1*9356374aSAndroid Build Coastguard Worker // Copyright 2018 The Abseil Authors. 2*9356374aSAndroid Build Coastguard Worker // 3*9356374aSAndroid Build Coastguard Worker // Licensed under the Apache License, Version 2.0 (the "License"); 4*9356374aSAndroid Build Coastguard Worker // you may not use this file except in compliance with the License. 5*9356374aSAndroid Build Coastguard Worker // You may obtain a copy of the License at 6*9356374aSAndroid Build Coastguard Worker // 7*9356374aSAndroid Build Coastguard Worker // https://www.apache.org/licenses/LICENSE-2.0 8*9356374aSAndroid Build Coastguard Worker // 9*9356374aSAndroid Build Coastguard Worker // Unless required by applicable law or agreed to in writing, software 10*9356374aSAndroid Build Coastguard Worker // distributed under the License is distributed on an "AS IS" BASIS, 11*9356374aSAndroid Build Coastguard Worker // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12*9356374aSAndroid Build Coastguard Worker // See the License for the specific language governing permissions and 13*9356374aSAndroid Build Coastguard Worker // limitations under the License. 14*9356374aSAndroid Build Coastguard Worker 15*9356374aSAndroid Build Coastguard Worker #include "absl/debugging/symbolize.h" 16*9356374aSAndroid Build Coastguard Worker 17*9356374aSAndroid Build Coastguard Worker #ifdef _WIN32 18*9356374aSAndroid Build Coastguard Worker #include <winapifamily.h> 19*9356374aSAndroid Build Coastguard Worker #if !(WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)) || \ 20*9356374aSAndroid Build Coastguard Worker WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) 21*9356374aSAndroid Build Coastguard Worker // UWP doesn't have access to win32 APIs. 22*9356374aSAndroid Build Coastguard Worker #define ABSL_INTERNAL_HAVE_SYMBOLIZE_WIN32 23*9356374aSAndroid Build Coastguard Worker #endif 24*9356374aSAndroid Build Coastguard Worker #endif 25*9356374aSAndroid Build Coastguard Worker 26*9356374aSAndroid Build Coastguard Worker // Emscripten symbolization relies on JS. Do not use them in standalone mode. 27*9356374aSAndroid Build Coastguard Worker #if defined(__EMSCRIPTEN__) && !defined(STANDALONE_WASM) 28*9356374aSAndroid Build Coastguard Worker #define ABSL_INTERNAL_HAVE_SYMBOLIZE_WASM 29*9356374aSAndroid Build Coastguard Worker #endif 30*9356374aSAndroid Build Coastguard Worker 31*9356374aSAndroid Build Coastguard Worker #if defined(ABSL_INTERNAL_HAVE_ELF_SYMBOLIZE) 32*9356374aSAndroid Build Coastguard Worker #include "absl/debugging/symbolize_elf.inc" 33*9356374aSAndroid Build Coastguard Worker #elif defined(ABSL_INTERNAL_HAVE_SYMBOLIZE_WIN32) 34*9356374aSAndroid Build Coastguard Worker // The Windows Symbolizer only works if PDB files containing the debug info 35*9356374aSAndroid Build Coastguard Worker // are available to the program at runtime. 36*9356374aSAndroid Build Coastguard Worker #include "absl/debugging/symbolize_win32.inc" 37*9356374aSAndroid Build Coastguard Worker #elif defined(__APPLE__) 38*9356374aSAndroid Build Coastguard Worker #include "absl/debugging/symbolize_darwin.inc" 39*9356374aSAndroid Build Coastguard Worker #elif defined(ABSL_INTERNAL_HAVE_SYMBOLIZE_WASM) 40*9356374aSAndroid Build Coastguard Worker #include "absl/debugging/symbolize_emscripten.inc" 41*9356374aSAndroid Build Coastguard Worker #else 42*9356374aSAndroid Build Coastguard Worker #include "absl/debugging/symbolize_unimplemented.inc" 43*9356374aSAndroid Build Coastguard Worker #endif 44