xref: /aosp_15_r20/external/angle/samples/gles1/HelloTriangle.cpp (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2018 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker 
7*8975f5c5SAndroid Build Coastguard Worker //            Based on Hello_Triangle.c from
8*8975f5c5SAndroid Build Coastguard Worker // Book:      OpenGL(R) ES 2.0 Programming Guide
9*8975f5c5SAndroid Build Coastguard Worker // Authors:   Aaftab Munshi, Dan Ginsburg, Dave Shreiner
10*8975f5c5SAndroid Build Coastguard Worker // ISBN-10:   0321502795
11*8975f5c5SAndroid Build Coastguard Worker // ISBN-13:   9780321502797
12*8975f5c5SAndroid Build Coastguard Worker // Publisher: Addison-Wesley Professional
13*8975f5c5SAndroid Build Coastguard Worker // URLs:      http://safari.informit.com/9780321563835
14*8975f5c5SAndroid Build Coastguard Worker //            http://www.opengles-book.com
15*8975f5c5SAndroid Build Coastguard Worker 
16*8975f5c5SAndroid Build Coastguard Worker #include "SampleApplication.h"
17*8975f5c5SAndroid Build Coastguard Worker #include "util/shader_utils.h"
18*8975f5c5SAndroid Build Coastguard Worker 
19*8975f5c5SAndroid Build Coastguard Worker class GLES1HelloTriangleSample : public SampleApplication
20*8975f5c5SAndroid Build Coastguard Worker {
21*8975f5c5SAndroid Build Coastguard Worker   public:
GLES1HelloTriangleSample(int argc,char ** argv)22*8975f5c5SAndroid Build Coastguard Worker     GLES1HelloTriangleSample(int argc, char **argv)
23*8975f5c5SAndroid Build Coastguard Worker         : SampleApplication("GLES1HelloTriangle", argc, argv, ClientType::ES1)
24*8975f5c5SAndroid Build Coastguard Worker     {}
25*8975f5c5SAndroid Build Coastguard Worker 
initialize()26*8975f5c5SAndroid Build Coastguard Worker     bool initialize() override
27*8975f5c5SAndroid Build Coastguard Worker     {
28*8975f5c5SAndroid Build Coastguard Worker         glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
29*8975f5c5SAndroid Build Coastguard Worker 
30*8975f5c5SAndroid Build Coastguard Worker         return true;
31*8975f5c5SAndroid Build Coastguard Worker     }
32*8975f5c5SAndroid Build Coastguard Worker 
draw()33*8975f5c5SAndroid Build Coastguard Worker     void draw() override
34*8975f5c5SAndroid Build Coastguard Worker     {
35*8975f5c5SAndroid Build Coastguard Worker         GLfloat vertices[] = {
36*8975f5c5SAndroid Build Coastguard Worker             0.0f, 0.5f, 0.0f, -0.5f, -0.5f, 0.0f, 0.5f, -0.5f, 0.0f,
37*8975f5c5SAndroid Build Coastguard Worker         };
38*8975f5c5SAndroid Build Coastguard Worker 
39*8975f5c5SAndroid Build Coastguard Worker         glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight());
40*8975f5c5SAndroid Build Coastguard Worker         glClear(GL_COLOR_BUFFER_BIT);
41*8975f5c5SAndroid Build Coastguard Worker 
42*8975f5c5SAndroid Build Coastguard Worker         glEnableClientState(GL_VERTEX_ARRAY);
43*8975f5c5SAndroid Build Coastguard Worker         glVertexPointer(3, GL_FLOAT, 0, vertices);
44*8975f5c5SAndroid Build Coastguard Worker 
45*8975f5c5SAndroid Build Coastguard Worker         glColor4f(1.0f, 0.0f, 0.0f, 1.0f);
46*8975f5c5SAndroid Build Coastguard Worker 
47*8975f5c5SAndroid Build Coastguard Worker         glDrawArrays(GL_TRIANGLES, 0, 3);
48*8975f5c5SAndroid Build Coastguard Worker     }
49*8975f5c5SAndroid Build Coastguard Worker };
50*8975f5c5SAndroid Build Coastguard Worker 
main(int argc,char ** argv)51*8975f5c5SAndroid Build Coastguard Worker int main(int argc, char **argv)
52*8975f5c5SAndroid Build Coastguard Worker {
53*8975f5c5SAndroid Build Coastguard Worker     GLES1HelloTriangleSample app(argc, argv);
54*8975f5c5SAndroid Build Coastguard Worker     return app.run();
55*8975f5c5SAndroid Build Coastguard Worker }
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