1*8975f5c5SAndroid Build Coastguard Worker #ifndef __gles2_gl31_h_ 2*8975f5c5SAndroid Build Coastguard Worker #define __gles2_gl31_h_ 1 3*8975f5c5SAndroid Build Coastguard Worker 4*8975f5c5SAndroid Build Coastguard Worker #ifdef __cplusplus 5*8975f5c5SAndroid Build Coastguard Worker extern "C" { 6*8975f5c5SAndroid Build Coastguard Worker #endif 7*8975f5c5SAndroid Build Coastguard Worker 8*8975f5c5SAndroid Build Coastguard Worker /* 9*8975f5c5SAndroid Build Coastguard Worker ** Copyright 2013-2020 The Khronos Group Inc. 10*8975f5c5SAndroid Build Coastguard Worker ** SPDX-License-Identifier: MIT 11*8975f5c5SAndroid Build Coastguard Worker ** 12*8975f5c5SAndroid Build Coastguard Worker ** This header is generated from the Khronos OpenGL / OpenGL ES XML 13*8975f5c5SAndroid Build Coastguard Worker ** API Registry. The current version of the Registry, generator scripts 14*8975f5c5SAndroid Build Coastguard Worker ** used to make the header, and the header can be found at 15*8975f5c5SAndroid Build Coastguard Worker ** https://github.com/KhronosGroup/OpenGL-Registry 16*8975f5c5SAndroid Build Coastguard Worker */ 17*8975f5c5SAndroid Build Coastguard Worker 18*8975f5c5SAndroid Build Coastguard Worker #include <GLES3/gl3platform.h> 19*8975f5c5SAndroid Build Coastguard Worker 20*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_APIENTRYP 21*8975f5c5SAndroid Build Coastguard Worker #define GL_APIENTRYP GL_APIENTRY* 22*8975f5c5SAndroid Build Coastguard Worker #endif 23*8975f5c5SAndroid Build Coastguard Worker 24*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_GLES_PROTOTYPES 25*8975f5c5SAndroid Build Coastguard Worker #define GL_GLES_PROTOTYPES 1 26*8975f5c5SAndroid Build Coastguard Worker #endif 27*8975f5c5SAndroid Build Coastguard Worker 28*8975f5c5SAndroid Build Coastguard Worker /* Generated on date 20191013 */ 29*8975f5c5SAndroid Build Coastguard Worker 30*8975f5c5SAndroid Build Coastguard Worker /* Generated C header for: 31*8975f5c5SAndroid Build Coastguard Worker * API: gles2 32*8975f5c5SAndroid Build Coastguard Worker * Profile: common 33*8975f5c5SAndroid Build Coastguard Worker * Versions considered: 2\.[0-9]|3\.[01] 34*8975f5c5SAndroid Build Coastguard Worker * Versions emitted: .* 35*8975f5c5SAndroid Build Coastguard Worker * Default extensions included: None 36*8975f5c5SAndroid Build Coastguard Worker * Additional extensions included: _nomatch_^ 37*8975f5c5SAndroid Build Coastguard Worker * Extensions removed: _nomatch_^ 38*8975f5c5SAndroid Build Coastguard Worker */ 39*8975f5c5SAndroid Build Coastguard Worker 40*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_ES_VERSION_2_0 41*8975f5c5SAndroid Build Coastguard Worker #define GL_ES_VERSION_2_0 1 42*8975f5c5SAndroid Build Coastguard Worker #include <KHR/khrplatform.h> 43*8975f5c5SAndroid Build Coastguard Worker typedef khronos_int8_t GLbyte; 44*8975f5c5SAndroid Build Coastguard Worker typedef khronos_float_t GLclampf; 45*8975f5c5SAndroid Build Coastguard Worker typedef khronos_int32_t GLfixed; 46*8975f5c5SAndroid Build Coastguard Worker typedef khronos_int16_t GLshort; 47*8975f5c5SAndroid Build Coastguard Worker typedef khronos_uint16_t GLushort; 48*8975f5c5SAndroid Build Coastguard Worker typedef void GLvoid; 49*8975f5c5SAndroid Build Coastguard Worker typedef struct __GLsync *GLsync; 50*8975f5c5SAndroid Build Coastguard Worker typedef khronos_int64_t GLint64; 51*8975f5c5SAndroid Build Coastguard Worker typedef khronos_uint64_t GLuint64; 52*8975f5c5SAndroid Build Coastguard Worker typedef unsigned int GLenum; 53*8975f5c5SAndroid Build Coastguard Worker typedef unsigned int GLuint; 54*8975f5c5SAndroid Build Coastguard Worker typedef char GLchar; 55*8975f5c5SAndroid Build Coastguard Worker typedef khronos_float_t GLfloat; 56*8975f5c5SAndroid Build Coastguard Worker typedef khronos_ssize_t GLsizeiptr; 57*8975f5c5SAndroid Build Coastguard Worker typedef khronos_intptr_t GLintptr; 58*8975f5c5SAndroid Build Coastguard Worker typedef unsigned int GLbitfield; 59*8975f5c5SAndroid Build Coastguard Worker typedef int GLint; 60*8975f5c5SAndroid Build Coastguard Worker typedef unsigned char GLboolean; 61*8975f5c5SAndroid Build Coastguard Worker typedef int GLsizei; 62*8975f5c5SAndroid Build Coastguard Worker typedef khronos_uint8_t GLubyte; 63*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT 0x00000100 64*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT 0x00000400 65*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT 0x00004000 66*8975f5c5SAndroid Build Coastguard Worker #define GL_FALSE 0 67*8975f5c5SAndroid Build Coastguard Worker #define GL_TRUE 1 68*8975f5c5SAndroid Build Coastguard Worker #define GL_POINTS 0x0000 69*8975f5c5SAndroid Build Coastguard Worker #define GL_LINES 0x0001 70*8975f5c5SAndroid Build Coastguard Worker #define GL_LINE_LOOP 0x0002 71*8975f5c5SAndroid Build Coastguard Worker #define GL_LINE_STRIP 0x0003 72*8975f5c5SAndroid Build Coastguard Worker #define GL_TRIANGLES 0x0004 73*8975f5c5SAndroid Build Coastguard Worker #define GL_TRIANGLE_STRIP 0x0005 74*8975f5c5SAndroid Build Coastguard Worker #define GL_TRIANGLE_FAN 0x0006 75*8975f5c5SAndroid Build Coastguard Worker #define GL_ZERO 0 76*8975f5c5SAndroid Build Coastguard Worker #define GL_ONE 1 77*8975f5c5SAndroid Build Coastguard Worker #define GL_SRC_COLOR 0x0300 78*8975f5c5SAndroid Build Coastguard Worker #define GL_ONE_MINUS_SRC_COLOR 0x0301 79*8975f5c5SAndroid Build Coastguard Worker #define GL_SRC_ALPHA 0x0302 80*8975f5c5SAndroid Build Coastguard Worker #define GL_ONE_MINUS_SRC_ALPHA 0x0303 81*8975f5c5SAndroid Build Coastguard Worker #define GL_DST_ALPHA 0x0304 82*8975f5c5SAndroid Build Coastguard Worker #define GL_ONE_MINUS_DST_ALPHA 0x0305 83*8975f5c5SAndroid Build Coastguard Worker #define GL_DST_COLOR 0x0306 84*8975f5c5SAndroid Build Coastguard Worker #define GL_ONE_MINUS_DST_COLOR 0x0307 85*8975f5c5SAndroid Build Coastguard Worker #define GL_SRC_ALPHA_SATURATE 0x0308 86*8975f5c5SAndroid Build Coastguard Worker #define GL_FUNC_ADD 0x8006 87*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_EQUATION 0x8009 88*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_EQUATION_RGB 0x8009 89*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_EQUATION_ALPHA 0x883D 90*8975f5c5SAndroid Build Coastguard Worker #define GL_FUNC_SUBTRACT 0x800A 91*8975f5c5SAndroid Build Coastguard Worker #define GL_FUNC_REVERSE_SUBTRACT 0x800B 92*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_DST_RGB 0x80C8 93*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_SRC_RGB 0x80C9 94*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_DST_ALPHA 0x80CA 95*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_SRC_ALPHA 0x80CB 96*8975f5c5SAndroid Build Coastguard Worker #define GL_CONSTANT_COLOR 0x8001 97*8975f5c5SAndroid Build Coastguard Worker #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 98*8975f5c5SAndroid Build Coastguard Worker #define GL_CONSTANT_ALPHA 0x8003 99*8975f5c5SAndroid Build Coastguard Worker #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 100*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_COLOR 0x8005 101*8975f5c5SAndroid Build Coastguard Worker #define GL_ARRAY_BUFFER 0x8892 102*8975f5c5SAndroid Build Coastguard Worker #define GL_ELEMENT_ARRAY_BUFFER 0x8893 103*8975f5c5SAndroid Build Coastguard Worker #define GL_ARRAY_BUFFER_BINDING 0x8894 104*8975f5c5SAndroid Build Coastguard Worker #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 105*8975f5c5SAndroid Build Coastguard Worker #define GL_STREAM_DRAW 0x88E0 106*8975f5c5SAndroid Build Coastguard Worker #define GL_STATIC_DRAW 0x88E4 107*8975f5c5SAndroid Build Coastguard Worker #define GL_DYNAMIC_DRAW 0x88E8 108*8975f5c5SAndroid Build Coastguard Worker #define GL_BUFFER_SIZE 0x8764 109*8975f5c5SAndroid Build Coastguard Worker #define GL_BUFFER_USAGE 0x8765 110*8975f5c5SAndroid Build Coastguard Worker #define GL_CURRENT_VERTEX_ATTRIB 0x8626 111*8975f5c5SAndroid Build Coastguard Worker #define GL_FRONT 0x0404 112*8975f5c5SAndroid Build Coastguard Worker #define GL_BACK 0x0405 113*8975f5c5SAndroid Build Coastguard Worker #define GL_FRONT_AND_BACK 0x0408 114*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_2D 0x0DE1 115*8975f5c5SAndroid Build Coastguard Worker #define GL_CULL_FACE 0x0B44 116*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND 0x0BE2 117*8975f5c5SAndroid Build Coastguard Worker #define GL_DITHER 0x0BD0 118*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_TEST 0x0B90 119*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_TEST 0x0B71 120*8975f5c5SAndroid Build Coastguard Worker #define GL_SCISSOR_TEST 0x0C11 121*8975f5c5SAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_FILL 0x8037 122*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 123*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLE_COVERAGE 0x80A0 124*8975f5c5SAndroid Build Coastguard Worker #define GL_NO_ERROR 0 125*8975f5c5SAndroid Build Coastguard Worker #define GL_INVALID_ENUM 0x0500 126*8975f5c5SAndroid Build Coastguard Worker #define GL_INVALID_VALUE 0x0501 127*8975f5c5SAndroid Build Coastguard Worker #define GL_INVALID_OPERATION 0x0502 128*8975f5c5SAndroid Build Coastguard Worker #define GL_OUT_OF_MEMORY 0x0505 129*8975f5c5SAndroid Build Coastguard Worker #define GL_CW 0x0900 130*8975f5c5SAndroid Build Coastguard Worker #define GL_CCW 0x0901 131*8975f5c5SAndroid Build Coastguard Worker #define GL_LINE_WIDTH 0x0B21 132*8975f5c5SAndroid Build Coastguard Worker #define GL_ALIASED_POINT_SIZE_RANGE 0x846D 133*8975f5c5SAndroid Build Coastguard Worker #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 134*8975f5c5SAndroid Build Coastguard Worker #define GL_CULL_FACE_MODE 0x0B45 135*8975f5c5SAndroid Build Coastguard Worker #define GL_FRONT_FACE 0x0B46 136*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_RANGE 0x0B70 137*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_WRITEMASK 0x0B72 138*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_CLEAR_VALUE 0x0B73 139*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_FUNC 0x0B74 140*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_CLEAR_VALUE 0x0B91 141*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_FUNC 0x0B92 142*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_FAIL 0x0B94 143*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 144*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 145*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_REF 0x0B97 146*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_VALUE_MASK 0x0B93 147*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_WRITEMASK 0x0B98 148*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BACK_FUNC 0x8800 149*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BACK_FAIL 0x8801 150*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 151*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 152*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BACK_REF 0x8CA3 153*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 154*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 155*8975f5c5SAndroid Build Coastguard Worker #define GL_VIEWPORT 0x0BA2 156*8975f5c5SAndroid Build Coastguard Worker #define GL_SCISSOR_BOX 0x0C10 157*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_CLEAR_VALUE 0x0C22 158*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_WRITEMASK 0x0C23 159*8975f5c5SAndroid Build Coastguard Worker #define GL_UNPACK_ALIGNMENT 0x0CF5 160*8975f5c5SAndroid Build Coastguard Worker #define GL_PACK_ALIGNMENT 0x0D05 161*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_SIZE 0x0D33 162*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_VIEWPORT_DIMS 0x0D3A 163*8975f5c5SAndroid Build Coastguard Worker #define GL_SUBPIXEL_BITS 0x0D50 164*8975f5c5SAndroid Build Coastguard Worker #define GL_RED_BITS 0x0D52 165*8975f5c5SAndroid Build Coastguard Worker #define GL_GREEN_BITS 0x0D53 166*8975f5c5SAndroid Build Coastguard Worker #define GL_BLUE_BITS 0x0D54 167*8975f5c5SAndroid Build Coastguard Worker #define GL_ALPHA_BITS 0x0D55 168*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_BITS 0x0D56 169*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BITS 0x0D57 170*8975f5c5SAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_UNITS 0x2A00 171*8975f5c5SAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_FACTOR 0x8038 172*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_2D 0x8069 173*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLE_BUFFERS 0x80A8 174*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLES 0x80A9 175*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLE_COVERAGE_VALUE 0x80AA 176*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLE_COVERAGE_INVERT 0x80AB 177*8975f5c5SAndroid Build Coastguard Worker #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 178*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 179*8975f5c5SAndroid Build Coastguard Worker #define GL_DONT_CARE 0x1100 180*8975f5c5SAndroid Build Coastguard Worker #define GL_FASTEST 0x1101 181*8975f5c5SAndroid Build Coastguard Worker #define GL_NICEST 0x1102 182*8975f5c5SAndroid Build Coastguard Worker #define GL_GENERATE_MIPMAP_HINT 0x8192 183*8975f5c5SAndroid Build Coastguard Worker #define GL_BYTE 0x1400 184*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_BYTE 0x1401 185*8975f5c5SAndroid Build Coastguard Worker #define GL_SHORT 0x1402 186*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT 0x1403 187*8975f5c5SAndroid Build Coastguard Worker #define GL_INT 0x1404 188*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT 0x1405 189*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT 0x1406 190*8975f5c5SAndroid Build Coastguard Worker #define GL_FIXED 0x140C 191*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT 0x1902 192*8975f5c5SAndroid Build Coastguard Worker #define GL_ALPHA 0x1906 193*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB 0x1907 194*8975f5c5SAndroid Build Coastguard Worker #define GL_RGBA 0x1908 195*8975f5c5SAndroid Build Coastguard Worker #define GL_LUMINANCE 0x1909 196*8975f5c5SAndroid Build Coastguard Worker #define GL_LUMINANCE_ALPHA 0x190A 197*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 198*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 199*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_5_6_5 0x8363 200*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAGMENT_SHADER 0x8B30 201*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_SHADER 0x8B31 202*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_VERTEX_ATTRIBS 0x8869 203*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 204*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_VARYING_VECTORS 0x8DFC 205*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 206*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 207*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 208*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 209*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADER_TYPE 0x8B4F 210*8975f5c5SAndroid Build Coastguard Worker #define GL_DELETE_STATUS 0x8B80 211*8975f5c5SAndroid Build Coastguard Worker #define GL_LINK_STATUS 0x8B82 212*8975f5c5SAndroid Build Coastguard Worker #define GL_VALIDATE_STATUS 0x8B83 213*8975f5c5SAndroid Build Coastguard Worker #define GL_ATTACHED_SHADERS 0x8B85 214*8975f5c5SAndroid Build Coastguard Worker #define GL_ACTIVE_UNIFORMS 0x8B86 215*8975f5c5SAndroid Build Coastguard Worker #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 216*8975f5c5SAndroid Build Coastguard Worker #define GL_ACTIVE_ATTRIBUTES 0x8B89 217*8975f5c5SAndroid Build Coastguard Worker #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 218*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_LANGUAGE_VERSION 0x8B8C 219*8975f5c5SAndroid Build Coastguard Worker #define GL_CURRENT_PROGRAM 0x8B8D 220*8975f5c5SAndroid Build Coastguard Worker #define GL_NEVER 0x0200 221*8975f5c5SAndroid Build Coastguard Worker #define GL_LESS 0x0201 222*8975f5c5SAndroid Build Coastguard Worker #define GL_EQUAL 0x0202 223*8975f5c5SAndroid Build Coastguard Worker #define GL_LEQUAL 0x0203 224*8975f5c5SAndroid Build Coastguard Worker #define GL_GREATER 0x0204 225*8975f5c5SAndroid Build Coastguard Worker #define GL_NOTEQUAL 0x0205 226*8975f5c5SAndroid Build Coastguard Worker #define GL_GEQUAL 0x0206 227*8975f5c5SAndroid Build Coastguard Worker #define GL_ALWAYS 0x0207 228*8975f5c5SAndroid Build Coastguard Worker #define GL_KEEP 0x1E00 229*8975f5c5SAndroid Build Coastguard Worker #define GL_REPLACE 0x1E01 230*8975f5c5SAndroid Build Coastguard Worker #define GL_INCR 0x1E02 231*8975f5c5SAndroid Build Coastguard Worker #define GL_DECR 0x1E03 232*8975f5c5SAndroid Build Coastguard Worker #define GL_INVERT 0x150A 233*8975f5c5SAndroid Build Coastguard Worker #define GL_INCR_WRAP 0x8507 234*8975f5c5SAndroid Build Coastguard Worker #define GL_DECR_WRAP 0x8508 235*8975f5c5SAndroid Build Coastguard Worker #define GL_VENDOR 0x1F00 236*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERER 0x1F01 237*8975f5c5SAndroid Build Coastguard Worker #define GL_VERSION 0x1F02 238*8975f5c5SAndroid Build Coastguard Worker #define GL_EXTENSIONS 0x1F03 239*8975f5c5SAndroid Build Coastguard Worker #define GL_NEAREST 0x2600 240*8975f5c5SAndroid Build Coastguard Worker #define GL_LINEAR 0x2601 241*8975f5c5SAndroid Build Coastguard Worker #define GL_NEAREST_MIPMAP_NEAREST 0x2700 242*8975f5c5SAndroid Build Coastguard Worker #define GL_LINEAR_MIPMAP_NEAREST 0x2701 243*8975f5c5SAndroid Build Coastguard Worker #define GL_NEAREST_MIPMAP_LINEAR 0x2702 244*8975f5c5SAndroid Build Coastguard Worker #define GL_LINEAR_MIPMAP_LINEAR 0x2703 245*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_MAG_FILTER 0x2800 246*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_MIN_FILTER 0x2801 247*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_WRAP_S 0x2802 248*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_WRAP_T 0x2803 249*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE 0x1702 250*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP 0x8513 251*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 252*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 253*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 254*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 255*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 256*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 257*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 258*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 259*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE0 0x84C0 260*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE1 0x84C1 261*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE2 0x84C2 262*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE3 0x84C3 263*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE4 0x84C4 264*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE5 0x84C5 265*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE6 0x84C6 266*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE7 0x84C7 267*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE8 0x84C8 268*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE9 0x84C9 269*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE10 0x84CA 270*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE11 0x84CB 271*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE12 0x84CC 272*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE13 0x84CD 273*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE14 0x84CE 274*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE15 0x84CF 275*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE16 0x84D0 276*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE17 0x84D1 277*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE18 0x84D2 278*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE19 0x84D3 279*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE20 0x84D4 280*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE21 0x84D5 281*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE22 0x84D6 282*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE23 0x84D7 283*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE24 0x84D8 284*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE25 0x84D9 285*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE26 0x84DA 286*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE27 0x84DB 287*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE28 0x84DC 288*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE29 0x84DD 289*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE30 0x84DE 290*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE31 0x84DF 291*8975f5c5SAndroid Build Coastguard Worker #define GL_ACTIVE_TEXTURE 0x84E0 292*8975f5c5SAndroid Build Coastguard Worker #define GL_REPEAT 0x2901 293*8975f5c5SAndroid Build Coastguard Worker #define GL_CLAMP_TO_EDGE 0x812F 294*8975f5c5SAndroid Build Coastguard Worker #define GL_MIRRORED_REPEAT 0x8370 295*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT_VEC2 0x8B50 296*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT_VEC3 0x8B51 297*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT_VEC4 0x8B52 298*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_VEC2 0x8B53 299*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_VEC3 0x8B54 300*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_VEC4 0x8B55 301*8975f5c5SAndroid Build Coastguard Worker #define GL_BOOL 0x8B56 302*8975f5c5SAndroid Build Coastguard Worker #define GL_BOOL_VEC2 0x8B57 303*8975f5c5SAndroid Build Coastguard Worker #define GL_BOOL_VEC3 0x8B58 304*8975f5c5SAndroid Build Coastguard Worker #define GL_BOOL_VEC4 0x8B59 305*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT_MAT2 0x8B5A 306*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT_MAT3 0x8B5B 307*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT_MAT4 0x8B5C 308*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER_2D 0x8B5E 309*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER_CUBE 0x8B60 310*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 311*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 312*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 313*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 314*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 315*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 316*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 317*8975f5c5SAndroid Build Coastguard Worker #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 318*8975f5c5SAndroid Build Coastguard Worker #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 319*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPILE_STATUS 0x8B81 320*8975f5c5SAndroid Build Coastguard Worker #define GL_INFO_LOG_LENGTH 0x8B84 321*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADER_SOURCE_LENGTH 0x8B88 322*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADER_COMPILER 0x8DFA 323*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADER_BINARY_FORMATS 0x8DF8 324*8975f5c5SAndroid Build Coastguard Worker #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 325*8975f5c5SAndroid Build Coastguard Worker #define GL_LOW_FLOAT 0x8DF0 326*8975f5c5SAndroid Build Coastguard Worker #define GL_MEDIUM_FLOAT 0x8DF1 327*8975f5c5SAndroid Build Coastguard Worker #define GL_HIGH_FLOAT 0x8DF2 328*8975f5c5SAndroid Build Coastguard Worker #define GL_LOW_INT 0x8DF3 329*8975f5c5SAndroid Build Coastguard Worker #define GL_MEDIUM_INT 0x8DF4 330*8975f5c5SAndroid Build Coastguard Worker #define GL_HIGH_INT 0x8DF5 331*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER 0x8D40 332*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER 0x8D41 333*8975f5c5SAndroid Build Coastguard Worker #define GL_RGBA4 0x8056 334*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB5_A1 0x8057 335*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB565 0x8D62 336*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT16 0x81A5 337*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_INDEX8 0x8D48 338*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_WIDTH 0x8D42 339*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_HEIGHT 0x8D43 340*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 341*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_RED_SIZE 0x8D50 342*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 343*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 344*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 345*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 346*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 347*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 348*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 349*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 350*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 351*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT0 0x8CE0 352*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_ATTACHMENT 0x8D00 353*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_ATTACHMENT 0x8D20 354*8975f5c5SAndroid Build Coastguard Worker #define GL_NONE 0 355*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 356*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 357*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 358*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 359*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 360*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_BINDING 0x8CA6 361*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_BINDING 0x8CA7 362*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 363*8975f5c5SAndroid Build Coastguard Worker #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 364*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); 365*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); 366*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); 367*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); 368*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); 369*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); 370*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); 371*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 372*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); 373*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); 374*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); 375*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 376*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); 377*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); 378*8975f5c5SAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); 379*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); 380*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 381*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); 382*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); 383*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 384*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); 385*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); 386*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); 387*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 388*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 389*8975f5c5SAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void); 390*8975f5c5SAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); 391*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); 392*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); 393*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); 394*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); 395*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); 396*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); 397*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); 398*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); 399*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); 400*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); 401*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); 402*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap); 403*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); 404*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); 405*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); 406*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap); 407*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); 408*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void); 409*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void); 410*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 411*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 412*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); 413*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); 414*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); 415*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); 416*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); 417*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); 418*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 419*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 420*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 421*8975f5c5SAndroid Build Coastguard Worker typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); 422*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data); 423*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 424*8975f5c5SAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void); 425*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data); 426*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); 427*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); 428*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); 429*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 430*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 431*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); 432*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 433*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 434*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 435*8975f5c5SAndroid Build Coastguard Worker typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); 436*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); 437*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 438*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); 439*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); 440*8975f5c5SAndroid Build Coastguard Worker typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); 441*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); 442*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); 443*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); 444*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); 445*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); 446*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); 447*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); 448*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); 449*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); 450*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader); 451*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); 452*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); 453*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); 454*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); 455*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); 456*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); 457*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); 458*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 459*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); 460*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); 461*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); 462*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); 463*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); 464*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); 465*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); 466*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); 467*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); 468*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); 469*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); 470*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); 471*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); 472*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); 473*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); 474*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); 475*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); 476*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); 477*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); 478*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); 479*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); 480*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); 481*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); 482*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); 483*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 484*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); 485*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); 486*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); 487*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 488*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); 489*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 490*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); 491*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 492*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 493*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 494*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); 495*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); 496*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); 497*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); 498*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); 499*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); 500*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); 501*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); 502*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 503*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); 504*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); 505*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); 506*8975f5c5SAndroid Build Coastguard Worker #if GL_GLES_PROTOTYPES 507*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 508*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 509*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 510*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 511*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 512*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 513*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 514*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 515*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 516*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); 517*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); 518*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 519*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); 520*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); 521*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); 522*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); 523*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 524*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); 525*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearStencil (GLint s); 526*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 527*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 528*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); 529*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); 530*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 531*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 532*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); 533*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); 534*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); 535*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); 536*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); 537*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); 538*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); 539*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 540*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); 541*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); 542*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); 543*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); 544*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 545*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDisable (GLenum cap); 546*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); 547*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); 548*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); 549*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEnable (GLenum cap); 550*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); 551*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFinish (void); 552*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFlush (void); 553*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 554*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 555*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); 556*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); 557*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); 558*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); 559*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); 560*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); 561*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 562*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 563*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 564*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); 565*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); 566*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); 567*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glGetError (void); 568*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); 569*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); 570*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); 571*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); 572*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 573*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); 574*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 575*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 576*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 577*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 578*8975f5c5SAndroid Build Coastguard Worker GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); 579*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); 580*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); 581*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); 582*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); 583*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); 584*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); 585*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); 586*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); 587*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); 588*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 589*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 590*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); 591*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); 592*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); 593*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 594*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); 595*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); 596*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); 597*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); 598*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); 599*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); 600*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); 601*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 602*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); 603*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 604*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); 605*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); 606*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 607*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); 608*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); 609*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); 610*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 611*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); 612*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); 613*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); 614*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); 615*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); 616*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); 617*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); 618*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); 619*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); 620*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); 621*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); 622*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); 623*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); 624*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); 625*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); 626*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 627*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); 628*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); 629*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); 630*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 631*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); 632*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 633*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); 634*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 635*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 636*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 637*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); 638*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); 639*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); 640*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); 641*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); 642*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); 643*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); 644*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); 645*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 646*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); 647*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); 648*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 649*8975f5c5SAndroid Build Coastguard Worker #endif 650*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_ES_VERSION_2_0 */ 651*8975f5c5SAndroid Build Coastguard Worker 652*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_ES_VERSION_3_0 653*8975f5c5SAndroid Build Coastguard Worker #define GL_ES_VERSION_3_0 1 654*8975f5c5SAndroid Build Coastguard Worker typedef khronos_uint16_t GLhalf; 655*8975f5c5SAndroid Build Coastguard Worker #define GL_READ_BUFFER 0x0C02 656*8975f5c5SAndroid Build Coastguard Worker #define GL_UNPACK_ROW_LENGTH 0x0CF2 657*8975f5c5SAndroid Build Coastguard Worker #define GL_UNPACK_SKIP_ROWS 0x0CF3 658*8975f5c5SAndroid Build Coastguard Worker #define GL_UNPACK_SKIP_PIXELS 0x0CF4 659*8975f5c5SAndroid Build Coastguard Worker #define GL_PACK_ROW_LENGTH 0x0D02 660*8975f5c5SAndroid Build Coastguard Worker #define GL_PACK_SKIP_ROWS 0x0D03 661*8975f5c5SAndroid Build Coastguard Worker #define GL_PACK_SKIP_PIXELS 0x0D04 662*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR 0x1800 663*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH 0x1801 664*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL 0x1802 665*8975f5c5SAndroid Build Coastguard Worker #define GL_RED 0x1903 666*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB8 0x8051 667*8975f5c5SAndroid Build Coastguard Worker #define GL_RGBA8 0x8058 668*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB10_A2 0x8059 669*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_3D 0x806A 670*8975f5c5SAndroid Build Coastguard Worker #define GL_UNPACK_SKIP_IMAGES 0x806D 671*8975f5c5SAndroid Build Coastguard Worker #define GL_UNPACK_IMAGE_HEIGHT 0x806E 672*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_3D 0x806F 673*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_WRAP_R 0x8072 674*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_3D_TEXTURE_SIZE 0x8073 675*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 676*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_ELEMENTS_VERTICES 0x80E8 677*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_ELEMENTS_INDICES 0x80E9 678*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_MIN_LOD 0x813A 679*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_MAX_LOD 0x813B 680*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BASE_LEVEL 0x813C 681*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_MAX_LEVEL 0x813D 682*8975f5c5SAndroid Build Coastguard Worker #define GL_MIN 0x8007 683*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX 0x8008 684*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT24 0x81A6 685*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD 686*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_COMPARE_MODE 0x884C 687*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_COMPARE_FUNC 0x884D 688*8975f5c5SAndroid Build Coastguard Worker #define GL_CURRENT_QUERY 0x8865 689*8975f5c5SAndroid Build Coastguard Worker #define GL_QUERY_RESULT 0x8866 690*8975f5c5SAndroid Build Coastguard Worker #define GL_QUERY_RESULT_AVAILABLE 0x8867 691*8975f5c5SAndroid Build Coastguard Worker #define GL_BUFFER_MAPPED 0x88BC 692*8975f5c5SAndroid Build Coastguard Worker #define GL_BUFFER_MAP_POINTER 0x88BD 693*8975f5c5SAndroid Build Coastguard Worker #define GL_STREAM_READ 0x88E1 694*8975f5c5SAndroid Build Coastguard Worker #define GL_STREAM_COPY 0x88E2 695*8975f5c5SAndroid Build Coastguard Worker #define GL_STATIC_READ 0x88E5 696*8975f5c5SAndroid Build Coastguard Worker #define GL_STATIC_COPY 0x88E6 697*8975f5c5SAndroid Build Coastguard Worker #define GL_DYNAMIC_READ 0x88E9 698*8975f5c5SAndroid Build Coastguard Worker #define GL_DYNAMIC_COPY 0x88EA 699*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_DRAW_BUFFERS 0x8824 700*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER0 0x8825 701*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER1 0x8826 702*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER2 0x8827 703*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER3 0x8828 704*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER4 0x8829 705*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER5 0x882A 706*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER6 0x882B 707*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER7 0x882C 708*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER8 0x882D 709*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER9 0x882E 710*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER10 0x882F 711*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER11 0x8830 712*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER12 0x8831 713*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER13 0x8832 714*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER14 0x8833 715*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER15 0x8834 716*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 717*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 718*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER_3D 0x8B5F 719*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER_2D_SHADOW 0x8B62 720*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B 721*8975f5c5SAndroid Build Coastguard Worker #define GL_PIXEL_PACK_BUFFER 0x88EB 722*8975f5c5SAndroid Build Coastguard Worker #define GL_PIXEL_UNPACK_BUFFER 0x88EC 723*8975f5c5SAndroid Build Coastguard Worker #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED 724*8975f5c5SAndroid Build Coastguard Worker #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF 725*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT_MAT2x3 0x8B65 726*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT_MAT2x4 0x8B66 727*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT_MAT3x2 0x8B67 728*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT_MAT3x4 0x8B68 729*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT_MAT4x2 0x8B69 730*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT_MAT4x3 0x8B6A 731*8975f5c5SAndroid Build Coastguard Worker #define GL_SRGB 0x8C40 732*8975f5c5SAndroid Build Coastguard Worker #define GL_SRGB8 0x8C41 733*8975f5c5SAndroid Build Coastguard Worker #define GL_SRGB8_ALPHA8 0x8C43 734*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPARE_REF_TO_TEXTURE 0x884E 735*8975f5c5SAndroid Build Coastguard Worker #define GL_MAJOR_VERSION 0x821B 736*8975f5c5SAndroid Build Coastguard Worker #define GL_MINOR_VERSION 0x821C 737*8975f5c5SAndroid Build Coastguard Worker #define GL_NUM_EXTENSIONS 0x821D 738*8975f5c5SAndroid Build Coastguard Worker #define GL_RGBA32F 0x8814 739*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB32F 0x8815 740*8975f5c5SAndroid Build Coastguard Worker #define GL_RGBA16F 0x881A 741*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB16F 0x881B 742*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD 743*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF 744*8975f5c5SAndroid Build Coastguard Worker #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 745*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 746*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_VARYING_COMPONENTS 0x8B4B 747*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_2D_ARRAY 0x8C1A 748*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D 749*8975f5c5SAndroid Build Coastguard Worker #define GL_R11F_G11F_B10F 0x8C3A 750*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B 751*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB9_E5 0x8C3D 752*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E 753*8975f5c5SAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 754*8975f5c5SAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F 755*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 756*8975f5c5SAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 757*8975f5c5SAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 758*8975f5c5SAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 759*8975f5c5SAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 760*8975f5c5SAndroid Build Coastguard Worker #define GL_RASTERIZER_DISCARD 0x8C89 761*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A 762*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B 763*8975f5c5SAndroid Build Coastguard Worker #define GL_INTERLEAVED_ATTRIBS 0x8C8C 764*8975f5c5SAndroid Build Coastguard Worker #define GL_SEPARATE_ATTRIBS 0x8C8D 765*8975f5c5SAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E 766*8975f5c5SAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F 767*8975f5c5SAndroid Build Coastguard Worker #define GL_RGBA32UI 0x8D70 768*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB32UI 0x8D71 769*8975f5c5SAndroid Build Coastguard Worker #define GL_RGBA16UI 0x8D76 770*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB16UI 0x8D77 771*8975f5c5SAndroid Build Coastguard Worker #define GL_RGBA8UI 0x8D7C 772*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB8UI 0x8D7D 773*8975f5c5SAndroid Build Coastguard Worker #define GL_RGBA32I 0x8D82 774*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB32I 0x8D83 775*8975f5c5SAndroid Build Coastguard Worker #define GL_RGBA16I 0x8D88 776*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB16I 0x8D89 777*8975f5c5SAndroid Build Coastguard Worker #define GL_RGBA8I 0x8D8E 778*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB8I 0x8D8F 779*8975f5c5SAndroid Build Coastguard Worker #define GL_RED_INTEGER 0x8D94 780*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB_INTEGER 0x8D98 781*8975f5c5SAndroid Build Coastguard Worker #define GL_RGBA_INTEGER 0x8D99 782*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER_2D_ARRAY 0x8DC1 783*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 784*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 785*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_VEC2 0x8DC6 786*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_VEC3 0x8DC7 787*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_VEC4 0x8DC8 788*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_SAMPLER_2D 0x8DCA 789*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_SAMPLER_3D 0x8DCB 790*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_SAMPLER_CUBE 0x8DCC 791*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF 792*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 793*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 794*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 795*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 796*8975f5c5SAndroid Build Coastguard Worker #define GL_BUFFER_ACCESS_FLAGS 0x911F 797*8975f5c5SAndroid Build Coastguard Worker #define GL_BUFFER_MAP_LENGTH 0x9120 798*8975f5c5SAndroid Build Coastguard Worker #define GL_BUFFER_MAP_OFFSET 0x9121 799*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT32F 0x8CAC 800*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH32F_STENCIL8 0x8CAD 801*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD 802*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 803*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 804*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 805*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 806*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 807*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 808*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 809*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 810*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_DEFAULT 0x8218 811*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_UNDEFINED 0x8219 812*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A 813*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_STENCIL 0x84F9 814*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_24_8 0x84FA 815*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH24_STENCIL8 0x88F0 816*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_NORMALIZED 0x8C17 817*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 818*8975f5c5SAndroid Build Coastguard Worker #define GL_READ_FRAMEBUFFER 0x8CA8 819*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_FRAMEBUFFER 0x8CA9 820*8975f5c5SAndroid Build Coastguard Worker #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA 821*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_SAMPLES 0x8CAB 822*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 823*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF 824*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT1 0x8CE1 825*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT2 0x8CE2 826*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT3 0x8CE3 827*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT4 0x8CE4 828*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT5 0x8CE5 829*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT6 0x8CE6 830*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT7 0x8CE7 831*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT8 0x8CE8 832*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT9 0x8CE9 833*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT10 0x8CEA 834*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT11 0x8CEB 835*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT12 0x8CEC 836*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT13 0x8CED 837*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT14 0x8CEE 838*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT15 0x8CEF 839*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT16 0x8CF0 840*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT17 0x8CF1 841*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT18 0x8CF2 842*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT19 0x8CF3 843*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT20 0x8CF4 844*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT21 0x8CF5 845*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT22 0x8CF6 846*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT23 0x8CF7 847*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT24 0x8CF8 848*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT25 0x8CF9 849*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT26 0x8CFA 850*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT27 0x8CFB 851*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT28 0x8CFC 852*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT29 0x8CFD 853*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT30 0x8CFE 854*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT31 0x8CFF 855*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 856*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_SAMPLES 0x8D57 857*8975f5c5SAndroid Build Coastguard Worker #define GL_HALF_FLOAT 0x140B 858*8975f5c5SAndroid Build Coastguard Worker #define GL_MAP_READ_BIT 0x0001 859*8975f5c5SAndroid Build Coastguard Worker #define GL_MAP_WRITE_BIT 0x0002 860*8975f5c5SAndroid Build Coastguard Worker #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 861*8975f5c5SAndroid Build Coastguard Worker #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 862*8975f5c5SAndroid Build Coastguard Worker #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 863*8975f5c5SAndroid Build Coastguard Worker #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 864*8975f5c5SAndroid Build Coastguard Worker #define GL_RG 0x8227 865*8975f5c5SAndroid Build Coastguard Worker #define GL_RG_INTEGER 0x8228 866*8975f5c5SAndroid Build Coastguard Worker #define GL_R8 0x8229 867*8975f5c5SAndroid Build Coastguard Worker #define GL_RG8 0x822B 868*8975f5c5SAndroid Build Coastguard Worker #define GL_R16F 0x822D 869*8975f5c5SAndroid Build Coastguard Worker #define GL_R32F 0x822E 870*8975f5c5SAndroid Build Coastguard Worker #define GL_RG16F 0x822F 871*8975f5c5SAndroid Build Coastguard Worker #define GL_RG32F 0x8230 872*8975f5c5SAndroid Build Coastguard Worker #define GL_R8I 0x8231 873*8975f5c5SAndroid Build Coastguard Worker #define GL_R8UI 0x8232 874*8975f5c5SAndroid Build Coastguard Worker #define GL_R16I 0x8233 875*8975f5c5SAndroid Build Coastguard Worker #define GL_R16UI 0x8234 876*8975f5c5SAndroid Build Coastguard Worker #define GL_R32I 0x8235 877*8975f5c5SAndroid Build Coastguard Worker #define GL_R32UI 0x8236 878*8975f5c5SAndroid Build Coastguard Worker #define GL_RG8I 0x8237 879*8975f5c5SAndroid Build Coastguard Worker #define GL_RG8UI 0x8238 880*8975f5c5SAndroid Build Coastguard Worker #define GL_RG16I 0x8239 881*8975f5c5SAndroid Build Coastguard Worker #define GL_RG16UI 0x823A 882*8975f5c5SAndroid Build Coastguard Worker #define GL_RG32I 0x823B 883*8975f5c5SAndroid Build Coastguard Worker #define GL_RG32UI 0x823C 884*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_BINDING 0x85B5 885*8975f5c5SAndroid Build Coastguard Worker #define GL_R8_SNORM 0x8F94 886*8975f5c5SAndroid Build Coastguard Worker #define GL_RG8_SNORM 0x8F95 887*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB8_SNORM 0x8F96 888*8975f5c5SAndroid Build Coastguard Worker #define GL_RGBA8_SNORM 0x8F97 889*8975f5c5SAndroid Build Coastguard Worker #define GL_SIGNED_NORMALIZED 0x8F9C 890*8975f5c5SAndroid Build Coastguard Worker #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 891*8975f5c5SAndroid Build Coastguard Worker #define GL_COPY_READ_BUFFER 0x8F36 892*8975f5c5SAndroid Build Coastguard Worker #define GL_COPY_WRITE_BUFFER 0x8F37 893*8975f5c5SAndroid Build Coastguard Worker #define GL_COPY_READ_BUFFER_BINDING 0x8F36 894*8975f5c5SAndroid Build Coastguard Worker #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 895*8975f5c5SAndroid Build Coastguard Worker #define GL_UNIFORM_BUFFER 0x8A11 896*8975f5c5SAndroid Build Coastguard Worker #define GL_UNIFORM_BUFFER_BINDING 0x8A28 897*8975f5c5SAndroid Build Coastguard Worker #define GL_UNIFORM_BUFFER_START 0x8A29 898*8975f5c5SAndroid Build Coastguard Worker #define GL_UNIFORM_BUFFER_SIZE 0x8A2A 899*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B 900*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D 901*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E 902*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F 903*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 904*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 905*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 906*8975f5c5SAndroid Build Coastguard Worker #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 907*8975f5c5SAndroid Build Coastguard Worker #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 908*8975f5c5SAndroid Build Coastguard Worker #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 909*8975f5c5SAndroid Build Coastguard Worker #define GL_UNIFORM_TYPE 0x8A37 910*8975f5c5SAndroid Build Coastguard Worker #define GL_UNIFORM_SIZE 0x8A38 911*8975f5c5SAndroid Build Coastguard Worker #define GL_UNIFORM_NAME_LENGTH 0x8A39 912*8975f5c5SAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_INDEX 0x8A3A 913*8975f5c5SAndroid Build Coastguard Worker #define GL_UNIFORM_OFFSET 0x8A3B 914*8975f5c5SAndroid Build Coastguard Worker #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C 915*8975f5c5SAndroid Build Coastguard Worker #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D 916*8975f5c5SAndroid Build Coastguard Worker #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E 917*8975f5c5SAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_BINDING 0x8A3F 918*8975f5c5SAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 919*8975f5c5SAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 920*8975f5c5SAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 921*8975f5c5SAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 922*8975f5c5SAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 923*8975f5c5SAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 924*8975f5c5SAndroid Build Coastguard Worker #define GL_INVALID_INDEX 0xFFFFFFFFu 925*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 926*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 927*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 928*8975f5c5SAndroid Build Coastguard Worker #define GL_OBJECT_TYPE 0x9112 929*8975f5c5SAndroid Build Coastguard Worker #define GL_SYNC_CONDITION 0x9113 930*8975f5c5SAndroid Build Coastguard Worker #define GL_SYNC_STATUS 0x9114 931*8975f5c5SAndroid Build Coastguard Worker #define GL_SYNC_FLAGS 0x9115 932*8975f5c5SAndroid Build Coastguard Worker #define GL_SYNC_FENCE 0x9116 933*8975f5c5SAndroid Build Coastguard Worker #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 934*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNALED 0x9118 935*8975f5c5SAndroid Build Coastguard Worker #define GL_SIGNALED 0x9119 936*8975f5c5SAndroid Build Coastguard Worker #define GL_ALREADY_SIGNALED 0x911A 937*8975f5c5SAndroid Build Coastguard Worker #define GL_TIMEOUT_EXPIRED 0x911B 938*8975f5c5SAndroid Build Coastguard Worker #define GL_CONDITION_SATISFIED 0x911C 939*8975f5c5SAndroid Build Coastguard Worker #define GL_WAIT_FAILED 0x911D 940*8975f5c5SAndroid Build Coastguard Worker #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 941*8975f5c5SAndroid Build Coastguard Worker #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull 942*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE 943*8975f5c5SAndroid Build Coastguard Worker #define GL_ANY_SAMPLES_PASSED 0x8C2F 944*8975f5c5SAndroid Build Coastguard Worker #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A 945*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER_BINDING 0x8919 946*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB10_A2UI 0x906F 947*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_SWIZZLE_R 0x8E42 948*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_SWIZZLE_G 0x8E43 949*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_SWIZZLE_B 0x8E44 950*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_SWIZZLE_A 0x8E45 951*8975f5c5SAndroid Build Coastguard Worker #define GL_GREEN 0x1904 952*8975f5c5SAndroid Build Coastguard Worker #define GL_BLUE 0x1905 953*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_2_10_10_10_REV 0x8D9F 954*8975f5c5SAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK 0x8E22 955*8975f5c5SAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 956*8975f5c5SAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 957*8975f5c5SAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 958*8975f5c5SAndroid Build Coastguard Worker #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 959*8975f5c5SAndroid Build Coastguard Worker #define GL_PROGRAM_BINARY_LENGTH 0x8741 960*8975f5c5SAndroid Build Coastguard Worker #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE 961*8975f5c5SAndroid Build Coastguard Worker #define GL_PROGRAM_BINARY_FORMATS 0x87FF 962*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_R11_EAC 0x9270 963*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 964*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RG11_EAC 0x9272 965*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 966*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGB8_ETC2 0x9274 967*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ETC2 0x9275 968*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 969*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 970*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 971*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 972*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F 973*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_ELEMENT_INDEX 0x8D6B 974*8975f5c5SAndroid Build Coastguard Worker #define GL_NUM_SAMPLE_COUNTS 0x9380 975*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF 976*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLREADBUFFERPROC) (GLenum src); 977*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); 978*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); 979*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); 980*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 981*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); 982*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); 983*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); 984*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); 985*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISQUERYPROC) (GLuint id); 986*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); 987*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target); 988*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); 989*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); 990*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); 991*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); 992*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); 993*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 994*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 995*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 996*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 997*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 998*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 999*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 1000*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 1001*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); 1002*8975f5c5SAndroid Build Coastguard Worker typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); 1003*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); 1004*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); 1005*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); 1006*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); 1007*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); 1008*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); 1009*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); 1010*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); 1011*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); 1012*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); 1013*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); 1014*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); 1015*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); 1016*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); 1017*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); 1018*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); 1019*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); 1020*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); 1021*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); 1022*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); 1023*8975f5c5SAndroid Build Coastguard Worker typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); 1024*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); 1025*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); 1026*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); 1027*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1028*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); 1029*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); 1030*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); 1031*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); 1032*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); 1033*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); 1034*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); 1035*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); 1036*8975f5c5SAndroid Build Coastguard Worker typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); 1037*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); 1038*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); 1039*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); 1040*8975f5c5SAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); 1041*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); 1042*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); 1043*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); 1044*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); 1045*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); 1046*8975f5c5SAndroid Build Coastguard Worker typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); 1047*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISSYNCPROC) (GLsync sync); 1048*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); 1049*8975f5c5SAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); 1050*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); 1051*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); 1052*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); 1053*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); 1054*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); 1055*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); 1056*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); 1057*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); 1058*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); 1059*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); 1060*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); 1061*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); 1062*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); 1063*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); 1064*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); 1065*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); 1066*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); 1067*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); 1068*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); 1069*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); 1070*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); 1071*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); 1072*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); 1073*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); 1074*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); 1075*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); 1076*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); 1077*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 1078*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 1079*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); 1080*8975f5c5SAndroid Build Coastguard Worker #if GL_GLES_PROTOTYPES 1081*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src); 1082*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); 1083*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); 1084*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); 1085*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 1086*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); 1087*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); 1088*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids); 1089*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); 1090*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id); 1091*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id); 1092*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEndQuery (GLenum target); 1093*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); 1094*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); 1095*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target); 1096*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); 1097*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); 1098*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1099*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1100*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1101*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1102*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1103*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1104*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 1105*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 1106*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); 1107*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); 1108*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); 1109*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array); 1110*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); 1111*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); 1112*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array); 1113*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); 1114*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode); 1115*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEndTransformFeedback (void); 1116*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); 1117*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); 1118*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); 1119*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); 1120*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); 1121*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); 1122*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); 1123*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); 1124*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); 1125*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); 1126*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); 1127*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); 1128*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); 1129*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0); 1130*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); 1131*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); 1132*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1133*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); 1134*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); 1135*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); 1136*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); 1137*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); 1138*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); 1139*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); 1140*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); 1141*8975f5c5SAndroid Build Coastguard Worker GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index); 1142*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); 1143*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); 1144*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); 1145*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); 1146*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); 1147*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); 1148*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); 1149*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); 1150*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); 1151*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags); 1152*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync); 1153*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync); 1154*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); 1155*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); 1156*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); 1157*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); 1158*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); 1159*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); 1160*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); 1161*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); 1162*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler); 1163*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler); 1164*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); 1165*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); 1166*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); 1167*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); 1168*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); 1169*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); 1170*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); 1171*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id); 1172*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); 1173*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); 1174*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id); 1175*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void); 1176*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void); 1177*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); 1178*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); 1179*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); 1180*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); 1181*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); 1182*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 1183*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 1184*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); 1185*8975f5c5SAndroid Build Coastguard Worker #endif 1186*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_ES_VERSION_3_0 */ 1187*8975f5c5SAndroid Build Coastguard Worker 1188*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_ES_VERSION_3_1 1189*8975f5c5SAndroid Build Coastguard Worker #define GL_ES_VERSION_3_1 1 1190*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPUTE_SHADER 0x91B9 1191*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB 1192*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC 1193*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD 1194*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 1195*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 1196*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 1197*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 1198*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 1199*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB 1200*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE 1201*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF 1202*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 1203*8975f5c5SAndroid Build Coastguard Worker #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE 1204*8975f5c5SAndroid Build Coastguard Worker #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF 1205*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPUTE_SHADER_BIT 0x00000020 1206*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_INDIRECT_BUFFER 0x8F3F 1207*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 1208*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_UNIFORM_LOCATIONS 0x826E 1209*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 1210*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 1211*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 1212*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 1213*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 1214*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 1215*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 1216*8975f5c5SAndroid Build Coastguard Worker #define GL_UNIFORM 0x92E1 1217*8975f5c5SAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK 0x92E2 1218*8975f5c5SAndroid Build Coastguard Worker #define GL_PROGRAM_INPUT 0x92E3 1219*8975f5c5SAndroid Build Coastguard Worker #define GL_PROGRAM_OUTPUT 0x92E4 1220*8975f5c5SAndroid Build Coastguard Worker #define GL_BUFFER_VARIABLE 0x92E5 1221*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADER_STORAGE_BLOCK 0x92E6 1222*8975f5c5SAndroid Build Coastguard Worker #define GL_ATOMIC_COUNTER_BUFFER 0x92C0 1223*8975f5c5SAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 1224*8975f5c5SAndroid Build Coastguard Worker #define GL_ACTIVE_RESOURCES 0x92F5 1225*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_NAME_LENGTH 0x92F6 1226*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 1227*8975f5c5SAndroid Build Coastguard Worker #define GL_NAME_LENGTH 0x92F9 1228*8975f5c5SAndroid Build Coastguard Worker #define GL_TYPE 0x92FA 1229*8975f5c5SAndroid Build Coastguard Worker #define GL_ARRAY_SIZE 0x92FB 1230*8975f5c5SAndroid Build Coastguard Worker #define GL_OFFSET 0x92FC 1231*8975f5c5SAndroid Build Coastguard Worker #define GL_BLOCK_INDEX 0x92FD 1232*8975f5c5SAndroid Build Coastguard Worker #define GL_ARRAY_STRIDE 0x92FE 1233*8975f5c5SAndroid Build Coastguard Worker #define GL_MATRIX_STRIDE 0x92FF 1234*8975f5c5SAndroid Build Coastguard Worker #define GL_IS_ROW_MAJOR 0x9300 1235*8975f5c5SAndroid Build Coastguard Worker #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 1236*8975f5c5SAndroid Build Coastguard Worker #define GL_BUFFER_BINDING 0x9302 1237*8975f5c5SAndroid Build Coastguard Worker #define GL_BUFFER_DATA_SIZE 0x9303 1238*8975f5c5SAndroid Build Coastguard Worker #define GL_NUM_ACTIVE_VARIABLES 0x9304 1239*8975f5c5SAndroid Build Coastguard Worker #define GL_ACTIVE_VARIABLES 0x9305 1240*8975f5c5SAndroid Build Coastguard Worker #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 1241*8975f5c5SAndroid Build Coastguard Worker #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A 1242*8975f5c5SAndroid Build Coastguard Worker #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B 1243*8975f5c5SAndroid Build Coastguard Worker #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C 1244*8975f5c5SAndroid Build Coastguard Worker #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D 1245*8975f5c5SAndroid Build Coastguard Worker #define GL_LOCATION 0x930E 1246*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_SHADER_BIT 0x00000001 1247*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAGMENT_SHADER_BIT 0x00000002 1248*8975f5c5SAndroid Build Coastguard Worker #define GL_ALL_SHADER_BITS 0xFFFFFFFF 1249*8975f5c5SAndroid Build Coastguard Worker #define GL_PROGRAM_SEPARABLE 0x8258 1250*8975f5c5SAndroid Build Coastguard Worker #define GL_ACTIVE_PROGRAM 0x8259 1251*8975f5c5SAndroid Build Coastguard Worker #define GL_PROGRAM_PIPELINE_BINDING 0x825A 1252*8975f5c5SAndroid Build Coastguard Worker #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 1253*8975f5c5SAndroid Build Coastguard Worker #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 1254*8975f5c5SAndroid Build Coastguard Worker #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 1255*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC 1256*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 1257*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 1258*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 1259*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 1260*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 1261*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 1262*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC 1263*8975f5c5SAndroid Build Coastguard Worker #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 1264*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB 1265*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_IMAGE_UNITS 0x8F38 1266*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA 1267*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE 1268*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF 1269*8975f5c5SAndroid Build Coastguard Worker #define GL_IMAGE_BINDING_NAME 0x8F3A 1270*8975f5c5SAndroid Build Coastguard Worker #define GL_IMAGE_BINDING_LEVEL 0x8F3B 1271*8975f5c5SAndroid Build Coastguard Worker #define GL_IMAGE_BINDING_LAYERED 0x8F3C 1272*8975f5c5SAndroid Build Coastguard Worker #define GL_IMAGE_BINDING_LAYER 0x8F3D 1273*8975f5c5SAndroid Build Coastguard Worker #define GL_IMAGE_BINDING_ACCESS 0x8F3E 1274*8975f5c5SAndroid Build Coastguard Worker #define GL_IMAGE_BINDING_FORMAT 0x906E 1275*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 1276*8975f5c5SAndroid Build Coastguard Worker #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 1277*8975f5c5SAndroid Build Coastguard Worker #define GL_UNIFORM_BARRIER_BIT 0x00000004 1278*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 1279*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 1280*8975f5c5SAndroid Build Coastguard Worker #define GL_COMMAND_BARRIER_BIT 0x00000040 1281*8975f5c5SAndroid Build Coastguard Worker #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 1282*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 1283*8975f5c5SAndroid Build Coastguard Worker #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 1284*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 1285*8975f5c5SAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 1286*8975f5c5SAndroid Build Coastguard Worker #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 1287*8975f5c5SAndroid Build Coastguard Worker #define GL_ALL_BARRIER_BITS 0xFFFFFFFF 1288*8975f5c5SAndroid Build Coastguard Worker #define GL_IMAGE_2D 0x904D 1289*8975f5c5SAndroid Build Coastguard Worker #define GL_IMAGE_3D 0x904E 1290*8975f5c5SAndroid Build Coastguard Worker #define GL_IMAGE_CUBE 0x9050 1291*8975f5c5SAndroid Build Coastguard Worker #define GL_IMAGE_2D_ARRAY 0x9053 1292*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_IMAGE_2D 0x9058 1293*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_IMAGE_3D 0x9059 1294*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_IMAGE_CUBE 0x905B 1295*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_IMAGE_2D_ARRAY 0x905E 1296*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_IMAGE_2D 0x9063 1297*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_IMAGE_3D 0x9064 1298*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 1299*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 1300*8975f5c5SAndroid Build Coastguard Worker #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 1301*8975f5c5SAndroid Build Coastguard Worker #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 1302*8975f5c5SAndroid Build Coastguard Worker #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 1303*8975f5c5SAndroid Build Coastguard Worker #define GL_READ_ONLY 0x88B8 1304*8975f5c5SAndroid Build Coastguard Worker #define GL_WRITE_ONLY 0x88B9 1305*8975f5c5SAndroid Build Coastguard Worker #define GL_READ_WRITE 0x88BA 1306*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADER_STORAGE_BUFFER 0x90D2 1307*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 1308*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADER_STORAGE_BUFFER_START 0x90D4 1309*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 1310*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 1311*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA 1312*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB 1313*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC 1314*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD 1315*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE 1316*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF 1317*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 1318*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 1319*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA 1320*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_INDEX 0x1901 1321*8975f5c5SAndroid Build Coastguard Worker #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E 1322*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F 1323*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLE_POSITION 0x8E50 1324*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLE_MASK 0x8E51 1325*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLE_MASK_VALUE 0x8E52 1326*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 1327*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 1328*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E 1329*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F 1330*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_INTEGER_SAMPLES 0x9110 1331*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 1332*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_SAMPLES 0x9106 1333*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 1334*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_WIDTH 0x1000 1335*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_HEIGHT 0x1001 1336*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_DEPTH 0x8071 1337*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 1338*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_RED_SIZE 0x805C 1339*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_GREEN_SIZE 0x805D 1340*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BLUE_SIZE 0x805E 1341*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_ALPHA_SIZE 0x805F 1342*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_DEPTH_SIZE 0x884A 1343*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_STENCIL_SIZE 0x88F1 1344*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_SHARED_SIZE 0x8C3F 1345*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_RED_TYPE 0x8C10 1346*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_GREEN_TYPE 0x8C11 1347*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BLUE_TYPE 0x8C12 1348*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_ALPHA_TYPE 0x8C13 1349*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_DEPTH_TYPE 0x8C16 1350*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_COMPRESSED 0x86A1 1351*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 1352*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 1353*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A 1354*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_BINDING 0x82D4 1355*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 1356*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_BINDING_DIVISOR 0x82D6 1357*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_BINDING_OFFSET 0x82D7 1358*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_BINDING_STRIDE 0x82D8 1359*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_BINDING_BUFFER 0x8F4F 1360*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 1361*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA 1362*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 1363*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); 1364*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); 1365*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); 1366*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); 1367*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); 1368*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 1369*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); 1370*8975f5c5SAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); 1371*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); 1372*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); 1373*8975f5c5SAndroid Build Coastguard Worker typedef GLint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); 1374*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); 1375*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); 1376*8975f5c5SAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings); 1377*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); 1378*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); 1379*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); 1380*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); 1381*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); 1382*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); 1383*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); 1384*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); 1385*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 1386*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); 1387*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); 1388*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); 1389*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1390*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); 1391*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); 1392*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 1393*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 1394*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); 1395*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); 1396*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); 1397*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); 1398*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); 1399*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); 1400*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); 1401*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); 1402*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1403*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1404*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1405*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1406*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1407*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1408*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1409*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1410*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1411*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1412*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1413*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1414*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1415*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); 1416*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 1417*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); 1418*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); 1419*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); 1420*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); 1421*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); 1422*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); 1423*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask); 1424*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC) (GLenum target, GLint level, GLenum pname, GLint *params); 1425*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC) (GLenum target, GLint level, GLenum pname, GLfloat *params); 1426*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); 1427*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); 1428*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); 1429*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); 1430*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); 1431*8975f5c5SAndroid Build Coastguard Worker #if GL_GLES_PROTOTYPES 1432*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); 1433*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDispatchComputeIndirect (GLintptr indirect); 1434*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect); 1435*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect); 1436*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); 1437*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); 1438*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); 1439*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); 1440*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); 1441*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); 1442*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); 1443*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); 1444*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); 1445*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings); 1446*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindProgramPipeline (GLuint pipeline); 1447*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); 1448*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); 1449*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsProgramPipeline (GLuint pipeline); 1450*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); 1451*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); 1452*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); 1453*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); 1454*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 1455*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); 1456*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); 1457*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); 1458*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1459*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); 1460*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); 1461*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 1462*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 1463*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); 1464*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); 1465*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); 1466*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); 1467*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); 1468*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); 1469*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); 1470*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); 1471*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1472*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1473*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1474*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1475*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1476*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1477*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1478*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1479*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1480*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1481*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1482*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1483*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1484*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glValidateProgramPipeline (GLuint pipeline); 1485*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 1486*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); 1487*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); 1488*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMemoryBarrier (GLbitfield barriers); 1489*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMemoryBarrierByRegion (GLbitfield barriers); 1490*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); 1491*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); 1492*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask); 1493*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); 1494*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); 1495*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); 1496*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); 1497*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); 1498*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); 1499*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); 1500*8975f5c5SAndroid Build Coastguard Worker #endif 1501*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_ES_VERSION_3_1 */ 1502*8975f5c5SAndroid Build Coastguard Worker 1503*8975f5c5SAndroid Build Coastguard Worker #ifdef __cplusplus 1504*8975f5c5SAndroid Build Coastguard Worker } 1505*8975f5c5SAndroid Build Coastguard Worker #endif 1506*8975f5c5SAndroid Build Coastguard Worker 1507*8975f5c5SAndroid Build Coastguard Worker #endif 1508