xref: /aosp_15_r20/external/angle/README.md (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker# ANGLE - Almost Native Graphics Layer Engine
2*8975f5c5SAndroid Build Coastguard Worker
3*8975f5c5SAndroid Build Coastguard WorkerThe goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other
4*8975f5c5SAndroid Build Coastguard WorkerOpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available
5*8975f5c5SAndroid Build Coastguard Workerfor that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan,
6*8975f5c5SAndroid Build Coastguard Workerdesktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to
7*8975f5c5SAndroid Build Coastguard WorkerMetal and MacOS, Chrome OS, and Fuchsia support.
8*8975f5c5SAndroid Build Coastguard Worker
9*8975f5c5SAndroid Build Coastguard Worker### Level of OpenGL ES support via backing renderers
10*8975f5c5SAndroid Build Coastguard Worker
11*8975f5c5SAndroid Build Coastguard Worker|                |  Direct3D 9   |  Direct3D 11     |   Desktop GL   |    GL ES      |  Vulkan  |    Metal      |
12*8975f5c5SAndroid Build Coastguard Worker|----------------|:-------------:|:----------------:|:--------------:|:-------------:|:--------:|:-------------:|
13*8975f5c5SAndroid Build Coastguard Worker| OpenGL ES 2.0  |    complete   |    complete      |    complete    |    complete   | complete |    complete   |
14*8975f5c5SAndroid Build Coastguard Worker| OpenGL ES 3.0  |               |    complete      |    complete    |    complete   | complete |    complete   |
15*8975f5c5SAndroid Build Coastguard Worker| OpenGL ES 3.1  |        | [incomplete][ES31OnD3D] |    complete    |    complete   | complete |               |
16*8975f5c5SAndroid Build Coastguard Worker| OpenGL ES 3.2  |               |                  |  in progress   |  in progress  | complete |               |
17*8975f5c5SAndroid Build Coastguard Worker
18*8975f5c5SAndroid Build Coastguard WorkerAdditionally, OpenGL ES 1.1 is implemented in the front-end using OpenGL ES 3.0 features.  This
19*8975f5c5SAndroid Build Coastguard Workerversion of the specification is thus supported on all platforms specified above that support OpenGL
20*8975f5c5SAndroid Build Coastguard WorkerES 3.0 with [known issues][ES1].
21*8975f5c5SAndroid Build Coastguard Worker
22*8975f5c5SAndroid Build Coastguard Worker[ES31OnD3D]: doc/ES31StatusOnD3D11.md
23*8975f5c5SAndroid Build Coastguard Worker[ES1]: doc/ES1Status.md
24*8975f5c5SAndroid Build Coastguard Worker
25*8975f5c5SAndroid Build Coastguard Worker### Platform support via backing renderers
26*8975f5c5SAndroid Build Coastguard Worker
27*8975f5c5SAndroid Build Coastguard Worker|              |    Direct3D 9  |   Direct3D 11  |   Desktop GL  |    GL ES    |   Vulkan    |    Metal             |
28*8975f5c5SAndroid Build Coastguard Worker|-------------:|:--------------:|:--------------:|:-------------:|:-----------:|:-----------:|:--------------------:|
29*8975f5c5SAndroid Build Coastguard Worker| Windows      |    complete    |    complete    |   complete    |   complete  |   complete  |                      |
30*8975f5c5SAndroid Build Coastguard Worker| Linux        |                |                |   complete    |             |   complete  |                      |
31*8975f5c5SAndroid Build Coastguard Worker| Mac OS X     |                |                |   complete    |             |             | complete [1]         |
32*8975f5c5SAndroid Build Coastguard Worker| iOS          |                |                |               |             |             | complete [2]         |
33*8975f5c5SAndroid Build Coastguard Worker| Chrome OS    |                |                |               |   complete  |   planned   |                      |
34*8975f5c5SAndroid Build Coastguard Worker| Android      |                |                |               |   complete  |   complete  |                      |
35*8975f5c5SAndroid Build Coastguard Worker| GGP (Stadia) |                |                |               |             |   complete  |                      |
36*8975f5c5SAndroid Build Coastguard Worker| Fuchsia      |                |                |               |             |   complete  |                      |
37*8975f5c5SAndroid Build Coastguard Worker
38*8975f5c5SAndroid Build Coastguard Worker[1] Metal is supported on macOS 10.14+
39*8975f5c5SAndroid Build Coastguard Worker
40*8975f5c5SAndroid Build Coastguard Worker[2] Metal is supported on iOS 12+
41*8975f5c5SAndroid Build Coastguard Worker
42*8975f5c5SAndroid Build Coastguard WorkerANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.
43*8975f5c5SAndroid Build Coastguard Worker
44*8975f5c5SAndroid Build Coastguard WorkerANGLE has received the following certifications with the Vulkan backend:
45*8975f5c5SAndroid Build Coastguard Worker* OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
46*8975f5c5SAndroid Build Coastguard Worker* OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
47*8975f5c5SAndroid Build Coastguard Worker* OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)
48*8975f5c5SAndroid Build Coastguard Worker* OpenGL ES 3.2: ANGLE 2.1.2.21688.59f158c1695f (Sept, 2023)
49*8975f5c5SAndroid Build Coastguard Worker
50*8975f5c5SAndroid Build Coastguard WorkerANGLE also provides an implementation of the EGL 1.5 specification.
51*8975f5c5SAndroid Build Coastguard Worker
52*8975f5c5SAndroid Build Coastguard WorkerANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows
53*8975f5c5SAndroid Build Coastguard Workerplatforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated
54*8975f5c5SAndroid Build Coastguard WorkerCanvas2D implementation and the Native Client sandbox environment.
55*8975f5c5SAndroid Build Coastguard Worker
56*8975f5c5SAndroid Build Coastguard WorkerPortions of the ANGLE shader compiler are used as a shader validator and translator by WebGL
57*8975f5c5SAndroid Build Coastguard Workerimplementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of
58*8975f5c5SAndroid Build Coastguard Workerthe browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders
59*8975f5c5SAndroid Build Coastguard Workerare accepted across browsers and platforms. The shader translator can be used to translate shaders
60*8975f5c5SAndroid Build Coastguard Workerto other shading languages, and to optionally apply shader modifications to work around bugs or
61*8975f5c5SAndroid Build Coastguard Workerquirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D
62*8975f5c5SAndroid Build Coastguard WorkerHLSL, and even ESSL for native GLES2 platforms.
63*8975f5c5SAndroid Build Coastguard Worker
64*8975f5c5SAndroid Build Coastguard Worker### OpenCL Implementation
65*8975f5c5SAndroid Build Coastguard Worker
66*8975f5c5SAndroid Build Coastguard WorkerIn addition to OpenGL ES, ANGLE also provides an optional `OpenCL` runtime built into the same
67*8975f5c5SAndroid Build Coastguard Workeroutput GLES lib.
68*8975f5c5SAndroid Build Coastguard Worker
69*8975f5c5SAndroid Build Coastguard WorkerThis work/effort is currently **work-in-progress/experimental**.
70*8975f5c5SAndroid Build Coastguard Worker
71*8975f5c5SAndroid Build Coastguard WorkerThis work provides the same benefits as the OpenGL implementation, having OpenCL APIs be
72*8975f5c5SAndroid Build Coastguard Workertranslated to other HW-supported APIs available on that platform.
73*8975f5c5SAndroid Build Coastguard Worker
74*8975f5c5SAndroid Build Coastguard Worker### Level of OpenCL support via backing renderers
75*8975f5c5SAndroid Build Coastguard Worker
76*8975f5c5SAndroid Build Coastguard Worker|             |  Vulkan     |  OpenCL     |
77*8975f5c5SAndroid Build Coastguard Worker|-------------|:-----------:|:-----------:|
78*8975f5c5SAndroid Build Coastguard Worker| OpenCL 1.0  | in progress | in progress |
79*8975f5c5SAndroid Build Coastguard Worker| OpenCL 1.1  | in progress | in progress |
80*8975f5c5SAndroid Build Coastguard Worker| OpenCL 1.2  | in progress | in progress |
81*8975f5c5SAndroid Build Coastguard Worker| OpenCL 3.0  | in progress | in progress |
82*8975f5c5SAndroid Build Coastguard Worker
83*8975f5c5SAndroid Build Coastguard WorkerEach supported backing renderer above ends up being an OpenCL `Platform` for the user to choose from.
84*8975f5c5SAndroid Build Coastguard Worker
85*8975f5c5SAndroid Build Coastguard WorkerThe `OpenCL` backend is a "passthrough" implementation which does not perform any API translation
86*8975f5c5SAndroid Build Coastguard Workerat all, instead forwarding API calls to other OpenCL driver(s)/implementation(s).
87*8975f5c5SAndroid Build Coastguard Worker
88*8975f5c5SAndroid Build Coastguard WorkerOpenCL also has an online compiler component to it that is used to compile `OpenCL C` source code at runtime
89*8975f5c5SAndroid Build Coastguard Worker(similarly to GLES and GLSL). Depending on the chosen backend(s), compiler implementations may vary. Below is
90*8975f5c5SAndroid Build Coastguard Workera list of renderers and what OpenCL C compiler implementation is used for each:
91*8975f5c5SAndroid Build Coastguard Worker
92*8975f5c5SAndroid Build Coastguard Worker- `Vulkan` : [clspv](https://github.com/google/clspv/tree/main)
93*8975f5c5SAndroid Build Coastguard Worker- `OpenCL` : Compiler is part of the native driver
94*8975f5c5SAndroid Build Coastguard Worker
95*8975f5c5SAndroid Build Coastguard Worker## Sources
96*8975f5c5SAndroid Build Coastguard Worker
97*8975f5c5SAndroid Build Coastguard WorkerANGLE repository is hosted by Chromium project and can be
98*8975f5c5SAndroid Build Coastguard Worker[browsed online](https://chromium.googlesource.com/angle/angle) or cloned with
99*8975f5c5SAndroid Build Coastguard Worker
100*8975f5c5SAndroid Build Coastguard Worker    git clone https://chromium.googlesource.com/angle/angle
101*8975f5c5SAndroid Build Coastguard Worker
102*8975f5c5SAndroid Build Coastguard Worker
103*8975f5c5SAndroid Build Coastguard Worker## Building
104*8975f5c5SAndroid Build Coastguard Worker
105*8975f5c5SAndroid Build Coastguard WorkerView the [Dev setup instructions](doc/DevSetup.md).
106*8975f5c5SAndroid Build Coastguard Worker
107*8975f5c5SAndroid Build Coastguard Worker## Contributing
108*8975f5c5SAndroid Build Coastguard Worker
109*8975f5c5SAndroid Build Coastguard Worker* Join our [Google group](https://groups.google.com/group/angleproject) to keep up to date.
110*8975f5c5SAndroid Build Coastguard Worker* Join us on [Slack](https://chromium.slack.com) in the #angle channel. You can
111*8975f5c5SAndroid Build Coastguard Worker  follow the instructions on the [Chromium developer page](https://www.chromium.org/developers/slack)
112*8975f5c5SAndroid Build Coastguard Worker  for the steps to join the Slack channel. For Googlers, please follow the
113*8975f5c5SAndroid Build Coastguard Worker  instructions on this [document](https://docs.google.com/document/d/1wWmRm-heDDBIkNJnureDiRO7kqcRouY2lSXlO6N2z6M/edit?usp=sharing)
114*8975f5c5SAndroid Build Coastguard Worker  to use your google or chromium email to join the Slack channel.
115*8975f5c5SAndroid Build Coastguard Worker* [File bugs](http://anglebug.com/new) in the [issue tracker](https://bugs.chromium.org/p/angleproject/issues/list) (preferably with an isolated test-case).
116*8975f5c5SAndroid Build Coastguard Worker* [Choose an ANGLE branch](doc/ChoosingANGLEBranch.md) to track in your own project.
117*8975f5c5SAndroid Build Coastguard Worker
118*8975f5c5SAndroid Build Coastguard Worker
119*8975f5c5SAndroid Build Coastguard Worker* Read ANGLE development [documentation](doc).
120*8975f5c5SAndroid Build Coastguard Worker* Look at [pending](https://chromium-review.googlesource.com/q/project:angle/angle+status:open)
121*8975f5c5SAndroid Build Coastguard Worker  and [merged](https://chromium-review.googlesource.com/q/project:angle/angle+status:merged) changes.
122*8975f5c5SAndroid Build Coastguard Worker* Become a [code contributor](doc/ContributingCode.md).
123*8975f5c5SAndroid Build Coastguard Worker* Use ANGLE's [coding standard](doc/CodingStandard.md).
124*8975f5c5SAndroid Build Coastguard Worker* Learn how to [build ANGLE for Chromium development](doc/BuildingAngleForChromiumDevelopment.md).
125*8975f5c5SAndroid Build Coastguard Worker* Get help on [debugging ANGLE](doc/DebuggingTips.md).
126*8975f5c5SAndroid Build Coastguard Worker* Go through [ANGLE's orientation](doc/Orientation.md) and sift through [issues](https://issues.angleproject.org/). If you decide to take on any task, write a comment so you can get in touch with us, and more importantly, set yourself as the "owner" of the bug. This avoids having multiple people accidentally working on the same issue.
127*8975f5c5SAndroid Build Coastguard Worker
128*8975f5c5SAndroid Build Coastguard Worker
129*8975f5c5SAndroid Build Coastguard Worker* Read about WebGL on the [Khronos WebGL Wiki](http://khronos.org/webgl/wiki/Main_Page).
130*8975f5c5SAndroid Build Coastguard Worker* Learn about the internals of ANGLE:
131*8975f5c5SAndroid Build Coastguard Worker  * [Overview](https://docs.google.com/presentation/d/1qal4GgddwlUw-TPaXRYeTWLXUoaemgggBuTfg6_rwjU) with a focus on the Vulkan backend (2022)
132*8975f5c5SAndroid Build Coastguard Worker  * A [short presentation](https://youtu.be/QrIKdjmpmaA) on the Vulkan back-end (2018).
133*8975f5c5SAndroid Build Coastguard Worker  * Historical [presentation](https://docs.google.com/presentation/d/1CucIsdGVDmdTWRUbg68IxLE5jXwCb2y1E9YVhQo0thg/pub?start=false&loop=false) on the evolution of ANGLE and its use in Chromium
134*8975f5c5SAndroid Build Coastguard Worker  * Historical [presentation](https://drive.google.com/file/d/0Bw29oYeC09QbbHoxNE5EUFh0RGs/view?usp=sharing&resourcekey=0-CNvGnQGgFSvbXgX--Y_Iyg) with a focus on D3D
135*8975f5c5SAndroid Build Coastguard Worker  * The details of the initial implementation of ANGLE in the [OpenGL Insights chapter on ANGLE](http://www.seas.upenn.edu/~pcozzi/OpenGLInsights/OpenGLInsights-ANGLE.pdf) (these details are severely out-of-date, and this reference is listed here for historical reference only)
136*8975f5c5SAndroid Build Coastguard Worker* Read design docs on the [Vulkan back-end](src/libANGLE/renderer/vulkan/README.md)
137*8975f5c5SAndroid Build Coastguard Worker* Read about ANGLE's [testing infrastructure](infra/README.md)
138*8975f5c5SAndroid Build Coastguard Worker* View information on ANGLE's [supported extensions](doc/ExtensionSupport.md)
139*8975f5c5SAndroid Build Coastguard Worker* If you use ANGLE in your own project, we'd love to hear about it!
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