xref: /aosp_15_r20/external/abseil-cpp/absl/random/random.h (revision 9356374a3709195abf420251b3e825997ff56c0f)
1*9356374aSAndroid Build Coastguard Worker // Copyright 2017 The Abseil Authors.
2*9356374aSAndroid Build Coastguard Worker //
3*9356374aSAndroid Build Coastguard Worker // Licensed under the Apache License, Version 2.0 (the "License");
4*9356374aSAndroid Build Coastguard Worker // you may not use this file except in compliance with the License.
5*9356374aSAndroid Build Coastguard Worker // You may obtain a copy of the License at
6*9356374aSAndroid Build Coastguard Worker //
7*9356374aSAndroid Build Coastguard Worker //      https://www.apache.org/licenses/LICENSE-2.0
8*9356374aSAndroid Build Coastguard Worker //
9*9356374aSAndroid Build Coastguard Worker // Unless required by applicable law or agreed to in writing, software
10*9356374aSAndroid Build Coastguard Worker // distributed under the License is distributed on an "AS IS" BASIS,
11*9356374aSAndroid Build Coastguard Worker // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12*9356374aSAndroid Build Coastguard Worker // See the License for the specific language governing permissions and
13*9356374aSAndroid Build Coastguard Worker // limitations under the License.
14*9356374aSAndroid Build Coastguard Worker //
15*9356374aSAndroid Build Coastguard Worker // -----------------------------------------------------------------------------
16*9356374aSAndroid Build Coastguard Worker // File: random.h
17*9356374aSAndroid Build Coastguard Worker // -----------------------------------------------------------------------------
18*9356374aSAndroid Build Coastguard Worker //
19*9356374aSAndroid Build Coastguard Worker // This header defines the recommended Uniform Random Bit Generator (URBG)
20*9356374aSAndroid Build Coastguard Worker // types for use within the Abseil Random library. These types are not
21*9356374aSAndroid Build Coastguard Worker // suitable for security-related use-cases, but should suffice for most other
22*9356374aSAndroid Build Coastguard Worker // uses of generating random values.
23*9356374aSAndroid Build Coastguard Worker //
24*9356374aSAndroid Build Coastguard Worker // The Abseil random library provides the following URBG types:
25*9356374aSAndroid Build Coastguard Worker //
26*9356374aSAndroid Build Coastguard Worker //   * BitGen, a good general-purpose bit generator, optimized for generating
27*9356374aSAndroid Build Coastguard Worker //     random (but not cryptographically secure) values
28*9356374aSAndroid Build Coastguard Worker //   * InsecureBitGen, a slightly faster, though less random, bit generator, for
29*9356374aSAndroid Build Coastguard Worker //     cases where the existing BitGen is a drag on performance.
30*9356374aSAndroid Build Coastguard Worker 
31*9356374aSAndroid Build Coastguard Worker #ifndef ABSL_RANDOM_RANDOM_H_
32*9356374aSAndroid Build Coastguard Worker #define ABSL_RANDOM_RANDOM_H_
33*9356374aSAndroid Build Coastguard Worker 
34*9356374aSAndroid Build Coastguard Worker #include <random>
35*9356374aSAndroid Build Coastguard Worker 
36*9356374aSAndroid Build Coastguard Worker #include "absl/random/distributions.h"  // IWYU pragma: export
37*9356374aSAndroid Build Coastguard Worker #include "absl/random/internal/nonsecure_base.h"  // IWYU pragma: export
38*9356374aSAndroid Build Coastguard Worker #include "absl/random/internal/pcg_engine.h"  // IWYU pragma: export
39*9356374aSAndroid Build Coastguard Worker #include "absl/random/internal/pool_urbg.h"
40*9356374aSAndroid Build Coastguard Worker #include "absl/random/internal/randen_engine.h"
41*9356374aSAndroid Build Coastguard Worker #include "absl/random/seed_sequences.h"  // IWYU pragma: export
42*9356374aSAndroid Build Coastguard Worker 
43*9356374aSAndroid Build Coastguard Worker namespace absl {
44*9356374aSAndroid Build Coastguard Worker ABSL_NAMESPACE_BEGIN
45*9356374aSAndroid Build Coastguard Worker 
46*9356374aSAndroid Build Coastguard Worker // -----------------------------------------------------------------------------
47*9356374aSAndroid Build Coastguard Worker // absl::BitGen
48*9356374aSAndroid Build Coastguard Worker // -----------------------------------------------------------------------------
49*9356374aSAndroid Build Coastguard Worker //
50*9356374aSAndroid Build Coastguard Worker // `absl::BitGen` is a general-purpose random bit generator for generating
51*9356374aSAndroid Build Coastguard Worker // random values for use within the Abseil random library. Typically, you use a
52*9356374aSAndroid Build Coastguard Worker // bit generator in combination with a distribution to provide random values.
53*9356374aSAndroid Build Coastguard Worker //
54*9356374aSAndroid Build Coastguard Worker // Example:
55*9356374aSAndroid Build Coastguard Worker //
56*9356374aSAndroid Build Coastguard Worker //   // Create an absl::BitGen. There is no need to seed this bit generator.
57*9356374aSAndroid Build Coastguard Worker //   absl::BitGen gen;
58*9356374aSAndroid Build Coastguard Worker //
59*9356374aSAndroid Build Coastguard Worker //   // Generate an integer value in the closed interval [1,6]
60*9356374aSAndroid Build Coastguard Worker //   int die_roll = absl::uniform_int_distribution<int>(1, 6)(gen);
61*9356374aSAndroid Build Coastguard Worker //
62*9356374aSAndroid Build Coastguard Worker // `absl::BitGen` is seeded by default with non-deterministic data to produce
63*9356374aSAndroid Build Coastguard Worker // different sequences of random values across different instances, including
64*9356374aSAndroid Build Coastguard Worker // different binary invocations. This behavior is different than the standard
65*9356374aSAndroid Build Coastguard Worker // library bit generators, which use golden values as their seeds. Default
66*9356374aSAndroid Build Coastguard Worker // construction intentionally provides no stability guarantees, to avoid
67*9356374aSAndroid Build Coastguard Worker // accidental dependence on such a property.
68*9356374aSAndroid Build Coastguard Worker //
69*9356374aSAndroid Build Coastguard Worker // `absl::BitGen` may be constructed with an optional seed sequence type,
70*9356374aSAndroid Build Coastguard Worker // conforming to [rand.req.seed_seq], which will be mixed with additional
71*9356374aSAndroid Build Coastguard Worker // non-deterministic data as detailed below.
72*9356374aSAndroid Build Coastguard Worker //
73*9356374aSAndroid Build Coastguard Worker // Example:
74*9356374aSAndroid Build Coastguard Worker //
75*9356374aSAndroid Build Coastguard Worker //  // Create an absl::BitGen using an std::seed_seq seed sequence
76*9356374aSAndroid Build Coastguard Worker //  std::seed_seq seq{1,2,3};
77*9356374aSAndroid Build Coastguard Worker //  absl::BitGen gen_with_seed(seq);
78*9356374aSAndroid Build Coastguard Worker //
79*9356374aSAndroid Build Coastguard Worker //  // Generate an integer value in the closed interval [1,6]
80*9356374aSAndroid Build Coastguard Worker //  int die_roll2 = absl::uniform_int_distribution<int>(1, 6)(gen_with_seed);
81*9356374aSAndroid Build Coastguard Worker //
82*9356374aSAndroid Build Coastguard Worker // Constructing two `absl::BitGen`s with the same seed sequence in the same
83*9356374aSAndroid Build Coastguard Worker // process will produce the same sequence of variates, but need not do so across
84*9356374aSAndroid Build Coastguard Worker // multiple processes even if they're executing the same binary.
85*9356374aSAndroid Build Coastguard Worker //
86*9356374aSAndroid Build Coastguard Worker // `absl::BitGen` meets the requirements of the Uniform Random Bit Generator
87*9356374aSAndroid Build Coastguard Worker // (URBG) concept as per the C++17 standard [rand.req.urng] though differs
88*9356374aSAndroid Build Coastguard Worker // slightly with [rand.req.eng]. Like its standard library equivalents (e.g.
89*9356374aSAndroid Build Coastguard Worker // `std::mersenne_twister_engine`) `absl::BitGen` is not cryptographically
90*9356374aSAndroid Build Coastguard Worker // secure.
91*9356374aSAndroid Build Coastguard Worker //
92*9356374aSAndroid Build Coastguard Worker // This type has been optimized to perform better than Mersenne Twister
93*9356374aSAndroid Build Coastguard Worker // (https://en.wikipedia.org/wiki/Mersenne_Twister) and many other complex URBG
94*9356374aSAndroid Build Coastguard Worker // types on modern x86, ARM, and PPC architectures.
95*9356374aSAndroid Build Coastguard Worker //
96*9356374aSAndroid Build Coastguard Worker // This type is thread-compatible, but not thread-safe.
97*9356374aSAndroid Build Coastguard Worker 
98*9356374aSAndroid Build Coastguard Worker // ---------------------------------------------------------------------------
99*9356374aSAndroid Build Coastguard Worker // absl::BitGen member functions
100*9356374aSAndroid Build Coastguard Worker // ---------------------------------------------------------------------------
101*9356374aSAndroid Build Coastguard Worker 
102*9356374aSAndroid Build Coastguard Worker // absl::BitGen::operator()()
103*9356374aSAndroid Build Coastguard Worker //
104*9356374aSAndroid Build Coastguard Worker // Calls the BitGen, returning a generated value.
105*9356374aSAndroid Build Coastguard Worker 
106*9356374aSAndroid Build Coastguard Worker // absl::BitGen::min()
107*9356374aSAndroid Build Coastguard Worker //
108*9356374aSAndroid Build Coastguard Worker // Returns the smallest possible value from this bit generator.
109*9356374aSAndroid Build Coastguard Worker 
110*9356374aSAndroid Build Coastguard Worker // absl::BitGen::max()
111*9356374aSAndroid Build Coastguard Worker //
112*9356374aSAndroid Build Coastguard Worker // Returns the largest possible value from this bit generator.
113*9356374aSAndroid Build Coastguard Worker 
114*9356374aSAndroid Build Coastguard Worker // absl::BitGen::discard(num)
115*9356374aSAndroid Build Coastguard Worker //
116*9356374aSAndroid Build Coastguard Worker // Advances the internal state of this bit generator by `num` times, and
117*9356374aSAndroid Build Coastguard Worker // discards the intermediate results.
118*9356374aSAndroid Build Coastguard Worker // ---------------------------------------------------------------------------
119*9356374aSAndroid Build Coastguard Worker 
120*9356374aSAndroid Build Coastguard Worker using BitGen = random_internal::NonsecureURBGBase<
121*9356374aSAndroid Build Coastguard Worker     random_internal::randen_engine<uint64_t>>;
122*9356374aSAndroid Build Coastguard Worker 
123*9356374aSAndroid Build Coastguard Worker // -----------------------------------------------------------------------------
124*9356374aSAndroid Build Coastguard Worker // absl::InsecureBitGen
125*9356374aSAndroid Build Coastguard Worker // -----------------------------------------------------------------------------
126*9356374aSAndroid Build Coastguard Worker //
127*9356374aSAndroid Build Coastguard Worker // `absl::InsecureBitGen` is an efficient random bit generator for generating
128*9356374aSAndroid Build Coastguard Worker // random values, recommended only for performance-sensitive use cases where
129*9356374aSAndroid Build Coastguard Worker // `absl::BitGen` is not satisfactory when compute-bounded by bit generation
130*9356374aSAndroid Build Coastguard Worker // costs.
131*9356374aSAndroid Build Coastguard Worker //
132*9356374aSAndroid Build Coastguard Worker // Example:
133*9356374aSAndroid Build Coastguard Worker //
134*9356374aSAndroid Build Coastguard Worker //   // Create an absl::InsecureBitGen
135*9356374aSAndroid Build Coastguard Worker //   absl::InsecureBitGen gen;
136*9356374aSAndroid Build Coastguard Worker //   for (size_t i = 0; i < 1000000; i++) {
137*9356374aSAndroid Build Coastguard Worker //
138*9356374aSAndroid Build Coastguard Worker //     // Generate a bunch of random values from some complex distribution
139*9356374aSAndroid Build Coastguard Worker //     auto my_rnd = some_distribution(gen, 1, 1000);
140*9356374aSAndroid Build Coastguard Worker //   }
141*9356374aSAndroid Build Coastguard Worker //
142*9356374aSAndroid Build Coastguard Worker // Like `absl::BitGen`, `absl::InsecureBitGen` is seeded by default with
143*9356374aSAndroid Build Coastguard Worker // non-deterministic data to produce different sequences of random values across
144*9356374aSAndroid Build Coastguard Worker // different instances, including different binary invocations. (This behavior
145*9356374aSAndroid Build Coastguard Worker // is different than the standard library bit generators, which use golden
146*9356374aSAndroid Build Coastguard Worker // values as their seeds.)
147*9356374aSAndroid Build Coastguard Worker //
148*9356374aSAndroid Build Coastguard Worker // `absl::InsecureBitGen` may be constructed with an optional seed sequence
149*9356374aSAndroid Build Coastguard Worker // type, conforming to [rand.req.seed_seq], which will be mixed with additional
150*9356374aSAndroid Build Coastguard Worker // non-deterministic data, as detailed in the `absl::BitGen` comment.
151*9356374aSAndroid Build Coastguard Worker //
152*9356374aSAndroid Build Coastguard Worker // `absl::InsecureBitGen` meets the requirements of the Uniform Random Bit
153*9356374aSAndroid Build Coastguard Worker // Generator (URBG) concept as per the C++17 standard [rand.req.urng] though
154*9356374aSAndroid Build Coastguard Worker // its implementation differs slightly with [rand.req.eng]. Like its standard
155*9356374aSAndroid Build Coastguard Worker // library equivalents (e.g. `std::mersenne_twister_engine`)
156*9356374aSAndroid Build Coastguard Worker // `absl::InsecureBitGen` is not cryptographically secure.
157*9356374aSAndroid Build Coastguard Worker //
158*9356374aSAndroid Build Coastguard Worker // Prefer `absl::BitGen` over `absl::InsecureBitGen` as the general type is
159*9356374aSAndroid Build Coastguard Worker // often fast enough for the vast majority of applications.
160*9356374aSAndroid Build Coastguard Worker 
161*9356374aSAndroid Build Coastguard Worker using InsecureBitGen =
162*9356374aSAndroid Build Coastguard Worker     random_internal::NonsecureURBGBase<random_internal::pcg64_2018_engine>;
163*9356374aSAndroid Build Coastguard Worker 
164*9356374aSAndroid Build Coastguard Worker // ---------------------------------------------------------------------------
165*9356374aSAndroid Build Coastguard Worker // absl::InsecureBitGen member functions
166*9356374aSAndroid Build Coastguard Worker // ---------------------------------------------------------------------------
167*9356374aSAndroid Build Coastguard Worker 
168*9356374aSAndroid Build Coastguard Worker // absl::InsecureBitGen::operator()()
169*9356374aSAndroid Build Coastguard Worker //
170*9356374aSAndroid Build Coastguard Worker // Calls the InsecureBitGen, returning a generated value.
171*9356374aSAndroid Build Coastguard Worker 
172*9356374aSAndroid Build Coastguard Worker // absl::InsecureBitGen::min()
173*9356374aSAndroid Build Coastguard Worker //
174*9356374aSAndroid Build Coastguard Worker // Returns the smallest possible value from this bit generator.
175*9356374aSAndroid Build Coastguard Worker 
176*9356374aSAndroid Build Coastguard Worker // absl::InsecureBitGen::max()
177*9356374aSAndroid Build Coastguard Worker //
178*9356374aSAndroid Build Coastguard Worker // Returns the largest possible value from this bit generator.
179*9356374aSAndroid Build Coastguard Worker 
180*9356374aSAndroid Build Coastguard Worker // absl::InsecureBitGen::discard(num)
181*9356374aSAndroid Build Coastguard Worker //
182*9356374aSAndroid Build Coastguard Worker // Advances the internal state of this bit generator by `num` times, and
183*9356374aSAndroid Build Coastguard Worker // discards the intermediate results.
184*9356374aSAndroid Build Coastguard Worker // ---------------------------------------------------------------------------
185*9356374aSAndroid Build Coastguard Worker 
186*9356374aSAndroid Build Coastguard Worker ABSL_NAMESPACE_END
187*9356374aSAndroid Build Coastguard Worker }  // namespace absl
188*9356374aSAndroid Build Coastguard Worker 
189*9356374aSAndroid Build Coastguard Worker #endif  // ABSL_RANDOM_RANDOM_H_
190