xref: /aosp_15_r20/external/XNNPACK/src/qu8-requantization/fp32-wasmsimd.c (revision 4bdc94577ba0e567308109d787f7fec7b531ce36)
1*4bdc9457SAndroid Build Coastguard Worker // Copyright 2020 Google LLC
2*4bdc9457SAndroid Build Coastguard Worker //
3*4bdc9457SAndroid Build Coastguard Worker // This source code is licensed under the BSD-style license found in the
4*4bdc9457SAndroid Build Coastguard Worker // LICENSE file in the root directory of this source tree.
5*4bdc9457SAndroid Build Coastguard Worker 
6*4bdc9457SAndroid Build Coastguard Worker #include <assert.h>
7*4bdc9457SAndroid Build Coastguard Worker #include <stdint.h>
8*4bdc9457SAndroid Build Coastguard Worker #include <stddef.h>
9*4bdc9457SAndroid Build Coastguard Worker 
10*4bdc9457SAndroid Build Coastguard Worker #include <wasm_simd128.h>
11*4bdc9457SAndroid Build Coastguard Worker 
12*4bdc9457SAndroid Build Coastguard Worker #include <xnnpack/requantization-stubs.h>
13*4bdc9457SAndroid Build Coastguard Worker 
14*4bdc9457SAndroid Build Coastguard Worker 
xnn_qu8_requantize_fp32__wasmsimd(size_t n,const int32_t * input,float scale,uint8_t zero_point,uint8_t qmin,uint8_t qmax,uint8_t * output)15*4bdc9457SAndroid Build Coastguard Worker void xnn_qu8_requantize_fp32__wasmsimd(
16*4bdc9457SAndroid Build Coastguard Worker     size_t n,
17*4bdc9457SAndroid Build Coastguard Worker     const int32_t* input,
18*4bdc9457SAndroid Build Coastguard Worker     float scale,
19*4bdc9457SAndroid Build Coastguard Worker     uint8_t zero_point,
20*4bdc9457SAndroid Build Coastguard Worker     uint8_t qmin,
21*4bdc9457SAndroid Build Coastguard Worker     uint8_t qmax,
22*4bdc9457SAndroid Build Coastguard Worker     uint8_t* output)
23*4bdc9457SAndroid Build Coastguard Worker {
24*4bdc9457SAndroid Build Coastguard Worker   assert(n % 16 == 0);
25*4bdc9457SAndroid Build Coastguard Worker   assert(scale < 1.0f);
26*4bdc9457SAndroid Build Coastguard Worker   assert(scale >= 0x1.0p-32f);
27*4bdc9457SAndroid Build Coastguard Worker 
28*4bdc9457SAndroid Build Coastguard Worker   const v128_t vscale = wasm_f32x4_splat(scale);
29*4bdc9457SAndroid Build Coastguard Worker   const v128_t vfmin = wasm_f32x4_splat((float) ((int32_t) (uint32_t) qmin - (int32_t) (uint32_t) zero_point));
30*4bdc9457SAndroid Build Coastguard Worker   const v128_t vfmax = wasm_f32x4_splat((float) ((int32_t) (uint32_t) qmax - (int32_t) (uint32_t) zero_point));
31*4bdc9457SAndroid Build Coastguard Worker   const v128_t vfmagic = wasm_f32x4_const_splat(12582912.0f);
32*4bdc9457SAndroid Build Coastguard Worker   const v128_t vimagic = wasm_i32x4_splat(INT32_C(0x4B400000) - (int32_t) (uint32_t) zero_point);
33*4bdc9457SAndroid Build Coastguard Worker   for (; n != 0; n -= 16) {
34*4bdc9457SAndroid Build Coastguard Worker     const v128_t x = wasm_v128_load(input);
35*4bdc9457SAndroid Build Coastguard Worker     const v128_t y = wasm_v128_load(input + 4);
36*4bdc9457SAndroid Build Coastguard Worker     const v128_t z = wasm_v128_load(input + 8);
37*4bdc9457SAndroid Build Coastguard Worker     const v128_t w = wasm_v128_load(input + 12);
38*4bdc9457SAndroid Build Coastguard Worker     input += 16;
39*4bdc9457SAndroid Build Coastguard Worker 
40*4bdc9457SAndroid Build Coastguard Worker     // Convert int32_t input to FP32 and multiply by FP32 scale.
41*4bdc9457SAndroid Build Coastguard Worker     // Both operations involve statistically unbiased roundings:
42*4bdc9457SAndroid Build Coastguard Worker     // - Large int32_t values can't be exactly represented as FP32. The conversion instruction in WAsm SIMD would
43*4bdc9457SAndroid Build Coastguard Worker     //   round it to nearest FP32 value with ties to even.
44*4bdc9457SAndroid Build Coastguard Worker     // - Product of two FP32 values is generally not exactly representation as an FP32 value, and will be rounded
45*4bdc9457SAndroid Build Coastguard Worker     //   to nearest FP32 value with ties to even.
46*4bdc9457SAndroid Build Coastguard Worker     const v128_t x_scaled = wasm_f32x4_mul(wasm_f32x4_convert_i32x4(x), vscale);
47*4bdc9457SAndroid Build Coastguard Worker     const v128_t y_scaled = wasm_f32x4_mul(wasm_f32x4_convert_i32x4(y), vscale);
48*4bdc9457SAndroid Build Coastguard Worker     const v128_t z_scaled = wasm_f32x4_mul(wasm_f32x4_convert_i32x4(z), vscale);
49*4bdc9457SAndroid Build Coastguard Worker     const v128_t w_scaled = wasm_f32x4_mul(wasm_f32x4_convert_i32x4(w), vscale);
50*4bdc9457SAndroid Build Coastguard Worker 
51*4bdc9457SAndroid Build Coastguard Worker     // WAsm SIMD offers only a floating-point to integer conversion instruction with rounding towards zero.
52*4bdc9457SAndroid Build Coastguard Worker     // In lieu of conversion instruction with rounding-to-nearest-even, we use a magic trick of adding a large
53*4bdc9457SAndroid Build Coastguard Worker     // number (1.5 * 2**23) to scaled value to cause rounding to integer, and then substracing this magic number as
54*4bdc9457SAndroid Build Coastguard Worker     // integer. This trick works only in a limited range (absolute value of input must be less than 2**22), so
55*4bdc9457SAndroid Build Coastguard Worker     // generally we have to clamp input to this range before using the magic. However, clamping to any smaller range
56*4bdc9457SAndroid Build Coastguard Worker     // works just as well, and thus we clamp to [qmin - zero point, qmax - zero point] range so that after we add
57*4bdc9457SAndroid Build Coastguard Worker     // zero point to the result, it gets into target [qmin, qmax] range.
58*4bdc9457SAndroid Build Coastguard Worker     const v128_t x_clamped = wasm_f32x4_min(wasm_f32x4_max(x_scaled, vfmin), vfmax);
59*4bdc9457SAndroid Build Coastguard Worker     const v128_t y_clamped = wasm_f32x4_min(wasm_f32x4_max(y_scaled, vfmin), vfmax);
60*4bdc9457SAndroid Build Coastguard Worker     const v128_t z_clamped = wasm_f32x4_min(wasm_f32x4_max(z_scaled, vfmin), vfmax);
61*4bdc9457SAndroid Build Coastguard Worker     const v128_t w_clamped = wasm_f32x4_min(wasm_f32x4_max(w_scaled, vfmin), vfmax);
62*4bdc9457SAndroid Build Coastguard Worker 
63*4bdc9457SAndroid Build Coastguard Worker     // Conversion to integer using the "magic trick". Rounding is performed in the output of addition operation,
64*4bdc9457SAndroid Build Coastguard Worker     // and result is rounded to nearest even integer with ties to even.
65*4bdc9457SAndroid Build Coastguard Worker     const v128_t x_biased = wasm_i32x4_sub(wasm_f32x4_add(x_clamped, vfmagic), vimagic);
66*4bdc9457SAndroid Build Coastguard Worker     const v128_t y_biased = wasm_i32x4_sub(wasm_f32x4_add(y_clamped, vfmagic), vimagic);
67*4bdc9457SAndroid Build Coastguard Worker     const v128_t z_biased = wasm_i32x4_sub(wasm_f32x4_add(z_clamped, vfmagic), vimagic);
68*4bdc9457SAndroid Build Coastguard Worker     const v128_t w_biased = wasm_i32x4_sub(wasm_f32x4_add(w_clamped, vfmagic), vimagic);
69*4bdc9457SAndroid Build Coastguard Worker 
70*4bdc9457SAndroid Build Coastguard Worker     // Select low 8 bits of each 32-bit integer in the vectors for the output.
71*4bdc9457SAndroid Build Coastguard Worker     // Since result is already clamped to [qmin, qmax] subrange of [0, 255], saturation is not needed.
72*4bdc9457SAndroid Build Coastguard Worker     const v128_t xy_packed = wasm_v16x8_shuffle(x_biased, y_biased, 0, 2, 4, 6, 8, 10, 12, 14);
73*4bdc9457SAndroid Build Coastguard Worker     const v128_t zw_packed = wasm_v16x8_shuffle(z_biased, w_biased, 0, 2, 4, 6, 8, 10, 12, 14);
74*4bdc9457SAndroid Build Coastguard Worker     const v128_t xyzw_packed = wasm_v8x16_shuffle(xy_packed, zw_packed, 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30);
75*4bdc9457SAndroid Build Coastguard Worker 
76*4bdc9457SAndroid Build Coastguard Worker     // 4x f32x4.convert_i32x4_s
77*4bdc9457SAndroid Build Coastguard Worker     // 4x f32x4.mul
78*4bdc9457SAndroid Build Coastguard Worker     // 4x f32x4.max
79*4bdc9457SAndroid Build Coastguard Worker     // 4x f32x4.min
80*4bdc9457SAndroid Build Coastguard Worker     // 4x f32x4.add
81*4bdc9457SAndroid Build Coastguard Worker     // 4x i32x4.sub
82*4bdc9457SAndroid Build Coastguard Worker     // 3x v8x16.shuffle
83*4bdc9457SAndroid Build Coastguard Worker     // ---------------------
84*4bdc9457SAndroid Build Coastguard Worker     // 29 instructions total
85*4bdc9457SAndroid Build Coastguard Worker 
86*4bdc9457SAndroid Build Coastguard Worker     wasm_v128_store(output, xyzw_packed);
87*4bdc9457SAndroid Build Coastguard Worker     output += 16;
88*4bdc9457SAndroid Build Coastguard Worker   }
89*4bdc9457SAndroid Build Coastguard Worker }
90