1*9356374aSAndroid Build Coastguard Worker // Copyright 2019 The Abseil Authors.
2*9356374aSAndroid Build Coastguard Worker //
3*9356374aSAndroid Build Coastguard Worker // Licensed under the Apache License, Version 2.0 (the "License");
4*9356374aSAndroid Build Coastguard Worker // you may not use this file except in compliance with the License.
5*9356374aSAndroid Build Coastguard Worker // You may obtain a copy of the License at
6*9356374aSAndroid Build Coastguard Worker //
7*9356374aSAndroid Build Coastguard Worker // https://www.apache.org/licenses/LICENSE-2.0
8*9356374aSAndroid Build Coastguard Worker //
9*9356374aSAndroid Build Coastguard Worker // Unless required by applicable law or agreed to in writing, software
10*9356374aSAndroid Build Coastguard Worker // distributed under the License is distributed on an "AS IS" BASIS,
11*9356374aSAndroid Build Coastguard Worker // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12*9356374aSAndroid Build Coastguard Worker // See the License for the specific language governing permissions and
13*9356374aSAndroid Build Coastguard Worker // limitations under the License.
14*9356374aSAndroid Build Coastguard Worker
15*9356374aSAndroid Build Coastguard Worker #ifndef ABSL_PROFILING_INTERNAL_EXPONENTIAL_BIASED_H_
16*9356374aSAndroid Build Coastguard Worker #define ABSL_PROFILING_INTERNAL_EXPONENTIAL_BIASED_H_
17*9356374aSAndroid Build Coastguard Worker
18*9356374aSAndroid Build Coastguard Worker #include <stdint.h>
19*9356374aSAndroid Build Coastguard Worker
20*9356374aSAndroid Build Coastguard Worker #include "absl/base/config.h"
21*9356374aSAndroid Build Coastguard Worker #include "absl/base/macros.h"
22*9356374aSAndroid Build Coastguard Worker
23*9356374aSAndroid Build Coastguard Worker namespace absl {
24*9356374aSAndroid Build Coastguard Worker ABSL_NAMESPACE_BEGIN
25*9356374aSAndroid Build Coastguard Worker namespace profiling_internal {
26*9356374aSAndroid Build Coastguard Worker
27*9356374aSAndroid Build Coastguard Worker // ExponentialBiased provides a small and fast random number generator for a
28*9356374aSAndroid Build Coastguard Worker // rounded exponential distribution. This generator manages very little state,
29*9356374aSAndroid Build Coastguard Worker // and imposes no synchronization overhead. This makes it useful in specialized
30*9356374aSAndroid Build Coastguard Worker // scenarios requiring minimum overhead, such as stride based periodic sampling.
31*9356374aSAndroid Build Coastguard Worker //
32*9356374aSAndroid Build Coastguard Worker // ExponentialBiased provides two closely related functions, GetSkipCount() and
33*9356374aSAndroid Build Coastguard Worker // GetStride(), both returning a rounded integer defining a number of events
34*9356374aSAndroid Build Coastguard Worker // required before some event with a given mean probability occurs.
35*9356374aSAndroid Build Coastguard Worker //
36*9356374aSAndroid Build Coastguard Worker // The distribution is useful to generate a random wait time or some periodic
37*9356374aSAndroid Build Coastguard Worker // event with a given mean probability. For example, if an action is supposed to
38*9356374aSAndroid Build Coastguard Worker // happen on average once every 'N' events, then we can get a random 'stride'
39*9356374aSAndroid Build Coastguard Worker // counting down how long before the event to happen. For example, if we'd want
40*9356374aSAndroid Build Coastguard Worker // to sample one in every 1000 'Frobber' calls, our code could look like this:
41*9356374aSAndroid Build Coastguard Worker //
42*9356374aSAndroid Build Coastguard Worker // Frobber::Frobber() {
43*9356374aSAndroid Build Coastguard Worker // stride_ = exponential_biased_.GetStride(1000);
44*9356374aSAndroid Build Coastguard Worker // }
45*9356374aSAndroid Build Coastguard Worker //
46*9356374aSAndroid Build Coastguard Worker // void Frobber::Frob(int arg) {
47*9356374aSAndroid Build Coastguard Worker // if (--stride == 0) {
48*9356374aSAndroid Build Coastguard Worker // SampleFrob(arg);
49*9356374aSAndroid Build Coastguard Worker // stride_ = exponential_biased_.GetStride(1000);
50*9356374aSAndroid Build Coastguard Worker // }
51*9356374aSAndroid Build Coastguard Worker // ...
52*9356374aSAndroid Build Coastguard Worker // }
53*9356374aSAndroid Build Coastguard Worker //
54*9356374aSAndroid Build Coastguard Worker // The rounding of the return value creates a bias, especially for smaller means
55*9356374aSAndroid Build Coastguard Worker // where the distribution of the fraction is not evenly distributed. We correct
56*9356374aSAndroid Build Coastguard Worker // this bias by tracking the fraction we rounded up or down on each iteration,
57*9356374aSAndroid Build Coastguard Worker // effectively tracking the distance between the cumulative value, and the
58*9356374aSAndroid Build Coastguard Worker // rounded cumulative value. For example, given a mean of 2:
59*9356374aSAndroid Build Coastguard Worker //
60*9356374aSAndroid Build Coastguard Worker // raw = 1.63076, cumulative = 1.63076, rounded = 2, bias = -0.36923
61*9356374aSAndroid Build Coastguard Worker // raw = 0.14624, cumulative = 1.77701, rounded = 2, bias = 0.14624
62*9356374aSAndroid Build Coastguard Worker // raw = 4.93194, cumulative = 6.70895, rounded = 7, bias = -0.06805
63*9356374aSAndroid Build Coastguard Worker // raw = 0.24206, cumulative = 6.95101, rounded = 7, bias = 0.24206
64*9356374aSAndroid Build Coastguard Worker // etc...
65*9356374aSAndroid Build Coastguard Worker //
66*9356374aSAndroid Build Coastguard Worker // Adjusting with rounding bias is relatively trivial:
67*9356374aSAndroid Build Coastguard Worker //
68*9356374aSAndroid Build Coastguard Worker // double value = bias_ + exponential_distribution(mean)();
69*9356374aSAndroid Build Coastguard Worker // double rounded_value = std::rint(value);
70*9356374aSAndroid Build Coastguard Worker // bias_ = value - rounded_value;
71*9356374aSAndroid Build Coastguard Worker // return rounded_value;
72*9356374aSAndroid Build Coastguard Worker //
73*9356374aSAndroid Build Coastguard Worker // This class is thread-compatible.
74*9356374aSAndroid Build Coastguard Worker class ExponentialBiased {
75*9356374aSAndroid Build Coastguard Worker public:
76*9356374aSAndroid Build Coastguard Worker // The number of bits set by NextRandom.
77*9356374aSAndroid Build Coastguard Worker static constexpr int kPrngNumBits = 48;
78*9356374aSAndroid Build Coastguard Worker
79*9356374aSAndroid Build Coastguard Worker // `GetSkipCount()` returns the number of events to skip before some chosen
80*9356374aSAndroid Build Coastguard Worker // event happens. For example, randomly tossing a coin, we will on average
81*9356374aSAndroid Build Coastguard Worker // throw heads once before we get tails. We can simulate random coin tosses
82*9356374aSAndroid Build Coastguard Worker // using GetSkipCount() as:
83*9356374aSAndroid Build Coastguard Worker //
84*9356374aSAndroid Build Coastguard Worker // ExponentialBiased eb;
85*9356374aSAndroid Build Coastguard Worker // for (...) {
86*9356374aSAndroid Build Coastguard Worker // int number_of_heads_before_tail = eb.GetSkipCount(1);
87*9356374aSAndroid Build Coastguard Worker // for (int flips = 0; flips < number_of_heads_before_tail; ++flips) {
88*9356374aSAndroid Build Coastguard Worker // printf("head...");
89*9356374aSAndroid Build Coastguard Worker // }
90*9356374aSAndroid Build Coastguard Worker // printf("tail\n");
91*9356374aSAndroid Build Coastguard Worker // }
92*9356374aSAndroid Build Coastguard Worker //
93*9356374aSAndroid Build Coastguard Worker int64_t GetSkipCount(int64_t mean);
94*9356374aSAndroid Build Coastguard Worker
95*9356374aSAndroid Build Coastguard Worker // GetStride() returns the number of events required for a specific event to
96*9356374aSAndroid Build Coastguard Worker // happen. See the class comments for a usage example. `GetStride()` is
97*9356374aSAndroid Build Coastguard Worker // equivalent to `GetSkipCount(mean - 1) + 1`. When to use `GetStride()` or
98*9356374aSAndroid Build Coastguard Worker // `GetSkipCount()` depends mostly on what best fits the use case.
99*9356374aSAndroid Build Coastguard Worker int64_t GetStride(int64_t mean);
100*9356374aSAndroid Build Coastguard Worker
101*9356374aSAndroid Build Coastguard Worker // Computes a random number in the range [0, 1<<(kPrngNumBits+1) - 1]
102*9356374aSAndroid Build Coastguard Worker //
103*9356374aSAndroid Build Coastguard Worker // This is public to enable testing.
104*9356374aSAndroid Build Coastguard Worker static uint64_t NextRandom(uint64_t rnd);
105*9356374aSAndroid Build Coastguard Worker
106*9356374aSAndroid Build Coastguard Worker private:
107*9356374aSAndroid Build Coastguard Worker void Initialize();
108*9356374aSAndroid Build Coastguard Worker
109*9356374aSAndroid Build Coastguard Worker uint64_t rng_{0};
110*9356374aSAndroid Build Coastguard Worker double bias_{0};
111*9356374aSAndroid Build Coastguard Worker bool initialized_{false};
112*9356374aSAndroid Build Coastguard Worker };
113*9356374aSAndroid Build Coastguard Worker
114*9356374aSAndroid Build Coastguard Worker // Returns the next prng value.
115*9356374aSAndroid Build Coastguard Worker // pRNG is: aX+b mod c with a = 0x5DEECE66D, b = 0xB, c = 1<<48
116*9356374aSAndroid Build Coastguard Worker // This is the lrand64 generator.
NextRandom(uint64_t rnd)117*9356374aSAndroid Build Coastguard Worker inline uint64_t ExponentialBiased::NextRandom(uint64_t rnd) {
118*9356374aSAndroid Build Coastguard Worker const uint64_t prng_mult = uint64_t{0x5DEECE66D};
119*9356374aSAndroid Build Coastguard Worker const uint64_t prng_add = 0xB;
120*9356374aSAndroid Build Coastguard Worker const uint64_t prng_mod_power = 48;
121*9356374aSAndroid Build Coastguard Worker const uint64_t prng_mod_mask =
122*9356374aSAndroid Build Coastguard Worker ~((~static_cast<uint64_t>(0)) << prng_mod_power);
123*9356374aSAndroid Build Coastguard Worker return (prng_mult * rnd + prng_add) & prng_mod_mask;
124*9356374aSAndroid Build Coastguard Worker }
125*9356374aSAndroid Build Coastguard Worker
126*9356374aSAndroid Build Coastguard Worker } // namespace profiling_internal
127*9356374aSAndroid Build Coastguard Worker ABSL_NAMESPACE_END
128*9356374aSAndroid Build Coastguard Worker } // namespace absl
129*9356374aSAndroid Build Coastguard Worker
130*9356374aSAndroid Build Coastguard Worker #endif // ABSL_PROFILING_INTERNAL_EXPONENTIAL_BIASED_H_
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