1*e5436536SAndroid Build Coastguard Worker /* ----------------------------------------------------------------------------- 2*e5436536SAndroid Build Coastguard Worker Software License for The Fraunhofer FDK AAC Codec Library for Android 3*e5436536SAndroid Build Coastguard Worker 4*e5436536SAndroid Build Coastguard Worker © Copyright 1995 - 2018 Fraunhofer-Gesellschaft zur Förderung der angewandten 5*e5436536SAndroid Build Coastguard Worker Forschung e.V. All rights reserved. 6*e5436536SAndroid Build Coastguard Worker 7*e5436536SAndroid Build Coastguard Worker 1. INTRODUCTION 8*e5436536SAndroid Build Coastguard Worker The Fraunhofer FDK AAC Codec Library for Android ("FDK AAC Codec") is software 9*e5436536SAndroid Build Coastguard Worker that implements the MPEG Advanced Audio Coding ("AAC") encoding and decoding 10*e5436536SAndroid Build Coastguard Worker scheme for digital audio. This FDK AAC Codec software is intended to be used on 11*e5436536SAndroid Build Coastguard Worker a wide variety of Android devices. 12*e5436536SAndroid Build Coastguard Worker 13*e5436536SAndroid Build Coastguard Worker AAC's HE-AAC and HE-AAC v2 versions are regarded as today's most efficient 14*e5436536SAndroid Build Coastguard Worker general perceptual audio codecs. AAC-ELD is considered the best-performing 15*e5436536SAndroid Build Coastguard Worker full-bandwidth communications codec by independent studies and is widely 16*e5436536SAndroid Build Coastguard Worker deployed. AAC has been standardized by ISO and IEC as part of the MPEG 17*e5436536SAndroid Build Coastguard Worker specifications. 18*e5436536SAndroid Build Coastguard Worker 19*e5436536SAndroid Build Coastguard Worker Patent licenses for necessary patent claims for the FDK AAC Codec (including 20*e5436536SAndroid Build Coastguard Worker those of Fraunhofer) may be obtained through Via Licensing 21*e5436536SAndroid Build Coastguard Worker (www.vialicensing.com) or through the respective patent owners individually for 22*e5436536SAndroid Build Coastguard Worker the purpose of encoding or decoding bit streams in products that are compliant 23*e5436536SAndroid Build Coastguard Worker with the ISO/IEC MPEG audio standards. Please note that most manufacturers of 24*e5436536SAndroid Build Coastguard Worker Android devices already license these patent claims through Via Licensing or 25*e5436536SAndroid Build Coastguard Worker directly from the patent owners, and therefore FDK AAC Codec software may 26*e5436536SAndroid Build Coastguard Worker already be covered under those patent licenses when it is used for those 27*e5436536SAndroid Build Coastguard Worker licensed purposes only. 28*e5436536SAndroid Build Coastguard Worker 29*e5436536SAndroid Build Coastguard Worker Commercially-licensed AAC software libraries, including floating-point versions 30*e5436536SAndroid Build Coastguard Worker with enhanced sound quality, are also available from Fraunhofer. Users are 31*e5436536SAndroid Build Coastguard Worker encouraged to check the Fraunhofer website for additional applications 32*e5436536SAndroid Build Coastguard Worker information and documentation. 33*e5436536SAndroid Build Coastguard Worker 34*e5436536SAndroid Build Coastguard Worker 2. COPYRIGHT LICENSE 35*e5436536SAndroid Build Coastguard Worker 36*e5436536SAndroid Build Coastguard Worker Redistribution and use in source and binary forms, with or without modification, 37*e5436536SAndroid Build Coastguard Worker are permitted without payment of copyright license fees provided that you 38*e5436536SAndroid Build Coastguard Worker satisfy the following conditions: 39*e5436536SAndroid Build Coastguard Worker 40*e5436536SAndroid Build Coastguard Worker You must retain the complete text of this software license in redistributions of 41*e5436536SAndroid Build Coastguard Worker the FDK AAC Codec or your modifications thereto in source code form. 42*e5436536SAndroid Build Coastguard Worker 43*e5436536SAndroid Build Coastguard Worker You must retain the complete text of this software license in the documentation 44*e5436536SAndroid Build Coastguard Worker and/or other materials provided with redistributions of the FDK AAC Codec or 45*e5436536SAndroid Build Coastguard Worker your modifications thereto in binary form. You must make available free of 46*e5436536SAndroid Build Coastguard Worker charge copies of the complete source code of the FDK AAC Codec and your 47*e5436536SAndroid Build Coastguard Worker modifications thereto to recipients of copies in binary form. 48*e5436536SAndroid Build Coastguard Worker 49*e5436536SAndroid Build Coastguard Worker The name of Fraunhofer may not be used to endorse or promote products derived 50*e5436536SAndroid Build Coastguard Worker from this library without prior written permission. 51*e5436536SAndroid Build Coastguard Worker 52*e5436536SAndroid Build Coastguard Worker You may not charge copyright license fees for anyone to use, copy or distribute 53*e5436536SAndroid Build Coastguard Worker the FDK AAC Codec software or your modifications thereto. 54*e5436536SAndroid Build Coastguard Worker 55*e5436536SAndroid Build Coastguard Worker Your modified versions of the FDK AAC Codec must carry prominent notices stating 56*e5436536SAndroid Build Coastguard Worker that you changed the software and the date of any change. For modified versions 57*e5436536SAndroid Build Coastguard Worker of the FDK AAC Codec, the term "Fraunhofer FDK AAC Codec Library for Android" 58*e5436536SAndroid Build Coastguard Worker must be replaced by the term "Third-Party Modified Version of the Fraunhofer FDK 59*e5436536SAndroid Build Coastguard Worker AAC Codec Library for Android." 60*e5436536SAndroid Build Coastguard Worker 61*e5436536SAndroid Build Coastguard Worker 3. NO PATENT LICENSE 62*e5436536SAndroid Build Coastguard Worker 63*e5436536SAndroid Build Coastguard Worker NO EXPRESS OR IMPLIED LICENSES TO ANY PATENT CLAIMS, including without 64*e5436536SAndroid Build Coastguard Worker limitation the patents of Fraunhofer, ARE GRANTED BY THIS SOFTWARE LICENSE. 65*e5436536SAndroid Build Coastguard Worker Fraunhofer provides no warranty of patent non-infringement with respect to this 66*e5436536SAndroid Build Coastguard Worker software. 67*e5436536SAndroid Build Coastguard Worker 68*e5436536SAndroid Build Coastguard Worker You may use this FDK AAC Codec software or modifications thereto only for 69*e5436536SAndroid Build Coastguard Worker purposes that are authorized by appropriate patent licenses. 70*e5436536SAndroid Build Coastguard Worker 71*e5436536SAndroid Build Coastguard Worker 4. DISCLAIMER 72*e5436536SAndroid Build Coastguard Worker 73*e5436536SAndroid Build Coastguard Worker This FDK AAC Codec software is provided by Fraunhofer on behalf of the copyright 74*e5436536SAndroid Build Coastguard Worker holders and contributors "AS IS" and WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES, 75*e5436536SAndroid Build Coastguard Worker including but not limited to the implied warranties of merchantability and 76*e5436536SAndroid Build Coastguard Worker fitness for a particular purpose. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR 77*e5436536SAndroid Build Coastguard Worker CONTRIBUTORS BE LIABLE for any direct, indirect, incidental, special, exemplary, 78*e5436536SAndroid Build Coastguard Worker or consequential damages, including but not limited to procurement of substitute 79*e5436536SAndroid Build Coastguard Worker goods or services; loss of use, data, or profits, or business interruption, 80*e5436536SAndroid Build Coastguard Worker however caused and on any theory of liability, whether in contract, strict 81*e5436536SAndroid Build Coastguard Worker liability, or tort (including negligence), arising in any way out of the use of 82*e5436536SAndroid Build Coastguard Worker this software, even if advised of the possibility of such damage. 83*e5436536SAndroid Build Coastguard Worker 84*e5436536SAndroid Build Coastguard Worker 5. CONTACT INFORMATION 85*e5436536SAndroid Build Coastguard Worker 86*e5436536SAndroid Build Coastguard Worker Fraunhofer Institute for Integrated Circuits IIS 87*e5436536SAndroid Build Coastguard Worker Attention: Audio and Multimedia Departments - FDK AAC LL 88*e5436536SAndroid Build Coastguard Worker Am Wolfsmantel 33 89*e5436536SAndroid Build Coastguard Worker 91058 Erlangen, Germany 90*e5436536SAndroid Build Coastguard Worker 91*e5436536SAndroid Build Coastguard Worker www.iis.fraunhofer.de/amm 92*e5436536SAndroid Build Coastguard Worker [email protected] 93*e5436536SAndroid Build Coastguard Worker ----------------------------------------------------------------------------- */ 94*e5436536SAndroid Build Coastguard Worker 95*e5436536SAndroid Build Coastguard Worker /**************************** SBR encoder library ****************************** 96*e5436536SAndroid Build Coastguard Worker 97*e5436536SAndroid Build Coastguard Worker Author(s): 98*e5436536SAndroid Build Coastguard Worker 99*e5436536SAndroid Build Coastguard Worker Description: 100*e5436536SAndroid Build Coastguard Worker 101*e5436536SAndroid Build Coastguard Worker *******************************************************************************/ 102*e5436536SAndroid Build Coastguard Worker 103*e5436536SAndroid Build Coastguard Worker /*! 104*e5436536SAndroid Build Coastguard Worker \file 105*e5436536SAndroid Build Coastguard Worker \brief Noise floor estimation structs and prototypes $Revision: 92790 $ 106*e5436536SAndroid Build Coastguard Worker */ 107*e5436536SAndroid Build Coastguard Worker 108*e5436536SAndroid Build Coastguard Worker #ifndef NF_EST_H 109*e5436536SAndroid Build Coastguard Worker #define NF_EST_H 110*e5436536SAndroid Build Coastguard Worker 111*e5436536SAndroid Build Coastguard Worker #include "sbr_encoder.h" 112*e5436536SAndroid Build Coastguard Worker #include "fram_gen.h" 113*e5436536SAndroid Build Coastguard Worker 114*e5436536SAndroid Build Coastguard Worker #define NF_SMOOTHING_LENGTH 4 /*!< Smoothing length of the noise floors. */ 115*e5436536SAndroid Build Coastguard Worker 116*e5436536SAndroid Build Coastguard Worker typedef struct { 117*e5436536SAndroid Build Coastguard Worker FIXP_DBL 118*e5436536SAndroid Build Coastguard Worker prevNoiseLevels[NF_SMOOTHING_LENGTH] 119*e5436536SAndroid Build Coastguard Worker [MAX_NUM_NOISE_VALUES]; /*!< The previous noise levels. */ 120*e5436536SAndroid Build Coastguard Worker FIXP_DBL noiseFloorOffset 121*e5436536SAndroid Build Coastguard Worker [MAX_NUM_NOISE_VALUES]; /*!< Noise floor offset, scaled with 122*e5436536SAndroid Build Coastguard Worker NOISE_FLOOR_OFFSET_SCALING */ 123*e5436536SAndroid Build Coastguard Worker const FIXP_DBL *smoothFilter; /*!< Smoothing filter to use. */ 124*e5436536SAndroid Build Coastguard Worker FIXP_DBL ana_max_level; /*!< Max level allowed. */ 125*e5436536SAndroid Build Coastguard Worker FIXP_DBL weightFac; /*!< Weightening factor for the difference between orig 126*e5436536SAndroid Build Coastguard Worker and sbr. */ 127*e5436536SAndroid Build Coastguard Worker INT freqBandTableQmf[MAX_NUM_NOISE_VALUES + 128*e5436536SAndroid Build Coastguard Worker 1]; /*!< Frequncy band table for the noise floor bands.*/ 129*e5436536SAndroid Build Coastguard Worker INT noNoiseBands; /*!< Number of noisebands. */ 130*e5436536SAndroid Build Coastguard Worker INT noiseBands; /*!< NoiseBands switch 4 bit.*/ 131*e5436536SAndroid Build Coastguard Worker INT timeSlots; /*!< Number of timeslots in a frame. */ 132*e5436536SAndroid Build Coastguard Worker INVF_MODE diffThres; /*!< Threshold value to control the inverse filtering 133*e5436536SAndroid Build Coastguard Worker decision */ 134*e5436536SAndroid Build Coastguard Worker } SBR_NOISE_FLOOR_ESTIMATE; 135*e5436536SAndroid Build Coastguard Worker 136*e5436536SAndroid Build Coastguard Worker typedef SBR_NOISE_FLOOR_ESTIMATE *HANDLE_SBR_NOISE_FLOOR_ESTIMATE; 137*e5436536SAndroid Build Coastguard Worker 138*e5436536SAndroid Build Coastguard Worker void FDKsbrEnc_sbrNoiseFloorEstimateQmf( 139*e5436536SAndroid Build Coastguard Worker HANDLE_SBR_NOISE_FLOOR_ESTIMATE 140*e5436536SAndroid Build Coastguard Worker h_sbrNoiseFloorEstimate, /*!< Handle to SBR_NOISE_FLOOR_ESTIMATE struct 141*e5436536SAndroid Build Coastguard Worker */ 142*e5436536SAndroid Build Coastguard Worker const SBR_FRAME_INFO 143*e5436536SAndroid Build Coastguard Worker *frame_info, /*!< Time frequency grid of the current frame. */ 144*e5436536SAndroid Build Coastguard Worker FIXP_DBL 145*e5436536SAndroid Build Coastguard Worker *noiseLevels, /*!< Pointer to vector to store the noise levels in.*/ 146*e5436536SAndroid Build Coastguard Worker FIXP_DBL **quotaMatrixOrig, /*!< Matrix holding the quota values of the 147*e5436536SAndroid Build Coastguard Worker original. */ 148*e5436536SAndroid Build Coastguard Worker SCHAR *indexVector, /*!< Index vector to obtain the patched data. */ 149*e5436536SAndroid Build Coastguard Worker INT missingHarmonicsFlag, /*!< Flag indicating if a strong tonal component 150*e5436536SAndroid Build Coastguard Worker will be missing. */ 151*e5436536SAndroid Build Coastguard Worker INT startIndex, /*!< Start index. */ 152*e5436536SAndroid Build Coastguard Worker UINT numberOfEstimatesPerFrame, /*!< The number of tonality estimates per 153*e5436536SAndroid Build Coastguard Worker frame. */ 154*e5436536SAndroid Build Coastguard Worker INT transientFrame, /*!< A flag indicating if a transient is present. */ 155*e5436536SAndroid Build Coastguard Worker INVF_MODE *pInvFiltLevels, /*!< Pointer to the vector holding the inverse 156*e5436536SAndroid Build Coastguard Worker filtering levels. */ 157*e5436536SAndroid Build Coastguard Worker UINT sbrSyntaxFlags); 158*e5436536SAndroid Build Coastguard Worker 159*e5436536SAndroid Build Coastguard Worker INT FDKsbrEnc_InitSbrNoiseFloorEstimate( 160*e5436536SAndroid Build Coastguard Worker HANDLE_SBR_NOISE_FLOOR_ESTIMATE 161*e5436536SAndroid Build Coastguard Worker h_sbrNoiseFloorEstimate, /*!< Handle to SBR_NOISE_FLOOR_ESTIMATE struct 162*e5436536SAndroid Build Coastguard Worker */ 163*e5436536SAndroid Build Coastguard Worker INT ana_max_level, /*!< Maximum level of the adaptive noise. */ 164*e5436536SAndroid Build Coastguard Worker const UCHAR *freqBandTable, /*!< Frequany band table. */ 165*e5436536SAndroid Build Coastguard Worker INT nSfb, /*!< Number of frequency bands. */ 166*e5436536SAndroid Build Coastguard Worker INT noiseBands, /*!< Number of noise bands per octave. */ 167*e5436536SAndroid Build Coastguard Worker INT noiseFloorOffset, /*!< Noise floor offset. */ 168*e5436536SAndroid Build Coastguard Worker INT timeSlots, /*!< Number of time slots in a frame. */ 169*e5436536SAndroid Build Coastguard Worker UINT useSpeechConfig /*!< Flag: adapt tuning parameters according to speech 170*e5436536SAndroid Build Coastguard Worker */ 171*e5436536SAndroid Build Coastguard Worker ); 172*e5436536SAndroid Build Coastguard Worker 173*e5436536SAndroid Build Coastguard Worker INT FDKsbrEnc_resetSbrNoiseFloorEstimate( 174*e5436536SAndroid Build Coastguard Worker HANDLE_SBR_NOISE_FLOOR_ESTIMATE 175*e5436536SAndroid Build Coastguard Worker h_sbrNoiseFloorEstimate, /*!< Handle to SBR_NOISE_FLOOR_ESTIMATE struct 176*e5436536SAndroid Build Coastguard Worker */ 177*e5436536SAndroid Build Coastguard Worker const UCHAR *freqBandTable, /*!< Frequany band table. */ 178*e5436536SAndroid Build Coastguard Worker INT nSfb); /*!< Number of bands in the frequency band table. */ 179*e5436536SAndroid Build Coastguard Worker 180*e5436536SAndroid Build Coastguard Worker void FDKsbrEnc_deleteSbrNoiseFloorEstimate( 181*e5436536SAndroid Build Coastguard Worker HANDLE_SBR_NOISE_FLOOR_ESTIMATE 182*e5436536SAndroid Build Coastguard Worker h_sbrNoiseFloorEstimate); /*!< Handle to SBR_NOISE_FLOOR_ESTIMATE struct 183*e5436536SAndroid Build Coastguard Worker */ 184*e5436536SAndroid Build Coastguard Worker 185*e5436536SAndroid Build Coastguard Worker #endif 186