xref: /aosp_15_r20/external/angle/include/GLES/glext.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker #ifndef __glext_h_
2*8975f5c5SAndroid Build Coastguard Worker #define __glext_h_ 1
3*8975f5c5SAndroid Build Coastguard Worker 
4*8975f5c5SAndroid Build Coastguard Worker #ifdef __cplusplus
5*8975f5c5SAndroid Build Coastguard Worker extern "C" {
6*8975f5c5SAndroid Build Coastguard Worker #endif
7*8975f5c5SAndroid Build Coastguard Worker 
8*8975f5c5SAndroid Build Coastguard Worker /*
9*8975f5c5SAndroid Build Coastguard Worker ** Copyright (c) 2013-2017 The Khronos Group Inc.
10*8975f5c5SAndroid Build Coastguard Worker **
11*8975f5c5SAndroid Build Coastguard Worker ** Permission is hereby granted, free of charge, to any person obtaining a
12*8975f5c5SAndroid Build Coastguard Worker ** copy of this software and/or associated documentation files (the
13*8975f5c5SAndroid Build Coastguard Worker ** "Materials"), to deal in the Materials without restriction, including
14*8975f5c5SAndroid Build Coastguard Worker ** without limitation the rights to use, copy, modify, merge, publish,
15*8975f5c5SAndroid Build Coastguard Worker ** distribute, sublicense, and/or sell copies of the Materials, and to
16*8975f5c5SAndroid Build Coastguard Worker ** permit persons to whom the Materials are furnished to do so, subject to
17*8975f5c5SAndroid Build Coastguard Worker ** the following conditions:
18*8975f5c5SAndroid Build Coastguard Worker **
19*8975f5c5SAndroid Build Coastguard Worker ** The above copyright notice and this permission notice shall be included
20*8975f5c5SAndroid Build Coastguard Worker ** in all copies or substantial portions of the Materials.
21*8975f5c5SAndroid Build Coastguard Worker **
22*8975f5c5SAndroid Build Coastguard Worker ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23*8975f5c5SAndroid Build Coastguard Worker ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24*8975f5c5SAndroid Build Coastguard Worker ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
25*8975f5c5SAndroid Build Coastguard Worker ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
26*8975f5c5SAndroid Build Coastguard Worker ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
27*8975f5c5SAndroid Build Coastguard Worker ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
28*8975f5c5SAndroid Build Coastguard Worker ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
29*8975f5c5SAndroid Build Coastguard Worker */
30*8975f5c5SAndroid Build Coastguard Worker /*
31*8975f5c5SAndroid Build Coastguard Worker ** This header is generated from the Khronos OpenGL / OpenGL ES XML
32*8975f5c5SAndroid Build Coastguard Worker ** API Registry. The current version of the Registry, generator scripts
33*8975f5c5SAndroid Build Coastguard Worker ** used to make the header, and the header can be found at
34*8975f5c5SAndroid Build Coastguard Worker **   https://github.com/KhronosGroup/OpenGL-Registry
35*8975f5c5SAndroid Build Coastguard Worker */
36*8975f5c5SAndroid Build Coastguard Worker 
37*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_APIENTRYP
38*8975f5c5SAndroid Build Coastguard Worker #define GL_APIENTRYP GL_APIENTRY*
39*8975f5c5SAndroid Build Coastguard Worker #endif
40*8975f5c5SAndroid Build Coastguard Worker 
41*8975f5c5SAndroid Build Coastguard Worker /* Generated on date 20171212 */
42*8975f5c5SAndroid Build Coastguard Worker 
43*8975f5c5SAndroid Build Coastguard Worker /* Generated C header for:
44*8975f5c5SAndroid Build Coastguard Worker  * API: gles1
45*8975f5c5SAndroid Build Coastguard Worker  * Profile: common
46*8975f5c5SAndroid Build Coastguard Worker  * Versions considered: .*
47*8975f5c5SAndroid Build Coastguard Worker  * Versions emitted: _nomatch_^
48*8975f5c5SAndroid Build Coastguard Worker  * Default extensions included: gles1
49*8975f5c5SAndroid Build Coastguard Worker  * Additional extensions included: _nomatch_^
50*8975f5c5SAndroid Build Coastguard Worker  * Extensions removed: ^(GL_OES_read_format|GL_OES_compressed_paletted_texture|GL_OES_point_size_array|GL_OES_point_sprite)$
51*8975f5c5SAndroid Build Coastguard Worker  */
52*8975f5c5SAndroid Build Coastguard Worker 
53*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_EGL_image
54*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_EGL_image 1
55*8975f5c5SAndroid Build Coastguard Worker typedef void *GLeglImageOES;
56*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
57*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
58*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
59*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
60*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
61*8975f5c5SAndroid Build Coastguard Worker #endif
62*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_EGL_image */
63*8975f5c5SAndroid Build Coastguard Worker 
64*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_blend_equation_separate
65*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_blend_equation_separate 1
66*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_EQUATION_RGB_OES         0x8009
67*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_EQUATION_ALPHA_OES       0x883D
68*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEOESPROC) (GLenum modeRGB, GLenum modeAlpha);
69*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
70*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glBlendEquationSeparateOES (GLenum modeRGB, GLenum modeAlpha);
71*8975f5c5SAndroid Build Coastguard Worker #endif
72*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_blend_equation_separate */
73*8975f5c5SAndroid Build Coastguard Worker 
74*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_blend_func_separate
75*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_blend_func_separate 1
76*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_DST_RGB_OES              0x80C8
77*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_SRC_RGB_OES              0x80C9
78*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_DST_ALPHA_OES            0x80CA
79*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_SRC_ALPHA_OES            0x80CB
80*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEOESPROC) (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
81*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
82*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glBlendFuncSeparateOES (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
83*8975f5c5SAndroid Build Coastguard Worker #endif
84*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_blend_func_separate */
85*8975f5c5SAndroid Build Coastguard Worker 
86*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_blend_subtract
87*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_blend_subtract 1
88*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_EQUATION_OES             0x8009
89*8975f5c5SAndroid Build Coastguard Worker #define GL_FUNC_ADD_OES                   0x8006
90*8975f5c5SAndroid Build Coastguard Worker #define GL_FUNC_SUBTRACT_OES              0x800A
91*8975f5c5SAndroid Build Coastguard Worker #define GL_FUNC_REVERSE_SUBTRACT_OES      0x800B
92*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONOESPROC) (GLenum mode);
93*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
94*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glBlendEquationOES (GLenum mode);
95*8975f5c5SAndroid Build Coastguard Worker #endif
96*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_blend_subtract */
97*8975f5c5SAndroid Build Coastguard Worker 
98*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_byte_coordinates
99*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_byte_coordinates 1
100*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_byte_coordinates */
101*8975f5c5SAndroid Build Coastguard Worker 
102*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_compressed_ETC1_RGB8_sub_texture
103*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_compressed_ETC1_RGB8_sub_texture 1
104*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_compressed_ETC1_RGB8_sub_texture */
105*8975f5c5SAndroid Build Coastguard Worker 
106*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_compressed_ETC1_RGB8_texture
107*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_compressed_ETC1_RGB8_texture 1
108*8975f5c5SAndroid Build Coastguard Worker #define GL_ETC1_RGB8_OES                  0x8D64
109*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_compressed_ETC1_RGB8_texture */
110*8975f5c5SAndroid Build Coastguard Worker 
111*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_depth24
112*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_depth24 1
113*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT24_OES          0x81A6
114*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_depth24 */
115*8975f5c5SAndroid Build Coastguard Worker 
116*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_depth32
117*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_depth32 1
118*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT32_OES          0x81A7
119*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_depth32 */
120*8975f5c5SAndroid Build Coastguard Worker 
121*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_draw_texture
122*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_draw_texture 1
123*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_CROP_RECT_OES          0x8B9D
124*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWTEXSOESPROC) (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
125*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWTEXIOESPROC) (GLint x, GLint y, GLint z, GLint width, GLint height);
126*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWTEXXOESPROC) (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
127*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWTEXSVOESPROC) (const GLshort *coords);
128*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWTEXIVOESPROC) (const GLint *coords);
129*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWTEXXVOESPROC) (const GLfixed *coords);
130*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWTEXFOESPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
131*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWTEXFVOESPROC) (const GLfloat *coords);
132*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
133*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDrawTexsOES (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
134*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDrawTexiOES (GLint x, GLint y, GLint z, GLint width, GLint height);
135*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDrawTexxOES (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
136*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDrawTexsvOES (const GLshort *coords);
137*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDrawTexivOES (const GLint *coords);
138*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDrawTexxvOES (const GLfixed *coords);
139*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDrawTexfOES (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
140*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDrawTexfvOES (const GLfloat *coords);
141*8975f5c5SAndroid Build Coastguard Worker #endif
142*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_draw_texture */
143*8975f5c5SAndroid Build Coastguard Worker 
144*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_element_index_uint
145*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_element_index_uint 1
146*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT                   0x1405
147*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_element_index_uint */
148*8975f5c5SAndroid Build Coastguard Worker 
149*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_extended_matrix_palette
150*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_extended_matrix_palette 1
151*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_extended_matrix_palette */
152*8975f5c5SAndroid Build Coastguard Worker 
153*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_fbo_render_mipmap
154*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_fbo_render_mipmap 1
155*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_fbo_render_mipmap */
156*8975f5c5SAndroid Build Coastguard Worker 
157*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_fixed_point
158*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_fixed_point 1
159*8975f5c5SAndroid Build Coastguard Worker #define GL_FIXED_OES                      0x140C
160*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLALPHAFUNCXOESPROC) (GLenum func, GLfixed ref);
161*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
162*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARDEPTHXOESPROC) (GLfixed depth);
163*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLIPPLANEXOESPROC) (GLenum plane, const GLfixed *equation);
164*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
165*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLfixed n, GLfixed f);
166*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFOGXOESPROC) (GLenum pname, GLfixed param);
167*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFOGXVOESPROC) (GLenum pname, const GLfixed *param);
168*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
169*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETCLIPPLANEXOESPROC) (GLenum plane, GLfixed *equation);
170*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFIXEDVOESPROC) (GLenum pname, GLfixed *params);
171*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXENVXVOESPROC) (GLenum target, GLenum pname, GLfixed *params);
172*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params);
173*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLIGHTMODELXOESPROC) (GLenum pname, GLfixed param);
174*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLIGHTMODELXVOESPROC) (GLenum pname, const GLfixed *param);
175*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed param);
176*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLIGHTXVOESPROC) (GLenum light, GLenum pname, const GLfixed *params);
177*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLINEWIDTHXOESPROC) (GLfixed width);
178*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLOADMATRIXXOESPROC) (const GLfixed *m);
179*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param);
180*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATERIALXVOESPROC) (GLenum face, GLenum pname, const GLfixed *param);
181*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMULTMATRIXXOESPROC) (const GLfixed *m);
182*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMULTITEXCOORD4XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
183*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLNORMAL3XOESPROC) (GLfixed nx, GLfixed ny, GLfixed nz);
184*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLORTHOXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
185*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERXVOESPROC) (GLenum pname, const GLfixed *params);
186*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOINTSIZEXOESPROC) (GLfixed size);
187*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETXOESPROC) (GLfixed factor, GLfixed units);
188*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
189*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCALEXOESPROC) (GLfixed x, GLfixed y, GLfixed z);
190*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXENVXOESPROC) (GLenum target, GLenum pname, GLfixed param);
191*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXENVXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params);
192*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param);
193*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params);
194*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTRANSLATEXOESPROC) (GLfixed x, GLfixed y, GLfixed z);
195*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETLIGHTXVOESPROC) (GLenum light, GLenum pname, GLfixed *params);
196*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETMATERIALXVOESPROC) (GLenum face, GLenum pname, GLfixed *params);
197*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERXOESPROC) (GLenum pname, GLfixed param);
198*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEXOESPROC) (GLclampx value, GLboolean invert);
199*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params);
200*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param);
201*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed *params);
202*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
203*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glAlphaFuncxOES (GLenum func, GLfixed ref);
204*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClearColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
205*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClearDepthxOES (GLfixed depth);
206*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClipPlanexOES (GLenum plane, const GLfixed *equation);
207*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
208*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDepthRangexOES (GLfixed n, GLfixed f);
209*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFogxOES (GLenum pname, GLfixed param);
210*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFogxvOES (GLenum pname, const GLfixed *param);
211*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFrustumxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
212*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetClipPlanexOES (GLenum plane, GLfixed *equation);
213*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetFixedvOES (GLenum pname, GLfixed *params);
214*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetTexEnvxvOES (GLenum target, GLenum pname, GLfixed *params);
215*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetTexParameterxvOES (GLenum target, GLenum pname, GLfixed *params);
216*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightModelxOES (GLenum pname, GLfixed param);
217*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightModelxvOES (GLenum pname, const GLfixed *param);
218*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightxOES (GLenum light, GLenum pname, GLfixed param);
219*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightxvOES (GLenum light, GLenum pname, const GLfixed *params);
220*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLineWidthxOES (GLfixed width);
221*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLoadMatrixxOES (const GLfixed *m);
222*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMaterialxOES (GLenum face, GLenum pname, GLfixed param);
223*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMaterialxvOES (GLenum face, GLenum pname, const GLfixed *param);
224*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMultMatrixxOES (const GLfixed *m);
225*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMultiTexCoord4xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
226*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed nz);
227*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glOrthoxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
228*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPointParameterxvOES (GLenum pname, const GLfixed *params);
229*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPointSizexOES (GLfixed size);
230*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units);
231*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
232*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z);
233*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexEnvxOES (GLenum target, GLenum pname, GLfixed param);
234*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexEnvxvOES (GLenum target, GLenum pname, const GLfixed *params);
235*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexParameterxOES (GLenum target, GLenum pname, GLfixed param);
236*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexParameterxvOES (GLenum target, GLenum pname, const GLfixed *params);
237*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z);
238*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetLightxvOES (GLenum light, GLenum pname, GLfixed *params);
239*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetMaterialxvOES (GLenum face, GLenum pname, GLfixed *params);
240*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPointParameterxOES (GLenum pname, GLfixed param);
241*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glSampleCoveragexOES (GLclampx value, GLboolean invert);
242*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params);
243*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param);
244*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params);
245*8975f5c5SAndroid Build Coastguard Worker #endif
246*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_fixed_point */
247*8975f5c5SAndroid Build Coastguard Worker 
248*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_framebuffer_object
249*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_framebuffer_object 1
250*8975f5c5SAndroid Build Coastguard Worker #define GL_NONE_OES                       0
251*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_OES                0x8D40
252*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_OES               0x8D41
253*8975f5c5SAndroid Build Coastguard Worker #define GL_RGBA4_OES                      0x8056
254*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB5_A1_OES                    0x8057
255*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB565_OES                     0x8D62
256*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT16_OES          0x81A5
257*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_WIDTH_OES         0x8D42
258*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_HEIGHT_OES        0x8D43
259*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_INTERNAL_FORMAT_OES 0x8D44
260*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_RED_SIZE_OES      0x8D50
261*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_GREEN_SIZE_OES    0x8D51
262*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_BLUE_SIZE_OES     0x8D52
263*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_ALPHA_SIZE_OES    0x8D53
264*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_DEPTH_SIZE_OES    0x8D54
265*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_STENCIL_SIZE_OES  0x8D55
266*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES 0x8CD0
267*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES 0x8CD1
268*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES 0x8CD2
269*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES 0x8CD3
270*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT0_OES          0x8CE0
271*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_ATTACHMENT_OES           0x8D00
272*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_ATTACHMENT_OES         0x8D20
273*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_COMPLETE_OES       0x8CD5
274*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES 0x8CD6
275*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES 0x8CD7
276*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES 0x8CD9
277*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES 0x8CDA
278*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_UNSUPPORTED_OES    0x8CDD
279*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_BINDING_OES        0x8CA6
280*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_BINDING_OES       0x8CA7
281*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_RENDERBUFFER_SIZE_OES      0x84E8
282*8975f5c5SAndroid Build Coastguard Worker #define GL_INVALID_FRAMEBUFFER_OPERATION_OES 0x0506
283*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFEROESPROC) (GLuint renderbuffer);
284*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFEROESPROC) (GLenum target, GLuint renderbuffer);
285*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSOESPROC) (GLsizei n, const GLuint *renderbuffers);
286*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSOESPROC) (GLsizei n, GLuint *renderbuffers);
287*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
288*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVOESPROC) (GLenum target, GLenum pname, GLint *params);
289*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFEROESPROC) (GLuint framebuffer);
290*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFEROESPROC) (GLenum target, GLuint framebuffer);
291*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSOESPROC) (GLsizei n, const GLuint *framebuffers);
292*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSOESPROC) (GLsizei n, GLuint *framebuffers);
293*8975f5c5SAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSOESPROC) (GLenum target);
294*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEROESPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
295*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
296*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
297*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPOESPROC) (GLenum target);
298*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
299*8975f5c5SAndroid Build Coastguard Worker GL_API GLboolean GL_APIENTRY glIsRenderbufferOES (GLuint renderbuffer);
300*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glBindRenderbufferOES (GLenum target, GLuint renderbuffer);
301*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDeleteRenderbuffersOES (GLsizei n, const GLuint *renderbuffers);
302*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGenRenderbuffersOES (GLsizei n, GLuint *renderbuffers);
303*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glRenderbufferStorageOES (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
304*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetRenderbufferParameterivOES (GLenum target, GLenum pname, GLint *params);
305*8975f5c5SAndroid Build Coastguard Worker GL_API GLboolean GL_APIENTRY glIsFramebufferOES (GLuint framebuffer);
306*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glBindFramebufferOES (GLenum target, GLuint framebuffer);
307*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDeleteFramebuffersOES (GLsizei n, const GLuint *framebuffers);
308*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGenFramebuffersOES (GLsizei n, GLuint *framebuffers);
309*8975f5c5SAndroid Build Coastguard Worker GL_API GLenum GL_APIENTRY glCheckFramebufferStatusOES (GLenum target);
310*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFramebufferRenderbufferOES (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
311*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFramebufferTexture2DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
312*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetFramebufferAttachmentParameterivOES (GLenum target, GLenum attachment, GLenum pname, GLint *params);
313*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGenerateMipmapOES (GLenum target);
314*8975f5c5SAndroid Build Coastguard Worker #endif
315*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_framebuffer_object */
316*8975f5c5SAndroid Build Coastguard Worker 
317*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_mapbuffer
318*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_mapbuffer 1
319*8975f5c5SAndroid Build Coastguard Worker #define GL_WRITE_ONLY_OES                 0x88B9
320*8975f5c5SAndroid Build Coastguard Worker #define GL_BUFFER_ACCESS_OES              0x88BB
321*8975f5c5SAndroid Build Coastguard Worker #define GL_BUFFER_MAPPED_OES              0x88BC
322*8975f5c5SAndroid Build Coastguard Worker #define GL_BUFFER_MAP_POINTER_OES         0x88BD
323*8975f5c5SAndroid Build Coastguard Worker typedef void *(GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access);
324*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target);
325*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void **params);
326*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
327*8975f5c5SAndroid Build Coastguard Worker GL_API void *GL_APIENTRY glMapBufferOES (GLenum target, GLenum access);
328*8975f5c5SAndroid Build Coastguard Worker GL_API GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target);
329*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, void **params);
330*8975f5c5SAndroid Build Coastguard Worker #endif
331*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_mapbuffer */
332*8975f5c5SAndroid Build Coastguard Worker 
333*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_matrix_get
334*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_matrix_get 1
335*8975f5c5SAndroid Build Coastguard Worker #define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D
336*8975f5c5SAndroid Build Coastguard Worker #define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E
337*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F
338*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_matrix_get */
339*8975f5c5SAndroid Build Coastguard Worker 
340*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_matrix_palette
341*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_matrix_palette 1
342*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_VERTEX_UNITS_OES           0x86A4
343*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_PALETTE_MATRICES_OES       0x8842
344*8975f5c5SAndroid Build Coastguard Worker #define GL_MATRIX_PALETTE_OES             0x8840
345*8975f5c5SAndroid Build Coastguard Worker #define GL_MATRIX_INDEX_ARRAY_OES         0x8844
346*8975f5c5SAndroid Build Coastguard Worker #define GL_WEIGHT_ARRAY_OES               0x86AD
347*8975f5c5SAndroid Build Coastguard Worker #define GL_CURRENT_PALETTE_MATRIX_OES     0x8843
348*8975f5c5SAndroid Build Coastguard Worker #define GL_MATRIX_INDEX_ARRAY_SIZE_OES    0x8846
349*8975f5c5SAndroid Build Coastguard Worker #define GL_MATRIX_INDEX_ARRAY_TYPE_OES    0x8847
350*8975f5c5SAndroid Build Coastguard Worker #define GL_MATRIX_INDEX_ARRAY_STRIDE_OES  0x8848
351*8975f5c5SAndroid Build Coastguard Worker #define GL_MATRIX_INDEX_ARRAY_POINTER_OES 0x8849
352*8975f5c5SAndroid Build Coastguard Worker #define GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES 0x8B9E
353*8975f5c5SAndroid Build Coastguard Worker #define GL_WEIGHT_ARRAY_SIZE_OES          0x86AB
354*8975f5c5SAndroid Build Coastguard Worker #define GL_WEIGHT_ARRAY_TYPE_OES          0x86A9
355*8975f5c5SAndroid Build Coastguard Worker #define GL_WEIGHT_ARRAY_STRIDE_OES        0x86AA
356*8975f5c5SAndroid Build Coastguard Worker #define GL_WEIGHT_ARRAY_POINTER_OES       0x86AC
357*8975f5c5SAndroid Build Coastguard Worker #define GL_WEIGHT_ARRAY_BUFFER_BINDING_OES 0x889E
358*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCURRENTPALETTEMATRIXOESPROC) (GLuint matrixpaletteindex);
359*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC) (void);
360*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXINDEXPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer);
361*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLWEIGHTPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer);
362*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
363*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glCurrentPaletteMatrixOES (GLuint matrixpaletteindex);
364*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLoadPaletteFromModelViewMatrixOES (void);
365*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMatrixIndexPointerOES (GLint size, GLenum type, GLsizei stride, const void *pointer);
366*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glWeightPointerOES (GLint size, GLenum type, GLsizei stride, const void *pointer);
367*8975f5c5SAndroid Build Coastguard Worker #endif
368*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_matrix_palette */
369*8975f5c5SAndroid Build Coastguard Worker 
370*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_packed_depth_stencil
371*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_packed_depth_stencil 1
372*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_STENCIL_OES              0x84F9
373*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_24_8_OES          0x84FA
374*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH24_STENCIL8_OES           0x88F0
375*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_packed_depth_stencil */
376*8975f5c5SAndroid Build Coastguard Worker 
377*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_query_matrix
378*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_query_matrix 1
379*8975f5c5SAndroid Build Coastguard Worker typedef GLbitfield (GL_APIENTRYP PFNGLQUERYMATRIXXOESPROC) (GLfixed *mantissa, GLint *exponent);
380*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
381*8975f5c5SAndroid Build Coastguard Worker GL_API GLbitfield GL_APIENTRY glQueryMatrixxOES (GLfixed *mantissa, GLint *exponent);
382*8975f5c5SAndroid Build Coastguard Worker #endif
383*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_query_matrix */
384*8975f5c5SAndroid Build Coastguard Worker 
385*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_required_internalformat
386*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_required_internalformat 1
387*8975f5c5SAndroid Build Coastguard Worker #define GL_ALPHA8_OES                     0x803C
388*8975f5c5SAndroid Build Coastguard Worker #define GL_LUMINANCE4_ALPHA4_OES          0x8043
389*8975f5c5SAndroid Build Coastguard Worker #define GL_LUMINANCE8_ALPHA8_OES          0x8045
390*8975f5c5SAndroid Build Coastguard Worker #define GL_LUMINANCE8_OES                 0x8040
391*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB8_OES                       0x8051
392*8975f5c5SAndroid Build Coastguard Worker #define GL_RGBA8_OES                      0x8058
393*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB10_EXT                      0x8052
394*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB10_A2_EXT                   0x8059
395*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_required_internalformat */
396*8975f5c5SAndroid Build Coastguard Worker 
397*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_rgb8_rgba8
398*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_rgb8_rgba8 1
399*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_rgb8_rgba8 */
400*8975f5c5SAndroid Build Coastguard Worker 
401*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_single_precision
402*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_single_precision 1
403*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth);
404*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat *equation);
405*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f);
406*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
407*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat *equation);
408*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
409*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
410*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClearDepthfOES (GLclampf depth);
411*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation);
412*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDepthRangefOES (GLclampf n, GLclampf f);
413*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFrustumfOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
414*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetClipPlanefOES (GLenum plane, GLfloat *equation);
415*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glOrthofOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
416*8975f5c5SAndroid Build Coastguard Worker #endif
417*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_single_precision */
418*8975f5c5SAndroid Build Coastguard Worker 
419*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_stencil1
420*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_stencil1 1
421*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_INDEX1_OES             0x8D46
422*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_stencil1 */
423*8975f5c5SAndroid Build Coastguard Worker 
424*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_stencil4
425*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_stencil4 1
426*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_INDEX4_OES             0x8D47
427*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_stencil4 */
428*8975f5c5SAndroid Build Coastguard Worker 
429*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_stencil8
430*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_stencil8 1
431*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_INDEX8_OES             0x8D48
432*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_stencil8 */
433*8975f5c5SAndroid Build Coastguard Worker 
434*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_stencil_wrap
435*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_stencil_wrap 1
436*8975f5c5SAndroid Build Coastguard Worker #define GL_INCR_WRAP_OES                  0x8507
437*8975f5c5SAndroid Build Coastguard Worker #define GL_DECR_WRAP_OES                  0x8508
438*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_stencil_wrap */
439*8975f5c5SAndroid Build Coastguard Worker 
440*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_surfaceless_context
441*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_surfaceless_context 1
442*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_UNDEFINED_OES      0x8219
443*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_surfaceless_context */
444*8975f5c5SAndroid Build Coastguard Worker 
445*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_texture_cube_map
446*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_texture_cube_map 1
447*8975f5c5SAndroid Build Coastguard Worker #define GL_NORMAL_MAP_OES                 0x8511
448*8975f5c5SAndroid Build Coastguard Worker #define GL_REFLECTION_MAP_OES             0x8512
449*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_OES           0x8513
450*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_CUBE_MAP_OES   0x8514
451*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES 0x8515
452*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES 0x8516
453*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES 0x8517
454*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES 0x8518
455*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES 0x8519
456*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES 0x851A
457*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES  0x851C
458*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_GEN_MODE_OES           0x2500
459*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_GEN_STR_OES            0x8D60
460*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXGENFOESPROC) (GLenum coord, GLenum pname, GLfloat param);
461*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXGENFVOESPROC) (GLenum coord, GLenum pname, const GLfloat *params);
462*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXGENIOESPROC) (GLenum coord, GLenum pname, GLint param);
463*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXGENIVOESPROC) (GLenum coord, GLenum pname, const GLint *params);
464*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXGENFVOESPROC) (GLenum coord, GLenum pname, GLfloat *params);
465*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXGENIVOESPROC) (GLenum coord, GLenum pname, GLint *params);
466*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
467*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexGenfOES (GLenum coord, GLenum pname, GLfloat param);
468*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexGenfvOES (GLenum coord, GLenum pname, const GLfloat *params);
469*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexGeniOES (GLenum coord, GLenum pname, GLint param);
470*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexGenivOES (GLenum coord, GLenum pname, const GLint *params);
471*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetTexGenfvOES (GLenum coord, GLenum pname, GLfloat *params);
472*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetTexGenivOES (GLenum coord, GLenum pname, GLint *params);
473*8975f5c5SAndroid Build Coastguard Worker #endif
474*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_texture_cube_map */
475*8975f5c5SAndroid Build Coastguard Worker 
476*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_texture_env_crossbar
477*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_texture_env_crossbar 1
478*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_texture_env_crossbar */
479*8975f5c5SAndroid Build Coastguard Worker 
480*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_texture_mirrored_repeat
481*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_texture_mirrored_repeat 1
482*8975f5c5SAndroid Build Coastguard Worker #define GL_MIRRORED_REPEAT_OES            0x8370
483*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_texture_mirrored_repeat */
484*8975f5c5SAndroid Build Coastguard Worker 
485*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_texture_npot
486*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_texture_npot 1
487*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_texture_npot */
488*8975f5c5SAndroid Build Coastguard Worker 
489*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_vertex_array_object
490*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_vertex_array_object 1
491*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_BINDING_OES       0x85B5
492*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array);
493*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays);
494*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays);
495*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array);
496*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
497*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glBindVertexArrayOES (GLuint array);
498*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays);
499*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays);
500*8975f5c5SAndroid Build Coastguard Worker GL_API GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array);
501*8975f5c5SAndroid Build Coastguard Worker #endif
502*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_vertex_array_object */
503*8975f5c5SAndroid Build Coastguard Worker 
504*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_AMD_compressed_3DC_texture
505*8975f5c5SAndroid Build Coastguard Worker #define GL_AMD_compressed_3DC_texture 1
506*8975f5c5SAndroid Build Coastguard Worker #define GL_3DC_X_AMD                      0x87F9
507*8975f5c5SAndroid Build Coastguard Worker #define GL_3DC_XY_AMD                     0x87FA
508*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_AMD_compressed_3DC_texture */
509*8975f5c5SAndroid Build Coastguard Worker 
510*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_AMD_compressed_ATC_texture
511*8975f5c5SAndroid Build Coastguard Worker #define GL_AMD_compressed_ATC_texture 1
512*8975f5c5SAndroid Build Coastguard Worker #define GL_ATC_RGB_AMD                    0x8C92
513*8975f5c5SAndroid Build Coastguard Worker #define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD    0x8C93
514*8975f5c5SAndroid Build Coastguard Worker #define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
515*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_AMD_compressed_ATC_texture */
516*8975f5c5SAndroid Build Coastguard Worker 
517*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_APPLE_copy_texture_levels
518*8975f5c5SAndroid Build Coastguard Worker #define GL_APPLE_copy_texture_levels 1
519*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
520*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
521*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
522*8975f5c5SAndroid Build Coastguard Worker #endif
523*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_APPLE_copy_texture_levels */
524*8975f5c5SAndroid Build Coastguard Worker 
525*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_APPLE_framebuffer_multisample
526*8975f5c5SAndroid Build Coastguard Worker #define GL_APPLE_framebuffer_multisample 1
527*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_SAMPLES_APPLE     0x8CAB
528*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56
529*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_SAMPLES_APPLE              0x8D57
530*8975f5c5SAndroid Build Coastguard Worker #define GL_READ_FRAMEBUFFER_APPLE         0x8CA8
531*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_FRAMEBUFFER_APPLE         0x8CA9
532*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6
533*8975f5c5SAndroid Build Coastguard Worker #define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA
534*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
535*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void);
536*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
537*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
538*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void);
539*8975f5c5SAndroid Build Coastguard Worker #endif
540*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_APPLE_framebuffer_multisample */
541*8975f5c5SAndroid Build Coastguard Worker 
542*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_APPLE_sync
543*8975f5c5SAndroid Build Coastguard Worker #define GL_APPLE_sync 1
544*8975f5c5SAndroid Build Coastguard Worker typedef struct __GLsync *GLsync;
545*8975f5c5SAndroid Build Coastguard Worker typedef khronos_uint64_t GLuint64;
546*8975f5c5SAndroid Build Coastguard Worker typedef khronos_int64_t GLint64;
547*8975f5c5SAndroid Build Coastguard Worker #define GL_SYNC_OBJECT_APPLE              0x8A53
548*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE  0x9111
549*8975f5c5SAndroid Build Coastguard Worker #define GL_OBJECT_TYPE_APPLE              0x9112
550*8975f5c5SAndroid Build Coastguard Worker #define GL_SYNC_CONDITION_APPLE           0x9113
551*8975f5c5SAndroid Build Coastguard Worker #define GL_SYNC_STATUS_APPLE              0x9114
552*8975f5c5SAndroid Build Coastguard Worker #define GL_SYNC_FLAGS_APPLE               0x9115
553*8975f5c5SAndroid Build Coastguard Worker #define GL_SYNC_FENCE_APPLE               0x9116
554*8975f5c5SAndroid Build Coastguard Worker #define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117
555*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNALED_APPLE               0x9118
556*8975f5c5SAndroid Build Coastguard Worker #define GL_SIGNALED_APPLE                 0x9119
557*8975f5c5SAndroid Build Coastguard Worker #define GL_ALREADY_SIGNALED_APPLE         0x911A
558*8975f5c5SAndroid Build Coastguard Worker #define GL_TIMEOUT_EXPIRED_APPLE          0x911B
559*8975f5c5SAndroid Build Coastguard Worker #define GL_CONDITION_SATISFIED_APPLE      0x911C
560*8975f5c5SAndroid Build Coastguard Worker #define GL_WAIT_FAILED_APPLE              0x911D
561*8975f5c5SAndroid Build Coastguard Worker #define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE  0x00000001
562*8975f5c5SAndroid Build Coastguard Worker #define GL_TIMEOUT_IGNORED_APPLE          0xFFFFFFFFFFFFFFFFull
563*8975f5c5SAndroid Build Coastguard Worker typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags);
564*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync);
565*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync);
566*8975f5c5SAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
567*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
568*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params);
569*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
570*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
571*8975f5c5SAndroid Build Coastguard Worker GL_API GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags);
572*8975f5c5SAndroid Build Coastguard Worker GL_API GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync);
573*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync);
574*8975f5c5SAndroid Build Coastguard Worker GL_API GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);
575*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);
576*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params);
577*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
578*8975f5c5SAndroid Build Coastguard Worker #endif
579*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_APPLE_sync */
580*8975f5c5SAndroid Build Coastguard Worker 
581*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_APPLE_texture_2D_limited_npot
582*8975f5c5SAndroid Build Coastguard Worker #define GL_APPLE_texture_2D_limited_npot 1
583*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_APPLE_texture_2D_limited_npot */
584*8975f5c5SAndroid Build Coastguard Worker 
585*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_APPLE_texture_format_BGRA8888
586*8975f5c5SAndroid Build Coastguard Worker #define GL_APPLE_texture_format_BGRA8888 1
587*8975f5c5SAndroid Build Coastguard Worker #define GL_BGRA_EXT                       0x80E1
588*8975f5c5SAndroid Build Coastguard Worker #define GL_BGRA8_EXT                      0x93A1
589*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_APPLE_texture_format_BGRA8888 */
590*8975f5c5SAndroid Build Coastguard Worker 
591*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_APPLE_texture_max_level
592*8975f5c5SAndroid Build Coastguard Worker #define GL_APPLE_texture_max_level 1
593*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_MAX_LEVEL_APPLE        0x813D
594*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_APPLE_texture_max_level */
595*8975f5c5SAndroid Build Coastguard Worker 
596*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_ARM_rgba8
597*8975f5c5SAndroid Build Coastguard Worker #define GL_ARM_rgba8 1
598*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_ARM_rgba8 */
599*8975f5c5SAndroid Build Coastguard Worker 
600*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_blend_minmax
601*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_blend_minmax 1
602*8975f5c5SAndroid Build Coastguard Worker #define GL_MIN_EXT                        0x8007
603*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_EXT                        0x8008
604*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_blend_minmax */
605*8975f5c5SAndroid Build Coastguard Worker 
606*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_debug_marker
607*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_debug_marker 1
608*8975f5c5SAndroid Build Coastguard Worker typedef char GLchar;
609*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker);
610*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker);
611*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void);
612*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
613*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker);
614*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker);
615*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPopGroupMarkerEXT (void);
616*8975f5c5SAndroid Build Coastguard Worker #endif
617*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_debug_marker */
618*8975f5c5SAndroid Build Coastguard Worker 
619*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_discard_framebuffer
620*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_discard_framebuffer 1
621*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_EXT                      0x1800
622*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_EXT                      0x1801
623*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_EXT                    0x1802
624*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
625*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
626*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments);
627*8975f5c5SAndroid Build Coastguard Worker #endif
628*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_discard_framebuffer */
629*8975f5c5SAndroid Build Coastguard Worker 
630*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_map_buffer_range
631*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_map_buffer_range 1
632*8975f5c5SAndroid Build Coastguard Worker #define GL_MAP_READ_BIT_EXT               0x0001
633*8975f5c5SAndroid Build Coastguard Worker #define GL_MAP_WRITE_BIT_EXT              0x0002
634*8975f5c5SAndroid Build Coastguard Worker #define GL_MAP_INVALIDATE_RANGE_BIT_EXT   0x0004
635*8975f5c5SAndroid Build Coastguard Worker #define GL_MAP_INVALIDATE_BUFFER_BIT_EXT  0x0008
636*8975f5c5SAndroid Build Coastguard Worker #define GL_MAP_FLUSH_EXPLICIT_BIT_EXT     0x0010
637*8975f5c5SAndroid Build Coastguard Worker #define GL_MAP_UNSYNCHRONIZED_BIT_EXT     0x0020
638*8975f5c5SAndroid Build Coastguard Worker typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
639*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
640*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
641*8975f5c5SAndroid Build Coastguard Worker GL_API void *GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
642*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length);
643*8975f5c5SAndroid Build Coastguard Worker #endif
644*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_map_buffer_range */
645*8975f5c5SAndroid Build Coastguard Worker 
646*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_multi_draw_arrays
647*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_multi_draw_arrays 1
648*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
649*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount);
650*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
651*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
652*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount);
653*8975f5c5SAndroid Build Coastguard Worker #endif
654*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_multi_draw_arrays */
655*8975f5c5SAndroid Build Coastguard Worker 
656*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_multisampled_render_to_texture
657*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_multisampled_render_to_texture 1
658*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
659*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_SAMPLES_EXT       0x8CAB
660*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
661*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_SAMPLES_EXT                0x8D57
662*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
663*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
664*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
665*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
666*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
667*8975f5c5SAndroid Build Coastguard Worker #endif
668*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_multisampled_render_to_texture */
669*8975f5c5SAndroid Build Coastguard Worker 
670*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_read_format_bgra
671*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_read_format_bgra 1
672*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
673*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
674*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_read_format_bgra */
675*8975f5c5SAndroid Build Coastguard Worker 
676*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_robustness
677*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_robustness 1
678*8975f5c5SAndroid Build Coastguard Worker #define GL_GUILTY_CONTEXT_RESET_EXT       0x8253
679*8975f5c5SAndroid Build Coastguard Worker #define GL_INNOCENT_CONTEXT_RESET_EXT     0x8254
680*8975f5c5SAndroid Build Coastguard Worker #define GL_UNKNOWN_CONTEXT_RESET_EXT      0x8255
681*8975f5c5SAndroid Build Coastguard Worker #define GL_CONTEXT_ROBUST_ACCESS_EXT      0x90F3
682*8975f5c5SAndroid Build Coastguard Worker #define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256
683*8975f5c5SAndroid Build Coastguard Worker #define GL_LOSE_CONTEXT_ON_RESET_EXT      0x8252
684*8975f5c5SAndroid Build Coastguard Worker #define GL_NO_RESET_NOTIFICATION_EXT      0x8261
685*8975f5c5SAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void);
686*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
687*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
688*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params);
689*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
690*8975f5c5SAndroid Build Coastguard Worker GL_API GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void);
691*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
692*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
693*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params);
694*8975f5c5SAndroid Build Coastguard Worker #endif
695*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_robustness */
696*8975f5c5SAndroid Build Coastguard Worker 
697*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_sRGB
698*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_sRGB 1
699*8975f5c5SAndroid Build Coastguard Worker #define GL_SRGB_EXT                       0x8C40
700*8975f5c5SAndroid Build Coastguard Worker #define GL_SRGB_ALPHA_EXT                 0x8C42
701*8975f5c5SAndroid Build Coastguard Worker #define GL_SRGB8_ALPHA8_EXT               0x8C43
702*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210
703*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_sRGB */
704*8975f5c5SAndroid Build Coastguard Worker 
705*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_compression_dxt1
706*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_compression_dxt1 1
707*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT   0x83F0
708*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT  0x83F1
709*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_compression_dxt1 */
710*8975f5c5SAndroid Build Coastguard Worker 
711*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_filter_anisotropic
712*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_filter_anisotropic 1
713*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_MAX_ANISOTROPY_EXT     0x84FE
714*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
715*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_filter_anisotropic */
716*8975f5c5SAndroid Build Coastguard Worker 
717*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_format_BGRA8888
718*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_format_BGRA8888 1
719*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_format_BGRA8888 */
720*8975f5c5SAndroid Build Coastguard Worker 
721*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_lod_bias
722*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_lod_bias 1
723*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_LOD_BIAS_EXT       0x84FD
724*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_FILTER_CONTROL_EXT     0x8500
725*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_LOD_BIAS_EXT           0x8501
726*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_lod_bias */
727*8975f5c5SAndroid Build Coastguard Worker 
728*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_storage
729*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_storage 1
730*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_IMMUTABLE_FORMAT_EXT   0x912F
731*8975f5c5SAndroid Build Coastguard Worker #define GL_ALPHA8_EXT                     0x803C
732*8975f5c5SAndroid Build Coastguard Worker #define GL_LUMINANCE8_EXT                 0x8040
733*8975f5c5SAndroid Build Coastguard Worker #define GL_LUMINANCE8_ALPHA8_EXT          0x8045
734*8975f5c5SAndroid Build Coastguard Worker #define GL_RGBA32F_EXT                    0x8814
735*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB32F_EXT                     0x8815
736*8975f5c5SAndroid Build Coastguard Worker #define GL_ALPHA32F_EXT                   0x8816
737*8975f5c5SAndroid Build Coastguard Worker #define GL_LUMINANCE32F_EXT               0x8818
738*8975f5c5SAndroid Build Coastguard Worker #define GL_LUMINANCE_ALPHA32F_EXT         0x8819
739*8975f5c5SAndroid Build Coastguard Worker #define GL_RGBA16F_EXT                    0x881A
740*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB16F_EXT                     0x881B
741*8975f5c5SAndroid Build Coastguard Worker #define GL_ALPHA16F_EXT                   0x881C
742*8975f5c5SAndroid Build Coastguard Worker #define GL_LUMINANCE16F_EXT               0x881E
743*8975f5c5SAndroid Build Coastguard Worker #define GL_LUMINANCE_ALPHA16F_EXT         0x881F
744*8975f5c5SAndroid Build Coastguard Worker #define GL_R8_EXT                         0x8229
745*8975f5c5SAndroid Build Coastguard Worker #define GL_RG8_EXT                        0x822B
746*8975f5c5SAndroid Build Coastguard Worker #define GL_R32F_EXT                       0x822E
747*8975f5c5SAndroid Build Coastguard Worker #define GL_RG32F_EXT                      0x8230
748*8975f5c5SAndroid Build Coastguard Worker #define GL_R16F_EXT                       0x822D
749*8975f5c5SAndroid Build Coastguard Worker #define GL_RG16F_EXT                      0x822F
750*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
751*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
752*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
753*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
754*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
755*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
756*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
757*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
758*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
759*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
760*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
761*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
762*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
763*8975f5c5SAndroid Build Coastguard Worker #endif
764*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_storage */
765*8975f5c5SAndroid Build Coastguard Worker 
766*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_IMG_multisampled_render_to_texture
767*8975f5c5SAndroid Build Coastguard Worker #define GL_IMG_multisampled_render_to_texture 1
768*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_SAMPLES_IMG       0x9133
769*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134
770*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_SAMPLES_IMG                0x9135
771*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_SAMPLES_IMG            0x9136
772*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
773*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
774*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
775*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
776*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
777*8975f5c5SAndroid Build Coastguard Worker #endif
778*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_IMG_multisampled_render_to_texture */
779*8975f5c5SAndroid Build Coastguard Worker 
780*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_IMG_read_format
781*8975f5c5SAndroid Build Coastguard Worker #define GL_IMG_read_format 1
782*8975f5c5SAndroid Build Coastguard Worker #define GL_BGRA_IMG                       0x80E1
783*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365
784*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_IMG_read_format */
785*8975f5c5SAndroid Build Coastguard Worker 
786*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_IMG_texture_compression_pvrtc
787*8975f5c5SAndroid Build Coastguard Worker #define GL_IMG_texture_compression_pvrtc 1
788*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
789*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
790*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
791*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
792*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_IMG_texture_compression_pvrtc */
793*8975f5c5SAndroid Build Coastguard Worker 
794*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_IMG_texture_env_enhanced_fixed_function
795*8975f5c5SAndroid Build Coastguard Worker #define GL_IMG_texture_env_enhanced_fixed_function 1
796*8975f5c5SAndroid Build Coastguard Worker #define GL_MODULATE_COLOR_IMG             0x8C04
797*8975f5c5SAndroid Build Coastguard Worker #define GL_RECIP_ADD_SIGNED_ALPHA_IMG     0x8C05
798*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_ALPHA_MODULATE_IMG     0x8C06
799*8975f5c5SAndroid Build Coastguard Worker #define GL_FACTOR_ALPHA_MODULATE_IMG      0x8C07
800*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAGMENT_ALPHA_MODULATE_IMG    0x8C08
801*8975f5c5SAndroid Build Coastguard Worker #define GL_ADD_BLEND_IMG                  0x8C09
802*8975f5c5SAndroid Build Coastguard Worker #define GL_DOT3_RGBA_IMG                  0x86AF
803*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_IMG_texture_env_enhanced_fixed_function */
804*8975f5c5SAndroid Build Coastguard Worker 
805*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_IMG_user_clip_plane
806*8975f5c5SAndroid Build Coastguard Worker #define GL_IMG_user_clip_plane 1
807*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_PLANE0_IMG                0x3000
808*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_PLANE1_IMG                0x3001
809*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_PLANE2_IMG                0x3002
810*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_PLANE3_IMG                0x3003
811*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_PLANE4_IMG                0x3004
812*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_PLANE5_IMG                0x3005
813*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_CLIP_PLANES_IMG            0x0D32
814*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLIPPLANEFIMGPROC) (GLenum p, const GLfloat *eqn);
815*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLIPPLANEXIMGPROC) (GLenum p, const GLfixed *eqn);
816*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
817*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClipPlanefIMG (GLenum p, const GLfloat *eqn);
818*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClipPlanexIMG (GLenum p, const GLfixed *eqn);
819*8975f5c5SAndroid Build Coastguard Worker #endif
820*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_IMG_user_clip_plane */
821*8975f5c5SAndroid Build Coastguard Worker 
822*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_fence
823*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_fence 1
824*8975f5c5SAndroid Build Coastguard Worker #define GL_ALL_COMPLETED_NV               0x84F2
825*8975f5c5SAndroid Build Coastguard Worker #define GL_FENCE_STATUS_NV                0x84F3
826*8975f5c5SAndroid Build Coastguard Worker #define GL_FENCE_CONDITION_NV             0x84F4
827*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
828*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
829*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
830*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
831*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
832*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
833*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
834*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
835*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences);
836*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGenFencesNV (GLsizei n, GLuint *fences);
837*8975f5c5SAndroid Build Coastguard Worker GL_API GLboolean GL_APIENTRY glIsFenceNV (GLuint fence);
838*8975f5c5SAndroid Build Coastguard Worker GL_API GLboolean GL_APIENTRY glTestFenceNV (GLuint fence);
839*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params);
840*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFinishFenceNV (GLuint fence);
841*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition);
842*8975f5c5SAndroid Build Coastguard Worker #endif
843*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_fence */
844*8975f5c5SAndroid Build Coastguard Worker 
845*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_QCOM_driver_control
846*8975f5c5SAndroid Build Coastguard Worker #define GL_QCOM_driver_control 1
847*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls);
848*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
849*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
850*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
851*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
852*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls);
853*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
854*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl);
855*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl);
856*8975f5c5SAndroid Build Coastguard Worker #endif
857*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_QCOM_driver_control */
858*8975f5c5SAndroid Build Coastguard Worker 
859*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_QCOM_extended_get
860*8975f5c5SAndroid Build Coastguard Worker #define GL_QCOM_extended_get 1
861*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_WIDTH_QCOM             0x8BD2
862*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_HEIGHT_QCOM            0x8BD3
863*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_DEPTH_QCOM             0x8BD4
864*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_INTERNAL_FORMAT_QCOM   0x8BD5
865*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_FORMAT_QCOM            0x8BD6
866*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_TYPE_QCOM              0x8BD7
867*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_IMAGE_VALID_QCOM       0x8BD8
868*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_NUM_LEVELS_QCOM        0x8BD9
869*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_TARGET_QCOM            0x8BDA
870*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_OBJECT_VALID_QCOM      0x8BDB
871*8975f5c5SAndroid Build Coastguard Worker #define GL_STATE_RESTORE                  0x8BDC
872*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures);
873*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
874*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
875*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
876*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
877*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param);
878*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels);
879*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, void **params);
880*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
881*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures);
882*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
883*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
884*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
885*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
886*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param);
887*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels);
888*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, void **params);
889*8975f5c5SAndroid Build Coastguard Worker #endif
890*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_QCOM_extended_get */
891*8975f5c5SAndroid Build Coastguard Worker 
892*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_QCOM_extended_get2
893*8975f5c5SAndroid Build Coastguard Worker #define GL_QCOM_extended_get2 1
894*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders);
895*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
896*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program);
897*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
898*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
899*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders);
900*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
901*8975f5c5SAndroid Build Coastguard Worker GL_API GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program);
902*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
903*8975f5c5SAndroid Build Coastguard Worker #endif
904*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_QCOM_extended_get2 */
905*8975f5c5SAndroid Build Coastguard Worker 
906*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_QCOM_perfmon_global_mode
907*8975f5c5SAndroid Build Coastguard Worker #define GL_QCOM_perfmon_global_mode 1
908*8975f5c5SAndroid Build Coastguard Worker #define GL_PERFMON_GLOBAL_MODE_QCOM       0x8FA0
909*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_QCOM_perfmon_global_mode */
910*8975f5c5SAndroid Build Coastguard Worker 
911*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_QCOM_tiled_rendering
912*8975f5c5SAndroid Build Coastguard Worker #define GL_QCOM_tiled_rendering 1
913*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT0_QCOM         0x00000001
914*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT1_QCOM         0x00000002
915*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT2_QCOM         0x00000004
916*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT3_QCOM         0x00000008
917*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT4_QCOM         0x00000010
918*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT5_QCOM         0x00000020
919*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT6_QCOM         0x00000040
920*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT7_QCOM         0x00000080
921*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT0_QCOM         0x00000100
922*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT1_QCOM         0x00000200
923*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT2_QCOM         0x00000400
924*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT3_QCOM         0x00000800
925*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT4_QCOM         0x00001000
926*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT5_QCOM         0x00002000
927*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT6_QCOM         0x00004000
928*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT7_QCOM         0x00008000
929*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT0_QCOM       0x00010000
930*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT1_QCOM       0x00020000
931*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT2_QCOM       0x00040000
932*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT3_QCOM       0x00080000
933*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT4_QCOM       0x00100000
934*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT5_QCOM       0x00200000
935*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT6_QCOM       0x00400000
936*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT7_QCOM       0x00800000
937*8975f5c5SAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT0_QCOM   0x01000000
938*8975f5c5SAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT1_QCOM   0x02000000
939*8975f5c5SAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT2_QCOM   0x04000000
940*8975f5c5SAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT3_QCOM   0x08000000
941*8975f5c5SAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT4_QCOM   0x10000000
942*8975f5c5SAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT5_QCOM   0x20000000
943*8975f5c5SAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT6_QCOM   0x40000000
944*8975f5c5SAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT7_QCOM   0x80000000
945*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
946*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask);
947*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
948*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
949*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask);
950*8975f5c5SAndroid Build Coastguard Worker #endif
951*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_QCOM_tiled_rendering */
952*8975f5c5SAndroid Build Coastguard Worker 
953*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_QCOM_writeonly_rendering
954*8975f5c5SAndroid Build Coastguard Worker #define GL_QCOM_writeonly_rendering 1
955*8975f5c5SAndroid Build Coastguard Worker #define GL_WRITEONLY_RENDERING_QCOM       0x8823
956*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_QCOM_writeonly_rendering */
957*8975f5c5SAndroid Build Coastguard Worker 
958*8975f5c5SAndroid Build Coastguard Worker #ifdef __cplusplus
959*8975f5c5SAndroid Build Coastguard Worker }
960*8975f5c5SAndroid Build Coastguard Worker #endif
961*8975f5c5SAndroid Build Coastguard Worker 
962*8975f5c5SAndroid Build Coastguard Worker #endif
963