xref: /aosp_15_r20/external/angle/build/config/win/BUILD.gn (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker# Copyright 2013 The Chromium Authors
2*8975f5c5SAndroid Build Coastguard Worker# Use of this source code is governed by a BSD-style license that can be
3*8975f5c5SAndroid Build Coastguard Worker# found in the LICENSE file.
4*8975f5c5SAndroid Build Coastguard Worker
5*8975f5c5SAndroid Build Coastguard Workerimport("//build/config/c++/c++.gni")
6*8975f5c5SAndroid Build Coastguard Workerimport("//build/config/chrome_build.gni")
7*8975f5c5SAndroid Build Coastguard Workerimport("//build/config/clang/clang.gni")
8*8975f5c5SAndroid Build Coastguard Workerimport("//build/config/compiler/compiler.gni")
9*8975f5c5SAndroid Build Coastguard Workerimport("//build/config/rust.gni")
10*8975f5c5SAndroid Build Coastguard Workerimport("//build/config/sanitizers/sanitizers.gni")
11*8975f5c5SAndroid Build Coastguard Workerimport("//build/config/win/control_flow_guard.gni")
12*8975f5c5SAndroid Build Coastguard Workerimport("//build/config/win/visual_studio_version.gni")
13*8975f5c5SAndroid Build Coastguard Workerimport("//build/timestamp.gni")
14*8975f5c5SAndroid Build Coastguard Workerimport("//build/toolchain/rbe.gni")
15*8975f5c5SAndroid Build Coastguard Workerimport("//build/toolchain/toolchain.gni")
16*8975f5c5SAndroid Build Coastguard Worker
17*8975f5c5SAndroid Build Coastguard Workerassert(is_win)
18*8975f5c5SAndroid Build Coastguard Worker
19*8975f5c5SAndroid Build Coastguard Workerdeclare_args() {
20*8975f5c5SAndroid Build Coastguard Worker  # Turn this on to have the linker output extra timing information.
21*8975f5c5SAndroid Build Coastguard Worker  win_linker_timing = false
22*8975f5c5SAndroid Build Coastguard Worker
23*8975f5c5SAndroid Build Coastguard Worker  # possible values for target_winuwp_version:
24*8975f5c5SAndroid Build Coastguard Worker  #   "10" - Windows UWP 10
25*8975f5c5SAndroid Build Coastguard Worker  #   "8.1" - Windows RT 8.1
26*8975f5c5SAndroid Build Coastguard Worker  #   "8.0" - Windows RT 8.0
27*8975f5c5SAndroid Build Coastguard Worker  target_winuwp_version = "10"
28*8975f5c5SAndroid Build Coastguard Worker
29*8975f5c5SAndroid Build Coastguard Worker  # possible values:
30*8975f5c5SAndroid Build Coastguard Worker  #   "app" - Windows Store Applications
31*8975f5c5SAndroid Build Coastguard Worker  #   "phone" - Windows Phone Applications
32*8975f5c5SAndroid Build Coastguard Worker  #   "system" - Windows Drivers and Tools
33*8975f5c5SAndroid Build Coastguard Worker  #   "server" - Windows Server Applications
34*8975f5c5SAndroid Build Coastguard Worker  #   "desktop" - Windows Desktop Applications
35*8975f5c5SAndroid Build Coastguard Worker  target_winuwp_family = "app"
36*8975f5c5SAndroid Build Coastguard Worker
37*8975f5c5SAndroid Build Coastguard Worker  # Set this to use clang-style diagnostics format instead of MSVC-style, which
38*8975f5c5SAndroid Build Coastguard Worker  # is useful in e.g. Emacs compilation mode.
39*8975f5c5SAndroid Build Coastguard Worker  # E.g.:
40*8975f5c5SAndroid Build Coastguard Worker  #  Without this, clang emits a diagnostic message like this:
41*8975f5c5SAndroid Build Coastguard Worker  #    foo/bar.cc(12,34): error: something went wrong
42*8975f5c5SAndroid Build Coastguard Worker  #  and with this switch, clang emits it like this:
43*8975f5c5SAndroid Build Coastguard Worker  #    foo/bar.cc:12:34: error: something went wrong
44*8975f5c5SAndroid Build Coastguard Worker  use_clang_diagnostics_format = false
45*8975f5c5SAndroid Build Coastguard Worker}
46*8975f5c5SAndroid Build Coastguard Worker
47*8975f5c5SAndroid Build Coastguard Worker# This is included by reference in the //build/config/compiler config that
48*8975f5c5SAndroid Build Coastguard Worker# is applied to all targets. It is here to separate out the logic that is
49*8975f5c5SAndroid Build Coastguard Worker# Windows-only.
50*8975f5c5SAndroid Build Coastguard Workerconfig("compiler") {
51*8975f5c5SAndroid Build Coastguard Worker  if (current_cpu == "x86") {
52*8975f5c5SAndroid Build Coastguard Worker    asmflags = [
53*8975f5c5SAndroid Build Coastguard Worker      # When /safeseh is specified, the linker will only produce an image if it
54*8975f5c5SAndroid Build Coastguard Worker      # can also produce a table of the image's safe exception handlers. This
55*8975f5c5SAndroid Build Coastguard Worker      # table specifies for the operating system which exception handlers are
56*8975f5c5SAndroid Build Coastguard Worker      # valid for the image. Note that /SAFESEH isn't accepted on the command
57*8975f5c5SAndroid Build Coastguard Worker      # line, only /safeseh. This is only accepted by ml.exe, not ml64.exe.
58*8975f5c5SAndroid Build Coastguard Worker      "/safeseh",
59*8975f5c5SAndroid Build Coastguard Worker    ]
60*8975f5c5SAndroid Build Coastguard Worker  }
61*8975f5c5SAndroid Build Coastguard Worker
62*8975f5c5SAndroid Build Coastguard Worker  cflags = [
63*8975f5c5SAndroid Build Coastguard Worker    "/Gy",  # Enable function-level linking.
64*8975f5c5SAndroid Build Coastguard Worker    "/FS",  # Preserve previous PDB behavior.
65*8975f5c5SAndroid Build Coastguard Worker    "/bigobj",  # Some of our files are bigger than the regular limits.
66*8975f5c5SAndroid Build Coastguard Worker    "/utf-8",  # Assume UTF-8 by default to avoid code page dependencies.
67*8975f5c5SAndroid Build Coastguard Worker  ]
68*8975f5c5SAndroid Build Coastguard Worker
69*8975f5c5SAndroid Build Coastguard Worker  if (is_clang) {
70*8975f5c5SAndroid Build Coastguard Worker    cflags += [
71*8975f5c5SAndroid Build Coastguard Worker      "/Zc:twoPhase",
72*8975f5c5SAndroid Build Coastguard Worker
73*8975f5c5SAndroid Build Coastguard Worker      # Consistently use backslash as the path separator when expanding the
74*8975f5c5SAndroid Build Coastguard Worker      # __FILE__ macro when targeting Windows regardless of the build
75*8975f5c5SAndroid Build Coastguard Worker      # environment.
76*8975f5c5SAndroid Build Coastguard Worker      "-ffile-reproducible",
77*8975f5c5SAndroid Build Coastguard Worker    ]
78*8975f5c5SAndroid Build Coastguard Worker  }
79*8975f5c5SAndroid Build Coastguard Worker
80*8975f5c5SAndroid Build Coastguard Worker  # Force C/C++ mode for the given GN detected file type. This is necessary
81*8975f5c5SAndroid Build Coastguard Worker  # for precompiled headers where the same source file is compiled in both
82*8975f5c5SAndroid Build Coastguard Worker  # modes.
83*8975f5c5SAndroid Build Coastguard Worker  cflags_c = [ "/TC" ]
84*8975f5c5SAndroid Build Coastguard Worker  cflags_cc = [ "/TP" ]
85*8975f5c5SAndroid Build Coastguard Worker
86*8975f5c5SAndroid Build Coastguard Worker  cflags += [
87*8975f5c5SAndroid Build Coastguard Worker    # Work around crbug.com/526851, bug in VS 2015 RTM compiler.
88*8975f5c5SAndroid Build Coastguard Worker    "/Zc:sizedDealloc-",
89*8975f5c5SAndroid Build Coastguard Worker  ]
90*8975f5c5SAndroid Build Coastguard Worker
91*8975f5c5SAndroid Build Coastguard Worker  if (is_clang) {
92*8975f5c5SAndroid Build Coastguard Worker    # Required to make the 19041 SDK compatible with clang-cl.
93*8975f5c5SAndroid Build Coastguard Worker    # See https://crbug.com/1089996 issue #2 for details.
94*8975f5c5SAndroid Build Coastguard Worker    cflags += [ "/D__WRL_ENABLE_FUNCTION_STATICS__" ]
95*8975f5c5SAndroid Build Coastguard Worker
96*8975f5c5SAndroid Build Coastguard Worker    # Tell clang which version of MSVC to emulate.
97*8975f5c5SAndroid Build Coastguard Worker    cflags += [ "-fmsc-version=1934" ]
98*8975f5c5SAndroid Build Coastguard Worker
99*8975f5c5SAndroid Build Coastguard Worker    if (is_component_build) {
100*8975f5c5SAndroid Build Coastguard Worker      cflags += [
101*8975f5c5SAndroid Build Coastguard Worker        # Do not export inline member functions. This makes component builds
102*8975f5c5SAndroid Build Coastguard Worker        # faster. This is similar to -fvisibility-inlines-hidden.
103*8975f5c5SAndroid Build Coastguard Worker        "/Zc:dllexportInlines-",
104*8975f5c5SAndroid Build Coastguard Worker      ]
105*8975f5c5SAndroid Build Coastguard Worker    }
106*8975f5c5SAndroid Build Coastguard Worker
107*8975f5c5SAndroid Build Coastguard Worker    if (current_cpu == "x86") {
108*8975f5c5SAndroid Build Coastguard Worker      if (host_cpu == "x86" || host_cpu == "x64") {
109*8975f5c5SAndroid Build Coastguard Worker        cflags += [ "-m32" ]
110*8975f5c5SAndroid Build Coastguard Worker      } else {
111*8975f5c5SAndroid Build Coastguard Worker        cflags += [ "--target=i386-windows" ]
112*8975f5c5SAndroid Build Coastguard Worker      }
113*8975f5c5SAndroid Build Coastguard Worker    } else if (current_cpu == "x64") {
114*8975f5c5SAndroid Build Coastguard Worker      if (host_cpu == "x86" || host_cpu == "x64") {
115*8975f5c5SAndroid Build Coastguard Worker        cflags += [ "-m64" ]
116*8975f5c5SAndroid Build Coastguard Worker      } else {
117*8975f5c5SAndroid Build Coastguard Worker        cflags += [ "--target=x86_64-windows" ]
118*8975f5c5SAndroid Build Coastguard Worker      }
119*8975f5c5SAndroid Build Coastguard Worker    } else if (current_cpu == "arm64") {
120*8975f5c5SAndroid Build Coastguard Worker      cflags += [ "--target=aarch64-pc-windows" ]
121*8975f5c5SAndroid Build Coastguard Worker    } else {
122*8975f5c5SAndroid Build Coastguard Worker      assert(false, "unknown current_cpu " + current_cpu)
123*8975f5c5SAndroid Build Coastguard Worker    }
124*8975f5c5SAndroid Build Coastguard Worker
125*8975f5c5SAndroid Build Coastguard Worker    # Chrome currently requires SSE3. Clang supports targeting any Intel
126*8975f5c5SAndroid Build Coastguard Worker    # microarchitecture. MSVC only supports a subset of architectures, and the
127*8975f5c5SAndroid Build Coastguard Worker    # next step after SSE2 will be AVX.
128*8975f5c5SAndroid Build Coastguard Worker    if (current_cpu == "x86" || current_cpu == "x64") {
129*8975f5c5SAndroid Build Coastguard Worker      cflags += [ "-msse3" ]
130*8975f5c5SAndroid Build Coastguard Worker    }
131*8975f5c5SAndroid Build Coastguard Worker
132*8975f5c5SAndroid Build Coastguard Worker    # Enable ANSI escape codes if something emulating them is around (cmd.exe
133*8975f5c5SAndroid Build Coastguard Worker    # doesn't understand ANSI escape codes by default). Make sure to not enable
134*8975f5c5SAndroid Build Coastguard Worker    # this if remoteexec is in use, because this will lower cache hits.
135*8975f5c5SAndroid Build Coastguard Worker    if (!use_remoteexec &&
136*8975f5c5SAndroid Build Coastguard Worker        exec_script("//build/win/use_ansi_codes.py", [], "trim string") ==
137*8975f5c5SAndroid Build Coastguard Worker        "True") {
138*8975f5c5SAndroid Build Coastguard Worker      cflags += [ "-fansi-escape-codes" ]
139*8975f5c5SAndroid Build Coastguard Worker    }
140*8975f5c5SAndroid Build Coastguard Worker
141*8975f5c5SAndroid Build Coastguard Worker    if (use_clang_diagnostics_format) {
142*8975f5c5SAndroid Build Coastguard Worker      cflags += [ "/clang:-fdiagnostics-format=clang" ]
143*8975f5c5SAndroid Build Coastguard Worker    }
144*8975f5c5SAndroid Build Coastguard Worker  }
145*8975f5c5SAndroid Build Coastguard Worker
146*8975f5c5SAndroid Build Coastguard Worker  if (use_lld && !use_thin_lto) {
147*8975f5c5SAndroid Build Coastguard Worker    # /Brepro lets the compiler not write the mtime field in the .obj output.
148*8975f5c5SAndroid Build Coastguard Worker    # link.exe /incremental relies on this field to work correctly, but lld
149*8975f5c5SAndroid Build Coastguard Worker    # never looks at this timestamp, so it's safe to pass this flag with
150*8975f5c5SAndroid Build Coastguard Worker    # lld and get more deterministic compiler output in return.
151*8975f5c5SAndroid Build Coastguard Worker    # In LTO builds, the compiler doesn't write .obj files containing mtimes,
152*8975f5c5SAndroid Build Coastguard Worker    # so /Brepro is ignored there.
153*8975f5c5SAndroid Build Coastguard Worker    cflags += [ "/Brepro" ]
154*8975f5c5SAndroid Build Coastguard Worker  }
155*8975f5c5SAndroid Build Coastguard Worker
156*8975f5c5SAndroid Build Coastguard Worker  ldflags = []
157*8975f5c5SAndroid Build Coastguard Worker
158*8975f5c5SAndroid Build Coastguard Worker  if (use_lld) {
159*8975f5c5SAndroid Build Coastguard Worker    # lld defaults to writing the current time in the pe/coff header.
160*8975f5c5SAndroid Build Coastguard Worker    # For build reproducibility, pass an explicit timestamp. See
161*8975f5c5SAndroid Build Coastguard Worker    # build/compute_build_timestamp.py for how the timestamp is chosen.
162*8975f5c5SAndroid Build Coastguard Worker    # (link.exe also writes the current time, but it doesn't have a flag to
163*8975f5c5SAndroid Build Coastguard Worker    # override that behavior.)
164*8975f5c5SAndroid Build Coastguard Worker    ldflags += [ "/TIMESTAMP:" + build_timestamp ]
165*8975f5c5SAndroid Build Coastguard Worker
166*8975f5c5SAndroid Build Coastguard Worker    # Don't look for libpaths in %LIB%, similar to /X in cflags above.
167*8975f5c5SAndroid Build Coastguard Worker    ldflags += [ "/lldignoreenv" ]
168*8975f5c5SAndroid Build Coastguard Worker  }
169*8975f5c5SAndroid Build Coastguard Worker
170*8975f5c5SAndroid Build Coastguard Worker  # Some binaries create PDBs larger than 4 GiB. Increasing the PDB page size
171*8975f5c5SAndroid Build Coastguard Worker  # to 8 KiB allows 8 GiB PDBs. The larger page size also allows larger block maps
172*8975f5c5SAndroid Build Coastguard Worker  # which is a PDB limit that was hit in https://crbug.com/1406510. The page size
173*8975f5c5SAndroid Build Coastguard Worker  # can easily be increased in the future to allow even larger PDBs or larger
174*8975f5c5SAndroid Build Coastguard Worker  # block maps.
175*8975f5c5SAndroid Build Coastguard Worker  # This flag requires lld-link.exe or link.exe from VS 2022 or later to create
176*8975f5c5SAndroid Build Coastguard Worker  # the PDBs, and tools from circa 22H2 or later to consume the PDBs.
177*8975f5c5SAndroid Build Coastguard Worker  # Debug component builds can generate PDBs that exceed 8 GiB, so use an
178*8975f5c5SAndroid Build Coastguard Worker  # even larger page size, allowing up to 16 GiB PDBs.
179*8975f5c5SAndroid Build Coastguard Worker  if (is_debug && !is_component_build) {
180*8975f5c5SAndroid Build Coastguard Worker    ldflags += [ "/pdbpagesize:16384" ]
181*8975f5c5SAndroid Build Coastguard Worker  } else {
182*8975f5c5SAndroid Build Coastguard Worker    ldflags += [ "/pdbpagesize:8192" ]
183*8975f5c5SAndroid Build Coastguard Worker  }
184*8975f5c5SAndroid Build Coastguard Worker
185*8975f5c5SAndroid Build Coastguard Worker  if (!is_debug && !is_component_build) {
186*8975f5c5SAndroid Build Coastguard Worker    # Enable standard linker optimizations like GC (/OPT:REF) and ICF in static
187*8975f5c5SAndroid Build Coastguard Worker    # release builds.
188*8975f5c5SAndroid Build Coastguard Worker    # Release builds always want these optimizations, so enable them explicitly.
189*8975f5c5SAndroid Build Coastguard Worker    ldflags += [
190*8975f5c5SAndroid Build Coastguard Worker      "/OPT:REF",
191*8975f5c5SAndroid Build Coastguard Worker      "/OPT:ICF",
192*8975f5c5SAndroid Build Coastguard Worker      "/INCREMENTAL:NO",
193*8975f5c5SAndroid Build Coastguard Worker      "/FIXED:NO",
194*8975f5c5SAndroid Build Coastguard Worker    ]
195*8975f5c5SAndroid Build Coastguard Worker
196*8975f5c5SAndroid Build Coastguard Worker    if (use_lld) {
197*8975f5c5SAndroid Build Coastguard Worker      # String tail merging leads to smaller binaries, but they don't compress
198*8975f5c5SAndroid Build Coastguard Worker      # as well, leading to increased mini_installer size (crbug.com/838449).
199*8975f5c5SAndroid Build Coastguard Worker      ldflags += [ "/OPT:NOLLDTAILMERGE" ]
200*8975f5c5SAndroid Build Coastguard Worker    }
201*8975f5c5SAndroid Build Coastguard Worker
202*8975f5c5SAndroid Build Coastguard Worker    # TODO(siggi): Is this of any use anymore?
203*8975f5c5SAndroid Build Coastguard Worker    # /PROFILE ensures that the PDB file contains FIXUP information (growing the
204*8975f5c5SAndroid Build Coastguard Worker    # PDB file by about 5%) but does not otherwise alter the output binary. It
205*8975f5c5SAndroid Build Coastguard Worker    # is enabled opportunistically for builds where it is not prohibited (not
206*8975f5c5SAndroid Build Coastguard Worker    # supported when incrementally linking, or using /debug:fastlink).
207*8975f5c5SAndroid Build Coastguard Worker    ldflags += [ "/PROFILE" ]
208*8975f5c5SAndroid Build Coastguard Worker  }
209*8975f5c5SAndroid Build Coastguard Worker
210*8975f5c5SAndroid Build Coastguard Worker  # arflags apply only to static_libraries. The normal linker configs are only
211*8975f5c5SAndroid Build Coastguard Worker  # set for executable and shared library targets so arflags must be set
212*8975f5c5SAndroid Build Coastguard Worker  # elsewhere. Since this is relatively contained, we just apply them in this
213*8975f5c5SAndroid Build Coastguard Worker  # more general config and they will only have an effect on static libraries.
214*8975f5c5SAndroid Build Coastguard Worker  arflags = [
215*8975f5c5SAndroid Build Coastguard Worker    # "No public symbols found; archive member will be inaccessible." This
216*8975f5c5SAndroid Build Coastguard Worker    # means that one or more object files in the library can never be
217*8975f5c5SAndroid Build Coastguard Worker    # pulled in to targets that link to this library. It's just a warning that
218*8975f5c5SAndroid Build Coastguard Worker    # the source file is a no-op.
219*8975f5c5SAndroid Build Coastguard Worker    "/ignore:4221",
220*8975f5c5SAndroid Build Coastguard Worker  ]
221*8975f5c5SAndroid Build Coastguard Worker}
222*8975f5c5SAndroid Build Coastguard Worker
223*8975f5c5SAndroid Build Coastguard Worker# This is included by reference in the //build/config/compiler:runtime_library
224*8975f5c5SAndroid Build Coastguard Worker# config that is applied to all targets. It is here to separate out the logic
225*8975f5c5SAndroid Build Coastguard Worker# that is Windows-only. Please see that target for advice on what should go in
226*8975f5c5SAndroid Build Coastguard Worker# :runtime_library vs. :compiler.
227*8975f5c5SAndroid Build Coastguard Workerconfig("runtime_library") {
228*8975f5c5SAndroid Build Coastguard Worker  cflags = []
229*8975f5c5SAndroid Build Coastguard Worker  cflags_cc = []
230*8975f5c5SAndroid Build Coastguard Worker
231*8975f5c5SAndroid Build Coastguard Worker  # Defines that set up the CRT.
232*8975f5c5SAndroid Build Coastguard Worker  defines = [
233*8975f5c5SAndroid Build Coastguard Worker    "__STD_C",
234*8975f5c5SAndroid Build Coastguard Worker    "_CRT_RAND_S",
235*8975f5c5SAndroid Build Coastguard Worker    "_CRT_SECURE_NO_DEPRECATE",
236*8975f5c5SAndroid Build Coastguard Worker    "_SCL_SECURE_NO_DEPRECATE",
237*8975f5c5SAndroid Build Coastguard Worker  ]
238*8975f5c5SAndroid Build Coastguard Worker
239*8975f5c5SAndroid Build Coastguard Worker  # Defines that set up the Windows SDK.
240*8975f5c5SAndroid Build Coastguard Worker  defines += [
241*8975f5c5SAndroid Build Coastguard Worker    "_ATL_NO_OPENGL",
242*8975f5c5SAndroid Build Coastguard Worker    "_WINDOWS",
243*8975f5c5SAndroid Build Coastguard Worker    "CERT_CHAIN_PARA_HAS_EXTRA_FIELDS",
244*8975f5c5SAndroid Build Coastguard Worker    "PSAPI_VERSION=2",
245*8975f5c5SAndroid Build Coastguard Worker    "WIN32",
246*8975f5c5SAndroid Build Coastguard Worker    "_SECURE_ATL",
247*8975f5c5SAndroid Build Coastguard Worker  ]
248*8975f5c5SAndroid Build Coastguard Worker
249*8975f5c5SAndroid Build Coastguard Worker  if (current_os == "winuwp") {
250*8975f5c5SAndroid Build Coastguard Worker    # When targeting Windows Runtime, certain compiler/linker flags are
251*8975f5c5SAndroid Build Coastguard Worker    # necessary.
252*8975f5c5SAndroid Build Coastguard Worker    defines += [
253*8975f5c5SAndroid Build Coastguard Worker      "WINUWP",
254*8975f5c5SAndroid Build Coastguard Worker      "__WRL_NO_DEFAULT_LIB__",
255*8975f5c5SAndroid Build Coastguard Worker    ]
256*8975f5c5SAndroid Build Coastguard Worker    if (target_winuwp_family == "app") {
257*8975f5c5SAndroid Build Coastguard Worker      defines += [ "WINAPI_FAMILY=WINAPI_FAMILY_PC_APP" ]
258*8975f5c5SAndroid Build Coastguard Worker    } else if (target_winuwp_family == "phone") {
259*8975f5c5SAndroid Build Coastguard Worker      defines += [ "WINAPI_FAMILY=WINAPI_FAMILY_PHONE_APP" ]
260*8975f5c5SAndroid Build Coastguard Worker    } else if (target_winuwp_family == "system") {
261*8975f5c5SAndroid Build Coastguard Worker      defines += [ "WINAPI_FAMILY=WINAPI_FAMILY_SYSTEM" ]
262*8975f5c5SAndroid Build Coastguard Worker    } else if (target_winuwp_family == "server") {
263*8975f5c5SAndroid Build Coastguard Worker      defines += [ "WINAPI_FAMILY=WINAPI_FAMILY_SERVER" ]
264*8975f5c5SAndroid Build Coastguard Worker    } else {
265*8975f5c5SAndroid Build Coastguard Worker      defines += [ "WINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP" ]
266*8975f5c5SAndroid Build Coastguard Worker    }
267*8975f5c5SAndroid Build Coastguard Worker    cflags_cc += [ "/EHsc" ]
268*8975f5c5SAndroid Build Coastguard Worker
269*8975f5c5SAndroid Build Coastguard Worker    # This warning is given because the linker cannot tell the difference
270*8975f5c5SAndroid Build Coastguard Worker    # between consuming WinRT APIs versus authoring WinRT within static
271*8975f5c5SAndroid Build Coastguard Worker    # libraries as such this warning is always given by the linker. Since
272*8975f5c5SAndroid Build Coastguard Worker    # consuming WinRT APIs within a library is legitimate but authoring
273*8975f5c5SAndroid Build Coastguard Worker    # WinRT APis is not allowed, this warning is disabled to ignore the
274*8975f5c5SAndroid Build Coastguard Worker    # legitimate consumption of WinRT APIs within static library builds.
275*8975f5c5SAndroid Build Coastguard Worker    arflags = [ "/IGNORE:4264" ]
276*8975f5c5SAndroid Build Coastguard Worker
277*8975f5c5SAndroid Build Coastguard Worker    if (target_winuwp_version == "10") {
278*8975f5c5SAndroid Build Coastguard Worker      defines += [ "WIN10=_WIN32_WINNT_WIN10" ]
279*8975f5c5SAndroid Build Coastguard Worker    } else if (target_winuwp_version == "8.1") {
280*8975f5c5SAndroid Build Coastguard Worker      defines += [ "WIN8_1=_WIN32_WINNT_WINBLUE" ]
281*8975f5c5SAndroid Build Coastguard Worker    } else if (target_winuwp_version == "8.0") {
282*8975f5c5SAndroid Build Coastguard Worker      defines += [ "WIN8=_WIN32_WINNT_WIN8" ]
283*8975f5c5SAndroid Build Coastguard Worker    }
284*8975f5c5SAndroid Build Coastguard Worker  } else {
285*8975f5c5SAndroid Build Coastguard Worker    # When not targeting Windows Runtime, make sure the WINAPI family is set
286*8975f5c5SAndroid Build Coastguard Worker    # to desktop.
287*8975f5c5SAndroid Build Coastguard Worker    defines += [ "WINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP" ]
288*8975f5c5SAndroid Build Coastguard Worker  }
289*8975f5c5SAndroid Build Coastguard Worker}
290*8975f5c5SAndroid Build Coastguard Worker
291*8975f5c5SAndroid Build Coastguard Worker# Chromium only supports Windowes 10+.
292*8975f5c5SAndroid Build Coastguard Worker# Some third-party libraries assume that these defines set what version of
293*8975f5c5SAndroid Build Coastguard Worker# Windows is available at runtime. Targets using these libraries need to
294*8975f5c5SAndroid Build Coastguard Worker# manually override this config for their compiles.
295*8975f5c5SAndroid Build Coastguard Workerconfig("winver") {
296*8975f5c5SAndroid Build Coastguard Worker  defines = [
297*8975f5c5SAndroid Build Coastguard Worker    "NTDDI_VERSION=NTDDI_WIN10_NI",
298*8975f5c5SAndroid Build Coastguard Worker
299*8975f5c5SAndroid Build Coastguard Worker    # We can't say `=_WIN32_WINNT_WIN10` here because some files do
300*8975f5c5SAndroid Build Coastguard Worker    # `#if WINVER < 0x0600` without including windows.h before,
301*8975f5c5SAndroid Build Coastguard Worker    # and then _WIN32_WINNT_WIN10 isn't yet known to be 0x0A00.
302*8975f5c5SAndroid Build Coastguard Worker    "_WIN32_WINNT=0x0A00",
303*8975f5c5SAndroid Build Coastguard Worker    "WINVER=0x0A00",
304*8975f5c5SAndroid Build Coastguard Worker  ]
305*8975f5c5SAndroid Build Coastguard Worker}
306*8975f5c5SAndroid Build Coastguard Worker
307*8975f5c5SAndroid Build Coastguard Worker# Linker flags for Windows SDK setup, this is applied only to EXEs and DLLs.
308*8975f5c5SAndroid Build Coastguard Workerconfig("sdk_link") {
309*8975f5c5SAndroid Build Coastguard Worker  if (current_cpu == "x86") {
310*8975f5c5SAndroid Build Coastguard Worker    ldflags = [
311*8975f5c5SAndroid Build Coastguard Worker      "/SAFESEH",  # Not compatible with x64 so use only for x86.
312*8975f5c5SAndroid Build Coastguard Worker      "/largeaddressaware",
313*8975f5c5SAndroid Build Coastguard Worker    ]
314*8975f5c5SAndroid Build Coastguard Worker  }
315*8975f5c5SAndroid Build Coastguard Worker}
316*8975f5c5SAndroid Build Coastguard Worker
317*8975f5c5SAndroid Build Coastguard Worker# This default linker setup is provided separately from the SDK setup so
318*8975f5c5SAndroid Build Coastguard Worker# targets who want different library configurations can remove this and specify
319*8975f5c5SAndroid Build Coastguard Worker# their own.
320*8975f5c5SAndroid Build Coastguard Workerconfig("common_linker_setup") {
321*8975f5c5SAndroid Build Coastguard Worker  ldflags = [
322*8975f5c5SAndroid Build Coastguard Worker    "/FIXED:NO",
323*8975f5c5SAndroid Build Coastguard Worker    "/ignore:4199",
324*8975f5c5SAndroid Build Coastguard Worker    "/ignore:4221",
325*8975f5c5SAndroid Build Coastguard Worker    "/NXCOMPAT",
326*8975f5c5SAndroid Build Coastguard Worker    "/DYNAMICBASE",
327*8975f5c5SAndroid Build Coastguard Worker  ]
328*8975f5c5SAndroid Build Coastguard Worker
329*8975f5c5SAndroid Build Coastguard Worker  if (win_linker_timing) {
330*8975f5c5SAndroid Build Coastguard Worker    ldflags += [
331*8975f5c5SAndroid Build Coastguard Worker      "/time",
332*8975f5c5SAndroid Build Coastguard Worker      "/verbose:incr",
333*8975f5c5SAndroid Build Coastguard Worker    ]
334*8975f5c5SAndroid Build Coastguard Worker  }
335*8975f5c5SAndroid Build Coastguard Worker}
336*8975f5c5SAndroid Build Coastguard Worker
337*8975f5c5SAndroid Build Coastguard Workerconfig("default_cfg_compiler") {
338*8975f5c5SAndroid Build Coastguard Worker  # Emit table of address-taken functions for Control-Flow Guard (CFG).
339*8975f5c5SAndroid Build Coastguard Worker  # This is needed to allow functions to be called by code that is built
340*8975f5c5SAndroid Build Coastguard Worker  # with CFG enabled, such as system libraries.
341*8975f5c5SAndroid Build Coastguard Worker  # The CFG guards are only emitted if |win_enable_cfg_guards| is enabled.
342*8975f5c5SAndroid Build Coastguard Worker  if (win_enable_cfg_guards) {
343*8975f5c5SAndroid Build Coastguard Worker    if (is_clang) {
344*8975f5c5SAndroid Build Coastguard Worker      cflags = [ "/guard:cf" ]
345*8975f5c5SAndroid Build Coastguard Worker    }
346*8975f5c5SAndroid Build Coastguard Worker    rustflags = [ "-Ccontrol-flow-guard" ]
347*8975f5c5SAndroid Build Coastguard Worker  } else {
348*8975f5c5SAndroid Build Coastguard Worker    if (is_clang) {
349*8975f5c5SAndroid Build Coastguard Worker      cflags = [ "/guard:cf,nochecks" ]
350*8975f5c5SAndroid Build Coastguard Worker    }
351*8975f5c5SAndroid Build Coastguard Worker    rustflags = [ "-Ccontrol-flow-guard=nochecks" ]
352*8975f5c5SAndroid Build Coastguard Worker  }
353*8975f5c5SAndroid Build Coastguard Worker}
354*8975f5c5SAndroid Build Coastguard Worker
355*8975f5c5SAndroid Build Coastguard Worker# To disable CFG guards for a target, remove the "default_cfg_compiler"
356*8975f5c5SAndroid Build Coastguard Worker# config, and add "disable_guards_cfg_compiler" config.
357*8975f5c5SAndroid Build Coastguard Workerconfig("disable_guards_cfg_compiler") {
358*8975f5c5SAndroid Build Coastguard Worker  # Emit table of address-taken functions for Control-Flow Guard (CFG).
359*8975f5c5SAndroid Build Coastguard Worker  # This is needed to allow functions to be called by code that is built
360*8975f5c5SAndroid Build Coastguard Worker  # with CFG enabled, such as system libraries.
361*8975f5c5SAndroid Build Coastguard Worker  if (is_clang) {
362*8975f5c5SAndroid Build Coastguard Worker    cflags = [ "/guard:cf,nochecks" ]
363*8975f5c5SAndroid Build Coastguard Worker  }
364*8975f5c5SAndroid Build Coastguard Worker  rustflags = [ "-Ccontrol-flow-guard=nochecks" ]
365*8975f5c5SAndroid Build Coastguard Worker}
366*8975f5c5SAndroid Build Coastguard Worker
367*8975f5c5SAndroid Build Coastguard Workerconfig("cfi_linker") {
368*8975f5c5SAndroid Build Coastguard Worker  # Control Flow Guard (CFG)
369*8975f5c5SAndroid Build Coastguard Worker  # https://msdn.microsoft.com/en-us/library/windows/desktop/mt637065.aspx
370*8975f5c5SAndroid Build Coastguard Worker  # /DYNAMICBASE (ASLR) is turned off in debug builds, therefore CFG cannot be
371*8975f5c5SAndroid Build Coastguard Worker  # turned on either.
372*8975f5c5SAndroid Build Coastguard Worker  # ASan and CFG leads to slow process startup. Chromium's test runner uses
373*8975f5c5SAndroid Build Coastguard Worker  # lots of child processes, so this means things are really slow. Disable CFG
374*8975f5c5SAndroid Build Coastguard Worker  # for now. https://crbug.com/846966
375*8975f5c5SAndroid Build Coastguard Worker  if (!is_debug && !is_asan) {
376*8975f5c5SAndroid Build Coastguard Worker    # Turn on CFG bitmap generation and CFG load config.
377*8975f5c5SAndroid Build Coastguard Worker    ldflags = [ "/guard:cf" ]
378*8975f5c5SAndroid Build Coastguard Worker  }
379*8975f5c5SAndroid Build Coastguard Worker}
380*8975f5c5SAndroid Build Coastguard Worker
381*8975f5c5SAndroid Build Coastguard Worker# This is a superset of all the delayloads needed for chrome.exe, chrome.dll,
382*8975f5c5SAndroid Build Coastguard Worker# and chrome_elf.dll. The linker will automatically ignore anything which is not
383*8975f5c5SAndroid Build Coastguard Worker# linked to the binary at all (it is harmless to have an unmatched /delayload).
384*8975f5c5SAndroid Build Coastguard Worker#
385*8975f5c5SAndroid Build Coastguard Worker# We delayload most libraries as the dlls are simply not required at startup (or
386*8975f5c5SAndroid Build Coastguard Worker# at all, depending on the process type). In unsandboxed process they will load
387*8975f5c5SAndroid Build Coastguard Worker# when first needed.
388*8975f5c5SAndroid Build Coastguard Worker#
389*8975f5c5SAndroid Build Coastguard Worker# Some dlls open handles when they are loaded, and we may not want them to be
390*8975f5c5SAndroid Build Coastguard Worker# loaded in renderers or other sandboxed processes. Conversely, some dlls must
391*8975f5c5SAndroid Build Coastguard Worker# be loaded before sandbox lockdown.
392*8975f5c5SAndroid Build Coastguard Worker#
393*8975f5c5SAndroid Build Coastguard Worker# Some dlls themselves load others - in particular, to avoid unconditionally
394*8975f5c5SAndroid Build Coastguard Worker# loading user32.dll - we require that the following dlls are all delayloaded:
395*8975f5c5SAndroid Build Coastguard Worker# user32, gdi32, comctl32, comdlg32, cryptui, d3d9, dwmapi, imm32, msi, ole32,
396*8975f5c5SAndroid Build Coastguard Worker# oleacc, rstrtmgr, shell32, shlwapi, and uxtheme.
397*8975f5c5SAndroid Build Coastguard Worker#
398*8975f5c5SAndroid Build Coastguard Worker# Advapi32.dll is unconditionally loaded at process startup on Windows 10, but
399*8975f5c5SAndroid Build Coastguard Worker# on Windows 11 it is not, which makes it worthwhile to delay load it.
400*8975f5c5SAndroid Build Coastguard Worker# Additionally, advapi32.dll exports several functions that are forwarded to
401*8975f5c5SAndroid Build Coastguard Worker# other DLLs such as cryptbase.dll. If calls to those functions are present but
402*8975f5c5SAndroid Build Coastguard Worker# there are some processes where the functions are never called then delay
403*8975f5c5SAndroid Build Coastguard Worker# loading of advapi32.dll avoids pulling in those DLLs (such as cryptbase.dll)
404*8975f5c5SAndroid Build Coastguard Worker# unnecessarily, even if advapi32.dll itself is loaded.
405*8975f5c5SAndroid Build Coastguard Worker#
406*8975f5c5SAndroid Build Coastguard Worker# This config applies to chrome.exe, chrome.dll, chrome_elf.dll (& others).
407*8975f5c5SAndroid Build Coastguard Worker#
408*8975f5c5SAndroid Build Coastguard Worker# This config should also be used for any test binary whose goal is to run
409*8975f5c5SAndroid Build Coastguard Worker# tests with the full browser.
410*8975f5c5SAndroid Build Coastguard Workerconfig("delayloads") {
411*8975f5c5SAndroid Build Coastguard Worker  ldflags = [
412*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:api-ms-win-core-synch-l1-2-0.dll",
413*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:api-ms-win-core-winrt-error-l1-1-0.dll",
414*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:api-ms-win-core-winrt-l1-1-0.dll",
415*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:api-ms-win-core-winrt-string-l1-1-0.dll",
416*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:advapi32.dll",
417*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:bcryptprimitives.dll",
418*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:comctl32.dll",
419*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:comdlg32.dll",
420*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:credui.dll",
421*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:cryptui.dll",
422*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:d3d11.dll",
423*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:d3d12.dll",
424*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:d3d9.dll",
425*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:dcomp.dll",
426*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:dwmapi.dll",
427*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:dxgi.dll",
428*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:dxva2.dll",
429*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:esent.dll",
430*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:fontsub.dll",
431*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:gdi32.dll",
432*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:hid.dll",
433*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:imagehlp.dll",
434*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:imm32.dll",
435*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:msi.dll",
436*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:netapi32.dll",
437*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:ncrypt.dll",
438*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:ole32.dll",
439*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:oleacc.dll",
440*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:pdh.dll",
441*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:propsys.dll",
442*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:psapi.dll",
443*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:rpcrt4.dll",
444*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:rstrtmgr.dll",
445*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:setupapi.dll",
446*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:shell32.dll",
447*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:shlwapi.dll",
448*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:uiautomationcore.dll",
449*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:urlmon.dll",
450*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:user32.dll",
451*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:usp10.dll",
452*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:uxtheme.dll",
453*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:wer.dll",
454*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:wevtapi.dll",
455*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:wininet.dll",
456*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:winusb.dll",
457*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:wsock32.dll",
458*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:wtsapi32.dll",
459*8975f5c5SAndroid Build Coastguard Worker  ]
460*8975f5c5SAndroid Build Coastguard Worker}
461*8975f5c5SAndroid Build Coastguard Worker
462*8975f5c5SAndroid Build Coastguard Worker# This config (along with `:delayloads`) applies to chrome.exe & chrome_elf.dll.
463*8975f5c5SAndroid Build Coastguard Worker# Entries should not appear in both configs.
464*8975f5c5SAndroid Build Coastguard Workerconfig("delayloads_not_for_child_dll") {
465*8975f5c5SAndroid Build Coastguard Worker  ldflags = [
466*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:crypt32.dll",
467*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:dbghelp.dll",
468*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:dhcpcsvc.dll",
469*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:dwrite.dll",
470*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:iphlpapi.dll",
471*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:oleaut32.dll",
472*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:secur32.dll",
473*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:userenv.dll",
474*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:winhttp.dll",
475*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:winmm.dll",
476*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:winspool.drv",
477*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:wintrust.dll",
478*8975f5c5SAndroid Build Coastguard Worker    "/DELAYLOAD:ws2_32.dll",
479*8975f5c5SAndroid Build Coastguard Worker  ]
480*8975f5c5SAndroid Build Coastguard Worker}
481*8975f5c5SAndroid Build Coastguard Worker
482*8975f5c5SAndroid Build Coastguard Worker# CRT --------------------------------------------------------------------------
483*8975f5c5SAndroid Build Coastguard Worker
484*8975f5c5SAndroid Build Coastguard Worker# Configures how the runtime library (CRT) is going to be used.
485*8975f5c5SAndroid Build Coastguard Worker# See https://msdn.microsoft.com/en-us/library/2kzt1wy3.aspx for a reference of
486*8975f5c5SAndroid Build Coastguard Worker# what each value does.
487*8975f5c5SAndroid Build Coastguard Workerconfig("default_crt") {
488*8975f5c5SAndroid Build Coastguard Worker  if (is_component_build) {
489*8975f5c5SAndroid Build Coastguard Worker    # Component mode: dynamic CRT. Since the library is shared, it requires
490*8975f5c5SAndroid Build Coastguard Worker    # exceptions or will give errors about things not matching, so keep
491*8975f5c5SAndroid Build Coastguard Worker    # exceptions on.
492*8975f5c5SAndroid Build Coastguard Worker    configs = [ ":dynamic_crt" ]
493*8975f5c5SAndroid Build Coastguard Worker  } else {
494*8975f5c5SAndroid Build Coastguard Worker    if (current_os == "winuwp") {
495*8975f5c5SAndroid Build Coastguard Worker      # https://blogs.msdn.microsoft.com/vcblog/2014/06/10/the-great-c-runtime-crt-refactoring/
496*8975f5c5SAndroid Build Coastguard Worker      # contains a details explanation of what is happening with the Windows
497*8975f5c5SAndroid Build Coastguard Worker      # CRT in Visual Studio releases related to Windows store applications.
498*8975f5c5SAndroid Build Coastguard Worker      configs = [ ":dynamic_crt" ]
499*8975f5c5SAndroid Build Coastguard Worker    } else {
500*8975f5c5SAndroid Build Coastguard Worker      # Desktop Windows: static CRT.
501*8975f5c5SAndroid Build Coastguard Worker      configs = [ ":static_crt" ]
502*8975f5c5SAndroid Build Coastguard Worker    }
503*8975f5c5SAndroid Build Coastguard Worker  }
504*8975f5c5SAndroid Build Coastguard Worker}
505*8975f5c5SAndroid Build Coastguard Worker
506*8975f5c5SAndroid Build Coastguard Worker# Use this to force use of the release CRT when building perf-critical build
507*8975f5c5SAndroid Build Coastguard Worker# tools that need to be fully optimized even in debug builds, for those times
508*8975f5c5SAndroid Build Coastguard Worker# when the debug CRT is part of the bottleneck. This also avoids *implicitly*
509*8975f5c5SAndroid Build Coastguard Worker# defining _DEBUG.
510*8975f5c5SAndroid Build Coastguard Workerconfig("release_crt") {
511*8975f5c5SAndroid Build Coastguard Worker  if (is_component_build) {
512*8975f5c5SAndroid Build Coastguard Worker    cflags = [ "/MD" ]
513*8975f5c5SAndroid Build Coastguard Worker
514*8975f5c5SAndroid Build Coastguard Worker    # /MD specifies msvcrt.lib as the CRT library, which is the dynamic+release
515*8975f5c5SAndroid Build Coastguard Worker    # version. Rust needs to agree, and its default mode is dynamic+release, so
516*8975f5c5SAndroid Build Coastguard Worker    # we do nothing here. See https://github.com/rust-lang/rust/issues/39016.
517*8975f5c5SAndroid Build Coastguard Worker
518*8975f5c5SAndroid Build Coastguard Worker    if (use_custom_libcxx) {
519*8975f5c5SAndroid Build Coastguard Worker      # On Windows, including libcpmt[d]/msvcprt[d] explicitly links the C++
520*8975f5c5SAndroid Build Coastguard Worker      # standard library, which libc++ needs for exception_ptr internals.
521*8975f5c5SAndroid Build Coastguard Worker      ldflags = [ "/DEFAULTLIB:msvcprt.lib" ]
522*8975f5c5SAndroid Build Coastguard Worker    }
523*8975f5c5SAndroid Build Coastguard Worker  } else {
524*8975f5c5SAndroid Build Coastguard Worker    cflags = [ "/MT" ]
525*8975f5c5SAndroid Build Coastguard Worker
526*8975f5c5SAndroid Build Coastguard Worker    # /MT specifies libcmt.lib as the CRT library, which is the static+release
527*8975f5c5SAndroid Build Coastguard Worker    # version. Rust needs to agree, so we tell it to use the static+release CRT
528*8975f5c5SAndroid Build Coastguard Worker    # as well. See https://github.com/rust-lang/rust/issues/39016.
529*8975f5c5SAndroid Build Coastguard Worker    rustflags = [ "-Ctarget-feature=+crt-static" ]
530*8975f5c5SAndroid Build Coastguard Worker
531*8975f5c5SAndroid Build Coastguard Worker    if (use_custom_libcxx) {
532*8975f5c5SAndroid Build Coastguard Worker      ldflags = [ "/DEFAULTLIB:libcpmt.lib" ]
533*8975f5c5SAndroid Build Coastguard Worker    }
534*8975f5c5SAndroid Build Coastguard Worker  }
535*8975f5c5SAndroid Build Coastguard Worker}
536*8975f5c5SAndroid Build Coastguard Worker
537*8975f5c5SAndroid Build Coastguard Workerconfig("dynamic_crt") {
538*8975f5c5SAndroid Build Coastguard Worker  if (is_debug) {
539*8975f5c5SAndroid Build Coastguard Worker    # This pulls in the DLL debug CRT and defines _DEBUG
540*8975f5c5SAndroid Build Coastguard Worker    cflags = [ "/MDd" ]
541*8975f5c5SAndroid Build Coastguard Worker
542*8975f5c5SAndroid Build Coastguard Worker    # /MDd specifies msvcrtd.lib as the CRT library. Rust needs to agree, so we
543*8975f5c5SAndroid Build Coastguard Worker    # specify it explicitly. Rust defaults to the dynamic+release library, which
544*8975f5c5SAndroid Build Coastguard Worker    # we remove here, and then replace. See
545*8975f5c5SAndroid Build Coastguard Worker    # https://github.com/rust-lang/rust/issues/39016.
546*8975f5c5SAndroid Build Coastguard Worker    rustflags = [
547*8975f5c5SAndroid Build Coastguard Worker      "-Clink-arg=/nodefaultlib:msvcrt.lib",
548*8975f5c5SAndroid Build Coastguard Worker      "-Clink-arg=msvcrtd.lib",
549*8975f5c5SAndroid Build Coastguard Worker    ]
550*8975f5c5SAndroid Build Coastguard Worker
551*8975f5c5SAndroid Build Coastguard Worker    if (use_custom_libcxx) {
552*8975f5c5SAndroid Build Coastguard Worker      ldflags = [ "/DEFAULTLIB:msvcprtd.lib" ]
553*8975f5c5SAndroid Build Coastguard Worker    }
554*8975f5c5SAndroid Build Coastguard Worker  } else {
555*8975f5c5SAndroid Build Coastguard Worker    cflags = [ "/MD" ]
556*8975f5c5SAndroid Build Coastguard Worker
557*8975f5c5SAndroid Build Coastguard Worker    # /MD specifies msvcrt.lib as the CRT library, which is the dynamic+release
558*8975f5c5SAndroid Build Coastguard Worker    # version. Rust needs to agree, and its default mode is dynamic+release, so
559*8975f5c5SAndroid Build Coastguard Worker    # we do nothing here. See https://github.com/rust-lang/rust/issues/39016.
560*8975f5c5SAndroid Build Coastguard Worker
561*8975f5c5SAndroid Build Coastguard Worker    if (use_custom_libcxx) {
562*8975f5c5SAndroid Build Coastguard Worker      ldflags = [ "/DEFAULTLIB:msvcprt.lib" ]
563*8975f5c5SAndroid Build Coastguard Worker    }
564*8975f5c5SAndroid Build Coastguard Worker  }
565*8975f5c5SAndroid Build Coastguard Worker}
566*8975f5c5SAndroid Build Coastguard Worker
567*8975f5c5SAndroid Build Coastguard Workerconfig("static_crt") {
568*8975f5c5SAndroid Build Coastguard Worker  if (is_debug) {
569*8975f5c5SAndroid Build Coastguard Worker    # This pulls in the static debug CRT and defines _DEBUG
570*8975f5c5SAndroid Build Coastguard Worker    cflags = [ "/MTd" ]
571*8975f5c5SAndroid Build Coastguard Worker
572*8975f5c5SAndroid Build Coastguard Worker    # /MTd specifies libcmtd.lib as the CRT library. Rust needs to agree, so we
573*8975f5c5SAndroid Build Coastguard Worker    # specify it explicitly. We tell Rust that we're using the static CRT but
574*8975f5c5SAndroid Build Coastguard Worker    # remove the release library that it chooses, and replace with the debug
575*8975f5c5SAndroid Build Coastguard Worker    # library. See https://github.com/rust-lang/rust/issues/39016.
576*8975f5c5SAndroid Build Coastguard Worker    rustflags = [
577*8975f5c5SAndroid Build Coastguard Worker      "-Ctarget-feature=+crt-static",
578*8975f5c5SAndroid Build Coastguard Worker      "-Clink-arg=/nodefaultlib:libcmt.lib",
579*8975f5c5SAndroid Build Coastguard Worker      "-Clink-arg=libcmtd.lib",
580*8975f5c5SAndroid Build Coastguard Worker    ]
581*8975f5c5SAndroid Build Coastguard Worker
582*8975f5c5SAndroid Build Coastguard Worker    if (use_custom_libcxx) {
583*8975f5c5SAndroid Build Coastguard Worker      ldflags = [ "/DEFAULTLIB:libcpmtd.lib" ]
584*8975f5c5SAndroid Build Coastguard Worker    }
585*8975f5c5SAndroid Build Coastguard Worker  } else {
586*8975f5c5SAndroid Build Coastguard Worker    cflags = [ "/MT" ]
587*8975f5c5SAndroid Build Coastguard Worker
588*8975f5c5SAndroid Build Coastguard Worker    # /MT specifies libcmt.lib as the CRT library, which is the static+release
589*8975f5c5SAndroid Build Coastguard Worker    # version. Rust needs to agree, so we tell it to use the static+release CRT
590*8975f5c5SAndroid Build Coastguard Worker    # as well. See https://github.com/rust-lang/rust/issues/39016.
591*8975f5c5SAndroid Build Coastguard Worker    rustflags = [ "-Ctarget-feature=+crt-static" ]
592*8975f5c5SAndroid Build Coastguard Worker
593*8975f5c5SAndroid Build Coastguard Worker    if (use_custom_libcxx) {
594*8975f5c5SAndroid Build Coastguard Worker      ldflags = [ "/DEFAULTLIB:libcpmt.lib" ]
595*8975f5c5SAndroid Build Coastguard Worker    }
596*8975f5c5SAndroid Build Coastguard Worker  }
597*8975f5c5SAndroid Build Coastguard Worker}
598*8975f5c5SAndroid Build Coastguard Worker
599*8975f5c5SAndroid Build Coastguard Worker# Subsystem --------------------------------------------------------------------
600*8975f5c5SAndroid Build Coastguard Worker
601*8975f5c5SAndroid Build Coastguard Worker# This is appended to the subsystem to specify a minimum version.
602*8975f5c5SAndroid Build Coastguard Worker# The number after the comma is the minimum required OS version.
603*8975f5c5SAndroid Build Coastguard Worker# Set to 10.0 since we only support >= Win10 since M110.
604*8975f5c5SAndroid Build Coastguard Workersubsystem_version_suffix = ",10.0"
605*8975f5c5SAndroid Build Coastguard Worker
606*8975f5c5SAndroid Build Coastguard Workerconfig("console") {
607*8975f5c5SAndroid Build Coastguard Worker  ldflags = [ "/SUBSYSTEM:CONSOLE$subsystem_version_suffix" ]
608*8975f5c5SAndroid Build Coastguard Worker}
609*8975f5c5SAndroid Build Coastguard Workerconfig("windowed") {
610*8975f5c5SAndroid Build Coastguard Worker  ldflags = [ "/SUBSYSTEM:WINDOWS$subsystem_version_suffix" ]
611*8975f5c5SAndroid Build Coastguard Worker}
612*8975f5c5SAndroid Build Coastguard Worker
613*8975f5c5SAndroid Build Coastguard Worker# Incremental linking ----------------------------------------------------------
614*8975f5c5SAndroid Build Coastguard Worker
615*8975f5c5SAndroid Build Coastguard Worker# Applies incremental linking or not depending on the current configuration.
616*8975f5c5SAndroid Build Coastguard Workerconfig("default_incremental_linking") {
617*8975f5c5SAndroid Build Coastguard Worker  # Enable incremental linking for debug builds and all component builds - any
618*8975f5c5SAndroid Build Coastguard Worker  # builds where performance is not job one.
619*8975f5c5SAndroid Build Coastguard Worker  # TODO(thakis): Always turn this on with lld, no reason not to.
620*8975f5c5SAndroid Build Coastguard Worker  if (is_debug || is_component_build) {
621*8975f5c5SAndroid Build Coastguard Worker    ldflags = [ "/INCREMENTAL" ]
622*8975f5c5SAndroid Build Coastguard Worker    if (use_lld) {
623*8975f5c5SAndroid Build Coastguard Worker      # lld doesn't use ilk files and doesn't really have an incremental link
624*8975f5c5SAndroid Build Coastguard Worker      # mode; the only effect of the flag is that the .lib file timestamp isn't
625*8975f5c5SAndroid Build Coastguard Worker      # updated if the .lib doesn't change.
626*8975f5c5SAndroid Build Coastguard Worker      # TODO(thakis): Why pass /OPT:NOREF for lld, but not otherwise?
627*8975f5c5SAndroid Build Coastguard Worker      # TODO(thakis): /INCREMENTAL is on by default in link.exe, but not in
628*8975f5c5SAndroid Build Coastguard Worker      # lld.
629*8975f5c5SAndroid Build Coastguard Worker      ldflags += [ "/OPT:NOREF" ]
630*8975f5c5SAndroid Build Coastguard Worker
631*8975f5c5SAndroid Build Coastguard Worker      # TODO(crbug.com/40267564): Mixing incrememntal and icf produces an error
632*8975f5c5SAndroid Build Coastguard Worker      # in lld-link.
633*8975f5c5SAndroid Build Coastguard Worker      ldflags += [ "/OPT:NOICF" ]
634*8975f5c5SAndroid Build Coastguard Worker    }
635*8975f5c5SAndroid Build Coastguard Worker  } else {
636*8975f5c5SAndroid Build Coastguard Worker    ldflags = [ "/INCREMENTAL:NO" ]
637*8975f5c5SAndroid Build Coastguard Worker  }
638*8975f5c5SAndroid Build Coastguard Worker}
639*8975f5c5SAndroid Build Coastguard Worker
640*8975f5c5SAndroid Build Coastguard Worker# Character set ----------------------------------------------------------------
641*8975f5c5SAndroid Build Coastguard Worker
642*8975f5c5SAndroid Build Coastguard Worker# Not including this config means "ansi" (8-bit system codepage).
643*8975f5c5SAndroid Build Coastguard Workerconfig("unicode") {
644*8975f5c5SAndroid Build Coastguard Worker  defines = [
645*8975f5c5SAndroid Build Coastguard Worker    "_UNICODE",
646*8975f5c5SAndroid Build Coastguard Worker    "UNICODE",
647*8975f5c5SAndroid Build Coastguard Worker  ]
648*8975f5c5SAndroid Build Coastguard Worker}
649*8975f5c5SAndroid Build Coastguard Worker
650*8975f5c5SAndroid Build Coastguard Worker# Lean and mean ----------------------------------------------------------------
651*8975f5c5SAndroid Build Coastguard Worker
652*8975f5c5SAndroid Build Coastguard Worker# Some third party code might not compile with WIN32_LEAN_AND_MEAN so we have
653*8975f5c5SAndroid Build Coastguard Worker# to have a separate config for it. Remove this config from your target to
654*8975f5c5SAndroid Build Coastguard Worker# get the "bloaty and accommodating" version of windows.h.
655*8975f5c5SAndroid Build Coastguard Workerconfig("lean_and_mean") {
656*8975f5c5SAndroid Build Coastguard Worker  defines = [ "WIN32_LEAN_AND_MEAN" ]
657*8975f5c5SAndroid Build Coastguard Worker}
658*8975f5c5SAndroid Build Coastguard Worker
659*8975f5c5SAndroid Build Coastguard Worker# Nominmax --------------------------------------------------------------------
660*8975f5c5SAndroid Build Coastguard Worker
661*8975f5c5SAndroid Build Coastguard Worker# Some third party code defines NOMINMAX before including windows.h, which
662*8975f5c5SAndroid Build Coastguard Worker# then causes warnings when it's been previously defined on the command line.
663*8975f5c5SAndroid Build Coastguard Worker# For such targets, this config can be removed.
664*8975f5c5SAndroid Build Coastguard Worker
665*8975f5c5SAndroid Build Coastguard Workerconfig("nominmax") {
666*8975f5c5SAndroid Build Coastguard Worker  defines = [ "NOMINMAX" ]
667*8975f5c5SAndroid Build Coastguard Worker}
668