1*8975f5c5SAndroid Build Coastguard Worker #ifndef __gles2_gl2_h_ 2*8975f5c5SAndroid Build Coastguard Worker #define __gles2_gl2_h_ 1 3*8975f5c5SAndroid Build Coastguard Worker 4*8975f5c5SAndroid Build Coastguard Worker #ifdef __cplusplus 5*8975f5c5SAndroid Build Coastguard Worker extern "C" { 6*8975f5c5SAndroid Build Coastguard Worker #endif 7*8975f5c5SAndroid Build Coastguard Worker 8*8975f5c5SAndroid Build Coastguard Worker /* 9*8975f5c5SAndroid Build Coastguard Worker ** Copyright 2013-2020 The Khronos Group Inc. 10*8975f5c5SAndroid Build Coastguard Worker ** SPDX-License-Identifier: MIT 11*8975f5c5SAndroid Build Coastguard Worker ** 12*8975f5c5SAndroid Build Coastguard Worker ** This header is generated from the Khronos OpenGL / OpenGL ES XML 13*8975f5c5SAndroid Build Coastguard Worker ** API Registry. The current version of the Registry, generator scripts 14*8975f5c5SAndroid Build Coastguard Worker ** used to make the header, and the header can be found at 15*8975f5c5SAndroid Build Coastguard Worker ** https://github.com/KhronosGroup/OpenGL-Registry 16*8975f5c5SAndroid Build Coastguard Worker */ 17*8975f5c5SAndroid Build Coastguard Worker 18*8975f5c5SAndroid Build Coastguard Worker #include <GLES2/gl2platform.h> 19*8975f5c5SAndroid Build Coastguard Worker 20*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_APIENTRYP 21*8975f5c5SAndroid Build Coastguard Worker #define GL_APIENTRYP GL_APIENTRY* 22*8975f5c5SAndroid Build Coastguard Worker #endif 23*8975f5c5SAndroid Build Coastguard Worker 24*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_GLES_PROTOTYPES 25*8975f5c5SAndroid Build Coastguard Worker #define GL_GLES_PROTOTYPES 1 26*8975f5c5SAndroid Build Coastguard Worker #endif 27*8975f5c5SAndroid Build Coastguard Worker 28*8975f5c5SAndroid Build Coastguard Worker /* Generated on date 20210107 */ 29*8975f5c5SAndroid Build Coastguard Worker 30*8975f5c5SAndroid Build Coastguard Worker /* Generated C header for: 31*8975f5c5SAndroid Build Coastguard Worker * API: gles2 32*8975f5c5SAndroid Build Coastguard Worker * Profile: common 33*8975f5c5SAndroid Build Coastguard Worker * Versions considered: 2\.[0-9] 34*8975f5c5SAndroid Build Coastguard Worker * Versions emitted: .* 35*8975f5c5SAndroid Build Coastguard Worker * Default extensions included: None 36*8975f5c5SAndroid Build Coastguard Worker * Additional extensions included: _nomatch_^ 37*8975f5c5SAndroid Build Coastguard Worker * Extensions removed: _nomatch_^ 38*8975f5c5SAndroid Build Coastguard Worker */ 39*8975f5c5SAndroid Build Coastguard Worker 40*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_ES_VERSION_2_0 41*8975f5c5SAndroid Build Coastguard Worker #define GL_ES_VERSION_2_0 1 42*8975f5c5SAndroid Build Coastguard Worker #include <KHR/khrplatform.h> 43*8975f5c5SAndroid Build Coastguard Worker typedef khronos_int8_t GLbyte; 44*8975f5c5SAndroid Build Coastguard Worker typedef khronos_float_t GLclampf; 45*8975f5c5SAndroid Build Coastguard Worker typedef khronos_int32_t GLfixed; 46*8975f5c5SAndroid Build Coastguard Worker typedef khronos_int16_t GLshort; 47*8975f5c5SAndroid Build Coastguard Worker typedef khronos_uint16_t GLushort; 48*8975f5c5SAndroid Build Coastguard Worker typedef void GLvoid; 49*8975f5c5SAndroid Build Coastguard Worker typedef struct __GLsync *GLsync; 50*8975f5c5SAndroid Build Coastguard Worker typedef khronos_int64_t GLint64; 51*8975f5c5SAndroid Build Coastguard Worker typedef khronos_uint64_t GLuint64; 52*8975f5c5SAndroid Build Coastguard Worker typedef unsigned int GLenum; 53*8975f5c5SAndroid Build Coastguard Worker typedef unsigned int GLuint; 54*8975f5c5SAndroid Build Coastguard Worker typedef char GLchar; 55*8975f5c5SAndroid Build Coastguard Worker typedef khronos_float_t GLfloat; 56*8975f5c5SAndroid Build Coastguard Worker typedef khronos_ssize_t GLsizeiptr; 57*8975f5c5SAndroid Build Coastguard Worker typedef khronos_intptr_t GLintptr; 58*8975f5c5SAndroid Build Coastguard Worker typedef unsigned int GLbitfield; 59*8975f5c5SAndroid Build Coastguard Worker typedef int GLint; 60*8975f5c5SAndroid Build Coastguard Worker typedef unsigned char GLboolean; 61*8975f5c5SAndroid Build Coastguard Worker typedef int GLsizei; 62*8975f5c5SAndroid Build Coastguard Worker typedef khronos_uint8_t GLubyte; 63*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT 0x00000100 64*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT 0x00000400 65*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT 0x00004000 66*8975f5c5SAndroid Build Coastguard Worker #define GL_FALSE 0 67*8975f5c5SAndroid Build Coastguard Worker #define GL_TRUE 1 68*8975f5c5SAndroid Build Coastguard Worker #define GL_POINTS 0x0000 69*8975f5c5SAndroid Build Coastguard Worker #define GL_LINES 0x0001 70*8975f5c5SAndroid Build Coastguard Worker #define GL_LINE_LOOP 0x0002 71*8975f5c5SAndroid Build Coastguard Worker #define GL_LINE_STRIP 0x0003 72*8975f5c5SAndroid Build Coastguard Worker #define GL_TRIANGLES 0x0004 73*8975f5c5SAndroid Build Coastguard Worker #define GL_TRIANGLE_STRIP 0x0005 74*8975f5c5SAndroid Build Coastguard Worker #define GL_TRIANGLE_FAN 0x0006 75*8975f5c5SAndroid Build Coastguard Worker #define GL_ZERO 0 76*8975f5c5SAndroid Build Coastguard Worker #define GL_ONE 1 77*8975f5c5SAndroid Build Coastguard Worker #define GL_SRC_COLOR 0x0300 78*8975f5c5SAndroid Build Coastguard Worker #define GL_ONE_MINUS_SRC_COLOR 0x0301 79*8975f5c5SAndroid Build Coastguard Worker #define GL_SRC_ALPHA 0x0302 80*8975f5c5SAndroid Build Coastguard Worker #define GL_ONE_MINUS_SRC_ALPHA 0x0303 81*8975f5c5SAndroid Build Coastguard Worker #define GL_DST_ALPHA 0x0304 82*8975f5c5SAndroid Build Coastguard Worker #define GL_ONE_MINUS_DST_ALPHA 0x0305 83*8975f5c5SAndroid Build Coastguard Worker #define GL_DST_COLOR 0x0306 84*8975f5c5SAndroid Build Coastguard Worker #define GL_ONE_MINUS_DST_COLOR 0x0307 85*8975f5c5SAndroid Build Coastguard Worker #define GL_SRC_ALPHA_SATURATE 0x0308 86*8975f5c5SAndroid Build Coastguard Worker #define GL_FUNC_ADD 0x8006 87*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_EQUATION 0x8009 88*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_EQUATION_RGB 0x8009 89*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_EQUATION_ALPHA 0x883D 90*8975f5c5SAndroid Build Coastguard Worker #define GL_FUNC_SUBTRACT 0x800A 91*8975f5c5SAndroid Build Coastguard Worker #define GL_FUNC_REVERSE_SUBTRACT 0x800B 92*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_DST_RGB 0x80C8 93*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_SRC_RGB 0x80C9 94*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_DST_ALPHA 0x80CA 95*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_SRC_ALPHA 0x80CB 96*8975f5c5SAndroid Build Coastguard Worker #define GL_CONSTANT_COLOR 0x8001 97*8975f5c5SAndroid Build Coastguard Worker #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 98*8975f5c5SAndroid Build Coastguard Worker #define GL_CONSTANT_ALPHA 0x8003 99*8975f5c5SAndroid Build Coastguard Worker #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 100*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_COLOR 0x8005 101*8975f5c5SAndroid Build Coastguard Worker #define GL_ARRAY_BUFFER 0x8892 102*8975f5c5SAndroid Build Coastguard Worker #define GL_ELEMENT_ARRAY_BUFFER 0x8893 103*8975f5c5SAndroid Build Coastguard Worker #define GL_ARRAY_BUFFER_BINDING 0x8894 104*8975f5c5SAndroid Build Coastguard Worker #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 105*8975f5c5SAndroid Build Coastguard Worker #define GL_STREAM_DRAW 0x88E0 106*8975f5c5SAndroid Build Coastguard Worker #define GL_STATIC_DRAW 0x88E4 107*8975f5c5SAndroid Build Coastguard Worker #define GL_DYNAMIC_DRAW 0x88E8 108*8975f5c5SAndroid Build Coastguard Worker #define GL_BUFFER_SIZE 0x8764 109*8975f5c5SAndroid Build Coastguard Worker #define GL_BUFFER_USAGE 0x8765 110*8975f5c5SAndroid Build Coastguard Worker #define GL_CURRENT_VERTEX_ATTRIB 0x8626 111*8975f5c5SAndroid Build Coastguard Worker #define GL_FRONT 0x0404 112*8975f5c5SAndroid Build Coastguard Worker #define GL_BACK 0x0405 113*8975f5c5SAndroid Build Coastguard Worker #define GL_FRONT_AND_BACK 0x0408 114*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_2D 0x0DE1 115*8975f5c5SAndroid Build Coastguard Worker #define GL_CULL_FACE 0x0B44 116*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND 0x0BE2 117*8975f5c5SAndroid Build Coastguard Worker #define GL_DITHER 0x0BD0 118*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_TEST 0x0B90 119*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_TEST 0x0B71 120*8975f5c5SAndroid Build Coastguard Worker #define GL_SCISSOR_TEST 0x0C11 121*8975f5c5SAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_FILL 0x8037 122*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 123*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLE_COVERAGE 0x80A0 124*8975f5c5SAndroid Build Coastguard Worker #define GL_NO_ERROR 0 125*8975f5c5SAndroid Build Coastguard Worker #define GL_INVALID_ENUM 0x0500 126*8975f5c5SAndroid Build Coastguard Worker #define GL_INVALID_VALUE 0x0501 127*8975f5c5SAndroid Build Coastguard Worker #define GL_INVALID_OPERATION 0x0502 128*8975f5c5SAndroid Build Coastguard Worker #define GL_OUT_OF_MEMORY 0x0505 129*8975f5c5SAndroid Build Coastguard Worker #define GL_CW 0x0900 130*8975f5c5SAndroid Build Coastguard Worker #define GL_CCW 0x0901 131*8975f5c5SAndroid Build Coastguard Worker #define GL_LINE_WIDTH 0x0B21 132*8975f5c5SAndroid Build Coastguard Worker #define GL_ALIASED_POINT_SIZE_RANGE 0x846D 133*8975f5c5SAndroid Build Coastguard Worker #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 134*8975f5c5SAndroid Build Coastguard Worker #define GL_CULL_FACE_MODE 0x0B45 135*8975f5c5SAndroid Build Coastguard Worker #define GL_FRONT_FACE 0x0B46 136*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_RANGE 0x0B70 137*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_WRITEMASK 0x0B72 138*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_CLEAR_VALUE 0x0B73 139*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_FUNC 0x0B74 140*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_CLEAR_VALUE 0x0B91 141*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_FUNC 0x0B92 142*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_FAIL 0x0B94 143*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 144*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 145*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_REF 0x0B97 146*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_VALUE_MASK 0x0B93 147*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_WRITEMASK 0x0B98 148*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BACK_FUNC 0x8800 149*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BACK_FAIL 0x8801 150*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 151*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 152*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BACK_REF 0x8CA3 153*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 154*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 155*8975f5c5SAndroid Build Coastguard Worker #define GL_VIEWPORT 0x0BA2 156*8975f5c5SAndroid Build Coastguard Worker #define GL_SCISSOR_BOX 0x0C10 157*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_CLEAR_VALUE 0x0C22 158*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_WRITEMASK 0x0C23 159*8975f5c5SAndroid Build Coastguard Worker #define GL_UNPACK_ALIGNMENT 0x0CF5 160*8975f5c5SAndroid Build Coastguard Worker #define GL_PACK_ALIGNMENT 0x0D05 161*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_SIZE 0x0D33 162*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_VIEWPORT_DIMS 0x0D3A 163*8975f5c5SAndroid Build Coastguard Worker #define GL_SUBPIXEL_BITS 0x0D50 164*8975f5c5SAndroid Build Coastguard Worker #define GL_RED_BITS 0x0D52 165*8975f5c5SAndroid Build Coastguard Worker #define GL_GREEN_BITS 0x0D53 166*8975f5c5SAndroid Build Coastguard Worker #define GL_BLUE_BITS 0x0D54 167*8975f5c5SAndroid Build Coastguard Worker #define GL_ALPHA_BITS 0x0D55 168*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_BITS 0x0D56 169*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BITS 0x0D57 170*8975f5c5SAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_UNITS 0x2A00 171*8975f5c5SAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_FACTOR 0x8038 172*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_2D 0x8069 173*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLE_BUFFERS 0x80A8 174*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLES 0x80A9 175*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLE_COVERAGE_VALUE 0x80AA 176*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLE_COVERAGE_INVERT 0x80AB 177*8975f5c5SAndroid Build Coastguard Worker #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 178*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 179*8975f5c5SAndroid Build Coastguard Worker #define GL_DONT_CARE 0x1100 180*8975f5c5SAndroid Build Coastguard Worker #define GL_FASTEST 0x1101 181*8975f5c5SAndroid Build Coastguard Worker #define GL_NICEST 0x1102 182*8975f5c5SAndroid Build Coastguard Worker #define GL_GENERATE_MIPMAP_HINT 0x8192 183*8975f5c5SAndroid Build Coastguard Worker #define GL_BYTE 0x1400 184*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_BYTE 0x1401 185*8975f5c5SAndroid Build Coastguard Worker #define GL_SHORT 0x1402 186*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT 0x1403 187*8975f5c5SAndroid Build Coastguard Worker #define GL_INT 0x1404 188*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT 0x1405 189*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT 0x1406 190*8975f5c5SAndroid Build Coastguard Worker #define GL_FIXED 0x140C 191*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT 0x1902 192*8975f5c5SAndroid Build Coastguard Worker #define GL_ALPHA 0x1906 193*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB 0x1907 194*8975f5c5SAndroid Build Coastguard Worker #define GL_RGBA 0x1908 195*8975f5c5SAndroid Build Coastguard Worker #define GL_LUMINANCE 0x1909 196*8975f5c5SAndroid Build Coastguard Worker #define GL_LUMINANCE_ALPHA 0x190A 197*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 198*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 199*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_5_6_5 0x8363 200*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAGMENT_SHADER 0x8B30 201*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_SHADER 0x8B31 202*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_VERTEX_ATTRIBS 0x8869 203*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 204*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_VARYING_VECTORS 0x8DFC 205*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 206*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 207*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 208*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 209*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADER_TYPE 0x8B4F 210*8975f5c5SAndroid Build Coastguard Worker #define GL_DELETE_STATUS 0x8B80 211*8975f5c5SAndroid Build Coastguard Worker #define GL_LINK_STATUS 0x8B82 212*8975f5c5SAndroid Build Coastguard Worker #define GL_VALIDATE_STATUS 0x8B83 213*8975f5c5SAndroid Build Coastguard Worker #define GL_ATTACHED_SHADERS 0x8B85 214*8975f5c5SAndroid Build Coastguard Worker #define GL_ACTIVE_UNIFORMS 0x8B86 215*8975f5c5SAndroid Build Coastguard Worker #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 216*8975f5c5SAndroid Build Coastguard Worker #define GL_ACTIVE_ATTRIBUTES 0x8B89 217*8975f5c5SAndroid Build Coastguard Worker #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 218*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_LANGUAGE_VERSION 0x8B8C 219*8975f5c5SAndroid Build Coastguard Worker #define GL_CURRENT_PROGRAM 0x8B8D 220*8975f5c5SAndroid Build Coastguard Worker #define GL_NEVER 0x0200 221*8975f5c5SAndroid Build Coastguard Worker #define GL_LESS 0x0201 222*8975f5c5SAndroid Build Coastguard Worker #define GL_EQUAL 0x0202 223*8975f5c5SAndroid Build Coastguard Worker #define GL_LEQUAL 0x0203 224*8975f5c5SAndroid Build Coastguard Worker #define GL_GREATER 0x0204 225*8975f5c5SAndroid Build Coastguard Worker #define GL_NOTEQUAL 0x0205 226*8975f5c5SAndroid Build Coastguard Worker #define GL_GEQUAL 0x0206 227*8975f5c5SAndroid Build Coastguard Worker #define GL_ALWAYS 0x0207 228*8975f5c5SAndroid Build Coastguard Worker #define GL_KEEP 0x1E00 229*8975f5c5SAndroid Build Coastguard Worker #define GL_REPLACE 0x1E01 230*8975f5c5SAndroid Build Coastguard Worker #define GL_INCR 0x1E02 231*8975f5c5SAndroid Build Coastguard Worker #define GL_DECR 0x1E03 232*8975f5c5SAndroid Build Coastguard Worker #define GL_INVERT 0x150A 233*8975f5c5SAndroid Build Coastguard Worker #define GL_INCR_WRAP 0x8507 234*8975f5c5SAndroid Build Coastguard Worker #define GL_DECR_WRAP 0x8508 235*8975f5c5SAndroid Build Coastguard Worker #define GL_VENDOR 0x1F00 236*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERER 0x1F01 237*8975f5c5SAndroid Build Coastguard Worker #define GL_VERSION 0x1F02 238*8975f5c5SAndroid Build Coastguard Worker #define GL_EXTENSIONS 0x1F03 239*8975f5c5SAndroid Build Coastguard Worker #define GL_NEAREST 0x2600 240*8975f5c5SAndroid Build Coastguard Worker #define GL_LINEAR 0x2601 241*8975f5c5SAndroid Build Coastguard Worker #define GL_NEAREST_MIPMAP_NEAREST 0x2700 242*8975f5c5SAndroid Build Coastguard Worker #define GL_LINEAR_MIPMAP_NEAREST 0x2701 243*8975f5c5SAndroid Build Coastguard Worker #define GL_NEAREST_MIPMAP_LINEAR 0x2702 244*8975f5c5SAndroid Build Coastguard Worker #define GL_LINEAR_MIPMAP_LINEAR 0x2703 245*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_MAG_FILTER 0x2800 246*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_MIN_FILTER 0x2801 247*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_WRAP_S 0x2802 248*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_WRAP_T 0x2803 249*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE 0x1702 250*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP 0x8513 251*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 252*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 253*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 254*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 255*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 256*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 257*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 258*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 259*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE0 0x84C0 260*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE1 0x84C1 261*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE2 0x84C2 262*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE3 0x84C3 263*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE4 0x84C4 264*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE5 0x84C5 265*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE6 0x84C6 266*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE7 0x84C7 267*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE8 0x84C8 268*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE9 0x84C9 269*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE10 0x84CA 270*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE11 0x84CB 271*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE12 0x84CC 272*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE13 0x84CD 273*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE14 0x84CE 274*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE15 0x84CF 275*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE16 0x84D0 276*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE17 0x84D1 277*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE18 0x84D2 278*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE19 0x84D3 279*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE20 0x84D4 280*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE21 0x84D5 281*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE22 0x84D6 282*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE23 0x84D7 283*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE24 0x84D8 284*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE25 0x84D9 285*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE26 0x84DA 286*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE27 0x84DB 287*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE28 0x84DC 288*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE29 0x84DD 289*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE30 0x84DE 290*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE31 0x84DF 291*8975f5c5SAndroid Build Coastguard Worker #define GL_ACTIVE_TEXTURE 0x84E0 292*8975f5c5SAndroid Build Coastguard Worker #define GL_REPEAT 0x2901 293*8975f5c5SAndroid Build Coastguard Worker #define GL_CLAMP_TO_EDGE 0x812F 294*8975f5c5SAndroid Build Coastguard Worker #define GL_MIRRORED_REPEAT 0x8370 295*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT_VEC2 0x8B50 296*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT_VEC3 0x8B51 297*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT_VEC4 0x8B52 298*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_VEC2 0x8B53 299*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_VEC3 0x8B54 300*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_VEC4 0x8B55 301*8975f5c5SAndroid Build Coastguard Worker #define GL_BOOL 0x8B56 302*8975f5c5SAndroid Build Coastguard Worker #define GL_BOOL_VEC2 0x8B57 303*8975f5c5SAndroid Build Coastguard Worker #define GL_BOOL_VEC3 0x8B58 304*8975f5c5SAndroid Build Coastguard Worker #define GL_BOOL_VEC4 0x8B59 305*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT_MAT2 0x8B5A 306*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT_MAT3 0x8B5B 307*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT_MAT4 0x8B5C 308*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER_2D 0x8B5E 309*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER_CUBE 0x8B60 310*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 311*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 312*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 313*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 314*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 315*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 316*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 317*8975f5c5SAndroid Build Coastguard Worker #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 318*8975f5c5SAndroid Build Coastguard Worker #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 319*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPILE_STATUS 0x8B81 320*8975f5c5SAndroid Build Coastguard Worker #define GL_INFO_LOG_LENGTH 0x8B84 321*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADER_SOURCE_LENGTH 0x8B88 322*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADER_COMPILER 0x8DFA 323*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADER_BINARY_FORMATS 0x8DF8 324*8975f5c5SAndroid Build Coastguard Worker #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 325*8975f5c5SAndroid Build Coastguard Worker #define GL_LOW_FLOAT 0x8DF0 326*8975f5c5SAndroid Build Coastguard Worker #define GL_MEDIUM_FLOAT 0x8DF1 327*8975f5c5SAndroid Build Coastguard Worker #define GL_HIGH_FLOAT 0x8DF2 328*8975f5c5SAndroid Build Coastguard Worker #define GL_LOW_INT 0x8DF3 329*8975f5c5SAndroid Build Coastguard Worker #define GL_MEDIUM_INT 0x8DF4 330*8975f5c5SAndroid Build Coastguard Worker #define GL_HIGH_INT 0x8DF5 331*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER 0x8D40 332*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER 0x8D41 333*8975f5c5SAndroid Build Coastguard Worker #define GL_RGBA4 0x8056 334*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB5_A1 0x8057 335*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB565 0x8D62 336*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT16 0x81A5 337*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_INDEX8 0x8D48 338*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_WIDTH 0x8D42 339*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_HEIGHT 0x8D43 340*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 341*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_RED_SIZE 0x8D50 342*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 343*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 344*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 345*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 346*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 347*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 348*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 349*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 350*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 351*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT0 0x8CE0 352*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_ATTACHMENT 0x8D00 353*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_ATTACHMENT 0x8D20 354*8975f5c5SAndroid Build Coastguard Worker #define GL_NONE 0 355*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 356*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 357*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 358*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 359*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 360*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_BINDING 0x8CA6 361*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_BINDING 0x8CA7 362*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 363*8975f5c5SAndroid Build Coastguard Worker #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 364*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); 365*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); 366*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); 367*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); 368*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); 369*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); 370*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); 371*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 372*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); 373*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); 374*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); 375*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 376*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); 377*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); 378*8975f5c5SAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); 379*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); 380*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 381*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); 382*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); 383*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 384*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); 385*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); 386*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); 387*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 388*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 389*8975f5c5SAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void); 390*8975f5c5SAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); 391*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); 392*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); 393*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); 394*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); 395*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); 396*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); 397*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); 398*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); 399*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); 400*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); 401*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); 402*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap); 403*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); 404*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); 405*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); 406*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap); 407*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); 408*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void); 409*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void); 410*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 411*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 412*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); 413*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); 414*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); 415*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); 416*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); 417*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); 418*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 419*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 420*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 421*8975f5c5SAndroid Build Coastguard Worker typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); 422*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data); 423*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 424*8975f5c5SAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void); 425*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data); 426*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); 427*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); 428*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); 429*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 430*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 431*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); 432*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 433*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 434*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 435*8975f5c5SAndroid Build Coastguard Worker typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); 436*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); 437*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 438*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); 439*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); 440*8975f5c5SAndroid Build Coastguard Worker typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); 441*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); 442*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); 443*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); 444*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); 445*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); 446*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); 447*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); 448*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); 449*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); 450*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader); 451*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); 452*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); 453*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); 454*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); 455*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); 456*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); 457*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); 458*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 459*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); 460*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); 461*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); 462*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); 463*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); 464*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); 465*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); 466*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); 467*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); 468*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); 469*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); 470*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); 471*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); 472*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); 473*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); 474*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); 475*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); 476*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); 477*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); 478*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); 479*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); 480*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); 481*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); 482*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); 483*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 484*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); 485*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); 486*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); 487*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 488*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); 489*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 490*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); 491*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 492*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 493*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 494*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); 495*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); 496*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); 497*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); 498*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); 499*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); 500*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); 501*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); 502*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 503*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); 504*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); 505*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); 506*8975f5c5SAndroid Build Coastguard Worker #if GL_GLES_PROTOTYPES 507*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 508*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 509*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 510*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 511*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 512*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 513*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 514*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 515*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 516*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); 517*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); 518*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 519*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); 520*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); 521*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); 522*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); 523*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 524*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); 525*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearStencil (GLint s); 526*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 527*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 528*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); 529*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); 530*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 531*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 532*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); 533*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); 534*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); 535*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); 536*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); 537*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); 538*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); 539*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 540*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); 541*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); 542*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); 543*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); 544*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 545*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDisable (GLenum cap); 546*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); 547*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); 548*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); 549*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEnable (GLenum cap); 550*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); 551*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFinish (void); 552*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFlush (void); 553*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 554*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 555*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); 556*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); 557*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); 558*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); 559*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); 560*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); 561*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 562*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 563*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 564*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); 565*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); 566*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); 567*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glGetError (void); 568*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); 569*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); 570*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); 571*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); 572*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 573*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); 574*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 575*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 576*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 577*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 578*8975f5c5SAndroid Build Coastguard Worker GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); 579*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); 580*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); 581*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); 582*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); 583*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); 584*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); 585*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); 586*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); 587*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); 588*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 589*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 590*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); 591*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); 592*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); 593*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 594*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); 595*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); 596*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); 597*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); 598*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); 599*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); 600*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); 601*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 602*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); 603*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 604*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); 605*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); 606*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 607*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); 608*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); 609*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); 610*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 611*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); 612*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); 613*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); 614*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); 615*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); 616*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); 617*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); 618*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); 619*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); 620*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); 621*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); 622*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); 623*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); 624*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); 625*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); 626*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 627*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); 628*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); 629*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); 630*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 631*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); 632*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 633*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); 634*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 635*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 636*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 637*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); 638*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); 639*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); 640*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); 641*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); 642*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); 643*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); 644*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); 645*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 646*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); 647*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); 648*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 649*8975f5c5SAndroid Build Coastguard Worker #endif 650*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_ES_VERSION_2_0 */ 651*8975f5c5SAndroid Build Coastguard Worker 652*8975f5c5SAndroid Build Coastguard Worker #ifdef __cplusplus 653*8975f5c5SAndroid Build Coastguard Worker } 654*8975f5c5SAndroid Build Coastguard Worker #endif 655*8975f5c5SAndroid Build Coastguard Worker 656*8975f5c5SAndroid Build Coastguard Worker #endif 657