1*4bdc9457SAndroid Build Coastguard Worker // Copyright 2020 Google LLC
2*4bdc9457SAndroid Build Coastguard Worker //
3*4bdc9457SAndroid Build Coastguard Worker // This source code is licensed under the BSD-style license found in the
4*4bdc9457SAndroid Build Coastguard Worker // LICENSE file in the root directory of this source tree.
5*4bdc9457SAndroid Build Coastguard Worker
6*4bdc9457SAndroid Build Coastguard Worker #include <assert.h>
7*4bdc9457SAndroid Build Coastguard Worker
8*4bdc9457SAndroid Build Coastguard Worker #include <wasm_simd128.h>
9*4bdc9457SAndroid Build Coastguard Worker
10*4bdc9457SAndroid Build Coastguard Worker #include <xnnpack/zip.h>
11*4bdc9457SAndroid Build Coastguard Worker
12*4bdc9457SAndroid Build Coastguard Worker
xnn_x32_zip_x2_ukernel__wasmsimd(size_t n,const uint32_t * input,uint32_t * output)13*4bdc9457SAndroid Build Coastguard Worker void xnn_x32_zip_x2_ukernel__wasmsimd(
14*4bdc9457SAndroid Build Coastguard Worker size_t n,
15*4bdc9457SAndroid Build Coastguard Worker const uint32_t* input,
16*4bdc9457SAndroid Build Coastguard Worker uint32_t* output)
17*4bdc9457SAndroid Build Coastguard Worker {
18*4bdc9457SAndroid Build Coastguard Worker assert(n != 0);
19*4bdc9457SAndroid Build Coastguard Worker assert(n % sizeof(uint32_t) == 0);
20*4bdc9457SAndroid Build Coastguard Worker
21*4bdc9457SAndroid Build Coastguard Worker const float* x = (const float*) input;
22*4bdc9457SAndroid Build Coastguard Worker const float* y = (const float*) ((uintptr_t) x + n);
23*4bdc9457SAndroid Build Coastguard Worker float* o = (float*) output;
24*4bdc9457SAndroid Build Coastguard Worker
25*4bdc9457SAndroid Build Coastguard Worker while (n >= 4 * sizeof(uint32_t)) {
26*4bdc9457SAndroid Build Coastguard Worker const v128_t vx = wasm_v128_load(x);
27*4bdc9457SAndroid Build Coastguard Worker x += 4;
28*4bdc9457SAndroid Build Coastguard Worker const v128_t vy = wasm_v128_load(y);
29*4bdc9457SAndroid Build Coastguard Worker y += 4;
30*4bdc9457SAndroid Build Coastguard Worker const v128_t vxy_lo = wasm_v32x4_shuffle(vx, vy, 0, 4, 1, 5);
31*4bdc9457SAndroid Build Coastguard Worker const v128_t vxy_hi = wasm_v32x4_shuffle(vx, vy, 2, 6, 3, 7);
32*4bdc9457SAndroid Build Coastguard Worker wasm_v128_store(o, vxy_lo);
33*4bdc9457SAndroid Build Coastguard Worker wasm_v128_store(o + 4, vxy_hi);
34*4bdc9457SAndroid Build Coastguard Worker o += 8;
35*4bdc9457SAndroid Build Coastguard Worker n -= 4 * sizeof(uint32_t);
36*4bdc9457SAndroid Build Coastguard Worker }
37*4bdc9457SAndroid Build Coastguard Worker if XNN_UNLIKELY(n != 0) {
38*4bdc9457SAndroid Build Coastguard Worker if (n & (2 * sizeof(uint32_t))) {
39*4bdc9457SAndroid Build Coastguard Worker const double vx = *((const double*) x);
40*4bdc9457SAndroid Build Coastguard Worker x += 2;
41*4bdc9457SAndroid Build Coastguard Worker const double vy = *((const double*) y);
42*4bdc9457SAndroid Build Coastguard Worker y += 2;
43*4bdc9457SAndroid Build Coastguard Worker const v128_t vxy = wasm_f64x2_make(vx, vy);
44*4bdc9457SAndroid Build Coastguard Worker wasm_v128_store(o, wasm_v32x4_shuffle(vxy, vxy, 0, 2, 1, 3));
45*4bdc9457SAndroid Build Coastguard Worker o += 4;
46*4bdc9457SAndroid Build Coastguard Worker }
47*4bdc9457SAndroid Build Coastguard Worker if (n & (1 * sizeof(uint32_t))) {
48*4bdc9457SAndroid Build Coastguard Worker const float vx = *x;
49*4bdc9457SAndroid Build Coastguard Worker const float vy = *y;
50*4bdc9457SAndroid Build Coastguard Worker o[0] = vx;
51*4bdc9457SAndroid Build Coastguard Worker o[1] = vy;
52*4bdc9457SAndroid Build Coastguard Worker }
53*4bdc9457SAndroid Build Coastguard Worker }
54*4bdc9457SAndroid Build Coastguard Worker }
55