xref: /aosp_15_r20/external/angle/samples/simple_vertex_shader/SimpleVertexShader.cpp (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2014 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker 
7*8975f5c5SAndroid Build Coastguard Worker //            Based on Simple_VertexShader.c from
8*8975f5c5SAndroid Build Coastguard Worker // Book:      OpenGL(R) ES 2.0 Programming Guide
9*8975f5c5SAndroid Build Coastguard Worker // Authors:   Aaftab Munshi, Dan Ginsburg, Dave Shreiner
10*8975f5c5SAndroid Build Coastguard Worker // ISBN-10:   0321502795
11*8975f5c5SAndroid Build Coastguard Worker // ISBN-13:   9780321502797
12*8975f5c5SAndroid Build Coastguard Worker // Publisher: Addison-Wesley Professional
13*8975f5c5SAndroid Build Coastguard Worker // URLs:      http://safari.informit.com/9780321563835
14*8975f5c5SAndroid Build Coastguard Worker //            http://www.opengles-book.com
15*8975f5c5SAndroid Build Coastguard Worker 
16*8975f5c5SAndroid Build Coastguard Worker #include "SampleApplication.h"
17*8975f5c5SAndroid Build Coastguard Worker 
18*8975f5c5SAndroid Build Coastguard Worker #include "texture_utils.h"
19*8975f5c5SAndroid Build Coastguard Worker #include "util/Matrix.h"
20*8975f5c5SAndroid Build Coastguard Worker #include "util/geometry_utils.h"
21*8975f5c5SAndroid Build Coastguard Worker #include "util/shader_utils.h"
22*8975f5c5SAndroid Build Coastguard Worker 
23*8975f5c5SAndroid Build Coastguard Worker #include <cmath>
24*8975f5c5SAndroid Build Coastguard Worker 
25*8975f5c5SAndroid Build Coastguard Worker class SimpleVertexShaderSample : public SampleApplication
26*8975f5c5SAndroid Build Coastguard Worker {
27*8975f5c5SAndroid Build Coastguard Worker   public:
SimpleVertexShaderSample(int argc,char ** argv)28*8975f5c5SAndroid Build Coastguard Worker     SimpleVertexShaderSample(int argc, char **argv)
29*8975f5c5SAndroid Build Coastguard Worker         : SampleApplication("SimpleVertexShader", argc, argv)
30*8975f5c5SAndroid Build Coastguard Worker     {}
31*8975f5c5SAndroid Build Coastguard Worker 
initialize()32*8975f5c5SAndroid Build Coastguard Worker     bool initialize() override
33*8975f5c5SAndroid Build Coastguard Worker     {
34*8975f5c5SAndroid Build Coastguard Worker         constexpr char kVS[] = R"(uniform mat4 u_mvpMatrix;
35*8975f5c5SAndroid Build Coastguard Worker attribute vec4 a_position;
36*8975f5c5SAndroid Build Coastguard Worker attribute vec2 a_texcoord;
37*8975f5c5SAndroid Build Coastguard Worker varying vec2 v_texcoord;
38*8975f5c5SAndroid Build Coastguard Worker void main()
39*8975f5c5SAndroid Build Coastguard Worker {
40*8975f5c5SAndroid Build Coastguard Worker     gl_Position = u_mvpMatrix * a_position;
41*8975f5c5SAndroid Build Coastguard Worker     v_texcoord = a_texcoord;
42*8975f5c5SAndroid Build Coastguard Worker })";
43*8975f5c5SAndroid Build Coastguard Worker 
44*8975f5c5SAndroid Build Coastguard Worker         constexpr char kFS[] = R"(precision mediump float;
45*8975f5c5SAndroid Build Coastguard Worker varying vec2 v_texcoord;
46*8975f5c5SAndroid Build Coastguard Worker void main()
47*8975f5c5SAndroid Build Coastguard Worker {
48*8975f5c5SAndroid Build Coastguard Worker     gl_FragColor = vec4(v_texcoord.x, v_texcoord.y, 1.0, 1.0);
49*8975f5c5SAndroid Build Coastguard Worker })";
50*8975f5c5SAndroid Build Coastguard Worker 
51*8975f5c5SAndroid Build Coastguard Worker         mProgram = CompileProgram(kVS, kFS);
52*8975f5c5SAndroid Build Coastguard Worker         if (!mProgram)
53*8975f5c5SAndroid Build Coastguard Worker         {
54*8975f5c5SAndroid Build Coastguard Worker             return false;
55*8975f5c5SAndroid Build Coastguard Worker         }
56*8975f5c5SAndroid Build Coastguard Worker 
57*8975f5c5SAndroid Build Coastguard Worker         // Get the attribute locations
58*8975f5c5SAndroid Build Coastguard Worker         mPositionLoc = glGetAttribLocation(mProgram, "a_position");
59*8975f5c5SAndroid Build Coastguard Worker         mTexcoordLoc = glGetAttribLocation(mProgram, "a_texcoord");
60*8975f5c5SAndroid Build Coastguard Worker 
61*8975f5c5SAndroid Build Coastguard Worker         // Get the uniform locations
62*8975f5c5SAndroid Build Coastguard Worker         mMVPMatrixLoc = glGetUniformLocation(mProgram, "u_mvpMatrix");
63*8975f5c5SAndroid Build Coastguard Worker 
64*8975f5c5SAndroid Build Coastguard Worker         // Generate the geometry data
65*8975f5c5SAndroid Build Coastguard Worker         GenerateCubeGeometry(0.5f, &mCube);
66*8975f5c5SAndroid Build Coastguard Worker 
67*8975f5c5SAndroid Build Coastguard Worker         // Set an initial rotation
68*8975f5c5SAndroid Build Coastguard Worker         mRotation = 45.0f;
69*8975f5c5SAndroid Build Coastguard Worker 
70*8975f5c5SAndroid Build Coastguard Worker         glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
71*8975f5c5SAndroid Build Coastguard Worker         glCullFace(GL_BACK);
72*8975f5c5SAndroid Build Coastguard Worker         glEnable(GL_CULL_FACE);
73*8975f5c5SAndroid Build Coastguard Worker 
74*8975f5c5SAndroid Build Coastguard Worker         return true;
75*8975f5c5SAndroid Build Coastguard Worker     }
76*8975f5c5SAndroid Build Coastguard Worker 
destroy()77*8975f5c5SAndroid Build Coastguard Worker     void destroy() override { glDeleteProgram(mProgram); }
78*8975f5c5SAndroid Build Coastguard Worker 
step(float dt,double totalTime)79*8975f5c5SAndroid Build Coastguard Worker     void step(float dt, double totalTime) override
80*8975f5c5SAndroid Build Coastguard Worker     {
81*8975f5c5SAndroid Build Coastguard Worker         mRotation = fmod(mRotation + (dt * 40.0f), 360.0f);
82*8975f5c5SAndroid Build Coastguard Worker 
83*8975f5c5SAndroid Build Coastguard Worker         Matrix4 perspectiveMatrix = Matrix4::perspective(
84*8975f5c5SAndroid Build Coastguard Worker             60.0f, float(getWindow()->getWidth()) / getWindow()->getHeight(), 1.0f, 20.0f);
85*8975f5c5SAndroid Build Coastguard Worker 
86*8975f5c5SAndroid Build Coastguard Worker         Matrix4 modelMatrix = Matrix4::translate(angle::Vector3(0.0f, 0.0f, -2.0f)) *
87*8975f5c5SAndroid Build Coastguard Worker                               Matrix4::rotate(mRotation, angle::Vector3(1.0f, 0.0f, 1.0f));
88*8975f5c5SAndroid Build Coastguard Worker 
89*8975f5c5SAndroid Build Coastguard Worker         Matrix4 viewMatrix = Matrix4::identity();
90*8975f5c5SAndroid Build Coastguard Worker 
91*8975f5c5SAndroid Build Coastguard Worker         Matrix4 mvpMatrix = perspectiveMatrix * viewMatrix * modelMatrix;
92*8975f5c5SAndroid Build Coastguard Worker 
93*8975f5c5SAndroid Build Coastguard Worker         // Load the matrices
94*8975f5c5SAndroid Build Coastguard Worker         glUniformMatrix4fv(mMVPMatrixLoc, 1, GL_FALSE, mvpMatrix.data);
95*8975f5c5SAndroid Build Coastguard Worker     }
96*8975f5c5SAndroid Build Coastguard Worker 
draw()97*8975f5c5SAndroid Build Coastguard Worker     void draw() override
98*8975f5c5SAndroid Build Coastguard Worker     {
99*8975f5c5SAndroid Build Coastguard Worker         // Set the viewport
100*8975f5c5SAndroid Build Coastguard Worker         glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight());
101*8975f5c5SAndroid Build Coastguard Worker 
102*8975f5c5SAndroid Build Coastguard Worker         // Clear the color buffer
103*8975f5c5SAndroid Build Coastguard Worker         glClear(GL_COLOR_BUFFER_BIT);
104*8975f5c5SAndroid Build Coastguard Worker 
105*8975f5c5SAndroid Build Coastguard Worker         // Use the program object
106*8975f5c5SAndroid Build Coastguard Worker         glUseProgram(mProgram);
107*8975f5c5SAndroid Build Coastguard Worker 
108*8975f5c5SAndroid Build Coastguard Worker         // Load the vertex position
109*8975f5c5SAndroid Build Coastguard Worker         glVertexAttribPointer(mPositionLoc, 3, GL_FLOAT, GL_FALSE, 0, mCube.positions.data());
110*8975f5c5SAndroid Build Coastguard Worker         glEnableVertexAttribArray(mPositionLoc);
111*8975f5c5SAndroid Build Coastguard Worker 
112*8975f5c5SAndroid Build Coastguard Worker         // Load the texcoord data
113*8975f5c5SAndroid Build Coastguard Worker         glVertexAttribPointer(mTexcoordLoc, 2, GL_FLOAT, GL_FALSE, 0, mCube.texcoords.data());
114*8975f5c5SAndroid Build Coastguard Worker         glEnableVertexAttribArray(mTexcoordLoc);
115*8975f5c5SAndroid Build Coastguard Worker 
116*8975f5c5SAndroid Build Coastguard Worker         // Draw the cube
117*8975f5c5SAndroid Build Coastguard Worker         glDrawElements(GL_TRIANGLES, static_cast<GLsizei>(mCube.indices.size()), GL_UNSIGNED_SHORT,
118*8975f5c5SAndroid Build Coastguard Worker                        mCube.indices.data());
119*8975f5c5SAndroid Build Coastguard Worker     }
120*8975f5c5SAndroid Build Coastguard Worker 
121*8975f5c5SAndroid Build Coastguard Worker   private:
122*8975f5c5SAndroid Build Coastguard Worker     // Handle to a program object
123*8975f5c5SAndroid Build Coastguard Worker     GLuint mProgram;
124*8975f5c5SAndroid Build Coastguard Worker 
125*8975f5c5SAndroid Build Coastguard Worker     // Attribute locations
126*8975f5c5SAndroid Build Coastguard Worker     GLint mPositionLoc;
127*8975f5c5SAndroid Build Coastguard Worker     GLint mTexcoordLoc;
128*8975f5c5SAndroid Build Coastguard Worker 
129*8975f5c5SAndroid Build Coastguard Worker     // Uniform locations
130*8975f5c5SAndroid Build Coastguard Worker     GLuint mMVPMatrixLoc;
131*8975f5c5SAndroid Build Coastguard Worker 
132*8975f5c5SAndroid Build Coastguard Worker     // Current rotation
133*8975f5c5SAndroid Build Coastguard Worker     float mRotation;
134*8975f5c5SAndroid Build Coastguard Worker 
135*8975f5c5SAndroid Build Coastguard Worker     // Geometry data
136*8975f5c5SAndroid Build Coastguard Worker     CubeGeometry mCube;
137*8975f5c5SAndroid Build Coastguard Worker };
138*8975f5c5SAndroid Build Coastguard Worker 
main(int argc,char ** argv)139*8975f5c5SAndroid Build Coastguard Worker int main(int argc, char **argv)
140*8975f5c5SAndroid Build Coastguard Worker {
141*8975f5c5SAndroid Build Coastguard Worker     SimpleVertexShaderSample app(argc, argv);
142*8975f5c5SAndroid Build Coastguard Worker     return app.run();
143*8975f5c5SAndroid Build Coastguard Worker }
144