1*8975f5c5SAndroid Build Coastguard Worker<?xml version="1.0" encoding="UTF-8"?> 2*8975f5c5SAndroid Build Coastguard Worker<registry> 3*8975f5c5SAndroid Build Coastguard Worker <comment> 4*8975f5c5SAndroid Build Coastguard Worker Copyright 2018 The ANGLE Project Authors. All rights reserved. 5*8975f5c5SAndroid Build Coastguard Worker Use of this source code is governed by a BSD-style license that can be 6*8975f5c5SAndroid Build Coastguard Worker found in the LICENSE file. 7*8975f5c5SAndroid Build Coastguard Worker 8*8975f5c5SAndroid Build Coastguard Worker gl_angle_ext.xml 9*8975f5c5SAndroid Build Coastguard Worker Includes data used to auto-generate ANGLE classes. 10*8975f5c5SAndroid Build Coastguard Worker </comment> 11*8975f5c5SAndroid Build Coastguard Worker 12*8975f5c5SAndroid Build Coastguard Worker <!-- SECTION: GL type definitions. --> 13*8975f5c5SAndroid Build Coastguard Worker <types> 14*8975f5c5SAndroid Build Coastguard Worker <type>typedef GLsizeiptr (<apientry/> *<name>GLGETBLOBPROCANGLE</name>)(const void *key, GLsizeiptr keySize, void *value, GLsizeiptr valueSize, const void *userParam);</type> 15*8975f5c5SAndroid Build Coastguard Worker <type>typedef void (<apientry/> *<name>GLSETBLOBPROCANGLE</name>)(const void *key, GLsizeiptr keySize, const void *value, GLsizeiptr valueSize, const void *userParam);</type> 16*8975f5c5SAndroid Build Coastguard Worker </types> 17*8975f5c5SAndroid Build Coastguard Worker 18*8975f5c5SAndroid Build Coastguard Worker <!-- SECTION: GL parameter class type definitions. --> 19*8975f5c5SAndroid Build Coastguard Worker <groups> 20*8975f5c5SAndroid Build Coastguard Worker <group name="CreateFlagMask"> 21*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_CREATE_SPARSE_BINDING_BIT_ANGLE"/> 22*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_CREATE_SPARSE_RESIDENCY_BIT_ANGLE"/> 23*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_CREATE_SPARSE_ALIASED_BIT_ANGLE"/> 24*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_CREATE_MUTABLE_FORMAT_BIT_ANGLE"/> 25*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_CREATE_CUBE_COMPATIBLE_BIT_ANGLE"/> 26*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_CREATE_ALIAS_BIT_ANGLE"/> 27*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_ANGLE"/> 28*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_CREATE_2D_ARRAY_COMPATIBLE_BIT_ANGLE"/> 29*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT_ANGLE"/> 30*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_CREATE_EXTENDED_USAGE_BIT_ANGLE"/> 31*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_CREATE_PROTECTED_BIT_ANGLE"/> 32*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_CREATE_DISJOINT_BIT_ANGLE"/> 33*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_CREATE_CORNER_SAMPLED_BIT_ANGLE"/> 34*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_ANGLE"/> 35*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_CREATE_SUBSAMPLED_BIT_ANGLE"/> 36*8975f5c5SAndroid Build Coastguard Worker </group> 37*8975f5c5SAndroid Build Coastguard Worker <group name="UsageFlagMask"> 38*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_USAGE_TRANSFER_SRC_BIT_ANGLE"/> 39*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_USAGE_TRANSFER_DST_BIT_ANGLE"/> 40*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_USAGE_SAMPLED_BIT_ANGLE"/> 41*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_USAGE_STORAGE_BIT_ANGLE"/> 42*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_USAGE_COLOR_ATTACHMENT_BIT_ANGLE"/> 43*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT_ANGLE"/> 44*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_USAGE_TRANSIENT_ATTACHMENT_BIT_ANGLE"/> 45*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_USAGE_INPUT_ATTACHMENT_BIT_ANGLE"/> 46*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_USAGE_SHADING_RATE_IMAGE_BIT_ANGLE"/> 47*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_USAGE_FRAGMENT_DENSITY_MAP_BIT_ANGLE"/> 48*8975f5c5SAndroid Build Coastguard Worker </group> 49*8975f5c5SAndroid Build Coastguard Worker <group name="ExternalHandleType"> 50*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_HANDLE_TYPE_ZIRCON_VMO_ANGLE"/> 51*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_HANDLE_TYPE_ZIRCON_EVENT_ANGLE"/> 52*8975f5c5SAndroid Build Coastguard Worker </group> 53*8975f5c5SAndroid Build Coastguard Worker <group name="LogicOp"> 54*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_CLEAR_ANGLE"/> 55*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_AND_ANGLE"/> 56*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_AND_REVERSE_ANGLE"/> 57*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_COPY_ANGLE"/> 58*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_AND_INVERTED_ANGLE"/> 59*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_NOOP_ANGLE"/> 60*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_XOR_ANGLE"/> 61*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_OR_ANGLE"/> 62*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_NOR_ANGLE"/> 63*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_EQUIV_ANGLE"/> 64*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_INVERT_ANGLE"/> 65*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_OR_REVERSE_ANGLE"/> 66*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_COPY_INVERTED_ANGLE"/> 67*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_OR_INVERTED_ANGLE"/> 68*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_NAND_ANGLE"/> 69*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_SET_ANGLE"/> 70*8975f5c5SAndroid Build Coastguard Worker </group> 71*8975f5c5SAndroid Build Coastguard Worker </groups> 72*8975f5c5SAndroid Build Coastguard Worker 73*8975f5c5SAndroid Build Coastguard Worker <!-- SECTION: GL command definitions. --> 74*8975f5c5SAndroid Build Coastguard Worker <commands namespace="GL"> 75*8975f5c5SAndroid Build Coastguard Worker <command> 76*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glBindUniformLocationCHROMIUM</name></proto> 77*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>program</name></param> 78*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>location</name></param> 79*8975f5c5SAndroid Build Coastguard Worker <param>const <ptype>GLchar</ptype> *<name>name</name></param> 80*8975f5c5SAndroid Build Coastguard Worker </command> 81*8975f5c5SAndroid Build Coastguard Worker <command> 82*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glCoverageModulationCHROMIUM</name></proto> 83*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>components</name></param> 84*8975f5c5SAndroid Build Coastguard Worker </command> 85*8975f5c5SAndroid Build Coastguard Worker <command> 86*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glMatrixLoadfCHROMIUM</name></proto> 87*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>matrixMode</name></param> 88*8975f5c5SAndroid Build Coastguard Worker <param>const <ptype>GLfloat</ptype> *<name>matrix</name></param> 89*8975f5c5SAndroid Build Coastguard Worker </command> 90*8975f5c5SAndroid Build Coastguard Worker <command> 91*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glMatrixLoadIdentityCHROMIUM</name></proto> 92*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>matrixMode</name></param> 93*8975f5c5SAndroid Build Coastguard Worker </command> 94*8975f5c5SAndroid Build Coastguard Worker <command> 95*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glCopyTextureCHROMIUM</name></proto> 96*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>sourceId</name></param> 97*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>sourceLevel</name></param> 98*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>destTarget</name></param> 99*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>destId</name></param> 100*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>destLevel</name></param> 101*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>internalFormat</name></param> 102*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>destType</name></param> 103*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLboolean</ptype> <name>unpackFlipY</name></param> 104*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLboolean</ptype> <name>unpackPremultiplyAlpha</name></param> 105*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLboolean</ptype> <name>unpackUnmultiplyAlpha</name></param> 106*8975f5c5SAndroid Build Coastguard Worker </command> 107*8975f5c5SAndroid Build Coastguard Worker <command> 108*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glCopySubTextureCHROMIUM</name></proto> 109*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>sourceId</name></param> 110*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>sourceLevel</name></param> 111*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>destTarget</name></param> 112*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>destId</name></param> 113*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>destLevel</name></param> 114*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>xoffset</name></param> 115*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>yoffset</name></param> 116*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>x</name></param> 117*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>y</name></param> 118*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>width</name></param> 119*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>height</name></param> 120*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLboolean</ptype> <name>unpackFlipY</name></param> 121*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLboolean</ptype> <name>unpackPremultiplyAlpha</name></param> 122*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLboolean</ptype> <name>unpackUnmultiplyAlpha</name></param> 123*8975f5c5SAndroid Build Coastguard Worker </command> 124*8975f5c5SAndroid Build Coastguard Worker <command> 125*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glCompressedCopyTextureCHROMIUM</name></proto> 126*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>sourceId</name></param> 127*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>destId</name></param> 128*8975f5c5SAndroid Build Coastguard Worker </command> 129*8975f5c5SAndroid Build Coastguard Worker <command> 130*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glRequestExtensionANGLE</name></proto> 131*8975f5c5SAndroid Build Coastguard Worker <param>const <ptype>GLchar</ptype> *<name>name</name></param> 132*8975f5c5SAndroid Build Coastguard Worker </command> 133*8975f5c5SAndroid Build Coastguard Worker <command> 134*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glDisableExtensionANGLE</name></proto> 135*8975f5c5SAndroid Build Coastguard Worker <param>const <ptype>GLchar</ptype> *<name>name</name></param> 136*8975f5c5SAndroid Build Coastguard Worker </command> 137*8975f5c5SAndroid Build Coastguard Worker <command> 138*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetBooleanvRobustANGLE</name></proto> 139*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>pname</name></param> 140*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 141*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> *<name>length</name></param> 142*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLboolean</ptype> *<name>params</name></param> 143*8975f5c5SAndroid Build Coastguard Worker </command> 144*8975f5c5SAndroid Build Coastguard Worker <command> 145*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetBufferParameterivRobustANGLE</name></proto> 146*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>target</name></param> 147*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>pname</name></param> 148*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 149*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> *<name>length</name></param> 150*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> *<name>params</name></param> 151*8975f5c5SAndroid Build Coastguard Worker </command> 152*8975f5c5SAndroid Build Coastguard Worker <command> 153*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetFloatvRobustANGLE</name></proto> 154*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>pname</name></param> 155*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 156*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> *<name>length</name></param> 157*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLfloat</ptype> *<name>params</name></param> 158*8975f5c5SAndroid Build Coastguard Worker </command> 159*8975f5c5SAndroid Build Coastguard Worker <command> 160*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetFramebufferAttachmentParameterivRobustANGLE</name></proto> 161*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>target</name></param> 162*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>attachment</name></param> 163*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>pname</name></param> 164*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 165*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> *<name>length</name></param> 166*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> *<name>params</name></param> 167*8975f5c5SAndroid Build Coastguard Worker </command> 168*8975f5c5SAndroid Build Coastguard Worker <command> 169*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetIntegervRobustANGLE</name></proto> 170*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>pname</name></param> 171*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 172*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> *<name>length</name></param> 173*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> *<name>data</name></param> 174*8975f5c5SAndroid Build Coastguard Worker </command> 175*8975f5c5SAndroid Build Coastguard Worker <command> 176*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetProgramivRobustANGLE</name></proto> 177*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>program</name></param> 178*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>pname</name></param> 179*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 180*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> *<name>length</name></param> 181*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> *<name>params</name></param> 182*8975f5c5SAndroid Build Coastguard Worker </command> 183*8975f5c5SAndroid Build Coastguard Worker <command> 184*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetRenderbufferParameterivRobustANGLE</name></proto> 185*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>target</name></param> 186*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>pname</name></param> 187*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 188*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> *<name>length</name></param> 189*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> *<name>params</name></param> 190*8975f5c5SAndroid Build Coastguard Worker </command> 191*8975f5c5SAndroid Build Coastguard Worker <command> 192*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetShaderivRobustANGLE</name></proto> 193*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>shader</name></param> 194*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>pname</name></param> 195*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 196*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> *<name>length</name></param> 197*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> *<name>params</name></param> 198*8975f5c5SAndroid Build Coastguard Worker </command> 199*8975f5c5SAndroid Build Coastguard Worker <command> 200*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetTexParameterfvRobustANGLE</name></proto> 201*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>target</name></param> 202*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>pname</name></param> 203*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 204*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> *<name>length</name></param> 205*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLfloat</ptype> *<name>params</name></param> 206*8975f5c5SAndroid Build Coastguard Worker </command> 207*8975f5c5SAndroid Build Coastguard Worker <command> 208*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetTexParameterivRobustANGLE</name></proto> 209*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>target</name></param> 210*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>pname</name></param> 211*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 212*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> *<name>length</name></param> 213*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> *<name>params</name></param> 214*8975f5c5SAndroid Build Coastguard Worker </command> 215*8975f5c5SAndroid Build Coastguard Worker <command> 216*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetUniformfvRobustANGLE</name></proto> 217*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>program</name></param> 218*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>location</name></param> 219*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 220*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> *<name>length</name></param> 221*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLfloat</ptype> *<name>params</name></param> 222*8975f5c5SAndroid Build Coastguard Worker </command> 223*8975f5c5SAndroid Build Coastguard Worker <command> 224*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetUniformivRobustANGLE</name></proto> 225*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>program</name></param> 226*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>location</name></param> 227*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 228*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> *<name>length</name></param> 229*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> *<name>params</name></param> 230*8975f5c5SAndroid Build Coastguard Worker </command> 231*8975f5c5SAndroid Build Coastguard Worker <command> 232*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetVertexAttribfvRobustANGLE</name></proto> 233*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>index</name></param> 234*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>pname</name></param> 235*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 236*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> *<name>length</name></param> 237*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLfloat</ptype> *<name>params</name></param> 238*8975f5c5SAndroid Build Coastguard Worker </command> 239*8975f5c5SAndroid Build Coastguard Worker <command> 240*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetVertexAttribivRobustANGLE</name></proto> 241*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>index</name></param> 242*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>pname</name></param> 243*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 244*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> *<name>length</name></param> 245*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> *<name>params</name></param> 246*8975f5c5SAndroid Build Coastguard Worker </command> 247*8975f5c5SAndroid Build Coastguard Worker <command> 248*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetVertexAttribPointervRobustANGLE</name></proto> 249*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>index</name></param> 250*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>pname</name></param> 251*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 252*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> *<name>length</name></param> 253*8975f5c5SAndroid Build Coastguard Worker <param>void **<name>pointer</name></param> 254*8975f5c5SAndroid Build Coastguard Worker </command> 255*8975f5c5SAndroid Build Coastguard Worker <command> 256*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glReadPixelsRobustANGLE</name></proto> 257*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>x</name></param> 258*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>y</name></param> 259*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>width</name></param> 260*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>height</name></param> 261*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>format</name></param> 262*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>type</name></param> 263*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 264*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> *<name>length</name></param> 265*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> *<name>columns</name></param> 266*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> *<name>rows</name></param> 267*8975f5c5SAndroid Build Coastguard Worker <param>void *<name>pixels</name></param> 268*8975f5c5SAndroid Build Coastguard Worker </command> 269*8975f5c5SAndroid Build Coastguard Worker <command> 270*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glTexImage2DRobustANGLE</name></proto> 271*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>target</name></param> 272*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>level</name></param> 273*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>internalformat</name></param> 274*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>width</name></param> 275*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>height</name></param> 276*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>border</name></param> 277*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>format</name></param> 278*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>type</name></param> 279*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 280*8975f5c5SAndroid Build Coastguard Worker <param>const void *<name>pixels</name></param> 281*8975f5c5SAndroid Build Coastguard Worker </command> 282*8975f5c5SAndroid Build Coastguard Worker <command> 283*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glTexParameterfvRobustANGLE</name></proto> 284*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>target</name></param> 285*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>pname</name></param> 286*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 287*8975f5c5SAndroid Build Coastguard Worker <param>const <ptype>GLfloat</ptype> *<name>params</name></param> 288*8975f5c5SAndroid Build Coastguard Worker </command> 289*8975f5c5SAndroid Build Coastguard Worker <command> 290*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glTexParameterivRobustANGLE</name></proto> 291*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>target</name></param> 292*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>pname</name></param> 293*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 294*8975f5c5SAndroid Build Coastguard Worker <param>const <ptype>GLint</ptype> *<name>params</name></param> 295*8975f5c5SAndroid Build Coastguard Worker </command> 296*8975f5c5SAndroid Build Coastguard Worker <command> 297*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glTexSubImage2DRobustANGLE</name></proto> 298*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>target</name></param> 299*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>level</name></param> 300*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>xoffset</name></param> 301*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>yoffset</name></param> 302*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>width</name></param> 303*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>height</name></param> 304*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>format</name></param> 305*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>type</name></param> 306*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 307*8975f5c5SAndroid Build Coastguard Worker <param>const void *<name>pixels</name></param> 308*8975f5c5SAndroid Build Coastguard Worker </command> 309*8975f5c5SAndroid Build Coastguard Worker <command> 310*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glTexImage3DRobustANGLE</name></proto> 311*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>target</name></param> 312*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>level</name></param> 313*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>internalformat</name></param> 314*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>width</name></param> 315*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>height</name></param> 316*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>depth</name></param> 317*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>border</name></param> 318*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>format</name></param> 319*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>type</name></param> 320*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 321*8975f5c5SAndroid Build Coastguard Worker <param>const void *<name>pixels</name></param> 322*8975f5c5SAndroid Build Coastguard Worker </command> 323*8975f5c5SAndroid Build Coastguard Worker <command> 324*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glTexSubImage3DRobustANGLE</name></proto> 325*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>target</name></param> 326*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>level</name></param> 327*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>xoffset</name></param> 328*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>yoffset</name></param> 329*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>zoffset</name></param> 330*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>width</name></param> 331*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>height</name></param> 332*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>depth</name></param> 333*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>format</name></param> 334*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>type</name></param> 335*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 336*8975f5c5SAndroid Build Coastguard Worker <param>const void *<name>pixels</name></param> 337*8975f5c5SAndroid Build Coastguard Worker </command> 338*8975f5c5SAndroid Build Coastguard Worker <command> 339*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glCompressedTexImage2DRobustANGLE</name></proto> 340*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>target</name></param> 341*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>level</name></param> 342*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>internalformat</name></param> 343*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>width</name></param> 344*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>height</name></param> 345*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>border</name></param> 346*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>imageSize</name></param> 347*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>dataSize</name></param> 348*8975f5c5SAndroid Build Coastguard Worker <param>const void *<name>data</name></param> 349*8975f5c5SAndroid Build Coastguard Worker </command> 350*8975f5c5SAndroid Build Coastguard Worker <command> 351*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glCompressedTexSubImage2DRobustANGLE</name></proto> 352*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>target</name></param> 353*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>level</name></param> 354*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>xoffset</name></param> 355*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>yoffset</name></param> 356*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>width</name></param> 357*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>height</name></param> 358*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>format</name></param> 359*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>imageSize</name></param> 360*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>dataSize</name></param> 361*8975f5c5SAndroid Build Coastguard Worker <param>const void *<name>data</name></param> 362*8975f5c5SAndroid Build Coastguard Worker </command> 363*8975f5c5SAndroid Build Coastguard Worker <command> 364*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glCompressedTexImage3DRobustANGLE</name></proto> 365*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>target</name></param> 366*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>level</name></param> 367*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>internalformat</name></param> 368*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>width</name></param> 369*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>height</name></param> 370*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>depth</name></param> 371*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>border</name></param> 372*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>imageSize</name></param> 373*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>dataSize</name></param> 374*8975f5c5SAndroid Build Coastguard Worker <param>const void *<name>data</name></param> 375*8975f5c5SAndroid Build Coastguard Worker </command> 376*8975f5c5SAndroid Build Coastguard Worker <command> 377*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glCompressedTexSubImage3DRobustANGLE</name></proto> 378*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>target</name></param> 379*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>level</name></param> 380*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>xoffset</name></param> 381*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>yoffset</name></param> 382*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>zoffset</name></param> 383*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>width</name></param> 384*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>height</name></param> 385*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>depth</name></param> 386*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>format</name></param> 387*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>imageSize</name></param> 388*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>dataSize</name></param> 389*8975f5c5SAndroid Build Coastguard Worker <param>const void *<name>data</name></param> 390*8975f5c5SAndroid Build Coastguard Worker </command> 391*8975f5c5SAndroid Build Coastguard Worker <command> 392*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetQueryivRobustANGLE</name></proto> 393*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>target</name></param> 394*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>pname</name></param> 395*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 396*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> *<name>length</name></param> 397*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> *<name>params</name></param> 398*8975f5c5SAndroid Build Coastguard Worker </command> 399*8975f5c5SAndroid Build Coastguard Worker <command> 400*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetQueryObjectuivRobustANGLE</name></proto> 401*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>id</name></param> 402*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>pname</name></param> 403*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 404*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> *<name>length</name></param> 405*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> *<name>params</name></param> 406*8975f5c5SAndroid Build Coastguard Worker </command> 407*8975f5c5SAndroid Build Coastguard Worker <command> 408*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetBufferPointervRobustANGLE</name></proto> 409*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>target</name></param> 410*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>pname</name></param> 411*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 412*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> *<name>length</name></param> 413*8975f5c5SAndroid Build Coastguard Worker <param>void **<name>params</name></param> 414*8975f5c5SAndroid Build Coastguard Worker </command> 415*8975f5c5SAndroid Build Coastguard Worker <command> 416*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetIntegeri_vRobustANGLE</name></proto> 417*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>target</name></param> 418*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>index</name></param> 419*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 420*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> *<name>length</name></param> 421*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> *<name>data</name></param> 422*8975f5c5SAndroid Build Coastguard Worker </command> 423*8975f5c5SAndroid Build Coastguard Worker <command> 424*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetInternalformativRobustANGLE</name></proto> 425*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>target</name></param> 426*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>internalformat</name></param> 427*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>pname</name></param> 428*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 429*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> *<name>length</name></param> 430*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> *<name>params</name></param> 431*8975f5c5SAndroid Build Coastguard Worker </command> 432*8975f5c5SAndroid Build Coastguard Worker <command> 433*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetVertexAttribIivRobustANGLE</name></proto> 434*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>index</name></param> 435*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>pname</name></param> 436*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 437*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> *<name>length</name></param> 438*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> *<name>params</name></param> 439*8975f5c5SAndroid Build Coastguard Worker </command> 440*8975f5c5SAndroid Build Coastguard Worker <command> 441*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetVertexAttribIuivRobustANGLE</name></proto> 442*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>index</name></param> 443*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>pname</name></param> 444*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 445*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> *<name>length</name></param> 446*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> *<name>params</name></param> 447*8975f5c5SAndroid Build Coastguard Worker </command> 448*8975f5c5SAndroid Build Coastguard Worker <command> 449*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetUniformuivRobustANGLE</name></proto> 450*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>program</name></param> 451*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>location</name></param> 452*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 453*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> *<name>length</name></param> 454*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> *<name>params</name></param> 455*8975f5c5SAndroid Build Coastguard Worker </command> 456*8975f5c5SAndroid Build Coastguard Worker <command> 457*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetActiveUniformBlockivRobustANGLE</name></proto> 458*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>program</name></param> 459*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>uniformBlockIndex</name></param> 460*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>pname</name></param> 461*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 462*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> *<name>length</name></param> 463*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> *<name>params</name></param> 464*8975f5c5SAndroid Build Coastguard Worker </command> 465*8975f5c5SAndroid Build Coastguard Worker <command> 466*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetInteger64vRobustANGLE</name></proto> 467*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>pname</name></param> 468*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 469*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> *<name>length</name></param> 470*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint64</ptype> *<name>data</name></param> 471*8975f5c5SAndroid Build Coastguard Worker </command> 472*8975f5c5SAndroid Build Coastguard Worker <command> 473*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetInteger64i_vRobustANGLE</name></proto> 474*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>target</name></param> 475*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>index</name></param> 476*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 477*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> *<name>length</name></param> 478*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint64</ptype> *<name>data</name></param> 479*8975f5c5SAndroid Build Coastguard Worker </command> 480*8975f5c5SAndroid Build Coastguard Worker <command> 481*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetBufferParameteri64vRobustANGLE</name></proto> 482*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>target</name></param> 483*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>pname</name></param> 484*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 485*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> *<name>length</name></param> 486*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint64</ptype> *<name>params</name></param> 487*8975f5c5SAndroid Build Coastguard Worker </command> 488*8975f5c5SAndroid Build Coastguard Worker <command> 489*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glSamplerParameterivRobustANGLE</name></proto> 490*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>sampler</name></param> 491*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>pname</name></param> 492*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 493*8975f5c5SAndroid Build Coastguard Worker <param>const <ptype>GLint</ptype> *<name>param</name></param> 494*8975f5c5SAndroid Build Coastguard Worker </command> 495*8975f5c5SAndroid Build Coastguard Worker <command> 496*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glSamplerParameterfvRobustANGLE</name></proto> 497*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>sampler</name></param> 498*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>pname</name></param> 499*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 500*8975f5c5SAndroid Build Coastguard Worker <param>const <ptype>GLfloat</ptype> *<name>param</name></param> 501*8975f5c5SAndroid Build Coastguard Worker </command> 502*8975f5c5SAndroid Build Coastguard Worker <command> 503*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetSamplerParameterivRobustANGLE</name></proto> 504*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>sampler</name></param> 505*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>pname</name></param> 506*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 507*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> *<name>length</name></param> 508*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> *<name>params</name></param> 509*8975f5c5SAndroid Build Coastguard Worker </command> 510*8975f5c5SAndroid Build Coastguard Worker <command> 511*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetSamplerParameterfvRobustANGLE</name></proto> 512*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>sampler</name></param> 513*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>pname</name></param> 514*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 515*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> *<name>length</name></param> 516*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLfloat</ptype> *<name>params</name></param> 517*8975f5c5SAndroid Build Coastguard Worker </command> 518*8975f5c5SAndroid Build Coastguard Worker <command> 519*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetFramebufferParameterivRobustANGLE</name></proto> 520*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>target</name></param> 521*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>pname</name></param> 522*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 523*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> *<name>length</name></param> 524*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> *<name>params</name></param> 525*8975f5c5SAndroid Build Coastguard Worker </command> 526*8975f5c5SAndroid Build Coastguard Worker <command> 527*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetProgramInterfaceivRobustANGLE</name></proto> 528*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>program</name></param> 529*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>programInterface</name></param> 530*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>pname</name></param> 531*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 532*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> *<name>length</name></param> 533*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> *<name>params</name></param> 534*8975f5c5SAndroid Build Coastguard Worker </command> 535*8975f5c5SAndroid Build Coastguard Worker <command> 536*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetBooleani_vRobustANGLE</name></proto> 537*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>target</name></param> 538*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>index</name></param> 539*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 540*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> *<name>length</name></param> 541*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLboolean</ptype> *<name>data</name></param> 542*8975f5c5SAndroid Build Coastguard Worker </command> 543*8975f5c5SAndroid Build Coastguard Worker <command> 544*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetMultisamplefvRobustANGLE</name></proto> 545*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>pname</name></param> 546*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>index</name></param> 547*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 548*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> *<name>length</name></param> 549*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLfloat</ptype> *<name>val</name></param> 550*8975f5c5SAndroid Build Coastguard Worker </command> 551*8975f5c5SAndroid Build Coastguard Worker <command> 552*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetTexLevelParameterivRobustANGLE</name></proto> 553*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>target</name></param> 554*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>level</name></param> 555*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>pname</name></param> 556*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 557*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> *<name>length</name></param> 558*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> *<name>params</name></param> 559*8975f5c5SAndroid Build Coastguard Worker </command> 560*8975f5c5SAndroid Build Coastguard Worker <command> 561*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetTexLevelParameterfvRobustANGLE</name></proto> 562*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>target</name></param> 563*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>level</name></param> 564*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>pname</name></param> 565*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 566*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> *<name>length</name></param> 567*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLfloat</ptype> *<name>params</name></param> 568*8975f5c5SAndroid Build Coastguard Worker </command> 569*8975f5c5SAndroid Build Coastguard Worker <command> 570*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetPointervRobustANGLERobustANGLE</name></proto> 571*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>pname</name></param> 572*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 573*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> *<name>length</name></param> 574*8975f5c5SAndroid Build Coastguard Worker <param>void **<name>params</name></param> 575*8975f5c5SAndroid Build Coastguard Worker </command> 576*8975f5c5SAndroid Build Coastguard Worker <command> 577*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glReadnPixelsRobustANGLE</name></proto> 578*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>x</name></param> 579*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>y</name></param> 580*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>width</name></param> 581*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>height</name></param> 582*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>format</name></param> 583*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>type</name></param> 584*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 585*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> *<name>length</name></param> 586*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> *<name>columns</name></param> 587*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> *<name>rows</name></param> 588*8975f5c5SAndroid Build Coastguard Worker <param>void *<name>data</name></param> 589*8975f5c5SAndroid Build Coastguard Worker </command> 590*8975f5c5SAndroid Build Coastguard Worker <command> 591*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetnUniformfvRobustANGLE</name></proto> 592*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>program</name></param> 593*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>location</name></param> 594*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 595*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> *<name>length</name></param> 596*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLfloat</ptype> *<name>params</name></param> 597*8975f5c5SAndroid Build Coastguard Worker </command> 598*8975f5c5SAndroid Build Coastguard Worker <command> 599*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetnUniformivRobustANGLE</name></proto> 600*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>program</name></param> 601*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>location</name></param> 602*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 603*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> *<name>length</name></param> 604*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> *<name>params</name></param> 605*8975f5c5SAndroid Build Coastguard Worker </command> 606*8975f5c5SAndroid Build Coastguard Worker <command> 607*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetnUniformuivRobustANGLE</name></proto> 608*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>program</name></param> 609*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>location</name></param> 610*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 611*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> *<name>length</name></param> 612*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> *<name>params</name></param> 613*8975f5c5SAndroid Build Coastguard Worker </command> 614*8975f5c5SAndroid Build Coastguard Worker <command> 615*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glTexParameterIivRobustANGLE</name></proto> 616*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>target</name></param> 617*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>pname</name></param> 618*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 619*8975f5c5SAndroid Build Coastguard Worker <param>const <ptype>GLint</ptype> *<name>params</name></param> 620*8975f5c5SAndroid Build Coastguard Worker </command> 621*8975f5c5SAndroid Build Coastguard Worker <command> 622*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glTexParameterIuivRobustANGLE</name></proto> 623*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>target</name></param> 624*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>pname</name></param> 625*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 626*8975f5c5SAndroid Build Coastguard Worker <param>const <ptype>GLuint</ptype> *<name>params</name></param> 627*8975f5c5SAndroid Build Coastguard Worker </command> 628*8975f5c5SAndroid Build Coastguard Worker <command> 629*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetTexParameterIivRobustANGLE</name></proto> 630*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>target</name></param> 631*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>pname</name></param> 632*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 633*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> *<name>length</name></param> 634*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> *<name>params</name></param> 635*8975f5c5SAndroid Build Coastguard Worker </command> 636*8975f5c5SAndroid Build Coastguard Worker <command> 637*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetTexParameterIuivRobustANGLE</name></proto> 638*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>target</name></param> 639*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>pname</name></param> 640*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 641*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> *<name>length</name></param> 642*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> *<name>params</name></param> 643*8975f5c5SAndroid Build Coastguard Worker </command> 644*8975f5c5SAndroid Build Coastguard Worker <command> 645*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glSamplerParameterIivRobustANGLE</name></proto> 646*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>sampler</name></param> 647*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>pname</name></param> 648*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 649*8975f5c5SAndroid Build Coastguard Worker <param>const <ptype>GLint</ptype> *<name>param</name></param> 650*8975f5c5SAndroid Build Coastguard Worker </command> 651*8975f5c5SAndroid Build Coastguard Worker <command> 652*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glSamplerParameterIuivRobustANGLE</name></proto> 653*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>sampler</name></param> 654*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>pname</name></param> 655*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 656*8975f5c5SAndroid Build Coastguard Worker <param>const <ptype>GLuint</ptype> *<name>param</name></param> 657*8975f5c5SAndroid Build Coastguard Worker </command> 658*8975f5c5SAndroid Build Coastguard Worker <command> 659*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetSamplerParameterIivRobustANGLE</name></proto> 660*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>sampler</name></param> 661*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>pname</name></param> 662*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 663*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> *<name>length</name></param> 664*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> *<name>params</name></param> 665*8975f5c5SAndroid Build Coastguard Worker </command> 666*8975f5c5SAndroid Build Coastguard Worker <command> 667*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetSamplerParameterIuivRobustANGLE</name></proto> 668*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>sampler</name></param> 669*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>pname</name></param> 670*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 671*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> *<name>length</name></param> 672*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> *<name>params</name></param> 673*8975f5c5SAndroid Build Coastguard Worker </command> 674*8975f5c5SAndroid Build Coastguard Worker <command> 675*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetQueryObjectivRobustANGLE</name></proto> 676*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>id</name></param> 677*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>pname</name></param> 678*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 679*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> *<name>length</name></param> 680*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> *<name>params</name></param> 681*8975f5c5SAndroid Build Coastguard Worker </command> 682*8975f5c5SAndroid Build Coastguard Worker <command> 683*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetQueryObjecti64vRobustANGLE</name></proto> 684*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>id</name></param> 685*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>pname</name></param> 686*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 687*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> *<name>length</name></param> 688*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint64</ptype> *<name>params</name></param> 689*8975f5c5SAndroid Build Coastguard Worker </command> 690*8975f5c5SAndroid Build Coastguard Worker <command> 691*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetQueryObjectui64vRobustANGLE</name></proto> 692*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>id</name></param> 693*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>pname</name></param> 694*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 695*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> *<name>length</name></param> 696*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint64</ptype> *<name>params</name></param> 697*8975f5c5SAndroid Build Coastguard Worker </command> 698*8975f5c5SAndroid Build Coastguard Worker <command> 699*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glCopyTexture3DANGLE</name></proto> 700*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>sourceId</name></param> 701*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>sourceLevel</name></param> 702*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>destTarget</name></param> 703*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>destId</name></param> 704*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>destLevel</name></param> 705*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>internalFormat</name></param> 706*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>destType</name></param> 707*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLboolean</ptype> <name>unpackFlipY</name></param> 708*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLboolean</ptype> <name>unpackPremultiplyAlpha</name></param> 709*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLboolean</ptype> <name>unpackUnmultiplyAlpha</name></param> 710*8975f5c5SAndroid Build Coastguard Worker </command> 711*8975f5c5SAndroid Build Coastguard Worker <command> 712*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glCopySubTexture3DANGLE</name></proto> 713*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>sourceId</name></param> 714*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>sourceLevel</name></param> 715*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>destTarget</name></param> 716*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>destId</name></param> 717*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>destLevel</name></param> 718*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>xoffset</name></param> 719*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>yoffset</name></param> 720*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>zoffset</name></param> 721*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>x</name></param> 722*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>y</name></param> 723*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>z</name></param> 724*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>width</name></param> 725*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>height</name></param> 726*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>depth</name></param> 727*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLboolean</ptype> <name>unpackFlipY</name></param> 728*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLboolean</ptype> <name>unpackPremultiplyAlpha</name></param> 729*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLboolean</ptype> <name>unpackUnmultiplyAlpha</name></param> 730*8975f5c5SAndroid Build Coastguard Worker </command> 731*8975f5c5SAndroid Build Coastguard Worker <command> 732*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glTexStorage2DMultisampleANGLE</name></proto> 733*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>target</name></param> 734*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>samples</name></param> 735*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>internalformat</name></param> 736*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>width</name></param> 737*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>height</name></param> 738*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param> 739*8975f5c5SAndroid Build Coastguard Worker <alias name="glTexStorage2DMultisample"/> 740*8975f5c5SAndroid Build Coastguard Worker </command> 741*8975f5c5SAndroid Build Coastguard Worker <command> 742*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetTexLevelParameterivANGLE</name></proto> 743*8975f5c5SAndroid Build Coastguard Worker <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> 744*8975f5c5SAndroid Build Coastguard Worker <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> 745*8975f5c5SAndroid Build Coastguard Worker <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param> 746*8975f5c5SAndroid Build Coastguard Worker <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> 747*8975f5c5SAndroid Build Coastguard Worker <alias name="glGetTexLevelParameteriv"/> 748*8975f5c5SAndroid Build Coastguard Worker </command> 749*8975f5c5SAndroid Build Coastguard Worker <command> 750*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetTexLevelParameterfvANGLE</name></proto> 751*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>target</name></param> 752*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>level</name></param> 753*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>pname</name></param> 754*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLfloat</ptype> *<name>params</name></param> 755*8975f5c5SAndroid Build Coastguard Worker <alias name="glGetTexLevelParameterfv"/> 756*8975f5c5SAndroid Build Coastguard Worker </command> 757*8975f5c5SAndroid Build Coastguard Worker <command> 758*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glMultiDrawArraysANGLE</name></proto> 759*8975f5c5SAndroid Build Coastguard Worker <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> 760*8975f5c5SAndroid Build Coastguard Worker <param len="COMPSIZE(primcount)">const <ptype>GLint</ptype> *<name>firsts</name></param> 761*8975f5c5SAndroid Build Coastguard Worker <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>counts</name></param> 762*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>drawcount</name></param> 763*8975f5c5SAndroid Build Coastguard Worker <alias name="glMultiDrawArrays"/> 764*8975f5c5SAndroid Build Coastguard Worker </command> 765*8975f5c5SAndroid Build Coastguard Worker <command> 766*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glMultiDrawArraysInstancedANGLE</name></proto> 767*8975f5c5SAndroid Build Coastguard Worker <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> 768*8975f5c5SAndroid Build Coastguard Worker <param len="COMPSIZE(primcount)">const <ptype>GLint</ptype> *<name>firsts</name></param> 769*8975f5c5SAndroid Build Coastguard Worker <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>counts</name></param> 770*8975f5c5SAndroid Build Coastguard Worker <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>instanceCounts</name></param> 771*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>drawcount</name></param> 772*8975f5c5SAndroid Build Coastguard Worker </command> 773*8975f5c5SAndroid Build Coastguard Worker <command> 774*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glMultiDrawElementsANGLE</name></proto> 775*8975f5c5SAndroid Build Coastguard Worker <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> 776*8975f5c5SAndroid Build Coastguard Worker <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>counts</name></param> 777*8975f5c5SAndroid Build Coastguard Worker <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param> 778*8975f5c5SAndroid Build Coastguard Worker <param len="COMPSIZE(primcount)">const void *const*<name>indices</name></param> 779*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>drawcount</name></param> 780*8975f5c5SAndroid Build Coastguard Worker <alias name="glMultiDrawElements"/> 781*8975f5c5SAndroid Build Coastguard Worker </command> 782*8975f5c5SAndroid Build Coastguard Worker <command> 783*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glMultiDrawElementsInstancedANGLE</name></proto> 784*8975f5c5SAndroid Build Coastguard Worker <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> 785*8975f5c5SAndroid Build Coastguard Worker <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>counts</name></param> 786*8975f5c5SAndroid Build Coastguard Worker <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param> 787*8975f5c5SAndroid Build Coastguard Worker <param len="COMPSIZE(primcount)">const void *const*<name>indices</name></param> 788*8975f5c5SAndroid Build Coastguard Worker <param len="COMPSIZE(primcount)">const GLsizei*<name>instanceCounts</name></param> 789*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>drawcount</name></param> 790*8975f5c5SAndroid Build Coastguard Worker </command> 791*8975f5c5SAndroid Build Coastguard Worker <command> 792*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glDrawArraysInstancedBaseInstanceANGLE</name></proto> 793*8975f5c5SAndroid Build Coastguard Worker <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> 794*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>first</name></param> 795*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>count</name></param> 796*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>instanceCount</name></param> 797*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>baseInstance</name></param> 798*8975f5c5SAndroid Build Coastguard Worker <alias name="glDrawArraysInstancedBaseInstance"/> 799*8975f5c5SAndroid Build Coastguard Worker </command> 800*8975f5c5SAndroid Build Coastguard Worker <command> 801*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glDrawElementsInstancedBaseVertexBaseInstanceANGLE</name></proto> 802*8975f5c5SAndroid Build Coastguard Worker <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> 803*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>count</name></param> 804*8975f5c5SAndroid Build Coastguard Worker <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param> 805*8975f5c5SAndroid Build Coastguard Worker <param>const void *<name>indices</name></param> 806*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>instanceCount</name></param> 807*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>baseVertex</name></param> 808*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>baseInstance</name></param> 809*8975f5c5SAndroid Build Coastguard Worker <alias name="glDrawElementsInstancedBaseVertexBaseInstance"/> 810*8975f5c5SAndroid Build Coastguard Worker </command> 811*8975f5c5SAndroid Build Coastguard Worker <command> 812*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glMultiDrawArraysInstancedBaseInstanceANGLE</name></proto> 813*8975f5c5SAndroid Build Coastguard Worker <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> 814*8975f5c5SAndroid Build Coastguard Worker <param len="COMPSIZE(primcount)">const <ptype>GLint</ptype> *<name>firsts</name></param> 815*8975f5c5SAndroid Build Coastguard Worker <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>counts</name></param> 816*8975f5c5SAndroid Build Coastguard Worker <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>instanceCounts</name></param> 817*8975f5c5SAndroid Build Coastguard Worker <param len="COMPSIZE(primcount)">const <ptype>GLuint</ptype> *<name>baseInstances</name></param> 818*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>drawcount</name></param> 819*8975f5c5SAndroid Build Coastguard Worker </command> 820*8975f5c5SAndroid Build Coastguard Worker <command> 821*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE</name></proto> 822*8975f5c5SAndroid Build Coastguard Worker <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> 823*8975f5c5SAndroid Build Coastguard Worker <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>counts</name></param> 824*8975f5c5SAndroid Build Coastguard Worker <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param> 825*8975f5c5SAndroid Build Coastguard Worker <param len="COMPSIZE(primcount)">const void *const*<name>indices</name></param> 826*8975f5c5SAndroid Build Coastguard Worker <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>instanceCounts</name></param> 827*8975f5c5SAndroid Build Coastguard Worker <param len="COMPSIZE(primcount)">const <ptype>GLint</ptype> *<name>baseVertices</name></param> 828*8975f5c5SAndroid Build Coastguard Worker <param len="COMPSIZE(primcount)">const <ptype>GLuint</ptype> *<name>baseInstances</name></param> 829*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>drawcount</name></param> 830*8975f5c5SAndroid Build Coastguard Worker </command> 831*8975f5c5SAndroid Build Coastguard Worker <command> 832*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetMultisamplefvANGLE</name></proto> 833*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>pname</name></param> 834*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>index</name></param> 835*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLfloat</ptype> *<name>val</name></param> 836*8975f5c5SAndroid Build Coastguard Worker <alias name="glGetMultisamplefv"/> 837*8975f5c5SAndroid Build Coastguard Worker </command> 838*8975f5c5SAndroid Build Coastguard Worker <command> 839*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glSampleMaskiANGLE</name></proto> 840*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>maskNumber</name></param> 841*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLbitfield</ptype> <name>mask</name></param> 842*8975f5c5SAndroid Build Coastguard Worker <alias name="glSampleMaski"/> 843*8975f5c5SAndroid Build Coastguard Worker </command> 844*8975f5c5SAndroid Build Coastguard Worker <command> 845*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glPolygonModeANGLE</name></proto> 846*8975f5c5SAndroid Build Coastguard Worker <param group="TriangleFace"><ptype>GLenum</ptype> <name>face</name></param> 847*8975f5c5SAndroid Build Coastguard Worker <param group="PolygonMode"><ptype>GLenum</ptype> <name>mode</name></param> 848*8975f5c5SAndroid Build Coastguard Worker </command> 849*8975f5c5SAndroid Build Coastguard Worker <command> 850*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glProvokingVertexANGLE</name></proto> 851*8975f5c5SAndroid Build Coastguard Worker <param group="VertexProvokingMode"><ptype>GLenum</ptype> <name>provokeMode</name></param> 852*8975f5c5SAndroid Build Coastguard Worker <alias name="glProvokingVertex"/> 853*8975f5c5SAndroid Build Coastguard Worker </command> 854*8975f5c5SAndroid Build Coastguard Worker <command> 855*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glLoseContextCHROMIUM</name></proto> 856*8975f5c5SAndroid Build Coastguard Worker <param group="GraphicsResetStatus"><ptype>GLenum</ptype> <name>current</name></param> 857*8975f5c5SAndroid Build Coastguard Worker <param group="GraphicsResetStatus"><ptype>GLenum</ptype> <name>other</name></param> 858*8975f5c5SAndroid Build Coastguard Worker </command> 859*8975f5c5SAndroid Build Coastguard Worker <command> 860*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glTexImage2DExternalANGLE</name></proto> 861*8975f5c5SAndroid Build Coastguard Worker <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> 862*8975f5c5SAndroid Build Coastguard Worker <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> 863*8975f5c5SAndroid Build Coastguard Worker <param group="InternalFormat"><ptype>GLint</ptype> <name>internalformat</name></param> 864*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>width</name></param> 865*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>height</name></param> 866*8975f5c5SAndroid Build Coastguard Worker <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> 867*8975f5c5SAndroid Build Coastguard Worker <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> 868*8975f5c5SAndroid Build Coastguard Worker <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> 869*8975f5c5SAndroid Build Coastguard Worker </command> 870*8975f5c5SAndroid Build Coastguard Worker <command> 871*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glInvalidateTextureANGLE</name></proto> 872*8975f5c5SAndroid Build Coastguard Worker <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> 873*8975f5c5SAndroid Build Coastguard Worker </command> 874*8975f5c5SAndroid Build Coastguard Worker <command> 875*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetTexImageANGLE</name></proto> 876*8975f5c5SAndroid Build Coastguard Worker <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> 877*8975f5c5SAndroid Build Coastguard Worker <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> 878*8975f5c5SAndroid Build Coastguard Worker <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> 879*8975f5c5SAndroid Build Coastguard Worker <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> 880*8975f5c5SAndroid Build Coastguard Worker <param len="COMPSIZE(target,level,format,type)">void *<name>pixels</name></param> 881*8975f5c5SAndroid Build Coastguard Worker <alias name="glGetTexImage"/> 882*8975f5c5SAndroid Build Coastguard Worker </command> 883*8975f5c5SAndroid Build Coastguard Worker <command> 884*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetCompressedTexImageANGLE</name></proto> 885*8975f5c5SAndroid Build Coastguard Worker <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> 886*8975f5c5SAndroid Build Coastguard Worker <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> 887*8975f5c5SAndroid Build Coastguard Worker <param len="COMPSIZE(target,level)">void *<name>pixels</name></param> 888*8975f5c5SAndroid Build Coastguard Worker <alias name="glGetCompressedTexImage"/> 889*8975f5c5SAndroid Build Coastguard Worker </command> 890*8975f5c5SAndroid Build Coastguard Worker <command> 891*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetRenderbufferImageANGLE</name></proto> 892*8975f5c5SAndroid Build Coastguard Worker <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param> 893*8975f5c5SAndroid Build Coastguard Worker <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> 894*8975f5c5SAndroid Build Coastguard Worker <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> 895*8975f5c5SAndroid Build Coastguard Worker <param len="COMPSIZE(target,level,format,type)">void *<name>pixels</name></param> 896*8975f5c5SAndroid Build Coastguard Worker </command> 897*8975f5c5SAndroid Build Coastguard Worker <command> 898*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glTexStorageMemFlags2DANGLE</name></proto> 899*8975f5c5SAndroid Build Coastguard Worker <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> 900*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>levels</name></param> 901*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>internalFormat</name></param> 902*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>width</name></param> 903*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>height</name></param> 904*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>memory</name></param> 905*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint64</ptype> <name>offset</name></param> 906*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLbitfield</ptype> <name>createFlags</name></param> 907*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLbitfield</ptype> <name>usageFlags</name></param> 908*8975f5c5SAndroid Build Coastguard Worker <param>const void *<name>imageCreateInfoPNext</name></param> 909*8975f5c5SAndroid Build Coastguard Worker </command> 910*8975f5c5SAndroid Build Coastguard Worker <command> 911*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glTexStorageMemFlags2DMultisampleANGLE</name></proto> 912*8975f5c5SAndroid Build Coastguard Worker <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> 913*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>samples</name></param> 914*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>internalFormat</name></param> 915*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>width</name></param> 916*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>height</name></param> 917*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param> 918*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>memory</name></param> 919*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint64</ptype> <name>offset</name></param> 920*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLbitfield</ptype> <name>createFlags</name></param> 921*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLbitfield</ptype> <name>usageFlags</name></param> 922*8975f5c5SAndroid Build Coastguard Worker <param>const void *<name>imageCreateInfoPNext</name></param> 923*8975f5c5SAndroid Build Coastguard Worker </command> 924*8975f5c5SAndroid Build Coastguard Worker <command> 925*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glTexStorageMemFlags3DANGLE</name></proto> 926*8975f5c5SAndroid Build Coastguard Worker <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> 927*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>levels</name></param> 928*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>internalFormat</name></param> 929*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>width</name></param> 930*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>height</name></param> 931*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>depth</name></param> 932*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>memory</name></param> 933*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint64</ptype> <name>offset</name></param> 934*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLbitfield</ptype> <name>createFlags</name></param> 935*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLbitfield</ptype> <name>usageFlags</name></param> 936*8975f5c5SAndroid Build Coastguard Worker <param>const void *<name>imageCreateInfoPNext</name></param> 937*8975f5c5SAndroid Build Coastguard Worker </command> 938*8975f5c5SAndroid Build Coastguard Worker <command> 939*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glTexStorageMemFlags3DMultisampleANGLE</name></proto> 940*8975f5c5SAndroid Build Coastguard Worker <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> 941*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>samples</name></param> 942*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>internalFormat</name></param> 943*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>width</name></param> 944*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>height</name></param> 945*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>depth</name></param> 946*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param> 947*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>memory</name></param> 948*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint64</ptype> <name>offset</name></param> 949*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLbitfield</ptype> <name>createFlags</name></param> 950*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLbitfield</ptype> <name>usageFlags</name></param> 951*8975f5c5SAndroid Build Coastguard Worker <param>const void *<name>imageCreateInfoPNext</name></param> 952*8975f5c5SAndroid Build Coastguard Worker </command> 953*8975f5c5SAndroid Build Coastguard Worker <command> 954*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glImportMemoryZirconHandleANGLE</name></proto> 955*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>memory</name></param> 956*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint64</ptype> <name>size</name></param> 957*8975f5c5SAndroid Build Coastguard Worker <param group="ExternalHandleType"><ptype>GLenum</ptype> <name>handleType</name></param> 958*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>handle</name></param> 959*8975f5c5SAndroid Build Coastguard Worker </command> 960*8975f5c5SAndroid Build Coastguard Worker <command> 961*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glImportSemaphoreZirconHandleANGLE</name></proto> 962*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>semaphore</name></param> 963*8975f5c5SAndroid Build Coastguard Worker <param group="ExternalHandleType"><ptype>GLenum</ptype> <name>handleType</name></param> 964*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>handle</name></param> 965*8975f5c5SAndroid Build Coastguard Worker </command> 966*8975f5c5SAndroid Build Coastguard Worker <command> 967*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glAcquireTexturesANGLE</name></proto> 968*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>numTextures</name></param> 969*8975f5c5SAndroid Build Coastguard Worker <param len="COMPSIZE(numTextures)">const <ptype>GLuint</ptype> *<name>textures</name></param> 970*8975f5c5SAndroid Build Coastguard Worker <param group="TextureLayout" len="COMPSIZE(numTextures)">const <ptype>GLenum</ptype> *<name>layouts</name></param> 971*8975f5c5SAndroid Build Coastguard Worker </command> 972*8975f5c5SAndroid Build Coastguard Worker <command> 973*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glReleaseTexturesANGLE</name></proto> 974*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLuint</ptype> <name>numTextures</name></param> 975*8975f5c5SAndroid Build Coastguard Worker <param len="COMPSIZE(numTextures)">const <ptype>GLuint</ptype> *<name>textures</name></param> 976*8975f5c5SAndroid Build Coastguard Worker <param group="TextureLayout" len="COMPSIZE(numTextures)"><ptype>GLenum</ptype> *<name>layouts</name></param> 977*8975f5c5SAndroid Build Coastguard Worker </command> 978*8975f5c5SAndroid Build Coastguard Worker <command> 979*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glFramebufferMemorylessPixelLocalStorageANGLE</name></proto> 980*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>plane</name></param> 981*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>internalformat</name></param> 982*8975f5c5SAndroid Build Coastguard Worker </command> 983*8975f5c5SAndroid Build Coastguard Worker <command> 984*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glFramebufferTexturePixelLocalStorageANGLE</name></proto> 985*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>plane</name></param> 986*8975f5c5SAndroid Build Coastguard Worker <param class="texture"><ptype>GLuint</ptype> <name>backingtexture</name></param> 987*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>level</name></param> 988*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>layer</name></param> 989*8975f5c5SAndroid Build Coastguard Worker </command> 990*8975f5c5SAndroid Build Coastguard Worker <command> 991*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glFramebufferPixelLocalClearValuefvANGLE</name></proto> 992*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>plane</name></param> 993*8975f5c5SAndroid Build Coastguard Worker <param len="4">const <ptype>GLfloat</ptype> *<name>value</name></param> 994*8975f5c5SAndroid Build Coastguard Worker </command> 995*8975f5c5SAndroid Build Coastguard Worker <command> 996*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glFramebufferPixelLocalClearValueivANGLE</name></proto> 997*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>plane</name></param> 998*8975f5c5SAndroid Build Coastguard Worker <param len="4">const <ptype>GLint</ptype> *<name>value</name></param> 999*8975f5c5SAndroid Build Coastguard Worker </command> 1000*8975f5c5SAndroid Build Coastguard Worker <command> 1001*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glFramebufferPixelLocalClearValueuivANGLE</name></proto> 1002*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>plane</name></param> 1003*8975f5c5SAndroid Build Coastguard Worker <param len="4">const <ptype>GLuint</ptype> *<name>value</name></param> 1004*8975f5c5SAndroid Build Coastguard Worker </command> 1005*8975f5c5SAndroid Build Coastguard Worker <command> 1006*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glBeginPixelLocalStorageANGLE</name></proto> 1007*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>n</name></param> 1008*8975f5c5SAndroid Build Coastguard Worker <param len="n">const <ptype>GLenum</ptype> *<name>loadops</name></param> 1009*8975f5c5SAndroid Build Coastguard Worker </command> 1010*8975f5c5SAndroid Build Coastguard Worker <command> 1011*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glEndPixelLocalStorageANGLE</name></proto> 1012*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>n</name></param> 1013*8975f5c5SAndroid Build Coastguard Worker <param len="n">const <ptype>GLenum</ptype> *<name>storeops</name></param> 1014*8975f5c5SAndroid Build Coastguard Worker </command> 1015*8975f5c5SAndroid Build Coastguard Worker <command> 1016*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glPixelLocalStorageBarrierANGLE</name></proto> 1017*8975f5c5SAndroid Build Coastguard Worker </command> 1018*8975f5c5SAndroid Build Coastguard Worker <command> 1019*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glFramebufferPixelLocalStorageInterruptANGLE</name></proto> 1020*8975f5c5SAndroid Build Coastguard Worker </command> 1021*8975f5c5SAndroid Build Coastguard Worker <command> 1022*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glFramebufferPixelLocalStorageRestoreANGLE</name></proto> 1023*8975f5c5SAndroid Build Coastguard Worker </command> 1024*8975f5c5SAndroid Build Coastguard Worker <command> 1025*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetFramebufferPixelLocalStorageParameterfvANGLE</name></proto> 1026*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>plane</name></param> 1027*8975f5c5SAndroid Build Coastguard Worker <param group="PLSQueryFloat"><ptype>GLenum</ptype> <name>pname</name></param> 1028*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLfloat</ptype> *<name>params</name></param> 1029*8975f5c5SAndroid Build Coastguard Worker </command> 1030*8975f5c5SAndroid Build Coastguard Worker <command> 1031*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetFramebufferPixelLocalStorageParameterivANGLE</name></proto> 1032*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>plane</name></param> 1033*8975f5c5SAndroid Build Coastguard Worker <param group="PLSQueryInt"><ptype>GLenum</ptype> <name>pname</name></param> 1034*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> *<name>params</name></param> 1035*8975f5c5SAndroid Build Coastguard Worker </command> 1036*8975f5c5SAndroid Build Coastguard Worker <command> 1037*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetFramebufferPixelLocalStorageParameterfvRobustANGLE</name></proto> 1038*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>plane</name></param> 1039*8975f5c5SAndroid Build Coastguard Worker <param group="PLSQueryFloat"><ptype>GLenum</ptype> <name>pname</name></param> 1040*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 1041*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> *<name>length</name></param> 1042*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLfloat</ptype> *<name>params</name></param> 1043*8975f5c5SAndroid Build Coastguard Worker </command> 1044*8975f5c5SAndroid Build Coastguard Worker <command> 1045*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetFramebufferPixelLocalStorageParameterivRobustANGLE</name></proto> 1046*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> <name>plane</name></param> 1047*8975f5c5SAndroid Build Coastguard Worker <param group="PLSQueryInt"><ptype>GLenum</ptype> <name>pname</name></param> 1048*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> <name>bufSize</name></param> 1049*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLsizei</ptype> *<name>length</name></param> 1050*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLint</ptype> *<name>params</name></param> 1051*8975f5c5SAndroid Build Coastguard Worker </command> 1052*8975f5c5SAndroid Build Coastguard Worker <command> 1053*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glLogicOpANGLE</name></proto> 1054*8975f5c5SAndroid Build Coastguard Worker <param group="LogicOp"><ptype>GLenum</ptype> <name>opcode</name></param> 1055*8975f5c5SAndroid Build Coastguard Worker <alias name="glLogicOp"/> 1056*8975f5c5SAndroid Build Coastguard Worker </command> 1057*8975f5c5SAndroid Build Coastguard Worker <command> 1058*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glBlobCacheCallbacksANGLE</name></proto> 1059*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLSETBLOBPROCANGLE</ptype> <name>set</name></param> 1060*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLGETBLOBPROCANGLE</ptype> <name>get</name></param> 1061*8975f5c5SAndroid Build Coastguard Worker <param>const void *<name>userParam</name></param> 1062*8975f5c5SAndroid Build Coastguard Worker </command> 1063*8975f5c5SAndroid Build Coastguard Worker <command> 1064*8975f5c5SAndroid Build Coastguard Worker <proto>void <name>glGetPointervANGLE</name></proto> 1065*8975f5c5SAndroid Build Coastguard Worker <param><ptype>GLenum</ptype> <name>pname</name></param> 1066*8975f5c5SAndroid Build Coastguard Worker <param len="1">void **<name>params</name></param> 1067*8975f5c5SAndroid Build Coastguard Worker <alias name="glGetPointerv"/> 1068*8975f5c5SAndroid Build Coastguard Worker </command> 1069*8975f5c5SAndroid Build Coastguard Worker </commands> 1070*8975f5c5SAndroid Build Coastguard Worker 1071*8975f5c5SAndroid Build Coastguard Worker <!-- SECTION: ANGLE extension interface definitions --> 1072*8975f5c5SAndroid Build Coastguard Worker <extensions> 1073*8975f5c5SAndroid Build Coastguard Worker <extension name="GL_CHROMIUM_bind_uniform_location" supported='gles2'> 1074*8975f5c5SAndroid Build Coastguard Worker <require> 1075*8975f5c5SAndroid Build Coastguard Worker <command name="glBindUniformLocationCHROMIUM"/> 1076*8975f5c5SAndroid Build Coastguard Worker </require> 1077*8975f5c5SAndroid Build Coastguard Worker </extension> 1078*8975f5c5SAndroid Build Coastguard Worker <extension name="GL_CHROMIUM_framebuffer_mixed_samples" supported='gles2'> 1079*8975f5c5SAndroid Build Coastguard Worker <require> 1080*8975f5c5SAndroid Build Coastguard Worker <command name="glCoverageModulationCHROMIUM"/> 1081*8975f5c5SAndroid Build Coastguard Worker </require> 1082*8975f5c5SAndroid Build Coastguard Worker </extension> 1083*8975f5c5SAndroid Build Coastguard Worker <extension name="GL_CHROMIUM_copy_texture" supported='gles2'> 1084*8975f5c5SAndroid Build Coastguard Worker <require> 1085*8975f5c5SAndroid Build Coastguard Worker <command name="glCopyTextureCHROMIUM"/> 1086*8975f5c5SAndroid Build Coastguard Worker <command name="glCopySubTextureCHROMIUM"/> 1087*8975f5c5SAndroid Build Coastguard Worker </require> 1088*8975f5c5SAndroid Build Coastguard Worker </extension> 1089*8975f5c5SAndroid Build Coastguard Worker <extension name="GL_CHROMIUM_copy_compressed_texture" supported='gles2'> 1090*8975f5c5SAndroid Build Coastguard Worker <require> 1091*8975f5c5SAndroid Build Coastguard Worker <command name="glCompressedCopyTextureCHROMIUM"/> 1092*8975f5c5SAndroid Build Coastguard Worker </require> 1093*8975f5c5SAndroid Build Coastguard Worker </extension> 1094*8975f5c5SAndroid Build Coastguard Worker <extension name="GL_ANGLE_request_extension" supported='gles2'> 1095*8975f5c5SAndroid Build Coastguard Worker <require> 1096*8975f5c5SAndroid Build Coastguard Worker <command name="glRequestExtensionANGLE"/> 1097*8975f5c5SAndroid Build Coastguard Worker <command name="glDisableExtensionANGLE"/> 1098*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_REQUESTABLE_EXTENSIONS_ANGLE"/> 1099*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_NUM_REQUESTABLE_EXTENSIONS_ANGLE"/> 1100*8975f5c5SAndroid Build Coastguard Worker </require> 1101*8975f5c5SAndroid Build Coastguard Worker </extension> 1102*8975f5c5SAndroid Build Coastguard Worker <extension name="GL_ANGLE_vulkan_image" supported='gles2'> 1103*8975f5c5SAndroid Build Coastguard Worker <require> 1104*8975f5c5SAndroid Build Coastguard Worker <command name="glAcquireTexturesANGLE"/> 1105*8975f5c5SAndroid Build Coastguard Worker <command name="glReleaseTexturesANGLE"/> 1106*8975f5c5SAndroid Build Coastguard Worker </require> 1107*8975f5c5SAndroid Build Coastguard Worker </extension> 1108*8975f5c5SAndroid Build Coastguard Worker <extension name="GL_ANGLE_robust_client_memory" supported='gles2'> 1109*8975f5c5SAndroid Build Coastguard Worker <require> 1110*8975f5c5SAndroid Build Coastguard Worker <command name="glGetBooleanvRobustANGLE"/> 1111*8975f5c5SAndroid Build Coastguard Worker <command name="glGetBufferParameterivRobustANGLE"/> 1112*8975f5c5SAndroid Build Coastguard Worker <command name="glGetBufferParameteri64vRobustANGLE"/> 1113*8975f5c5SAndroid Build Coastguard Worker <command name="glGetFloatvRobustANGLE"/> 1114*8975f5c5SAndroid Build Coastguard Worker <command name="glGetFramebufferAttachmentParameterivRobustANGLE"/> 1115*8975f5c5SAndroid Build Coastguard Worker <command name="glGetIntegervRobustANGLE"/> 1116*8975f5c5SAndroid Build Coastguard Worker <command name="glGetProgramivRobustANGLE"/> 1117*8975f5c5SAndroid Build Coastguard Worker <command name="glGetRenderbufferParameterivRobustANGLE"/> 1118*8975f5c5SAndroid Build Coastguard Worker <command name="glGetShaderivRobustANGLE"/> 1119*8975f5c5SAndroid Build Coastguard Worker <command name="glGetTexParameterfvRobustANGLE"/> 1120*8975f5c5SAndroid Build Coastguard Worker <command name="glGetTexParameterivRobustANGLE"/> 1121*8975f5c5SAndroid Build Coastguard Worker <command name="glGetUniformfvRobustANGLE"/> 1122*8975f5c5SAndroid Build Coastguard Worker <command name="glGetUniformivRobustANGLE"/> 1123*8975f5c5SAndroid Build Coastguard Worker <command name="glGetVertexAttribfvRobustANGLE"/> 1124*8975f5c5SAndroid Build Coastguard Worker <command name="glGetVertexAttribivRobustANGLE"/> 1125*8975f5c5SAndroid Build Coastguard Worker <command name="glGetVertexAttribPointervRobustANGLE"/> 1126*8975f5c5SAndroid Build Coastguard Worker <command name="glReadPixelsRobustANGLE"/> 1127*8975f5c5SAndroid Build Coastguard Worker <command name="glTexImage2DRobustANGLE"/> 1128*8975f5c5SAndroid Build Coastguard Worker <command name="glTexParameterfvRobustANGLE"/> 1129*8975f5c5SAndroid Build Coastguard Worker <command name="glTexParameterivRobustANGLE"/> 1130*8975f5c5SAndroid Build Coastguard Worker <command name="glTexSubImage2DRobustANGLE"/> 1131*8975f5c5SAndroid Build Coastguard Worker <command name="glTexImage3DRobustANGLE"/> 1132*8975f5c5SAndroid Build Coastguard Worker <command name="glTexSubImage3DRobustANGLE"/> 1133*8975f5c5SAndroid Build Coastguard Worker <command name="glCompressedTexImage2DRobustANGLE"/> 1134*8975f5c5SAndroid Build Coastguard Worker <command name="glCompressedTexSubImage2DRobustANGLE"/> 1135*8975f5c5SAndroid Build Coastguard Worker <command name="glCompressedTexImage3DRobustANGLE"/> 1136*8975f5c5SAndroid Build Coastguard Worker <command name="glCompressedTexSubImage3DRobustANGLE"/> 1137*8975f5c5SAndroid Build Coastguard Worker <command name="glGetQueryivRobustANGLE"/> 1138*8975f5c5SAndroid Build Coastguard Worker <command name="glGetQueryObjectuivRobustANGLE"/> 1139*8975f5c5SAndroid Build Coastguard Worker <command name="glGetBufferPointervRobustANGLE"/> 1140*8975f5c5SAndroid Build Coastguard Worker <command name="glGetIntegeri_vRobustANGLE"/> 1141*8975f5c5SAndroid Build Coastguard Worker <command name="glGetInternalformativRobustANGLE"/> 1142*8975f5c5SAndroid Build Coastguard Worker <command name="glGetVertexAttribIivRobustANGLE"/> 1143*8975f5c5SAndroid Build Coastguard Worker <command name="glGetVertexAttribIuivRobustANGLE"/> 1144*8975f5c5SAndroid Build Coastguard Worker <command name="glGetUniformuivRobustANGLE"/> 1145*8975f5c5SAndroid Build Coastguard Worker <command name="glGetActiveUniformBlockivRobustANGLE"/> 1146*8975f5c5SAndroid Build Coastguard Worker <command name="glGetInteger64vRobustANGLE"/> 1147*8975f5c5SAndroid Build Coastguard Worker <command name="glGetInteger64i_vRobustANGLE"/> 1148*8975f5c5SAndroid Build Coastguard Worker <command name="glSamplerParameterivRobustANGLE"/> 1149*8975f5c5SAndroid Build Coastguard Worker <command name="glSamplerParameterfvRobustANGLE"/> 1150*8975f5c5SAndroid Build Coastguard Worker <command name="glGetSamplerParameterivRobustANGLE"/> 1151*8975f5c5SAndroid Build Coastguard Worker <command name="glGetSamplerParameterfvRobustANGLE"/> 1152*8975f5c5SAndroid Build Coastguard Worker <command name="glGetFramebufferParameterivRobustANGLE"/> 1153*8975f5c5SAndroid Build Coastguard Worker <command name="glGetProgramInterfaceivRobustANGLE"/> 1154*8975f5c5SAndroid Build Coastguard Worker <command name="glGetBooleani_vRobustANGLE"/> 1155*8975f5c5SAndroid Build Coastguard Worker <command name="glGetMultisamplefvRobustANGLE"/> 1156*8975f5c5SAndroid Build Coastguard Worker <command name="glGetTexLevelParameterivRobustANGLE"/> 1157*8975f5c5SAndroid Build Coastguard Worker <command name="glGetTexLevelParameterfvRobustANGLE"/> 1158*8975f5c5SAndroid Build Coastguard Worker <command name="glGetPointervRobustANGLERobustANGLE"/> 1159*8975f5c5SAndroid Build Coastguard Worker <command name="glReadnPixelsRobustANGLE"/> 1160*8975f5c5SAndroid Build Coastguard Worker <command name="glGetnUniformfvRobustANGLE"/> 1161*8975f5c5SAndroid Build Coastguard Worker <command name="glGetnUniformivRobustANGLE"/> 1162*8975f5c5SAndroid Build Coastguard Worker <command name="glGetnUniformuivRobustANGLE"/> 1163*8975f5c5SAndroid Build Coastguard Worker <command name="glTexParameterIivRobustANGLE"/> 1164*8975f5c5SAndroid Build Coastguard Worker <command name="glTexParameterIuivRobustANGLE"/> 1165*8975f5c5SAndroid Build Coastguard Worker <command name="glGetTexParameterIivRobustANGLE"/> 1166*8975f5c5SAndroid Build Coastguard Worker <command name="glGetTexParameterIuivRobustANGLE"/> 1167*8975f5c5SAndroid Build Coastguard Worker <command name="glSamplerParameterIivRobustANGLE"/> 1168*8975f5c5SAndroid Build Coastguard Worker <command name="glSamplerParameterIuivRobustANGLE"/> 1169*8975f5c5SAndroid Build Coastguard Worker <command name="glGetSamplerParameterIivRobustANGLE"/> 1170*8975f5c5SAndroid Build Coastguard Worker <command name="glGetSamplerParameterIuivRobustANGLE"/> 1171*8975f5c5SAndroid Build Coastguard Worker <command name="glGetQueryObjectivRobustANGLE"/> 1172*8975f5c5SAndroid Build Coastguard Worker <command name="glGetQueryObjecti64vRobustANGLE"/> 1173*8975f5c5SAndroid Build Coastguard Worker <command name="glGetQueryObjectui64vRobustANGLE"/> 1174*8975f5c5SAndroid Build Coastguard Worker </require> 1175*8975f5c5SAndroid Build Coastguard Worker </extension> 1176*8975f5c5SAndroid Build Coastguard Worker <extension name="GL_ANGLE_robust_resource_initialization" supported='gles2'> 1177*8975f5c5SAndroid Build Coastguard Worker <require> 1178*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_ROBUST_RESOURCE_INITIALIZATION_ANGLE"/> 1179*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_RESOURCE_INITIALIZED_ANGLE"/> 1180*8975f5c5SAndroid Build Coastguard Worker </require> 1181*8975f5c5SAndroid Build Coastguard Worker </extension> 1182*8975f5c5SAndroid Build Coastguard Worker <extension name="GL_ANGLE_copy_texture_3d" supported='gles2'> 1183*8975f5c5SAndroid Build Coastguard Worker <require> 1184*8975f5c5SAndroid Build Coastguard Worker <command name="glCopyTexture3DANGLE"/> 1185*8975f5c5SAndroid Build Coastguard Worker <command name="glCopySubTexture3DANGLE"/> 1186*8975f5c5SAndroid Build Coastguard Worker </require> 1187*8975f5c5SAndroid Build Coastguard Worker </extension> 1188*8975f5c5SAndroid Build Coastguard Worker <extension name="GL_ANGLE_texture_multisample" supported='gles2'> 1189*8975f5c5SAndroid Build Coastguard Worker <require> 1190*8975f5c5SAndroid Build Coastguard Worker <command name="glTexStorage2DMultisampleANGLE"/> 1191*8975f5c5SAndroid Build Coastguard Worker <command name="glGetMultisamplefvANGLE"/> 1192*8975f5c5SAndroid Build Coastguard Worker <command name="glSampleMaskiANGLE"/> 1193*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_TEXTURE_2D_MULTISAMPLE_ANGLE"/> 1194*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_SAMPLE_POSITION_ANGLE"/> 1195*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_SAMPLE_MASK_ANGLE"/> 1196*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_SAMPLE_MASK_VALUE_ANGLE"/> 1197*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_MAX_SAMPLE_MASK_WORDS_ANGLE"/> 1198*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_MAX_COLOR_TEXTURE_SAMPLES_ANGLE"/> 1199*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_MAX_DEPTH_TEXTURE_SAMPLES_ANGLE"/> 1200*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_MAX_INTEGER_SAMPLES_ANGLE"/> 1201*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ANGLE"/> 1202*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_TEXTURE_SAMPLES_ANGLE"/> 1203*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS_ANGLE"/> 1204*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_SAMPLER_2D_MULTISAMPLE_ANGLE"/> 1205*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE_ANGLE"/> 1206*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ANGLE"/> 1207*8975f5c5SAndroid Build Coastguard Worker </require> 1208*8975f5c5SAndroid Build Coastguard Worker </extension> 1209*8975f5c5SAndroid Build Coastguard Worker <extension name="GL_ANGLE_multi_draw" supported='gles2'> 1210*8975f5c5SAndroid Build Coastguard Worker <require> 1211*8975f5c5SAndroid Build Coastguard Worker <command name="glMultiDrawArraysANGLE"/> 1212*8975f5c5SAndroid Build Coastguard Worker <command name="glMultiDrawArraysInstancedANGLE"/> 1213*8975f5c5SAndroid Build Coastguard Worker <command name="glMultiDrawElementsANGLE"/> 1214*8975f5c5SAndroid Build Coastguard Worker <command name="glMultiDrawElementsInstancedANGLE"/> 1215*8975f5c5SAndroid Build Coastguard Worker </require> 1216*8975f5c5SAndroid Build Coastguard Worker </extension> 1217*8975f5c5SAndroid Build Coastguard Worker <extension name="GL_ANGLE_base_vertex_base_instance" supported='gles2'> 1218*8975f5c5SAndroid Build Coastguard Worker <require> 1219*8975f5c5SAndroid Build Coastguard Worker <command name="glDrawArraysInstancedBaseInstanceANGLE"/> 1220*8975f5c5SAndroid Build Coastguard Worker <command name="glDrawElementsInstancedBaseVertexBaseInstanceANGLE"/> 1221*8975f5c5SAndroid Build Coastguard Worker <command name="glMultiDrawArraysInstancedBaseInstanceANGLE"/> 1222*8975f5c5SAndroid Build Coastguard Worker <command name="glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE"/> 1223*8975f5c5SAndroid Build Coastguard Worker </require> 1224*8975f5c5SAndroid Build Coastguard Worker </extension> 1225*8975f5c5SAndroid Build Coastguard Worker <extension name="GL_ANGLE_clip_cull_distance" supported='gles2'> 1226*8975f5c5SAndroid Build Coastguard Worker <require> 1227*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_MAX_CLIP_DISTANCES_ANGLE"/> 1228*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_MAX_CULL_DISTANCES_ANGLE"/> 1229*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_ANGLE"/> 1230*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_CLIP_DISTANCE0_ANGLE"/> 1231*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_CLIP_DISTANCE1_ANGLE"/> 1232*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_CLIP_DISTANCE2_ANGLE"/> 1233*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_CLIP_DISTANCE3_ANGLE"/> 1234*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_CLIP_DISTANCE4_ANGLE"/> 1235*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_CLIP_DISTANCE5_ANGLE"/> 1236*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_CLIP_DISTANCE6_ANGLE"/> 1237*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_CLIP_DISTANCE7_ANGLE"/> 1238*8975f5c5SAndroid Build Coastguard Worker </require> 1239*8975f5c5SAndroid Build Coastguard Worker </extension> 1240*8975f5c5SAndroid Build Coastguard Worker <extension name="GL_ANGLE_polygon_mode" supported='gles2'> 1241*8975f5c5SAndroid Build Coastguard Worker <require> 1242*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_POLYGON_MODE_ANGLE"/> 1243*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_LINE_ANGLE"/> 1244*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_FILL_ANGLE"/> 1245*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_POLYGON_OFFSET_LINE_ANGLE"/> 1246*8975f5c5SAndroid Build Coastguard Worker <command name="glPolygonModeANGLE"/> 1247*8975f5c5SAndroid Build Coastguard Worker </require> 1248*8975f5c5SAndroid Build Coastguard Worker </extension> 1249*8975f5c5SAndroid Build Coastguard Worker <extension name="GL_ANGLE_provoking_vertex" supported='gles2'> 1250*8975f5c5SAndroid Build Coastguard Worker <require> 1251*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_FIRST_VERTEX_CONVENTION_ANGLE"/> 1252*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_LAST_VERTEX_CONVENTION_ANGLE"/> 1253*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_PROVOKING_VERTEX_ANGLE"/> 1254*8975f5c5SAndroid Build Coastguard Worker <command name="glProvokingVertexANGLE"/> 1255*8975f5c5SAndroid Build Coastguard Worker </require> 1256*8975f5c5SAndroid Build Coastguard Worker </extension> 1257*8975f5c5SAndroid Build Coastguard Worker <extension name="GL_ANGLE_stencil_texturing" supported='gles2'> 1258*8975f5c5SAndroid Build Coastguard Worker <require> 1259*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_DEPTH_STENCIL_TEXTURE_MODE_ANGLE"/> 1260*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_STENCIL_INDEX_ANGLE"/> 1261*8975f5c5SAndroid Build Coastguard Worker </require> 1262*8975f5c5SAndroid Build Coastguard Worker </extension> 1263*8975f5c5SAndroid Build Coastguard Worker <extension name="GL_ANGLE_renderability_validation" supported='gles2'> 1264*8975f5c5SAndroid Build Coastguard Worker <require> 1265*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_RENDERABILITY_VALIDATION_ANGLE"/> 1266*8975f5c5SAndroid Build Coastguard Worker </require> 1267*8975f5c5SAndroid Build Coastguard Worker </extension> 1268*8975f5c5SAndroid Build Coastguard Worker <extension name="GL_CHROMIUM_lose_context" supported='gles2'> 1269*8975f5c5SAndroid Build Coastguard Worker <require> 1270*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_GUILTY_CONTEXT_RESET"/> 1271*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_INNOCENT_CONTEXT_RESET"/> 1272*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_UNKNOWN_CONTEXT_RESET"/> 1273*8975f5c5SAndroid Build Coastguard Worker <command name="glLoseContextCHROMIUM"/> 1274*8975f5c5SAndroid Build Coastguard Worker </require> 1275*8975f5c5SAndroid Build Coastguard Worker </extension> 1276*8975f5c5SAndroid Build Coastguard Worker <extension name="GL_ANGLE_texture_external_update" supported='gl|gles2'> 1277*8975f5c5SAndroid Build Coastguard Worker <require> 1278*8975f5c5SAndroid Build Coastguard Worker <command name="glTexImage2DExternalANGLE"/> 1279*8975f5c5SAndroid Build Coastguard Worker <command name="glInvalidateTextureANGLE"/> 1280*8975f5c5SAndroid Build Coastguard Worker </require> 1281*8975f5c5SAndroid Build Coastguard Worker </extension> 1282*8975f5c5SAndroid Build Coastguard Worker <extension name ="GL_ANGLE_get_image" supported='gles2'> 1283*8975f5c5SAndroid Build Coastguard Worker <require> 1284*8975f5c5SAndroid Build Coastguard Worker <command name="glGetTexImageANGLE"/> 1285*8975f5c5SAndroid Build Coastguard Worker <command name="glGetCompressedTexImageANGLE"/> 1286*8975f5c5SAndroid Build Coastguard Worker <command name="glGetRenderbufferImageANGLE"/> 1287*8975f5c5SAndroid Build Coastguard Worker </require> 1288*8975f5c5SAndroid Build Coastguard Worker </extension> 1289*8975f5c5SAndroid Build Coastguard Worker <extension name ="GL_ANGLE_get_tex_level_parameter" supported='gles2'> 1290*8975f5c5SAndroid Build Coastguard Worker <require> 1291*8975f5c5SAndroid Build Coastguard Worker <command name="glGetTexLevelParameterfvANGLE"/> 1292*8975f5c5SAndroid Build Coastguard Worker <command name="glGetTexLevelParameterivANGLE"/> 1293*8975f5c5SAndroid Build Coastguard Worker </require> 1294*8975f5c5SAndroid Build Coastguard Worker </extension> 1295*8975f5c5SAndroid Build Coastguard Worker <extension name="GL_ANGLE_memory_object_flags" supported="gl|gles2"> 1296*8975f5c5SAndroid Build Coastguard Worker <require> 1297*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_CREATE_SPARSE_BINDING_BIT_ANGLE"/> 1298*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_CREATE_SPARSE_RESIDENCY_BIT_ANGLE"/> 1299*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_CREATE_SPARSE_ALIASED_BIT_ANGLE"/> 1300*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_CREATE_MUTABLE_FORMAT_BIT_ANGLE"/> 1301*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_CREATE_CUBE_COMPATIBLE_BIT_ANGLE"/> 1302*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_CREATE_ALIAS_BIT_ANGLE"/> 1303*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_ANGLE"/> 1304*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_CREATE_2D_ARRAY_COMPATIBLE_BIT_ANGLE"/> 1305*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT_ANGLE"/> 1306*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_CREATE_EXTENDED_USAGE_BIT_ANGLE"/> 1307*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_CREATE_PROTECTED_BIT_ANGLE"/> 1308*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_CREATE_DISJOINT_BIT_ANGLE"/> 1309*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_CREATE_CORNER_SAMPLED_BIT_ANGLE"/> 1310*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_ANGLE"/> 1311*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_CREATE_SUBSAMPLED_BIT_ANGLE"/> 1312*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_USAGE_TRANSFER_SRC_BIT_ANGLE"/> 1313*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_USAGE_TRANSFER_DST_BIT_ANGLE"/> 1314*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_USAGE_SAMPLED_BIT_ANGLE"/> 1315*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_USAGE_STORAGE_BIT_ANGLE"/> 1316*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_USAGE_COLOR_ATTACHMENT_BIT_ANGLE"/> 1317*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT_ANGLE"/> 1318*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_USAGE_TRANSIENT_ATTACHMENT_BIT_ANGLE"/> 1319*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_USAGE_INPUT_ATTACHMENT_BIT_ANGLE"/> 1320*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_USAGE_SHADING_RATE_IMAGE_BIT_ANGLE"/> 1321*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_USAGE_FRAGMENT_DENSITY_MAP_BIT_ANGLE"/> 1322*8975f5c5SAndroid Build Coastguard Worker <command name="glTexStorageMemFlags2DANGLE"/> 1323*8975f5c5SAndroid Build Coastguard Worker <command name="glTexStorageMemFlags2DMultisampleANGLE"/> 1324*8975f5c5SAndroid Build Coastguard Worker <command name="glTexStorageMemFlags3DANGLE"/> 1325*8975f5c5SAndroid Build Coastguard Worker <command name="glTexStorageMemFlags3DMultisampleANGLE"/> 1326*8975f5c5SAndroid Build Coastguard Worker </require> 1327*8975f5c5SAndroid Build Coastguard Worker </extension> 1328*8975f5c5SAndroid Build Coastguard Worker <extension name="GL_ANGLE_memory_object_fuchsia" supported="gl|gles2"> 1329*8975f5c5SAndroid Build Coastguard Worker <require> 1330*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_HANDLE_TYPE_ZIRCON_VMO_ANGLE" group="ExternalHandleType"/> 1331*8975f5c5SAndroid Build Coastguard Worker <command name="glImportMemoryZirconHandleANGLE"/> 1332*8975f5c5SAndroid Build Coastguard Worker </require> 1333*8975f5c5SAndroid Build Coastguard Worker </extension> 1334*8975f5c5SAndroid Build Coastguard Worker <extension name="GL_ANGLE_semaphore_fuchsia" supported="gl|gles2"> 1335*8975f5c5SAndroid Build Coastguard Worker <require> 1336*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_HANDLE_TYPE_ZIRCON_EVENT_ANGLE" group="ExternalHandleType"/> 1337*8975f5c5SAndroid Build Coastguard Worker <command name="glImportSemaphoreZirconHandleANGLE"/> 1338*8975f5c5SAndroid Build Coastguard Worker </require> 1339*8975f5c5SAndroid Build Coastguard Worker </extension> 1340*8975f5c5SAndroid Build Coastguard Worker <extension name="GL_ANGLE_shader_pixel_local_storage" supported="gles2"> 1341*8975f5c5SAndroid Build Coastguard Worker <require> 1342*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_MAX_PIXEL_LOCAL_STORAGE_PLANES_ANGLE"/> 1343*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_MAX_COLOR_ATTACHMENTS_WITH_ACTIVE_PIXEL_LOCAL_STORAGE_ANGLE"/> 1344*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_MAX_COMBINED_DRAW_BUFFERS_AND_PIXEL_LOCAL_STORAGE_PLANES_ANGLE"/> 1345*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_PIXEL_LOCAL_STORAGE_ACTIVE_PLANES_ANGLE"/> 1346*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_LOAD_OP_ZERO_ANGLE"/> 1347*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_LOAD_OP_CLEAR_ANGLE"/> 1348*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_LOAD_OP_LOAD_ANGLE"/> 1349*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_STORE_OP_STORE_ANGLE"/> 1350*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_PIXEL_LOCAL_FORMAT_ANGLE"/> 1351*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_PIXEL_LOCAL_TEXTURE_NAME_ANGLE"/> 1352*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_PIXEL_LOCAL_TEXTURE_LEVEL_ANGLE"/> 1353*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_PIXEL_LOCAL_TEXTURE_LAYER_ANGLE"/> 1354*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_PIXEL_LOCAL_CLEAR_VALUE_FLOAT_ANGLE"/> 1355*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_PIXEL_LOCAL_CLEAR_VALUE_INT_ANGLE"/> 1356*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_PIXEL_LOCAL_CLEAR_VALUE_UNSIGNED_INT_ANGLE"/> 1357*8975f5c5SAndroid Build Coastguard Worker <command name="glFramebufferMemorylessPixelLocalStorageANGLE"/> 1358*8975f5c5SAndroid Build Coastguard Worker <command name="glFramebufferTexturePixelLocalStorageANGLE"/> 1359*8975f5c5SAndroid Build Coastguard Worker <command name="glFramebufferPixelLocalClearValuefvANGLE"/> 1360*8975f5c5SAndroid Build Coastguard Worker <command name="glFramebufferPixelLocalClearValueivANGLE"/> 1361*8975f5c5SAndroid Build Coastguard Worker <command name="glFramebufferPixelLocalClearValueuivANGLE"/> 1362*8975f5c5SAndroid Build Coastguard Worker <command name="glBeginPixelLocalStorageANGLE"/> 1363*8975f5c5SAndroid Build Coastguard Worker <command name="glEndPixelLocalStorageANGLE"/> 1364*8975f5c5SAndroid Build Coastguard Worker <command name="glPixelLocalStorageBarrierANGLE"/> 1365*8975f5c5SAndroid Build Coastguard Worker <command name="glFramebufferPixelLocalStorageInterruptANGLE"/> 1366*8975f5c5SAndroid Build Coastguard Worker <command name="glFramebufferPixelLocalStorageRestoreANGLE"/> 1367*8975f5c5SAndroid Build Coastguard Worker <command name="glGetFramebufferPixelLocalStorageParameterfvANGLE"/> 1368*8975f5c5SAndroid Build Coastguard Worker <command name="glGetFramebufferPixelLocalStorageParameterivANGLE"/> 1369*8975f5c5SAndroid Build Coastguard Worker <command name="glGetFramebufferPixelLocalStorageParameterfvRobustANGLE"/> 1370*8975f5c5SAndroid Build Coastguard Worker <command name="glGetFramebufferPixelLocalStorageParameterivRobustANGLE"/> 1371*8975f5c5SAndroid Build Coastguard Worker </require> 1372*8975f5c5SAndroid Build Coastguard Worker </extension> 1373*8975f5c5SAndroid Build Coastguard Worker <extension name="GL_ANGLE_logic_op" supported="gles2"> 1374*8975f5c5SAndroid Build Coastguard Worker <require> 1375*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_COLOR_LOGIC_OP_ANGLE"/> 1376*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_LOGIC_OP_CLEAR_ANGLE"/> 1377*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_LOGIC_OP_AND_ANGLE"/> 1378*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_LOGIC_OP_AND_REVERSE_ANGLE"/> 1379*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_LOGIC_OP_COPY_ANGLE"/> 1380*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_LOGIC_OP_AND_INVERTED_ANGLE"/> 1381*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_LOGIC_OP_NOOP_ANGLE"/> 1382*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_LOGIC_OP_XOR_ANGLE"/> 1383*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_LOGIC_OP_OR_ANGLE"/> 1384*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_LOGIC_OP_NOR_ANGLE"/> 1385*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_LOGIC_OP_EQUIV_ANGLE"/> 1386*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_LOGIC_OP_INVERT_ANGLE"/> 1387*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_LOGIC_OP_OR_REVERSE_ANGLE"/> 1388*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_LOGIC_OP_COPY_INVERTED_ANGLE"/> 1389*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_LOGIC_OP_OR_INVERTED_ANGLE"/> 1390*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_LOGIC_OP_NAND_ANGLE"/> 1391*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_LOGIC_OP_SET_ANGLE"/> 1392*8975f5c5SAndroid Build Coastguard Worker <command name="glLogicOpANGLE"/> 1393*8975f5c5SAndroid Build Coastguard Worker </require> 1394*8975f5c5SAndroid Build Coastguard Worker </extension> 1395*8975f5c5SAndroid Build Coastguard Worker <extension name="GL_ANGLE_texture_compression_dxt1" supported='gles2'> 1396*8975f5c5SAndroid Build Coastguard Worker <require> 1397*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE"/> 1398*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE"/> 1399*8975f5c5SAndroid Build Coastguard Worker </require> 1400*8975f5c5SAndroid Build Coastguard Worker </extension> 1401*8975f5c5SAndroid Build Coastguard Worker <!-- NOTE: GL_ANGLE_texture_compression_dxt3 is defined in the upstream Khronos gl.xml and should not be defined here. --> 1402*8975f5c5SAndroid Build Coastguard Worker <!-- NOTE: GL_ANGLE_texture_compression_dxt5 is defined in the upstream Khronos gl.xml and should not be defined here. --> 1403*8975f5c5SAndroid Build Coastguard Worker <extension name="GL_ANGLE_lossy_etc_decode" supported='gles2'> 1404*8975f5c5SAndroid Build Coastguard Worker <require> 1405*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_ETC1_RGB8_LOSSY_DECODE_ANGLE"/> 1406*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_COMPRESSED_R11_LOSSY_DECODE_EAC_ANGLE"/> 1407*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_COMPRESSED_SIGNED_R11_LOSSY_DECODE_EAC_ANGLE"/> 1408*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_COMPRESSED_RG11_LOSSY_DECODE_EAC_ANGLE"/> 1409*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_COMPRESSED_SIGNED_RG11_LOSSY_DECODE_EAC_ANGLE"/> 1410*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE"/> 1411*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE"/> 1412*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE"/> 1413*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE"/> 1414*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_COMPRESSED_RGBA8_LOSSY_DECODE_ETC2_EAC_ANGLE"/> 1415*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_COMPRESSED_SRGB8_ALPHA8_LOSSY_DECODE_ETC2_EAC_ANGLE"/> 1416*8975f5c5SAndroid Build Coastguard Worker </require> 1417*8975f5c5SAndroid Build Coastguard Worker </extension> 1418*8975f5c5SAndroid Build Coastguard Worker <extension name="GL_ANGLE_yuv_internal_format" supported='gles2'> 1419*8975f5c5SAndroid Build Coastguard Worker <require> 1420*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_G8_B8R8_2PLANE_420_UNORM_ANGLE"/> 1421*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_G8_B8_R8_3PLANE_420_UNORM_ANGLE"/> 1422*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16_ANGLE"/> 1423*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16_ANGLE"/> 1424*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16_ANGLE"/> 1425*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16_ANGLE"/> 1426*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_G16_B16R16_2PLANE_420_UNORM_ANGLE"/> 1427*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_G16_B16_R16_3PLANE_420_UNORM_ANGLE"/> 1428*8975f5c5SAndroid Build Coastguard Worker </require> 1429*8975f5c5SAndroid Build Coastguard Worker </extension> 1430*8975f5c5SAndroid Build Coastguard Worker <extension name="GL_ANGLE_program_cache_control" supported='gles2'> 1431*8975f5c5SAndroid Build Coastguard Worker <require> 1432*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_PROGRAM_CACHE_ENABLED_ANGLE"/> 1433*8975f5c5SAndroid Build Coastguard Worker </require> 1434*8975f5c5SAndroid Build Coastguard Worker </extension> 1435*8975f5c5SAndroid Build Coastguard Worker <extension name="GL_ANGLE_program_binary_readiness_query" supported='gles2'> 1436*8975f5c5SAndroid Build Coastguard Worker <require> 1437*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_PROGRAM_BINARY_READY_ANGLE"/> 1438*8975f5c5SAndroid Build Coastguard Worker </require> 1439*8975f5c5SAndroid Build Coastguard Worker </extension> 1440*8975f5c5SAndroid Build Coastguard Worker <extension name="GL_ANGLE_memory_size" supported='gles2'> 1441*8975f5c5SAndroid Build Coastguard Worker <require> 1442*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_MEMORY_SIZE_ANGLE"/> 1443*8975f5c5SAndroid Build Coastguard Worker </require> 1444*8975f5c5SAndroid Build Coastguard Worker </extension> 1445*8975f5c5SAndroid Build Coastguard Worker <extension name="GL_ANGLE_client_arrays" supported='gles2'> 1446*8975f5c5SAndroid Build Coastguard Worker <require> 1447*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_CLIENT_ARRAYS_ANGLE"/> 1448*8975f5c5SAndroid Build Coastguard Worker </require> 1449*8975f5c5SAndroid Build Coastguard Worker </extension> 1450*8975f5c5SAndroid Build Coastguard Worker <extension name="GL_ANGLE_get_serialized_context_string" supported='gles2'> 1451*8975f5c5SAndroid Build Coastguard Worker <require> 1452*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_SERIALIZED_CONTEXT_STRING_ANGLE"/> 1453*8975f5c5SAndroid Build Coastguard Worker </require> 1454*8975f5c5SAndroid Build Coastguard Worker </extension> 1455*8975f5c5SAndroid Build Coastguard Worker <extension name="GL_ANGLE_rgbx_internal_format" supported='gles2'> 1456*8975f5c5SAndroid Build Coastguard Worker <require> 1457*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_RGBX8_ANGLE"/> 1458*8975f5c5SAndroid Build Coastguard Worker </require> 1459*8975f5c5SAndroid Build Coastguard Worker </extension> 1460*8975f5c5SAndroid Build Coastguard Worker <extension name="GL_ANGLE_robust_fragment_shader_output" supported='gles2'> 1461*8975f5c5SAndroid Build Coastguard Worker <require> 1462*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_ROBUST_FRAGMENT_SHADER_OUTPUT_ANGLE"/> 1463*8975f5c5SAndroid Build Coastguard Worker </require> 1464*8975f5c5SAndroid Build Coastguard Worker </extension> 1465*8975f5c5SAndroid Build Coastguard Worker <extension name="GL_ANGLE_shader_binary" supported='gles2'> 1466*8975f5c5SAndroid Build Coastguard Worker <require> 1467*8975f5c5SAndroid Build Coastguard Worker <enum name="GL_SHADER_BINARY_ANGLE"/> 1468*8975f5c5SAndroid Build Coastguard Worker </require> 1469*8975f5c5SAndroid Build Coastguard Worker </extension> 1470*8975f5c5SAndroid Build Coastguard Worker <extension name="GL_ANGLE_blob_cache" supported="gles2"> 1471*8975f5c5SAndroid Build Coastguard Worker <require> 1472*8975f5c5SAndroid Build Coastguard Worker <command name="glBlobCacheCallbacksANGLE"/> 1473*8975f5c5SAndroid Build Coastguard Worker <command name="glGetPointervANGLE"/> 1474*8975f5c5SAndroid Build Coastguard Worker </require> 1475*8975f5c5SAndroid Build Coastguard Worker </extension> 1476*8975f5c5SAndroid Build Coastguard Worker </extensions> 1477*8975f5c5SAndroid Build Coastguard Worker 1478*8975f5c5SAndroid Build Coastguard Worker <!-- SECTION: GL enumerant (token) definitions. --> 1479*8975f5c5SAndroid Build Coastguard Worker <enums namespace="GL" vendor="ANGLE"> 1480*8975f5c5SAndroid Build Coastguard Worker <enum value="0x0B40" name="GL_POLYGON_MODE_ANGLE" group="GetPName"/> 1481*8975f5c5SAndroid Build Coastguard Worker <enum value="0x1B01" name="GL_LINE_ANGLE" group="PolygonMode"/> 1482*8975f5c5SAndroid Build Coastguard Worker <enum value="0x1B02" name="GL_FILL_ANGLE" group="PolygonMode"/> 1483*8975f5c5SAndroid Build Coastguard Worker <enum value="0x2A02" name="GL_POLYGON_OFFSET_LINE_ANGLE" group="GetPName,EnableCap"/> 1484*8975f5c5SAndroid Build Coastguard Worker </enums> 1485*8975f5c5SAndroid Build Coastguard Worker 1486*8975f5c5SAndroid Build Coastguard Worker <enums namespace="GL" start="0x8E4D" end="0x8E4F" vendor="ANGLE"> 1487*8975f5c5SAndroid Build Coastguard Worker <enum value="0x8E4D" name="GL_FIRST_VERTEX_CONVENTION_ANGLE" group="VertexProvokingMode"/> 1488*8975f5c5SAndroid Build Coastguard Worker <enum value="0x8E4E" name="GL_LAST_VERTEX_CONVENTION_ANGLE" group="VertexProvokingMode"/> 1489*8975f5c5SAndroid Build Coastguard Worker <enum value="0x8E4F" name="GL_PROVOKING_VERTEX_ANGLE" group="GetPName"/> 1490*8975f5c5SAndroid Build Coastguard Worker </enums> 1491*8975f5c5SAndroid Build Coastguard Worker 1492*8975f5c5SAndroid Build Coastguard Worker <enums namespace="GL" vendor="ANGLE"> 1493*8975f5c5SAndroid Build Coastguard Worker <enum value="0x0D32" name="GL_MAX_CLIP_DISTANCES_ANGLE" group="GetPName"/> 1494*8975f5c5SAndroid Build Coastguard Worker <enum value="0x82F9" name="GL_MAX_CULL_DISTANCES_ANGLE" group="GetPName"/> 1495*8975f5c5SAndroid Build Coastguard Worker <enum value="0x82FA" name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_ANGLE" group="GetPName"/> 1496*8975f5c5SAndroid Build Coastguard Worker <enum value="0x3000" name="GL_CLIP_DISTANCE0_ANGLE" group="EnableCap"/> 1497*8975f5c5SAndroid Build Coastguard Worker <enum value="0x3001" name="GL_CLIP_DISTANCE1_ANGLE" group="EnableCap"/> 1498*8975f5c5SAndroid Build Coastguard Worker <enum value="0x3002" name="GL_CLIP_DISTANCE2_ANGLE" group="EnableCap"/> 1499*8975f5c5SAndroid Build Coastguard Worker <enum value="0x3003" name="GL_CLIP_DISTANCE3_ANGLE" group="EnableCap"/> 1500*8975f5c5SAndroid Build Coastguard Worker <enum value="0x3004" name="GL_CLIP_DISTANCE4_ANGLE" group="EnableCap"/> 1501*8975f5c5SAndroid Build Coastguard Worker <enum value="0x3005" name="GL_CLIP_DISTANCE5_ANGLE" group="EnableCap"/> 1502*8975f5c5SAndroid Build Coastguard Worker <enum value="0x3006" name="GL_CLIP_DISTANCE6_ANGLE" group="EnableCap"/> 1503*8975f5c5SAndroid Build Coastguard Worker <enum value="0x3007" name="GL_CLIP_DISTANCE7_ANGLE" group="EnableCap"/> 1504*8975f5c5SAndroid Build Coastguard Worker </enums> 1505*8975f5c5SAndroid Build Coastguard Worker 1506*8975f5c5SAndroid Build Coastguard Worker <enums namespace="GL" vendor="ANGLE"> 1507*8975f5c5SAndroid Build Coastguard Worker <enum value="0x93A8" name="GL_REQUESTABLE_EXTENSIONS_ANGLE"/> 1508*8975f5c5SAndroid Build Coastguard Worker <enum value="0x93A9" name="GL_NUM_REQUESTABLE_EXTENSIONS_ANGLE"/> 1509*8975f5c5SAndroid Build Coastguard Worker <enum value="0x93AA" name="GL_CLIENT_ARRAYS_ANGLE"/> 1510*8975f5c5SAndroid Build Coastguard Worker <enum value="0x93AC" name="GL_PROGRAM_CACHE_ENABLED_ANGLE"/> 1511*8975f5c5SAndroid Build Coastguard Worker <enum value="0x93AD" name="GL_MEMORY_SIZE_ANGLE"/> 1512*8975f5c5SAndroid Build Coastguard Worker <enum value="0x96B0" name="GL_SERIALIZED_CONTEXT_STRING_ANGLE"/> 1513*8975f5c5SAndroid Build Coastguard Worker <enum value="0x96B9" name="GL_ROBUST_FRAGMENT_SHADER_OUTPUT_ANGLE"/> 1514*8975f5c5SAndroid Build Coastguard Worker <enum value="0x96BB" name="GL_SHADER_BINARY_ANGLE"/> 1515*8975f5c5SAndroid Build Coastguard Worker <enum value="0x96BE" name="GL_PROGRAM_BINARY_READY_ANGLE"/> 1516*8975f5c5SAndroid Build Coastguard Worker </enums> 1517*8975f5c5SAndroid Build Coastguard Worker 1518*8975f5c5SAndroid Build Coastguard Worker <enums namespace="GL" vendor="ANGLE"> 1519*8975f5c5SAndroid Build Coastguard Worker <enum value="0x83F0" name="GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE" group="InternalFormat,SizedInternalFormat"/> 1520*8975f5c5SAndroid Build Coastguard Worker <enum value="0x83F1" name="GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE" group="InternalFormat,SizedInternalFormat"/> 1521*8975f5c5SAndroid Build Coastguard Worker <enum value="0x9690" name="GL_ETC1_RGB8_LOSSY_DECODE_ANGLE" group="InternalFormat,SizedInternalFormat"/> 1522*8975f5c5SAndroid Build Coastguard Worker <enum value="0x9691" name="GL_COMPRESSED_R11_LOSSY_DECODE_EAC_ANGLE" group="InternalFormat,SizedInternalFormat"/> 1523*8975f5c5SAndroid Build Coastguard Worker <enum value="0x9692" name="GL_COMPRESSED_SIGNED_R11_LOSSY_DECODE_EAC_ANGLE" group="InternalFormat,SizedInternalFormat"/> 1524*8975f5c5SAndroid Build Coastguard Worker <enum value="0x9693" name="GL_COMPRESSED_RG11_LOSSY_DECODE_EAC_ANGLE" group="InternalFormat,SizedInternalFormat"/> 1525*8975f5c5SAndroid Build Coastguard Worker <enum value="0x9694" name="GL_COMPRESSED_SIGNED_RG11_LOSSY_DECODE_EAC_ANGLE" group="InternalFormat,SizedInternalFormat"/> 1526*8975f5c5SAndroid Build Coastguard Worker <enum value="0x9695" name="GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE" group="InternalFormat,SizedInternalFormat"/> 1527*8975f5c5SAndroid Build Coastguard Worker <enum value="0x9696" name="GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE" group="InternalFormat,SizedInternalFormat"/> 1528*8975f5c5SAndroid Build Coastguard Worker <enum value="0x9697" name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE" group="InternalFormat,SizedInternalFormat"/> 1529*8975f5c5SAndroid Build Coastguard Worker <enum value="0x9698" name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE" group="InternalFormat,SizedInternalFormat"/> 1530*8975f5c5SAndroid Build Coastguard Worker <enum value="0x9699" name="GL_COMPRESSED_RGBA8_LOSSY_DECODE_ETC2_EAC_ANGLE" group="InternalFormat,SizedInternalFormat"/> 1531*8975f5c5SAndroid Build Coastguard Worker <enum value="0x969A" name="GL_COMPRESSED_SRGB8_ALPHA8_LOSSY_DECODE_ETC2_EAC_ANGLE" group="InternalFormat,SizedInternalFormat"/> 1532*8975f5c5SAndroid Build Coastguard Worker <enum value="0x96B1" name="GL_G8_B8R8_2PLANE_420_UNORM_ANGLE"/> 1533*8975f5c5SAndroid Build Coastguard Worker <enum value="0x96B2" name="GL_G8_B8_R8_3PLANE_420_UNORM_ANGLE"/> 1534*8975f5c5SAndroid Build Coastguard Worker <enum value="0x96B3" name="GL_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16_ANGLE"/> 1535*8975f5c5SAndroid Build Coastguard Worker <enum value="0x96B4" name="GL_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16_ANGLE"/> 1536*8975f5c5SAndroid Build Coastguard Worker <enum value="0x96B5" name="GL_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16_ANGLE"/> 1537*8975f5c5SAndroid Build Coastguard Worker <enum value="0x96B6" name="GL_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16_ANGLE"/> 1538*8975f5c5SAndroid Build Coastguard Worker <enum value="0x96B7" name="GL_G16_B16R16_2PLANE_420_UNORM_ANGLE"/> 1539*8975f5c5SAndroid Build Coastguard Worker <enum value="0x96B8" name="GL_G16_B16_R16_3PLANE_420_UNORM_ANGLE"/> 1540*8975f5c5SAndroid Build Coastguard Worker <enum value="0x96BA" name="GL_RGBX8_ANGLE" group="InternalFormat,SizedInternalFormat"/> 1541*8975f5c5SAndroid Build Coastguard Worker </enums> 1542*8975f5c5SAndroid Build Coastguard Worker 1543*8975f5c5SAndroid Build Coastguard Worker <enums> 1544*8975f5c5SAndroid Build Coastguard Worker <enum value="0x9100" name="GL_TEXTURE_2D_MULTISAMPLE_ANGLE"/> 1545*8975f5c5SAndroid Build Coastguard Worker <enum value="0x8E50" name="GL_SAMPLE_POSITION_ANGLE"/> 1546*8975f5c5SAndroid Build Coastguard Worker <enum value="0x8E51" name="GL_SAMPLE_MASK_ANGLE"/> 1547*8975f5c5SAndroid Build Coastguard Worker <enum value="0x8E52" name="GL_SAMPLE_MASK_VALUE_ANGLE"/> 1548*8975f5c5SAndroid Build Coastguard Worker <enum value="0x8E59" name="GL_MAX_SAMPLE_MASK_WORDS_ANGLE"/> 1549*8975f5c5SAndroid Build Coastguard Worker <enum value="0x910E" name="GL_MAX_COLOR_TEXTURE_SAMPLES_ANGLE"/> 1550*8975f5c5SAndroid Build Coastguard Worker <enum value="0x910F" name="GL_MAX_DEPTH_TEXTURE_SAMPLES_ANGLE"/> 1551*8975f5c5SAndroid Build Coastguard Worker <enum value="0x9110" name="GL_MAX_INTEGER_SAMPLES_ANGLE"/> 1552*8975f5c5SAndroid Build Coastguard Worker <enum value="0x9104" name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ANGLE"/> 1553*8975f5c5SAndroid Build Coastguard Worker <enum value="0x9106" name="GL_TEXTURE_SAMPLES_ANGLE"/> 1554*8975f5c5SAndroid Build Coastguard Worker <enum value="0x9107" name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS_ANGLE"/> 1555*8975f5c5SAndroid Build Coastguard Worker <enum value="0x9108" name="GL_SAMPLER_2D_MULTISAMPLE_ANGLE"/> 1556*8975f5c5SAndroid Build Coastguard Worker <enum value="0x9109" name="GL_INT_SAMPLER_2D_MULTISAMPLE_ANGLE"/> 1557*8975f5c5SAndroid Build Coastguard Worker <enum value="0x910A" name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ANGLE"/> 1558*8975f5c5SAndroid Build Coastguard Worker </enums> 1559*8975f5c5SAndroid Build Coastguard Worker 1560*8975f5c5SAndroid Build Coastguard Worker <enums namespace="GL" vendor="ANGLE"> 1561*8975f5c5SAndroid Build Coastguard Worker <enum value="0x90EA" name="GL_DEPTH_STENCIL_TEXTURE_MODE_ANGLE" group="TextureParameterName"/> 1562*8975f5c5SAndroid Build Coastguard Worker <enum value="0x1901" name="GL_STENCIL_INDEX_ANGLE"/> 1563*8975f5c5SAndroid Build Coastguard Worker </enums> 1564*8975f5c5SAndroid Build Coastguard Worker 1565*8975f5c5SAndroid Build Coastguard Worker <enums namespace="GL" vendor="ANGLE"> 1566*8975f5c5SAndroid Build Coastguard Worker <enum value="0x9EA0" name="GL_RENDERABILITY_VALIDATION_ANGLE" group="TextureParameterName"/> 1567*8975f5c5SAndroid Build Coastguard Worker </enums> 1568*8975f5c5SAndroid Build Coastguard Worker 1569*8975f5c5SAndroid Build Coastguard Worker <enums namespace="GL" start="0x93A7" end="0x93A7" vendor="ANGLE"> 1570*8975f5c5SAndroid Build Coastguard Worker <enum value="0x93A7" name="GL_ROBUST_RESOURCE_INITIALIZATION_ANGLE"/> 1571*8975f5c5SAndroid Build Coastguard Worker </enums> 1572*8975f5c5SAndroid Build Coastguard Worker <enums namespace="GL" start="0x969F" end="0x969F" vendor="ANGLE"> 1573*8975f5c5SAndroid Build Coastguard Worker <enum value="0x969F" name="GL_RESOURCE_INITIALIZED_ANGLE"/> 1574*8975f5c5SAndroid Build Coastguard Worker </enums> 1575*8975f5c5SAndroid Build Coastguard Worker 1576*8975f5c5SAndroid Build Coastguard Worker <enums namespace="GL" start="0x93AE" end="0x93AF" vendor="ANGLE"> 1577*8975f5c5SAndroid Build Coastguard Worker <enum value="0x93AE" name="GL_HANDLE_TYPE_ZIRCON_VMO_ANGLE"/> 1578*8975f5c5SAndroid Build Coastguard Worker <enum value="0x93AF" name="GL_HANDLE_TYPE_ZIRCON_EVENT_ANGLE"/> 1579*8975f5c5SAndroid Build Coastguard Worker </enums> 1580*8975f5c5SAndroid Build Coastguard Worker 1581*8975f5c5SAndroid Build Coastguard Worker <enums namespace="GL" start="0x1500" end="0x1500" vendor="ANGLE"> 1582*8975f5c5SAndroid Build Coastguard Worker <enum value="0x1500" name="GL_CLEAR_ANGLE"/> 1583*8975f5c5SAndroid Build Coastguard Worker </enums> 1584*8975f5c5SAndroid Build Coastguard Worker 1585*8975f5c5SAndroid Build Coastguard Worker <enums namespace="GL" start="0x96E0" end="0x96EF" vendor="ANGLE"> 1586*8975f5c5SAndroid Build Coastguard Worker <enum value="0x96E0" name="GL_MAX_PIXEL_LOCAL_STORAGE_PLANES_ANGLE"/> 1587*8975f5c5SAndroid Build Coastguard Worker <enum value="0x96E1" name="GL_MAX_COLOR_ATTACHMENTS_WITH_ACTIVE_PIXEL_LOCAL_STORAGE_ANGLE"/> 1588*8975f5c5SAndroid Build Coastguard Worker <enum value="0x96E2" name="GL_MAX_COMBINED_DRAW_BUFFERS_AND_PIXEL_LOCAL_STORAGE_PLANES_ANGLE"/> 1589*8975f5c5SAndroid Build Coastguard Worker <enum value="0x96E3" name="GL_PIXEL_LOCAL_STORAGE_ACTIVE_PLANES_ANGLE"/> 1590*8975f5c5SAndroid Build Coastguard Worker <enum value="0x96E4" name="GL_LOAD_OP_ZERO_ANGLE"/> 1591*8975f5c5SAndroid Build Coastguard Worker <enum value="0x96E5" name="GL_LOAD_OP_CLEAR_ANGLE"/> 1592*8975f5c5SAndroid Build Coastguard Worker <enum value="0x96E6" name="GL_LOAD_OP_LOAD_ANGLE"/> 1593*8975f5c5SAndroid Build Coastguard Worker <enum value="0x96E7" name="GL_STORE_OP_STORE_ANGLE"/> 1594*8975f5c5SAndroid Build Coastguard Worker <enum value="0x96E8" name="GL_PIXEL_LOCAL_FORMAT_ANGLE" group="PLSQueryInt"/> 1595*8975f5c5SAndroid Build Coastguard Worker <enum value="0x96E9" name="GL_PIXEL_LOCAL_TEXTURE_NAME_ANGLE" group="PLSQueryInt"/> 1596*8975f5c5SAndroid Build Coastguard Worker <enum value="0x96EA" name="GL_PIXEL_LOCAL_TEXTURE_LEVEL_ANGLE" group="PLSQueryInt"/> 1597*8975f5c5SAndroid Build Coastguard Worker <enum value="0x96EB" name="GL_PIXEL_LOCAL_TEXTURE_LAYER_ANGLE" group="PLSQueryInt"/> 1598*8975f5c5SAndroid Build Coastguard Worker <enum value="0x96EC" name="GL_PIXEL_LOCAL_CLEAR_VALUE_FLOAT_ANGLE" group="PLSQueryFloat"/> 1599*8975f5c5SAndroid Build Coastguard Worker <enum value="0x96ED" name="GL_PIXEL_LOCAL_CLEAR_VALUE_INT_ANGLE" group="PLSQueryInt"/> 1600*8975f5c5SAndroid Build Coastguard Worker <enum value="0x96EE" name="GL_PIXEL_LOCAL_CLEAR_VALUE_UNSIGNED_INT_ANGLE" group="PLSQueryInt"/> 1601*8975f5c5SAndroid Build Coastguard Worker </enums> 1602*8975f5c5SAndroid Build Coastguard Worker 1603*8975f5c5SAndroid Build Coastguard Worker <enums namespace="GL" group="CreateFlagMask" type="bitmask" vendor="ANGLE"> 1604*8975f5c5SAndroid Build Coastguard Worker <enum value="0x00000001" name="GL_CREATE_SPARSE_BINDING_BIT_ANGLE"/> 1605*8975f5c5SAndroid Build Coastguard Worker <enum value="0x00000002" name="GL_CREATE_SPARSE_RESIDENCY_BIT_ANGLE"/> 1606*8975f5c5SAndroid Build Coastguard Worker <enum value="0x00000004" name="GL_CREATE_SPARSE_ALIASED_BIT_ANGLE"/> 1607*8975f5c5SAndroid Build Coastguard Worker <enum value="0x00000008" name="GL_CREATE_MUTABLE_FORMAT_BIT_ANGLE"/> 1608*8975f5c5SAndroid Build Coastguard Worker <enum value="0x00000010" name="GL_CREATE_CUBE_COMPATIBLE_BIT_ANGLE"/> 1609*8975f5c5SAndroid Build Coastguard Worker <enum value="0x00000400" name="GL_CREATE_ALIAS_BIT_ANGLE"/> 1610*8975f5c5SAndroid Build Coastguard Worker <enum value="0x00000040" name="GL_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_ANGLE"/> 1611*8975f5c5SAndroid Build Coastguard Worker <enum value="0x00000020" name="GL_CREATE_2D_ARRAY_COMPATIBLE_BIT_ANGLE"/> 1612*8975f5c5SAndroid Build Coastguard Worker <enum value="0x00000080" name="GL_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT_ANGLE"/> 1613*8975f5c5SAndroid Build Coastguard Worker <enum value="0x00000100" name="GL_CREATE_EXTENDED_USAGE_BIT_ANGLE"/> 1614*8975f5c5SAndroid Build Coastguard Worker <enum value="0x00000800" name="GL_CREATE_PROTECTED_BIT_ANGLE"/> 1615*8975f5c5SAndroid Build Coastguard Worker <enum value="0x00000200" name="GL_CREATE_DISJOINT_BIT_ANGLE"/> 1616*8975f5c5SAndroid Build Coastguard Worker <enum value="0x00002000" name="GL_CREATE_CORNER_SAMPLED_BIT_ANGLE"/> 1617*8975f5c5SAndroid Build Coastguard Worker <enum value="0x00001000" name="GL_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_ANGLE"/> 1618*8975f5c5SAndroid Build Coastguard Worker <enum value="0x00004000" name="GL_CREATE_SUBSAMPLED_BIT_ANGLE"/> 1619*8975f5c5SAndroid Build Coastguard Worker </enums> 1620*8975f5c5SAndroid Build Coastguard Worker 1621*8975f5c5SAndroid Build Coastguard Worker <enums namespace="GL" group="UsageFlagMask" type="bitmask" vendor="ANGLE"> 1622*8975f5c5SAndroid Build Coastguard Worker <enum value="0x00000001" name="GL_USAGE_TRANSFER_SRC_BIT_ANGLE"/> 1623*8975f5c5SAndroid Build Coastguard Worker <enum value="0x00000002" name="GL_USAGE_TRANSFER_DST_BIT_ANGLE"/> 1624*8975f5c5SAndroid Build Coastguard Worker <enum value="0x00000004" name="GL_USAGE_SAMPLED_BIT_ANGLE"/> 1625*8975f5c5SAndroid Build Coastguard Worker <enum value="0x00000008" name="GL_USAGE_STORAGE_BIT_ANGLE"/> 1626*8975f5c5SAndroid Build Coastguard Worker <enum value="0x00000010" name="GL_USAGE_COLOR_ATTACHMENT_BIT_ANGLE"/> 1627*8975f5c5SAndroid Build Coastguard Worker <enum value="0x00000020" name="GL_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT_ANGLE"/> 1628*8975f5c5SAndroid Build Coastguard Worker <enum value="0x00000040" name="GL_USAGE_TRANSIENT_ATTACHMENT_BIT_ANGLE"/> 1629*8975f5c5SAndroid Build Coastguard Worker <enum value="0x00000080" name="GL_USAGE_INPUT_ATTACHMENT_BIT_ANGLE"/> 1630*8975f5c5SAndroid Build Coastguard Worker <enum value="0x00000100" name="GL_USAGE_SHADING_RATE_IMAGE_BIT_ANGLE"/> 1631*8975f5c5SAndroid Build Coastguard Worker <enum value="0x00000200" name="GL_USAGE_FRAGMENT_DENSITY_MAP_BIT_ANGLE"/> 1632*8975f5c5SAndroid Build Coastguard Worker </enums> 1633*8975f5c5SAndroid Build Coastguard Worker 1634*8975f5c5SAndroid Build Coastguard Worker <enums namespace="GL" group="LogicOp" start="0x1500" end="0x150F" vendor="ANGLE"> 1635*8975f5c5SAndroid Build Coastguard Worker <enum value="0x1500" name="GL_LOGIC_OP_CLEAR_ANGLE"/> 1636*8975f5c5SAndroid Build Coastguard Worker <enum value="0x1501" name="GL_LOGIC_OP_AND_ANGLE"/> 1637*8975f5c5SAndroid Build Coastguard Worker <enum value="0x1502" name="GL_LOGIC_OP_AND_REVERSE_ANGLE"/> 1638*8975f5c5SAndroid Build Coastguard Worker <enum value="0x1503" name="GL_LOGIC_OP_COPY_ANGLE"/> 1639*8975f5c5SAndroid Build Coastguard Worker <enum value="0x1504" name="GL_LOGIC_OP_AND_INVERTED_ANGLE"/> 1640*8975f5c5SAndroid Build Coastguard Worker <enum value="0x1505" name="GL_LOGIC_OP_NOOP_ANGLE"/> 1641*8975f5c5SAndroid Build Coastguard Worker <enum value="0x1506" name="GL_LOGIC_OP_XOR_ANGLE"/> 1642*8975f5c5SAndroid Build Coastguard Worker <enum value="0x1507" name="GL_LOGIC_OP_OR_ANGLE"/> 1643*8975f5c5SAndroid Build Coastguard Worker <enum value="0x1508" name="GL_LOGIC_OP_NOR_ANGLE"/> 1644*8975f5c5SAndroid Build Coastguard Worker <enum value="0x1509" name="GL_LOGIC_OP_EQUIV_ANGLE"/> 1645*8975f5c5SAndroid Build Coastguard Worker <enum value="0x150A" name="GL_LOGIC_OP_INVERT_ANGLE"/> 1646*8975f5c5SAndroid Build Coastguard Worker <enum value="0x150B" name="GL_LOGIC_OP_OR_REVERSE_ANGLE"/> 1647*8975f5c5SAndroid Build Coastguard Worker <enum value="0x150C" name="GL_LOGIC_OP_COPY_INVERTED_ANGLE"/> 1648*8975f5c5SAndroid Build Coastguard Worker <enum value="0x150D" name="GL_LOGIC_OP_OR_INVERTED_ANGLE"/> 1649*8975f5c5SAndroid Build Coastguard Worker <enum value="0x150E" name="GL_LOGIC_OP_NAND_ANGLE"/> 1650*8975f5c5SAndroid Build Coastguard Worker <enum value="0x150F" name="GL_LOGIC_OP_SET_ANGLE"/> 1651*8975f5c5SAndroid Build Coastguard Worker </enums> 1652*8975f5c5SAndroid Build Coastguard Worker <enums namespace="GL" start="0x0BF2" end="0x0BF2" vendor="ANGLE"> 1653*8975f5c5SAndroid Build Coastguard Worker <enum value="0x0BF2" name="GL_COLOR_LOGIC_OP_ANGLE"/> 1654*8975f5c5SAndroid Build Coastguard Worker </enums> 1655*8975f5c5SAndroid Build Coastguard Worker <enums namespace="GL" vendor="ANGLE"> 1656*8975f5c5SAndroid Build Coastguard Worker <enum value="0x96BF" name="GL_BLOB_CACHE_GET_FUNCTION_ANGLE"/> 1657*8975f5c5SAndroid Build Coastguard Worker <enum value="0x96EF" name="GL_BLOB_CACHE_SET_FUNCTION_ANGLE"/> 1658*8975f5c5SAndroid Build Coastguard Worker <enum value="0x972D" name="GL_BLOB_CACHE_USER_PARAM_ANGLE"/> 1659*8975f5c5SAndroid Build Coastguard Worker </enums> 1660*8975f5c5SAndroid Build Coastguard Worker</registry> 1661