1*9356374aSAndroid Build Coastguard Worker // Copyright 2017 The Abseil Authors.
2*9356374aSAndroid Build Coastguard Worker //
3*9356374aSAndroid Build Coastguard Worker // Licensed under the Apache License, Version 2.0 (the "License");
4*9356374aSAndroid Build Coastguard Worker // you may not use this file except in compliance with the License.
5*9356374aSAndroid Build Coastguard Worker // You may obtain a copy of the License at
6*9356374aSAndroid Build Coastguard Worker //
7*9356374aSAndroid Build Coastguard Worker // https://www.apache.org/licenses/LICENSE-2.0
8*9356374aSAndroid Build Coastguard Worker //
9*9356374aSAndroid Build Coastguard Worker // Unless required by applicable law or agreed to in writing, software
10*9356374aSAndroid Build Coastguard Worker // distributed under the License is distributed on an "AS IS" BASIS,
11*9356374aSAndroid Build Coastguard Worker // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12*9356374aSAndroid Build Coastguard Worker // See the License for the specific language governing permissions and
13*9356374aSAndroid Build Coastguard Worker // limitations under the License.
14*9356374aSAndroid Build Coastguard Worker
15*9356374aSAndroid Build Coastguard Worker // HERMETIC NOTE: The randen_hwaes target must not introduce duplicate
16*9356374aSAndroid Build Coastguard Worker // symbols from arbitrary system and other headers, since it may be built
17*9356374aSAndroid Build Coastguard Worker // with different flags from other targets, using different levels of
18*9356374aSAndroid Build Coastguard Worker // optimization, potentially introducing ODR violations.
19*9356374aSAndroid Build Coastguard Worker
20*9356374aSAndroid Build Coastguard Worker #include "absl/random/internal/randen_hwaes.h"
21*9356374aSAndroid Build Coastguard Worker
22*9356374aSAndroid Build Coastguard Worker #include <cstdint>
23*9356374aSAndroid Build Coastguard Worker #include <cstring>
24*9356374aSAndroid Build Coastguard Worker
25*9356374aSAndroid Build Coastguard Worker #include "absl/base/attributes.h"
26*9356374aSAndroid Build Coastguard Worker #include "absl/numeric/int128.h"
27*9356374aSAndroid Build Coastguard Worker #include "absl/random/internal/platform.h"
28*9356374aSAndroid Build Coastguard Worker #include "absl/random/internal/randen_traits.h"
29*9356374aSAndroid Build Coastguard Worker
30*9356374aSAndroid Build Coastguard Worker // ABSL_RANDEN_HWAES_IMPL indicates whether this file will contain
31*9356374aSAndroid Build Coastguard Worker // a hardware accelerated implementation of randen, or whether it
32*9356374aSAndroid Build Coastguard Worker // will contain stubs that exit the process.
33*9356374aSAndroid Build Coastguard Worker #if ABSL_HAVE_ACCELERATED_AES
34*9356374aSAndroid Build Coastguard Worker // The following platforms have implemented RandenHwAes.
35*9356374aSAndroid Build Coastguard Worker #if defined(ABSL_ARCH_X86_64) || defined(ABSL_ARCH_X86_32) || \
36*9356374aSAndroid Build Coastguard Worker defined(ABSL_ARCH_PPC) || defined(ABSL_ARCH_ARM) || \
37*9356374aSAndroid Build Coastguard Worker defined(ABSL_ARCH_AARCH64)
38*9356374aSAndroid Build Coastguard Worker #define ABSL_RANDEN_HWAES_IMPL 1
39*9356374aSAndroid Build Coastguard Worker #endif
40*9356374aSAndroid Build Coastguard Worker #endif
41*9356374aSAndroid Build Coastguard Worker
42*9356374aSAndroid Build Coastguard Worker #if !defined(ABSL_RANDEN_HWAES_IMPL)
43*9356374aSAndroid Build Coastguard Worker // No accelerated implementation is supported.
44*9356374aSAndroid Build Coastguard Worker // The RandenHwAes functions are stubs that print an error and exit.
45*9356374aSAndroid Build Coastguard Worker
46*9356374aSAndroid Build Coastguard Worker #include <cstdio>
47*9356374aSAndroid Build Coastguard Worker #include <cstdlib>
48*9356374aSAndroid Build Coastguard Worker
49*9356374aSAndroid Build Coastguard Worker namespace absl {
50*9356374aSAndroid Build Coastguard Worker ABSL_NAMESPACE_BEGIN
51*9356374aSAndroid Build Coastguard Worker namespace random_internal {
52*9356374aSAndroid Build Coastguard Worker
53*9356374aSAndroid Build Coastguard Worker // No accelerated implementation.
HasRandenHwAesImplementation()54*9356374aSAndroid Build Coastguard Worker bool HasRandenHwAesImplementation() { return false; }
55*9356374aSAndroid Build Coastguard Worker
56*9356374aSAndroid Build Coastguard Worker // NOLINTNEXTLINE
GetKeys()57*9356374aSAndroid Build Coastguard Worker const void* RandenHwAes::GetKeys() {
58*9356374aSAndroid Build Coastguard Worker // Attempted to dispatch to an unsupported dispatch target.
59*9356374aSAndroid Build Coastguard Worker const int d = ABSL_RANDOM_INTERNAL_AES_DISPATCH;
60*9356374aSAndroid Build Coastguard Worker fprintf(stderr, "AES Hardware detection failed (%d).\n", d);
61*9356374aSAndroid Build Coastguard Worker exit(1);
62*9356374aSAndroid Build Coastguard Worker return nullptr;
63*9356374aSAndroid Build Coastguard Worker }
64*9356374aSAndroid Build Coastguard Worker
65*9356374aSAndroid Build Coastguard Worker // NOLINTNEXTLINE
Absorb(const void *,void *)66*9356374aSAndroid Build Coastguard Worker void RandenHwAes::Absorb(const void*, void*) {
67*9356374aSAndroid Build Coastguard Worker // Attempted to dispatch to an unsupported dispatch target.
68*9356374aSAndroid Build Coastguard Worker const int d = ABSL_RANDOM_INTERNAL_AES_DISPATCH;
69*9356374aSAndroid Build Coastguard Worker fprintf(stderr, "AES Hardware detection failed (%d).\n", d);
70*9356374aSAndroid Build Coastguard Worker exit(1);
71*9356374aSAndroid Build Coastguard Worker }
72*9356374aSAndroid Build Coastguard Worker
73*9356374aSAndroid Build Coastguard Worker // NOLINTNEXTLINE
Generate(const void *,void *)74*9356374aSAndroid Build Coastguard Worker void RandenHwAes::Generate(const void*, void*) {
75*9356374aSAndroid Build Coastguard Worker // Attempted to dispatch to an unsupported dispatch target.
76*9356374aSAndroid Build Coastguard Worker const int d = ABSL_RANDOM_INTERNAL_AES_DISPATCH;
77*9356374aSAndroid Build Coastguard Worker fprintf(stderr, "AES Hardware detection failed (%d).\n", d);
78*9356374aSAndroid Build Coastguard Worker exit(1);
79*9356374aSAndroid Build Coastguard Worker }
80*9356374aSAndroid Build Coastguard Worker
81*9356374aSAndroid Build Coastguard Worker } // namespace random_internal
82*9356374aSAndroid Build Coastguard Worker ABSL_NAMESPACE_END
83*9356374aSAndroid Build Coastguard Worker } // namespace absl
84*9356374aSAndroid Build Coastguard Worker
85*9356374aSAndroid Build Coastguard Worker #else // defined(ABSL_RANDEN_HWAES_IMPL)
86*9356374aSAndroid Build Coastguard Worker //
87*9356374aSAndroid Build Coastguard Worker // Accelerated implementations are supported.
88*9356374aSAndroid Build Coastguard Worker // We need the per-architecture includes and defines.
89*9356374aSAndroid Build Coastguard Worker //
90*9356374aSAndroid Build Coastguard Worker namespace {
91*9356374aSAndroid Build Coastguard Worker
92*9356374aSAndroid Build Coastguard Worker using absl::random_internal::RandenTraits;
93*9356374aSAndroid Build Coastguard Worker
94*9356374aSAndroid Build Coastguard Worker } // namespace
95*9356374aSAndroid Build Coastguard Worker
96*9356374aSAndroid Build Coastguard Worker // TARGET_CRYPTO defines a crypto attribute for each architecture.
97*9356374aSAndroid Build Coastguard Worker //
98*9356374aSAndroid Build Coastguard Worker // NOTE: Evaluate whether we should eliminate ABSL_TARGET_CRYPTO.
99*9356374aSAndroid Build Coastguard Worker #if (defined(__clang__) || defined(__GNUC__))
100*9356374aSAndroid Build Coastguard Worker #if defined(ABSL_ARCH_X86_64) || defined(ABSL_ARCH_X86_32)
101*9356374aSAndroid Build Coastguard Worker #define ABSL_TARGET_CRYPTO __attribute__((target("aes")))
102*9356374aSAndroid Build Coastguard Worker #elif defined(ABSL_ARCH_PPC)
103*9356374aSAndroid Build Coastguard Worker #define ABSL_TARGET_CRYPTO __attribute__((target("crypto")))
104*9356374aSAndroid Build Coastguard Worker #else
105*9356374aSAndroid Build Coastguard Worker #define ABSL_TARGET_CRYPTO
106*9356374aSAndroid Build Coastguard Worker #endif
107*9356374aSAndroid Build Coastguard Worker #else
108*9356374aSAndroid Build Coastguard Worker #define ABSL_TARGET_CRYPTO
109*9356374aSAndroid Build Coastguard Worker #endif
110*9356374aSAndroid Build Coastguard Worker
111*9356374aSAndroid Build Coastguard Worker #if defined(ABSL_ARCH_PPC)
112*9356374aSAndroid Build Coastguard Worker // NOTE: Keep in mind that PPC can operate in little-endian or big-endian mode,
113*9356374aSAndroid Build Coastguard Worker // however the PPC altivec vector registers (and thus the AES instructions)
114*9356374aSAndroid Build Coastguard Worker // always operate in big-endian mode.
115*9356374aSAndroid Build Coastguard Worker
116*9356374aSAndroid Build Coastguard Worker #include <altivec.h>
117*9356374aSAndroid Build Coastguard Worker // <altivec.h> #defines vector __vector; in C++, this is bad form.
118*9356374aSAndroid Build Coastguard Worker #undef vector
119*9356374aSAndroid Build Coastguard Worker #undef bool
120*9356374aSAndroid Build Coastguard Worker
121*9356374aSAndroid Build Coastguard Worker // Rely on the PowerPC AltiVec vector operations for accelerated AES
122*9356374aSAndroid Build Coastguard Worker // instructions. GCC support of the PPC vector types is described in:
123*9356374aSAndroid Build Coastguard Worker // https://gcc.gnu.org/onlinedocs/gcc-4.9.0/gcc/PowerPC-AltiVec_002fVSX-Built-in-Functions.html
124*9356374aSAndroid Build Coastguard Worker //
125*9356374aSAndroid Build Coastguard Worker // Already provides operator^=.
126*9356374aSAndroid Build Coastguard Worker using Vector128 = __vector unsigned long long; // NOLINT(runtime/int)
127*9356374aSAndroid Build Coastguard Worker
128*9356374aSAndroid Build Coastguard Worker namespace {
ReverseBytes(const Vector128 & v)129*9356374aSAndroid Build Coastguard Worker inline ABSL_TARGET_CRYPTO Vector128 ReverseBytes(const Vector128& v) {
130*9356374aSAndroid Build Coastguard Worker // Reverses the bytes of the vector.
131*9356374aSAndroid Build Coastguard Worker const __vector unsigned char perm = {15, 14, 13, 12, 11, 10, 9, 8,
132*9356374aSAndroid Build Coastguard Worker 7, 6, 5, 4, 3, 2, 1, 0};
133*9356374aSAndroid Build Coastguard Worker return vec_perm(v, v, perm);
134*9356374aSAndroid Build Coastguard Worker }
135*9356374aSAndroid Build Coastguard Worker
136*9356374aSAndroid Build Coastguard Worker // WARNING: these load/store in native byte order. It is OK to load and then
137*9356374aSAndroid Build Coastguard Worker // store an unchanged vector, but interpreting the bits as a number or input
138*9356374aSAndroid Build Coastguard Worker // to AES will have undefined results.
Vector128Load(const void * from)139*9356374aSAndroid Build Coastguard Worker inline ABSL_TARGET_CRYPTO Vector128 Vector128Load(const void* from) {
140*9356374aSAndroid Build Coastguard Worker return vec_vsx_ld(0, reinterpret_cast<const Vector128*>(from));
141*9356374aSAndroid Build Coastguard Worker }
142*9356374aSAndroid Build Coastguard Worker
Vector128Store(const Vector128 & v,void * to)143*9356374aSAndroid Build Coastguard Worker inline ABSL_TARGET_CRYPTO void Vector128Store(const Vector128& v, void* to) {
144*9356374aSAndroid Build Coastguard Worker vec_vsx_st(v, 0, reinterpret_cast<Vector128*>(to));
145*9356374aSAndroid Build Coastguard Worker }
146*9356374aSAndroid Build Coastguard Worker
147*9356374aSAndroid Build Coastguard Worker // One round of AES. "round_key" is a public constant for breaking the
148*9356374aSAndroid Build Coastguard Worker // symmetry of AES (ensures previously equal columns differ afterwards).
AesRound(const Vector128 & state,const Vector128 & round_key)149*9356374aSAndroid Build Coastguard Worker inline ABSL_TARGET_CRYPTO Vector128 AesRound(const Vector128& state,
150*9356374aSAndroid Build Coastguard Worker const Vector128& round_key) {
151*9356374aSAndroid Build Coastguard Worker return Vector128(__builtin_crypto_vcipher(state, round_key));
152*9356374aSAndroid Build Coastguard Worker }
153*9356374aSAndroid Build Coastguard Worker
154*9356374aSAndroid Build Coastguard Worker // Enables native loads in the round loop by pre-swapping.
SwapEndian(absl::uint128 * state)155*9356374aSAndroid Build Coastguard Worker inline ABSL_TARGET_CRYPTO void SwapEndian(absl::uint128* state) {
156*9356374aSAndroid Build Coastguard Worker for (uint32_t block = 0; block < RandenTraits::kFeistelBlocks; ++block) {
157*9356374aSAndroid Build Coastguard Worker Vector128Store(ReverseBytes(Vector128Load(state + block)), state + block);
158*9356374aSAndroid Build Coastguard Worker }
159*9356374aSAndroid Build Coastguard Worker }
160*9356374aSAndroid Build Coastguard Worker
161*9356374aSAndroid Build Coastguard Worker } // namespace
162*9356374aSAndroid Build Coastguard Worker
163*9356374aSAndroid Build Coastguard Worker #elif defined(ABSL_ARCH_ARM) || defined(ABSL_ARCH_AARCH64)
164*9356374aSAndroid Build Coastguard Worker
165*9356374aSAndroid Build Coastguard Worker // Rely on the ARM NEON+Crypto advanced simd types, defined in <arm_neon.h>.
166*9356374aSAndroid Build Coastguard Worker // uint8x16_t is the user alias for underlying __simd128_uint8_t type.
167*9356374aSAndroid Build Coastguard Worker // http://infocenter.arm.com/help/topic/com.arm.doc.ihi0073a/IHI0073A_arm_neon_intrinsics_ref.pdf
168*9356374aSAndroid Build Coastguard Worker //
169*9356374aSAndroid Build Coastguard Worker // <arm_neon> defines the following
170*9356374aSAndroid Build Coastguard Worker //
171*9356374aSAndroid Build Coastguard Worker // typedef __attribute__((neon_vector_type(16))) uint8_t uint8x16_t;
172*9356374aSAndroid Build Coastguard Worker // typedef __attribute__((neon_vector_type(16))) int8_t int8x16_t;
173*9356374aSAndroid Build Coastguard Worker // typedef __attribute__((neon_polyvector_type(16))) int8_t poly8x16_t;
174*9356374aSAndroid Build Coastguard Worker //
175*9356374aSAndroid Build Coastguard Worker // vld1q_v
176*9356374aSAndroid Build Coastguard Worker // vst1q_v
177*9356374aSAndroid Build Coastguard Worker // vaeseq_v
178*9356374aSAndroid Build Coastguard Worker // vaesmcq_v
179*9356374aSAndroid Build Coastguard Worker #include <arm_neon.h>
180*9356374aSAndroid Build Coastguard Worker
181*9356374aSAndroid Build Coastguard Worker // Already provides operator^=.
182*9356374aSAndroid Build Coastguard Worker using Vector128 = uint8x16_t;
183*9356374aSAndroid Build Coastguard Worker
184*9356374aSAndroid Build Coastguard Worker namespace {
185*9356374aSAndroid Build Coastguard Worker
Vector128Load(const void * from)186*9356374aSAndroid Build Coastguard Worker inline ABSL_TARGET_CRYPTO Vector128 Vector128Load(const void* from) {
187*9356374aSAndroid Build Coastguard Worker return vld1q_u8(reinterpret_cast<const uint8_t*>(from));
188*9356374aSAndroid Build Coastguard Worker }
189*9356374aSAndroid Build Coastguard Worker
Vector128Store(const Vector128 & v,void * to)190*9356374aSAndroid Build Coastguard Worker inline ABSL_TARGET_CRYPTO void Vector128Store(const Vector128& v, void* to) {
191*9356374aSAndroid Build Coastguard Worker vst1q_u8(reinterpret_cast<uint8_t*>(to), v);
192*9356374aSAndroid Build Coastguard Worker }
193*9356374aSAndroid Build Coastguard Worker
194*9356374aSAndroid Build Coastguard Worker // One round of AES. "round_key" is a public constant for breaking the
195*9356374aSAndroid Build Coastguard Worker // symmetry of AES (ensures previously equal columns differ afterwards).
AesRound(const Vector128 & state,const Vector128 & round_key)196*9356374aSAndroid Build Coastguard Worker inline ABSL_TARGET_CRYPTO Vector128 AesRound(const Vector128& state,
197*9356374aSAndroid Build Coastguard Worker const Vector128& round_key) {
198*9356374aSAndroid Build Coastguard Worker // It is important to always use the full round function - omitting the
199*9356374aSAndroid Build Coastguard Worker // final MixColumns reduces security [https://eprint.iacr.org/2010/041.pdf]
200*9356374aSAndroid Build Coastguard Worker // and does not help because we never decrypt.
201*9356374aSAndroid Build Coastguard Worker //
202*9356374aSAndroid Build Coastguard Worker // Note that ARM divides AES instructions differently than x86 / PPC,
203*9356374aSAndroid Build Coastguard Worker // And we need to skip the first AddRoundKey step and add an extra
204*9356374aSAndroid Build Coastguard Worker // AddRoundKey step to the end. Lucky for us this is just XOR.
205*9356374aSAndroid Build Coastguard Worker return vaesmcq_u8(vaeseq_u8(state, uint8x16_t{})) ^ round_key;
206*9356374aSAndroid Build Coastguard Worker }
207*9356374aSAndroid Build Coastguard Worker
SwapEndian(void *)208*9356374aSAndroid Build Coastguard Worker inline ABSL_TARGET_CRYPTO void SwapEndian(void*) {}
209*9356374aSAndroid Build Coastguard Worker
210*9356374aSAndroid Build Coastguard Worker } // namespace
211*9356374aSAndroid Build Coastguard Worker
212*9356374aSAndroid Build Coastguard Worker #elif defined(ABSL_ARCH_X86_64) || defined(ABSL_ARCH_X86_32)
213*9356374aSAndroid Build Coastguard Worker // On x86 we rely on the aesni instructions
214*9356374aSAndroid Build Coastguard Worker #include <immintrin.h>
215*9356374aSAndroid Build Coastguard Worker
216*9356374aSAndroid Build Coastguard Worker namespace {
217*9356374aSAndroid Build Coastguard Worker
218*9356374aSAndroid Build Coastguard Worker // Vector128 class is only wrapper for __m128i, benchmark indicates that it's
219*9356374aSAndroid Build Coastguard Worker // faster than using __m128i directly.
220*9356374aSAndroid Build Coastguard Worker class Vector128 {
221*9356374aSAndroid Build Coastguard Worker public:
222*9356374aSAndroid Build Coastguard Worker // Convert from/to intrinsics.
Vector128(const __m128i & v)223*9356374aSAndroid Build Coastguard Worker inline explicit Vector128(const __m128i& v) : data_(v) {}
224*9356374aSAndroid Build Coastguard Worker
data() const225*9356374aSAndroid Build Coastguard Worker inline __m128i data() const { return data_; }
226*9356374aSAndroid Build Coastguard Worker
operator ^=(const Vector128 & other)227*9356374aSAndroid Build Coastguard Worker inline Vector128& operator^=(const Vector128& other) {
228*9356374aSAndroid Build Coastguard Worker data_ = _mm_xor_si128(data_, other.data());
229*9356374aSAndroid Build Coastguard Worker return *this;
230*9356374aSAndroid Build Coastguard Worker }
231*9356374aSAndroid Build Coastguard Worker
232*9356374aSAndroid Build Coastguard Worker private:
233*9356374aSAndroid Build Coastguard Worker __m128i data_;
234*9356374aSAndroid Build Coastguard Worker };
235*9356374aSAndroid Build Coastguard Worker
Vector128Load(const void * from)236*9356374aSAndroid Build Coastguard Worker inline ABSL_TARGET_CRYPTO Vector128 Vector128Load(const void* from) {
237*9356374aSAndroid Build Coastguard Worker return Vector128(_mm_load_si128(reinterpret_cast<const __m128i*>(from)));
238*9356374aSAndroid Build Coastguard Worker }
239*9356374aSAndroid Build Coastguard Worker
Vector128Store(const Vector128 & v,void * to)240*9356374aSAndroid Build Coastguard Worker inline ABSL_TARGET_CRYPTO void Vector128Store(const Vector128& v, void* to) {
241*9356374aSAndroid Build Coastguard Worker _mm_store_si128(reinterpret_cast<__m128i*>(to), v.data());
242*9356374aSAndroid Build Coastguard Worker }
243*9356374aSAndroid Build Coastguard Worker
244*9356374aSAndroid Build Coastguard Worker // One round of AES. "round_key" is a public constant for breaking the
245*9356374aSAndroid Build Coastguard Worker // symmetry of AES (ensures previously equal columns differ afterwards).
AesRound(const Vector128 & state,const Vector128 & round_key)246*9356374aSAndroid Build Coastguard Worker inline ABSL_TARGET_CRYPTO Vector128 AesRound(const Vector128& state,
247*9356374aSAndroid Build Coastguard Worker const Vector128& round_key) {
248*9356374aSAndroid Build Coastguard Worker // It is important to always use the full round function - omitting the
249*9356374aSAndroid Build Coastguard Worker // final MixColumns reduces security [https://eprint.iacr.org/2010/041.pdf]
250*9356374aSAndroid Build Coastguard Worker // and does not help because we never decrypt.
251*9356374aSAndroid Build Coastguard Worker return Vector128(_mm_aesenc_si128(state.data(), round_key.data()));
252*9356374aSAndroid Build Coastguard Worker }
253*9356374aSAndroid Build Coastguard Worker
SwapEndian(void *)254*9356374aSAndroid Build Coastguard Worker inline ABSL_TARGET_CRYPTO void SwapEndian(void*) {}
255*9356374aSAndroid Build Coastguard Worker
256*9356374aSAndroid Build Coastguard Worker } // namespace
257*9356374aSAndroid Build Coastguard Worker
258*9356374aSAndroid Build Coastguard Worker #endif
259*9356374aSAndroid Build Coastguard Worker
260*9356374aSAndroid Build Coastguard Worker #ifdef __clang__
261*9356374aSAndroid Build Coastguard Worker #pragma clang diagnostic push
262*9356374aSAndroid Build Coastguard Worker #pragma clang diagnostic ignored "-Wunknown-pragmas"
263*9356374aSAndroid Build Coastguard Worker #endif
264*9356374aSAndroid Build Coastguard Worker
265*9356374aSAndroid Build Coastguard Worker // At this point, all of the platform-specific features have been defined /
266*9356374aSAndroid Build Coastguard Worker // implemented.
267*9356374aSAndroid Build Coastguard Worker //
268*9356374aSAndroid Build Coastguard Worker // REQUIRES: using Vector128 = ...
269*9356374aSAndroid Build Coastguard Worker // REQUIRES: Vector128 Vector128Load(void*) {...}
270*9356374aSAndroid Build Coastguard Worker // REQUIRES: void Vector128Store(Vector128, void*) {...}
271*9356374aSAndroid Build Coastguard Worker // REQUIRES: Vector128 AesRound(Vector128, Vector128) {...}
272*9356374aSAndroid Build Coastguard Worker // REQUIRES: void SwapEndian(uint64_t*) {...}
273*9356374aSAndroid Build Coastguard Worker //
274*9356374aSAndroid Build Coastguard Worker // PROVIDES: absl::random_internal::RandenHwAes::Absorb
275*9356374aSAndroid Build Coastguard Worker // PROVIDES: absl::random_internal::RandenHwAes::Generate
276*9356374aSAndroid Build Coastguard Worker namespace {
277*9356374aSAndroid Build Coastguard Worker
278*9356374aSAndroid Build Coastguard Worker // Block shuffles applies a shuffle to the entire state between AES rounds.
279*9356374aSAndroid Build Coastguard Worker // Improved odd-even shuffle from "New criterion for diffusion property".
BlockShuffle(absl::uint128 * state)280*9356374aSAndroid Build Coastguard Worker inline ABSL_TARGET_CRYPTO void BlockShuffle(absl::uint128* state) {
281*9356374aSAndroid Build Coastguard Worker static_assert(RandenTraits::kFeistelBlocks == 16,
282*9356374aSAndroid Build Coastguard Worker "Expecting 16 FeistelBlocks.");
283*9356374aSAndroid Build Coastguard Worker
284*9356374aSAndroid Build Coastguard Worker constexpr size_t shuffle[RandenTraits::kFeistelBlocks] = {
285*9356374aSAndroid Build Coastguard Worker 7, 2, 13, 4, 11, 8, 3, 6, 15, 0, 9, 10, 1, 14, 5, 12};
286*9356374aSAndroid Build Coastguard Worker
287*9356374aSAndroid Build Coastguard Worker const Vector128 v0 = Vector128Load(state + shuffle[0]);
288*9356374aSAndroid Build Coastguard Worker const Vector128 v1 = Vector128Load(state + shuffle[1]);
289*9356374aSAndroid Build Coastguard Worker const Vector128 v2 = Vector128Load(state + shuffle[2]);
290*9356374aSAndroid Build Coastguard Worker const Vector128 v3 = Vector128Load(state + shuffle[3]);
291*9356374aSAndroid Build Coastguard Worker const Vector128 v4 = Vector128Load(state + shuffle[4]);
292*9356374aSAndroid Build Coastguard Worker const Vector128 v5 = Vector128Load(state + shuffle[5]);
293*9356374aSAndroid Build Coastguard Worker const Vector128 v6 = Vector128Load(state + shuffle[6]);
294*9356374aSAndroid Build Coastguard Worker const Vector128 v7 = Vector128Load(state + shuffle[7]);
295*9356374aSAndroid Build Coastguard Worker const Vector128 w0 = Vector128Load(state + shuffle[8]);
296*9356374aSAndroid Build Coastguard Worker const Vector128 w1 = Vector128Load(state + shuffle[9]);
297*9356374aSAndroid Build Coastguard Worker const Vector128 w2 = Vector128Load(state + shuffle[10]);
298*9356374aSAndroid Build Coastguard Worker const Vector128 w3 = Vector128Load(state + shuffle[11]);
299*9356374aSAndroid Build Coastguard Worker const Vector128 w4 = Vector128Load(state + shuffle[12]);
300*9356374aSAndroid Build Coastguard Worker const Vector128 w5 = Vector128Load(state + shuffle[13]);
301*9356374aSAndroid Build Coastguard Worker const Vector128 w6 = Vector128Load(state + shuffle[14]);
302*9356374aSAndroid Build Coastguard Worker const Vector128 w7 = Vector128Load(state + shuffle[15]);
303*9356374aSAndroid Build Coastguard Worker
304*9356374aSAndroid Build Coastguard Worker Vector128Store(v0, state + 0);
305*9356374aSAndroid Build Coastguard Worker Vector128Store(v1, state + 1);
306*9356374aSAndroid Build Coastguard Worker Vector128Store(v2, state + 2);
307*9356374aSAndroid Build Coastguard Worker Vector128Store(v3, state + 3);
308*9356374aSAndroid Build Coastguard Worker Vector128Store(v4, state + 4);
309*9356374aSAndroid Build Coastguard Worker Vector128Store(v5, state + 5);
310*9356374aSAndroid Build Coastguard Worker Vector128Store(v6, state + 6);
311*9356374aSAndroid Build Coastguard Worker Vector128Store(v7, state + 7);
312*9356374aSAndroid Build Coastguard Worker Vector128Store(w0, state + 8);
313*9356374aSAndroid Build Coastguard Worker Vector128Store(w1, state + 9);
314*9356374aSAndroid Build Coastguard Worker Vector128Store(w2, state + 10);
315*9356374aSAndroid Build Coastguard Worker Vector128Store(w3, state + 11);
316*9356374aSAndroid Build Coastguard Worker Vector128Store(w4, state + 12);
317*9356374aSAndroid Build Coastguard Worker Vector128Store(w5, state + 13);
318*9356374aSAndroid Build Coastguard Worker Vector128Store(w6, state + 14);
319*9356374aSAndroid Build Coastguard Worker Vector128Store(w7, state + 15);
320*9356374aSAndroid Build Coastguard Worker }
321*9356374aSAndroid Build Coastguard Worker
322*9356374aSAndroid Build Coastguard Worker // Feistel round function using two AES subrounds. Very similar to F()
323*9356374aSAndroid Build Coastguard Worker // from Simpira v2, but with independent subround keys. Uses 17 AES rounds
324*9356374aSAndroid Build Coastguard Worker // per 16 bytes (vs. 10 for AES-CTR). Computing eight round functions in
325*9356374aSAndroid Build Coastguard Worker // parallel hides the 7-cycle AESNI latency on HSW. Note that the Feistel
326*9356374aSAndroid Build Coastguard Worker // XORs are 'free' (included in the second AES instruction).
FeistelRound(absl::uint128 * state,const absl::uint128 * ABSL_RANDOM_INTERNAL_RESTRICT keys)327*9356374aSAndroid Build Coastguard Worker inline ABSL_TARGET_CRYPTO const absl::uint128* FeistelRound(
328*9356374aSAndroid Build Coastguard Worker absl::uint128* state,
329*9356374aSAndroid Build Coastguard Worker const absl::uint128* ABSL_RANDOM_INTERNAL_RESTRICT keys) {
330*9356374aSAndroid Build Coastguard Worker static_assert(RandenTraits::kFeistelBlocks == 16,
331*9356374aSAndroid Build Coastguard Worker "Expecting 16 FeistelBlocks.");
332*9356374aSAndroid Build Coastguard Worker
333*9356374aSAndroid Build Coastguard Worker // MSVC does a horrible job at unrolling loops.
334*9356374aSAndroid Build Coastguard Worker // So we unroll the loop by hand to improve the performance.
335*9356374aSAndroid Build Coastguard Worker const Vector128 s0 = Vector128Load(state + 0);
336*9356374aSAndroid Build Coastguard Worker const Vector128 s1 = Vector128Load(state + 1);
337*9356374aSAndroid Build Coastguard Worker const Vector128 s2 = Vector128Load(state + 2);
338*9356374aSAndroid Build Coastguard Worker const Vector128 s3 = Vector128Load(state + 3);
339*9356374aSAndroid Build Coastguard Worker const Vector128 s4 = Vector128Load(state + 4);
340*9356374aSAndroid Build Coastguard Worker const Vector128 s5 = Vector128Load(state + 5);
341*9356374aSAndroid Build Coastguard Worker const Vector128 s6 = Vector128Load(state + 6);
342*9356374aSAndroid Build Coastguard Worker const Vector128 s7 = Vector128Load(state + 7);
343*9356374aSAndroid Build Coastguard Worker const Vector128 s8 = Vector128Load(state + 8);
344*9356374aSAndroid Build Coastguard Worker const Vector128 s9 = Vector128Load(state + 9);
345*9356374aSAndroid Build Coastguard Worker const Vector128 s10 = Vector128Load(state + 10);
346*9356374aSAndroid Build Coastguard Worker const Vector128 s11 = Vector128Load(state + 11);
347*9356374aSAndroid Build Coastguard Worker const Vector128 s12 = Vector128Load(state + 12);
348*9356374aSAndroid Build Coastguard Worker const Vector128 s13 = Vector128Load(state + 13);
349*9356374aSAndroid Build Coastguard Worker const Vector128 s14 = Vector128Load(state + 14);
350*9356374aSAndroid Build Coastguard Worker const Vector128 s15 = Vector128Load(state + 15);
351*9356374aSAndroid Build Coastguard Worker
352*9356374aSAndroid Build Coastguard Worker // Encode even blocks with keys.
353*9356374aSAndroid Build Coastguard Worker const Vector128 e0 = AesRound(s0, Vector128Load(keys + 0));
354*9356374aSAndroid Build Coastguard Worker const Vector128 e2 = AesRound(s2, Vector128Load(keys + 1));
355*9356374aSAndroid Build Coastguard Worker const Vector128 e4 = AesRound(s4, Vector128Load(keys + 2));
356*9356374aSAndroid Build Coastguard Worker const Vector128 e6 = AesRound(s6, Vector128Load(keys + 3));
357*9356374aSAndroid Build Coastguard Worker const Vector128 e8 = AesRound(s8, Vector128Load(keys + 4));
358*9356374aSAndroid Build Coastguard Worker const Vector128 e10 = AesRound(s10, Vector128Load(keys + 5));
359*9356374aSAndroid Build Coastguard Worker const Vector128 e12 = AesRound(s12, Vector128Load(keys + 6));
360*9356374aSAndroid Build Coastguard Worker const Vector128 e14 = AesRound(s14, Vector128Load(keys + 7));
361*9356374aSAndroid Build Coastguard Worker
362*9356374aSAndroid Build Coastguard Worker // Encode odd blocks with even output from above.
363*9356374aSAndroid Build Coastguard Worker const Vector128 o1 = AesRound(e0, s1);
364*9356374aSAndroid Build Coastguard Worker const Vector128 o3 = AesRound(e2, s3);
365*9356374aSAndroid Build Coastguard Worker const Vector128 o5 = AesRound(e4, s5);
366*9356374aSAndroid Build Coastguard Worker const Vector128 o7 = AesRound(e6, s7);
367*9356374aSAndroid Build Coastguard Worker const Vector128 o9 = AesRound(e8, s9);
368*9356374aSAndroid Build Coastguard Worker const Vector128 o11 = AesRound(e10, s11);
369*9356374aSAndroid Build Coastguard Worker const Vector128 o13 = AesRound(e12, s13);
370*9356374aSAndroid Build Coastguard Worker const Vector128 o15 = AesRound(e14, s15);
371*9356374aSAndroid Build Coastguard Worker
372*9356374aSAndroid Build Coastguard Worker // Store odd blocks. (These will be shuffled later).
373*9356374aSAndroid Build Coastguard Worker Vector128Store(o1, state + 1);
374*9356374aSAndroid Build Coastguard Worker Vector128Store(o3, state + 3);
375*9356374aSAndroid Build Coastguard Worker Vector128Store(o5, state + 5);
376*9356374aSAndroid Build Coastguard Worker Vector128Store(o7, state + 7);
377*9356374aSAndroid Build Coastguard Worker Vector128Store(o9, state + 9);
378*9356374aSAndroid Build Coastguard Worker Vector128Store(o11, state + 11);
379*9356374aSAndroid Build Coastguard Worker Vector128Store(o13, state + 13);
380*9356374aSAndroid Build Coastguard Worker Vector128Store(o15, state + 15);
381*9356374aSAndroid Build Coastguard Worker
382*9356374aSAndroid Build Coastguard Worker return keys + 8;
383*9356374aSAndroid Build Coastguard Worker }
384*9356374aSAndroid Build Coastguard Worker
385*9356374aSAndroid Build Coastguard Worker // Cryptographic permutation based via type-2 Generalized Feistel Network.
386*9356374aSAndroid Build Coastguard Worker // Indistinguishable from ideal by chosen-ciphertext adversaries using less than
387*9356374aSAndroid Build Coastguard Worker // 2^64 queries if the round function is a PRF. This is similar to the b=8 case
388*9356374aSAndroid Build Coastguard Worker // of Simpira v2, but more efficient than its generic construction for b=16.
Permute(absl::uint128 * state,const absl::uint128 * ABSL_RANDOM_INTERNAL_RESTRICT keys)389*9356374aSAndroid Build Coastguard Worker inline ABSL_TARGET_CRYPTO void Permute(
390*9356374aSAndroid Build Coastguard Worker absl::uint128* state,
391*9356374aSAndroid Build Coastguard Worker const absl::uint128* ABSL_RANDOM_INTERNAL_RESTRICT keys) {
392*9356374aSAndroid Build Coastguard Worker // (Successfully unrolled; the first iteration jumps into the second half)
393*9356374aSAndroid Build Coastguard Worker #ifdef __clang__
394*9356374aSAndroid Build Coastguard Worker #pragma clang loop unroll_count(2)
395*9356374aSAndroid Build Coastguard Worker #endif
396*9356374aSAndroid Build Coastguard Worker for (size_t round = 0; round < RandenTraits::kFeistelRounds; ++round) {
397*9356374aSAndroid Build Coastguard Worker keys = FeistelRound(state, keys);
398*9356374aSAndroid Build Coastguard Worker BlockShuffle(state);
399*9356374aSAndroid Build Coastguard Worker }
400*9356374aSAndroid Build Coastguard Worker }
401*9356374aSAndroid Build Coastguard Worker
402*9356374aSAndroid Build Coastguard Worker } // namespace
403*9356374aSAndroid Build Coastguard Worker
404*9356374aSAndroid Build Coastguard Worker namespace absl {
405*9356374aSAndroid Build Coastguard Worker ABSL_NAMESPACE_BEGIN
406*9356374aSAndroid Build Coastguard Worker namespace random_internal {
407*9356374aSAndroid Build Coastguard Worker
HasRandenHwAesImplementation()408*9356374aSAndroid Build Coastguard Worker bool HasRandenHwAesImplementation() { return true; }
409*9356374aSAndroid Build Coastguard Worker
GetKeys()410*9356374aSAndroid Build Coastguard Worker const void* ABSL_TARGET_CRYPTO RandenHwAes::GetKeys() {
411*9356374aSAndroid Build Coastguard Worker // Round keys for one AES per Feistel round and branch.
412*9356374aSAndroid Build Coastguard Worker // The canonical implementation uses first digits of Pi.
413*9356374aSAndroid Build Coastguard Worker #if defined(ABSL_ARCH_PPC)
414*9356374aSAndroid Build Coastguard Worker return kRandenRoundKeysBE;
415*9356374aSAndroid Build Coastguard Worker #else
416*9356374aSAndroid Build Coastguard Worker return kRandenRoundKeys;
417*9356374aSAndroid Build Coastguard Worker #endif
418*9356374aSAndroid Build Coastguard Worker }
419*9356374aSAndroid Build Coastguard Worker
420*9356374aSAndroid Build Coastguard Worker // NOLINTNEXTLINE
Absorb(const void * seed_void,void * state_void)421*9356374aSAndroid Build Coastguard Worker void ABSL_TARGET_CRYPTO RandenHwAes::Absorb(const void* seed_void,
422*9356374aSAndroid Build Coastguard Worker void* state_void) {
423*9356374aSAndroid Build Coastguard Worker static_assert(RandenTraits::kCapacityBytes / sizeof(Vector128) == 1,
424*9356374aSAndroid Build Coastguard Worker "Unexpected Randen kCapacityBlocks");
425*9356374aSAndroid Build Coastguard Worker static_assert(RandenTraits::kStateBytes / sizeof(Vector128) == 16,
426*9356374aSAndroid Build Coastguard Worker "Unexpected Randen kStateBlocks");
427*9356374aSAndroid Build Coastguard Worker
428*9356374aSAndroid Build Coastguard Worker auto* state = reinterpret_cast<absl::uint128 * ABSL_RANDOM_INTERNAL_RESTRICT>(
429*9356374aSAndroid Build Coastguard Worker state_void);
430*9356374aSAndroid Build Coastguard Worker const auto* seed =
431*9356374aSAndroid Build Coastguard Worker reinterpret_cast<const absl::uint128 * ABSL_RANDOM_INTERNAL_RESTRICT>(
432*9356374aSAndroid Build Coastguard Worker seed_void);
433*9356374aSAndroid Build Coastguard Worker
434*9356374aSAndroid Build Coastguard Worker Vector128 b1 = Vector128Load(state + 1);
435*9356374aSAndroid Build Coastguard Worker b1 ^= Vector128Load(seed + 0);
436*9356374aSAndroid Build Coastguard Worker Vector128Store(b1, state + 1);
437*9356374aSAndroid Build Coastguard Worker
438*9356374aSAndroid Build Coastguard Worker Vector128 b2 = Vector128Load(state + 2);
439*9356374aSAndroid Build Coastguard Worker b2 ^= Vector128Load(seed + 1);
440*9356374aSAndroid Build Coastguard Worker Vector128Store(b2, state + 2);
441*9356374aSAndroid Build Coastguard Worker
442*9356374aSAndroid Build Coastguard Worker Vector128 b3 = Vector128Load(state + 3);
443*9356374aSAndroid Build Coastguard Worker b3 ^= Vector128Load(seed + 2);
444*9356374aSAndroid Build Coastguard Worker Vector128Store(b3, state + 3);
445*9356374aSAndroid Build Coastguard Worker
446*9356374aSAndroid Build Coastguard Worker Vector128 b4 = Vector128Load(state + 4);
447*9356374aSAndroid Build Coastguard Worker b4 ^= Vector128Load(seed + 3);
448*9356374aSAndroid Build Coastguard Worker Vector128Store(b4, state + 4);
449*9356374aSAndroid Build Coastguard Worker
450*9356374aSAndroid Build Coastguard Worker Vector128 b5 = Vector128Load(state + 5);
451*9356374aSAndroid Build Coastguard Worker b5 ^= Vector128Load(seed + 4);
452*9356374aSAndroid Build Coastguard Worker Vector128Store(b5, state + 5);
453*9356374aSAndroid Build Coastguard Worker
454*9356374aSAndroid Build Coastguard Worker Vector128 b6 = Vector128Load(state + 6);
455*9356374aSAndroid Build Coastguard Worker b6 ^= Vector128Load(seed + 5);
456*9356374aSAndroid Build Coastguard Worker Vector128Store(b6, state + 6);
457*9356374aSAndroid Build Coastguard Worker
458*9356374aSAndroid Build Coastguard Worker Vector128 b7 = Vector128Load(state + 7);
459*9356374aSAndroid Build Coastguard Worker b7 ^= Vector128Load(seed + 6);
460*9356374aSAndroid Build Coastguard Worker Vector128Store(b7, state + 7);
461*9356374aSAndroid Build Coastguard Worker
462*9356374aSAndroid Build Coastguard Worker Vector128 b8 = Vector128Load(state + 8);
463*9356374aSAndroid Build Coastguard Worker b8 ^= Vector128Load(seed + 7);
464*9356374aSAndroid Build Coastguard Worker Vector128Store(b8, state + 8);
465*9356374aSAndroid Build Coastguard Worker
466*9356374aSAndroid Build Coastguard Worker Vector128 b9 = Vector128Load(state + 9);
467*9356374aSAndroid Build Coastguard Worker b9 ^= Vector128Load(seed + 8);
468*9356374aSAndroid Build Coastguard Worker Vector128Store(b9, state + 9);
469*9356374aSAndroid Build Coastguard Worker
470*9356374aSAndroid Build Coastguard Worker Vector128 b10 = Vector128Load(state + 10);
471*9356374aSAndroid Build Coastguard Worker b10 ^= Vector128Load(seed + 9);
472*9356374aSAndroid Build Coastguard Worker Vector128Store(b10, state + 10);
473*9356374aSAndroid Build Coastguard Worker
474*9356374aSAndroid Build Coastguard Worker Vector128 b11 = Vector128Load(state + 11);
475*9356374aSAndroid Build Coastguard Worker b11 ^= Vector128Load(seed + 10);
476*9356374aSAndroid Build Coastguard Worker Vector128Store(b11, state + 11);
477*9356374aSAndroid Build Coastguard Worker
478*9356374aSAndroid Build Coastguard Worker Vector128 b12 = Vector128Load(state + 12);
479*9356374aSAndroid Build Coastguard Worker b12 ^= Vector128Load(seed + 11);
480*9356374aSAndroid Build Coastguard Worker Vector128Store(b12, state + 12);
481*9356374aSAndroid Build Coastguard Worker
482*9356374aSAndroid Build Coastguard Worker Vector128 b13 = Vector128Load(state + 13);
483*9356374aSAndroid Build Coastguard Worker b13 ^= Vector128Load(seed + 12);
484*9356374aSAndroid Build Coastguard Worker Vector128Store(b13, state + 13);
485*9356374aSAndroid Build Coastguard Worker
486*9356374aSAndroid Build Coastguard Worker Vector128 b14 = Vector128Load(state + 14);
487*9356374aSAndroid Build Coastguard Worker b14 ^= Vector128Load(seed + 13);
488*9356374aSAndroid Build Coastguard Worker Vector128Store(b14, state + 14);
489*9356374aSAndroid Build Coastguard Worker
490*9356374aSAndroid Build Coastguard Worker Vector128 b15 = Vector128Load(state + 15);
491*9356374aSAndroid Build Coastguard Worker b15 ^= Vector128Load(seed + 14);
492*9356374aSAndroid Build Coastguard Worker Vector128Store(b15, state + 15);
493*9356374aSAndroid Build Coastguard Worker }
494*9356374aSAndroid Build Coastguard Worker
495*9356374aSAndroid Build Coastguard Worker // NOLINTNEXTLINE
Generate(const void * keys_void,void * state_void)496*9356374aSAndroid Build Coastguard Worker void ABSL_TARGET_CRYPTO RandenHwAes::Generate(const void* keys_void,
497*9356374aSAndroid Build Coastguard Worker void* state_void) {
498*9356374aSAndroid Build Coastguard Worker static_assert(RandenTraits::kCapacityBytes == sizeof(Vector128),
499*9356374aSAndroid Build Coastguard Worker "Capacity mismatch");
500*9356374aSAndroid Build Coastguard Worker
501*9356374aSAndroid Build Coastguard Worker auto* state = reinterpret_cast<absl::uint128*>(state_void);
502*9356374aSAndroid Build Coastguard Worker const auto* keys = reinterpret_cast<const absl::uint128*>(keys_void);
503*9356374aSAndroid Build Coastguard Worker
504*9356374aSAndroid Build Coastguard Worker const Vector128 prev_inner = Vector128Load(state);
505*9356374aSAndroid Build Coastguard Worker
506*9356374aSAndroid Build Coastguard Worker SwapEndian(state);
507*9356374aSAndroid Build Coastguard Worker
508*9356374aSAndroid Build Coastguard Worker Permute(state, keys);
509*9356374aSAndroid Build Coastguard Worker
510*9356374aSAndroid Build Coastguard Worker SwapEndian(state);
511*9356374aSAndroid Build Coastguard Worker
512*9356374aSAndroid Build Coastguard Worker // Ensure backtracking resistance.
513*9356374aSAndroid Build Coastguard Worker Vector128 inner = Vector128Load(state);
514*9356374aSAndroid Build Coastguard Worker inner ^= prev_inner;
515*9356374aSAndroid Build Coastguard Worker Vector128Store(inner, state);
516*9356374aSAndroid Build Coastguard Worker }
517*9356374aSAndroid Build Coastguard Worker
518*9356374aSAndroid Build Coastguard Worker #ifdef __clang__
519*9356374aSAndroid Build Coastguard Worker #pragma clang diagnostic pop
520*9356374aSAndroid Build Coastguard Worker #endif
521*9356374aSAndroid Build Coastguard Worker
522*9356374aSAndroid Build Coastguard Worker } // namespace random_internal
523*9356374aSAndroid Build Coastguard Worker ABSL_NAMESPACE_END
524*9356374aSAndroid Build Coastguard Worker } // namespace absl
525*9356374aSAndroid Build Coastguard Worker
526*9356374aSAndroid Build Coastguard Worker #endif // (ABSL_RANDEN_HWAES_IMPL)
527