroid Build Coastguard Worker Linear = 1, 156*8975f5c5SAndroid Build Coastguard Worker NearestMipmapNearest = 2, 157*8975f5c5SAndroid Build Coastguard Worker NearestMipmapLinear = 3, 158*8975f5c5SAndroid Build Coastguard Worker LinearMipmapLinear = 4, 159*8975f5c5SAndroid Build Coastguard Worker 160*8975f5c5SAndroid Build Coastguard Worker InvalidEnum = 5, 161*8975f5c5SAndroid Build Coastguard Worker EnumCount = 5, 162*8975f5c5SAndroid Build Coastguard Worker }; 163*8975f5c5SAndroid Build Coastguard Worker 164*8975f5c5SAndroid Build Coastguard Worker template <> 165*8975f5c5SAndroid Build Coastguard Worker FilterMode FromGLenum<FilterMode>(GLenum from); 166*8975f5c5SAndroid Build Coastguard Worker GLenum ToGLenum(FilterMode from); 167*8975f5c5SAndroid Build Coastguard Worker std::ostream &operator<<(std::ostream &os, FilterMode value); 168*8975f5c5SAndroid Build Coastguard Worker 169*8975f5c5SAndroid Build Coastguard Worker enum class FogMode : uint8_t 170*8975f5c5SAndroid Build Coastguard Worker { 171*8975f5c5SAndroid Build Coastguard Worker Exp = 0, 172*8975f5c5SAndroid Build Coastguard Worker Exp2 = 1, 173*8975f5c5SAndroid Build Coastguard Worker Linear = 2, 174*8975f5c5SAndroid Build Coastguard Worker 175*8975f5c5SAndroid Build Coastguard Worker InvalidEnum = 3, 176*8975f5c5SAndroid Build Coastguard Worker EnumCount = 3, 177*8975f5c5SAndroid Build Coastguard Worker }; 178*8975f5c5SAndroid Build Coastguard Worker 179*8975f5c5SAndroid Build Coastguard Worker template <> 180*8975f5c5SAndroid Build Coastguard Worker FogMode FromGLenum<FogMode>(GLenum from); 181*8975f5c5SAndroid Build Coastguard Worker GLenum ToGLenum(FogMode from); 182*8975f5c5SAndroid Build Coastguard Worker std::ostream &operator<<(std::ostream &os, FogMode value); 183*8975f5c5SAndroid Build Coastguard Worker 184*8975f5c5SAndroid Build Coastguard Worker enum class GraphicsResetStatus : uint8_t 185*8975f5c5SAndroid Build Coastguard Worker { 186*8975f5c5SAndroid Build Coastguard Worker NoError = 0, 187*8975f5c5SAndroid Build Coastguard Worker GuiltyContextReset = 1, 188*8975f5c5SAndroid Build Coastguard Worker InnocentContextReset = 2, 189*8975f5c5SAndroid Build Coastguard Worker UnknownContextReset = 3, 190*8975f5c5SAndroid Build Coastguard Worker PurgedContextResetNV = 4, 191*8975f5c5SAndroid Build Coastguard Worker 192*8975f5c5SAndroid Build Coastguard Worker InvalidEnum = 5, 193*8975f5c5SAndroid Build Coastguard Worker EnumCount = 5, 194*8975f5c5SAndroid Build Coastguard Worker }; 195*8975f5c5SAndroid Build Coastguard Worker 196*8975f5c5SAndroid Build Coastguard Worker template <> 197*8975f5c5SAndroid Build Coastguard Worker GraphicsResetStatus FromGLenum<GraphicsResetStatus>(GLenum from); 198*8975f5c5SAndroid Build Coastguard Worker GLenum ToGLenum(GraphicsResetStatus from); 199*8975f5c5SAndroid Build Coastguard Worker std::ostream &operator<<(std::ostream &os, GraphicsResetStatus value); 200*8975f5c5SAndroid Build Coastguard Worker 201*8975f5c5SAndroid Build Coastguard Worker enum class HandleType : uint8_t 202*8975f5c5SAndroid Build Coastguard Worker { 203*8975f5c5SAndroid Build Coastguard Worker OpaqueFd = 0, 204*8975f5c5SAndroid Build Coastguard Worker ZirconVmo = 1, 205*8975f5c5SAndroid Build Coastguard Worker ZirconEvent = 2, 206*8975f5c5SAndroid Build Coastguard Worker 207*8975f5c5SAndroid Build Coastguard Worker InvalidEnum = 3, 208*8975f5c5SAndroid Build Coastguard Worker EnumCount = 3, 209*8975f5c5SAndroid Build Coastguard Worker }; 210*8975f5c5SAndroid Build Coastguard Worker 211*8975f5c5SAndroid Build Coastguard Worker template <> 212*8975f5c5SAndroid Build Coastguard Worker HandleType FromGLenum<HandleType>(GLenum from); 213*8975f5c5SAndroid Build Coastguard Worker GLenum ToGLenum(HandleType from); 214*8975f5c5SAndroid Build Coastguard Worker std::ostream &operator<<(std::ostream &os, HandleType value); 215*8975f5c5SAndroid Build Coastguard Worker 216*8975f5c5SAndroid Build Coastguard Worker enum class HintSetting : uint8_t 217*8975f5c5SAndroid Build Coastguard Worker { 218*8975f5c5SAndroid Build Coastguard Worker DontCare = 0, 219*8975f5c5SAndroid Build Coastguard Worker Fastest = 1, 220*8975f5c5SAndroid Build Coastguard Worker Nicest = 2, 221*8975f5c5SAndroid Build Coastguard Worker 222*8975f5c5SAndroid Build Coastguard Worker InvalidEnum = 3, 223*8975f5c5SAndroid Build Coastguard Worker EnumCount = 3, 224*8975f5c5SAndroid Build Coastguard Worker }; 225*8975f5c5SAndroid Build Coastguard Worker 226*8975f5c5SAndroid Build Coastguard Worker template <> 227*8975f5c5SAndroid Build Coastguard Worker HintSetting FromGLenum<HintSetting>(GLenum from); 228*8975f5c5SAndroid Build Coastguard Worker GLenum ToGLenum(HintSetting from); 229*8975f5c5SAndroid Build Coastguard Worker std::ostream &operator<<(std::ostream &os, HintSetting value); 230*8975f5c5SAndroid Build Coastguard Worker 231*8975f5c5SAndroid Build Coastguard Worker enum class ImageLayout : uint8_t 232*8975f5c5SAndroid Build Coastguard Worker { 233*8975f5c5SAndroid Build Coastguard Worker Undefined = 0, 234*8975f5c5SAndroid Build Coastguard Worker General = 1, 235*8975f5c5SAndroid Build Coastguard Worker ColorAttachment = 2, 236*8975f5c5SAndroid Build Coastguard Worker DepthStencilAttachment = 3, 237*8975f5c5SAndroid Build Coastguard Worker DepthStencilReadOnlyAttachment = 4, 238*8975f5c5SAndroid Build Coastguard Worker ShaderReadOnly = 5, 239*8975f5c5SAndroid Build Coastguard Worker TransferSrc = 6, 240*8975f5c5SAndroid Build Coastguard Worker TransferDst = 7, 241*8975f5c5SAndroid Build Coastguard Worker DepthReadOnlyStencilAttachment = 8, 242*8975f5c5SAndroid Build Coastguard Worker DepthAttachmentStencilReadOnly = 9, 243*8975f5c5SAndroid Build Coastguard Worker 244*8975f5c5SAndroid Build Coastguard Worker InvalidEnum = 10, 245*8975f5c5SAndroid Build Coastguard Worker EnumCount = 10, 246*8975f5c5SAndroid Build Coastguard Worker }; 247*8975f5c5SAndroid Build Coastguard Worker 248*8975f5c5SAndroid Build Coastguard Worker template <> 249*8975f5c5SAndroid Build Coastguard Worker ImageLayout FromGLenum<ImageLayout>(GLenum from); 250*8975f5c5SAndroid Build Coastguard Worker GLenum ToGLenum(ImageLayout from); 251*8975f5c5SAndroid Build Coastguard Worker std::ostream &operator<<(std::ostream &os, ImageLayout value); 252*8975f5c5SAndroid Build Coastguard Worker 253*8975f5c5SAndroid Build Coastguard Worker enum class LightParameter : uint8_t 254*8975f5c5SAndroid Build Coastguard Worker { 255*8975f5c5SAndroid Build Coastguard Worker Ambient = 0, 256*8975f5c5SAndroid Build Coastguard Worker AmbientAndDiffuse = 1, 257*8975f5c5SAndroid Build Coastguard Worker ConstantAttenuation = 2, 258*8975f5c5SAndroid Build Coastguard Worker Diffuse = 3, 259*8975f5c5SAndroid Build Coastguard Worker LinearAttenuation = 4, 260*8975f5c5SAndroid Build Coastguard Worker Position = 5, 261*8975f5c5SAndroid Build Coastguard Worker QuadraticAttenuation = 6, 262*8975f5c5SAndroid Build Coastguard Worker Specular = 7, 263*8975f5c5SAndroid Build Coastguard Worker SpotCutoff = 8, 264*8975f5c5SAndroid Build Coastguard Worker SpotDirection = 9, 265*8975f5c5SAndroid Build Coastguard Worker SpotExponent = 10, 266*8975f5c5SAndroid Build Coastguard Worker 267*8975f5c5SAndroid Build Coastguard Worker InvalidEnum = 11, 268*8975f5c5SAndroid Build Coastguard Worker EnumCount = 11, 269*8975f5c5SAndroid Build Coastguard Worker }; 270*8975f5c5SAndroid Build Coastguard Worker 271*8975f5c5SAndroid Build Coastguard Worker template <> 272*8975f5c5SAndroid Build Coastguard Worker LightParameter FromGLenum<LightParameter>(GLenum from); 273*8975f5c5SAndroid Build Coastguard Worker GLenum ToGLenum(LightParameter from); 274*8975f5c5SAndroid Build Coastguard Worker std::ostream &operator<<(std::ostream &os, LightParameter value); 275*8975f5c5SAndroid Build Coastguard Worker 276*8975f5c5SAndroid Build Coastguard Worker enum class LogicalOperation : uint8_t 277*8975f5c5SAndroid Build Coastguard Worker { 278*8975f5c5SAndroid Build Coastguard Worker And = 0, 279*8975f5c5SAndroid Build Coastguard Worker AndInverted = 1, 280*8975f5c5SAndroid Build Coastguard Worker AndReverse = 2, 281*8975f5c5SAndroid Build Coastguard Worker Clear = 3, 282*8975f5c5SAndroid Build Coastguard Worker Copy = 4, 283*8975f5c5SAndroid Build Coastguard Worker CopyInverted = 5, 284*8975f5c5SAndroid Build Coastguard Worker Equiv = 6, 285*8975f5c5SAndroid Build Coastguard Worker Invert = 7, 286*8975f5c5SAndroid Build Coastguard Worker Nand = 8, 287*8975f5c5SAndroid Build Coastguard Worker Noop = 9, 288*8975f5c5SAndroid Build Coastguard Worker Nor = 10, 289*8975f5c5SAndroid Build Coastguard Worker Or = 11, 290*8975f5c5SAndroid Build Coastguard Worker OrInverted = 12, 291*8975f5c5SAndroid Build Coastguard Worker OrReverse = 13, 292*8975f5c5SAndroid Build Coastguard Worker Set = 14, 293*8975f5c5SAndroid Build Coastguard Worker Xor = 15, 294*8975f5c5SAndroid Build Coastguard Worker 295*8975f5c5SAndroid Build Coastguard Worker InvalidEnum = 16, 296*8975f5c5SAndroid Build Coastguard Worker EnumCount = 16, 297*8975f5c5SAndroid Build Coastguard Worker }; 298*8975f5c5SAndroid Build Coastguard Worker 299*8975f5c5SAndroid Build Coastguard Worker template <> 300*8975f5c5SAndroid Build Coastguard Worker LogicalOperation FromGLenum<LogicalOperation>(GLenum from); 301*8975f5c5SAndroid Build Coastguard Worker GLenum ToGLenum(LogicalOperation from); 302*8975f5c5SAndroid Build Coastguard Worker std::ostream &operator<<(std::ostream &os, LogicalOperation value); 303*8975f5c5SAndroid Build Coastguard Worker 304*8975f5c5SAndroid Build Coastguard Worker enum class MaterialParameter : uint8_t 305*8975f5c5SAndroid Build Coastguard Worker { 306*8975f5c5SAndroid Build Coastguard Worker Ambient = 0, 307*8975f5c5SAndroid Build Coastguard Worker AmbientAndDiffuse = 1, 308*8975f5c5SAndroid Build Coastguard Worker Diffuse = 2, 309*8975f5c5SAndroid Build Coastguard Worker Emission = 3, 310*8975f5c5SAndroid Build Coastguard Worker Shininess = 4, 311*8975f5c5SAndroid Build Coastguard Worker Specular = 5, 312*8975f5c5SAndroid Build Coastguard Worker 313*8975f5c5SAndroid Build Coastguard Worker InvalidEnum = 6, 314*8975f5c5SAndroid Build Coastguard Worker EnumCount = 6, 315*8975f5c5SAndroid Build Coastguard Worker }; 316*8975f5c5SAndroid Build Coastguard Worker 317*8975f5c5SAndroid Build Coastguard Worker template <> 318*8975f5c5SAndroid Build Coastguard Worker MaterialParameter FromGLenum<MaterialParameter>(GLenum from); 319*8975f5c5SAndroid Build Coastguard Worker GLenum ToGLenum(MaterialParameter from); 320*8975f5c5SAndroid Build Coastguard Worker std::ostream &operator<<(std::ostream &os, MaterialParameter value); 321*8975f5c5SAndroid Build Coastguard Worker 322*8975f5c5SAndroid Build Coastguard Worker enum class MatrixType : uint8_t 323*8975f5c5SAndroid Build Coastguard Worker { 324*8975f5c5SAndroid Build Coastguard Worker Modelview = 0, 325*8975f5c5SAndroid Build Coastguard Worker Projection = 1, 326*8975f5c5SAndroid Build Coastguard Worker Texture = 2, 327*8975f5c5SAndroid Build Coastguard Worker 328*8975f5c5SAndroid Build Coastguard Worker InvalidEnum = 3, 329*8975f5c5SAndroid Build Coastguard Worker EnumCount = 3, 330*8975f5c5SAndroid Build Coastguard Worker }; 331*8975f5c5SAndroid Build Coastguard Worker 332*8975f5c5SAndroid Build Coastguard Worker template <> 333*8975f5c5SAndroid Build Coastguard Worker MatrixType FromGLenum<MatrixType>(GLenum from); 334*8975f5c5SAndroid Build Coastguard Worker GLenum ToGLenum(MatrixType from); 335*8975f5c5SAndroid Build Coastguard Worker std::ostream &operator<<(std::ostream &os, MatrixType value); 336*8975f5c5SAndroid Build Coastguard Worker 337*8975f5c5SAndroid Build Coastguard Worker enum class PointParameter : uint8_t 338*8975f5c5SAndroid Build Coastguard Worker { 339*8975f5c5SAndroid Build Coastguard Worker PointSizeMin = 0, 340*8975f5c5SAndroid Build Coastguard Worker PointSizeMax = 1, 341*8975f5c5SAndroid Build Coastguard Worker PointFadeThresholdSize = 2, 342*8975f5c5SAndroid Build Coastguard Worker PointDistanceAttenuation = 3, 343*8975f5c5SAndroid Build Coastguard Worker 344*8975f5c5SAndroid Build Coastguard Worker InvalidEnum = 4, 345*8975f5c5SAndroid Build Coastguard Worker EnumCount = 4, 346*8975f5c5SAndroid Build Coastguard Worker }; 347*8975f5c5SAndroid Build Coastguard Worker 348*8975f5c5SAndroid Build Coastguard Worker template <> 349*8975f5c5SAndroid Build Coastguard Worker PointParameter FromGLenum<PointParameter>(GLenum from); 350*8975f5c5SAndroid Build Coastguard Worker GLenum ToGLenum(PointParameter from); 351*8975f5c5SAndroid Build Coastguard Worker std::ostream &operator<<(std::ostream &os, PointParameter value); 352*8975f5c5SAndroid Build Coastguard Worker 353*8975f5c5SAndroid Build Coastguard Worker enum class PolygonMode : uint8_t 354*8975f5c5SAndroid Build Coastguard Worker { 355*8975f5c5SAndroid Build Coastguard Worker Point = 0, 356*8975f5c5SAndroid Build Coastguard Worker Line = 1, 357*8975f5c5SAndroid Build Coastguard Worker Fill = 2, 358*8975f5c5SAndroid Build Coastguard Worker 359*8975f5c5SAndroid Build Coastguard Worker InvalidEnum = 3, 360*8975f5c5SAndroid Build Coastguard Worker EnumCount = 3, 361*8975f5c5SAndroid Build Coastguard Worker }; 362*8975f5c5SAndroid Build Coastguard Worker 363*8975f5c5SAndroid Build Coastguard Worker template <> 364*8975f5c5SAndroid Build Coastguard Worker PolygonMode FromGLenum<PolygonMode>(GLenum from); 365*8975f5c5SAndroid Build Coastguard Worker GLenum ToGLenum(PolygonMode from); 366*8975f5c5SAndroid Build Coastguard Worker std::ostream &operator<<(std::ostream &os, PolygonMode value); 367*8975f5c5SAndroid Build Coastguard Worker 368*8975f5c5SAndroid Build Coastguard Worker enum class ProvokingVertexConvention : uint8_t 369*8975f5c5SAndroid Build Coastguard Worker { 370*8975f5c5SAndroid Build Coastguard Worker FirstVertexConvention = 0, 371*8975f5c5SAndroid Build Coastguard Worker LastVertexConvention = 1, 372*8975f5c5SAndroid Build Coastguard Worker 373*8975f5c5SAndroid Build Coastguard Worker InvalidEnum = 2, 374*8975f5c5SAndroid Build Coastguard Worker EnumCount = 2, 375*8975f5c5SAndroid Build Coastguard Worker }; 376*8975f5c5SAndroid Build Coastguard Worker 377*8975f5c5SAndroid Build Coastguard Worker template <> 378*8975f5c5SAndroid Build Coastguard Worker ProvokingVertexConvention FromGLenum<ProvokingVertexConvention>(GLenum from); 379*8975f5c5SAndroid Build Coastguard Worker GLenum ToGLenum(ProvokingVertexConvention from); 380*8975f5c5SAndroid Build Coastguard Worker std::ostream &operator<<(std::ostream &os, ProvokingVertexConvention value); 381*8975f5c5SAndroid Build Coastguard Worker 382*8975f5c5SAndroid Build Coastguard Worker enum class QueryType : uint8_t 383*8975f5c5SAndroid Build Coastguard Worker { 384*8975f5c5SAndroid Build Coastguard Worker AnySamples = 0, 385*8975f5c5SAndroid Build Coastguard Worker AnySamplesConservative = 1, 386*8975f5c5SAndroid Build Coastguard Worker CommandsCompleted = 2, 387*8975f5c5SAndroid Build Coastguard Worker PrimitivesGenerated = 3, 388*8975f5c5SAndroid Build Coastguard Worker TimeElapsed = 4, 389*8975f5c5SAndroid Build Coastguard Worker Timestamp = 5, 390*8975f5c5SAndroid Build Coastguard Worker TransformFeedbackPrimitivesWritten = 6, 391*8975f5c5SAndroid Build Coastguard Worker 392*8975f5c5SAndroid Build Coastguard Worker InvalidEnum = 7, 393*8975f5c5SAndroid Build Coastguard Worker EnumCount = 7, 394*8975f5c5SAndroid Build Coastguard Worker }; 395*8975f5c5SAndroid Build Coastguard Worker 396*8975f5c5SAndroid Build Coastguard Worker template <> 397*8975f5c5SAndroid Build Coastguard Worker QueryType FromGLenum<QueryType>(GLenum from); 398*8975f5c5SAndroid Build Coastguard Worker GLenum ToGLenum(QueryType from); 399*8975f5c5SAndroid Build Coastguard Worker std::ostream &operator<<(std::ostream &os, QueryType value); 400*8975f5c5SAndroid Build Coastguard Worker 401*8975f5c5SAndroid Build Coastguard Worker enum class ShaderType : uint8_t 402*8975f5c5SAndroid Build Coastguard Worker { 403*8975f5c5SAndroid Build Coastguard Worker Vertex = 0, 404*8975f5c5SAndroid Build Coastguard Worker TessControl = 1, 405*8975f5c5SAndroid Build Coastguard Worker TessEvaluation = 2, 406*8975f5c5SAndroid Build Coastguard Worker Geometry = 3, 407*8975f5c5SAndroid Build Coastguard Worker Fragment = 4, 408*8975f5c5SAndroid Build Coastguard Worker Compute = 5, 409*8975f5c5SAndroid Build Coastguard Worker 410*8975f5c5SAndroid Build Coastguard Worker InvalidEnum = 6, 411*8975f5c5SAndroid Build Coastguard Worker EnumCount = 6, 412*8975f5c5SAndroid Build Coastguard Worker }; 413*8975f5c5SAndroid Build Coastguard Worker 414*8975f5c5SAndroid Build Coastguard Worker template <> 415*8975f5c5SAndroid Build Coastguard Worker ShaderType FromGLenum<ShaderType>(GLenum from); 416*8975f5c5SAndroid Build Coastguard Worker GLenum ToGLenum(ShaderType from); 417*8975f5c5SAndroid Build Coastguard Worker std::ostream &operator<<(std::ostream &os, ShaderType value); 418*8975f5c5SAndroid Build Coastguard Worker 419*8975f5c5SAndroid Build Coastguard Worker enum class ShadingModel : uint8_t 420*8975f5c5SAndroid Build Coastguard Worker { 421*8975f5c5SAndroid Build Coastguard Worker Flat = 0, 422*8975f5c5SAndroid Build Coastguard Worker Smooth = 1, 423*8975f5c5SAndroid Build Coastguard Worker 424*8975f5c5SAndroid Build Coastguard Worker InvalidEnum = 2, 425*8975f5c5SAndroid Build Coastguard Worker EnumCount = 2, 426*8975f5c5SAndroid Build Coastguard Worker }; 427*8975f5c5SAndroid Build Coastguard Worker 428*8975f5c5SAndroid Build Coastguard Worker template <> 429*8975f5c5SAndroid Build Coastguard Worker ShadingModel FromGLenum<ShadingModel>(GLenum from); 430*8975f5c5SAndroid Build Coastguard Worker GLenum ToGLenum(ShadingModel from); 431*8975f5c5SAndroid Build Coastguard Worker std::ostream &operator<<(std::ostream &os, ShadingModel value); 432*8975f5c5SAndroid Build Coastguard Worker 433*8975f5c5SAndroid Build Coastguard Worker enum class ShadingRate : uint8_t 434*8975f5c5SAndroid Build Coastguard Worker { 435*8975f5c5SAndroid Build Coastguard Worker Undefined = 0, 436*8975f5c5SAndroid Build Coastguard Worker _1x1 = 1, 437*8975f5c5SAndroid Build Coastguard Worker _1x2 = 2, 438*8975f5c5SAndroid Build Coastguard Worker _2x1 = 3, 439*8975f5c5SAndroid Build Coastguard Worker _2x2 = 4, 440*8975f5c5SAndroid Build Coastguard Worker _4x2 = 5, 441*8975f5c5SAndroid Build Coastguard Worker _4x4 = 6, 442*8975f5c5SAndroid Build Coastguard Worker 443*8975f5c5SAndroid Build Coastguard Worker InvalidEnum = 7, 444*8975f5c5SAndroid Build Coastguard Worker EnumCount = 7, 445*8975f5c5SAndroid Build Coastguard Worker }; 446*8975f5c5SAndroid Build Coastguard Worker 447*8975f5c5SAndroid Build Coastguard Worker template <> 448*8975f5c5SAndroid Build Coastguard Worker ShadingRate FromGLenum<ShadingRate>(GLenum from); 449*8975f5c5SAndroid Build Coastguard Worker GLenum ToGLenum(ShadingRate from); 450*8975f5c5SAndroid Build Coastguard Worker std::ostream &operator<<(std::ostream &os, ShadingRate value); 451*8975f5c5SAndroid Build Coastguard Worker 452*8975f5c5SAndroid Build Coastguard Worker enum class TextureCombine : uint8_t 453*8975f5c5SAndroid Build Coastguard Worker { 454*8975f5c5SAndroid Build Coastguard Worker Add = 0, 455*8975f5c5SAndroid Build Coastguard Worker AddSigned = 1, 456*8975f5c5SAndroid Build Coastguard Worker Dot3Rgb = 2, 457*8975f5c5SAndroid Build Coastguard Worker Dot3Rgba = 3, 458*8975f5c5SAndroid Build Coastguard Worker Interpolate = 4, 459*8975f5c5SAndroid Build Coastguard Worker Modulate = 5, 460*8975f5c5SAndroid Build Coastguard Worker Replace = 6, 461*8975f5c5SAndroid Build Coastguard Worker Subtract = 7, 462*8975f5c5SAndroid Build Coastguard Worker 463*8975f5c5SAndroid Build Coastguard Worker InvalidEnum = 8, 464*8975f5c5SAndroid Build Coastguard Worker EnumCount = 8, 465*8975f5c5SAndroid Build Coastguard Worker }; 466*8975f5c5SAndroid Build Coastguard Worker 467*8975f5c5SAndroid Build Coastguard Worker template <> 468*8975f5c5SAndroid Build Coastguard Worker TextureCombine FromGLenum<TextureCombine>(GLenum from); 469*8975f5c5SAndroid Build Coastguard Worker GLenum ToGLenum(TextureCombine from); 470*8975f5c5SAndroid Build Coastguard Worker std::ostream &operator<<(std::ostream &os, TextureCombine value); 471*8975f5c5SAndroid Build Coastguard Worker 472*8975f5c5SAndroid Build Coastguard Worker enum class TextureEnvMode : uint8_t 473*8975f5c5SAndroid Build Coastguard Worker { 474*8975f5c5SAndroid Build Coastguard Worker Add = 0, 475*8975f5c5SAndroid Build Coastguard Worker Blend = 1, 476*8975f5c5SAndroid Build Coastguard Worker Combine = 2, 477*8975f5c5SAndroid Build Coastguard Worker Decal = 3, 478*8975f5c5SAndroid Build Coastguard Worker Modulate = 4, 479*8975f5c5SAndroid Build Coastguard Worker Replace = 5, 480*8975f5c5SAndroid Build Coastguard Worker 481*8975f5c5SAndroid Build Coastguard Worker InvalidEnum = 6, 482*8975f5c5SAndroid Build Coastguard Worker EnumCount = 6, 483*8975f5c5SAndroid Build Coastguard Worker }; 484*8975f5c5SAndroid Build Coastguard Worker 485*8975f5c5SAndroid Build Coastguard Worker template <> 486*8975f5c5SAndroid Build Coastguard Worker TextureEnvMode FromGLenum<TextureEnvMode>(GLenum from); 487*8975f5c5SAndroid Build Coastguard Worker GLenum ToGLenum(TextureEnvMode from); 488*8975f5c5SAndroid Build Coastguard Worker std::ostream &operator<<(std::ostream &os, TextureEnvMode value); 489*8975f5c5SAndroid Build Coastguard Worker 490*8975f5c5SAndroid Build Coastguard Worker enum class TextureEnvParameter : uint8_t 491*8975f5c5SAndroid Build Coastguard Worker { 492*8975f5c5SAndroid Build Coastguard Worker Mode = 0, 493*8975f5c5SAndroid Build Coastguard Worker Color = 1, 494*8975f5c5SAndroid Build Coastguard Worker CombineRgb = 2, 495*8975f5c5SAndroid Build Coastguard Worker CombineAlpha = 3, 496*8975f5c5SAndroid Build Coastguard Worker RgbScale = 4, 497*8975f5c5SAndroid Build Coastguard Worker AlphaScale = 5, 498*8975f5c5SAndroid Build Coastguard Worker Src0Rgb = 6, 499*8975f5c5SAndroid Build Coastguard Worker Src1Rgb = 7, 500*8975f5c5SAndroid Build Coastguard Worker Src2Rgb = 8, 501*8975f5c5SAndroid Build Coastguard Worker Src0Alpha = 9, 502*8975f5c5SAndroid Build Coastguard Worker Src1Alpha = 10, 503*8975f5c5SAndroid Build Coastguard Worker Src2Alpha = 11, 504*8975f5c5SAndroid Build Coastguard Worker Op0Rgb = 12, 505*8975f5c5SAndroid Build Coastguard Worker Op1Rgb = 13, 506*8975f5c5SAndroid Build Coastguard Worker Op2Rgb = 14, 507*8975f5c5SAndroid Build Coastguard Worker Op0Alpha = 15, 508*8975f5c5SAndroid Build Coastguard Worker Op1Alpha = 16, 509*8975f5c5SAndroid Build Coastguard Worker Op2Alpha = 17, 510*8975f5c5SAndroid Build Coastguard Worker PointCoordReplace = 18, 511*8975f5c5SAndroid Build Coastguard Worker 512*8975f5c5SAndroid Build Coastguard Worker InvalidEnum = 19, 513*8975f5c5SAndroid Build Coastguard Worker EnumCount = 19, 514*8975f5c5SAndroid Build Coastguard Worker }; 515*8975f5c5SAndroid Build Coastguard Worker 516*8975f5c5SAndroid Build Coastguard Worker template <> 517*8975f5c5SAndroid Build Coastguard Worker TextureEnvParameter FromGLenum<TextureEnvParameter>(GLenum from); 518*8975f5c5SAndroid Build Coastguard Worker GLenum ToGLenum(TextureEnvParameter from); 519*8975f5c5SAndroid Build Coastguard Worker std::ostream &operator<<(std::ostream &os, TextureEnvParameter value); 520*8975f5c5SAndroid Build Coastguard Worker 521*8975f5c5SAndroid Build Coastguard Worker enum class TextureEnvTarget : uint8_t 522*8975f5c5SAndroid Build Coastguard Worker { 523*8975f5c5SAndroid Build Coastguard Worker Env = 0, 524*8975f5c5SAndroid Build Coastguard Worker PointSprite = 1, 525*8975f5c5SAndroid Build Coastguard Worker 526*8975f5c5SAndroid Build Coastguard Worker InvalidEnum = 2, 527*8975f5c5SAndroid Build Coastguard Worker EnumCount = 2, 528*8975f5c5SAndroid Build Coastguard Worker }; 529*8975f5c5SAndroid Build Coastguard Worker 530*8975f5c5SAndroid Build Coastguard Worker template <> 531*8975f5c5SAndroid Build Coastguard Worker TextureEnvTarget FromGLenum<TextureEnvTarget>(GLenum from); 532*8975f5c5SAndroid Build Coastguard Worker GLenum ToGLenum(TextureEnvTarget from); 533*8975f5c5SAndroid Build Coastguard Worker std::ostream &operator<<(std::ostream &os, TextureEnvTarget value); 534*8975f5c5SAndroid Build Coastguard Worker 535*8975f5c5SAndroid Build Coastguard Worker enum class TextureOp : uint8_t 536*8975f5c5SAndroid Build Coastguard Worker { 537*8975f5c5SAndroid Build Coastguard Worker OneMinusSrcAlpha = 0, 538*8975f5c5SAndroid Build Coastguard Worker OneMinusSrcColor = 1, 539*8975f5c5SAndroid Build Coastguard Worker SrcAlpha = 2, 540*8975f5c5SAndroid Build Coastguard Worker SrcColor = 3, 541*8975f5c5SAndroid Build Coastguard Worker 542*8975f5c5SAndroid Build Coastguard Worker InvalidEnum = 4, 543*8975f5c5SAndroid Build Coastguard Worker EnumCount = 4, 544*8975f5c5SAndroid Build Coastguard Worker }; 545*8975f5c5SAndroid Build Coastguard Worker 546*8975f5c5SAndroid Build Coastguard Worker template <> 547*8975f5c5SAndroid Build Coastguard Worker TextureOp FromGLenum<TextureOp>(GLenum from); 548*8975f5c5SAndroid Build Coastguard Worker GLenum ToGLenum(TextureOp from); 549*8975f5c5SAndroid Build Coastguard Worker std::ostream &operator<<(std::ostream &os, TextureOp value); 550*8975f5c5SAndroid Build Coastguard Worker 551*8975f5c5SAndroid Build Coastguard Worker enum class TextureSrc : uint8_t 552*8975f5c5SAndroid Build Coastguard Worker { 553*8975f5c5SAndroid Build Coastguard Worker Constant = 0, 554*8975f5c5SAndroid Build Coastguard Worker Previous = 1, 555*8975f5c5SAndroid Build Coastguard Worker PrimaryColor = 2, 556*8975f5c5SAndroid Build Coastguard Worker Texture = 3, 557*8975f5c5SAndroid Build Coastguard Worker 558*8975f5c5SAndroid Build Coastguard Worker InvalidEnum = 4, 559*8975f5c5SAndroid Build Coastguard Worker EnumCount = 4, 560*8975f5c5SAndroid Build Coastguard Worker }; 561*8975f5c5SAndroid Build Coastguard Worker 562*8975f5c5SAndroid Build Coastguard Worker template <> 563*8975f5c5SAndroid Build Coastguard Worker TextureSrc FromGLenum<TextureSrc>(GLenum from); 564*8975f5c5SAndroid Build Coastguard Worker GLenum ToGLenum(TextureSrc from); 565*8975f5c5SAndroid Build Coastguard Worker std::ostream &operator<<(std::ostream &os, TextureSrc value); 566*8975f5c5SAndroid Build Coastguard Worker 567*8975f5c5SAndroid Build Coastguard Worker enum class TextureTarget : uint8_t 568*8975f5c5SAndroid Build Coastguard Worker { 569*8975f5c5SAndroid Build Coastguard Worker _2D = 0, 570*8975f5c5SAndroid Build Coastguard Worker _2DArray = 1, 571*8975f5c5SAndroid Build Coastguard Worker _2DMultisample = 2, 572*8975f5c5SAndroid Build Coastguard Worker _2DMultisampleArray = 3, 573*8975f5c5SAndroid Build Coastguard Worker _3D = 4, 574*8975f5c5SAndroid Build Coastguard Worker External = 5, 575*8975f5c5SAndroid Build Coastguard Worker Rectangle = 6, 576*8975f5c5SAndroid Build Coastguard Worker CubeMapPositiveX = 7, 577*8975f5c5SAndroid Build Coastguard Worker CubeMapNegativeX = 8, 578*8975f5c5SAndroid Build Coastguard Worker CubeMapPositiveY = 9, 579*8975f5c5SAndroid Build Coastguard Worker CubeMapNegativeY = 10, 580*8975f5c5SAndroid Build Coastguard Worker CubeMapPositiveZ = 11, 581*8975f5c5SAndroid Build Coastguard Worker CubeMapNegativeZ = 12, 582*8975f5c5SAndroid Build Coastguard Worker CubeMapArray = 13, 583*8975f5c5SAndroid Build Coastguard Worker VideoImage = 14, 584*8975f5c5SAndroid Build Coastguard Worker Buffer = 15, 585*8975f5c5SAndroid Build Coastguard Worker 586*8975f5c5SAndroid Build Coastguard Worker InvalidEnum = 16, 587*8975f5c5SAndroid Build Coastguard Worker EnumCount = 16, 588*8975f5c5SAndroid Build Coastguard Worker }; 589*8975f5c5SAndroid Build Coastguard Worker 590*8975f5c5SAndroid Build Coastguard Worker template <> 591*8975f5c5SAndroid Build Coastguard Worker TextureTarget FromGLenum<TextureTarget>(GLenum from); 592*8975f5c5SAndroid Build Coastguard Worker GLenum ToGLenum(TextureTarget from); 593*8975f5c5SAndroid Build Coastguard Worker std::ostream &operator<<(std::ostream &os, TextureTarget value); 594*8975f5c5SAndroid Build Coastguard Worker 595*8975f5c5SAndroid Build Coastguard Worker enum class TextureType : uint8_t 596*8975f5c5SAndroid Build Coastguard Worker { 597*8975f5c5SAndroid Build Coastguard Worker _2D = 0, 598*8975f5c5SAndroid Build Coastguard Worker _2DArray = 1, 599*8975f5c5SAndroid Build Coastguard Worker _2DMultisample = 2, 600*8975f5c5SAndroid Build Coastguard Worker _2DMultisampleArray = 3, 601*8975f5c5SAndroid Build Coastguard Worker _3D = 4, 602*8975f5c5SAndroid Build Coastguard Worker External = 5, 603*8975f5c5SAndroid Build Coastguard Worker Rectangle = 6, 604*8975f5c5SAndroid Build Coastguard Worker CubeMap = 7, 605*8975f5c5SAndroid Build Coastguard Worker CubeMapArray = 8, 606*8975f5c5SAndroid Build Coastguard Worker VideoImage = 9, 607*8975f5c5SAndroid Build Coastguard Worker Buffer = 10, 608*8975f5c5SAndroid Build Coastguard Worker 609*8975f5c5SAndroid Build Coastguard Worker InvalidEnum = 11, 610*8975f5c5SAndroid Build Coastguard Worker EnumCount = 11, 611*8975f5c5SAndroid Build Coastguard Worker }; 612*8975f5c5SAndroid Build Coastguard Worker 613*8975f5c5SAndroid Build Coastguard Worker template <> 614*8975f5c5SAndroid Build Coastguard Worker TextureType FromGLenum<TextureType>(GLenum from); 615*8975f5c5SAndroid Build Coastguard Worker GLenum ToGLenum(TextureType from); 616*8975f5c5SAndroid Build Coastguard Worker std::ostream &operator<<(std::ostream &os, TextureType value); 617*8975f5c5SAndroid Build Coastguard Worker 618*8975f5c5SAndroid Build Coastguard Worker enum class TilingMode : uint8_t 619*8975f5c5SAndroid Build Coastguard Worker { 620*8975f5c5SAndroid Build Coastguard Worker Optimal = 0, 621*8975f5c5SAndroid Build Coastguard Worker Linear = 1, 622*8975f5c5SAndroid Build Coastguard Worker 623*8975f5c5SAndroid Build Coastguard Worker InvalidEnum = 2, 624*8975f5c5SAndroid Build Coastguard Worker EnumCount = 2, 625*8975f5c5SAndroid Build Coastguard Worker }; 626*8975f5c5SAndroid Build Coastguard Worker 627*8975f5c5SAndroid Build Coastguard Worker template <> 628*8975f5c5SAndroid Build Coastguard Worker TilingMode FromGLenum<TilingMode>(GLenum from); 629*8975f5c5SAndroid Build Coastguard Worker GLenum ToGLenum(TilingMode from); 630*8975f5c5SAndroid Build Coastguard Worker std::ostream &operator<<(std::ostream &os, TilingMode value); 631*8975f5c5SAndroid Build Coastguard Worker 632*8975f5c5SAndroid Build Coastguard Worker enum class VertexArrayType : uint8_t 633*8975f5c5SAndroid Build Coastguard Worker { 634*8975f5c5SAndroid Build Coastguard Worker Color = 0, 635*8975f5c5SAndroid Build Coastguard Worker Normal = 1, 636*8975f5c5SAndroid Build Coastguard Worker PointSize = 2, 637*8975f5c5SAndroid Build Coastguard Worker TextureCoord = 3, 638*8975f5c5SAndroid Build Coastguard Worker Vertex = 4, 639*8975f5c5SAndroid Build Coastguard Worker 640*8975f5c5SAndroid Build Coastguard Worker InvalidEnum = 5, 641*8975f5c5SAndroid Build Coastguard Worker EnumCount = 5, 642*8975f5c5SAndroid Build Coastguard Worker }; 643*8975f5c5SAndroid Build Coastguard Worker 644*8975f5c5SAndroid Build Coastguard Worker template <> 645*8975f5c5SAndroid Build Coastguard Worker VertexArrayType FromGLenum<VertexArrayType>(GLenum from); 646*8975f5c5SAndroid Build Coastguard Worker GLenum ToGLenum(VertexArrayType from); 647*8975f5c5SAndroid Build Coastguard Worker std::ostream &operator<<(std::ostream &os, VertexArrayType value); 648*8975f5c5SAndroid Build Coastguard Worker 649*8975f5c5SAndroid Build Coastguard Worker enum class WrapMode : uint8_t 650*8975f5c5SAndroid Build Coastguard Worker { 651*8975f5c5SAndroid Build Coastguard Worker ClampToEdge = 0, 652*8975f5c5SAndroid Build Coastguard Worker ClampToBorder = 1, 653*8975f5c5SAndroid Build Coastguard Worker MirroredRepeat = 2, 654*8975f5c5SAndroid Build Coastguard Worker Repeat = 3, 655*8975f5c5SAndroid Build Coastguard Worker 656*8975f5c5SAndroid Build Coastguard Worker InvalidEnum = 4, 657*8975f5c5SAndroid Build Coastguard Worker EnumCount = 4, 658*8975f5c5SAndroid Build Coastguard Worker }; 659*8975f5c5SAndroid Build Coastguard Worker 660*8975f5c5SAndroid Build Coastguard Worker template <> 661*8975f5c5SAndroid Build Coastguard Worker WrapMode FromGLenum<WrapMode>(GLenum from); 662*8975f5c5SAndroid Build Coastguard Worker GLenum ToGLenum(WrapMode from); 663*8975f5c5SAndroid Build Coastguard Worker std::ostream &operator<<(std::ostream &os, WrapMode value); 664*8975f5c5SAndroid Build Coastguard Worker 665*8975f5c5SAndroid Build Coastguard Worker } // namespace gl 666*8975f5c5SAndroid Build Coastguard Worker 667*8975f5c5SAndroid Build Coastguard Worker #endif // COMMON_PACKEDGLENUMS_AUTOGEN_H_ 668