1*8975f5c5SAndroid Build Coastguard Worker{ 2*8975f5c5SAndroid Build Coastguard Worker "Vendor": "Google Inc. (Google)", 3*8975f5c5SAndroid Build Coastguard Worker "Version": "OpenGL ES 3.1.0 (ANGLE 2.1.20572 git hash: 75901296a09f)", 4*8975f5c5SAndroid Build Coastguard Worker "Renderer": "ANGLE (Google, Vulkan 1.3.0 (SwiftShader Device (Subzero) (0x0000C0DE)), SwiftShader driver-5.0.0)", 5*8975f5c5SAndroid Build Coastguard Worker "ShaderLanguageVersion": "OpenGL ES GLSL ES 3.10 (ANGLE 2.1.20572 git hash: 75901296a09f)", 6*8975f5c5SAndroid Build Coastguard Worker "Extensions": [ 7*8975f5c5SAndroid Build Coastguard Worker "GL_AMD_performance_monitor", 8*8975f5c5SAndroid Build Coastguard Worker "GL_ANGLE_base_vertex_base_instance", 9*8975f5c5SAndroid Build Coastguard Worker "GL_ANGLE_base_vertex_base_instance_shader_builtin", 10*8975f5c5SAndroid Build Coastguard Worker "GL_ANGLE_client_arrays", 11*8975f5c5SAndroid Build Coastguard Worker "GL_ANGLE_clip_cull_distance", 12*8975f5c5SAndroid Build Coastguard Worker "GL_ANGLE_compressed_texture_etc", 13*8975f5c5SAndroid Build Coastguard Worker "GL_ANGLE_copy_texture_3d", 14*8975f5c5SAndroid Build Coastguard Worker "GL_ANGLE_depth_texture", 15*8975f5c5SAndroid Build Coastguard Worker "GL_ANGLE_framebuffer_blit", 16*8975f5c5SAndroid Build Coastguard Worker "GL_ANGLE_framebuffer_multisample", 17*8975f5c5SAndroid Build Coastguard Worker "GL_ANGLE_get_image", 18*8975f5c5SAndroid Build Coastguard Worker "GL_ANGLE_get_serialized_context_string", 19*8975f5c5SAndroid Build Coastguard Worker "GL_ANGLE_get_tex_level_parameter", 20*8975f5c5SAndroid Build Coastguard Worker "GL_ANGLE_instanced_arrays", 21*8975f5c5SAndroid Build Coastguard Worker "GL_ANGLE_memory_object_flags", 22*8975f5c5SAndroid Build Coastguard Worker "GL_ANGLE_memory_size", 23*8975f5c5SAndroid Build Coastguard Worker "GL_ANGLE_multi_draw", 24*8975f5c5SAndroid Build Coastguard Worker "GL_ANGLE_program_cache_control", 25*8975f5c5SAndroid Build Coastguard Worker "GL_ANGLE_read_only_depth_stencil_feedback_loops", 26*8975f5c5SAndroid Build Coastguard Worker "GL_ANGLE_relaxed_vertex_attribute_type", 27*8975f5c5SAndroid Build Coastguard Worker "GL_ANGLE_request_extension", 28*8975f5c5SAndroid Build Coastguard Worker "GL_ANGLE_rgbx_internal_format", 29*8975f5c5SAndroid Build Coastguard Worker "GL_ANGLE_robust_client_memory", 30*8975f5c5SAndroid Build Coastguard Worker "GL_ANGLE_robust_fragment_shader_output", 31*8975f5c5SAndroid Build Coastguard Worker "GL_ANGLE_texture_compression_dxt3", 32*8975f5c5SAndroid Build Coastguard Worker "GL_ANGLE_texture_compression_dxt5", 33*8975f5c5SAndroid Build Coastguard Worker "GL_ANGLE_texture_multisample", 34*8975f5c5SAndroid Build Coastguard Worker "GL_ANGLE_texture_usage", 35*8975f5c5SAndroid Build Coastguard Worker "GL_ANGLE_vulkan_image", 36*8975f5c5SAndroid Build Coastguard Worker "GL_ANGLE_yuv_internal_format", 37*8975f5c5SAndroid Build Coastguard Worker "GL_APPLE_clip_distance", 38*8975f5c5SAndroid Build Coastguard Worker "GL_ARM_shader_framebuffer_fetch", 39*8975f5c5SAndroid Build Coastguard Worker "GL_CHROMIUM_bind_generates_resource", 40*8975f5c5SAndroid Build Coastguard Worker "GL_CHROMIUM_bind_uniform_location", 41*8975f5c5SAndroid Build Coastguard Worker "GL_CHROMIUM_copy_compressed_texture", 42*8975f5c5SAndroid Build Coastguard Worker "GL_CHROMIUM_copy_texture", 43*8975f5c5SAndroid Build Coastguard Worker "GL_CHROMIUM_lose_context", 44*8975f5c5SAndroid Build Coastguard Worker "GL_CHROMIUM_texture_filtering_hint", 45*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_EGL_image_array", 46*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_EGL_image_external_wrap_modes", 47*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_EGL_image_storage", 48*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_base_instance", 49*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_blend_minmax", 50*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_buffer_storage", 51*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_clip_control", 52*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_clip_cull_distance", 53*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_color_buffer_float", 54*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_color_buffer_half_float", 55*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_compressed_ETC1_RGB8_sub_texture", 56*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_copy_image", 57*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_debug_label", 58*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_debug_marker", 59*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_discard_framebuffer", 60*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_disjoint_timer_query", 61*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_draw_buffers", 62*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_draw_buffers_indexed", 63*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_draw_elements_base_vertex", 64*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_float_blend", 65*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_frag_depth", 66*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_instanced_arrays", 67*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_map_buffer_range", 68*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_memory_object", 69*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_memory_object_fd", 70*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_multi_draw_indirect", 71*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_multisample_compatibility", 72*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_occlusion_query_boolean", 73*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_polygon_offset_clamp", 74*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_primitive_bounding_box", 75*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_read_format_bgra", 76*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_robustness", 77*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_sRGB", 78*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_sRGB_write_control", 79*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_semaphore", 80*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_semaphore_fd", 81*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_separate_shader_objects", 82*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_shader_framebuffer_fetch", 83*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_shader_framebuffer_fetch_non_coherent", 84*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_shader_io_blocks", 85*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_shader_non_constant_global_initializers", 86*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_shader_texture_lod", 87*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_shadow_samplers", 88*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_texture_border_clamp", 89*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_texture_buffer", 90*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_texture_compression_bptc", 91*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_texture_compression_dxt1", 92*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_texture_compression_rgtc", 93*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_texture_compression_s3tc_srgb", 94*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_texture_cube_map_array", 95*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_texture_filter_anisotropic", 96*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_texture_format_BGRA8888", 97*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_texture_rg", 98*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_texture_sRGB_R8", 99*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_texture_sRGB_RG8", 100*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_texture_sRGB_decode", 101*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_texture_storage", 102*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_texture_type_2_10_10_10_REV", 103*8975f5c5SAndroid Build Coastguard Worker "GL_EXT_unpack_subimage", 104*8975f5c5SAndroid Build Coastguard Worker "GL_KHR_blend_equation_advanced", 105*8975f5c5SAndroid Build Coastguard Worker "GL_KHR_debug", 106*8975f5c5SAndroid Build Coastguard Worker "GL_KHR_texture_compression_astc_ldr", 107*8975f5c5SAndroid Build Coastguard Worker "GL_NV_depth_buffer_float2", 108*8975f5c5SAndroid Build Coastguard Worker "GL_NV_fence", 109*8975f5c5SAndroid Build Coastguard Worker "GL_NV_framebuffer_blit", 110*8975f5c5SAndroid Build Coastguard Worker "GL_NV_pack_subimage", 111*8975f5c5SAndroid Build Coastguard Worker "GL_NV_pixel_buffer_object", 112*8975f5c5SAndroid Build Coastguard Worker "GL_NV_read_depth", 113*8975f5c5SAndroid Build Coastguard Worker "GL_NV_read_depth_stencil", 114*8975f5c5SAndroid Build Coastguard Worker "GL_NV_read_stencil", 115*8975f5c5SAndroid Build Coastguard Worker "GL_NV_shader_noperspective_interpolation", 116*8975f5c5SAndroid Build Coastguard Worker "GL_OES_EGL_image", 117*8975f5c5SAndroid Build Coastguard Worker "GL_OES_EGL_image_external", 118*8975f5c5SAndroid Build Coastguard Worker "GL_OES_EGL_image_external_essl3", 119*8975f5c5SAndroid Build Coastguard Worker "GL_OES_EGL_sync", 120*8975f5c5SAndroid Build Coastguard Worker "GL_OES_compressed_EAC_R11_signed_texture", 121*8975f5c5SAndroid Build Coastguard Worker "GL_OES_compressed_EAC_R11_unsigned_texture", 122*8975f5c5SAndroid Build Coastguard Worker "GL_OES_compressed_EAC_RG11_signed_texture", 123*8975f5c5SAndroid Build Coastguard Worker "GL_OES_compressed_EAC_RG11_unsigned_texture", 124*8975f5c5SAndroid Build Coastguard Worker "GL_OES_compressed_ETC1_RGB8_texture", 125*8975f5c5SAndroid Build Coastguard Worker "GL_OES_compressed_ETC2_RGB8_texture", 126*8975f5c5SAndroid Build Coastguard Worker "GL_OES_compressed_ETC2_RGBA8_texture", 127*8975f5c5SAndroid Build Coastguard Worker "GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture", 128*8975f5c5SAndroid Build Coastguard Worker "GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture", 129*8975f5c5SAndroid Build Coastguard Worker "GL_OES_compressed_ETC2_sRGB8_alpha8_texture", 130*8975f5c5SAndroid Build Coastguard Worker "GL_OES_compressed_ETC2_sRGB8_texture", 131*8975f5c5SAndroid Build Coastguard Worker "GL_OES_depth24", 132*8975f5c5SAndroid Build Coastguard Worker "GL_OES_depth32", 133*8975f5c5SAndroid Build Coastguard Worker "GL_OES_depth_texture", 134*8975f5c5SAndroid Build Coastguard Worker "GL_OES_depth_texture_cube_map", 135*8975f5c5SAndroid Build Coastguard Worker "GL_OES_draw_buffers_indexed", 136*8975f5c5SAndroid Build Coastguard Worker "GL_OES_draw_elements_base_vertex", 137*8975f5c5SAndroid Build Coastguard Worker "GL_OES_element_index_uint", 138*8975f5c5SAndroid Build Coastguard Worker "GL_OES_fbo_render_mipmap", 139*8975f5c5SAndroid Build Coastguard Worker "GL_OES_get_program_binary", 140*8975f5c5SAndroid Build Coastguard Worker "GL_OES_mapbuffer", 141*8975f5c5SAndroid Build Coastguard Worker "GL_OES_packed_depth_stencil", 142*8975f5c5SAndroid Build Coastguard Worker "GL_OES_primitive_bounding_box", 143*8975f5c5SAndroid Build Coastguard Worker "GL_OES_rgb8_rgba8", 144*8975f5c5SAndroid Build Coastguard Worker "GL_OES_sample_shading", 145*8975f5c5SAndroid Build Coastguard Worker "GL_OES_sample_variables", 146*8975f5c5SAndroid Build Coastguard Worker "GL_OES_shader_image_atomic", 147*8975f5c5SAndroid Build Coastguard Worker "GL_OES_shader_io_blocks", 148*8975f5c5SAndroid Build Coastguard Worker "GL_OES_shader_multisample_interpolation", 149*8975f5c5SAndroid Build Coastguard Worker "GL_OES_standard_derivatives", 150*8975f5c5SAndroid Build Coastguard Worker "GL_OES_surfaceless_context", 151*8975f5c5SAndroid Build Coastguard Worker "GL_OES_texture_3D", 152*8975f5c5SAndroid Build Coastguard Worker "GL_OES_texture_border_clamp", 153*8975f5c5SAndroid Build Coastguard Worker "GL_OES_texture_buffer", 154*8975f5c5SAndroid Build Coastguard Worker "GL_OES_texture_cube_map_array", 155*8975f5c5SAndroid Build Coastguard Worker "GL_OES_texture_float", 156*8975f5c5SAndroid Build Coastguard Worker "GL_OES_texture_float_linear", 157*8975f5c5SAndroid Build Coastguard Worker "GL_OES_texture_half_float", 158*8975f5c5SAndroid Build Coastguard Worker "GL_OES_texture_half_float_linear", 159*8975f5c5SAndroid Build Coastguard Worker "GL_OES_texture_npot", 160*8975f5c5SAndroid Build Coastguard Worker "GL_OES_texture_stencil8", 161*8975f5c5SAndroid Build Coastguard Worker "GL_OES_texture_storage_multisample_2d_array", 162*8975f5c5SAndroid Build Coastguard Worker "GL_OES_vertex_array_object", 163*8975f5c5SAndroid Build Coastguard Worker "GL_OES_vertex_half_float", 164*8975f5c5SAndroid Build Coastguard Worker "GL_OES_vertex_type_10_10_10_2", 165*8975f5c5SAndroid Build Coastguard Worker "GL_OVR_multiview", 166*8975f5c5SAndroid Build Coastguard Worker "GL_OVR_multiview2" 167*8975f5c5SAndroid Build Coastguard Worker ], 168*8975f5c5SAndroid Build Coastguard Worker "DateRecorded": "February 22, 2023" 169*8975f5c5SAndroid Build Coastguard Worker}