1*4bdc9457SAndroid Build Coastguard Worker // Copyright (c) Facebook, Inc. and its affiliates.
2*4bdc9457SAndroid Build Coastguard Worker // All rights reserved.
3*4bdc9457SAndroid Build Coastguard Worker //
4*4bdc9457SAndroid Build Coastguard Worker // Copyright 2019 Google LLC
5*4bdc9457SAndroid Build Coastguard Worker //
6*4bdc9457SAndroid Build Coastguard Worker // This source code is licensed under the BSD-style license found in the
7*4bdc9457SAndroid Build Coastguard Worker // LICENSE file in the root directory of this source tree.
8*4bdc9457SAndroid Build Coastguard Worker
9*4bdc9457SAndroid Build Coastguard Worker #include <assert.h>
10*4bdc9457SAndroid Build Coastguard Worker #include <stdint.h>
11*4bdc9457SAndroid Build Coastguard Worker #include <stddef.h>
12*4bdc9457SAndroid Build Coastguard Worker
13*4bdc9457SAndroid Build Coastguard Worker #include <arm_neon.h>
14*4bdc9457SAndroid Build Coastguard Worker
15*4bdc9457SAndroid Build Coastguard Worker #include <xnnpack/intrinsics-polyfill.h>
16*4bdc9457SAndroid Build Coastguard Worker #include <xnnpack/requantization-stubs.h>
17*4bdc9457SAndroid Build Coastguard Worker
18*4bdc9457SAndroid Build Coastguard Worker
xnn_qu8_requantize_fp32__neon(size_t n,const int32_t * input,float scale,uint8_t zero_point,uint8_t qmin,uint8_t qmax,uint8_t * output)19*4bdc9457SAndroid Build Coastguard Worker void xnn_qu8_requantize_fp32__neon(
20*4bdc9457SAndroid Build Coastguard Worker size_t n,
21*4bdc9457SAndroid Build Coastguard Worker const int32_t* input,
22*4bdc9457SAndroid Build Coastguard Worker float scale,
23*4bdc9457SAndroid Build Coastguard Worker uint8_t zero_point,
24*4bdc9457SAndroid Build Coastguard Worker uint8_t qmin,
25*4bdc9457SAndroid Build Coastguard Worker uint8_t qmax,
26*4bdc9457SAndroid Build Coastguard Worker uint8_t* output)
27*4bdc9457SAndroid Build Coastguard Worker {
28*4bdc9457SAndroid Build Coastguard Worker assert(n % 16 == 0);
29*4bdc9457SAndroid Build Coastguard Worker assert(scale < 1.0f);
30*4bdc9457SAndroid Build Coastguard Worker assert(scale >= 0x1.0p-32f);
31*4bdc9457SAndroid Build Coastguard Worker
32*4bdc9457SAndroid Build Coastguard Worker const float32x4_t vscale = vdupq_n_f32(scale);
33*4bdc9457SAndroid Build Coastguard Worker #ifdef __aarch64__
34*4bdc9457SAndroid Build Coastguard Worker const int16x8_t vzero_point = vdupq_n_s16((int16_t)(uint16_t) zero_point);
35*4bdc9457SAndroid Build Coastguard Worker const uint8x16_t vqmin = vdupq_n_u8(qmin);
36*4bdc9457SAndroid Build Coastguard Worker const uint8x16_t vqmax = vdupq_n_u8(qmax);
37*4bdc9457SAndroid Build Coastguard Worker #else
38*4bdc9457SAndroid Build Coastguard Worker const float32x4_t vfmin = vdupq_n_f32((float) ((int32_t)(uint32_t) qmin - (int32_t)(uint32_t) zero_point));
39*4bdc9457SAndroid Build Coastguard Worker const float32x4_t vfmax = vdupq_n_f32((float) ((int32_t)(uint32_t) qmax - (int32_t)(uint32_t) zero_point));
40*4bdc9457SAndroid Build Coastguard Worker const float32x4_t vfmagic = vdupq_n_f32(12582912.0f);
41*4bdc9457SAndroid Build Coastguard Worker const int32x4_t vimagic = vdupq_n_s32(INT32_C(0x4B400000) - (int32_t)(uint32_t) zero_point);
42*4bdc9457SAndroid Build Coastguard Worker #endif
43*4bdc9457SAndroid Build Coastguard Worker for (; n != 0; n -= 16) {
44*4bdc9457SAndroid Build Coastguard Worker const int32x4_t x = vld1q_s32(input);
45*4bdc9457SAndroid Build Coastguard Worker const int32x4_t y = vld1q_s32(input + 4);
46*4bdc9457SAndroid Build Coastguard Worker const int32x4_t z = vld1q_s32(input + 8);
47*4bdc9457SAndroid Build Coastguard Worker const int32x4_t w = vld1q_s32(input + 12);
48*4bdc9457SAndroid Build Coastguard Worker input += 16;
49*4bdc9457SAndroid Build Coastguard Worker
50*4bdc9457SAndroid Build Coastguard Worker // Convert int32_t input to FP32 and multiply by FP32 scale.
51*4bdc9457SAndroid Build Coastguard Worker // Both operations involve statistically unbiased roundings:
52*4bdc9457SAndroid Build Coastguard Worker // - Large int32_t values can't be exactly represented as FP32. The conversion instruction in ARM NEON would
53*4bdc9457SAndroid Build Coastguard Worker // round it to nearest FP32 value with ties to even.
54*4bdc9457SAndroid Build Coastguard Worker // - Product of two FP32 values is generally not exactly representation as an FP32 value, and will be rounded
55*4bdc9457SAndroid Build Coastguard Worker // to nearest FP32 value with ties to even.
56*4bdc9457SAndroid Build Coastguard Worker const float32x4_t x_scaled = vmulq_f32(vcvtq_f32_s32(x), vscale);
57*4bdc9457SAndroid Build Coastguard Worker const float32x4_t y_scaled = vmulq_f32(vcvtq_f32_s32(y), vscale);
58*4bdc9457SAndroid Build Coastguard Worker const float32x4_t z_scaled = vmulq_f32(vcvtq_f32_s32(z), vscale);
59*4bdc9457SAndroid Build Coastguard Worker const float32x4_t w_scaled = vmulq_f32(vcvtq_f32_s32(w), vscale);
60*4bdc9457SAndroid Build Coastguard Worker
61*4bdc9457SAndroid Build Coastguard Worker #ifdef __aarch64__
62*4bdc9457SAndroid Build Coastguard Worker // Leverage "Floating-point Convert to Signed integer, rounding to nearest with ties to even" instruction.
63*4bdc9457SAndroid Build Coastguard Worker // This is an ARMv8 instruction (always available in AArch64), which saturates result on overflow.
64*4bdc9457SAndroid Build Coastguard Worker // We don't need to specifically consider saturated results, they will be clamped at the last stage.
65*4bdc9457SAndroid Build Coastguard Worker const int32x4_t x_rounded = vcvtnq_s32_f32(x_scaled);
66*4bdc9457SAndroid Build Coastguard Worker const int32x4_t y_rounded = vcvtnq_s32_f32(y_scaled);
67*4bdc9457SAndroid Build Coastguard Worker const int32x4_t z_rounded = vcvtnq_s32_f32(z_scaled);
68*4bdc9457SAndroid Build Coastguard Worker const int32x4_t w_rounded = vcvtnq_s32_f32(w_scaled);
69*4bdc9457SAndroid Build Coastguard Worker
70*4bdc9457SAndroid Build Coastguard Worker // Standard final sequence on ARM NEON:
71*4bdc9457SAndroid Build Coastguard Worker // - Pack to int16_t and saturate
72*4bdc9457SAndroid Build Coastguard Worker // - Add zero point
73*4bdc9457SAndroid Build Coastguard Worker // - Pack to uint8_t and saturate
74*4bdc9457SAndroid Build Coastguard Worker // - Clamp between qmin and qmax
75*4bdc9457SAndroid Build Coastguard Worker const int16x8_t xy_packed = vqaddq_s16(vqmovn_high_s32(vqmovn_s32(x_rounded), y_rounded), vzero_point);
76*4bdc9457SAndroid Build Coastguard Worker const int16x8_t zw_packed = vqaddq_s16(vqmovn_high_s32(vqmovn_s32(z_rounded), w_rounded), vzero_point);
77*4bdc9457SAndroid Build Coastguard Worker const uint8x16_t xyzw_packed = vqmovun_high_s16(vqmovun_s16(xy_packed), zw_packed);
78*4bdc9457SAndroid Build Coastguard Worker const uint8x16_t xyzw_clamped = vmaxq_u8(vminq_u8(xyzw_packed, vqmax), vqmin);
79*4bdc9457SAndroid Build Coastguard Worker
80*4bdc9457SAndroid Build Coastguard Worker vst1q_u8(output, xyzw_clamped);
81*4bdc9457SAndroid Build Coastguard Worker output += 16;
82*4bdc9457SAndroid Build Coastguard Worker #else
83*4bdc9457SAndroid Build Coastguard Worker // ARMv7 NEON offers only a floating-point to integer conversion instruction with rounding towards zero.
84*4bdc9457SAndroid Build Coastguard Worker // In lieu of conversion instruction with rounding-to-nearest-even, we use a magic trick of adding a large
85*4bdc9457SAndroid Build Coastguard Worker // number (1.5 * 2**23) to scaled value to cause rounding to integer, and then substracing this magic number as
86*4bdc9457SAndroid Build Coastguard Worker // integer. This trick works only in a limited range (absolute value of input must be less than 2**22), so
87*4bdc9457SAndroid Build Coastguard Worker // generally we have to clamp input to this range before using the magic. However, clamping to any smaller range
88*4bdc9457SAndroid Build Coastguard Worker // works just as well, and thus we clamp to [qmin - zero point, qmax - zero point] range so that after we add
89*4bdc9457SAndroid Build Coastguard Worker // zero point to the result, it gets into target [qmin, qmax] range.
90*4bdc9457SAndroid Build Coastguard Worker const float32x4_t x_clamped = vminq_f32(vmaxq_f32(x_scaled, vfmin), vfmax);
91*4bdc9457SAndroid Build Coastguard Worker const float32x4_t y_clamped = vminq_f32(vmaxq_f32(y_scaled, vfmin), vfmax);
92*4bdc9457SAndroid Build Coastguard Worker const float32x4_t z_clamped = vminq_f32(vmaxq_f32(z_scaled, vfmin), vfmax);
93*4bdc9457SAndroid Build Coastguard Worker const float32x4_t w_clamped = vminq_f32(vmaxq_f32(w_scaled, vfmin), vfmax);
94*4bdc9457SAndroid Build Coastguard Worker
95*4bdc9457SAndroid Build Coastguard Worker // Conversion to integer using the "magic trick". Rounding is performed in the output of addition operation,
96*4bdc9457SAndroid Build Coastguard Worker // and result is rounded to nearest even integer with ties to even.
97*4bdc9457SAndroid Build Coastguard Worker const int32x4_t x_biased = vsubq_s32(vreinterpretq_s32_f32(vaddq_f32(x_clamped, vfmagic)), vimagic);
98*4bdc9457SAndroid Build Coastguard Worker const int32x4_t y_biased = vsubq_s32(vreinterpretq_s32_f32(vaddq_f32(y_clamped, vfmagic)), vimagic);
99*4bdc9457SAndroid Build Coastguard Worker const int32x4_t z_biased = vsubq_s32(vreinterpretq_s32_f32(vaddq_f32(z_clamped, vfmagic)), vimagic);
100*4bdc9457SAndroid Build Coastguard Worker const int32x4_t w_biased = vsubq_s32(vreinterpretq_s32_f32(vaddq_f32(w_clamped, vfmagic)), vimagic);
101*4bdc9457SAndroid Build Coastguard Worker
102*4bdc9457SAndroid Build Coastguard Worker // Select low 8 bits of each 32-bit integer in the vectors for the output.
103*4bdc9457SAndroid Build Coastguard Worker // Since result is already clamped to [qmin, qmax] subrange of [0, 255], saturation is not needed.
104*4bdc9457SAndroid Build Coastguard Worker const int16x8_t xy_packed = vcombine_s16(vmovn_s32(x_biased), vmovn_s32(y_biased));
105*4bdc9457SAndroid Build Coastguard Worker const int16x8_t zw_packed = vcombine_s16(vmovn_s32(z_biased), vmovn_s32(w_biased));
106*4bdc9457SAndroid Build Coastguard Worker const uint8x16_t xyzw_packed = vreinterpretq_u8_s8(vcombine_s8(vmovn_s16(xy_packed), vmovn_s16(zw_packed)));
107*4bdc9457SAndroid Build Coastguard Worker
108*4bdc9457SAndroid Build Coastguard Worker // AArch32 version:
109*4bdc9457SAndroid Build Coastguard Worker // 4x VCVT.F32.S32 Qd, Qm
110*4bdc9457SAndroid Build Coastguard Worker // 4x VMUL.F32 Qd, Qm, Qn
111*4bdc9457SAndroid Build Coastguard Worker // 4x VMIN.F32 Qd, Qm, Qn
112*4bdc9457SAndroid Build Coastguard Worker // 4x VMAX.F32 Qd, Qm, Qn
113*4bdc9457SAndroid Build Coastguard Worker // 4x VADD.F32 Qd, Qm, Qn
114*4bdc9457SAndroid Build Coastguard Worker // 4x VSUB.S32 Qd, Qm, Qn
115*4bdc9457SAndroid Build Coastguard Worker // 4x VMOVN.I32 Dd, Qm
116*4bdc9457SAndroid Build Coastguard Worker // 2x VMOVN.I16 Dd, Qm
117*4bdc9457SAndroid Build Coastguard Worker // ---------------------
118*4bdc9457SAndroid Build Coastguard Worker // 30 instructions total
119*4bdc9457SAndroid Build Coastguard Worker //
120*4bdc9457SAndroid Build Coastguard Worker // AArch64 version:
121*4bdc9457SAndroid Build Coastguard Worker // 4x SCVTF Vd.4S, Vn.4S
122*4bdc9457SAndroid Build Coastguard Worker // 4x FMUL Vd.4S, Vn.4S, Vm.4S
123*4bdc9457SAndroid Build Coastguard Worker // 4x FCVTNS Vd.4S, Vn.4S
124*4bdc9457SAndroid Build Coastguard Worker // 2x SQXTN Vd.4H, Vn.4S
125*4bdc9457SAndroid Build Coastguard Worker // 2x SQXTN2 Vd.8H, Vn.4S
126*4bdc9457SAndroid Build Coastguard Worker // 2x SQADD Vd.8H, Vn.8H, Vm.8H
127*4bdc9457SAndroid Build Coastguard Worker // 1x SQXTUN Vd.8B, Vn.8H
128*4bdc9457SAndroid Build Coastguard Worker // 1x SQXTUN2 Vd.16B, Vn.8H
129*4bdc9457SAndroid Build Coastguard Worker // 1x UMIN Vd.16B, Vn.16B, Vm.16B
130*4bdc9457SAndroid Build Coastguard Worker // 1x UMAX Vd.16B, Vn.16B, Vm.16B
131*4bdc9457SAndroid Build Coastguard Worker // ---------------------
132*4bdc9457SAndroid Build Coastguard Worker // 22 instructions total
133*4bdc9457SAndroid Build Coastguard Worker
134*4bdc9457SAndroid Build Coastguard Worker vst1q_u8(output, xyzw_packed);
135*4bdc9457SAndroid Build Coastguard Worker output += 16;
136*4bdc9457SAndroid Build Coastguard Worker #endif
137*4bdc9457SAndroid Build Coastguard Worker }
138*4bdc9457SAndroid Build Coastguard Worker }
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