xref: /aosp_15_r20/external/XNNPACK/src/math/sigmoid-f32-scalar-rr2-lut64-p2-div.c (revision 4bdc94577ba0e567308109d787f7fec7b531ce36)
1*4bdc9457SAndroid Build Coastguard Worker // Copyright 2019 Google LLC
2*4bdc9457SAndroid Build Coastguard Worker //
3*4bdc9457SAndroid Build Coastguard Worker // This source code is licensed under the BSD-style license found in the
4*4bdc9457SAndroid Build Coastguard Worker // LICENSE file in the root directory of this source tree.
5*4bdc9457SAndroid Build Coastguard Worker 
6*4bdc9457SAndroid Build Coastguard Worker #include <assert.h>
7*4bdc9457SAndroid Build Coastguard Worker #include <stddef.h>
8*4bdc9457SAndroid Build Coastguard Worker 
9*4bdc9457SAndroid Build Coastguard Worker #include <math.h>
10*4bdc9457SAndroid Build Coastguard Worker 
11*4bdc9457SAndroid Build Coastguard Worker #include <xnnpack/common.h>
12*4bdc9457SAndroid Build Coastguard Worker #include <xnnpack/math.h>
13*4bdc9457SAndroid Build Coastguard Worker #include <xnnpack/math-stubs.h>
14*4bdc9457SAndroid Build Coastguard Worker 
15*4bdc9457SAndroid Build Coastguard Worker 
16*4bdc9457SAndroid Build Coastguard Worker // Table of exp2(k / 64) values decremented (as integer) by (k << 17), k = 0..63
17*4bdc9457SAndroid Build Coastguard Worker extern XNN_INTERNAL const uint32_t xnn_table_exp2minus_k_over_64[64];
18*4bdc9457SAndroid Build Coastguard Worker 
xnn_math_f32_sigmoid__scalar_rr2_lut64_p2_div(size_t n,const float * input,float * output)19*4bdc9457SAndroid Build Coastguard Worker void xnn_math_f32_sigmoid__scalar_rr2_lut64_p2_div(
20*4bdc9457SAndroid Build Coastguard Worker     size_t n,
21*4bdc9457SAndroid Build Coastguard Worker     const float* input,
22*4bdc9457SAndroid Build Coastguard Worker     float* output)
23*4bdc9457SAndroid Build Coastguard Worker {
24*4bdc9457SAndroid Build Coastguard Worker   assert(n % sizeof(float) == 0);
25*4bdc9457SAndroid Build Coastguard Worker 
26*4bdc9457SAndroid Build Coastguard Worker   // Large number such that ulp(magic bias) == exp2(-6)
27*4bdc9457SAndroid Build Coastguard Worker   const float vmagic_bias = 0x1.800000p17f;
28*4bdc9457SAndroid Build Coastguard Worker   const float vminus_log2e = -0x1.715476p0f;
29*4bdc9457SAndroid Build Coastguard Worker   // Mask for the lowest 6 bits
30*4bdc9457SAndroid Build Coastguard Worker   const uint32_t vindex_mask = UINT32_C(0x3F);
31*4bdc9457SAndroid Build Coastguard Worker   // Last 13 bits are zeroes
32*4bdc9457SAndroid Build Coastguard Worker   const float vln2_hi =  0x1.630000p-1f;
33*4bdc9457SAndroid Build Coastguard Worker   const float vln2_lo = -0x1.BD0106p-13f;
34*4bdc9457SAndroid Build Coastguard Worker   // Coefficient of polynomial approximation of exp(-t) ~ 1 + t * (1 + t * c2) on [-log(2)/128, log(2)/128]
35*4bdc9457SAndroid Build Coastguard Worker   const float vc2 = 0x1.FFFF0Ap-2f;
36*4bdc9457SAndroid Build Coastguard Worker   const float vone = 1.0f;
37*4bdc9457SAndroid Build Coastguard Worker   // The largest z for which sigmoidf(-z) is normalized.
38*4bdc9457SAndroid Build Coastguard Worker   // This number is also the largest z for which expf(-z) is normalized.
39*4bdc9457SAndroid Build Coastguard Worker   const float vdenorm_cutoff = 0x1.5D589Ep+6f;
40*4bdc9457SAndroid Build Coastguard Worker 
41*4bdc9457SAndroid Build Coastguard Worker   for (; n != 0; n -= sizeof(float)) {
42*4bdc9457SAndroid Build Coastguard Worker     const float vx = *input++;
43*4bdc9457SAndroid Build Coastguard Worker 
44*4bdc9457SAndroid Build Coastguard Worker     // General structure of the algorithm:
45*4bdc9457SAndroid Build Coastguard Worker     //
46*4bdc9457SAndroid Build Coastguard Worker     //           / exp(x) / (1 + exp(x)) if x <= 0
47*4bdc9457SAndroid Build Coastguard Worker     //   f[x] :=
48*4bdc9457SAndroid Build Coastguard Worker     //           \ 1 - f[-x] if x >= 0
49*4bdc9457SAndroid Build Coastguard Worker     //
50*4bdc9457SAndroid Build Coastguard Worker     // First we compute f[-z] := exp(-z) / (1 + exp(-z)) where z = abs(x),
51*4bdc9457SAndroid Build Coastguard Worker     // then replace result with 1 - f[-z] if x >= 0.
52*4bdc9457SAndroid Build Coastguard Worker     const float vz = fabsf(vx);
53*4bdc9457SAndroid Build Coastguard Worker 
54*4bdc9457SAndroid Build Coastguard Worker     // Compute reduced argument n := round(-z / log(2), 6).
55*4bdc9457SAndroid Build Coastguard Worker     // We do it by adding a large number (magic bias), which cause rounding of the result to integer, then subtracing
56*4bdc9457SAndroid Build Coastguard Worker     // the large number back. The trick with adding large number is valid only within certain bounds
57*4bdc9457SAndroid Build Coastguard Worker     // (|-z / log(2)| <= 2**16, i.e. |z| <= 0x1.62E43p+15 = 5814540.0), but that is acceptable, because inputs x
58*4bdc9457SAndroid Build Coastguard Worker     // outside of [-87.336544, 17.328678] (i.e. z outsize [0, 87.336544]) underflow or saturate sigmoidf(x). We fixup
59*4bdc9457SAndroid Build Coastguard Worker     // the result for such inputs at the very end of the algorithm.
60*4bdc9457SAndroid Build Coastguard Worker     float vn = vz * vminus_log2e + vmagic_bias;
61*4bdc9457SAndroid Build Coastguard Worker 
62*4bdc9457SAndroid Build Coastguard Worker     // Create a floating-point number s (scale) such that s := 2**n for such inputs that sigmoidf(-z) is normalized,
63*4bdc9457SAndroid Build Coastguard Worker     // i.e. 0 <= z <= 87.33642. As n has 6 fractional bits, we split s == 2**n = 2**int(n) * 2**frac(n). We create s
64*4bdc9457SAndroid Build Coastguard Worker     // in two steps:
65*4bdc9457SAndroid Build Coastguard Worker     // 1. Fetch 2**frac(n) from the table using the 6 low bits of n, as integer. Note that the fetched values are in
66*4bdc9457SAndroid Build Coastguard Worker     //    the [1.0, 2.0) range, i.e. their floating-point exponent is 0.
67*4bdc9457SAndroid Build Coastguard Worker     // 2. Adjust fecthed value by addition of int(n) to its floating-point exponent. The result is always a normalized
68*4bdc9457SAndroid Build Coastguard Worker     //    number, because for 0 <= z <= 87.33642 (inputs for which sigmoidf(z) is normalized) we have
69*4bdc9457SAndroid Build Coastguard Worker     //    -126 <= int(n) <= 0, and thus the adjusted exponent is not lower than -126.
70*4bdc9457SAndroid Build Coastguard Worker     //
71*4bdc9457SAndroid Build Coastguard Worker     // Shift bits 6:14 into 23:31 (position of floating-point exponent).
72*4bdc9457SAndroid Build Coastguard Worker     const uint32_t ve = float_as_uint32(vn) << 17;
73*4bdc9457SAndroid Build Coastguard Worker 
74*4bdc9457SAndroid Build Coastguard Worker     // Use bits 0:6 of n, as integer, as an index for table lookup of l := 2**frac(n).
75*4bdc9457SAndroid Build Coastguard Worker     const uint32_t vidx = float_as_uint32(vn) & vindex_mask;
76*4bdc9457SAndroid Build Coastguard Worker     // Adjust exponent of the value l fetched from the table to get the final s value.
77*4bdc9457SAndroid Build Coastguard Worker     const float vs = uint32_as_float(xnn_table_exp2minus_k_over_64[vidx] + ve);
78*4bdc9457SAndroid Build Coastguard Worker 
79*4bdc9457SAndroid Build Coastguard Worker     // Subtract the large number back to get the final n := round(-z / log(2), 6) as a floating-point number.
80*4bdc9457SAndroid Build Coastguard Worker     vn -= vmagic_bias;
81*4bdc9457SAndroid Build Coastguard Worker 
82*4bdc9457SAndroid Build Coastguard Worker     // Compute reduced argument t := (z + n * log(2)). Note that -t = -z - n * log(2).
83*4bdc9457SAndroid Build Coastguard Worker     // Use Cody-Waite range reduction method (note two constants to represent log(2)) to improve accuracy.
84*4bdc9457SAndroid Build Coastguard Worker     float vt = vn * vln2_hi + vz;
85*4bdc9457SAndroid Build Coastguard Worker     vt = vn * vln2_lo + vt;
86*4bdc9457SAndroid Build Coastguard Worker 
87*4bdc9457SAndroid Build Coastguard Worker     // Compute degree-2 polynomial approximation for exp(-t) on [-log(2)/128, log(2)/128].
88*4bdc9457SAndroid Build Coastguard Worker     //   P(t) = 1 + t * (-1 + t * c2) = 1 - (t - t * (t * c2)) = 1 - p
89*4bdc9457SAndroid Build Coastguard Worker     float vp = vt * vc2;
90*4bdc9457SAndroid Build Coastguard Worker     vp = vt - vp * vt;
91*4bdc9457SAndroid Build Coastguard Worker 
92*4bdc9457SAndroid Build Coastguard Worker     // Reconstruct the exp(-z) value:
93*4bdc9457SAndroid Build Coastguard Worker     //   e = s * (1 + t * (-1 + t * c2))
94*4bdc9457SAndroid Build Coastguard Worker     //     = s * (1 - p)
95*4bdc9457SAndroid Build Coastguard Worker     //     = s - s * p
96*4bdc9457SAndroid Build Coastguard Worker     const float vy = vs - vs * vp;
97*4bdc9457SAndroid Build Coastguard Worker 
98*4bdc9457SAndroid Build Coastguard Worker     // Reconstruct sigmoid(-z) = exp(-z) / (1.0 + exp(-z))
99*4bdc9457SAndroid Build Coastguard Worker     float vf = vy / (vy + vone);
100*4bdc9457SAndroid Build Coastguard Worker 
101*4bdc9457SAndroid Build Coastguard Worker     // For inputs below denormal cutoff, replace output with +0.0f.
102*4bdc9457SAndroid Build Coastguard Worker     // Note that for NaN inputs, comparison result is false, and outputs are left unchanged.
103*4bdc9457SAndroid Build Coastguard Worker     if XNN_UNPREDICTABLE(vz > vdenorm_cutoff) {
104*4bdc9457SAndroid Build Coastguard Worker       vf = 0.0f;
105*4bdc9457SAndroid Build Coastguard Worker     }
106*4bdc9457SAndroid Build Coastguard Worker 
107*4bdc9457SAndroid Build Coastguard Worker     // Reconstruct sigmoid(x) = x < 0 ? sigmoid(-z) : 1.0 - sigmoid(-z)
108*4bdc9457SAndroid Build Coastguard Worker     if XNN_UNPREDICTABLE(vx > 0.0f) {
109*4bdc9457SAndroid Build Coastguard Worker       vf = vone - vf;
110*4bdc9457SAndroid Build Coastguard Worker     }
111*4bdc9457SAndroid Build Coastguard Worker 
112*4bdc9457SAndroid Build Coastguard Worker     *output++ = vf;
113*4bdc9457SAndroid Build Coastguard Worker   }
114*4bdc9457SAndroid Build Coastguard Worker }
115