1*4bdc9457SAndroid Build Coastguard Worker // Copyright 2020 Google LLC
2*4bdc9457SAndroid Build Coastguard Worker //
3*4bdc9457SAndroid Build Coastguard Worker // This source code is licensed under the BSD-style license found in the
4*4bdc9457SAndroid Build Coastguard Worker // LICENSE file in the root directory of this source tree.
5*4bdc9457SAndroid Build Coastguard Worker
6*4bdc9457SAndroid Build Coastguard Worker #include <assert.h>
7*4bdc9457SAndroid Build Coastguard Worker #include <stddef.h>
8*4bdc9457SAndroid Build Coastguard Worker #include <stdint.h>
9*4bdc9457SAndroid Build Coastguard Worker
10*4bdc9457SAndroid Build Coastguard Worker #include <wasm_simd128.h>
11*4bdc9457SAndroid Build Coastguard Worker
12*4bdc9457SAndroid Build Coastguard Worker #include <xnnpack/math-stubs.h>
13*4bdc9457SAndroid Build Coastguard Worker
14*4bdc9457SAndroid Build Coastguard Worker
xnn_math_f32_roundu__wasmsimd_addsub(size_t n,const float * input,float * output)15*4bdc9457SAndroid Build Coastguard Worker void xnn_math_f32_roundu__wasmsimd_addsub(
16*4bdc9457SAndroid Build Coastguard Worker size_t n,
17*4bdc9457SAndroid Build Coastguard Worker const float* input,
18*4bdc9457SAndroid Build Coastguard Worker float* output)
19*4bdc9457SAndroid Build Coastguard Worker {
20*4bdc9457SAndroid Build Coastguard Worker assert(n % (4 * sizeof(float)) == 0);
21*4bdc9457SAndroid Build Coastguard Worker
22*4bdc9457SAndroid Build Coastguard Worker // Mask for the sign bit of a floating-point number.
23*4bdc9457SAndroid Build Coastguard Worker const v128_t vsign_mask = wasm_i32x4_const_splat(INT32_C(0x80000000));
24*4bdc9457SAndroid Build Coastguard Worker // Addition of this number to a floating-point number x cause rounding of the result to an integer. Then this magic
25*4bdc9457SAndroid Build Coastguard Worker // number is subtracted back from the result to get original x rounded to integer. This trick works only for
26*4bdc9457SAndroid Build Coastguard Worker // 0 <= x < 2**24, but all numbers in 2**23 <= x < 2**24 range are integers, so we can further restrict it to
27*4bdc9457SAndroid Build Coastguard Worker // 0 <= x < 2**23. Then the upper bound of the validity interval is conveniently the same as the magic number.
28*4bdc9457SAndroid Build Coastguard Worker const v128_t vmagic_number = wasm_f32x4_const_splat(0x1.000000p+23f);
29*4bdc9457SAndroid Build Coastguard Worker // Unit constant to increment results rounded "wrong way" (i.e. down) in the round-to-nearest-even operation.
30*4bdc9457SAndroid Build Coastguard Worker const v128_t vone = wasm_f32x4_const_splat(1.0f);
31*4bdc9457SAndroid Build Coastguard Worker
32*4bdc9457SAndroid Build Coastguard Worker for (; n != 0; n -= 4 * sizeof(float)) {
33*4bdc9457SAndroid Build Coastguard Worker const v128_t vx = wasm_v128_load(input);
34*4bdc9457SAndroid Build Coastguard Worker input += 4;
35*4bdc9457SAndroid Build Coastguard Worker
36*4bdc9457SAndroid Build Coastguard Worker // The rounding trick works only for x >= 0, so we compute absolute value of x, round it, and restore the sign in
37*4bdc9457SAndroid Build Coastguard Worker // the end. This method works for round-to-nearest-even because it is an odd function.
38*4bdc9457SAndroid Build Coastguard Worker const v128_t vabsx = wasm_v128_andnot(vx, vsign_mask);
39*4bdc9457SAndroid Build Coastguard Worker
40*4bdc9457SAndroid Build Coastguard Worker // Compute bitmask for the bits we want to copy from x. Other bits will be copied from the rounded abs(x).
41*4bdc9457SAndroid Build Coastguard Worker // If abs(x) < 2**23 or x is NaN, we want the sign bit from x and the rest from the rounded abs(x).
42*4bdc9457SAndroid Build Coastguard Worker // Otherwise (abs(x) >= 2**23), we want all bits from x.
43*4bdc9457SAndroid Build Coastguard Worker const v128_t vrndmask = wasm_v128_or(vsign_mask, wasm_f32x4_ge(vabsx, vmagic_number));
44*4bdc9457SAndroid Build Coastguard Worker // Addition-subtraction trick with the magic number to cause rounding to integer for abs(x).
45*4bdc9457SAndroid Build Coastguard Worker // Note: the result is valid only for 0 <= abs(x) < 2**23.
46*4bdc9457SAndroid Build Coastguard Worker // Note: addition-subtraction implicitly converts SNaN inputs to QNaNs.
47*4bdc9457SAndroid Build Coastguard Worker const v128_t vrndabsx = wasm_f32x4_sub(wasm_f32x4_add(vabsx, vmagic_number), vmagic_number);
48*4bdc9457SAndroid Build Coastguard Worker
49*4bdc9457SAndroid Build Coastguard Worker // Combine abs(x) rounded via addition-subtraction trick and the input x value.
50*4bdc9457SAndroid Build Coastguard Worker // For abs(x) < 2**23, the result is abs(x) rounded via addition-subtraction trick with the sign of x.
51*4bdc9457SAndroid Build Coastguard Worker // For NaN inputs, the result is x converted to QNaN as a side-effect of addition-subtraction.
52*4bdc9457SAndroid Build Coastguard Worker // For abs(x) >= 2**23, the result is x itself.
53*4bdc9457SAndroid Build Coastguard Worker const v128_t vrndx = wasm_v128_bitselect(vx, vrndabsx, vrndmask);
54*4bdc9457SAndroid Build Coastguard Worker
55*4bdc9457SAndroid Build Coastguard Worker // Compute bitmask for the bits to copy from the rounded x. Other bits will be copied from the adjusted rounded x.
56*4bdc9457SAndroid Build Coastguard Worker // If rounded x >= x, we want all bits from rounded x.
57*4bdc9457SAndroid Build Coastguard Worker // If rounded x < x or rounded x is NaN (implies x is NaN), we want all but the sign bit from the adjusted rounded
58*4bdc9457SAndroid Build Coastguard Worker // x and the sign bit from rounded x (same as the sign bit of x).
59*4bdc9457SAndroid Build Coastguard Worker const v128_t vadjmask = wasm_v128_or(wasm_f32x4_ge(vrndx, vx), vsign_mask);
60*4bdc9457SAndroid Build Coastguard Worker // Adjust the rounded x value.
61*4bdc9457SAndroid Build Coastguard Worker // The adjusted value is a unit above the rounded-to-nearest-even x value, but is used only if the rounded value is
62*4bdc9457SAndroid Build Coastguard Worker // below x. In these cases, the adjusted value is x rounded up.
63*4bdc9457SAndroid Build Coastguard Worker // Note: addition implicitly converts SNaN inputs to QNaNs.
64*4bdc9457SAndroid Build Coastguard Worker const v128_t vadjrndx = wasm_f32x4_add(vrndx, vone);
65*4bdc9457SAndroid Build Coastguard Worker
66*4bdc9457SAndroid Build Coastguard Worker // Combine the adjusted rounded x and the original rounded towards zero x.
67*4bdc9457SAndroid Build Coastguard Worker // For rounded x < x, the result is the absolute value of adjusted rounded-towards-zero x with the sign of
68*4bdc9457SAndroid Build Coastguard Worker // rounded-towards x (same as sign of x). Propagating the sign of x is important to produce negative zero
69*4bdc9457SAndroid Build Coastguard Worker // for -1.0 < x < -0.5 inputs, where otherwise we would get -1.0 (rounded x) + 1.0 (adjustment) = +0.0.
70*4bdc9457SAndroid Build Coastguard Worker // For rounded x >= x, the result is the rounded-towards-zero x.
71*4bdc9457SAndroid Build Coastguard Worker // For NaN inputs, the result is rounded x (same as x converted to QNaN as a side-effect of adjustment).
72*4bdc9457SAndroid Build Coastguard Worker const v128_t vy = wasm_v128_bitselect(vrndx, vadjrndx, vadjmask);
73*4bdc9457SAndroid Build Coastguard Worker
74*4bdc9457SAndroid Build Coastguard Worker wasm_v128_store(output, vy);
75*4bdc9457SAndroid Build Coastguard Worker output += 4;
76*4bdc9457SAndroid Build Coastguard Worker }
77*4bdc9457SAndroid Build Coastguard Worker }
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