xref: /aosp_15_r20/external/angle/include/GLES2/gl2.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker #ifndef __gles2_gl2_h_
2*8975f5c5SAndroid Build Coastguard Worker #define __gles2_gl2_h_ 1
3*8975f5c5SAndroid Build Coastguard Worker 
4*8975f5c5SAndroid Build Coastguard Worker #ifdef __cplusplus
5*8975f5c5SAndroid Build Coastguard Worker extern "C" {
6*8975f5c5SAndroid Build Coastguard Worker #endif
7*8975f5c5SAndroid Build Coastguard Worker 
8*8975f5c5SAndroid Build Coastguard Worker /*
9*8975f5c5SAndroid Build Coastguard Worker ** Copyright 2013-2020 The Khronos Group Inc.
10*8975f5c5SAndroid Build Coastguard Worker ** SPDX-License-Identifier: MIT
11*8975f5c5SAndroid Build Coastguard Worker **
12*8975f5c5SAndroid Build Coastguard Worker ** This header is generated from the Khronos OpenGL / OpenGL ES XML
13*8975f5c5SAndroid Build Coastguard Worker ** API Registry. The current version of the Registry, generator scripts
14*8975f5c5SAndroid Build Coastguard Worker ** used to make the header, and the header can be found at
15*8975f5c5SAndroid Build Coastguard Worker **   https://github.com/KhronosGroup/OpenGL-Registry
16*8975f5c5SAndroid Build Coastguard Worker */
17*8975f5c5SAndroid Build Coastguard Worker 
18*8975f5c5SAndroid Build Coastguard Worker #include <GLES2/gl2platform.h>
19*8975f5c5SAndroid Build Coastguard Worker 
20*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_APIENTRYP
21*8975f5c5SAndroid Build Coastguard Worker #define GL_APIENTRYP GL_APIENTRY*
22*8975f5c5SAndroid Build Coastguard Worker #endif
23*8975f5c5SAndroid Build Coastguard Worker 
24*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_GLES_PROTOTYPES
25*8975f5c5SAndroid Build Coastguard Worker #define GL_GLES_PROTOTYPES 1
26*8975f5c5SAndroid Build Coastguard Worker #endif
27*8975f5c5SAndroid Build Coastguard Worker 
28*8975f5c5SAndroid Build Coastguard Worker /* Generated on date 20210107 */
29*8975f5c5SAndroid Build Coastguard Worker 
30*8975f5c5SAndroid Build Coastguard Worker /* Generated C header for:
31*8975f5c5SAndroid Build Coastguard Worker  * API: gles2
32*8975f5c5SAndroid Build Coastguard Worker  * Profile: common
33*8975f5c5SAndroid Build Coastguard Worker  * Versions considered: 2\.[0-9]
34*8975f5c5SAndroid Build Coastguard Worker  * Versions emitted: .*
35*8975f5c5SAndroid Build Coastguard Worker  * Default extensions included: None
36*8975f5c5SAndroid Build Coastguard Worker  * Additional extensions included: _nomatch_^
37*8975f5c5SAndroid Build Coastguard Worker  * Extensions removed: _nomatch_^
38*8975f5c5SAndroid Build Coastguard Worker  */
39*8975f5c5SAndroid Build Coastguard Worker 
40*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_ES_VERSION_2_0
41*8975f5c5SAndroid Build Coastguard Worker #define GL_ES_VERSION_2_0 1
42*8975f5c5SAndroid Build Coastguard Worker #include <KHR/khrplatform.h>
43*8975f5c5SAndroid Build Coastguard Worker typedef khronos_int8_t GLbyte;
44*8975f5c5SAndroid Build Coastguard Worker typedef khronos_float_t GLclampf;
45*8975f5c5SAndroid Build Coastguard Worker typedef khronos_int32_t GLfixed;
46*8975f5c5SAndroid Build Coastguard Worker typedef khronos_int16_t GLshort;
47*8975f5c5SAndroid Build Coastguard Worker typedef khronos_uint16_t GLushort;
48*8975f5c5SAndroid Build Coastguard Worker typedef void GLvoid;
49*8975f5c5SAndroid Build Coastguard Worker typedef struct __GLsync *GLsync;
50*8975f5c5SAndroid Build Coastguard Worker typedef khronos_int64_t GLint64;
51*8975f5c5SAndroid Build Coastguard Worker typedef khronos_uint64_t GLuint64;
52*8975f5c5SAndroid Build Coastguard Worker typedef unsigned int GLenum;
53*8975f5c5SAndroid Build Coastguard Worker typedef unsigned int GLuint;
54*8975f5c5SAndroid Build Coastguard Worker typedef char GLchar;
55*8975f5c5SAndroid Build Coastguard Worker typedef khronos_float_t GLfloat;
56*8975f5c5SAndroid Build Coastguard Worker typedef khronos_ssize_t GLsizeiptr;
57*8975f5c5SAndroid Build Coastguard Worker typedef khronos_intptr_t GLintptr;
58*8975f5c5SAndroid Build Coastguard Worker typedef unsigned int GLbitfield;
59*8975f5c5SAndroid Build Coastguard Worker typedef int GLint;
60*8975f5c5SAndroid Build Coastguard Worker typedef unsigned char GLboolean;
61*8975f5c5SAndroid Build Coastguard Worker typedef int GLsizei;
62*8975f5c5SAndroid Build Coastguard Worker typedef khronos_uint8_t GLubyte;
63*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT               0x00000100
64*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT             0x00000400
65*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT               0x00004000
66*8975f5c5SAndroid Build Coastguard Worker #define GL_FALSE                          0
67*8975f5c5SAndroid Build Coastguard Worker #define GL_TRUE                           1
68*8975f5c5SAndroid Build Coastguard Worker #define GL_POINTS                         0x0000
69*8975f5c5SAndroid Build Coastguard Worker #define GL_LINES                          0x0001
70*8975f5c5SAndroid Build Coastguard Worker #define GL_LINE_LOOP                      0x0002
71*8975f5c5SAndroid Build Coastguard Worker #define GL_LINE_STRIP                     0x0003
72*8975f5c5SAndroid Build Coastguard Worker #define GL_TRIANGLES                      0x0004
73*8975f5c5SAndroid Build Coastguard Worker #define GL_TRIANGLE_STRIP                 0x0005
74*8975f5c5SAndroid Build Coastguard Worker #define GL_TRIANGLE_FAN                   0x0006
75*8975f5c5SAndroid Build Coastguard Worker #define GL_ZERO                           0
76*8975f5c5SAndroid Build Coastguard Worker #define GL_ONE                            1
77*8975f5c5SAndroid Build Coastguard Worker #define GL_SRC_COLOR                      0x0300
78*8975f5c5SAndroid Build Coastguard Worker #define GL_ONE_MINUS_SRC_COLOR            0x0301
79*8975f5c5SAndroid Build Coastguard Worker #define GL_SRC_ALPHA                      0x0302
80*8975f5c5SAndroid Build Coastguard Worker #define GL_ONE_MINUS_SRC_ALPHA            0x0303
81*8975f5c5SAndroid Build Coastguard Worker #define GL_DST_ALPHA                      0x0304
82*8975f5c5SAndroid Build Coastguard Worker #define GL_ONE_MINUS_DST_ALPHA            0x0305
83*8975f5c5SAndroid Build Coastguard Worker #define GL_DST_COLOR                      0x0306
84*8975f5c5SAndroid Build Coastguard Worker #define GL_ONE_MINUS_DST_COLOR            0x0307
85*8975f5c5SAndroid Build Coastguard Worker #define GL_SRC_ALPHA_SATURATE             0x0308
86*8975f5c5SAndroid Build Coastguard Worker #define GL_FUNC_ADD                       0x8006
87*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_EQUATION                 0x8009
88*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_EQUATION_RGB             0x8009
89*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_EQUATION_ALPHA           0x883D
90*8975f5c5SAndroid Build Coastguard Worker #define GL_FUNC_SUBTRACT                  0x800A
91*8975f5c5SAndroid Build Coastguard Worker #define GL_FUNC_REVERSE_SUBTRACT          0x800B
92*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_DST_RGB                  0x80C8
93*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_SRC_RGB                  0x80C9
94*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_DST_ALPHA                0x80CA
95*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_SRC_ALPHA                0x80CB
96*8975f5c5SAndroid Build Coastguard Worker #define GL_CONSTANT_COLOR                 0x8001
97*8975f5c5SAndroid Build Coastguard Worker #define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
98*8975f5c5SAndroid Build Coastguard Worker #define GL_CONSTANT_ALPHA                 0x8003
99*8975f5c5SAndroid Build Coastguard Worker #define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
100*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_COLOR                    0x8005
101*8975f5c5SAndroid Build Coastguard Worker #define GL_ARRAY_BUFFER                   0x8892
102*8975f5c5SAndroid Build Coastguard Worker #define GL_ELEMENT_ARRAY_BUFFER           0x8893
103*8975f5c5SAndroid Build Coastguard Worker #define GL_ARRAY_BUFFER_BINDING           0x8894
104*8975f5c5SAndroid Build Coastguard Worker #define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
105*8975f5c5SAndroid Build Coastguard Worker #define GL_STREAM_DRAW                    0x88E0
106*8975f5c5SAndroid Build Coastguard Worker #define GL_STATIC_DRAW                    0x88E4
107*8975f5c5SAndroid Build Coastguard Worker #define GL_DYNAMIC_DRAW                   0x88E8
108*8975f5c5SAndroid Build Coastguard Worker #define GL_BUFFER_SIZE                    0x8764
109*8975f5c5SAndroid Build Coastguard Worker #define GL_BUFFER_USAGE                   0x8765
110*8975f5c5SAndroid Build Coastguard Worker #define GL_CURRENT_VERTEX_ATTRIB          0x8626
111*8975f5c5SAndroid Build Coastguard Worker #define GL_FRONT                          0x0404
112*8975f5c5SAndroid Build Coastguard Worker #define GL_BACK                           0x0405
113*8975f5c5SAndroid Build Coastguard Worker #define GL_FRONT_AND_BACK                 0x0408
114*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_2D                     0x0DE1
115*8975f5c5SAndroid Build Coastguard Worker #define GL_CULL_FACE                      0x0B44
116*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND                          0x0BE2
117*8975f5c5SAndroid Build Coastguard Worker #define GL_DITHER                         0x0BD0
118*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_TEST                   0x0B90
119*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_TEST                     0x0B71
120*8975f5c5SAndroid Build Coastguard Worker #define GL_SCISSOR_TEST                   0x0C11
121*8975f5c5SAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_FILL            0x8037
122*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
123*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLE_COVERAGE                0x80A0
124*8975f5c5SAndroid Build Coastguard Worker #define GL_NO_ERROR                       0
125*8975f5c5SAndroid Build Coastguard Worker #define GL_INVALID_ENUM                   0x0500
126*8975f5c5SAndroid Build Coastguard Worker #define GL_INVALID_VALUE                  0x0501
127*8975f5c5SAndroid Build Coastguard Worker #define GL_INVALID_OPERATION              0x0502
128*8975f5c5SAndroid Build Coastguard Worker #define GL_OUT_OF_MEMORY                  0x0505
129*8975f5c5SAndroid Build Coastguard Worker #define GL_CW                             0x0900
130*8975f5c5SAndroid Build Coastguard Worker #define GL_CCW                            0x0901
131*8975f5c5SAndroid Build Coastguard Worker #define GL_LINE_WIDTH                     0x0B21
132*8975f5c5SAndroid Build Coastguard Worker #define GL_ALIASED_POINT_SIZE_RANGE       0x846D
133*8975f5c5SAndroid Build Coastguard Worker #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
134*8975f5c5SAndroid Build Coastguard Worker #define GL_CULL_FACE_MODE                 0x0B45
135*8975f5c5SAndroid Build Coastguard Worker #define GL_FRONT_FACE                     0x0B46
136*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_RANGE                    0x0B70
137*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_WRITEMASK                0x0B72
138*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_CLEAR_VALUE              0x0B73
139*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_FUNC                     0x0B74
140*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_CLEAR_VALUE            0x0B91
141*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_FUNC                   0x0B92
142*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_FAIL                   0x0B94
143*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
144*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
145*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_REF                    0x0B97
146*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_VALUE_MASK             0x0B93
147*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_WRITEMASK              0x0B98
148*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BACK_FUNC              0x8800
149*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BACK_FAIL              0x8801
150*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
151*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
152*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BACK_REF               0x8CA3
153*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
154*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BACK_WRITEMASK         0x8CA5
155*8975f5c5SAndroid Build Coastguard Worker #define GL_VIEWPORT                       0x0BA2
156*8975f5c5SAndroid Build Coastguard Worker #define GL_SCISSOR_BOX                    0x0C10
157*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_CLEAR_VALUE              0x0C22
158*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_WRITEMASK                0x0C23
159*8975f5c5SAndroid Build Coastguard Worker #define GL_UNPACK_ALIGNMENT               0x0CF5
160*8975f5c5SAndroid Build Coastguard Worker #define GL_PACK_ALIGNMENT                 0x0D05
161*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_SIZE               0x0D33
162*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_VIEWPORT_DIMS              0x0D3A
163*8975f5c5SAndroid Build Coastguard Worker #define GL_SUBPIXEL_BITS                  0x0D50
164*8975f5c5SAndroid Build Coastguard Worker #define GL_RED_BITS                       0x0D52
165*8975f5c5SAndroid Build Coastguard Worker #define GL_GREEN_BITS                     0x0D53
166*8975f5c5SAndroid Build Coastguard Worker #define GL_BLUE_BITS                      0x0D54
167*8975f5c5SAndroid Build Coastguard Worker #define GL_ALPHA_BITS                     0x0D55
168*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_BITS                     0x0D56
169*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BITS                   0x0D57
170*8975f5c5SAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_UNITS           0x2A00
171*8975f5c5SAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_FACTOR          0x8038
172*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_2D             0x8069
173*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLE_BUFFERS                 0x80A8
174*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLES                        0x80A9
175*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLE_COVERAGE_VALUE          0x80AA
176*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLE_COVERAGE_INVERT         0x80AB
177*8975f5c5SAndroid Build Coastguard Worker #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
178*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
179*8975f5c5SAndroid Build Coastguard Worker #define GL_DONT_CARE                      0x1100
180*8975f5c5SAndroid Build Coastguard Worker #define GL_FASTEST                        0x1101
181*8975f5c5SAndroid Build Coastguard Worker #define GL_NICEST                         0x1102
182*8975f5c5SAndroid Build Coastguard Worker #define GL_GENERATE_MIPMAP_HINT           0x8192
183*8975f5c5SAndroid Build Coastguard Worker #define GL_BYTE                           0x1400
184*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_BYTE                  0x1401
185*8975f5c5SAndroid Build Coastguard Worker #define GL_SHORT                          0x1402
186*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT                 0x1403
187*8975f5c5SAndroid Build Coastguard Worker #define GL_INT                            0x1404
188*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT                   0x1405
189*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT                          0x1406
190*8975f5c5SAndroid Build Coastguard Worker #define GL_FIXED                          0x140C
191*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT                0x1902
192*8975f5c5SAndroid Build Coastguard Worker #define GL_ALPHA                          0x1906
193*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB                            0x1907
194*8975f5c5SAndroid Build Coastguard Worker #define GL_RGBA                           0x1908
195*8975f5c5SAndroid Build Coastguard Worker #define GL_LUMINANCE                      0x1909
196*8975f5c5SAndroid Build Coastguard Worker #define GL_LUMINANCE_ALPHA                0x190A
197*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
198*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
199*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_5_6_5           0x8363
200*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAGMENT_SHADER                0x8B30
201*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_SHADER                  0x8B31
202*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_VERTEX_ATTRIBS             0x8869
203*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_VERTEX_UNIFORM_VECTORS     0x8DFB
204*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_VARYING_VECTORS            0x8DFC
205*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
206*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
207*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_IMAGE_UNITS        0x8872
208*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_UNIFORM_VECTORS   0x8DFD
209*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADER_TYPE                    0x8B4F
210*8975f5c5SAndroid Build Coastguard Worker #define GL_DELETE_STATUS                  0x8B80
211*8975f5c5SAndroid Build Coastguard Worker #define GL_LINK_STATUS                    0x8B82
212*8975f5c5SAndroid Build Coastguard Worker #define GL_VALIDATE_STATUS                0x8B83
213*8975f5c5SAndroid Build Coastguard Worker #define GL_ATTACHED_SHADERS               0x8B85
214*8975f5c5SAndroid Build Coastguard Worker #define GL_ACTIVE_UNIFORMS                0x8B86
215*8975f5c5SAndroid Build Coastguard Worker #define GL_ACTIVE_UNIFORM_MAX_LENGTH      0x8B87
216*8975f5c5SAndroid Build Coastguard Worker #define GL_ACTIVE_ATTRIBUTES              0x8B89
217*8975f5c5SAndroid Build Coastguard Worker #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH    0x8B8A
218*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_LANGUAGE_VERSION       0x8B8C
219*8975f5c5SAndroid Build Coastguard Worker #define GL_CURRENT_PROGRAM                0x8B8D
220*8975f5c5SAndroid Build Coastguard Worker #define GL_NEVER                          0x0200
221*8975f5c5SAndroid Build Coastguard Worker #define GL_LESS                           0x0201
222*8975f5c5SAndroid Build Coastguard Worker #define GL_EQUAL                          0x0202
223*8975f5c5SAndroid Build Coastguard Worker #define GL_LEQUAL                         0x0203
224*8975f5c5SAndroid Build Coastguard Worker #define GL_GREATER                        0x0204
225*8975f5c5SAndroid Build Coastguard Worker #define GL_NOTEQUAL                       0x0205
226*8975f5c5SAndroid Build Coastguard Worker #define GL_GEQUAL                         0x0206
227*8975f5c5SAndroid Build Coastguard Worker #define GL_ALWAYS                         0x0207
228*8975f5c5SAndroid Build Coastguard Worker #define GL_KEEP                           0x1E00
229*8975f5c5SAndroid Build Coastguard Worker #define GL_REPLACE                        0x1E01
230*8975f5c5SAndroid Build Coastguard Worker #define GL_INCR                           0x1E02
231*8975f5c5SAndroid Build Coastguard Worker #define GL_DECR                           0x1E03
232*8975f5c5SAndroid Build Coastguard Worker #define GL_INVERT                         0x150A
233*8975f5c5SAndroid Build Coastguard Worker #define GL_INCR_WRAP                      0x8507
234*8975f5c5SAndroid Build Coastguard Worker #define GL_DECR_WRAP                      0x8508
235*8975f5c5SAndroid Build Coastguard Worker #define GL_VENDOR                         0x1F00
236*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERER                       0x1F01
237*8975f5c5SAndroid Build Coastguard Worker #define GL_VERSION                        0x1F02
238*8975f5c5SAndroid Build Coastguard Worker #define GL_EXTENSIONS                     0x1F03
239*8975f5c5SAndroid Build Coastguard Worker #define GL_NEAREST                        0x2600
240*8975f5c5SAndroid Build Coastguard Worker #define GL_LINEAR                         0x2601
241*8975f5c5SAndroid Build Coastguard Worker #define GL_NEAREST_MIPMAP_NEAREST         0x2700
242*8975f5c5SAndroid Build Coastguard Worker #define GL_LINEAR_MIPMAP_NEAREST          0x2701
243*8975f5c5SAndroid Build Coastguard Worker #define GL_NEAREST_MIPMAP_LINEAR          0x2702
244*8975f5c5SAndroid Build Coastguard Worker #define GL_LINEAR_MIPMAP_LINEAR           0x2703
245*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_MAG_FILTER             0x2800
246*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_MIN_FILTER             0x2801
247*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_WRAP_S                 0x2802
248*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_WRAP_T                 0x2803
249*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE                        0x1702
250*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP               0x8513
251*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
252*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
253*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
254*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
255*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
256*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
257*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
258*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
259*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE0                       0x84C0
260*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE1                       0x84C1
261*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE2                       0x84C2
262*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE3                       0x84C3
263*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE4                       0x84C4
264*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE5                       0x84C5
265*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE6                       0x84C6
266*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE7                       0x84C7
267*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE8                       0x84C8
268*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE9                       0x84C9
269*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE10                      0x84CA
270*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE11                      0x84CB
271*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE12                      0x84CC
272*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE13                      0x84CD
273*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE14                      0x84CE
274*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE15                      0x84CF
275*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE16                      0x84D0
276*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE17                      0x84D1
277*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE18                      0x84D2
278*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE19                      0x84D3
279*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE20                      0x84D4
280*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE21                      0x84D5
281*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE22                      0x84D6
282*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE23                      0x84D7
283*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE24                      0x84D8
284*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE25                      0x84D9
285*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE26                      0x84DA
286*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE27                      0x84DB
287*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE28                      0x84DC
288*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE29                      0x84DD
289*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE30                      0x84DE
290*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE31                      0x84DF
291*8975f5c5SAndroid Build Coastguard Worker #define GL_ACTIVE_TEXTURE                 0x84E0
292*8975f5c5SAndroid Build Coastguard Worker #define GL_REPEAT                         0x2901
293*8975f5c5SAndroid Build Coastguard Worker #define GL_CLAMP_TO_EDGE                  0x812F
294*8975f5c5SAndroid Build Coastguard Worker #define GL_MIRRORED_REPEAT                0x8370
295*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT_VEC2                     0x8B50
296*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT_VEC3                     0x8B51
297*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT_VEC4                     0x8B52
298*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_VEC2                       0x8B53
299*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_VEC3                       0x8B54
300*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_VEC4                       0x8B55
301*8975f5c5SAndroid Build Coastguard Worker #define GL_BOOL                           0x8B56
302*8975f5c5SAndroid Build Coastguard Worker #define GL_BOOL_VEC2                      0x8B57
303*8975f5c5SAndroid Build Coastguard Worker #define GL_BOOL_VEC3                      0x8B58
304*8975f5c5SAndroid Build Coastguard Worker #define GL_BOOL_VEC4                      0x8B59
305*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT_MAT2                     0x8B5A
306*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT_MAT3                     0x8B5B
307*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT_MAT4                     0x8B5C
308*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER_2D                     0x8B5E
309*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER_CUBE                   0x8B60
310*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_ENABLED    0x8622
311*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_SIZE       0x8623
312*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_STRIDE     0x8624
313*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_TYPE       0x8625
314*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
315*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_POINTER    0x8645
316*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
317*8975f5c5SAndroid Build Coastguard Worker #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
318*8975f5c5SAndroid Build Coastguard Worker #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
319*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPILE_STATUS                 0x8B81
320*8975f5c5SAndroid Build Coastguard Worker #define GL_INFO_LOG_LENGTH                0x8B84
321*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADER_SOURCE_LENGTH           0x8B88
322*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADER_COMPILER                0x8DFA
323*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADER_BINARY_FORMATS          0x8DF8
324*8975f5c5SAndroid Build Coastguard Worker #define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
325*8975f5c5SAndroid Build Coastguard Worker #define GL_LOW_FLOAT                      0x8DF0
326*8975f5c5SAndroid Build Coastguard Worker #define GL_MEDIUM_FLOAT                   0x8DF1
327*8975f5c5SAndroid Build Coastguard Worker #define GL_HIGH_FLOAT                     0x8DF2
328*8975f5c5SAndroid Build Coastguard Worker #define GL_LOW_INT                        0x8DF3
329*8975f5c5SAndroid Build Coastguard Worker #define GL_MEDIUM_INT                     0x8DF4
330*8975f5c5SAndroid Build Coastguard Worker #define GL_HIGH_INT                       0x8DF5
331*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER                    0x8D40
332*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER                   0x8D41
333*8975f5c5SAndroid Build Coastguard Worker #define GL_RGBA4                          0x8056
334*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB5_A1                        0x8057
335*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB565                         0x8D62
336*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT16              0x81A5
337*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_INDEX8                 0x8D48
338*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_WIDTH             0x8D42
339*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_HEIGHT            0x8D43
340*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
341*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_RED_SIZE          0x8D50
342*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
343*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
344*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
345*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
346*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
347*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
348*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
349*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
350*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
351*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT0              0x8CE0
352*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_ATTACHMENT               0x8D00
353*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_ATTACHMENT             0x8D20
354*8975f5c5SAndroid Build Coastguard Worker #define GL_NONE                           0
355*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_COMPLETE           0x8CD5
356*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
357*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
358*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
359*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_UNSUPPORTED        0x8CDD
360*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_BINDING            0x8CA6
361*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_BINDING           0x8CA7
362*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_RENDERBUFFER_SIZE          0x84E8
363*8975f5c5SAndroid Build Coastguard Worker #define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
364*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
365*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
366*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
367*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
368*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
369*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
370*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
371*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
372*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
373*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
374*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
375*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
376*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
377*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
378*8975f5c5SAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
379*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
380*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
381*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
382*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
383*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
384*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
385*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
386*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
387*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
388*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
389*8975f5c5SAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
390*8975f5c5SAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
391*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
392*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
393*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
394*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
395*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
396*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
397*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
398*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
399*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
400*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
401*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
402*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
403*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
404*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
405*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
406*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
407*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
408*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
409*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
410*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
411*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
412*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
413*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
414*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
415*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
416*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
417*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
418*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
419*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
420*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
421*8975f5c5SAndroid Build Coastguard Worker typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
422*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
423*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
424*8975f5c5SAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
425*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
426*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
427*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
428*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
429*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
430*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
431*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
432*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
433*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
434*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
435*8975f5c5SAndroid Build Coastguard Worker typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
436*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
437*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
438*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
439*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
440*8975f5c5SAndroid Build Coastguard Worker typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
441*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
442*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
443*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
444*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
445*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
446*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
447*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
448*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
449*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
450*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
451*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
452*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
453*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
454*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
455*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
456*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
457*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
458*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
459*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
460*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
461*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
462*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
463*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
464*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
465*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
466*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
467*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
468*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
469*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
470*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
471*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
472*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
473*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
474*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
475*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
476*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
477*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
478*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
479*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
480*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
481*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
482*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
483*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
484*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
485*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
486*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
487*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
488*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
489*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
490*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
491*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
492*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
493*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
494*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
495*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
496*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
497*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
498*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
499*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
500*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
501*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
502*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
503*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
504*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
505*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
506*8975f5c5SAndroid Build Coastguard Worker #if GL_GLES_PROTOTYPES
507*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
508*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
509*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
510*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
511*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
512*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
513*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
514*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
515*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
516*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
517*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
518*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
519*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
520*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
521*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
522*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
523*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
524*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
525*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
526*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
527*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
528*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
529*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
530*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
531*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
532*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
533*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
534*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
535*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
536*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
537*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
538*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
539*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
540*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
541*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
542*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
543*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
544*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
545*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
546*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
547*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
548*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
549*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
550*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
551*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFinish (void);
552*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFlush (void);
553*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
554*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
555*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
556*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
557*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
558*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
559*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
560*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
561*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
562*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
563*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
564*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
565*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
566*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
567*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glGetError (void);
568*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
569*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
570*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
571*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
572*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
573*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
574*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
575*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
576*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
577*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
578*8975f5c5SAndroid Build Coastguard Worker GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
579*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
580*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
581*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
582*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
583*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
584*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
585*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
586*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
587*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
588*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
589*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
590*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
591*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
592*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
593*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
594*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
595*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
596*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
597*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
598*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
599*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
600*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
601*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
602*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
603*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
604*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
605*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
606*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
607*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
608*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
609*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
610*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
611*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
612*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
613*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
614*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
615*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
616*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
617*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
618*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
619*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
620*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
621*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
622*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
623*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
624*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
625*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
626*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
627*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
628*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
629*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
630*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
631*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
632*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
633*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
634*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
635*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
636*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
637*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
638*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
639*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
640*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
641*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
642*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
643*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
644*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
645*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
646*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
647*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
648*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
649*8975f5c5SAndroid Build Coastguard Worker #endif
650*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_ES_VERSION_2_0 */
651*8975f5c5SAndroid Build Coastguard Worker 
652*8975f5c5SAndroid Build Coastguard Worker #ifdef __cplusplus
653*8975f5c5SAndroid Build Coastguard Worker }
654*8975f5c5SAndroid Build Coastguard Worker #endif
655*8975f5c5SAndroid Build Coastguard Worker 
656*8975f5c5SAndroid Build Coastguard Worker #endif
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