1*8975f5c5SAndroid Build Coastguard Worker #ifndef __glext_h_ 2*8975f5c5SAndroid Build Coastguard Worker #define __glext_h_ 1 3*8975f5c5SAndroid Build Coastguard Worker 4*8975f5c5SAndroid Build Coastguard Worker #ifdef __cplusplus 5*8975f5c5SAndroid Build Coastguard Worker extern "C" { 6*8975f5c5SAndroid Build Coastguard Worker #endif 7*8975f5c5SAndroid Build Coastguard Worker 8*8975f5c5SAndroid Build Coastguard Worker /* 9*8975f5c5SAndroid Build Coastguard Worker ** Copyright (c) 2013-2017 The Khronos Group Inc. 10*8975f5c5SAndroid Build Coastguard Worker ** 11*8975f5c5SAndroid Build Coastguard Worker ** Permission is hereby granted, free of charge, to any person obtaining a 12*8975f5c5SAndroid Build Coastguard Worker ** copy of this software and/or associated documentation files (the 13*8975f5c5SAndroid Build Coastguard Worker ** "Materials"), to deal in the Materials without restriction, including 14*8975f5c5SAndroid Build Coastguard Worker ** without limitation the rights to use, copy, modify, merge, publish, 15*8975f5c5SAndroid Build Coastguard Worker ** distribute, sublicense, and/or sell copies of the Materials, and to 16*8975f5c5SAndroid Build Coastguard Worker ** permit persons to whom the Materials are furnished to do so, subject to 17*8975f5c5SAndroid Build Coastguard Worker ** the following conditions: 18*8975f5c5SAndroid Build Coastguard Worker ** 19*8975f5c5SAndroid Build Coastguard Worker ** The above copyright notice and this permission notice shall be included 20*8975f5c5SAndroid Build Coastguard Worker ** in all copies or substantial portions of the Materials. 21*8975f5c5SAndroid Build Coastguard Worker ** 22*8975f5c5SAndroid Build Coastguard Worker ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 23*8975f5c5SAndroid Build Coastguard Worker ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 24*8975f5c5SAndroid Build Coastguard Worker ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 25*8975f5c5SAndroid Build Coastguard Worker ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY 26*8975f5c5SAndroid Build Coastguard Worker ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 27*8975f5c5SAndroid Build Coastguard Worker ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 28*8975f5c5SAndroid Build Coastguard Worker ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. 29*8975f5c5SAndroid Build Coastguard Worker */ 30*8975f5c5SAndroid Build Coastguard Worker /* 31*8975f5c5SAndroid Build Coastguard Worker ** This header is generated from the Khronos OpenGL / OpenGL ES XML 32*8975f5c5SAndroid Build Coastguard Worker ** API Registry. The current version of the Registry, generator scripts 33*8975f5c5SAndroid Build Coastguard Worker ** used to make the header, and the header can be found at 34*8975f5c5SAndroid Build Coastguard Worker ** https://github.com/KhronosGroup/OpenGL-Registry 35*8975f5c5SAndroid Build Coastguard Worker */ 36*8975f5c5SAndroid Build Coastguard Worker 37*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_APIENTRYP 38*8975f5c5SAndroid Build Coastguard Worker #define GL_APIENTRYP GL_APIENTRY* 39*8975f5c5SAndroid Build Coastguard Worker #endif 40*8975f5c5SAndroid Build Coastguard Worker 41*8975f5c5SAndroid Build Coastguard Worker /* Generated on date 20171212 */ 42*8975f5c5SAndroid Build Coastguard Worker 43*8975f5c5SAndroid Build Coastguard Worker /* Generated C header for: 44*8975f5c5SAndroid Build Coastguard Worker * API: gles1 45*8975f5c5SAndroid Build Coastguard Worker * Profile: common 46*8975f5c5SAndroid Build Coastguard Worker * Versions considered: .* 47*8975f5c5SAndroid Build Coastguard Worker * Versions emitted: _nomatch_^ 48*8975f5c5SAndroid Build Coastguard Worker * Default extensions included: gles1 49*8975f5c5SAndroid Build Coastguard Worker * Additional extensions included: _nomatch_^ 50*8975f5c5SAndroid Build Coastguard Worker * Extensions removed: ^(GL_OES_read_format|GL_OES_compressed_paletted_texture|GL_OES_point_size_array|GL_OES_point_sprite)$ 51*8975f5c5SAndroid Build Coastguard Worker */ 52*8975f5c5SAndroid Build Coastguard Worker 53*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_EGL_image 54*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_EGL_image 1 55*8975f5c5SAndroid Build Coastguard Worker typedef void *GLeglImageOES; 56*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); 57*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); 58*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 59*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); 60*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); 61*8975f5c5SAndroid Build Coastguard Worker #endif 62*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_EGL_image */ 63*8975f5c5SAndroid Build Coastguard Worker 64*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_blend_equation_separate 65*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_blend_equation_separate 1 66*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_EQUATION_RGB_OES 0x8009 67*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_EQUATION_ALPHA_OES 0x883D 68*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEOESPROC) (GLenum modeRGB, GLenum modeAlpha); 69*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 70*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glBlendEquationSeparateOES (GLenum modeRGB, GLenum modeAlpha); 71*8975f5c5SAndroid Build Coastguard Worker #endif 72*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_blend_equation_separate */ 73*8975f5c5SAndroid Build Coastguard Worker 74*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_blend_func_separate 75*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_blend_func_separate 1 76*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_DST_RGB_OES 0x80C8 77*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_SRC_RGB_OES 0x80C9 78*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_DST_ALPHA_OES 0x80CA 79*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_SRC_ALPHA_OES 0x80CB 80*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEOESPROC) (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 81*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 82*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glBlendFuncSeparateOES (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 83*8975f5c5SAndroid Build Coastguard Worker #endif 84*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_blend_func_separate */ 85*8975f5c5SAndroid Build Coastguard Worker 86*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_blend_subtract 87*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_blend_subtract 1 88*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_EQUATION_OES 0x8009 89*8975f5c5SAndroid Build Coastguard Worker #define GL_FUNC_ADD_OES 0x8006 90*8975f5c5SAndroid Build Coastguard Worker #define GL_FUNC_SUBTRACT_OES 0x800A 91*8975f5c5SAndroid Build Coastguard Worker #define GL_FUNC_REVERSE_SUBTRACT_OES 0x800B 92*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONOESPROC) (GLenum mode); 93*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 94*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glBlendEquationOES (GLenum mode); 95*8975f5c5SAndroid Build Coastguard Worker #endif 96*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_blend_subtract */ 97*8975f5c5SAndroid Build Coastguard Worker 98*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_byte_coordinates 99*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_byte_coordinates 1 100*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_byte_coordinates */ 101*8975f5c5SAndroid Build Coastguard Worker 102*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_compressed_ETC1_RGB8_sub_texture 103*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_compressed_ETC1_RGB8_sub_texture 1 104*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_compressed_ETC1_RGB8_sub_texture */ 105*8975f5c5SAndroid Build Coastguard Worker 106*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_compressed_ETC1_RGB8_texture 107*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_compressed_ETC1_RGB8_texture 1 108*8975f5c5SAndroid Build Coastguard Worker #define GL_ETC1_RGB8_OES 0x8D64 109*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_compressed_ETC1_RGB8_texture */ 110*8975f5c5SAndroid Build Coastguard Worker 111*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_depth24 112*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_depth24 1 113*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT24_OES 0x81A6 114*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_depth24 */ 115*8975f5c5SAndroid Build Coastguard Worker 116*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_depth32 117*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_depth32 1 118*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT32_OES 0x81A7 119*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_depth32 */ 120*8975f5c5SAndroid Build Coastguard Worker 121*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_draw_texture 122*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_draw_texture 1 123*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_CROP_RECT_OES 0x8B9D 124*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWTEXSOESPROC) (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); 125*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWTEXIOESPROC) (GLint x, GLint y, GLint z, GLint width, GLint height); 126*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWTEXXOESPROC) (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); 127*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWTEXSVOESPROC) (const GLshort *coords); 128*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWTEXIVOESPROC) (const GLint *coords); 129*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWTEXXVOESPROC) (const GLfixed *coords); 130*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWTEXFOESPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); 131*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWTEXFVOESPROC) (const GLfloat *coords); 132*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 133*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDrawTexsOES (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); 134*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDrawTexiOES (GLint x, GLint y, GLint z, GLint width, GLint height); 135*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDrawTexxOES (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); 136*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDrawTexsvOES (const GLshort *coords); 137*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDrawTexivOES (const GLint *coords); 138*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDrawTexxvOES (const GLfixed *coords); 139*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDrawTexfOES (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); 140*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDrawTexfvOES (const GLfloat *coords); 141*8975f5c5SAndroid Build Coastguard Worker #endif 142*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_draw_texture */ 143*8975f5c5SAndroid Build Coastguard Worker 144*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_element_index_uint 145*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_element_index_uint 1 146*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT 0x1405 147*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_element_index_uint */ 148*8975f5c5SAndroid Build Coastguard Worker 149*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_extended_matrix_palette 150*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_extended_matrix_palette 1 151*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_extended_matrix_palette */ 152*8975f5c5SAndroid Build Coastguard Worker 153*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_fbo_render_mipmap 154*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_fbo_render_mipmap 1 155*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_fbo_render_mipmap */ 156*8975f5c5SAndroid Build Coastguard Worker 157*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_fixed_point 158*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_fixed_point 1 159*8975f5c5SAndroid Build Coastguard Worker #define GL_FIXED_OES 0x140C 160*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLALPHAFUNCXOESPROC) (GLenum func, GLfixed ref); 161*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); 162*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARDEPTHXOESPROC) (GLfixed depth); 163*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLIPPLANEXOESPROC) (GLenum plane, const GLfixed *equation); 164*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); 165*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLfixed n, GLfixed f); 166*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFOGXOESPROC) (GLenum pname, GLfixed param); 167*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFOGXVOESPROC) (GLenum pname, const GLfixed *param); 168*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); 169*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETCLIPPLANEXOESPROC) (GLenum plane, GLfixed *equation); 170*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFIXEDVOESPROC) (GLenum pname, GLfixed *params); 171*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXENVXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); 172*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); 173*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLIGHTMODELXOESPROC) (GLenum pname, GLfixed param); 174*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLIGHTMODELXVOESPROC) (GLenum pname, const GLfixed *param); 175*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed param); 176*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLIGHTXVOESPROC) (GLenum light, GLenum pname, const GLfixed *params); 177*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLINEWIDTHXOESPROC) (GLfixed width); 178*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLOADMATRIXXOESPROC) (const GLfixed *m); 179*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); 180*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATERIALXVOESPROC) (GLenum face, GLenum pname, const GLfixed *param); 181*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMULTMATRIXXOESPROC) (const GLfixed *m); 182*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMULTITEXCOORD4XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); 183*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLNORMAL3XOESPROC) (GLfixed nx, GLfixed ny, GLfixed nz); 184*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLORTHOXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); 185*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERXVOESPROC) (GLenum pname, const GLfixed *params); 186*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOINTSIZEXOESPROC) (GLfixed size); 187*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETXOESPROC) (GLfixed factor, GLfixed units); 188*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); 189*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCALEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); 190*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXENVXOESPROC) (GLenum target, GLenum pname, GLfixed param); 191*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXENVXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); 192*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); 193*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); 194*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTRANSLATEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); 195*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETLIGHTXVOESPROC) (GLenum light, GLenum pname, GLfixed *params); 196*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETMATERIALXVOESPROC) (GLenum face, GLenum pname, GLfixed *params); 197*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERXOESPROC) (GLenum pname, GLfixed param); 198*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEXOESPROC) (GLclampx value, GLboolean invert); 199*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params); 200*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param); 201*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed *params); 202*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 203*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glAlphaFuncxOES (GLenum func, GLfixed ref); 204*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClearColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); 205*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClearDepthxOES (GLfixed depth); 206*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClipPlanexOES (GLenum plane, const GLfixed *equation); 207*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); 208*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDepthRangexOES (GLfixed n, GLfixed f); 209*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFogxOES (GLenum pname, GLfixed param); 210*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFogxvOES (GLenum pname, const GLfixed *param); 211*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFrustumxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); 212*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetClipPlanexOES (GLenum plane, GLfixed *equation); 213*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetFixedvOES (GLenum pname, GLfixed *params); 214*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetTexEnvxvOES (GLenum target, GLenum pname, GLfixed *params); 215*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetTexParameterxvOES (GLenum target, GLenum pname, GLfixed *params); 216*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightModelxOES (GLenum pname, GLfixed param); 217*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightModelxvOES (GLenum pname, const GLfixed *param); 218*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightxOES (GLenum light, GLenum pname, GLfixed param); 219*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightxvOES (GLenum light, GLenum pname, const GLfixed *params); 220*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLineWidthxOES (GLfixed width); 221*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLoadMatrixxOES (const GLfixed *m); 222*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMaterialxOES (GLenum face, GLenum pname, GLfixed param); 223*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMaterialxvOES (GLenum face, GLenum pname, const GLfixed *param); 224*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMultMatrixxOES (const GLfixed *m); 225*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMultiTexCoord4xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); 226*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed nz); 227*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glOrthoxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); 228*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPointParameterxvOES (GLenum pname, const GLfixed *params); 229*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPointSizexOES (GLfixed size); 230*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units); 231*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); 232*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z); 233*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexEnvxOES (GLenum target, GLenum pname, GLfixed param); 234*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexEnvxvOES (GLenum target, GLenum pname, const GLfixed *params); 235*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexParameterxOES (GLenum target, GLenum pname, GLfixed param); 236*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); 237*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z); 238*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetLightxvOES (GLenum light, GLenum pname, GLfixed *params); 239*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetMaterialxvOES (GLenum face, GLenum pname, GLfixed *params); 240*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPointParameterxOES (GLenum pname, GLfixed param); 241*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glSampleCoveragexOES (GLclampx value, GLboolean invert); 242*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params); 243*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param); 244*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params); 245*8975f5c5SAndroid Build Coastguard Worker #endif 246*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_fixed_point */ 247*8975f5c5SAndroid Build Coastguard Worker 248*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_framebuffer_object 249*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_framebuffer_object 1 250*8975f5c5SAndroid Build Coastguard Worker #define GL_NONE_OES 0 251*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_OES 0x8D40 252*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_OES 0x8D41 253*8975f5c5SAndroid Build Coastguard Worker #define GL_RGBA4_OES 0x8056 254*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB5_A1_OES 0x8057 255*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB565_OES 0x8D62 256*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT16_OES 0x81A5 257*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_WIDTH_OES 0x8D42 258*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_HEIGHT_OES 0x8D43 259*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_INTERNAL_FORMAT_OES 0x8D44 260*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_RED_SIZE_OES 0x8D50 261*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_GREEN_SIZE_OES 0x8D51 262*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_BLUE_SIZE_OES 0x8D52 263*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_ALPHA_SIZE_OES 0x8D53 264*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_DEPTH_SIZE_OES 0x8D54 265*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_STENCIL_SIZE_OES 0x8D55 266*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES 0x8CD0 267*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES 0x8CD1 268*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES 0x8CD2 269*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES 0x8CD3 270*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT0_OES 0x8CE0 271*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_ATTACHMENT_OES 0x8D00 272*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_ATTACHMENT_OES 0x8D20 273*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_COMPLETE_OES 0x8CD5 274*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES 0x8CD6 275*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES 0x8CD7 276*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES 0x8CD9 277*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES 0x8CDA 278*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_UNSUPPORTED_OES 0x8CDD 279*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_BINDING_OES 0x8CA6 280*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_BINDING_OES 0x8CA7 281*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_RENDERBUFFER_SIZE_OES 0x84E8 282*8975f5c5SAndroid Build Coastguard Worker #define GL_INVALID_FRAMEBUFFER_OPERATION_OES 0x0506 283*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFEROESPROC) (GLuint renderbuffer); 284*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFEROESPROC) (GLenum target, GLuint renderbuffer); 285*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSOESPROC) (GLsizei n, const GLuint *renderbuffers); 286*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSOESPROC) (GLsizei n, GLuint *renderbuffers); 287*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 288*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVOESPROC) (GLenum target, GLenum pname, GLint *params); 289*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFEROESPROC) (GLuint framebuffer); 290*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFEROESPROC) (GLenum target, GLuint framebuffer); 291*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSOESPROC) (GLsizei n, const GLuint *framebuffers); 292*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSOESPROC) (GLsizei n, GLuint *framebuffers); 293*8975f5c5SAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSOESPROC) (GLenum target); 294*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEROESPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 295*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 296*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); 297*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPOESPROC) (GLenum target); 298*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 299*8975f5c5SAndroid Build Coastguard Worker GL_API GLboolean GL_APIENTRY glIsRenderbufferOES (GLuint renderbuffer); 300*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glBindRenderbufferOES (GLenum target, GLuint renderbuffer); 301*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDeleteRenderbuffersOES (GLsizei n, const GLuint *renderbuffers); 302*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGenRenderbuffersOES (GLsizei n, GLuint *renderbuffers); 303*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glRenderbufferStorageOES (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 304*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetRenderbufferParameterivOES (GLenum target, GLenum pname, GLint *params); 305*8975f5c5SAndroid Build Coastguard Worker GL_API GLboolean GL_APIENTRY glIsFramebufferOES (GLuint framebuffer); 306*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glBindFramebufferOES (GLenum target, GLuint framebuffer); 307*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDeleteFramebuffersOES (GLsizei n, const GLuint *framebuffers); 308*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGenFramebuffersOES (GLsizei n, GLuint *framebuffers); 309*8975f5c5SAndroid Build Coastguard Worker GL_API GLenum GL_APIENTRY glCheckFramebufferStatusOES (GLenum target); 310*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFramebufferRenderbufferOES (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 311*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFramebufferTexture2DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 312*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetFramebufferAttachmentParameterivOES (GLenum target, GLenum attachment, GLenum pname, GLint *params); 313*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGenerateMipmapOES (GLenum target); 314*8975f5c5SAndroid Build Coastguard Worker #endif 315*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_framebuffer_object */ 316*8975f5c5SAndroid Build Coastguard Worker 317*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_mapbuffer 318*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_mapbuffer 1 319*8975f5c5SAndroid Build Coastguard Worker #define GL_WRITE_ONLY_OES 0x88B9 320*8975f5c5SAndroid Build Coastguard Worker #define GL_BUFFER_ACCESS_OES 0x88BB 321*8975f5c5SAndroid Build Coastguard Worker #define GL_BUFFER_MAPPED_OES 0x88BC 322*8975f5c5SAndroid Build Coastguard Worker #define GL_BUFFER_MAP_POINTER_OES 0x88BD 323*8975f5c5SAndroid Build Coastguard Worker typedef void *(GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access); 324*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target); 325*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void **params); 326*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 327*8975f5c5SAndroid Build Coastguard Worker GL_API void *GL_APIENTRY glMapBufferOES (GLenum target, GLenum access); 328*8975f5c5SAndroid Build Coastguard Worker GL_API GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target); 329*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, void **params); 330*8975f5c5SAndroid Build Coastguard Worker #endif 331*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_mapbuffer */ 332*8975f5c5SAndroid Build Coastguard Worker 333*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_matrix_get 334*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_matrix_get 1 335*8975f5c5SAndroid Build Coastguard Worker #define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D 336*8975f5c5SAndroid Build Coastguard Worker #define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E 337*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F 338*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_matrix_get */ 339*8975f5c5SAndroid Build Coastguard Worker 340*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_matrix_palette 341*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_matrix_palette 1 342*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_VERTEX_UNITS_OES 0x86A4 343*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_PALETTE_MATRICES_OES 0x8842 344*8975f5c5SAndroid Build Coastguard Worker #define GL_MATRIX_PALETTE_OES 0x8840 345*8975f5c5SAndroid Build Coastguard Worker #define GL_MATRIX_INDEX_ARRAY_OES 0x8844 346*8975f5c5SAndroid Build Coastguard Worker #define GL_WEIGHT_ARRAY_OES 0x86AD 347*8975f5c5SAndroid Build Coastguard Worker #define GL_CURRENT_PALETTE_MATRIX_OES 0x8843 348*8975f5c5SAndroid Build Coastguard Worker #define GL_MATRIX_INDEX_ARRAY_SIZE_OES 0x8846 349*8975f5c5SAndroid Build Coastguard Worker #define GL_MATRIX_INDEX_ARRAY_TYPE_OES 0x8847 350*8975f5c5SAndroid Build Coastguard Worker #define GL_MATRIX_INDEX_ARRAY_STRIDE_OES 0x8848 351*8975f5c5SAndroid Build Coastguard Worker #define GL_MATRIX_INDEX_ARRAY_POINTER_OES 0x8849 352*8975f5c5SAndroid Build Coastguard Worker #define GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES 0x8B9E 353*8975f5c5SAndroid Build Coastguard Worker #define GL_WEIGHT_ARRAY_SIZE_OES 0x86AB 354*8975f5c5SAndroid Build Coastguard Worker #define GL_WEIGHT_ARRAY_TYPE_OES 0x86A9 355*8975f5c5SAndroid Build Coastguard Worker #define GL_WEIGHT_ARRAY_STRIDE_OES 0x86AA 356*8975f5c5SAndroid Build Coastguard Worker #define GL_WEIGHT_ARRAY_POINTER_OES 0x86AC 357*8975f5c5SAndroid Build Coastguard Worker #define GL_WEIGHT_ARRAY_BUFFER_BINDING_OES 0x889E 358*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCURRENTPALETTEMATRIXOESPROC) (GLuint matrixpaletteindex); 359*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC) (void); 360*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXINDEXPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); 361*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLWEIGHTPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); 362*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 363*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glCurrentPaletteMatrixOES (GLuint matrixpaletteindex); 364*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLoadPaletteFromModelViewMatrixOES (void); 365*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMatrixIndexPointerOES (GLint size, GLenum type, GLsizei stride, const void *pointer); 366*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glWeightPointerOES (GLint size, GLenum type, GLsizei stride, const void *pointer); 367*8975f5c5SAndroid Build Coastguard Worker #endif 368*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_matrix_palette */ 369*8975f5c5SAndroid Build Coastguard Worker 370*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_packed_depth_stencil 371*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_packed_depth_stencil 1 372*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_STENCIL_OES 0x84F9 373*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_24_8_OES 0x84FA 374*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH24_STENCIL8_OES 0x88F0 375*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_packed_depth_stencil */ 376*8975f5c5SAndroid Build Coastguard Worker 377*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_query_matrix 378*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_query_matrix 1 379*8975f5c5SAndroid Build Coastguard Worker typedef GLbitfield (GL_APIENTRYP PFNGLQUERYMATRIXXOESPROC) (GLfixed *mantissa, GLint *exponent); 380*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 381*8975f5c5SAndroid Build Coastguard Worker GL_API GLbitfield GL_APIENTRY glQueryMatrixxOES (GLfixed *mantissa, GLint *exponent); 382*8975f5c5SAndroid Build Coastguard Worker #endif 383*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_query_matrix */ 384*8975f5c5SAndroid Build Coastguard Worker 385*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_required_internalformat 386*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_required_internalformat 1 387*8975f5c5SAndroid Build Coastguard Worker #define GL_ALPHA8_OES 0x803C 388*8975f5c5SAndroid Build Coastguard Worker #define GL_LUMINANCE4_ALPHA4_OES 0x8043 389*8975f5c5SAndroid Build Coastguard Worker #define GL_LUMINANCE8_ALPHA8_OES 0x8045 390*8975f5c5SAndroid Build Coastguard Worker #define GL_LUMINANCE8_OES 0x8040 391*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB8_OES 0x8051 392*8975f5c5SAndroid Build Coastguard Worker #define GL_RGBA8_OES 0x8058 393*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB10_EXT 0x8052 394*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB10_A2_EXT 0x8059 395*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_required_internalformat */ 396*8975f5c5SAndroid Build Coastguard Worker 397*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_rgb8_rgba8 398*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_rgb8_rgba8 1 399*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_rgb8_rgba8 */ 400*8975f5c5SAndroid Build Coastguard Worker 401*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_single_precision 402*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_single_precision 1 403*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth); 404*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat *equation); 405*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); 406*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); 407*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat *equation); 408*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); 409*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 410*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClearDepthfOES (GLclampf depth); 411*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation); 412*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDepthRangefOES (GLclampf n, GLclampf f); 413*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFrustumfOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); 414*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetClipPlanefOES (GLenum plane, GLfloat *equation); 415*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glOrthofOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); 416*8975f5c5SAndroid Build Coastguard Worker #endif 417*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_single_precision */ 418*8975f5c5SAndroid Build Coastguard Worker 419*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_stencil1 420*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_stencil1 1 421*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_INDEX1_OES 0x8D46 422*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_stencil1 */ 423*8975f5c5SAndroid Build Coastguard Worker 424*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_stencil4 425*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_stencil4 1 426*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_INDEX4_OES 0x8D47 427*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_stencil4 */ 428*8975f5c5SAndroid Build Coastguard Worker 429*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_stencil8 430*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_stencil8 1 431*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_INDEX8_OES 0x8D48 432*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_stencil8 */ 433*8975f5c5SAndroid Build Coastguard Worker 434*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_stencil_wrap 435*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_stencil_wrap 1 436*8975f5c5SAndroid Build Coastguard Worker #define GL_INCR_WRAP_OES 0x8507 437*8975f5c5SAndroid Build Coastguard Worker #define GL_DECR_WRAP_OES 0x8508 438*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_stencil_wrap */ 439*8975f5c5SAndroid Build Coastguard Worker 440*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_surfaceless_context 441*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_surfaceless_context 1 442*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219 443*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_surfaceless_context */ 444*8975f5c5SAndroid Build Coastguard Worker 445*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_texture_cube_map 446*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_texture_cube_map 1 447*8975f5c5SAndroid Build Coastguard Worker #define GL_NORMAL_MAP_OES 0x8511 448*8975f5c5SAndroid Build Coastguard Worker #define GL_REFLECTION_MAP_OES 0x8512 449*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_OES 0x8513 450*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_CUBE_MAP_OES 0x8514 451*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES 0x8515 452*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES 0x8516 453*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES 0x8517 454*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES 0x8518 455*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES 0x8519 456*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES 0x851A 457*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES 0x851C 458*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_GEN_MODE_OES 0x2500 459*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_GEN_STR_OES 0x8D60 460*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXGENFOESPROC) (GLenum coord, GLenum pname, GLfloat param); 461*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXGENFVOESPROC) (GLenum coord, GLenum pname, const GLfloat *params); 462*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXGENIOESPROC) (GLenum coord, GLenum pname, GLint param); 463*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXGENIVOESPROC) (GLenum coord, GLenum pname, const GLint *params); 464*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXGENFVOESPROC) (GLenum coord, GLenum pname, GLfloat *params); 465*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXGENIVOESPROC) (GLenum coord, GLenum pname, GLint *params); 466*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 467*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexGenfOES (GLenum coord, GLenum pname, GLfloat param); 468*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexGenfvOES (GLenum coord, GLenum pname, const GLfloat *params); 469*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexGeniOES (GLenum coord, GLenum pname, GLint param); 470*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexGenivOES (GLenum coord, GLenum pname, const GLint *params); 471*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetTexGenfvOES (GLenum coord, GLenum pname, GLfloat *params); 472*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetTexGenivOES (GLenum coord, GLenum pname, GLint *params); 473*8975f5c5SAndroid Build Coastguard Worker #endif 474*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_texture_cube_map */ 475*8975f5c5SAndroid Build Coastguard Worker 476*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_texture_env_crossbar 477*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_texture_env_crossbar 1 478*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_texture_env_crossbar */ 479*8975f5c5SAndroid Build Coastguard Worker 480*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_texture_mirrored_repeat 481*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_texture_mirrored_repeat 1 482*8975f5c5SAndroid Build Coastguard Worker #define GL_MIRRORED_REPEAT_OES 0x8370 483*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_texture_mirrored_repeat */ 484*8975f5c5SAndroid Build Coastguard Worker 485*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_texture_npot 486*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_texture_npot 1 487*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_texture_npot */ 488*8975f5c5SAndroid Build Coastguard Worker 489*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_vertex_array_object 490*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_vertex_array_object 1 491*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 492*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array); 493*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays); 494*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays); 495*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array); 496*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 497*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glBindVertexArrayOES (GLuint array); 498*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays); 499*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays); 500*8975f5c5SAndroid Build Coastguard Worker GL_API GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array); 501*8975f5c5SAndroid Build Coastguard Worker #endif 502*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_vertex_array_object */ 503*8975f5c5SAndroid Build Coastguard Worker 504*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_AMD_compressed_3DC_texture 505*8975f5c5SAndroid Build Coastguard Worker #define GL_AMD_compressed_3DC_texture 1 506*8975f5c5SAndroid Build Coastguard Worker #define GL_3DC_X_AMD 0x87F9 507*8975f5c5SAndroid Build Coastguard Worker #define GL_3DC_XY_AMD 0x87FA 508*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_AMD_compressed_3DC_texture */ 509*8975f5c5SAndroid Build Coastguard Worker 510*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_AMD_compressed_ATC_texture 511*8975f5c5SAndroid Build Coastguard Worker #define GL_AMD_compressed_ATC_texture 1 512*8975f5c5SAndroid Build Coastguard Worker #define GL_ATC_RGB_AMD 0x8C92 513*8975f5c5SAndroid Build Coastguard Worker #define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 514*8975f5c5SAndroid Build Coastguard Worker #define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE 515*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_AMD_compressed_ATC_texture */ 516*8975f5c5SAndroid Build Coastguard Worker 517*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_APPLE_copy_texture_levels 518*8975f5c5SAndroid Build Coastguard Worker #define GL_APPLE_copy_texture_levels 1 519*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); 520*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 521*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); 522*8975f5c5SAndroid Build Coastguard Worker #endif 523*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_APPLE_copy_texture_levels */ 524*8975f5c5SAndroid Build Coastguard Worker 525*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_APPLE_framebuffer_multisample 526*8975f5c5SAndroid Build Coastguard Worker #define GL_APPLE_framebuffer_multisample 1 527*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB 528*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56 529*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_SAMPLES_APPLE 0x8D57 530*8975f5c5SAndroid Build Coastguard Worker #define GL_READ_FRAMEBUFFER_APPLE 0x8CA8 531*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9 532*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6 533*8975f5c5SAndroid Build Coastguard Worker #define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA 534*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 535*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void); 536*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 537*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 538*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void); 539*8975f5c5SAndroid Build Coastguard Worker #endif 540*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_APPLE_framebuffer_multisample */ 541*8975f5c5SAndroid Build Coastguard Worker 542*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_APPLE_sync 543*8975f5c5SAndroid Build Coastguard Worker #define GL_APPLE_sync 1 544*8975f5c5SAndroid Build Coastguard Worker typedef struct __GLsync *GLsync; 545*8975f5c5SAndroid Build Coastguard Worker typedef khronos_uint64_t GLuint64; 546*8975f5c5SAndroid Build Coastguard Worker typedef khronos_int64_t GLint64; 547*8975f5c5SAndroid Build Coastguard Worker #define GL_SYNC_OBJECT_APPLE 0x8A53 548*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111 549*8975f5c5SAndroid Build Coastguard Worker #define GL_OBJECT_TYPE_APPLE 0x9112 550*8975f5c5SAndroid Build Coastguard Worker #define GL_SYNC_CONDITION_APPLE 0x9113 551*8975f5c5SAndroid Build Coastguard Worker #define GL_SYNC_STATUS_APPLE 0x9114 552*8975f5c5SAndroid Build Coastguard Worker #define GL_SYNC_FLAGS_APPLE 0x9115 553*8975f5c5SAndroid Build Coastguard Worker #define GL_SYNC_FENCE_APPLE 0x9116 554*8975f5c5SAndroid Build Coastguard Worker #define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117 555*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNALED_APPLE 0x9118 556*8975f5c5SAndroid Build Coastguard Worker #define GL_SIGNALED_APPLE 0x9119 557*8975f5c5SAndroid Build Coastguard Worker #define GL_ALREADY_SIGNALED_APPLE 0x911A 558*8975f5c5SAndroid Build Coastguard Worker #define GL_TIMEOUT_EXPIRED_APPLE 0x911B 559*8975f5c5SAndroid Build Coastguard Worker #define GL_CONDITION_SATISFIED_APPLE 0x911C 560*8975f5c5SAndroid Build Coastguard Worker #define GL_WAIT_FAILED_APPLE 0x911D 561*8975f5c5SAndroid Build Coastguard Worker #define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001 562*8975f5c5SAndroid Build Coastguard Worker #define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull 563*8975f5c5SAndroid Build Coastguard Worker typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags); 564*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync); 565*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync); 566*8975f5c5SAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); 567*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); 568*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params); 569*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); 570*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 571*8975f5c5SAndroid Build Coastguard Worker GL_API GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags); 572*8975f5c5SAndroid Build Coastguard Worker GL_API GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync); 573*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync); 574*8975f5c5SAndroid Build Coastguard Worker GL_API GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); 575*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); 576*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params); 577*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); 578*8975f5c5SAndroid Build Coastguard Worker #endif 579*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_APPLE_sync */ 580*8975f5c5SAndroid Build Coastguard Worker 581*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_APPLE_texture_2D_limited_npot 582*8975f5c5SAndroid Build Coastguard Worker #define GL_APPLE_texture_2D_limited_npot 1 583*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_APPLE_texture_2D_limited_npot */ 584*8975f5c5SAndroid Build Coastguard Worker 585*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_APPLE_texture_format_BGRA8888 586*8975f5c5SAndroid Build Coastguard Worker #define GL_APPLE_texture_format_BGRA8888 1 587*8975f5c5SAndroid Build Coastguard Worker #define GL_BGRA_EXT 0x80E1 588*8975f5c5SAndroid Build Coastguard Worker #define GL_BGRA8_EXT 0x93A1 589*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_APPLE_texture_format_BGRA8888 */ 590*8975f5c5SAndroid Build Coastguard Worker 591*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_APPLE_texture_max_level 592*8975f5c5SAndroid Build Coastguard Worker #define GL_APPLE_texture_max_level 1 593*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D 594*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_APPLE_texture_max_level */ 595*8975f5c5SAndroid Build Coastguard Worker 596*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_ARM_rgba8 597*8975f5c5SAndroid Build Coastguard Worker #define GL_ARM_rgba8 1 598*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_ARM_rgba8 */ 599*8975f5c5SAndroid Build Coastguard Worker 600*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_blend_minmax 601*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_blend_minmax 1 602*8975f5c5SAndroid Build Coastguard Worker #define GL_MIN_EXT 0x8007 603*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_EXT 0x8008 604*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_blend_minmax */ 605*8975f5c5SAndroid Build Coastguard Worker 606*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_debug_marker 607*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_debug_marker 1 608*8975f5c5SAndroid Build Coastguard Worker typedef char GLchar; 609*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); 610*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); 611*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); 612*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 613*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); 614*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); 615*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPopGroupMarkerEXT (void); 616*8975f5c5SAndroid Build Coastguard Worker #endif 617*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_debug_marker */ 618*8975f5c5SAndroid Build Coastguard Worker 619*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_discard_framebuffer 620*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_discard_framebuffer 1 621*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_EXT 0x1800 622*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_EXT 0x1801 623*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_EXT 0x1802 624*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); 625*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 626*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments); 627*8975f5c5SAndroid Build Coastguard Worker #endif 628*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_discard_framebuffer */ 629*8975f5c5SAndroid Build Coastguard Worker 630*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_map_buffer_range 631*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_map_buffer_range 1 632*8975f5c5SAndroid Build Coastguard Worker #define GL_MAP_READ_BIT_EXT 0x0001 633*8975f5c5SAndroid Build Coastguard Worker #define GL_MAP_WRITE_BIT_EXT 0x0002 634*8975f5c5SAndroid Build Coastguard Worker #define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 635*8975f5c5SAndroid Build Coastguard Worker #define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 636*8975f5c5SAndroid Build Coastguard Worker #define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 637*8975f5c5SAndroid Build Coastguard Worker #define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 638*8975f5c5SAndroid Build Coastguard Worker typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); 639*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length); 640*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 641*8975f5c5SAndroid Build Coastguard Worker GL_API void *GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); 642*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length); 643*8975f5c5SAndroid Build Coastguard Worker #endif 644*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_map_buffer_range */ 645*8975f5c5SAndroid Build Coastguard Worker 646*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_multi_draw_arrays 647*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_multi_draw_arrays 1 648*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); 649*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); 650*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 651*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); 652*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); 653*8975f5c5SAndroid Build Coastguard Worker #endif 654*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_multi_draw_arrays */ 655*8975f5c5SAndroid Build Coastguard Worker 656*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_multisampled_render_to_texture 657*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_multisampled_render_to_texture 1 658*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C 659*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB 660*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 661*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_SAMPLES_EXT 0x8D57 662*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 663*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); 664*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 665*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 666*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); 667*8975f5c5SAndroid Build Coastguard Worker #endif 668*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_multisampled_render_to_texture */ 669*8975f5c5SAndroid Build Coastguard Worker 670*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_read_format_bgra 671*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_read_format_bgra 1 672*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 673*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 674*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_read_format_bgra */ 675*8975f5c5SAndroid Build Coastguard Worker 676*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_robustness 677*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_robustness 1 678*8975f5c5SAndroid Build Coastguard Worker #define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 679*8975f5c5SAndroid Build Coastguard Worker #define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 680*8975f5c5SAndroid Build Coastguard Worker #define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 681*8975f5c5SAndroid Build Coastguard Worker #define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 682*8975f5c5SAndroid Build Coastguard Worker #define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 683*8975f5c5SAndroid Build Coastguard Worker #define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 684*8975f5c5SAndroid Build Coastguard Worker #define GL_NO_RESET_NOTIFICATION_EXT 0x8261 685*8975f5c5SAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void); 686*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); 687*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); 688*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); 689*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 690*8975f5c5SAndroid Build Coastguard Worker GL_API GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void); 691*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); 692*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); 693*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params); 694*8975f5c5SAndroid Build Coastguard Worker #endif 695*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_robustness */ 696*8975f5c5SAndroid Build Coastguard Worker 697*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_sRGB 698*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_sRGB 1 699*8975f5c5SAndroid Build Coastguard Worker #define GL_SRGB_EXT 0x8C40 700*8975f5c5SAndroid Build Coastguard Worker #define GL_SRGB_ALPHA_EXT 0x8C42 701*8975f5c5SAndroid Build Coastguard Worker #define GL_SRGB8_ALPHA8_EXT 0x8C43 702*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 703*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_sRGB */ 704*8975f5c5SAndroid Build Coastguard Worker 705*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_compression_dxt1 706*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_compression_dxt1 1 707*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 708*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 709*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_compression_dxt1 */ 710*8975f5c5SAndroid Build Coastguard Worker 711*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_filter_anisotropic 712*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_filter_anisotropic 1 713*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE 714*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF 715*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_filter_anisotropic */ 716*8975f5c5SAndroid Build Coastguard Worker 717*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_format_BGRA8888 718*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_format_BGRA8888 1 719*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_format_BGRA8888 */ 720*8975f5c5SAndroid Build Coastguard Worker 721*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_lod_bias 722*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_lod_bias 1 723*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD 724*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 725*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_LOD_BIAS_EXT 0x8501 726*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_lod_bias */ 727*8975f5c5SAndroid Build Coastguard Worker 728*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_storage 729*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_storage 1 730*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F 731*8975f5c5SAndroid Build Coastguard Worker #define GL_ALPHA8_EXT 0x803C 732*8975f5c5SAndroid Build Coastguard Worker #define GL_LUMINANCE8_EXT 0x8040 733*8975f5c5SAndroid Build Coastguard Worker #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 734*8975f5c5SAndroid Build Coastguard Worker #define GL_RGBA32F_EXT 0x8814 735*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB32F_EXT 0x8815 736*8975f5c5SAndroid Build Coastguard Worker #define GL_ALPHA32F_EXT 0x8816 737*8975f5c5SAndroid Build Coastguard Worker #define GL_LUMINANCE32F_EXT 0x8818 738*8975f5c5SAndroid Build Coastguard Worker #define GL_LUMINANCE_ALPHA32F_EXT 0x8819 739*8975f5c5SAndroid Build Coastguard Worker #define GL_RGBA16F_EXT 0x881A 740*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB16F_EXT 0x881B 741*8975f5c5SAndroid Build Coastguard Worker #define GL_ALPHA16F_EXT 0x881C 742*8975f5c5SAndroid Build Coastguard Worker #define GL_LUMINANCE16F_EXT 0x881E 743*8975f5c5SAndroid Build Coastguard Worker #define GL_LUMINANCE_ALPHA16F_EXT 0x881F 744*8975f5c5SAndroid Build Coastguard Worker #define GL_R8_EXT 0x8229 745*8975f5c5SAndroid Build Coastguard Worker #define GL_RG8_EXT 0x822B 746*8975f5c5SAndroid Build Coastguard Worker #define GL_R32F_EXT 0x822E 747*8975f5c5SAndroid Build Coastguard Worker #define GL_RG32F_EXT 0x8230 748*8975f5c5SAndroid Build Coastguard Worker #define GL_R16F_EXT 0x822D 749*8975f5c5SAndroid Build Coastguard Worker #define GL_RG16F_EXT 0x822F 750*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); 751*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 752*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 753*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); 754*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 755*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 756*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 757*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); 758*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 759*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 760*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); 761*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 762*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 763*8975f5c5SAndroid Build Coastguard Worker #endif 764*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_storage */ 765*8975f5c5SAndroid Build Coastguard Worker 766*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_IMG_multisampled_render_to_texture 767*8975f5c5SAndroid Build Coastguard Worker #define GL_IMG_multisampled_render_to_texture 1 768*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_SAMPLES_IMG 0x9133 769*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134 770*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_SAMPLES_IMG 0x9135 771*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_SAMPLES_IMG 0x9136 772*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 773*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); 774*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 775*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 776*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); 777*8975f5c5SAndroid Build Coastguard Worker #endif 778*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_IMG_multisampled_render_to_texture */ 779*8975f5c5SAndroid Build Coastguard Worker 780*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_IMG_read_format 781*8975f5c5SAndroid Build Coastguard Worker #define GL_IMG_read_format 1 782*8975f5c5SAndroid Build Coastguard Worker #define GL_BGRA_IMG 0x80E1 783*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365 784*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_IMG_read_format */ 785*8975f5c5SAndroid Build Coastguard Worker 786*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_IMG_texture_compression_pvrtc 787*8975f5c5SAndroid Build Coastguard Worker #define GL_IMG_texture_compression_pvrtc 1 788*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 789*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 790*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 791*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 792*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_IMG_texture_compression_pvrtc */ 793*8975f5c5SAndroid Build Coastguard Worker 794*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_IMG_texture_env_enhanced_fixed_function 795*8975f5c5SAndroid Build Coastguard Worker #define GL_IMG_texture_env_enhanced_fixed_function 1 796*8975f5c5SAndroid Build Coastguard Worker #define GL_MODULATE_COLOR_IMG 0x8C04 797*8975f5c5SAndroid Build Coastguard Worker #define GL_RECIP_ADD_SIGNED_ALPHA_IMG 0x8C05 798*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_ALPHA_MODULATE_IMG 0x8C06 799*8975f5c5SAndroid Build Coastguard Worker #define GL_FACTOR_ALPHA_MODULATE_IMG 0x8C07 800*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAGMENT_ALPHA_MODULATE_IMG 0x8C08 801*8975f5c5SAndroid Build Coastguard Worker #define GL_ADD_BLEND_IMG 0x8C09 802*8975f5c5SAndroid Build Coastguard Worker #define GL_DOT3_RGBA_IMG 0x86AF 803*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_IMG_texture_env_enhanced_fixed_function */ 804*8975f5c5SAndroid Build Coastguard Worker 805*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_IMG_user_clip_plane 806*8975f5c5SAndroid Build Coastguard Worker #define GL_IMG_user_clip_plane 1 807*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_PLANE0_IMG 0x3000 808*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_PLANE1_IMG 0x3001 809*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_PLANE2_IMG 0x3002 810*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_PLANE3_IMG 0x3003 811*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_PLANE4_IMG 0x3004 812*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_PLANE5_IMG 0x3005 813*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_CLIP_PLANES_IMG 0x0D32 814*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLIPPLANEFIMGPROC) (GLenum p, const GLfloat *eqn); 815*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLIPPLANEXIMGPROC) (GLenum p, const GLfixed *eqn); 816*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 817*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClipPlanefIMG (GLenum p, const GLfloat *eqn); 818*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClipPlanexIMG (GLenum p, const GLfixed *eqn); 819*8975f5c5SAndroid Build Coastguard Worker #endif 820*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_IMG_user_clip_plane */ 821*8975f5c5SAndroid Build Coastguard Worker 822*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_fence 823*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_fence 1 824*8975f5c5SAndroid Build Coastguard Worker #define GL_ALL_COMPLETED_NV 0x84F2 825*8975f5c5SAndroid Build Coastguard Worker #define GL_FENCE_STATUS_NV 0x84F3 826*8975f5c5SAndroid Build Coastguard Worker #define GL_FENCE_CONDITION_NV 0x84F4 827*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); 828*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); 829*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); 830*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); 831*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); 832*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); 833*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); 834*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 835*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); 836*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); 837*8975f5c5SAndroid Build Coastguard Worker GL_API GLboolean GL_APIENTRY glIsFenceNV (GLuint fence); 838*8975f5c5SAndroid Build Coastguard Worker GL_API GLboolean GL_APIENTRY glTestFenceNV (GLuint fence); 839*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); 840*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFinishFenceNV (GLuint fence); 841*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition); 842*8975f5c5SAndroid Build Coastguard Worker #endif 843*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_fence */ 844*8975f5c5SAndroid Build Coastguard Worker 845*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_QCOM_driver_control 846*8975f5c5SAndroid Build Coastguard Worker #define GL_QCOM_driver_control 1 847*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls); 848*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); 849*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); 850*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); 851*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 852*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls); 853*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); 854*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl); 855*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl); 856*8975f5c5SAndroid Build Coastguard Worker #endif 857*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_QCOM_driver_control */ 858*8975f5c5SAndroid Build Coastguard Worker 859*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_QCOM_extended_get 860*8975f5c5SAndroid Build Coastguard Worker #define GL_QCOM_extended_get 1 861*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_WIDTH_QCOM 0x8BD2 862*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_HEIGHT_QCOM 0x8BD3 863*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_DEPTH_QCOM 0x8BD4 864*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5 865*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_FORMAT_QCOM 0x8BD6 866*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_TYPE_QCOM 0x8BD7 867*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8 868*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9 869*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_TARGET_QCOM 0x8BDA 870*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB 871*8975f5c5SAndroid Build Coastguard Worker #define GL_STATE_RESTORE 0x8BDC 872*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures); 873*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); 874*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); 875*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); 876*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); 877*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param); 878*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels); 879*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, void **params); 880*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 881*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures); 882*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); 883*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); 884*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); 885*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); 886*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param); 887*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels); 888*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, void **params); 889*8975f5c5SAndroid Build Coastguard Worker #endif 890*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_QCOM_extended_get */ 891*8975f5c5SAndroid Build Coastguard Worker 892*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_QCOM_extended_get2 893*8975f5c5SAndroid Build Coastguard Worker #define GL_QCOM_extended_get2 1 894*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders); 895*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms); 896*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program); 897*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length); 898*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 899*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders); 900*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms); 901*8975f5c5SAndroid Build Coastguard Worker GL_API GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program); 902*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length); 903*8975f5c5SAndroid Build Coastguard Worker #endif 904*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_QCOM_extended_get2 */ 905*8975f5c5SAndroid Build Coastguard Worker 906*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_QCOM_perfmon_global_mode 907*8975f5c5SAndroid Build Coastguard Worker #define GL_QCOM_perfmon_global_mode 1 908*8975f5c5SAndroid Build Coastguard Worker #define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0 909*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_QCOM_perfmon_global_mode */ 910*8975f5c5SAndroid Build Coastguard Worker 911*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_QCOM_tiled_rendering 912*8975f5c5SAndroid Build Coastguard Worker #define GL_QCOM_tiled_rendering 1 913*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001 914*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002 915*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004 916*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008 917*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010 918*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020 919*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040 920*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080 921*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100 922*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200 923*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400 924*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800 925*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000 926*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000 927*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000 928*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000 929*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000 930*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000 931*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000 932*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000 933*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000 934*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000 935*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000 936*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000 937*8975f5c5SAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000 938*8975f5c5SAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000 939*8975f5c5SAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000 940*8975f5c5SAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000 941*8975f5c5SAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000 942*8975f5c5SAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000 943*8975f5c5SAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000 944*8975f5c5SAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000 945*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); 946*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask); 947*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 948*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); 949*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask); 950*8975f5c5SAndroid Build Coastguard Worker #endif 951*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_QCOM_tiled_rendering */ 952*8975f5c5SAndroid Build Coastguard Worker 953*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_QCOM_writeonly_rendering 954*8975f5c5SAndroid Build Coastguard Worker #define GL_QCOM_writeonly_rendering 1 955*8975f5c5SAndroid Build Coastguard Worker #define GL_WRITEONLY_RENDERING_QCOM 0x8823 956*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_QCOM_writeonly_rendering */ 957*8975f5c5SAndroid Build Coastguard Worker 958*8975f5c5SAndroid Build Coastguard Worker #ifdef __cplusplus 959*8975f5c5SAndroid Build Coastguard Worker } 960*8975f5c5SAndroid Build Coastguard Worker #endif 961*8975f5c5SAndroid Build Coastguard Worker 962*8975f5c5SAndroid Build Coastguard Worker #endif 963