1*9356374aSAndroid Build Coastguard Worker // Copyright 2017 The Abseil Authors.
2*9356374aSAndroid Build Coastguard Worker //
3*9356374aSAndroid Build Coastguard Worker // Licensed under the Apache License, Version 2.0 (the "License");
4*9356374aSAndroid Build Coastguard Worker // you may not use this file except in compliance with the License.
5*9356374aSAndroid Build Coastguard Worker // You may obtain a copy of the License at
6*9356374aSAndroid Build Coastguard Worker //
7*9356374aSAndroid Build Coastguard Worker // https://www.apache.org/licenses/LICENSE-2.0
8*9356374aSAndroid Build Coastguard Worker //
9*9356374aSAndroid Build Coastguard Worker // Unless required by applicable law or agreed to in writing, software
10*9356374aSAndroid Build Coastguard Worker // distributed under the License is distributed on an "AS IS" BASIS,
11*9356374aSAndroid Build Coastguard Worker // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12*9356374aSAndroid Build Coastguard Worker // See the License for the specific language governing permissions and
13*9356374aSAndroid Build Coastguard Worker // limitations under the License.
14*9356374aSAndroid Build Coastguard Worker
15*9356374aSAndroid Build Coastguard Worker // Benchmarks for absl random distributions as well as a selection of the
16*9356374aSAndroid Build Coastguard Worker // C++ standard library random distributions.
17*9356374aSAndroid Build Coastguard Worker
18*9356374aSAndroid Build Coastguard Worker #include <algorithm>
19*9356374aSAndroid Build Coastguard Worker #include <cstddef>
20*9356374aSAndroid Build Coastguard Worker #include <cstdint>
21*9356374aSAndroid Build Coastguard Worker #include <initializer_list>
22*9356374aSAndroid Build Coastguard Worker #include <iterator>
23*9356374aSAndroid Build Coastguard Worker #include <limits>
24*9356374aSAndroid Build Coastguard Worker #include <random>
25*9356374aSAndroid Build Coastguard Worker #include <type_traits>
26*9356374aSAndroid Build Coastguard Worker #include <vector>
27*9356374aSAndroid Build Coastguard Worker
28*9356374aSAndroid Build Coastguard Worker #include "absl/base/macros.h"
29*9356374aSAndroid Build Coastguard Worker #include "absl/meta/type_traits.h"
30*9356374aSAndroid Build Coastguard Worker #include "absl/random/bernoulli_distribution.h"
31*9356374aSAndroid Build Coastguard Worker #include "absl/random/beta_distribution.h"
32*9356374aSAndroid Build Coastguard Worker #include "absl/random/exponential_distribution.h"
33*9356374aSAndroid Build Coastguard Worker #include "absl/random/gaussian_distribution.h"
34*9356374aSAndroid Build Coastguard Worker #include "absl/random/internal/fast_uniform_bits.h"
35*9356374aSAndroid Build Coastguard Worker #include "absl/random/internal/randen_engine.h"
36*9356374aSAndroid Build Coastguard Worker #include "absl/random/log_uniform_int_distribution.h"
37*9356374aSAndroid Build Coastguard Worker #include "absl/random/poisson_distribution.h"
38*9356374aSAndroid Build Coastguard Worker #include "absl/random/random.h"
39*9356374aSAndroid Build Coastguard Worker #include "absl/random/uniform_int_distribution.h"
40*9356374aSAndroid Build Coastguard Worker #include "absl/random/uniform_real_distribution.h"
41*9356374aSAndroid Build Coastguard Worker #include "absl/random/zipf_distribution.h"
42*9356374aSAndroid Build Coastguard Worker #include "benchmark/benchmark.h"
43*9356374aSAndroid Build Coastguard Worker
44*9356374aSAndroid Build Coastguard Worker namespace {
45*9356374aSAndroid Build Coastguard Worker
46*9356374aSAndroid Build Coastguard Worker // Seed data to avoid reading random_device() for benchmarks.
47*9356374aSAndroid Build Coastguard Worker uint32_t kSeedData[] = {
48*9356374aSAndroid Build Coastguard Worker 0x1B510052, 0x9A532915, 0xD60F573F, 0xBC9BC6E4, 0x2B60A476, 0x81E67400,
49*9356374aSAndroid Build Coastguard Worker 0x08BA6FB5, 0x571BE91F, 0xF296EC6B, 0x2A0DD915, 0xB6636521, 0xE7B9F9B6,
50*9356374aSAndroid Build Coastguard Worker 0xFF34052E, 0xC5855664, 0x53B02D5D, 0xA99F8FA1, 0x08BA4799, 0x6E85076A,
51*9356374aSAndroid Build Coastguard Worker 0x4B7A70E9, 0xB5B32944, 0xDB75092E, 0xC4192623, 0xAD6EA6B0, 0x49A7DF7D,
52*9356374aSAndroid Build Coastguard Worker 0x9CEE60B8, 0x8FEDB266, 0xECAA8C71, 0x699A18FF, 0x5664526C, 0xC2B19EE1,
53*9356374aSAndroid Build Coastguard Worker 0x193602A5, 0x75094C29, 0xA0591340, 0xE4183A3E, 0x3F54989A, 0x5B429D65,
54*9356374aSAndroid Build Coastguard Worker 0x6B8FE4D6, 0x99F73FD6, 0xA1D29C07, 0xEFE830F5, 0x4D2D38E6, 0xF0255DC1,
55*9356374aSAndroid Build Coastguard Worker 0x4CDD2086, 0x8470EB26, 0x6382E9C6, 0x021ECC5E, 0x09686B3F, 0x3EBAEFC9,
56*9356374aSAndroid Build Coastguard Worker 0x3C971814, 0x6B6A70A1, 0x687F3584, 0x52A0E286, 0x13198A2E, 0x03707344,
57*9356374aSAndroid Build Coastguard Worker };
58*9356374aSAndroid Build Coastguard Worker
59*9356374aSAndroid Build Coastguard Worker // PrecompiledSeedSeq provides kSeedData to a conforming
60*9356374aSAndroid Build Coastguard Worker // random engine to speed initialization in the benchmarks.
61*9356374aSAndroid Build Coastguard Worker class PrecompiledSeedSeq {
62*9356374aSAndroid Build Coastguard Worker public:
63*9356374aSAndroid Build Coastguard Worker using result_type = uint32_t;
64*9356374aSAndroid Build Coastguard Worker
65*9356374aSAndroid Build Coastguard Worker PrecompiledSeedSeq() = default;
66*9356374aSAndroid Build Coastguard Worker
67*9356374aSAndroid Build Coastguard Worker template <typename Iterator>
PrecompiledSeedSeq(Iterator begin,Iterator end)68*9356374aSAndroid Build Coastguard Worker PrecompiledSeedSeq(Iterator begin, Iterator end) {}
69*9356374aSAndroid Build Coastguard Worker
70*9356374aSAndroid Build Coastguard Worker template <typename T>
PrecompiledSeedSeq(std::initializer_list<T> il)71*9356374aSAndroid Build Coastguard Worker PrecompiledSeedSeq(std::initializer_list<T> il) {}
72*9356374aSAndroid Build Coastguard Worker
73*9356374aSAndroid Build Coastguard Worker template <typename OutIterator>
generate(OutIterator begin,OutIterator end)74*9356374aSAndroid Build Coastguard Worker void generate(OutIterator begin, OutIterator end) {
75*9356374aSAndroid Build Coastguard Worker static size_t idx = 0;
76*9356374aSAndroid Build Coastguard Worker for (; begin != end; begin++) {
77*9356374aSAndroid Build Coastguard Worker *begin = kSeedData[idx++];
78*9356374aSAndroid Build Coastguard Worker if (idx >= ABSL_ARRAYSIZE(kSeedData)) {
79*9356374aSAndroid Build Coastguard Worker idx = 0;
80*9356374aSAndroid Build Coastguard Worker }
81*9356374aSAndroid Build Coastguard Worker }
82*9356374aSAndroid Build Coastguard Worker }
83*9356374aSAndroid Build Coastguard Worker
size() const84*9356374aSAndroid Build Coastguard Worker size_t size() const { return ABSL_ARRAYSIZE(kSeedData); }
85*9356374aSAndroid Build Coastguard Worker
86*9356374aSAndroid Build Coastguard Worker template <typename OutIterator>
param(OutIterator out) const87*9356374aSAndroid Build Coastguard Worker void param(OutIterator out) const {
88*9356374aSAndroid Build Coastguard Worker std::copy(std::begin(kSeedData), std::end(kSeedData), out);
89*9356374aSAndroid Build Coastguard Worker }
90*9356374aSAndroid Build Coastguard Worker };
91*9356374aSAndroid Build Coastguard Worker
92*9356374aSAndroid Build Coastguard Worker // use_default_initialization<T> indicates whether the random engine
93*9356374aSAndroid Build Coastguard Worker // T must be default initialized, or whether we may initialize it using
94*9356374aSAndroid Build Coastguard Worker // a seed sequence. This is used because some engines do not accept seed
95*9356374aSAndroid Build Coastguard Worker // sequence-based initialization.
96*9356374aSAndroid Build Coastguard Worker template <typename E>
97*9356374aSAndroid Build Coastguard Worker using use_default_initialization = std::false_type;
98*9356374aSAndroid Build Coastguard Worker
99*9356374aSAndroid Build Coastguard Worker // make_engine<T, SSeq> returns a random_engine which is initialized,
100*9356374aSAndroid Build Coastguard Worker // either via the default constructor, when use_default_initialization<T>
101*9356374aSAndroid Build Coastguard Worker // is true, or via the indicated seed sequence, SSeq.
102*9356374aSAndroid Build Coastguard Worker template <typename Engine, typename SSeq = PrecompiledSeedSeq>
103*9356374aSAndroid Build Coastguard Worker typename absl::enable_if_t<!use_default_initialization<Engine>::value, Engine>
make_engine()104*9356374aSAndroid Build Coastguard Worker make_engine() {
105*9356374aSAndroid Build Coastguard Worker // Initialize the random engine using the seed sequence SSeq, which
106*9356374aSAndroid Build Coastguard Worker // is constructed from the precompiled seed data.
107*9356374aSAndroid Build Coastguard Worker SSeq seq(std::begin(kSeedData), std::end(kSeedData));
108*9356374aSAndroid Build Coastguard Worker return Engine(seq);
109*9356374aSAndroid Build Coastguard Worker }
110*9356374aSAndroid Build Coastguard Worker
111*9356374aSAndroid Build Coastguard Worker template <typename Engine, typename SSeq = PrecompiledSeedSeq>
112*9356374aSAndroid Build Coastguard Worker typename absl::enable_if_t<use_default_initialization<Engine>::value, Engine>
make_engine()113*9356374aSAndroid Build Coastguard Worker make_engine() {
114*9356374aSAndroid Build Coastguard Worker // Initialize the random engine using the default constructor.
115*9356374aSAndroid Build Coastguard Worker return Engine();
116*9356374aSAndroid Build Coastguard Worker }
117*9356374aSAndroid Build Coastguard Worker
118*9356374aSAndroid Build Coastguard Worker template <typename Engine, typename SSeq>
BM_Construct(benchmark::State & state)119*9356374aSAndroid Build Coastguard Worker void BM_Construct(benchmark::State& state) {
120*9356374aSAndroid Build Coastguard Worker for (auto _ : state) {
121*9356374aSAndroid Build Coastguard Worker auto rng = make_engine<Engine, SSeq>();
122*9356374aSAndroid Build Coastguard Worker benchmark::DoNotOptimize(rng());
123*9356374aSAndroid Build Coastguard Worker }
124*9356374aSAndroid Build Coastguard Worker }
125*9356374aSAndroid Build Coastguard Worker
126*9356374aSAndroid Build Coastguard Worker template <typename Engine>
BM_Direct(benchmark::State & state)127*9356374aSAndroid Build Coastguard Worker void BM_Direct(benchmark::State& state) {
128*9356374aSAndroid Build Coastguard Worker using value_type = typename Engine::result_type;
129*9356374aSAndroid Build Coastguard Worker // Direct use of the URBG.
130*9356374aSAndroid Build Coastguard Worker auto rng = make_engine<Engine>();
131*9356374aSAndroid Build Coastguard Worker for (auto _ : state) {
132*9356374aSAndroid Build Coastguard Worker benchmark::DoNotOptimize(rng());
133*9356374aSAndroid Build Coastguard Worker }
134*9356374aSAndroid Build Coastguard Worker state.SetBytesProcessed(sizeof(value_type) * state.iterations());
135*9356374aSAndroid Build Coastguard Worker }
136*9356374aSAndroid Build Coastguard Worker
137*9356374aSAndroid Build Coastguard Worker template <typename Engine>
BM_Generate(benchmark::State & state)138*9356374aSAndroid Build Coastguard Worker void BM_Generate(benchmark::State& state) {
139*9356374aSAndroid Build Coastguard Worker // std::generate makes a copy of the RNG; thus this tests the
140*9356374aSAndroid Build Coastguard Worker // copy-constructor efficiency.
141*9356374aSAndroid Build Coastguard Worker using value_type = typename Engine::result_type;
142*9356374aSAndroid Build Coastguard Worker std::vector<value_type> v(64);
143*9356374aSAndroid Build Coastguard Worker auto rng = make_engine<Engine>();
144*9356374aSAndroid Build Coastguard Worker while (state.KeepRunningBatch(64)) {
145*9356374aSAndroid Build Coastguard Worker std::generate(std::begin(v), std::end(v), rng);
146*9356374aSAndroid Build Coastguard Worker }
147*9356374aSAndroid Build Coastguard Worker }
148*9356374aSAndroid Build Coastguard Worker
149*9356374aSAndroid Build Coastguard Worker template <typename Engine, size_t elems>
BM_Shuffle(benchmark::State & state)150*9356374aSAndroid Build Coastguard Worker void BM_Shuffle(benchmark::State& state) {
151*9356374aSAndroid Build Coastguard Worker // Direct use of the Engine.
152*9356374aSAndroid Build Coastguard Worker std::vector<uint32_t> v(elems);
153*9356374aSAndroid Build Coastguard Worker while (state.KeepRunningBatch(elems)) {
154*9356374aSAndroid Build Coastguard Worker auto rng = make_engine<Engine>();
155*9356374aSAndroid Build Coastguard Worker std::shuffle(std::begin(v), std::end(v), rng);
156*9356374aSAndroid Build Coastguard Worker }
157*9356374aSAndroid Build Coastguard Worker }
158*9356374aSAndroid Build Coastguard Worker
159*9356374aSAndroid Build Coastguard Worker template <typename Engine, size_t elems>
BM_ShuffleReuse(benchmark::State & state)160*9356374aSAndroid Build Coastguard Worker void BM_ShuffleReuse(benchmark::State& state) {
161*9356374aSAndroid Build Coastguard Worker // Direct use of the Engine.
162*9356374aSAndroid Build Coastguard Worker std::vector<uint32_t> v(elems);
163*9356374aSAndroid Build Coastguard Worker auto rng = make_engine<Engine>();
164*9356374aSAndroid Build Coastguard Worker while (state.KeepRunningBatch(elems)) {
165*9356374aSAndroid Build Coastguard Worker std::shuffle(std::begin(v), std::end(v), rng);
166*9356374aSAndroid Build Coastguard Worker }
167*9356374aSAndroid Build Coastguard Worker }
168*9356374aSAndroid Build Coastguard Worker
169*9356374aSAndroid Build Coastguard Worker template <typename Engine, typename Dist, typename... Args>
BM_Dist(benchmark::State & state,Args &&...args)170*9356374aSAndroid Build Coastguard Worker void BM_Dist(benchmark::State& state, Args&&... args) {
171*9356374aSAndroid Build Coastguard Worker using value_type = typename Dist::result_type;
172*9356374aSAndroid Build Coastguard Worker auto rng = make_engine<Engine>();
173*9356374aSAndroid Build Coastguard Worker Dist dis{std::forward<Args>(args)...};
174*9356374aSAndroid Build Coastguard Worker // Compare the following loop performance:
175*9356374aSAndroid Build Coastguard Worker for (auto _ : state) {
176*9356374aSAndroid Build Coastguard Worker benchmark::DoNotOptimize(dis(rng));
177*9356374aSAndroid Build Coastguard Worker }
178*9356374aSAndroid Build Coastguard Worker state.SetBytesProcessed(sizeof(value_type) * state.iterations());
179*9356374aSAndroid Build Coastguard Worker }
180*9356374aSAndroid Build Coastguard Worker
181*9356374aSAndroid Build Coastguard Worker template <typename Engine, typename Dist>
BM_Large(benchmark::State & state)182*9356374aSAndroid Build Coastguard Worker void BM_Large(benchmark::State& state) {
183*9356374aSAndroid Build Coastguard Worker using value_type = typename Dist::result_type;
184*9356374aSAndroid Build Coastguard Worker volatile value_type kMin = 0;
185*9356374aSAndroid Build Coastguard Worker volatile value_type kMax = std::numeric_limits<value_type>::max() / 2 + 1;
186*9356374aSAndroid Build Coastguard Worker BM_Dist<Engine, Dist>(state, kMin, kMax);
187*9356374aSAndroid Build Coastguard Worker }
188*9356374aSAndroid Build Coastguard Worker
189*9356374aSAndroid Build Coastguard Worker template <typename Engine, typename Dist>
BM_Small(benchmark::State & state)190*9356374aSAndroid Build Coastguard Worker void BM_Small(benchmark::State& state) {
191*9356374aSAndroid Build Coastguard Worker using value_type = typename Dist::result_type;
192*9356374aSAndroid Build Coastguard Worker volatile value_type kMin = 0;
193*9356374aSAndroid Build Coastguard Worker volatile value_type kMax = std::numeric_limits<value_type>::max() / 64 + 1;
194*9356374aSAndroid Build Coastguard Worker BM_Dist<Engine, Dist>(state, kMin, kMax);
195*9356374aSAndroid Build Coastguard Worker }
196*9356374aSAndroid Build Coastguard Worker
197*9356374aSAndroid Build Coastguard Worker template <typename Engine, typename Dist, int A>
BM_Bernoulli(benchmark::State & state)198*9356374aSAndroid Build Coastguard Worker void BM_Bernoulli(benchmark::State& state) {
199*9356374aSAndroid Build Coastguard Worker volatile double a = static_cast<double>(A) / 1000000;
200*9356374aSAndroid Build Coastguard Worker BM_Dist<Engine, Dist>(state, a);
201*9356374aSAndroid Build Coastguard Worker }
202*9356374aSAndroid Build Coastguard Worker
203*9356374aSAndroid Build Coastguard Worker template <typename Engine, typename Dist, int A, int B>
BM_Beta(benchmark::State & state)204*9356374aSAndroid Build Coastguard Worker void BM_Beta(benchmark::State& state) {
205*9356374aSAndroid Build Coastguard Worker using value_type = typename Dist::result_type;
206*9356374aSAndroid Build Coastguard Worker volatile value_type a = static_cast<value_type>(A) / 100;
207*9356374aSAndroid Build Coastguard Worker volatile value_type b = static_cast<value_type>(B) / 100;
208*9356374aSAndroid Build Coastguard Worker BM_Dist<Engine, Dist>(state, a, b);
209*9356374aSAndroid Build Coastguard Worker }
210*9356374aSAndroid Build Coastguard Worker
211*9356374aSAndroid Build Coastguard Worker template <typename Engine, typename Dist, int A>
BM_Gamma(benchmark::State & state)212*9356374aSAndroid Build Coastguard Worker void BM_Gamma(benchmark::State& state) {
213*9356374aSAndroid Build Coastguard Worker using value_type = typename Dist::result_type;
214*9356374aSAndroid Build Coastguard Worker volatile value_type a = static_cast<value_type>(A) / 100;
215*9356374aSAndroid Build Coastguard Worker BM_Dist<Engine, Dist>(state, a);
216*9356374aSAndroid Build Coastguard Worker }
217*9356374aSAndroid Build Coastguard Worker
218*9356374aSAndroid Build Coastguard Worker template <typename Engine, typename Dist, int A = 100>
BM_Poisson(benchmark::State & state)219*9356374aSAndroid Build Coastguard Worker void BM_Poisson(benchmark::State& state) {
220*9356374aSAndroid Build Coastguard Worker volatile double a = static_cast<double>(A) / 100;
221*9356374aSAndroid Build Coastguard Worker BM_Dist<Engine, Dist>(state, a);
222*9356374aSAndroid Build Coastguard Worker }
223*9356374aSAndroid Build Coastguard Worker
224*9356374aSAndroid Build Coastguard Worker template <typename Engine, typename Dist, int Q = 2, int V = 1>
BM_Zipf(benchmark::State & state)225*9356374aSAndroid Build Coastguard Worker void BM_Zipf(benchmark::State& state) {
226*9356374aSAndroid Build Coastguard Worker using value_type = typename Dist::result_type;
227*9356374aSAndroid Build Coastguard Worker volatile double q = Q;
228*9356374aSAndroid Build Coastguard Worker volatile double v = V;
229*9356374aSAndroid Build Coastguard Worker BM_Dist<Engine, Dist>(state, std::numeric_limits<value_type>::max(), q, v);
230*9356374aSAndroid Build Coastguard Worker }
231*9356374aSAndroid Build Coastguard Worker
232*9356374aSAndroid Build Coastguard Worker template <typename Engine, typename Dist>
BM_Thread(benchmark::State & state)233*9356374aSAndroid Build Coastguard Worker void BM_Thread(benchmark::State& state) {
234*9356374aSAndroid Build Coastguard Worker using value_type = typename Dist::result_type;
235*9356374aSAndroid Build Coastguard Worker auto rng = make_engine<Engine>();
236*9356374aSAndroid Build Coastguard Worker Dist dis{};
237*9356374aSAndroid Build Coastguard Worker for (auto _ : state) {
238*9356374aSAndroid Build Coastguard Worker benchmark::DoNotOptimize(dis(rng));
239*9356374aSAndroid Build Coastguard Worker }
240*9356374aSAndroid Build Coastguard Worker state.SetBytesProcessed(sizeof(value_type) * state.iterations());
241*9356374aSAndroid Build Coastguard Worker }
242*9356374aSAndroid Build Coastguard Worker
243*9356374aSAndroid Build Coastguard Worker // NOTES:
244*9356374aSAndroid Build Coastguard Worker //
245*9356374aSAndroid Build Coastguard Worker // std::geometric_distribution is similar to the zipf distributions.
246*9356374aSAndroid Build Coastguard Worker // The algorithm for the geometric_distribution is, basically,
247*9356374aSAndroid Build Coastguard Worker // floor(log(1-X) / log(1-p))
248*9356374aSAndroid Build Coastguard Worker
249*9356374aSAndroid Build Coastguard Worker // Normal benchmark suite
250*9356374aSAndroid Build Coastguard Worker #define BM_BASIC(Engine) \
251*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Construct, Engine, PrecompiledSeedSeq); \
252*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Construct, Engine, std::seed_seq); \
253*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Direct, Engine); \
254*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Shuffle, Engine, 10); \
255*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Shuffle, Engine, 100); \
256*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Shuffle, Engine, 1000); \
257*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_ShuffleReuse, Engine, 100); \
258*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_ShuffleReuse, Engine, 1000); \
259*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Dist, Engine, \
260*9356374aSAndroid Build Coastguard Worker absl::random_internal::FastUniformBits<uint32_t>); \
261*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Dist, Engine, \
262*9356374aSAndroid Build Coastguard Worker absl::random_internal::FastUniformBits<uint64_t>); \
263*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Dist, Engine, std::uniform_int_distribution<int32_t>); \
264*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Dist, Engine, std::uniform_int_distribution<int64_t>); \
265*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Dist, Engine, \
266*9356374aSAndroid Build Coastguard Worker absl::uniform_int_distribution<int32_t>); \
267*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Dist, Engine, \
268*9356374aSAndroid Build Coastguard Worker absl::uniform_int_distribution<int64_t>); \
269*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Large, Engine, \
270*9356374aSAndroid Build Coastguard Worker std::uniform_int_distribution<int32_t>); \
271*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Large, Engine, \
272*9356374aSAndroid Build Coastguard Worker std::uniform_int_distribution<int64_t>); \
273*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Large, Engine, \
274*9356374aSAndroid Build Coastguard Worker absl::uniform_int_distribution<int32_t>); \
275*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Large, Engine, \
276*9356374aSAndroid Build Coastguard Worker absl::uniform_int_distribution<int64_t>); \
277*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Dist, Engine, std::uniform_real_distribution<float>); \
278*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Dist, Engine, std::uniform_real_distribution<double>); \
279*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Dist, Engine, absl::uniform_real_distribution<float>); \
280*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Dist, Engine, absl::uniform_real_distribution<double>)
281*9356374aSAndroid Build Coastguard Worker
282*9356374aSAndroid Build Coastguard Worker #define BM_COPY(Engine) BENCHMARK_TEMPLATE(BM_Generate, Engine)
283*9356374aSAndroid Build Coastguard Worker
284*9356374aSAndroid Build Coastguard Worker #define BM_THREAD(Engine) \
285*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Thread, Engine, \
286*9356374aSAndroid Build Coastguard Worker absl::uniform_int_distribution<int64_t>) \
287*9356374aSAndroid Build Coastguard Worker ->ThreadPerCpu(); \
288*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Thread, Engine, \
289*9356374aSAndroid Build Coastguard Worker absl::uniform_real_distribution<double>) \
290*9356374aSAndroid Build Coastguard Worker ->ThreadPerCpu(); \
291*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Shuffle, Engine, 100)->ThreadPerCpu(); \
292*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Shuffle, Engine, 1000)->ThreadPerCpu(); \
293*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_ShuffleReuse, Engine, 100)->ThreadPerCpu(); \
294*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_ShuffleReuse, Engine, 1000)->ThreadPerCpu()
295*9356374aSAndroid Build Coastguard Worker
296*9356374aSAndroid Build Coastguard Worker #define BM_EXTENDED(Engine) \
297*9356374aSAndroid Build Coastguard Worker /* -------------- Extended Uniform -----------------------*/ \
298*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Small, Engine, \
299*9356374aSAndroid Build Coastguard Worker std::uniform_int_distribution<int32_t>); \
300*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Small, Engine, \
301*9356374aSAndroid Build Coastguard Worker std::uniform_int_distribution<int64_t>); \
302*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Small, Engine, \
303*9356374aSAndroid Build Coastguard Worker absl::uniform_int_distribution<int32_t>); \
304*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Small, Engine, \
305*9356374aSAndroid Build Coastguard Worker absl::uniform_int_distribution<int64_t>); \
306*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Small, Engine, std::uniform_real_distribution<float>); \
307*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Small, Engine, \
308*9356374aSAndroid Build Coastguard Worker std::uniform_real_distribution<double>); \
309*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Small, Engine, \
310*9356374aSAndroid Build Coastguard Worker absl::uniform_real_distribution<float>); \
311*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Small, Engine, \
312*9356374aSAndroid Build Coastguard Worker absl::uniform_real_distribution<double>); \
313*9356374aSAndroid Build Coastguard Worker /* -------------- Other -----------------------*/ \
314*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Dist, Engine, std::normal_distribution<double>); \
315*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Dist, Engine, absl::gaussian_distribution<double>); \
316*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Dist, Engine, std::exponential_distribution<double>); \
317*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Dist, Engine, absl::exponential_distribution<double>); \
318*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Poisson, Engine, std::poisson_distribution<int64_t>, \
319*9356374aSAndroid Build Coastguard Worker 100); \
320*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Poisson, Engine, absl::poisson_distribution<int64_t>, \
321*9356374aSAndroid Build Coastguard Worker 100); \
322*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Poisson, Engine, std::poisson_distribution<int64_t>, \
323*9356374aSAndroid Build Coastguard Worker 10 * 100); \
324*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Poisson, Engine, absl::poisson_distribution<int64_t>, \
325*9356374aSAndroid Build Coastguard Worker 10 * 100); \
326*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Poisson, Engine, std::poisson_distribution<int64_t>, \
327*9356374aSAndroid Build Coastguard Worker 13 * 100); \
328*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Poisson, Engine, absl::poisson_distribution<int64_t>, \
329*9356374aSAndroid Build Coastguard Worker 13 * 100); \
330*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Dist, Engine, \
331*9356374aSAndroid Build Coastguard Worker absl::log_uniform_int_distribution<int32_t>); \
332*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Dist, Engine, \
333*9356374aSAndroid Build Coastguard Worker absl::log_uniform_int_distribution<int64_t>); \
334*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Dist, Engine, std::geometric_distribution<int64_t>); \
335*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Zipf, Engine, absl::zipf_distribution<uint64_t>); \
336*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Zipf, Engine, absl::zipf_distribution<uint64_t>, 2, \
337*9356374aSAndroid Build Coastguard Worker 3); \
338*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Bernoulli, Engine, std::bernoulli_distribution, \
339*9356374aSAndroid Build Coastguard Worker 257305); \
340*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Bernoulli, Engine, absl::bernoulli_distribution, \
341*9356374aSAndroid Build Coastguard Worker 257305); \
342*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Beta, Engine, absl::beta_distribution<double>, 65, \
343*9356374aSAndroid Build Coastguard Worker 41); \
344*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Beta, Engine, absl::beta_distribution<double>, 99, \
345*9356374aSAndroid Build Coastguard Worker 330); \
346*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Beta, Engine, absl::beta_distribution<double>, 150, \
347*9356374aSAndroid Build Coastguard Worker 150); \
348*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Beta, Engine, absl::beta_distribution<double>, 410, \
349*9356374aSAndroid Build Coastguard Worker 580); \
350*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Beta, Engine, absl::beta_distribution<float>, 65, 41); \
351*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Beta, Engine, absl::beta_distribution<float>, 99, \
352*9356374aSAndroid Build Coastguard Worker 330); \
353*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Beta, Engine, absl::beta_distribution<float>, 150, \
354*9356374aSAndroid Build Coastguard Worker 150); \
355*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Beta, Engine, absl::beta_distribution<float>, 410, \
356*9356374aSAndroid Build Coastguard Worker 580); \
357*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Gamma, Engine, std::gamma_distribution<float>, 199); \
358*9356374aSAndroid Build Coastguard Worker BENCHMARK_TEMPLATE(BM_Gamma, Engine, std::gamma_distribution<double>, 199)
359*9356374aSAndroid Build Coastguard Worker
360*9356374aSAndroid Build Coastguard Worker // ABSL Recommended interfaces.
361*9356374aSAndroid Build Coastguard Worker BM_BASIC(absl::InsecureBitGen); // === pcg64_2018_engine
362*9356374aSAndroid Build Coastguard Worker BM_BASIC(absl::BitGen); // === randen_engine<uint64_t>.
363*9356374aSAndroid Build Coastguard Worker BM_THREAD(absl::BitGen);
364*9356374aSAndroid Build Coastguard Worker BM_EXTENDED(absl::BitGen);
365*9356374aSAndroid Build Coastguard Worker
366*9356374aSAndroid Build Coastguard Worker // Instantiate benchmarks for multiple engines.
367*9356374aSAndroid Build Coastguard Worker using randen_engine_64 = absl::random_internal::randen_engine<uint64_t>;
368*9356374aSAndroid Build Coastguard Worker using randen_engine_32 = absl::random_internal::randen_engine<uint32_t>;
369*9356374aSAndroid Build Coastguard Worker
370*9356374aSAndroid Build Coastguard Worker // Comparison interfaces.
371*9356374aSAndroid Build Coastguard Worker BM_BASIC(std::mt19937_64);
372*9356374aSAndroid Build Coastguard Worker BM_COPY(std::mt19937_64);
373*9356374aSAndroid Build Coastguard Worker BM_EXTENDED(std::mt19937_64);
374*9356374aSAndroid Build Coastguard Worker BM_BASIC(randen_engine_64);
375*9356374aSAndroid Build Coastguard Worker BM_COPY(randen_engine_64);
376*9356374aSAndroid Build Coastguard Worker BM_EXTENDED(randen_engine_64);
377*9356374aSAndroid Build Coastguard Worker
378*9356374aSAndroid Build Coastguard Worker BM_BASIC(std::mt19937);
379*9356374aSAndroid Build Coastguard Worker BM_COPY(std::mt19937);
380*9356374aSAndroid Build Coastguard Worker BM_BASIC(randen_engine_32);
381*9356374aSAndroid Build Coastguard Worker BM_COPY(randen_engine_32);
382*9356374aSAndroid Build Coastguard Worker
383*9356374aSAndroid Build Coastguard Worker } // namespace
384