xref: /aosp_15_r20/external/XNNPACK/src/math/roundd-neon-addsub.c (revision 4bdc94577ba0e567308109d787f7fec7b531ce36)
1*4bdc9457SAndroid Build Coastguard Worker // Copyright 2020 Google LLC
2*4bdc9457SAndroid Build Coastguard Worker //
3*4bdc9457SAndroid Build Coastguard Worker // This source code is licensed under the BSD-style license found in the
4*4bdc9457SAndroid Build Coastguard Worker // LICENSE file in the root directory of this source tree.
5*4bdc9457SAndroid Build Coastguard Worker 
6*4bdc9457SAndroid Build Coastguard Worker #include <assert.h>
7*4bdc9457SAndroid Build Coastguard Worker #include <stddef.h>
8*4bdc9457SAndroid Build Coastguard Worker #include <stdint.h>
9*4bdc9457SAndroid Build Coastguard Worker 
10*4bdc9457SAndroid Build Coastguard Worker #include <arm_neon.h>
11*4bdc9457SAndroid Build Coastguard Worker 
12*4bdc9457SAndroid Build Coastguard Worker #include <xnnpack/math-stubs.h>
13*4bdc9457SAndroid Build Coastguard Worker 
14*4bdc9457SAndroid Build Coastguard Worker 
xnn_math_f32_roundd__neon_addsub(size_t n,const float * input,float * output)15*4bdc9457SAndroid Build Coastguard Worker void xnn_math_f32_roundd__neon_addsub(
16*4bdc9457SAndroid Build Coastguard Worker     size_t n,
17*4bdc9457SAndroid Build Coastguard Worker     const float* input,
18*4bdc9457SAndroid Build Coastguard Worker     float* output)
19*4bdc9457SAndroid Build Coastguard Worker {
20*4bdc9457SAndroid Build Coastguard Worker   assert(n % (4 * sizeof(float)) == 0);
21*4bdc9457SAndroid Build Coastguard Worker 
22*4bdc9457SAndroid Build Coastguard Worker   // Addition of this number to a floating-point number x cause rounding of the result to an integer. Then this magic
23*4bdc9457SAndroid Build Coastguard Worker   // number is subtracted back from the result to get original x rounded to integer. This trick works only for
24*4bdc9457SAndroid Build Coastguard Worker   // 0 <= x < 2**24, but all numbers in 2**23 <= x < 2**24 range are integers, so we can further restrict it to
25*4bdc9457SAndroid Build Coastguard Worker   // 0 <= x < 2**23. Then the upper bound of the validity interval is conveniently the same as the magic number.
26*4bdc9457SAndroid Build Coastguard Worker   const float32x4_t vmagic_number = vmovq_n_f32(0x1.000000p+23f);
27*4bdc9457SAndroid Build Coastguard Worker   // Mask for the sign bit of a floating-point number.
28*4bdc9457SAndroid Build Coastguard Worker   const uint32x4_t vsign_mask = vmovq_n_u32(UINT32_C(0x80000000));
29*4bdc9457SAndroid Build Coastguard Worker   // Unit constant to decrement results rounded "wrong way" (i.e. up) in the round-to-nearest-even operation.
30*4bdc9457SAndroid Build Coastguard Worker   const uint32x4_t vone = vmovq_n_u32(UINT32_C(0x3F800000));
31*4bdc9457SAndroid Build Coastguard Worker 
32*4bdc9457SAndroid Build Coastguard Worker   for (; n != 0; n -= 4 * sizeof(float)) {
33*4bdc9457SAndroid Build Coastguard Worker     const float32x4_t vx = vld1q_f32(input); input += 4;
34*4bdc9457SAndroid Build Coastguard Worker 
35*4bdc9457SAndroid Build Coastguard Worker     // The rounding trick works only for x >= 0, so we compute absolute value of x, round it, and restore the sign in
36*4bdc9457SAndroid Build Coastguard Worker     // the end. This method works for round-to-nearest-even because it is an odd function.
37*4bdc9457SAndroid Build Coastguard Worker     const float32x4_t vabsx = vabsq_f32(vx);
38*4bdc9457SAndroid Build Coastguard Worker     // Compute bitmask for the bits we want to copy from the rounded abs(x). Other bits will be copied from x.
39*4bdc9457SAndroid Build Coastguard Worker     // If abs(x) >= 2**23, we want all bits from x.
40*4bdc9457SAndroid Build Coastguard Worker     // If abs(x) < 2**23 or x is NaN, we want all but the sign bit from the rounded abs(x) and the sign bit from x.
41*4bdc9457SAndroid Build Coastguard Worker     // Note: we do vcaltq_f32(vmagic_number, vx) instead of vcltq_f32(vmagic_number, vabsx) to reduce dependency chain.
42*4bdc9457SAndroid Build Coastguard Worker     const uint32x4_t vrndmask = vorrq_u32(vcaltq_f32(vmagic_number, vx), vsign_mask);
43*4bdc9457SAndroid Build Coastguard Worker 
44*4bdc9457SAndroid Build Coastguard Worker     // Addition-subtraction trick with the magic number to cause rounding to the nearest-even integer for abs(x).
45*4bdc9457SAndroid Build Coastguard Worker     // Note: the result is valid only for 0 <= abs(x) < 2**23.
46*4bdc9457SAndroid Build Coastguard Worker     // Note: addition-subtraction implicitly converts SNaN inputs to QNaNs.
47*4bdc9457SAndroid Build Coastguard Worker     const float32x4_t vrndabsx = vsubq_f32(vaddq_f32(vabsx, vmagic_number), vmagic_number);
48*4bdc9457SAndroid Build Coastguard Worker 
49*4bdc9457SAndroid Build Coastguard Worker     // Combine abs(x) rounded via addition-subtraction trick and the input x value.
50*4bdc9457SAndroid Build Coastguard Worker     // For abs(x) < 2**23, the result is abs(x) rounded via addition-subtraction trick with the sign of x.
51*4bdc9457SAndroid Build Coastguard Worker     // For NaN inputs, the result is x converted to QNaN as a side-effect of addition-subtraction.
52*4bdc9457SAndroid Build Coastguard Worker     // For abs(x) >= 2**23, the result is x itself.
53*4bdc9457SAndroid Build Coastguard Worker     const float32x4_t vrndx = vbslq_f32(vrndmask, vx, vrndabsx);
54*4bdc9457SAndroid Build Coastguard Worker 
55*4bdc9457SAndroid Build Coastguard Worker     // Adjust x rounded towards nearest-even to get x rounded down.
56*4bdc9457SAndroid Build Coastguard Worker     // Note: subtraction implicitly converts SNaN inputs to QNaNs.
57*4bdc9457SAndroid Build Coastguard Worker     const float32x4_t vy = vsubq_f32(vrndx, vreinterpretq_f32_u32(vandq_u32(vcgtq_f32(vrndx, vx), vone)));
58*4bdc9457SAndroid Build Coastguard Worker 
59*4bdc9457SAndroid Build Coastguard Worker     vst1q_f32(output, vy); output += 4;
60*4bdc9457SAndroid Build Coastguard Worker   }
61*4bdc9457SAndroid Build Coastguard Worker }
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