xref: /aosp_15_r20/external/angle/scripts/gl_angle_ext.xml (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker<?xml version="1.0" encoding="UTF-8"?>
2*8975f5c5SAndroid Build Coastguard Worker<registry>
3*8975f5c5SAndroid Build Coastguard Worker    <comment>
4*8975f5c5SAndroid Build Coastguard Worker    Copyright 2018 The ANGLE Project Authors. All rights reserved.
5*8975f5c5SAndroid Build Coastguard Worker    Use of this source code is governed by a BSD-style license that can be
6*8975f5c5SAndroid Build Coastguard Worker    found in the LICENSE file.
7*8975f5c5SAndroid Build Coastguard Worker
8*8975f5c5SAndroid Build Coastguard Worker    gl_angle_ext.xml
9*8975f5c5SAndroid Build Coastguard Worker        Includes data used to auto-generate ANGLE classes.
10*8975f5c5SAndroid Build Coastguard Worker    </comment>
11*8975f5c5SAndroid Build Coastguard Worker
12*8975f5c5SAndroid Build Coastguard Worker    <!-- SECTION: GL type definitions. -->
13*8975f5c5SAndroid Build Coastguard Worker    <types>
14*8975f5c5SAndroid Build Coastguard Worker        <type>typedef GLsizeiptr (<apientry/> *<name>GLGETBLOBPROCANGLE</name>)(const void *key, GLsizeiptr keySize, void *value, GLsizeiptr valueSize, const void *userParam);</type>
15*8975f5c5SAndroid Build Coastguard Worker        <type>typedef void (<apientry/> *<name>GLSETBLOBPROCANGLE</name>)(const void *key, GLsizeiptr keySize, const void *value, GLsizeiptr valueSize, const void *userParam);</type>
16*8975f5c5SAndroid Build Coastguard Worker    </types>
17*8975f5c5SAndroid Build Coastguard Worker
18*8975f5c5SAndroid Build Coastguard Worker    <!-- SECTION: GL parameter class type definitions. -->
19*8975f5c5SAndroid Build Coastguard Worker    <groups>
20*8975f5c5SAndroid Build Coastguard Worker        <group name="CreateFlagMask">
21*8975f5c5SAndroid Build Coastguard Worker            <enum name="GL_CREATE_SPARSE_BINDING_BIT_ANGLE"/>
22*8975f5c5SAndroid Build Coastguard Worker            <enum name="GL_CREATE_SPARSE_RESIDENCY_BIT_ANGLE"/>
23*8975f5c5SAndroid Build Coastguard Worker            <enum name="GL_CREATE_SPARSE_ALIASED_BIT_ANGLE"/>
24*8975f5c5SAndroid Build Coastguard Worker            <enum name="GL_CREATE_MUTABLE_FORMAT_BIT_ANGLE"/>
25*8975f5c5SAndroid Build Coastguard Worker            <enum name="GL_CREATE_CUBE_COMPATIBLE_BIT_ANGLE"/>
26*8975f5c5SAndroid Build Coastguard Worker            <enum name="GL_CREATE_ALIAS_BIT_ANGLE"/>
27*8975f5c5SAndroid Build Coastguard Worker            <enum name="GL_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_ANGLE"/>
28*8975f5c5SAndroid Build Coastguard Worker            <enum name="GL_CREATE_2D_ARRAY_COMPATIBLE_BIT_ANGLE"/>
29*8975f5c5SAndroid Build Coastguard Worker            <enum name="GL_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT_ANGLE"/>
30*8975f5c5SAndroid Build Coastguard Worker            <enum name="GL_CREATE_EXTENDED_USAGE_BIT_ANGLE"/>
31*8975f5c5SAndroid Build Coastguard Worker            <enum name="GL_CREATE_PROTECTED_BIT_ANGLE"/>
32*8975f5c5SAndroid Build Coastguard Worker            <enum name="GL_CREATE_DISJOINT_BIT_ANGLE"/>
33*8975f5c5SAndroid Build Coastguard Worker            <enum name="GL_CREATE_CORNER_SAMPLED_BIT_ANGLE"/>
34*8975f5c5SAndroid Build Coastguard Worker            <enum name="GL_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_ANGLE"/>
35*8975f5c5SAndroid Build Coastguard Worker            <enum name="GL_CREATE_SUBSAMPLED_BIT_ANGLE"/>
36*8975f5c5SAndroid Build Coastguard Worker        </group>
37*8975f5c5SAndroid Build Coastguard Worker        <group name="UsageFlagMask">
38*8975f5c5SAndroid Build Coastguard Worker            <enum name="GL_USAGE_TRANSFER_SRC_BIT_ANGLE"/>
39*8975f5c5SAndroid Build Coastguard Worker            <enum name="GL_USAGE_TRANSFER_DST_BIT_ANGLE"/>
40*8975f5c5SAndroid Build Coastguard Worker            <enum name="GL_USAGE_SAMPLED_BIT_ANGLE"/>
41*8975f5c5SAndroid Build Coastguard Worker            <enum name="GL_USAGE_STORAGE_BIT_ANGLE"/>
42*8975f5c5SAndroid Build Coastguard Worker            <enum name="GL_USAGE_COLOR_ATTACHMENT_BIT_ANGLE"/>
43*8975f5c5SAndroid Build Coastguard Worker            <enum name="GL_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT_ANGLE"/>
44*8975f5c5SAndroid Build Coastguard Worker            <enum name="GL_USAGE_TRANSIENT_ATTACHMENT_BIT_ANGLE"/>
45*8975f5c5SAndroid Build Coastguard Worker            <enum name="GL_USAGE_INPUT_ATTACHMENT_BIT_ANGLE"/>
46*8975f5c5SAndroid Build Coastguard Worker            <enum name="GL_USAGE_SHADING_RATE_IMAGE_BIT_ANGLE"/>
47*8975f5c5SAndroid Build Coastguard Worker            <enum name="GL_USAGE_FRAGMENT_DENSITY_MAP_BIT_ANGLE"/>
48*8975f5c5SAndroid Build Coastguard Worker        </group>
49*8975f5c5SAndroid Build Coastguard Worker        <group name="ExternalHandleType">
50*8975f5c5SAndroid Build Coastguard Worker            <enum name="GL_HANDLE_TYPE_ZIRCON_VMO_ANGLE"/>
51*8975f5c5SAndroid Build Coastguard Worker            <enum name="GL_HANDLE_TYPE_ZIRCON_EVENT_ANGLE"/>
52*8975f5c5SAndroid Build Coastguard Worker        </group>
53*8975f5c5SAndroid Build Coastguard Worker        <group name="LogicOp">
54*8975f5c5SAndroid Build Coastguard Worker            <enum name="GL_CLEAR_ANGLE"/>
55*8975f5c5SAndroid Build Coastguard Worker            <enum name="GL_AND_ANGLE"/>
56*8975f5c5SAndroid Build Coastguard Worker            <enum name="GL_AND_REVERSE_ANGLE"/>
57*8975f5c5SAndroid Build Coastguard Worker            <enum name="GL_COPY_ANGLE"/>
58*8975f5c5SAndroid Build Coastguard Worker            <enum name="GL_AND_INVERTED_ANGLE"/>
59*8975f5c5SAndroid Build Coastguard Worker            <enum name="GL_NOOP_ANGLE"/>
60*8975f5c5SAndroid Build Coastguard Worker            <enum name="GL_XOR_ANGLE"/>
61*8975f5c5SAndroid Build Coastguard Worker            <enum name="GL_OR_ANGLE"/>
62*8975f5c5SAndroid Build Coastguard Worker            <enum name="GL_NOR_ANGLE"/>
63*8975f5c5SAndroid Build Coastguard Worker            <enum name="GL_EQUIV_ANGLE"/>
64*8975f5c5SAndroid Build Coastguard Worker            <enum name="GL_INVERT_ANGLE"/>
65*8975f5c5SAndroid Build Coastguard Worker            <enum name="GL_OR_REVERSE_ANGLE"/>
66*8975f5c5SAndroid Build Coastguard Worker            <enum name="GL_COPY_INVERTED_ANGLE"/>
67*8975f5c5SAndroid Build Coastguard Worker            <enum name="GL_OR_INVERTED_ANGLE"/>
68*8975f5c5SAndroid Build Coastguard Worker            <enum name="GL_NAND_ANGLE"/>
69*8975f5c5SAndroid Build Coastguard Worker            <enum name="GL_SET_ANGLE"/>
70*8975f5c5SAndroid Build Coastguard Worker        </group>
71*8975f5c5SAndroid Build Coastguard Worker    </groups>
72*8975f5c5SAndroid Build Coastguard Worker
73*8975f5c5SAndroid Build Coastguard Worker    <!-- SECTION: GL command definitions. -->
74*8975f5c5SAndroid Build Coastguard Worker    <commands namespace="GL">
75*8975f5c5SAndroid Build Coastguard Worker        <command>
76*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glBindUniformLocationCHROMIUM</name></proto>
77*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>program</name></param>
78*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>location</name></param>
79*8975f5c5SAndroid Build Coastguard Worker            <param>const <ptype>GLchar</ptype> *<name>name</name></param>
80*8975f5c5SAndroid Build Coastguard Worker        </command>
81*8975f5c5SAndroid Build Coastguard Worker        <command>
82*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glCoverageModulationCHROMIUM</name></proto>
83*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>components</name></param>
84*8975f5c5SAndroid Build Coastguard Worker        </command>
85*8975f5c5SAndroid Build Coastguard Worker        <command>
86*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glMatrixLoadfCHROMIUM</name></proto>
87*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>matrixMode</name></param>
88*8975f5c5SAndroid Build Coastguard Worker            <param>const <ptype>GLfloat</ptype> *<name>matrix</name></param>
89*8975f5c5SAndroid Build Coastguard Worker        </command>
90*8975f5c5SAndroid Build Coastguard Worker        <command>
91*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glMatrixLoadIdentityCHROMIUM</name></proto>
92*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>matrixMode</name></param>
93*8975f5c5SAndroid Build Coastguard Worker        </command>
94*8975f5c5SAndroid Build Coastguard Worker        <command>
95*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glCopyTextureCHROMIUM</name></proto>
96*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>sourceId</name></param>
97*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>sourceLevel</name></param>
98*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>destTarget</name></param>
99*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>destId</name></param>
100*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>destLevel</name></param>
101*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>internalFormat</name></param>
102*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>destType</name></param>
103*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLboolean</ptype> <name>unpackFlipY</name></param>
104*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLboolean</ptype> <name>unpackPremultiplyAlpha</name></param>
105*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLboolean</ptype> <name>unpackUnmultiplyAlpha</name></param>
106*8975f5c5SAndroid Build Coastguard Worker        </command>
107*8975f5c5SAndroid Build Coastguard Worker        <command>
108*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glCopySubTextureCHROMIUM</name></proto>
109*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>sourceId</name></param>
110*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>sourceLevel</name></param>
111*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>destTarget</name></param>
112*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>destId</name></param>
113*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>destLevel</name></param>
114*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>xoffset</name></param>
115*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>yoffset</name></param>
116*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>x</name></param>
117*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>y</name></param>
118*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>width</name></param>
119*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>height</name></param>
120*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLboolean</ptype> <name>unpackFlipY</name></param>
121*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLboolean</ptype> <name>unpackPremultiplyAlpha</name></param>
122*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLboolean</ptype> <name>unpackUnmultiplyAlpha</name></param>
123*8975f5c5SAndroid Build Coastguard Worker        </command>
124*8975f5c5SAndroid Build Coastguard Worker        <command>
125*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glCompressedCopyTextureCHROMIUM</name></proto>
126*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>sourceId</name></param>
127*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>destId</name></param>
128*8975f5c5SAndroid Build Coastguard Worker        </command>
129*8975f5c5SAndroid Build Coastguard Worker        <command>
130*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glRequestExtensionANGLE</name></proto>
131*8975f5c5SAndroid Build Coastguard Worker            <param>const <ptype>GLchar</ptype> *<name>name</name></param>
132*8975f5c5SAndroid Build Coastguard Worker        </command>
133*8975f5c5SAndroid Build Coastguard Worker        <command>
134*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glDisableExtensionANGLE</name></proto>
135*8975f5c5SAndroid Build Coastguard Worker            <param>const <ptype>GLchar</ptype> *<name>name</name></param>
136*8975f5c5SAndroid Build Coastguard Worker        </command>
137*8975f5c5SAndroid Build Coastguard Worker        <command>
138*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glGetBooleanvRobustANGLE</name></proto>
139*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>pname</name></param>
140*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
141*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> *<name>length</name></param>
142*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLboolean</ptype> *<name>params</name></param>
143*8975f5c5SAndroid Build Coastguard Worker        </command>
144*8975f5c5SAndroid Build Coastguard Worker        <command>
145*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glGetBufferParameterivRobustANGLE</name></proto>
146*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>target</name></param>
147*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>pname</name></param>
148*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
149*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> *<name>length</name></param>
150*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> *<name>params</name></param>
151*8975f5c5SAndroid Build Coastguard Worker        </command>
152*8975f5c5SAndroid Build Coastguard Worker        <command>
153*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glGetFloatvRobustANGLE</name></proto>
154*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>pname</name></param>
155*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
156*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> *<name>length</name></param>
157*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLfloat</ptype> *<name>params</name></param>
158*8975f5c5SAndroid Build Coastguard Worker        </command>
159*8975f5c5SAndroid Build Coastguard Worker        <command>
160*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glGetFramebufferAttachmentParameterivRobustANGLE</name></proto>
161*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>target</name></param>
162*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>attachment</name></param>
163*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>pname</name></param>
164*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
165*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> *<name>length</name></param>
166*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> *<name>params</name></param>
167*8975f5c5SAndroid Build Coastguard Worker        </command>
168*8975f5c5SAndroid Build Coastguard Worker        <command>
169*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glGetIntegervRobustANGLE</name></proto>
170*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>pname</name></param>
171*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
172*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> *<name>length</name></param>
173*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> *<name>data</name></param>
174*8975f5c5SAndroid Build Coastguard Worker        </command>
175*8975f5c5SAndroid Build Coastguard Worker        <command>
176*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glGetProgramivRobustANGLE</name></proto>
177*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>program</name></param>
178*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>pname</name></param>
179*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
180*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> *<name>length</name></param>
181*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> *<name>params</name></param>
182*8975f5c5SAndroid Build Coastguard Worker        </command>
183*8975f5c5SAndroid Build Coastguard Worker        <command>
184*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glGetRenderbufferParameterivRobustANGLE</name></proto>
185*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>target</name></param>
186*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>pname</name></param>
187*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
188*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> *<name>length</name></param>
189*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> *<name>params</name></param>
190*8975f5c5SAndroid Build Coastguard Worker        </command>
191*8975f5c5SAndroid Build Coastguard Worker        <command>
192*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glGetShaderivRobustANGLE</name></proto>
193*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>shader</name></param>
194*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>pname</name></param>
195*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
196*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> *<name>length</name></param>
197*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> *<name>params</name></param>
198*8975f5c5SAndroid Build Coastguard Worker        </command>
199*8975f5c5SAndroid Build Coastguard Worker        <command>
200*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glGetTexParameterfvRobustANGLE</name></proto>
201*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>target</name></param>
202*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>pname</name></param>
203*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
204*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> *<name>length</name></param>
205*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLfloat</ptype> *<name>params</name></param>
206*8975f5c5SAndroid Build Coastguard Worker        </command>
207*8975f5c5SAndroid Build Coastguard Worker        <command>
208*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glGetTexParameterivRobustANGLE</name></proto>
209*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>target</name></param>
210*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>pname</name></param>
211*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
212*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> *<name>length</name></param>
213*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> *<name>params</name></param>
214*8975f5c5SAndroid Build Coastguard Worker        </command>
215*8975f5c5SAndroid Build Coastguard Worker        <command>
216*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glGetUniformfvRobustANGLE</name></proto>
217*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>program</name></param>
218*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>location</name></param>
219*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
220*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> *<name>length</name></param>
221*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLfloat</ptype> *<name>params</name></param>
222*8975f5c5SAndroid Build Coastguard Worker        </command>
223*8975f5c5SAndroid Build Coastguard Worker        <command>
224*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glGetUniformivRobustANGLE</name></proto>
225*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>program</name></param>
226*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>location</name></param>
227*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
228*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> *<name>length</name></param>
229*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> *<name>params</name></param>
230*8975f5c5SAndroid Build Coastguard Worker        </command>
231*8975f5c5SAndroid Build Coastguard Worker        <command>
232*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glGetVertexAttribfvRobustANGLE</name></proto>
233*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>index</name></param>
234*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>pname</name></param>
235*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
236*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> *<name>length</name></param>
237*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLfloat</ptype> *<name>params</name></param>
238*8975f5c5SAndroid Build Coastguard Worker        </command>
239*8975f5c5SAndroid Build Coastguard Worker        <command>
240*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glGetVertexAttribivRobustANGLE</name></proto>
241*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>index</name></param>
242*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>pname</name></param>
243*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
244*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> *<name>length</name></param>
245*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> *<name>params</name></param>
246*8975f5c5SAndroid Build Coastguard Worker        </command>
247*8975f5c5SAndroid Build Coastguard Worker        <command>
248*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glGetVertexAttribPointervRobustANGLE</name></proto>
249*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>index</name></param>
250*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>pname</name></param>
251*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
252*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> *<name>length</name></param>
253*8975f5c5SAndroid Build Coastguard Worker            <param>void **<name>pointer</name></param>
254*8975f5c5SAndroid Build Coastguard Worker        </command>
255*8975f5c5SAndroid Build Coastguard Worker        <command>
256*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glReadPixelsRobustANGLE</name></proto>
257*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>x</name></param>
258*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>y</name></param>
259*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>width</name></param>
260*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>height</name></param>
261*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>format</name></param>
262*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>type</name></param>
263*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
264*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> *<name>length</name></param>
265*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> *<name>columns</name></param>
266*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> *<name>rows</name></param>
267*8975f5c5SAndroid Build Coastguard Worker            <param>void *<name>pixels</name></param>
268*8975f5c5SAndroid Build Coastguard Worker        </command>
269*8975f5c5SAndroid Build Coastguard Worker        <command>
270*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glTexImage2DRobustANGLE</name></proto>
271*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>target</name></param>
272*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>level</name></param>
273*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>internalformat</name></param>
274*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>width</name></param>
275*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>height</name></param>
276*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>border</name></param>
277*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>format</name></param>
278*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>type</name></param>
279*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
280*8975f5c5SAndroid Build Coastguard Worker            <param>const void *<name>pixels</name></param>
281*8975f5c5SAndroid Build Coastguard Worker        </command>
282*8975f5c5SAndroid Build Coastguard Worker        <command>
283*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glTexParameterfvRobustANGLE</name></proto>
284*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>target</name></param>
285*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>pname</name></param>
286*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
287*8975f5c5SAndroid Build Coastguard Worker            <param>const <ptype>GLfloat</ptype> *<name>params</name></param>
288*8975f5c5SAndroid Build Coastguard Worker        </command>
289*8975f5c5SAndroid Build Coastguard Worker        <command>
290*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glTexParameterivRobustANGLE</name></proto>
291*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>target</name></param>
292*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>pname</name></param>
293*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
294*8975f5c5SAndroid Build Coastguard Worker            <param>const <ptype>GLint</ptype> *<name>params</name></param>
295*8975f5c5SAndroid Build Coastguard Worker        </command>
296*8975f5c5SAndroid Build Coastguard Worker        <command>
297*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glTexSubImage2DRobustANGLE</name></proto>
298*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>target</name></param>
299*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>level</name></param>
300*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>xoffset</name></param>
301*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>yoffset</name></param>
302*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>width</name></param>
303*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>height</name></param>
304*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>format</name></param>
305*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>type</name></param>
306*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
307*8975f5c5SAndroid Build Coastguard Worker            <param>const void *<name>pixels</name></param>
308*8975f5c5SAndroid Build Coastguard Worker        </command>
309*8975f5c5SAndroid Build Coastguard Worker        <command>
310*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glTexImage3DRobustANGLE</name></proto>
311*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>target</name></param>
312*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>level</name></param>
313*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>internalformat</name></param>
314*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>width</name></param>
315*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>height</name></param>
316*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>depth</name></param>
317*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>border</name></param>
318*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>format</name></param>
319*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>type</name></param>
320*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
321*8975f5c5SAndroid Build Coastguard Worker            <param>const void *<name>pixels</name></param>
322*8975f5c5SAndroid Build Coastguard Worker        </command>
323*8975f5c5SAndroid Build Coastguard Worker        <command>
324*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glTexSubImage3DRobustANGLE</name></proto>
325*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>target</name></param>
326*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>level</name></param>
327*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>xoffset</name></param>
328*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>yoffset</name></param>
329*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>zoffset</name></param>
330*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>width</name></param>
331*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>height</name></param>
332*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>depth</name></param>
333*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>format</name></param>
334*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>type</name></param>
335*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
336*8975f5c5SAndroid Build Coastguard Worker            <param>const void *<name>pixels</name></param>
337*8975f5c5SAndroid Build Coastguard Worker        </command>
338*8975f5c5SAndroid Build Coastguard Worker        <command>
339*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glCompressedTexImage2DRobustANGLE</name></proto>
340*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>target</name></param>
341*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>level</name></param>
342*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
343*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>width</name></param>
344*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>height</name></param>
345*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>border</name></param>
346*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
347*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>dataSize</name></param>
348*8975f5c5SAndroid Build Coastguard Worker            <param>const void *<name>data</name></param>
349*8975f5c5SAndroid Build Coastguard Worker        </command>
350*8975f5c5SAndroid Build Coastguard Worker        <command>
351*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glCompressedTexSubImage2DRobustANGLE</name></proto>
352*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>target</name></param>
353*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>level</name></param>
354*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>xoffset</name></param>
355*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>yoffset</name></param>
356*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>width</name></param>
357*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>height</name></param>
358*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>format</name></param>
359*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
360*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>dataSize</name></param>
361*8975f5c5SAndroid Build Coastguard Worker            <param>const void *<name>data</name></param>
362*8975f5c5SAndroid Build Coastguard Worker        </command>
363*8975f5c5SAndroid Build Coastguard Worker        <command>
364*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glCompressedTexImage3DRobustANGLE</name></proto>
365*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>target</name></param>
366*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>level</name></param>
367*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
368*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>width</name></param>
369*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>height</name></param>
370*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>depth</name></param>
371*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>border</name></param>
372*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
373*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>dataSize</name></param>
374*8975f5c5SAndroid Build Coastguard Worker            <param>const void *<name>data</name></param>
375*8975f5c5SAndroid Build Coastguard Worker        </command>
376*8975f5c5SAndroid Build Coastguard Worker        <command>
377*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glCompressedTexSubImage3DRobustANGLE</name></proto>
378*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>target</name></param>
379*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>level</name></param>
380*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>xoffset</name></param>
381*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>yoffset</name></param>
382*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>zoffset</name></param>
383*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>width</name></param>
384*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>height</name></param>
385*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>depth</name></param>
386*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>format</name></param>
387*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
388*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>dataSize</name></param>
389*8975f5c5SAndroid Build Coastguard Worker            <param>const void *<name>data</name></param>
390*8975f5c5SAndroid Build Coastguard Worker        </command>
391*8975f5c5SAndroid Build Coastguard Worker        <command>
392*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glGetQueryivRobustANGLE</name></proto>
393*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>target</name></param>
394*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>pname</name></param>
395*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
396*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> *<name>length</name></param>
397*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> *<name>params</name></param>
398*8975f5c5SAndroid Build Coastguard Worker        </command>
399*8975f5c5SAndroid Build Coastguard Worker        <command>
400*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glGetQueryObjectuivRobustANGLE</name></proto>
401*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>id</name></param>
402*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>pname</name></param>
403*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
404*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> *<name>length</name></param>
405*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> *<name>params</name></param>
406*8975f5c5SAndroid Build Coastguard Worker        </command>
407*8975f5c5SAndroid Build Coastguard Worker        <command>
408*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glGetBufferPointervRobustANGLE</name></proto>
409*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>target</name></param>
410*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>pname</name></param>
411*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
412*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> *<name>length</name></param>
413*8975f5c5SAndroid Build Coastguard Worker            <param>void **<name>params</name></param>
414*8975f5c5SAndroid Build Coastguard Worker        </command>
415*8975f5c5SAndroid Build Coastguard Worker        <command>
416*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glGetIntegeri_vRobustANGLE</name></proto>
417*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>target</name></param>
418*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>index</name></param>
419*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
420*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> *<name>length</name></param>
421*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> *<name>data</name></param>
422*8975f5c5SAndroid Build Coastguard Worker        </command>
423*8975f5c5SAndroid Build Coastguard Worker        <command>
424*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glGetInternalformativRobustANGLE</name></proto>
425*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>target</name></param>
426*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
427*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>pname</name></param>
428*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
429*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> *<name>length</name></param>
430*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> *<name>params</name></param>
431*8975f5c5SAndroid Build Coastguard Worker        </command>
432*8975f5c5SAndroid Build Coastguard Worker        <command>
433*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glGetVertexAttribIivRobustANGLE</name></proto>
434*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>index</name></param>
435*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>pname</name></param>
436*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
437*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> *<name>length</name></param>
438*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> *<name>params</name></param>
439*8975f5c5SAndroid Build Coastguard Worker        </command>
440*8975f5c5SAndroid Build Coastguard Worker        <command>
441*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glGetVertexAttribIuivRobustANGLE</name></proto>
442*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>index</name></param>
443*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>pname</name></param>
444*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
445*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> *<name>length</name></param>
446*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> *<name>params</name></param>
447*8975f5c5SAndroid Build Coastguard Worker        </command>
448*8975f5c5SAndroid Build Coastguard Worker        <command>
449*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glGetUniformuivRobustANGLE</name></proto>
450*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>program</name></param>
451*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>location</name></param>
452*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
453*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> *<name>length</name></param>
454*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> *<name>params</name></param>
455*8975f5c5SAndroid Build Coastguard Worker        </command>
456*8975f5c5SAndroid Build Coastguard Worker        <command>
457*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glGetActiveUniformBlockivRobustANGLE</name></proto>
458*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>program</name></param>
459*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>uniformBlockIndex</name></param>
460*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>pname</name></param>
461*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
462*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> *<name>length</name></param>
463*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> *<name>params</name></param>
464*8975f5c5SAndroid Build Coastguard Worker        </command>
465*8975f5c5SAndroid Build Coastguard Worker        <command>
466*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glGetInteger64vRobustANGLE</name></proto>
467*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>pname</name></param>
468*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
469*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> *<name>length</name></param>
470*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint64</ptype> *<name>data</name></param>
471*8975f5c5SAndroid Build Coastguard Worker        </command>
472*8975f5c5SAndroid Build Coastguard Worker        <command>
473*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glGetInteger64i_vRobustANGLE</name></proto>
474*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>target</name></param>
475*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>index</name></param>
476*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
477*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> *<name>length</name></param>
478*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint64</ptype> *<name>data</name></param>
479*8975f5c5SAndroid Build Coastguard Worker        </command>
480*8975f5c5SAndroid Build Coastguard Worker        <command>
481*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glGetBufferParameteri64vRobustANGLE</name></proto>
482*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>target</name></param>
483*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>pname</name></param>
484*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
485*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> *<name>length</name></param>
486*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint64</ptype> *<name>params</name></param>
487*8975f5c5SAndroid Build Coastguard Worker        </command>
488*8975f5c5SAndroid Build Coastguard Worker        <command>
489*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glSamplerParameterivRobustANGLE</name></proto>
490*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>sampler</name></param>
491*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>pname</name></param>
492*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
493*8975f5c5SAndroid Build Coastguard Worker            <param>const <ptype>GLint</ptype> *<name>param</name></param>
494*8975f5c5SAndroid Build Coastguard Worker        </command>
495*8975f5c5SAndroid Build Coastguard Worker        <command>
496*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glSamplerParameterfvRobustANGLE</name></proto>
497*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>sampler</name></param>
498*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>pname</name></param>
499*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
500*8975f5c5SAndroid Build Coastguard Worker            <param>const <ptype>GLfloat</ptype> *<name>param</name></param>
501*8975f5c5SAndroid Build Coastguard Worker        </command>
502*8975f5c5SAndroid Build Coastguard Worker        <command>
503*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glGetSamplerParameterivRobustANGLE</name></proto>
504*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>sampler</name></param>
505*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>pname</name></param>
506*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
507*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> *<name>length</name></param>
508*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> *<name>params</name></param>
509*8975f5c5SAndroid Build Coastguard Worker        </command>
510*8975f5c5SAndroid Build Coastguard Worker        <command>
511*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glGetSamplerParameterfvRobustANGLE</name></proto>
512*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>sampler</name></param>
513*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>pname</name></param>
514*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
515*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> *<name>length</name></param>
516*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLfloat</ptype> *<name>params</name></param>
517*8975f5c5SAndroid Build Coastguard Worker        </command>
518*8975f5c5SAndroid Build Coastguard Worker        <command>
519*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glGetFramebufferParameterivRobustANGLE</name></proto>
520*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>target</name></param>
521*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>pname</name></param>
522*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
523*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> *<name>length</name></param>
524*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> *<name>params</name></param>
525*8975f5c5SAndroid Build Coastguard Worker        </command>
526*8975f5c5SAndroid Build Coastguard Worker        <command>
527*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glGetProgramInterfaceivRobustANGLE</name></proto>
528*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>program</name></param>
529*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>programInterface</name></param>
530*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>pname</name></param>
531*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
532*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> *<name>length</name></param>
533*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> *<name>params</name></param>
534*8975f5c5SAndroid Build Coastguard Worker        </command>
535*8975f5c5SAndroid Build Coastguard Worker        <command>
536*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glGetBooleani_vRobustANGLE</name></proto>
537*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>target</name></param>
538*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>index</name></param>
539*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
540*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> *<name>length</name></param>
541*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLboolean</ptype> *<name>data</name></param>
542*8975f5c5SAndroid Build Coastguard Worker        </command>
543*8975f5c5SAndroid Build Coastguard Worker        <command>
544*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glGetMultisamplefvRobustANGLE</name></proto>
545*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>pname</name></param>
546*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>index</name></param>
547*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
548*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> *<name>length</name></param>
549*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLfloat</ptype> *<name>val</name></param>
550*8975f5c5SAndroid Build Coastguard Worker        </command>
551*8975f5c5SAndroid Build Coastguard Worker        <command>
552*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glGetTexLevelParameterivRobustANGLE</name></proto>
553*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>target</name></param>
554*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>level</name></param>
555*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>pname</name></param>
556*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
557*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> *<name>length</name></param>
558*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> *<name>params</name></param>
559*8975f5c5SAndroid Build Coastguard Worker        </command>
560*8975f5c5SAndroid Build Coastguard Worker        <command>
561*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glGetTexLevelParameterfvRobustANGLE</name></proto>
562*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>target</name></param>
563*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>level</name></param>
564*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>pname</name></param>
565*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
566*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> *<name>length</name></param>
567*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLfloat</ptype> *<name>params</name></param>
568*8975f5c5SAndroid Build Coastguard Worker        </command>
569*8975f5c5SAndroid Build Coastguard Worker        <command>
570*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glGetPointervRobustANGLERobustANGLE</name></proto>
571*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>pname</name></param>
572*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
573*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> *<name>length</name></param>
574*8975f5c5SAndroid Build Coastguard Worker            <param>void **<name>params</name></param>
575*8975f5c5SAndroid Build Coastguard Worker        </command>
576*8975f5c5SAndroid Build Coastguard Worker        <command>
577*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glReadnPixelsRobustANGLE</name></proto>
578*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>x</name></param>
579*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>y</name></param>
580*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>width</name></param>
581*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>height</name></param>
582*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>format</name></param>
583*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>type</name></param>
584*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
585*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> *<name>length</name></param>
586*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> *<name>columns</name></param>
587*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> *<name>rows</name></param>
588*8975f5c5SAndroid Build Coastguard Worker            <param>void *<name>data</name></param>
589*8975f5c5SAndroid Build Coastguard Worker        </command>
590*8975f5c5SAndroid Build Coastguard Worker        <command>
591*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glGetnUniformfvRobustANGLE</name></proto>
592*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>program</name></param>
593*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>location</name></param>
594*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
595*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> *<name>length</name></param>
596*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLfloat</ptype> *<name>params</name></param>
597*8975f5c5SAndroid Build Coastguard Worker        </command>
598*8975f5c5SAndroid Build Coastguard Worker        <command>
599*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glGetnUniformivRobustANGLE</name></proto>
600*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>program</name></param>
601*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>location</name></param>
602*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
603*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> *<name>length</name></param>
604*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> *<name>params</name></param>
605*8975f5c5SAndroid Build Coastguard Worker        </command>
606*8975f5c5SAndroid Build Coastguard Worker        <command>
607*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glGetnUniformuivRobustANGLE</name></proto>
608*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>program</name></param>
609*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>location</name></param>
610*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
611*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> *<name>length</name></param>
612*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> *<name>params</name></param>
613*8975f5c5SAndroid Build Coastguard Worker        </command>
614*8975f5c5SAndroid Build Coastguard Worker        <command>
615*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glTexParameterIivRobustANGLE</name></proto>
616*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>target</name></param>
617*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>pname</name></param>
618*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
619*8975f5c5SAndroid Build Coastguard Worker            <param>const <ptype>GLint</ptype> *<name>params</name></param>
620*8975f5c5SAndroid Build Coastguard Worker        </command>
621*8975f5c5SAndroid Build Coastguard Worker        <command>
622*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glTexParameterIuivRobustANGLE</name></proto>
623*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>target</name></param>
624*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>pname</name></param>
625*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
626*8975f5c5SAndroid Build Coastguard Worker            <param>const <ptype>GLuint</ptype> *<name>params</name></param>
627*8975f5c5SAndroid Build Coastguard Worker        </command>
628*8975f5c5SAndroid Build Coastguard Worker        <command>
629*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glGetTexParameterIivRobustANGLE</name></proto>
630*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>target</name></param>
631*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>pname</name></param>
632*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
633*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> *<name>length</name></param>
634*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> *<name>params</name></param>
635*8975f5c5SAndroid Build Coastguard Worker        </command>
636*8975f5c5SAndroid Build Coastguard Worker        <command>
637*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glGetTexParameterIuivRobustANGLE</name></proto>
638*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>target</name></param>
639*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>pname</name></param>
640*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
641*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> *<name>length</name></param>
642*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> *<name>params</name></param>
643*8975f5c5SAndroid Build Coastguard Worker        </command>
644*8975f5c5SAndroid Build Coastguard Worker        <command>
645*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glSamplerParameterIivRobustANGLE</name></proto>
646*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>sampler</name></param>
647*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>pname</name></param>
648*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
649*8975f5c5SAndroid Build Coastguard Worker            <param>const <ptype>GLint</ptype> *<name>param</name></param>
650*8975f5c5SAndroid Build Coastguard Worker        </command>
651*8975f5c5SAndroid Build Coastguard Worker        <command>
652*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glSamplerParameterIuivRobustANGLE</name></proto>
653*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>sampler</name></param>
654*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>pname</name></param>
655*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
656*8975f5c5SAndroid Build Coastguard Worker            <param>const <ptype>GLuint</ptype> *<name>param</name></param>
657*8975f5c5SAndroid Build Coastguard Worker        </command>
658*8975f5c5SAndroid Build Coastguard Worker        <command>
659*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glGetSamplerParameterIivRobustANGLE</name></proto>
660*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>sampler</name></param>
661*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>pname</name></param>
662*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
663*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> *<name>length</name></param>
664*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> *<name>params</name></param>
665*8975f5c5SAndroid Build Coastguard Worker        </command>
666*8975f5c5SAndroid Build Coastguard Worker        <command>
667*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glGetSamplerParameterIuivRobustANGLE</name></proto>
668*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>sampler</name></param>
669*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>pname</name></param>
670*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
671*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> *<name>length</name></param>
672*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> *<name>params</name></param>
673*8975f5c5SAndroid Build Coastguard Worker        </command>
674*8975f5c5SAndroid Build Coastguard Worker        <command>
675*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glGetQueryObjectivRobustANGLE</name></proto>
676*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>id</name></param>
677*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>pname</name></param>
678*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
679*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> *<name>length</name></param>
680*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> *<name>params</name></param>
681*8975f5c5SAndroid Build Coastguard Worker        </command>
682*8975f5c5SAndroid Build Coastguard Worker        <command>
683*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glGetQueryObjecti64vRobustANGLE</name></proto>
684*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>id</name></param>
685*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>pname</name></param>
686*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
687*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> *<name>length</name></param>
688*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint64</ptype> *<name>params</name></param>
689*8975f5c5SAndroid Build Coastguard Worker        </command>
690*8975f5c5SAndroid Build Coastguard Worker        <command>
691*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glGetQueryObjectui64vRobustANGLE</name></proto>
692*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>id</name></param>
693*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>pname</name></param>
694*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
695*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> *<name>length</name></param>
696*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint64</ptype> *<name>params</name></param>
697*8975f5c5SAndroid Build Coastguard Worker        </command>
698*8975f5c5SAndroid Build Coastguard Worker        <command>
699*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glCopyTexture3DANGLE</name></proto>
700*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>sourceId</name></param>
701*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>sourceLevel</name></param>
702*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>destTarget</name></param>
703*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>destId</name></param>
704*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>destLevel</name></param>
705*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>internalFormat</name></param>
706*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>destType</name></param>
707*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLboolean</ptype> <name>unpackFlipY</name></param>
708*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLboolean</ptype> <name>unpackPremultiplyAlpha</name></param>
709*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLboolean</ptype> <name>unpackUnmultiplyAlpha</name></param>
710*8975f5c5SAndroid Build Coastguard Worker        </command>
711*8975f5c5SAndroid Build Coastguard Worker        <command>
712*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glCopySubTexture3DANGLE</name></proto>
713*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>sourceId</name></param>
714*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>sourceLevel</name></param>
715*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>destTarget</name></param>
716*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>destId</name></param>
717*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>destLevel</name></param>
718*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>xoffset</name></param>
719*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>yoffset</name></param>
720*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>zoffset</name></param>
721*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>x</name></param>
722*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>y</name></param>
723*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>z</name></param>
724*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>width</name></param>
725*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>height</name></param>
726*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>depth</name></param>
727*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLboolean</ptype> <name>unpackFlipY</name></param>
728*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLboolean</ptype> <name>unpackPremultiplyAlpha</name></param>
729*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLboolean</ptype> <name>unpackUnmultiplyAlpha</name></param>
730*8975f5c5SAndroid Build Coastguard Worker        </command>
731*8975f5c5SAndroid Build Coastguard Worker        <command>
732*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glTexStorage2DMultisampleANGLE</name></proto>
733*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>target</name></param>
734*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>samples</name></param>
735*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
736*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>width</name></param>
737*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>height</name></param>
738*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
739*8975f5c5SAndroid Build Coastguard Worker            <alias name="glTexStorage2DMultisample"/>
740*8975f5c5SAndroid Build Coastguard Worker        </command>
741*8975f5c5SAndroid Build Coastguard Worker       <command>
742*8975f5c5SAndroid Build Coastguard Worker       <proto>void <name>glGetTexLevelParameterivANGLE</name></proto>
743*8975f5c5SAndroid Build Coastguard Worker            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
744*8975f5c5SAndroid Build Coastguard Worker            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
745*8975f5c5SAndroid Build Coastguard Worker            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
746*8975f5c5SAndroid Build Coastguard Worker            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
747*8975f5c5SAndroid Build Coastguard Worker            <alias name="glGetTexLevelParameteriv"/>
748*8975f5c5SAndroid Build Coastguard Worker        </command>
749*8975f5c5SAndroid Build Coastguard Worker        <command>
750*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glGetTexLevelParameterfvANGLE</name></proto>
751*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>target</name></param>
752*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>level</name></param>
753*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>pname</name></param>
754*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLfloat</ptype> *<name>params</name></param>
755*8975f5c5SAndroid Build Coastguard Worker            <alias name="glGetTexLevelParameterfv"/>
756*8975f5c5SAndroid Build Coastguard Worker        </command>
757*8975f5c5SAndroid Build Coastguard Worker        <command>
758*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glMultiDrawArraysANGLE</name></proto>
759*8975f5c5SAndroid Build Coastguard Worker            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
760*8975f5c5SAndroid Build Coastguard Worker            <param len="COMPSIZE(primcount)">const <ptype>GLint</ptype> *<name>firsts</name></param>
761*8975f5c5SAndroid Build Coastguard Worker            <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>counts</name></param>
762*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
763*8975f5c5SAndroid Build Coastguard Worker            <alias name="glMultiDrawArrays"/>
764*8975f5c5SAndroid Build Coastguard Worker        </command>
765*8975f5c5SAndroid Build Coastguard Worker        <command>
766*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glMultiDrawArraysInstancedANGLE</name></proto>
767*8975f5c5SAndroid Build Coastguard Worker            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
768*8975f5c5SAndroid Build Coastguard Worker            <param len="COMPSIZE(primcount)">const <ptype>GLint</ptype> *<name>firsts</name></param>
769*8975f5c5SAndroid Build Coastguard Worker            <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>counts</name></param>
770*8975f5c5SAndroid Build Coastguard Worker            <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>instanceCounts</name></param>
771*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
772*8975f5c5SAndroid Build Coastguard Worker        </command>
773*8975f5c5SAndroid Build Coastguard Worker        <command>
774*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glMultiDrawElementsANGLE</name></proto>
775*8975f5c5SAndroid Build Coastguard Worker            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
776*8975f5c5SAndroid Build Coastguard Worker            <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>counts</name></param>
777*8975f5c5SAndroid Build Coastguard Worker            <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
778*8975f5c5SAndroid Build Coastguard Worker            <param len="COMPSIZE(primcount)">const void *const*<name>indices</name></param>
779*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
780*8975f5c5SAndroid Build Coastguard Worker            <alias name="glMultiDrawElements"/>
781*8975f5c5SAndroid Build Coastguard Worker        </command>
782*8975f5c5SAndroid Build Coastguard Worker        <command>
783*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glMultiDrawElementsInstancedANGLE</name></proto>
784*8975f5c5SAndroid Build Coastguard Worker            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
785*8975f5c5SAndroid Build Coastguard Worker            <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>counts</name></param>
786*8975f5c5SAndroid Build Coastguard Worker            <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
787*8975f5c5SAndroid Build Coastguard Worker            <param len="COMPSIZE(primcount)">const void *const*<name>indices</name></param>
788*8975f5c5SAndroid Build Coastguard Worker            <param len="COMPSIZE(primcount)">const GLsizei*<name>instanceCounts</name></param>
789*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
790*8975f5c5SAndroid Build Coastguard Worker        </command>
791*8975f5c5SAndroid Build Coastguard Worker        <command>
792*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glDrawArraysInstancedBaseInstanceANGLE</name></proto>
793*8975f5c5SAndroid Build Coastguard Worker            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
794*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>first</name></param>
795*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>count</name></param>
796*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>instanceCount</name></param>
797*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>baseInstance</name></param>
798*8975f5c5SAndroid Build Coastguard Worker            <alias name="glDrawArraysInstancedBaseInstance"/>
799*8975f5c5SAndroid Build Coastguard Worker        </command>
800*8975f5c5SAndroid Build Coastguard Worker        <command>
801*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glDrawElementsInstancedBaseVertexBaseInstanceANGLE</name></proto>
802*8975f5c5SAndroid Build Coastguard Worker            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
803*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>count</name></param>
804*8975f5c5SAndroid Build Coastguard Worker            <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
805*8975f5c5SAndroid Build Coastguard Worker            <param>const void *<name>indices</name></param>
806*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>instanceCount</name></param>
807*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>baseVertex</name></param>
808*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>baseInstance</name></param>
809*8975f5c5SAndroid Build Coastguard Worker            <alias name="glDrawElementsInstancedBaseVertexBaseInstance"/>
810*8975f5c5SAndroid Build Coastguard Worker        </command>
811*8975f5c5SAndroid Build Coastguard Worker        <command>
812*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glMultiDrawArraysInstancedBaseInstanceANGLE</name></proto>
813*8975f5c5SAndroid Build Coastguard Worker            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
814*8975f5c5SAndroid Build Coastguard Worker            <param len="COMPSIZE(primcount)">const <ptype>GLint</ptype> *<name>firsts</name></param>
815*8975f5c5SAndroid Build Coastguard Worker            <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>counts</name></param>
816*8975f5c5SAndroid Build Coastguard Worker            <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>instanceCounts</name></param>
817*8975f5c5SAndroid Build Coastguard Worker            <param len="COMPSIZE(primcount)">const <ptype>GLuint</ptype> *<name>baseInstances</name></param>
818*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
819*8975f5c5SAndroid Build Coastguard Worker        </command>
820*8975f5c5SAndroid Build Coastguard Worker        <command>
821*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE</name></proto>
822*8975f5c5SAndroid Build Coastguard Worker            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
823*8975f5c5SAndroid Build Coastguard Worker            <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>counts</name></param>
824*8975f5c5SAndroid Build Coastguard Worker            <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
825*8975f5c5SAndroid Build Coastguard Worker            <param len="COMPSIZE(primcount)">const void *const*<name>indices</name></param>
826*8975f5c5SAndroid Build Coastguard Worker            <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>instanceCounts</name></param>
827*8975f5c5SAndroid Build Coastguard Worker            <param len="COMPSIZE(primcount)">const <ptype>GLint</ptype> *<name>baseVertices</name></param>
828*8975f5c5SAndroid Build Coastguard Worker            <param len="COMPSIZE(primcount)">const <ptype>GLuint</ptype> *<name>baseInstances</name></param>
829*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
830*8975f5c5SAndroid Build Coastguard Worker        </command>
831*8975f5c5SAndroid Build Coastguard Worker        <command>
832*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glGetMultisamplefvANGLE</name></proto>
833*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>pname</name></param>
834*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>index</name></param>
835*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLfloat</ptype> *<name>val</name></param>
836*8975f5c5SAndroid Build Coastguard Worker            <alias name="glGetMultisamplefv"/>
837*8975f5c5SAndroid Build Coastguard Worker        </command>
838*8975f5c5SAndroid Build Coastguard Worker        <command>
839*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glSampleMaskiANGLE</name></proto>
840*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>maskNumber</name></param>
841*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLbitfield</ptype> <name>mask</name></param>
842*8975f5c5SAndroid Build Coastguard Worker            <alias name="glSampleMaski"/>
843*8975f5c5SAndroid Build Coastguard Worker        </command>
844*8975f5c5SAndroid Build Coastguard Worker        <command>
845*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glPolygonModeANGLE</name></proto>
846*8975f5c5SAndroid Build Coastguard Worker            <param group="TriangleFace"><ptype>GLenum</ptype> <name>face</name></param>
847*8975f5c5SAndroid Build Coastguard Worker            <param group="PolygonMode"><ptype>GLenum</ptype> <name>mode</name></param>
848*8975f5c5SAndroid Build Coastguard Worker        </command>
849*8975f5c5SAndroid Build Coastguard Worker        <command>
850*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glProvokingVertexANGLE</name></proto>
851*8975f5c5SAndroid Build Coastguard Worker            <param group="VertexProvokingMode"><ptype>GLenum</ptype> <name>provokeMode</name></param>
852*8975f5c5SAndroid Build Coastguard Worker            <alias name="glProvokingVertex"/>
853*8975f5c5SAndroid Build Coastguard Worker        </command>
854*8975f5c5SAndroid Build Coastguard Worker        <command>
855*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glLoseContextCHROMIUM</name></proto>
856*8975f5c5SAndroid Build Coastguard Worker            <param group="GraphicsResetStatus"><ptype>GLenum</ptype> <name>current</name></param>
857*8975f5c5SAndroid Build Coastguard Worker            <param group="GraphicsResetStatus"><ptype>GLenum</ptype> <name>other</name></param>
858*8975f5c5SAndroid Build Coastguard Worker        </command>
859*8975f5c5SAndroid Build Coastguard Worker        <command>
860*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glTexImage2DExternalANGLE</name></proto>
861*8975f5c5SAndroid Build Coastguard Worker            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
862*8975f5c5SAndroid Build Coastguard Worker            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
863*8975f5c5SAndroid Build Coastguard Worker            <param group="InternalFormat"><ptype>GLint</ptype> <name>internalformat</name></param>
864*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>width</name></param>
865*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>height</name></param>
866*8975f5c5SAndroid Build Coastguard Worker            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
867*8975f5c5SAndroid Build Coastguard Worker            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
868*8975f5c5SAndroid Build Coastguard Worker            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
869*8975f5c5SAndroid Build Coastguard Worker        </command>
870*8975f5c5SAndroid Build Coastguard Worker        <command>
871*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glInvalidateTextureANGLE</name></proto>
872*8975f5c5SAndroid Build Coastguard Worker            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
873*8975f5c5SAndroid Build Coastguard Worker        </command>
874*8975f5c5SAndroid Build Coastguard Worker        <command>
875*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glGetTexImageANGLE</name></proto>
876*8975f5c5SAndroid Build Coastguard Worker            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
877*8975f5c5SAndroid Build Coastguard Worker            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
878*8975f5c5SAndroid Build Coastguard Worker            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
879*8975f5c5SAndroid Build Coastguard Worker            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
880*8975f5c5SAndroid Build Coastguard Worker            <param len="COMPSIZE(target,level,format,type)">void *<name>pixels</name></param>
881*8975f5c5SAndroid Build Coastguard Worker            <alias name="glGetTexImage"/>
882*8975f5c5SAndroid Build Coastguard Worker        </command>
883*8975f5c5SAndroid Build Coastguard Worker        <command>
884*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glGetCompressedTexImageANGLE</name></proto>
885*8975f5c5SAndroid Build Coastguard Worker            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
886*8975f5c5SAndroid Build Coastguard Worker            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
887*8975f5c5SAndroid Build Coastguard Worker            <param len="COMPSIZE(target,level)">void *<name>pixels</name></param>
888*8975f5c5SAndroid Build Coastguard Worker            <alias name="glGetCompressedTexImage"/>
889*8975f5c5SAndroid Build Coastguard Worker        </command>
890*8975f5c5SAndroid Build Coastguard Worker        <command>
891*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glGetRenderbufferImageANGLE</name></proto>
892*8975f5c5SAndroid Build Coastguard Worker            <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
893*8975f5c5SAndroid Build Coastguard Worker            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
894*8975f5c5SAndroid Build Coastguard Worker            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
895*8975f5c5SAndroid Build Coastguard Worker            <param len="COMPSIZE(target,level,format,type)">void *<name>pixels</name></param>
896*8975f5c5SAndroid Build Coastguard Worker        </command>
897*8975f5c5SAndroid Build Coastguard Worker        <command>
898*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glTexStorageMemFlags2DANGLE</name></proto>
899*8975f5c5SAndroid Build Coastguard Worker            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
900*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>levels</name></param>
901*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
902*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>width</name></param>
903*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>height</name></param>
904*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>memory</name></param>
905*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint64</ptype> <name>offset</name></param>
906*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLbitfield</ptype> <name>createFlags</name></param>
907*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLbitfield</ptype> <name>usageFlags</name></param>
908*8975f5c5SAndroid Build Coastguard Worker            <param>const void *<name>imageCreateInfoPNext</name></param>
909*8975f5c5SAndroid Build Coastguard Worker        </command>
910*8975f5c5SAndroid Build Coastguard Worker        <command>
911*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glTexStorageMemFlags2DMultisampleANGLE</name></proto>
912*8975f5c5SAndroid Build Coastguard Worker            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
913*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>samples</name></param>
914*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
915*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>width</name></param>
916*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>height</name></param>
917*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
918*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>memory</name></param>
919*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint64</ptype> <name>offset</name></param>
920*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLbitfield</ptype> <name>createFlags</name></param>
921*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLbitfield</ptype> <name>usageFlags</name></param>
922*8975f5c5SAndroid Build Coastguard Worker            <param>const void *<name>imageCreateInfoPNext</name></param>
923*8975f5c5SAndroid Build Coastguard Worker        </command>
924*8975f5c5SAndroid Build Coastguard Worker        <command>
925*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glTexStorageMemFlags3DANGLE</name></proto>
926*8975f5c5SAndroid Build Coastguard Worker            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
927*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>levels</name></param>
928*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
929*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>width</name></param>
930*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>height</name></param>
931*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>depth</name></param>
932*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>memory</name></param>
933*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint64</ptype> <name>offset</name></param>
934*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLbitfield</ptype> <name>createFlags</name></param>
935*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLbitfield</ptype> <name>usageFlags</name></param>
936*8975f5c5SAndroid Build Coastguard Worker            <param>const void *<name>imageCreateInfoPNext</name></param>
937*8975f5c5SAndroid Build Coastguard Worker        </command>
938*8975f5c5SAndroid Build Coastguard Worker        <command>
939*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glTexStorageMemFlags3DMultisampleANGLE</name></proto>
940*8975f5c5SAndroid Build Coastguard Worker            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
941*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>samples</name></param>
942*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
943*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>width</name></param>
944*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>height</name></param>
945*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>depth</name></param>
946*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
947*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>memory</name></param>
948*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint64</ptype> <name>offset</name></param>
949*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLbitfield</ptype> <name>createFlags</name></param>
950*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLbitfield</ptype> <name>usageFlags</name></param>
951*8975f5c5SAndroid Build Coastguard Worker            <param>const void *<name>imageCreateInfoPNext</name></param>
952*8975f5c5SAndroid Build Coastguard Worker        </command>
953*8975f5c5SAndroid Build Coastguard Worker        <command>
954*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glImportMemoryZirconHandleANGLE</name></proto>
955*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>memory</name></param>
956*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint64</ptype> <name>size</name></param>
957*8975f5c5SAndroid Build Coastguard Worker            <param group="ExternalHandleType"><ptype>GLenum</ptype> <name>handleType</name></param>
958*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>handle</name></param>
959*8975f5c5SAndroid Build Coastguard Worker        </command>
960*8975f5c5SAndroid Build Coastguard Worker        <command>
961*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glImportSemaphoreZirconHandleANGLE</name></proto>
962*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>semaphore</name></param>
963*8975f5c5SAndroid Build Coastguard Worker            <param group="ExternalHandleType"><ptype>GLenum</ptype> <name>handleType</name></param>
964*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>handle</name></param>
965*8975f5c5SAndroid Build Coastguard Worker        </command>
966*8975f5c5SAndroid Build Coastguard Worker        <command>
967*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glAcquireTexturesANGLE</name></proto>
968*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>numTextures</name></param>
969*8975f5c5SAndroid Build Coastguard Worker            <param len="COMPSIZE(numTextures)">const <ptype>GLuint</ptype> *<name>textures</name></param>
970*8975f5c5SAndroid Build Coastguard Worker            <param group="TextureLayout" len="COMPSIZE(numTextures)">const <ptype>GLenum</ptype> *<name>layouts</name></param>
971*8975f5c5SAndroid Build Coastguard Worker        </command>
972*8975f5c5SAndroid Build Coastguard Worker        <command>
973*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glReleaseTexturesANGLE</name></proto>
974*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLuint</ptype> <name>numTextures</name></param>
975*8975f5c5SAndroid Build Coastguard Worker            <param len="COMPSIZE(numTextures)">const <ptype>GLuint</ptype> *<name>textures</name></param>
976*8975f5c5SAndroid Build Coastguard Worker            <param group="TextureLayout" len="COMPSIZE(numTextures)"><ptype>GLenum</ptype> *<name>layouts</name></param>
977*8975f5c5SAndroid Build Coastguard Worker        </command>
978*8975f5c5SAndroid Build Coastguard Worker        <command>
979*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glFramebufferMemorylessPixelLocalStorageANGLE</name></proto>
980*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>plane</name></param>
981*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
982*8975f5c5SAndroid Build Coastguard Worker        </command>
983*8975f5c5SAndroid Build Coastguard Worker        <command>
984*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glFramebufferTexturePixelLocalStorageANGLE</name></proto>
985*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>plane</name></param>
986*8975f5c5SAndroid Build Coastguard Worker            <param class="texture"><ptype>GLuint</ptype> <name>backingtexture</name></param>
987*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>level</name></param>
988*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>layer</name></param>
989*8975f5c5SAndroid Build Coastguard Worker        </command>
990*8975f5c5SAndroid Build Coastguard Worker        <command>
991*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glFramebufferPixelLocalClearValuefvANGLE</name></proto>
992*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>plane</name></param>
993*8975f5c5SAndroid Build Coastguard Worker            <param len="4">const <ptype>GLfloat</ptype> *<name>value</name></param>
994*8975f5c5SAndroid Build Coastguard Worker        </command>
995*8975f5c5SAndroid Build Coastguard Worker        <command>
996*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glFramebufferPixelLocalClearValueivANGLE</name></proto>
997*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>plane</name></param>
998*8975f5c5SAndroid Build Coastguard Worker            <param len="4">const <ptype>GLint</ptype> *<name>value</name></param>
999*8975f5c5SAndroid Build Coastguard Worker        </command>
1000*8975f5c5SAndroid Build Coastguard Worker        <command>
1001*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glFramebufferPixelLocalClearValueuivANGLE</name></proto>
1002*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>plane</name></param>
1003*8975f5c5SAndroid Build Coastguard Worker            <param len="4">const <ptype>GLuint</ptype> *<name>value</name></param>
1004*8975f5c5SAndroid Build Coastguard Worker        </command>
1005*8975f5c5SAndroid Build Coastguard Worker        <command>
1006*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glBeginPixelLocalStorageANGLE</name></proto>
1007*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>n</name></param>
1008*8975f5c5SAndroid Build Coastguard Worker            <param len="n">const <ptype>GLenum</ptype> *<name>loadops</name></param>
1009*8975f5c5SAndroid Build Coastguard Worker        </command>
1010*8975f5c5SAndroid Build Coastguard Worker        <command>
1011*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glEndPixelLocalStorageANGLE</name></proto>
1012*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>n</name></param>
1013*8975f5c5SAndroid Build Coastguard Worker            <param len="n">const <ptype>GLenum</ptype> *<name>storeops</name></param>
1014*8975f5c5SAndroid Build Coastguard Worker        </command>
1015*8975f5c5SAndroid Build Coastguard Worker        <command>
1016*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glPixelLocalStorageBarrierANGLE</name></proto>
1017*8975f5c5SAndroid Build Coastguard Worker        </command>
1018*8975f5c5SAndroid Build Coastguard Worker        <command>
1019*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glFramebufferPixelLocalStorageInterruptANGLE</name></proto>
1020*8975f5c5SAndroid Build Coastguard Worker        </command>
1021*8975f5c5SAndroid Build Coastguard Worker        <command>
1022*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glFramebufferPixelLocalStorageRestoreANGLE</name></proto>
1023*8975f5c5SAndroid Build Coastguard Worker        </command>
1024*8975f5c5SAndroid Build Coastguard Worker        <command>
1025*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glGetFramebufferPixelLocalStorageParameterfvANGLE</name></proto>
1026*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>plane</name></param>
1027*8975f5c5SAndroid Build Coastguard Worker            <param group="PLSQueryFloat"><ptype>GLenum</ptype> <name>pname</name></param>
1028*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLfloat</ptype> *<name>params</name></param>
1029*8975f5c5SAndroid Build Coastguard Worker        </command>
1030*8975f5c5SAndroid Build Coastguard Worker        <command>
1031*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glGetFramebufferPixelLocalStorageParameterivANGLE</name></proto>
1032*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>plane</name></param>
1033*8975f5c5SAndroid Build Coastguard Worker            <param group="PLSQueryInt"><ptype>GLenum</ptype> <name>pname</name></param>
1034*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> *<name>params</name></param>
1035*8975f5c5SAndroid Build Coastguard Worker        </command>
1036*8975f5c5SAndroid Build Coastguard Worker        <command>
1037*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glGetFramebufferPixelLocalStorageParameterfvRobustANGLE</name></proto>
1038*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>plane</name></param>
1039*8975f5c5SAndroid Build Coastguard Worker            <param group="PLSQueryFloat"><ptype>GLenum</ptype> <name>pname</name></param>
1040*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
1041*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> *<name>length</name></param>
1042*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLfloat</ptype> *<name>params</name></param>
1043*8975f5c5SAndroid Build Coastguard Worker        </command>
1044*8975f5c5SAndroid Build Coastguard Worker        <command>
1045*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glGetFramebufferPixelLocalStorageParameterivRobustANGLE</name></proto>
1046*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> <name>plane</name></param>
1047*8975f5c5SAndroid Build Coastguard Worker            <param group="PLSQueryInt"><ptype>GLenum</ptype> <name>pname</name></param>
1048*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
1049*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLsizei</ptype> *<name>length</name></param>
1050*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLint</ptype> *<name>params</name></param>
1051*8975f5c5SAndroid Build Coastguard Worker        </command>
1052*8975f5c5SAndroid Build Coastguard Worker        <command>
1053*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glLogicOpANGLE</name></proto>
1054*8975f5c5SAndroid Build Coastguard Worker            <param group="LogicOp"><ptype>GLenum</ptype> <name>opcode</name></param>
1055*8975f5c5SAndroid Build Coastguard Worker            <alias name="glLogicOp"/>
1056*8975f5c5SAndroid Build Coastguard Worker        </command>
1057*8975f5c5SAndroid Build Coastguard Worker        <command>
1058*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glBlobCacheCallbacksANGLE</name></proto>
1059*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLSETBLOBPROCANGLE</ptype> <name>set</name></param>
1060*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLGETBLOBPROCANGLE</ptype> <name>get</name></param>
1061*8975f5c5SAndroid Build Coastguard Worker            <param>const void *<name>userParam</name></param>
1062*8975f5c5SAndroid Build Coastguard Worker        </command>
1063*8975f5c5SAndroid Build Coastguard Worker        <command>
1064*8975f5c5SAndroid Build Coastguard Worker            <proto>void <name>glGetPointervANGLE</name></proto>
1065*8975f5c5SAndroid Build Coastguard Worker            <param><ptype>GLenum</ptype> <name>pname</name></param>
1066*8975f5c5SAndroid Build Coastguard Worker            <param len="1">void **<name>params</name></param>
1067*8975f5c5SAndroid Build Coastguard Worker            <alias name="glGetPointerv"/>
1068*8975f5c5SAndroid Build Coastguard Worker        </command>
1069*8975f5c5SAndroid Build Coastguard Worker    </commands>
1070*8975f5c5SAndroid Build Coastguard Worker
1071*8975f5c5SAndroid Build Coastguard Worker    <!-- SECTION: ANGLE extension interface definitions -->
1072*8975f5c5SAndroid Build Coastguard Worker    <extensions>
1073*8975f5c5SAndroid Build Coastguard Worker        <extension name="GL_CHROMIUM_bind_uniform_location" supported='gles2'>
1074*8975f5c5SAndroid Build Coastguard Worker            <require>
1075*8975f5c5SAndroid Build Coastguard Worker                <command name="glBindUniformLocationCHROMIUM"/>
1076*8975f5c5SAndroid Build Coastguard Worker            </require>
1077*8975f5c5SAndroid Build Coastguard Worker        </extension>
1078*8975f5c5SAndroid Build Coastguard Worker        <extension name="GL_CHROMIUM_framebuffer_mixed_samples" supported='gles2'>
1079*8975f5c5SAndroid Build Coastguard Worker            <require>
1080*8975f5c5SAndroid Build Coastguard Worker                <command name="glCoverageModulationCHROMIUM"/>
1081*8975f5c5SAndroid Build Coastguard Worker            </require>
1082*8975f5c5SAndroid Build Coastguard Worker        </extension>
1083*8975f5c5SAndroid Build Coastguard Worker        <extension name="GL_CHROMIUM_copy_texture" supported='gles2'>
1084*8975f5c5SAndroid Build Coastguard Worker            <require>
1085*8975f5c5SAndroid Build Coastguard Worker                <command name="glCopyTextureCHROMIUM"/>
1086*8975f5c5SAndroid Build Coastguard Worker                <command name="glCopySubTextureCHROMIUM"/>
1087*8975f5c5SAndroid Build Coastguard Worker            </require>
1088*8975f5c5SAndroid Build Coastguard Worker        </extension>
1089*8975f5c5SAndroid Build Coastguard Worker        <extension name="GL_CHROMIUM_copy_compressed_texture" supported='gles2'>
1090*8975f5c5SAndroid Build Coastguard Worker            <require>
1091*8975f5c5SAndroid Build Coastguard Worker                <command name="glCompressedCopyTextureCHROMIUM"/>
1092*8975f5c5SAndroid Build Coastguard Worker            </require>
1093*8975f5c5SAndroid Build Coastguard Worker        </extension>
1094*8975f5c5SAndroid Build Coastguard Worker        <extension name="GL_ANGLE_request_extension" supported='gles2'>
1095*8975f5c5SAndroid Build Coastguard Worker            <require>
1096*8975f5c5SAndroid Build Coastguard Worker                <command name="glRequestExtensionANGLE"/>
1097*8975f5c5SAndroid Build Coastguard Worker                <command name="glDisableExtensionANGLE"/>
1098*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_REQUESTABLE_EXTENSIONS_ANGLE"/>
1099*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_NUM_REQUESTABLE_EXTENSIONS_ANGLE"/>
1100*8975f5c5SAndroid Build Coastguard Worker            </require>
1101*8975f5c5SAndroid Build Coastguard Worker        </extension>
1102*8975f5c5SAndroid Build Coastguard Worker        <extension name="GL_ANGLE_vulkan_image" supported='gles2'>
1103*8975f5c5SAndroid Build Coastguard Worker            <require>
1104*8975f5c5SAndroid Build Coastguard Worker                <command name="glAcquireTexturesANGLE"/>
1105*8975f5c5SAndroid Build Coastguard Worker                <command name="glReleaseTexturesANGLE"/>
1106*8975f5c5SAndroid Build Coastguard Worker            </require>
1107*8975f5c5SAndroid Build Coastguard Worker        </extension>
1108*8975f5c5SAndroid Build Coastguard Worker        <extension name="GL_ANGLE_robust_client_memory" supported='gles2'>
1109*8975f5c5SAndroid Build Coastguard Worker            <require>
1110*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetBooleanvRobustANGLE"/>
1111*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetBufferParameterivRobustANGLE"/>
1112*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetBufferParameteri64vRobustANGLE"/>
1113*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetFloatvRobustANGLE"/>
1114*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetFramebufferAttachmentParameterivRobustANGLE"/>
1115*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetIntegervRobustANGLE"/>
1116*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetProgramivRobustANGLE"/>
1117*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetRenderbufferParameterivRobustANGLE"/>
1118*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetShaderivRobustANGLE"/>
1119*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetTexParameterfvRobustANGLE"/>
1120*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetTexParameterivRobustANGLE"/>
1121*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetUniformfvRobustANGLE"/>
1122*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetUniformivRobustANGLE"/>
1123*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetVertexAttribfvRobustANGLE"/>
1124*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetVertexAttribivRobustANGLE"/>
1125*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetVertexAttribPointervRobustANGLE"/>
1126*8975f5c5SAndroid Build Coastguard Worker                <command name="glReadPixelsRobustANGLE"/>
1127*8975f5c5SAndroid Build Coastguard Worker                <command name="glTexImage2DRobustANGLE"/>
1128*8975f5c5SAndroid Build Coastguard Worker                <command name="glTexParameterfvRobustANGLE"/>
1129*8975f5c5SAndroid Build Coastguard Worker                <command name="glTexParameterivRobustANGLE"/>
1130*8975f5c5SAndroid Build Coastguard Worker                <command name="glTexSubImage2DRobustANGLE"/>
1131*8975f5c5SAndroid Build Coastguard Worker                <command name="glTexImage3DRobustANGLE"/>
1132*8975f5c5SAndroid Build Coastguard Worker                <command name="glTexSubImage3DRobustANGLE"/>
1133*8975f5c5SAndroid Build Coastguard Worker                <command name="glCompressedTexImage2DRobustANGLE"/>
1134*8975f5c5SAndroid Build Coastguard Worker                <command name="glCompressedTexSubImage2DRobustANGLE"/>
1135*8975f5c5SAndroid Build Coastguard Worker                <command name="glCompressedTexImage3DRobustANGLE"/>
1136*8975f5c5SAndroid Build Coastguard Worker                <command name="glCompressedTexSubImage3DRobustANGLE"/>
1137*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetQueryivRobustANGLE"/>
1138*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetQueryObjectuivRobustANGLE"/>
1139*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetBufferPointervRobustANGLE"/>
1140*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetIntegeri_vRobustANGLE"/>
1141*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetInternalformativRobustANGLE"/>
1142*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetVertexAttribIivRobustANGLE"/>
1143*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetVertexAttribIuivRobustANGLE"/>
1144*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetUniformuivRobustANGLE"/>
1145*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetActiveUniformBlockivRobustANGLE"/>
1146*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetInteger64vRobustANGLE"/>
1147*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetInteger64i_vRobustANGLE"/>
1148*8975f5c5SAndroid Build Coastguard Worker                <command name="glSamplerParameterivRobustANGLE"/>
1149*8975f5c5SAndroid Build Coastguard Worker                <command name="glSamplerParameterfvRobustANGLE"/>
1150*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetSamplerParameterivRobustANGLE"/>
1151*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetSamplerParameterfvRobustANGLE"/>
1152*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetFramebufferParameterivRobustANGLE"/>
1153*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetProgramInterfaceivRobustANGLE"/>
1154*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetBooleani_vRobustANGLE"/>
1155*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetMultisamplefvRobustANGLE"/>
1156*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetTexLevelParameterivRobustANGLE"/>
1157*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetTexLevelParameterfvRobustANGLE"/>
1158*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetPointervRobustANGLERobustANGLE"/>
1159*8975f5c5SAndroid Build Coastguard Worker                <command name="glReadnPixelsRobustANGLE"/>
1160*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetnUniformfvRobustANGLE"/>
1161*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetnUniformivRobustANGLE"/>
1162*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetnUniformuivRobustANGLE"/>
1163*8975f5c5SAndroid Build Coastguard Worker                <command name="glTexParameterIivRobustANGLE"/>
1164*8975f5c5SAndroid Build Coastguard Worker                <command name="glTexParameterIuivRobustANGLE"/>
1165*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetTexParameterIivRobustANGLE"/>
1166*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetTexParameterIuivRobustANGLE"/>
1167*8975f5c5SAndroid Build Coastguard Worker                <command name="glSamplerParameterIivRobustANGLE"/>
1168*8975f5c5SAndroid Build Coastguard Worker                <command name="glSamplerParameterIuivRobustANGLE"/>
1169*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetSamplerParameterIivRobustANGLE"/>
1170*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetSamplerParameterIuivRobustANGLE"/>
1171*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetQueryObjectivRobustANGLE"/>
1172*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetQueryObjecti64vRobustANGLE"/>
1173*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetQueryObjectui64vRobustANGLE"/>
1174*8975f5c5SAndroid Build Coastguard Worker            </require>
1175*8975f5c5SAndroid Build Coastguard Worker        </extension>
1176*8975f5c5SAndroid Build Coastguard Worker        <extension name="GL_ANGLE_robust_resource_initialization" supported='gles2'>
1177*8975f5c5SAndroid Build Coastguard Worker            <require>
1178*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_ROBUST_RESOURCE_INITIALIZATION_ANGLE"/>
1179*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_RESOURCE_INITIALIZED_ANGLE"/>
1180*8975f5c5SAndroid Build Coastguard Worker            </require>
1181*8975f5c5SAndroid Build Coastguard Worker        </extension>
1182*8975f5c5SAndroid Build Coastguard Worker        <extension name="GL_ANGLE_copy_texture_3d" supported='gles2'>
1183*8975f5c5SAndroid Build Coastguard Worker            <require>
1184*8975f5c5SAndroid Build Coastguard Worker                <command name="glCopyTexture3DANGLE"/>
1185*8975f5c5SAndroid Build Coastguard Worker                <command name="glCopySubTexture3DANGLE"/>
1186*8975f5c5SAndroid Build Coastguard Worker            </require>
1187*8975f5c5SAndroid Build Coastguard Worker        </extension>
1188*8975f5c5SAndroid Build Coastguard Worker        <extension name="GL_ANGLE_texture_multisample" supported='gles2'>
1189*8975f5c5SAndroid Build Coastguard Worker            <require>
1190*8975f5c5SAndroid Build Coastguard Worker                <command name="glTexStorage2DMultisampleANGLE"/>
1191*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetMultisamplefvANGLE"/>
1192*8975f5c5SAndroid Build Coastguard Worker                <command name="glSampleMaskiANGLE"/>
1193*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_TEXTURE_2D_MULTISAMPLE_ANGLE"/>
1194*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_SAMPLE_POSITION_ANGLE"/>
1195*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_SAMPLE_MASK_ANGLE"/>
1196*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_SAMPLE_MASK_VALUE_ANGLE"/>
1197*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_MAX_SAMPLE_MASK_WORDS_ANGLE"/>
1198*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_MAX_COLOR_TEXTURE_SAMPLES_ANGLE"/>
1199*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_MAX_DEPTH_TEXTURE_SAMPLES_ANGLE"/>
1200*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_MAX_INTEGER_SAMPLES_ANGLE"/>
1201*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ANGLE"/>
1202*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_TEXTURE_SAMPLES_ANGLE"/>
1203*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS_ANGLE"/>
1204*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_SAMPLER_2D_MULTISAMPLE_ANGLE"/>
1205*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE_ANGLE"/>
1206*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ANGLE"/>
1207*8975f5c5SAndroid Build Coastguard Worker            </require>
1208*8975f5c5SAndroid Build Coastguard Worker        </extension>
1209*8975f5c5SAndroid Build Coastguard Worker        <extension name="GL_ANGLE_multi_draw" supported='gles2'>
1210*8975f5c5SAndroid Build Coastguard Worker            <require>
1211*8975f5c5SAndroid Build Coastguard Worker                <command name="glMultiDrawArraysANGLE"/>
1212*8975f5c5SAndroid Build Coastguard Worker                <command name="glMultiDrawArraysInstancedANGLE"/>
1213*8975f5c5SAndroid Build Coastguard Worker                <command name="glMultiDrawElementsANGLE"/>
1214*8975f5c5SAndroid Build Coastguard Worker                <command name="glMultiDrawElementsInstancedANGLE"/>
1215*8975f5c5SAndroid Build Coastguard Worker            </require>
1216*8975f5c5SAndroid Build Coastguard Worker        </extension>
1217*8975f5c5SAndroid Build Coastguard Worker        <extension name="GL_ANGLE_base_vertex_base_instance" supported='gles2'>
1218*8975f5c5SAndroid Build Coastguard Worker            <require>
1219*8975f5c5SAndroid Build Coastguard Worker                <command name="glDrawArraysInstancedBaseInstanceANGLE"/>
1220*8975f5c5SAndroid Build Coastguard Worker                <command name="glDrawElementsInstancedBaseVertexBaseInstanceANGLE"/>
1221*8975f5c5SAndroid Build Coastguard Worker                <command name="glMultiDrawArraysInstancedBaseInstanceANGLE"/>
1222*8975f5c5SAndroid Build Coastguard Worker                <command name="glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE"/>
1223*8975f5c5SAndroid Build Coastguard Worker            </require>
1224*8975f5c5SAndroid Build Coastguard Worker        </extension>
1225*8975f5c5SAndroid Build Coastguard Worker        <extension name="GL_ANGLE_clip_cull_distance" supported='gles2'>
1226*8975f5c5SAndroid Build Coastguard Worker            <require>
1227*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_MAX_CLIP_DISTANCES_ANGLE"/>
1228*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_MAX_CULL_DISTANCES_ANGLE"/>
1229*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_ANGLE"/>
1230*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_CLIP_DISTANCE0_ANGLE"/>
1231*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_CLIP_DISTANCE1_ANGLE"/>
1232*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_CLIP_DISTANCE2_ANGLE"/>
1233*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_CLIP_DISTANCE3_ANGLE"/>
1234*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_CLIP_DISTANCE4_ANGLE"/>
1235*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_CLIP_DISTANCE5_ANGLE"/>
1236*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_CLIP_DISTANCE6_ANGLE"/>
1237*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_CLIP_DISTANCE7_ANGLE"/>
1238*8975f5c5SAndroid Build Coastguard Worker            </require>
1239*8975f5c5SAndroid Build Coastguard Worker        </extension>
1240*8975f5c5SAndroid Build Coastguard Worker        <extension name="GL_ANGLE_polygon_mode" supported='gles2'>
1241*8975f5c5SAndroid Build Coastguard Worker            <require>
1242*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_POLYGON_MODE_ANGLE"/>
1243*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_LINE_ANGLE"/>
1244*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_FILL_ANGLE"/>
1245*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_POLYGON_OFFSET_LINE_ANGLE"/>
1246*8975f5c5SAndroid Build Coastguard Worker                <command name="glPolygonModeANGLE"/>
1247*8975f5c5SAndroid Build Coastguard Worker            </require>
1248*8975f5c5SAndroid Build Coastguard Worker        </extension>
1249*8975f5c5SAndroid Build Coastguard Worker        <extension name="GL_ANGLE_provoking_vertex" supported='gles2'>
1250*8975f5c5SAndroid Build Coastguard Worker            <require>
1251*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_FIRST_VERTEX_CONVENTION_ANGLE"/>
1252*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_LAST_VERTEX_CONVENTION_ANGLE"/>
1253*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_PROVOKING_VERTEX_ANGLE"/>
1254*8975f5c5SAndroid Build Coastguard Worker                <command name="glProvokingVertexANGLE"/>
1255*8975f5c5SAndroid Build Coastguard Worker            </require>
1256*8975f5c5SAndroid Build Coastguard Worker        </extension>
1257*8975f5c5SAndroid Build Coastguard Worker        <extension name="GL_ANGLE_stencil_texturing" supported='gles2'>
1258*8975f5c5SAndroid Build Coastguard Worker            <require>
1259*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_DEPTH_STENCIL_TEXTURE_MODE_ANGLE"/>
1260*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_STENCIL_INDEX_ANGLE"/>
1261*8975f5c5SAndroid Build Coastguard Worker            </require>
1262*8975f5c5SAndroid Build Coastguard Worker          </extension>
1263*8975f5c5SAndroid Build Coastguard Worker          <extension name="GL_ANGLE_renderability_validation" supported='gles2'>
1264*8975f5c5SAndroid Build Coastguard Worker            <require>
1265*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_RENDERABILITY_VALIDATION_ANGLE"/>
1266*8975f5c5SAndroid Build Coastguard Worker            </require>
1267*8975f5c5SAndroid Build Coastguard Worker          </extension>
1268*8975f5c5SAndroid Build Coastguard Worker        <extension name="GL_CHROMIUM_lose_context" supported='gles2'>
1269*8975f5c5SAndroid Build Coastguard Worker            <require>
1270*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_GUILTY_CONTEXT_RESET"/>
1271*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_INNOCENT_CONTEXT_RESET"/>
1272*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_UNKNOWN_CONTEXT_RESET"/>
1273*8975f5c5SAndroid Build Coastguard Worker                <command name="glLoseContextCHROMIUM"/>
1274*8975f5c5SAndroid Build Coastguard Worker            </require>
1275*8975f5c5SAndroid Build Coastguard Worker        </extension>
1276*8975f5c5SAndroid Build Coastguard Worker        <extension name="GL_ANGLE_texture_external_update" supported='gl|gles2'>
1277*8975f5c5SAndroid Build Coastguard Worker            <require>
1278*8975f5c5SAndroid Build Coastguard Worker                <command name="glTexImage2DExternalANGLE"/>
1279*8975f5c5SAndroid Build Coastguard Worker                <command name="glInvalidateTextureANGLE"/>
1280*8975f5c5SAndroid Build Coastguard Worker            </require>
1281*8975f5c5SAndroid Build Coastguard Worker        </extension>
1282*8975f5c5SAndroid Build Coastguard Worker        <extension name ="GL_ANGLE_get_image" supported='gles2'>
1283*8975f5c5SAndroid Build Coastguard Worker            <require>
1284*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetTexImageANGLE"/>
1285*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetCompressedTexImageANGLE"/>
1286*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetRenderbufferImageANGLE"/>
1287*8975f5c5SAndroid Build Coastguard Worker            </require>
1288*8975f5c5SAndroid Build Coastguard Worker        </extension>
1289*8975f5c5SAndroid Build Coastguard Worker        <extension name ="GL_ANGLE_get_tex_level_parameter" supported='gles2'>
1290*8975f5c5SAndroid Build Coastguard Worker            <require>
1291*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetTexLevelParameterfvANGLE"/>
1292*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetTexLevelParameterivANGLE"/>
1293*8975f5c5SAndroid Build Coastguard Worker            </require>
1294*8975f5c5SAndroid Build Coastguard Worker        </extension>
1295*8975f5c5SAndroid Build Coastguard Worker        <extension name="GL_ANGLE_memory_object_flags" supported="gl|gles2">
1296*8975f5c5SAndroid Build Coastguard Worker            <require>
1297*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_CREATE_SPARSE_BINDING_BIT_ANGLE"/>
1298*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_CREATE_SPARSE_RESIDENCY_BIT_ANGLE"/>
1299*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_CREATE_SPARSE_ALIASED_BIT_ANGLE"/>
1300*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_CREATE_MUTABLE_FORMAT_BIT_ANGLE"/>
1301*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_CREATE_CUBE_COMPATIBLE_BIT_ANGLE"/>
1302*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_CREATE_ALIAS_BIT_ANGLE"/>
1303*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_ANGLE"/>
1304*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_CREATE_2D_ARRAY_COMPATIBLE_BIT_ANGLE"/>
1305*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT_ANGLE"/>
1306*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_CREATE_EXTENDED_USAGE_BIT_ANGLE"/>
1307*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_CREATE_PROTECTED_BIT_ANGLE"/>
1308*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_CREATE_DISJOINT_BIT_ANGLE"/>
1309*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_CREATE_CORNER_SAMPLED_BIT_ANGLE"/>
1310*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_ANGLE"/>
1311*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_CREATE_SUBSAMPLED_BIT_ANGLE"/>
1312*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_USAGE_TRANSFER_SRC_BIT_ANGLE"/>
1313*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_USAGE_TRANSFER_DST_BIT_ANGLE"/>
1314*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_USAGE_SAMPLED_BIT_ANGLE"/>
1315*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_USAGE_STORAGE_BIT_ANGLE"/>
1316*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_USAGE_COLOR_ATTACHMENT_BIT_ANGLE"/>
1317*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT_ANGLE"/>
1318*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_USAGE_TRANSIENT_ATTACHMENT_BIT_ANGLE"/>
1319*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_USAGE_INPUT_ATTACHMENT_BIT_ANGLE"/>
1320*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_USAGE_SHADING_RATE_IMAGE_BIT_ANGLE"/>
1321*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_USAGE_FRAGMENT_DENSITY_MAP_BIT_ANGLE"/>
1322*8975f5c5SAndroid Build Coastguard Worker                <command name="glTexStorageMemFlags2DANGLE"/>
1323*8975f5c5SAndroid Build Coastguard Worker                <command name="glTexStorageMemFlags2DMultisampleANGLE"/>
1324*8975f5c5SAndroid Build Coastguard Worker                <command name="glTexStorageMemFlags3DANGLE"/>
1325*8975f5c5SAndroid Build Coastguard Worker                <command name="glTexStorageMemFlags3DMultisampleANGLE"/>
1326*8975f5c5SAndroid Build Coastguard Worker            </require>
1327*8975f5c5SAndroid Build Coastguard Worker        </extension>
1328*8975f5c5SAndroid Build Coastguard Worker        <extension name="GL_ANGLE_memory_object_fuchsia" supported="gl|gles2">
1329*8975f5c5SAndroid Build Coastguard Worker            <require>
1330*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_HANDLE_TYPE_ZIRCON_VMO_ANGLE" group="ExternalHandleType"/>
1331*8975f5c5SAndroid Build Coastguard Worker                <command name="glImportMemoryZirconHandleANGLE"/>
1332*8975f5c5SAndroid Build Coastguard Worker            </require>
1333*8975f5c5SAndroid Build Coastguard Worker        </extension>
1334*8975f5c5SAndroid Build Coastguard Worker        <extension name="GL_ANGLE_semaphore_fuchsia" supported="gl|gles2">
1335*8975f5c5SAndroid Build Coastguard Worker            <require>
1336*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_HANDLE_TYPE_ZIRCON_EVENT_ANGLE" group="ExternalHandleType"/>
1337*8975f5c5SAndroid Build Coastguard Worker                <command name="glImportSemaphoreZirconHandleANGLE"/>
1338*8975f5c5SAndroid Build Coastguard Worker            </require>
1339*8975f5c5SAndroid Build Coastguard Worker        </extension>
1340*8975f5c5SAndroid Build Coastguard Worker        <extension name="GL_ANGLE_shader_pixel_local_storage" supported="gles2">
1341*8975f5c5SAndroid Build Coastguard Worker            <require>
1342*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_MAX_PIXEL_LOCAL_STORAGE_PLANES_ANGLE"/>
1343*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_MAX_COLOR_ATTACHMENTS_WITH_ACTIVE_PIXEL_LOCAL_STORAGE_ANGLE"/>
1344*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_MAX_COMBINED_DRAW_BUFFERS_AND_PIXEL_LOCAL_STORAGE_PLANES_ANGLE"/>
1345*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_PIXEL_LOCAL_STORAGE_ACTIVE_PLANES_ANGLE"/>
1346*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_LOAD_OP_ZERO_ANGLE"/>
1347*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_LOAD_OP_CLEAR_ANGLE"/>
1348*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_LOAD_OP_LOAD_ANGLE"/>
1349*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_STORE_OP_STORE_ANGLE"/>
1350*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_PIXEL_LOCAL_FORMAT_ANGLE"/>
1351*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_PIXEL_LOCAL_TEXTURE_NAME_ANGLE"/>
1352*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_PIXEL_LOCAL_TEXTURE_LEVEL_ANGLE"/>
1353*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_PIXEL_LOCAL_TEXTURE_LAYER_ANGLE"/>
1354*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_PIXEL_LOCAL_CLEAR_VALUE_FLOAT_ANGLE"/>
1355*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_PIXEL_LOCAL_CLEAR_VALUE_INT_ANGLE"/>
1356*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_PIXEL_LOCAL_CLEAR_VALUE_UNSIGNED_INT_ANGLE"/>
1357*8975f5c5SAndroid Build Coastguard Worker                <command name="glFramebufferMemorylessPixelLocalStorageANGLE"/>
1358*8975f5c5SAndroid Build Coastguard Worker                <command name="glFramebufferTexturePixelLocalStorageANGLE"/>
1359*8975f5c5SAndroid Build Coastguard Worker                <command name="glFramebufferPixelLocalClearValuefvANGLE"/>
1360*8975f5c5SAndroid Build Coastguard Worker                <command name="glFramebufferPixelLocalClearValueivANGLE"/>
1361*8975f5c5SAndroid Build Coastguard Worker                <command name="glFramebufferPixelLocalClearValueuivANGLE"/>
1362*8975f5c5SAndroid Build Coastguard Worker                <command name="glBeginPixelLocalStorageANGLE"/>
1363*8975f5c5SAndroid Build Coastguard Worker                <command name="glEndPixelLocalStorageANGLE"/>
1364*8975f5c5SAndroid Build Coastguard Worker                <command name="glPixelLocalStorageBarrierANGLE"/>
1365*8975f5c5SAndroid Build Coastguard Worker                <command name="glFramebufferPixelLocalStorageInterruptANGLE"/>
1366*8975f5c5SAndroid Build Coastguard Worker                <command name="glFramebufferPixelLocalStorageRestoreANGLE"/>
1367*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetFramebufferPixelLocalStorageParameterfvANGLE"/>
1368*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetFramebufferPixelLocalStorageParameterivANGLE"/>
1369*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetFramebufferPixelLocalStorageParameterfvRobustANGLE"/>
1370*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetFramebufferPixelLocalStorageParameterivRobustANGLE"/>
1371*8975f5c5SAndroid Build Coastguard Worker            </require>
1372*8975f5c5SAndroid Build Coastguard Worker        </extension>
1373*8975f5c5SAndroid Build Coastguard Worker        <extension name="GL_ANGLE_logic_op" supported="gles2">
1374*8975f5c5SAndroid Build Coastguard Worker            <require>
1375*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_COLOR_LOGIC_OP_ANGLE"/>
1376*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_LOGIC_OP_CLEAR_ANGLE"/>
1377*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_LOGIC_OP_AND_ANGLE"/>
1378*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_LOGIC_OP_AND_REVERSE_ANGLE"/>
1379*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_LOGIC_OP_COPY_ANGLE"/>
1380*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_LOGIC_OP_AND_INVERTED_ANGLE"/>
1381*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_LOGIC_OP_NOOP_ANGLE"/>
1382*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_LOGIC_OP_XOR_ANGLE"/>
1383*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_LOGIC_OP_OR_ANGLE"/>
1384*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_LOGIC_OP_NOR_ANGLE"/>
1385*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_LOGIC_OP_EQUIV_ANGLE"/>
1386*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_LOGIC_OP_INVERT_ANGLE"/>
1387*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_LOGIC_OP_OR_REVERSE_ANGLE"/>
1388*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_LOGIC_OP_COPY_INVERTED_ANGLE"/>
1389*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_LOGIC_OP_OR_INVERTED_ANGLE"/>
1390*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_LOGIC_OP_NAND_ANGLE"/>
1391*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_LOGIC_OP_SET_ANGLE"/>
1392*8975f5c5SAndroid Build Coastguard Worker                <command name="glLogicOpANGLE"/>
1393*8975f5c5SAndroid Build Coastguard Worker            </require>
1394*8975f5c5SAndroid Build Coastguard Worker        </extension>
1395*8975f5c5SAndroid Build Coastguard Worker        <extension name="GL_ANGLE_texture_compression_dxt1" supported='gles2'>
1396*8975f5c5SAndroid Build Coastguard Worker            <require>
1397*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE"/>
1398*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE"/>
1399*8975f5c5SAndroid Build Coastguard Worker            </require>
1400*8975f5c5SAndroid Build Coastguard Worker        </extension>
1401*8975f5c5SAndroid Build Coastguard Worker        <!-- NOTE: GL_ANGLE_texture_compression_dxt3 is defined in the upstream Khronos gl.xml and should not be defined here. -->
1402*8975f5c5SAndroid Build Coastguard Worker        <!-- NOTE: GL_ANGLE_texture_compression_dxt5 is defined in the upstream Khronos gl.xml and should not be defined here. -->
1403*8975f5c5SAndroid Build Coastguard Worker        <extension name="GL_ANGLE_lossy_etc_decode" supported='gles2'>
1404*8975f5c5SAndroid Build Coastguard Worker            <require>
1405*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_ETC1_RGB8_LOSSY_DECODE_ANGLE"/>
1406*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_COMPRESSED_R11_LOSSY_DECODE_EAC_ANGLE"/>
1407*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_COMPRESSED_SIGNED_R11_LOSSY_DECODE_EAC_ANGLE"/>
1408*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_COMPRESSED_RG11_LOSSY_DECODE_EAC_ANGLE"/>
1409*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_COMPRESSED_SIGNED_RG11_LOSSY_DECODE_EAC_ANGLE"/>
1410*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE"/>
1411*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE"/>
1412*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE"/>
1413*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE"/>
1414*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_COMPRESSED_RGBA8_LOSSY_DECODE_ETC2_EAC_ANGLE"/>
1415*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_LOSSY_DECODE_ETC2_EAC_ANGLE"/>
1416*8975f5c5SAndroid Build Coastguard Worker            </require>
1417*8975f5c5SAndroid Build Coastguard Worker        </extension>
1418*8975f5c5SAndroid Build Coastguard Worker        <extension name="GL_ANGLE_yuv_internal_format" supported='gles2'>
1419*8975f5c5SAndroid Build Coastguard Worker            <require>
1420*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_G8_B8R8_2PLANE_420_UNORM_ANGLE"/>
1421*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_G8_B8_R8_3PLANE_420_UNORM_ANGLE"/>
1422*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16_ANGLE"/>
1423*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16_ANGLE"/>
1424*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16_ANGLE"/>
1425*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16_ANGLE"/>
1426*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_G16_B16R16_2PLANE_420_UNORM_ANGLE"/>
1427*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_G16_B16_R16_3PLANE_420_UNORM_ANGLE"/>
1428*8975f5c5SAndroid Build Coastguard Worker            </require>
1429*8975f5c5SAndroid Build Coastguard Worker        </extension>
1430*8975f5c5SAndroid Build Coastguard Worker        <extension name="GL_ANGLE_program_cache_control" supported='gles2'>
1431*8975f5c5SAndroid Build Coastguard Worker            <require>
1432*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_PROGRAM_CACHE_ENABLED_ANGLE"/>
1433*8975f5c5SAndroid Build Coastguard Worker            </require>
1434*8975f5c5SAndroid Build Coastguard Worker        </extension>
1435*8975f5c5SAndroid Build Coastguard Worker        <extension name="GL_ANGLE_program_binary_readiness_query" supported='gles2'>
1436*8975f5c5SAndroid Build Coastguard Worker            <require>
1437*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_PROGRAM_BINARY_READY_ANGLE"/>
1438*8975f5c5SAndroid Build Coastguard Worker            </require>
1439*8975f5c5SAndroid Build Coastguard Worker        </extension>
1440*8975f5c5SAndroid Build Coastguard Worker        <extension name="GL_ANGLE_memory_size" supported='gles2'>
1441*8975f5c5SAndroid Build Coastguard Worker            <require>
1442*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_MEMORY_SIZE_ANGLE"/>
1443*8975f5c5SAndroid Build Coastguard Worker            </require>
1444*8975f5c5SAndroid Build Coastguard Worker        </extension>
1445*8975f5c5SAndroid Build Coastguard Worker        <extension name="GL_ANGLE_client_arrays" supported='gles2'>
1446*8975f5c5SAndroid Build Coastguard Worker            <require>
1447*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_CLIENT_ARRAYS_ANGLE"/>
1448*8975f5c5SAndroid Build Coastguard Worker            </require>
1449*8975f5c5SAndroid Build Coastguard Worker        </extension>
1450*8975f5c5SAndroid Build Coastguard Worker        <extension name="GL_ANGLE_get_serialized_context_string" supported='gles2'>
1451*8975f5c5SAndroid Build Coastguard Worker            <require>
1452*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_SERIALIZED_CONTEXT_STRING_ANGLE"/>
1453*8975f5c5SAndroid Build Coastguard Worker            </require>
1454*8975f5c5SAndroid Build Coastguard Worker        </extension>
1455*8975f5c5SAndroid Build Coastguard Worker        <extension name="GL_ANGLE_rgbx_internal_format" supported='gles2'>
1456*8975f5c5SAndroid Build Coastguard Worker            <require>
1457*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_RGBX8_ANGLE"/>
1458*8975f5c5SAndroid Build Coastguard Worker            </require>
1459*8975f5c5SAndroid Build Coastguard Worker        </extension>
1460*8975f5c5SAndroid Build Coastguard Worker        <extension name="GL_ANGLE_robust_fragment_shader_output" supported='gles2'>
1461*8975f5c5SAndroid Build Coastguard Worker            <require>
1462*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_ROBUST_FRAGMENT_SHADER_OUTPUT_ANGLE"/>
1463*8975f5c5SAndroid Build Coastguard Worker            </require>
1464*8975f5c5SAndroid Build Coastguard Worker        </extension>
1465*8975f5c5SAndroid Build Coastguard Worker        <extension name="GL_ANGLE_shader_binary" supported='gles2'>
1466*8975f5c5SAndroid Build Coastguard Worker            <require>
1467*8975f5c5SAndroid Build Coastguard Worker                <enum name="GL_SHADER_BINARY_ANGLE"/>
1468*8975f5c5SAndroid Build Coastguard Worker            </require>
1469*8975f5c5SAndroid Build Coastguard Worker        </extension>
1470*8975f5c5SAndroid Build Coastguard Worker        <extension name="GL_ANGLE_blob_cache" supported="gles2">
1471*8975f5c5SAndroid Build Coastguard Worker            <require>
1472*8975f5c5SAndroid Build Coastguard Worker                <command name="glBlobCacheCallbacksANGLE"/>
1473*8975f5c5SAndroid Build Coastguard Worker                <command name="glGetPointervANGLE"/>
1474*8975f5c5SAndroid Build Coastguard Worker            </require>
1475*8975f5c5SAndroid Build Coastguard Worker        </extension>
1476*8975f5c5SAndroid Build Coastguard Worker    </extensions>
1477*8975f5c5SAndroid Build Coastguard Worker
1478*8975f5c5SAndroid Build Coastguard Worker    <!-- SECTION: GL enumerant (token) definitions. -->
1479*8975f5c5SAndroid Build Coastguard Worker    <enums namespace="GL" vendor="ANGLE">
1480*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x0B40" name="GL_POLYGON_MODE_ANGLE" group="GetPName"/>
1481*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x1B01" name="GL_LINE_ANGLE" group="PolygonMode"/>
1482*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x1B02" name="GL_FILL_ANGLE" group="PolygonMode"/>
1483*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x2A02" name="GL_POLYGON_OFFSET_LINE_ANGLE" group="GetPName,EnableCap"/>
1484*8975f5c5SAndroid Build Coastguard Worker    </enums>
1485*8975f5c5SAndroid Build Coastguard Worker
1486*8975f5c5SAndroid Build Coastguard Worker    <enums namespace="GL" start="0x8E4D" end="0x8E4F" vendor="ANGLE">
1487*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x8E4D" name="GL_FIRST_VERTEX_CONVENTION_ANGLE" group="VertexProvokingMode"/>
1488*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x8E4E" name="GL_LAST_VERTEX_CONVENTION_ANGLE" group="VertexProvokingMode"/>
1489*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x8E4F" name="GL_PROVOKING_VERTEX_ANGLE" group="GetPName"/>
1490*8975f5c5SAndroid Build Coastguard Worker    </enums>
1491*8975f5c5SAndroid Build Coastguard Worker
1492*8975f5c5SAndroid Build Coastguard Worker    <enums namespace="GL" vendor="ANGLE">
1493*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x0D32" name="GL_MAX_CLIP_DISTANCES_ANGLE" group="GetPName"/>
1494*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x82F9" name="GL_MAX_CULL_DISTANCES_ANGLE" group="GetPName"/>
1495*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x82FA" name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_ANGLE" group="GetPName"/>
1496*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x3000" name="GL_CLIP_DISTANCE0_ANGLE" group="EnableCap"/>
1497*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x3001" name="GL_CLIP_DISTANCE1_ANGLE" group="EnableCap"/>
1498*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x3002" name="GL_CLIP_DISTANCE2_ANGLE" group="EnableCap"/>
1499*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x3003" name="GL_CLIP_DISTANCE3_ANGLE" group="EnableCap"/>
1500*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x3004" name="GL_CLIP_DISTANCE4_ANGLE" group="EnableCap"/>
1501*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x3005" name="GL_CLIP_DISTANCE5_ANGLE" group="EnableCap"/>
1502*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x3006" name="GL_CLIP_DISTANCE6_ANGLE" group="EnableCap"/>
1503*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x3007" name="GL_CLIP_DISTANCE7_ANGLE" group="EnableCap"/>
1504*8975f5c5SAndroid Build Coastguard Worker    </enums>
1505*8975f5c5SAndroid Build Coastguard Worker
1506*8975f5c5SAndroid Build Coastguard Worker    <enums namespace="GL" vendor="ANGLE">
1507*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x93A8" name="GL_REQUESTABLE_EXTENSIONS_ANGLE"/>
1508*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x93A9" name="GL_NUM_REQUESTABLE_EXTENSIONS_ANGLE"/>
1509*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x93AA" name="GL_CLIENT_ARRAYS_ANGLE"/>
1510*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x93AC" name="GL_PROGRAM_CACHE_ENABLED_ANGLE"/>
1511*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x93AD" name="GL_MEMORY_SIZE_ANGLE"/>
1512*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x96B0" name="GL_SERIALIZED_CONTEXT_STRING_ANGLE"/>
1513*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x96B9" name="GL_ROBUST_FRAGMENT_SHADER_OUTPUT_ANGLE"/>
1514*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x96BB" name="GL_SHADER_BINARY_ANGLE"/>
1515*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x96BE" name="GL_PROGRAM_BINARY_READY_ANGLE"/>
1516*8975f5c5SAndroid Build Coastguard Worker    </enums>
1517*8975f5c5SAndroid Build Coastguard Worker
1518*8975f5c5SAndroid Build Coastguard Worker    <enums namespace="GL" vendor="ANGLE">
1519*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x83F0" name="GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE" group="InternalFormat,SizedInternalFormat"/>
1520*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x83F1" name="GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE" group="InternalFormat,SizedInternalFormat"/>
1521*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x9690" name="GL_ETC1_RGB8_LOSSY_DECODE_ANGLE" group="InternalFormat,SizedInternalFormat"/>
1522*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x9691" name="GL_COMPRESSED_R11_LOSSY_DECODE_EAC_ANGLE" group="InternalFormat,SizedInternalFormat"/>
1523*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x9692" name="GL_COMPRESSED_SIGNED_R11_LOSSY_DECODE_EAC_ANGLE" group="InternalFormat,SizedInternalFormat"/>
1524*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x9693" name="GL_COMPRESSED_RG11_LOSSY_DECODE_EAC_ANGLE" group="InternalFormat,SizedInternalFormat"/>
1525*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x9694" name="GL_COMPRESSED_SIGNED_RG11_LOSSY_DECODE_EAC_ANGLE" group="InternalFormat,SizedInternalFormat"/>
1526*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x9695" name="GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE" group="InternalFormat,SizedInternalFormat"/>
1527*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x9696" name="GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE" group="InternalFormat,SizedInternalFormat"/>
1528*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x9697" name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE" group="InternalFormat,SizedInternalFormat"/>
1529*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x9698" name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE" group="InternalFormat,SizedInternalFormat"/>
1530*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x9699" name="GL_COMPRESSED_RGBA8_LOSSY_DECODE_ETC2_EAC_ANGLE" group="InternalFormat,SizedInternalFormat"/>
1531*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x969A" name="GL_COMPRESSED_SRGB8_ALPHA8_LOSSY_DECODE_ETC2_EAC_ANGLE" group="InternalFormat,SizedInternalFormat"/>
1532*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x96B1" name="GL_G8_B8R8_2PLANE_420_UNORM_ANGLE"/>
1533*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x96B2" name="GL_G8_B8_R8_3PLANE_420_UNORM_ANGLE"/>
1534*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x96B3" name="GL_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16_ANGLE"/>
1535*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x96B4" name="GL_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16_ANGLE"/>
1536*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x96B5" name="GL_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16_ANGLE"/>
1537*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x96B6" name="GL_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16_ANGLE"/>
1538*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x96B7" name="GL_G16_B16R16_2PLANE_420_UNORM_ANGLE"/>
1539*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x96B8" name="GL_G16_B16_R16_3PLANE_420_UNORM_ANGLE"/>
1540*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x96BA" name="GL_RGBX8_ANGLE" group="InternalFormat,SizedInternalFormat"/>
1541*8975f5c5SAndroid Build Coastguard Worker    </enums>
1542*8975f5c5SAndroid Build Coastguard Worker
1543*8975f5c5SAndroid Build Coastguard Worker    <enums>
1544*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x9100" name="GL_TEXTURE_2D_MULTISAMPLE_ANGLE"/>
1545*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x8E50" name="GL_SAMPLE_POSITION_ANGLE"/>
1546*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x8E51" name="GL_SAMPLE_MASK_ANGLE"/>
1547*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x8E52" name="GL_SAMPLE_MASK_VALUE_ANGLE"/>
1548*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x8E59" name="GL_MAX_SAMPLE_MASK_WORDS_ANGLE"/>
1549*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x910E" name="GL_MAX_COLOR_TEXTURE_SAMPLES_ANGLE"/>
1550*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x910F" name="GL_MAX_DEPTH_TEXTURE_SAMPLES_ANGLE"/>
1551*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x9110" name="GL_MAX_INTEGER_SAMPLES_ANGLE"/>
1552*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x9104" name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ANGLE"/>
1553*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x9106" name="GL_TEXTURE_SAMPLES_ANGLE"/>
1554*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x9107" name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS_ANGLE"/>
1555*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x9108" name="GL_SAMPLER_2D_MULTISAMPLE_ANGLE"/>
1556*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x9109" name="GL_INT_SAMPLER_2D_MULTISAMPLE_ANGLE"/>
1557*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x910A" name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ANGLE"/>
1558*8975f5c5SAndroid Build Coastguard Worker    </enums>
1559*8975f5c5SAndroid Build Coastguard Worker
1560*8975f5c5SAndroid Build Coastguard Worker    <enums namespace="GL" vendor="ANGLE">
1561*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x90EA" name="GL_DEPTH_STENCIL_TEXTURE_MODE_ANGLE" group="TextureParameterName"/>
1562*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x1901" name="GL_STENCIL_INDEX_ANGLE"/>
1563*8975f5c5SAndroid Build Coastguard Worker    </enums>
1564*8975f5c5SAndroid Build Coastguard Worker
1565*8975f5c5SAndroid Build Coastguard Worker    <enums namespace="GL" vendor="ANGLE">
1566*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x9EA0" name="GL_RENDERABILITY_VALIDATION_ANGLE" group="TextureParameterName"/>
1567*8975f5c5SAndroid Build Coastguard Worker      </enums>
1568*8975f5c5SAndroid Build Coastguard Worker
1569*8975f5c5SAndroid Build Coastguard Worker    <enums namespace="GL" start="0x93A7" end="0x93A7" vendor="ANGLE">
1570*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x93A7" name="GL_ROBUST_RESOURCE_INITIALIZATION_ANGLE"/>
1571*8975f5c5SAndroid Build Coastguard Worker    </enums>
1572*8975f5c5SAndroid Build Coastguard Worker    <enums namespace="GL" start="0x969F" end="0x969F" vendor="ANGLE">
1573*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x969F" name="GL_RESOURCE_INITIALIZED_ANGLE"/>
1574*8975f5c5SAndroid Build Coastguard Worker    </enums>
1575*8975f5c5SAndroid Build Coastguard Worker
1576*8975f5c5SAndroid Build Coastguard Worker    <enums namespace="GL" start="0x93AE" end="0x93AF" vendor="ANGLE">
1577*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x93AE" name="GL_HANDLE_TYPE_ZIRCON_VMO_ANGLE"/>
1578*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x93AF" name="GL_HANDLE_TYPE_ZIRCON_EVENT_ANGLE"/>
1579*8975f5c5SAndroid Build Coastguard Worker    </enums>
1580*8975f5c5SAndroid Build Coastguard Worker
1581*8975f5c5SAndroid Build Coastguard Worker    <enums namespace="GL" start="0x1500" end="0x1500" vendor="ANGLE">
1582*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x1500" name="GL_CLEAR_ANGLE"/>
1583*8975f5c5SAndroid Build Coastguard Worker    </enums>
1584*8975f5c5SAndroid Build Coastguard Worker
1585*8975f5c5SAndroid Build Coastguard Worker    <enums namespace="GL" start="0x96E0" end="0x96EF" vendor="ANGLE">
1586*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x96E0" name="GL_MAX_PIXEL_LOCAL_STORAGE_PLANES_ANGLE"/>
1587*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x96E1" name="GL_MAX_COLOR_ATTACHMENTS_WITH_ACTIVE_PIXEL_LOCAL_STORAGE_ANGLE"/>
1588*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x96E2" name="GL_MAX_COMBINED_DRAW_BUFFERS_AND_PIXEL_LOCAL_STORAGE_PLANES_ANGLE"/>
1589*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x96E3" name="GL_PIXEL_LOCAL_STORAGE_ACTIVE_PLANES_ANGLE"/>
1590*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x96E4" name="GL_LOAD_OP_ZERO_ANGLE"/>
1591*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x96E5" name="GL_LOAD_OP_CLEAR_ANGLE"/>
1592*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x96E6" name="GL_LOAD_OP_LOAD_ANGLE"/>
1593*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x96E7" name="GL_STORE_OP_STORE_ANGLE"/>
1594*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x96E8" name="GL_PIXEL_LOCAL_FORMAT_ANGLE" group="PLSQueryInt"/>
1595*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x96E9" name="GL_PIXEL_LOCAL_TEXTURE_NAME_ANGLE" group="PLSQueryInt"/>
1596*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x96EA" name="GL_PIXEL_LOCAL_TEXTURE_LEVEL_ANGLE" group="PLSQueryInt"/>
1597*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x96EB" name="GL_PIXEL_LOCAL_TEXTURE_LAYER_ANGLE" group="PLSQueryInt"/>
1598*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x96EC" name="GL_PIXEL_LOCAL_CLEAR_VALUE_FLOAT_ANGLE" group="PLSQueryFloat"/>
1599*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x96ED" name="GL_PIXEL_LOCAL_CLEAR_VALUE_INT_ANGLE" group="PLSQueryInt"/>
1600*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x96EE" name="GL_PIXEL_LOCAL_CLEAR_VALUE_UNSIGNED_INT_ANGLE" group="PLSQueryInt"/>
1601*8975f5c5SAndroid Build Coastguard Worker    </enums>
1602*8975f5c5SAndroid Build Coastguard Worker
1603*8975f5c5SAndroid Build Coastguard Worker    <enums namespace="GL" group="CreateFlagMask" type="bitmask" vendor="ANGLE">
1604*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x00000001" name="GL_CREATE_SPARSE_BINDING_BIT_ANGLE"/>
1605*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x00000002" name="GL_CREATE_SPARSE_RESIDENCY_BIT_ANGLE"/>
1606*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x00000004" name="GL_CREATE_SPARSE_ALIASED_BIT_ANGLE"/>
1607*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x00000008" name="GL_CREATE_MUTABLE_FORMAT_BIT_ANGLE"/>
1608*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x00000010" name="GL_CREATE_CUBE_COMPATIBLE_BIT_ANGLE"/>
1609*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x00000400" name="GL_CREATE_ALIAS_BIT_ANGLE"/>
1610*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x00000040" name="GL_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_ANGLE"/>
1611*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x00000020" name="GL_CREATE_2D_ARRAY_COMPATIBLE_BIT_ANGLE"/>
1612*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x00000080" name="GL_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT_ANGLE"/>
1613*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x00000100" name="GL_CREATE_EXTENDED_USAGE_BIT_ANGLE"/>
1614*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x00000800" name="GL_CREATE_PROTECTED_BIT_ANGLE"/>
1615*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x00000200" name="GL_CREATE_DISJOINT_BIT_ANGLE"/>
1616*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x00002000" name="GL_CREATE_CORNER_SAMPLED_BIT_ANGLE"/>
1617*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x00001000" name="GL_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_ANGLE"/>
1618*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x00004000" name="GL_CREATE_SUBSAMPLED_BIT_ANGLE"/>
1619*8975f5c5SAndroid Build Coastguard Worker    </enums>
1620*8975f5c5SAndroid Build Coastguard Worker
1621*8975f5c5SAndroid Build Coastguard Worker    <enums namespace="GL" group="UsageFlagMask" type="bitmask" vendor="ANGLE">
1622*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x00000001" name="GL_USAGE_TRANSFER_SRC_BIT_ANGLE"/>
1623*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x00000002" name="GL_USAGE_TRANSFER_DST_BIT_ANGLE"/>
1624*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x00000004" name="GL_USAGE_SAMPLED_BIT_ANGLE"/>
1625*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x00000008" name="GL_USAGE_STORAGE_BIT_ANGLE"/>
1626*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x00000010" name="GL_USAGE_COLOR_ATTACHMENT_BIT_ANGLE"/>
1627*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x00000020" name="GL_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT_ANGLE"/>
1628*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x00000040" name="GL_USAGE_TRANSIENT_ATTACHMENT_BIT_ANGLE"/>
1629*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x00000080" name="GL_USAGE_INPUT_ATTACHMENT_BIT_ANGLE"/>
1630*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x00000100" name="GL_USAGE_SHADING_RATE_IMAGE_BIT_ANGLE"/>
1631*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x00000200" name="GL_USAGE_FRAGMENT_DENSITY_MAP_BIT_ANGLE"/>
1632*8975f5c5SAndroid Build Coastguard Worker    </enums>
1633*8975f5c5SAndroid Build Coastguard Worker
1634*8975f5c5SAndroid Build Coastguard Worker    <enums namespace="GL" group="LogicOp" start="0x1500" end="0x150F" vendor="ANGLE">
1635*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x1500" name="GL_LOGIC_OP_CLEAR_ANGLE"/>
1636*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x1501" name="GL_LOGIC_OP_AND_ANGLE"/>
1637*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x1502" name="GL_LOGIC_OP_AND_REVERSE_ANGLE"/>
1638*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x1503" name="GL_LOGIC_OP_COPY_ANGLE"/>
1639*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x1504" name="GL_LOGIC_OP_AND_INVERTED_ANGLE"/>
1640*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x1505" name="GL_LOGIC_OP_NOOP_ANGLE"/>
1641*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x1506" name="GL_LOGIC_OP_XOR_ANGLE"/>
1642*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x1507" name="GL_LOGIC_OP_OR_ANGLE"/>
1643*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x1508" name="GL_LOGIC_OP_NOR_ANGLE"/>
1644*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x1509" name="GL_LOGIC_OP_EQUIV_ANGLE"/>
1645*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x150A" name="GL_LOGIC_OP_INVERT_ANGLE"/>
1646*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x150B" name="GL_LOGIC_OP_OR_REVERSE_ANGLE"/>
1647*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x150C" name="GL_LOGIC_OP_COPY_INVERTED_ANGLE"/>
1648*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x150D" name="GL_LOGIC_OP_OR_INVERTED_ANGLE"/>
1649*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x150E" name="GL_LOGIC_OP_NAND_ANGLE"/>
1650*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x150F" name="GL_LOGIC_OP_SET_ANGLE"/>
1651*8975f5c5SAndroid Build Coastguard Worker    </enums>
1652*8975f5c5SAndroid Build Coastguard Worker    <enums namespace="GL" start="0x0BF2" end="0x0BF2" vendor="ANGLE">
1653*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x0BF2" name="GL_COLOR_LOGIC_OP_ANGLE"/>
1654*8975f5c5SAndroid Build Coastguard Worker    </enums>
1655*8975f5c5SAndroid Build Coastguard Worker    <enums namespace="GL" vendor="ANGLE">
1656*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x96BF" name="GL_BLOB_CACHE_GET_FUNCTION_ANGLE"/>
1657*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x96EF" name="GL_BLOB_CACHE_SET_FUNCTION_ANGLE"/>
1658*8975f5c5SAndroid Build Coastguard Worker        <enum value="0x972D" name="GL_BLOB_CACHE_USER_PARAM_ANGLE"/>
1659*8975f5c5SAndroid Build Coastguard Worker    </enums>
1660*8975f5c5SAndroid Build Coastguard Worker</registry>
1661