1*8975f5c5SAndroid Build Coastguard Worker# ANGLE - Almost Native Graphics Layer Engine 2*8975f5c5SAndroid Build Coastguard Worker 3*8975f5c5SAndroid Build Coastguard WorkerThe goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other 4*8975f5c5SAndroid Build Coastguard WorkerOpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available 5*8975f5c5SAndroid Build Coastguard Workerfor that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, 6*8975f5c5SAndroid Build Coastguard Workerdesktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to 7*8975f5c5SAndroid Build Coastguard WorkerMetal and MacOS, Chrome OS, and Fuchsia support. 8*8975f5c5SAndroid Build Coastguard Worker 9*8975f5c5SAndroid Build Coastguard Worker### Level of OpenGL ES support via backing renderers 10*8975f5c5SAndroid Build Coastguard Worker 11*8975f5c5SAndroid Build Coastguard Worker| | Direct3D 9 | Direct3D 11 | Desktop GL | GL ES | Vulkan | Metal | 12*8975f5c5SAndroid Build Coastguard Worker|----------------|:-------------:|:----------------:|:--------------:|:-------------:|:--------:|:-------------:| 13*8975f5c5SAndroid Build Coastguard Worker| OpenGL ES 2.0 | complete | complete | complete | complete | complete | complete | 14*8975f5c5SAndroid Build Coastguard Worker| OpenGL ES 3.0 | | complete | complete | complete | complete | complete | 15*8975f5c5SAndroid Build Coastguard Worker| OpenGL ES 3.1 | | [incomplete][ES31OnD3D] | complete | complete | complete | | 16*8975f5c5SAndroid Build Coastguard Worker| OpenGL ES 3.2 | | | in progress | in progress | complete | | 17*8975f5c5SAndroid Build Coastguard Worker 18*8975f5c5SAndroid Build Coastguard WorkerAdditionally, OpenGL ES 1.1 is implemented in the front-end using OpenGL ES 3.0 features. This 19*8975f5c5SAndroid Build Coastguard Workerversion of the specification is thus supported on all platforms specified above that support OpenGL 20*8975f5c5SAndroid Build Coastguard WorkerES 3.0 with [known issues][ES1]. 21*8975f5c5SAndroid Build Coastguard Worker 22*8975f5c5SAndroid Build Coastguard Worker[ES31OnD3D]: doc/ES31StatusOnD3D11.md 23*8975f5c5SAndroid Build Coastguard Worker[ES1]: doc/ES1Status.md 24*8975f5c5SAndroid Build Coastguard Worker 25*8975f5c5SAndroid Build Coastguard Worker### Platform support via backing renderers 26*8975f5c5SAndroid Build Coastguard Worker 27*8975f5c5SAndroid Build Coastguard Worker| | Direct3D 9 | Direct3D 11 | Desktop GL | GL ES | Vulkan | Metal | 28*8975f5c5SAndroid Build Coastguard Worker|-------------:|:--------------:|:--------------:|:-------------:|:-----------:|:-----------:|:--------------------:| 29*8975f5c5SAndroid Build Coastguard Worker| Windows | complete | complete | complete | complete | complete | | 30*8975f5c5SAndroid Build Coastguard Worker| Linux | | | complete | | complete | | 31*8975f5c5SAndroid Build Coastguard Worker| Mac OS X | | | complete | | | complete [1] | 32*8975f5c5SAndroid Build Coastguard Worker| iOS | | | | | | complete [2] | 33*8975f5c5SAndroid Build Coastguard Worker| Chrome OS | | | | complete | planned | | 34*8975f5c5SAndroid Build Coastguard Worker| Android | | | | complete | complete | | 35*8975f5c5SAndroid Build Coastguard Worker| GGP (Stadia) | | | | | complete | | 36*8975f5c5SAndroid Build Coastguard Worker| Fuchsia | | | | | complete | | 37*8975f5c5SAndroid Build Coastguard Worker 38*8975f5c5SAndroid Build Coastguard Worker[1] Metal is supported on macOS 10.14+ 39*8975f5c5SAndroid Build Coastguard Worker 40*8975f5c5SAndroid Build Coastguard Worker[2] Metal is supported on iOS 12+ 41*8975f5c5SAndroid Build Coastguard Worker 42*8975f5c5SAndroid Build Coastguard WorkerANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011. 43*8975f5c5SAndroid Build Coastguard Worker 44*8975f5c5SAndroid Build Coastguard WorkerANGLE has received the following certifications with the Vulkan backend: 45*8975f5c5SAndroid Build Coastguard Worker* OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019) 46*8975f5c5SAndroid Build Coastguard Worker* OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020) 47*8975f5c5SAndroid Build Coastguard Worker* OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020) 48*8975f5c5SAndroid Build Coastguard Worker* OpenGL ES 3.2: ANGLE 2.1.2.21688.59f158c1695f (Sept, 2023) 49*8975f5c5SAndroid Build Coastguard Worker 50*8975f5c5SAndroid Build Coastguard WorkerANGLE also provides an implementation of the EGL 1.5 specification. 51*8975f5c5SAndroid Build Coastguard Worker 52*8975f5c5SAndroid Build Coastguard WorkerANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows 53*8975f5c5SAndroid Build Coastguard Workerplatforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated 54*8975f5c5SAndroid Build Coastguard WorkerCanvas2D implementation and the Native Client sandbox environment. 55*8975f5c5SAndroid Build Coastguard Worker 56*8975f5c5SAndroid Build Coastguard WorkerPortions of the ANGLE shader compiler are used as a shader validator and translator by WebGL 57*8975f5c5SAndroid Build Coastguard Workerimplementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of 58*8975f5c5SAndroid Build Coastguard Workerthe browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders 59*8975f5c5SAndroid Build Coastguard Workerare accepted across browsers and platforms. The shader translator can be used to translate shaders 60*8975f5c5SAndroid Build Coastguard Workerto other shading languages, and to optionally apply shader modifications to work around bugs or 61*8975f5c5SAndroid Build Coastguard Workerquirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D 62*8975f5c5SAndroid Build Coastguard WorkerHLSL, and even ESSL for native GLES2 platforms. 63*8975f5c5SAndroid Build Coastguard Worker 64*8975f5c5SAndroid Build Coastguard Worker### OpenCL Implementation 65*8975f5c5SAndroid Build Coastguard Worker 66*8975f5c5SAndroid Build Coastguard WorkerIn addition to OpenGL ES, ANGLE also provides an optional `OpenCL` runtime built into the same 67*8975f5c5SAndroid Build Coastguard Workeroutput GLES lib. 68*8975f5c5SAndroid Build Coastguard Worker 69*8975f5c5SAndroid Build Coastguard WorkerThis work/effort is currently **work-in-progress/experimental**. 70*8975f5c5SAndroid Build Coastguard Worker 71*8975f5c5SAndroid Build Coastguard WorkerThis work provides the same benefits as the OpenGL implementation, having OpenCL APIs be 72*8975f5c5SAndroid Build Coastguard Workertranslated to other HW-supported APIs available on that platform. 73*8975f5c5SAndroid Build Coastguard Worker 74*8975f5c5SAndroid Build Coastguard Worker### Level of OpenCL support via backing renderers 75*8975f5c5SAndroid Build Coastguard Worker 76*8975f5c5SAndroid Build Coastguard Worker| | Vulkan | OpenCL | 77*8975f5c5SAndroid Build Coastguard Worker|-------------|:-----------:|:-----------:| 78*8975f5c5SAndroid Build Coastguard Worker| OpenCL 1.0 | in progress | in progress | 79*8975f5c5SAndroid Build Coastguard Worker| OpenCL 1.1 | in progress | in progress | 80*8975f5c5SAndroid Build Coastguard Worker| OpenCL 1.2 | in progress | in progress | 81*8975f5c5SAndroid Build Coastguard Worker| OpenCL 3.0 | in progress | in progress | 82*8975f5c5SAndroid Build Coastguard Worker 83*8975f5c5SAndroid Build Coastguard WorkerEach supported backing renderer above ends up being an OpenCL `Platform` for the user to choose from. 84*8975f5c5SAndroid Build Coastguard Worker 85*8975f5c5SAndroid Build Coastguard WorkerThe `OpenCL` backend is a "passthrough" implementation which does not perform any API translation 86*8975f5c5SAndroid Build Coastguard Workerat all, instead forwarding API calls to other OpenCL driver(s)/implementation(s). 87*8975f5c5SAndroid Build Coastguard Worker 88*8975f5c5SAndroid Build Coastguard WorkerOpenCL also has an online compiler component to it that is used to compile `OpenCL C` source code at runtime 89*8975f5c5SAndroid Build Coastguard Worker(similarly to GLES and GLSL). Depending on the chosen backend(s), compiler implementations may vary. Below is 90*8975f5c5SAndroid Build Coastguard Workera list of renderers and what OpenCL C compiler implementation is used for each: 91*8975f5c5SAndroid Build Coastguard Worker 92*8975f5c5SAndroid Build Coastguard Worker- `Vulkan` : [clspv](https://github.com/google/clspv/tree/main) 93*8975f5c5SAndroid Build Coastguard Worker- `OpenCL` : Compiler is part of the native driver 94*8975f5c5SAndroid Build Coastguard Worker 95*8975f5c5SAndroid Build Coastguard Worker## Sources 96*8975f5c5SAndroid Build Coastguard Worker 97*8975f5c5SAndroid Build Coastguard WorkerANGLE repository is hosted by Chromium project and can be 98*8975f5c5SAndroid Build Coastguard Worker[browsed online](https://chromium.googlesource.com/angle/angle) or cloned with 99*8975f5c5SAndroid Build Coastguard Worker 100*8975f5c5SAndroid Build Coastguard Worker git clone https://chromium.googlesource.com/angle/angle 101*8975f5c5SAndroid Build Coastguard Worker 102*8975f5c5SAndroid Build Coastguard Worker 103*8975f5c5SAndroid Build Coastguard Worker## Building 104*8975f5c5SAndroid Build Coastguard Worker 105*8975f5c5SAndroid Build Coastguard WorkerView the [Dev setup instructions](doc/DevSetup.md). 106*8975f5c5SAndroid Build Coastguard Worker 107*8975f5c5SAndroid Build Coastguard Worker## Contributing 108*8975f5c5SAndroid Build Coastguard Worker 109*8975f5c5SAndroid Build Coastguard Worker* Join our [Google group](https://groups.google.com/group/angleproject) to keep up to date. 110*8975f5c5SAndroid Build Coastguard Worker* Join us on [Slack](https://chromium.slack.com) in the #angle channel. You can 111*8975f5c5SAndroid Build Coastguard Worker follow the instructions on the [Chromium developer page](https://www.chromium.org/developers/slack) 112*8975f5c5SAndroid Build Coastguard Worker for the steps to join the Slack channel. For Googlers, please follow the 113*8975f5c5SAndroid Build Coastguard Worker instructions on this [document](https://docs.google.com/document/d/1wWmRm-heDDBIkNJnureDiRO7kqcRouY2lSXlO6N2z6M/edit?usp=sharing) 114*8975f5c5SAndroid Build Coastguard Worker to use your google or chromium email to join the Slack channel. 115*8975f5c5SAndroid Build Coastguard Worker* [File bugs](http://anglebug.com/new) in the [issue tracker](https://bugs.chromium.org/p/angleproject/issues/list) (preferably with an isolated test-case). 116*8975f5c5SAndroid Build Coastguard Worker* [Choose an ANGLE branch](doc/ChoosingANGLEBranch.md) to track in your own project. 117*8975f5c5SAndroid Build Coastguard Worker 118*8975f5c5SAndroid Build Coastguard Worker 119*8975f5c5SAndroid Build Coastguard Worker* Read ANGLE development [documentation](doc). 120*8975f5c5SAndroid Build Coastguard Worker* Look at [pending](https://chromium-review.googlesource.com/q/project:angle/angle+status:open) 121*8975f5c5SAndroid Build Coastguard Worker and [merged](https://chromium-review.googlesource.com/q/project:angle/angle+status:merged) changes. 122*8975f5c5SAndroid Build Coastguard Worker* Become a [code contributor](doc/ContributingCode.md). 123*8975f5c5SAndroid Build Coastguard Worker* Use ANGLE's [coding standard](doc/CodingStandard.md). 124*8975f5c5SAndroid Build Coastguard Worker* Learn how to [build ANGLE for Chromium development](doc/BuildingAngleForChromiumDevelopment.md). 125*8975f5c5SAndroid Build Coastguard Worker* Get help on [debugging ANGLE](doc/DebuggingTips.md). 126*8975f5c5SAndroid Build Coastguard Worker* Go through [ANGLE's orientation](doc/Orientation.md) and sift through [issues](https://issues.angleproject.org/). If you decide to take on any task, write a comment so you can get in touch with us, and more importantly, set yourself as the "owner" of the bug. This avoids having multiple people accidentally working on the same issue. 127*8975f5c5SAndroid Build Coastguard Worker 128*8975f5c5SAndroid Build Coastguard Worker 129*8975f5c5SAndroid Build Coastguard Worker* Read about WebGL on the [Khronos WebGL Wiki](http://khronos.org/webgl/wiki/Main_Page). 130*8975f5c5SAndroid Build Coastguard Worker* Learn about the internals of ANGLE: 131*8975f5c5SAndroid Build Coastguard Worker * [Overview](https://docs.google.com/presentation/d/1qal4GgddwlUw-TPaXRYeTWLXUoaemgggBuTfg6_rwjU) with a focus on the Vulkan backend (2022) 132*8975f5c5SAndroid Build Coastguard Worker * A [short presentation](https://youtu.be/QrIKdjmpmaA) on the Vulkan back-end (2018). 133*8975f5c5SAndroid Build Coastguard Worker * Historical [presentation](https://docs.google.com/presentation/d/1CucIsdGVDmdTWRUbg68IxLE5jXwCb2y1E9YVhQo0thg/pub?start=false&loop=false) on the evolution of ANGLE and its use in Chromium 134*8975f5c5SAndroid Build Coastguard Worker * Historical [presentation](https://drive.google.com/file/d/0Bw29oYeC09QbbHoxNE5EUFh0RGs/view?usp=sharing&resourcekey=0-CNvGnQGgFSvbXgX--Y_Iyg) with a focus on D3D 135*8975f5c5SAndroid Build Coastguard Worker * The details of the initial implementation of ANGLE in the [OpenGL Insights chapter on ANGLE](http://www.seas.upenn.edu/~pcozzi/OpenGLInsights/OpenGLInsights-ANGLE.pdf) (these details are severely out-of-date, and this reference is listed here for historical reference only) 136*8975f5c5SAndroid Build Coastguard Worker* Read design docs on the [Vulkan back-end](src/libANGLE/renderer/vulkan/README.md) 137*8975f5c5SAndroid Build Coastguard Worker* Read about ANGLE's [testing infrastructure](infra/README.md) 138*8975f5c5SAndroid Build Coastguard Worker* View information on ANGLE's [supported extensions](doc/ExtensionSupport.md) 139*8975f5c5SAndroid Build Coastguard Worker* If you use ANGLE in your own project, we'd love to hear about it! 140