1*4bdc9457SAndroid Build Coastguard Worker // Copyright 2019 Google LLC
2*4bdc9457SAndroid Build Coastguard Worker //
3*4bdc9457SAndroid Build Coastguard Worker // This source code is licensed under the BSD-style license found in the
4*4bdc9457SAndroid Build Coastguard Worker // LICENSE file in the root directory of this source tree.
5*4bdc9457SAndroid Build Coastguard Worker
6*4bdc9457SAndroid Build Coastguard Worker #include <assert.h>
7*4bdc9457SAndroid Build Coastguard Worker #include <stddef.h>
8*4bdc9457SAndroid Build Coastguard Worker
9*4bdc9457SAndroid Build Coastguard Worker #include <xnnpack/common.h>
10*4bdc9457SAndroid Build Coastguard Worker #include <xnnpack/math.h>
11*4bdc9457SAndroid Build Coastguard Worker #include <xnnpack/math-stubs.h>
12*4bdc9457SAndroid Build Coastguard Worker
13*4bdc9457SAndroid Build Coastguard Worker
14*4bdc9457SAndroid Build Coastguard Worker // Table of exp2(k / 2048) values decremented (as integer) by (k << 12), k = 0..2048
15*4bdc9457SAndroid Build Coastguard Worker extern XNN_INTERNAL const uint32_t xnn_table_exp2minus_k_over_2048[2048];
16*4bdc9457SAndroid Build Coastguard Worker
xnn_math_f32_expminus__scalar_rr2_lut2048_p1(size_t n,const float * input,float * output)17*4bdc9457SAndroid Build Coastguard Worker void xnn_math_f32_expminus__scalar_rr2_lut2048_p1(
18*4bdc9457SAndroid Build Coastguard Worker size_t n,
19*4bdc9457SAndroid Build Coastguard Worker const float* input,
20*4bdc9457SAndroid Build Coastguard Worker float* output)
21*4bdc9457SAndroid Build Coastguard Worker {
22*4bdc9457SAndroid Build Coastguard Worker assert(n % sizeof(float) == 0);
23*4bdc9457SAndroid Build Coastguard Worker
24*4bdc9457SAndroid Build Coastguard Worker // Large number such that ulp(magic bias) == exp2(-11)
25*4bdc9457SAndroid Build Coastguard Worker const float vmagic_bias = 0x1.800000p12f;
26*4bdc9457SAndroid Build Coastguard Worker const float vlog2e = 0x1.715476p0f;
27*4bdc9457SAndroid Build Coastguard Worker // Mask for the lowest 11 bits
28*4bdc9457SAndroid Build Coastguard Worker const uint32_t vindex_mask = UINT32_C(0x7FF);
29*4bdc9457SAndroid Build Coastguard Worker // Last 18 bits are zeroes
30*4bdc9457SAndroid Build Coastguard Worker const float vminus_ln2_hi = -0x1.600000p-1f;
31*4bdc9457SAndroid Build Coastguard Worker const float vminus_ln2_lo = -0x1.7217F8p-8f;
32*4bdc9457SAndroid Build Coastguard Worker // Coefficient of polynomial approximation
33*4bdc9457SAndroid Build Coastguard Worker // exp(t) ~ 1 + t * c1
34*4bdc9457SAndroid Build Coastguard Worker // on [-log(2)/2048, log(2)/2048]
35*4bdc9457SAndroid Build Coastguard Worker const float vc1 = 0x1.FFFFFEp-1f;
36*4bdc9457SAndroid Build Coastguard Worker // The smallest x for which expf(x) is normalized.
37*4bdc9457SAndroid Build Coastguard Worker const float vdenorm_cutoff = -0x1.5D589Ep6f;
38*4bdc9457SAndroid Build Coastguard Worker
39*4bdc9457SAndroid Build Coastguard Worker for (; n != 0; n -= sizeof(float)) {
40*4bdc9457SAndroid Build Coastguard Worker const float vx = *input++;
41*4bdc9457SAndroid Build Coastguard Worker
42*4bdc9457SAndroid Build Coastguard Worker // Compute reduced argument n := round(x / log(2), 11).
43*4bdc9457SAndroid Build Coastguard Worker // We do it by adding a large number (magic bias), which cause rounding of the result to 11 fractional bits, then
44*4bdc9457SAndroid Build Coastguard Worker // subtracing the large number back. The trick with adding large number is valid only within certain bounds
45*4bdc9457SAndroid Build Coastguard Worker // (|x / log(2)| <= 2**11, i.e. |x| <= 0x1.62E43p+10 = 1419.5654296875), but that is acceptable, because inputs x
46*4bdc9457SAndroid Build Coastguard Worker // outside of [-87.336544, 0] underflow expf(x). We fixup the result for such inputs at the very end of the
47*4bdc9457SAndroid Build Coastguard Worker // algorithm.
48*4bdc9457SAndroid Build Coastguard Worker float vn = vx * vlog2e + vmagic_bias;
49*4bdc9457SAndroid Build Coastguard Worker
50*4bdc9457SAndroid Build Coastguard Worker // Create a floating-point number s (scale) such that s := 2**n for such inputs that expf(x) is normalized, i.e.
51*4bdc9457SAndroid Build Coastguard Worker // -87.336544 <= x <= 0. As n has 11 fractional bits, we split s == 2**n = 2**int(n) * 2**frac(n). We create s in
52*4bdc9457SAndroid Build Coastguard Worker // two steps:
53*4bdc9457SAndroid Build Coastguard Worker // 1. Fetch 2**frac(n) from the table using the 11 low bits of n, as integer. Note that the fetched values are in
54*4bdc9457SAndroid Build Coastguard Worker // the [1.0, 2.0) range, i.e. their floating-point exponent is 0.
55*4bdc9457SAndroid Build Coastguard Worker // 2. Adjust fecthed value by addition of int(n) to its floating-point exponent. The result is always a normalized
56*4bdc9457SAndroid Build Coastguard Worker // number, because for -87.33642 <= x <= 0 (inputs for which expf(x) is normalized) we have -126 <= int(n) <= 0,
57*4bdc9457SAndroid Build Coastguard Worker // and thus the adjusted exponent is not lower than -126.
58*4bdc9457SAndroid Build Coastguard Worker //
59*4bdc9457SAndroid Build Coastguard Worker // Shift bits 11:19 into 23:31 (position of floating-point exponent).
60*4bdc9457SAndroid Build Coastguard Worker const uint32_t ve = float_as_uint32(vn) << 12;
61*4bdc9457SAndroid Build Coastguard Worker
62*4bdc9457SAndroid Build Coastguard Worker // Use bits 0:11 of n, as integer, as an index for table lookup of l := 2**frac(n).
63*4bdc9457SAndroid Build Coastguard Worker const uint32_t vidx = float_as_uint32(vn) & vindex_mask;
64*4bdc9457SAndroid Build Coastguard Worker // Adjust exponent of the value l fetched from the table to get the final s value.
65*4bdc9457SAndroid Build Coastguard Worker const float vs = uint32_as_float(xnn_table_exp2minus_k_over_2048[vidx] + ve);
66*4bdc9457SAndroid Build Coastguard Worker
67*4bdc9457SAndroid Build Coastguard Worker // Subtract the large number back to get final n := round(x / log(2), 11) as a floating-point number.
68*4bdc9457SAndroid Build Coastguard Worker vn -= vmagic_bias;
69*4bdc9457SAndroid Build Coastguard Worker
70*4bdc9457SAndroid Build Coastguard Worker // Compute reduced argument t := x - n * log(2)
71*4bdc9457SAndroid Build Coastguard Worker // Use Cody-Waite range reduction method (note the two constants representing log(2)) to improve accuracy.
72*4bdc9457SAndroid Build Coastguard Worker float vt = vn * vminus_ln2_hi + vx;
73*4bdc9457SAndroid Build Coastguard Worker vt = vn * vminus_ln2_lo + vt;
74*4bdc9457SAndroid Build Coastguard Worker
75*4bdc9457SAndroid Build Coastguard Worker // Compute degree-1 polynomial approximation for exp(t) on [-log(2)/2048, log(2)/2048].
76*4bdc9457SAndroid Build Coastguard Worker // P(t) = 1 + t * c1 = 1 + t * c1 = 1 + p
77*4bdc9457SAndroid Build Coastguard Worker const float vp = vt * vc1;
78*4bdc9457SAndroid Build Coastguard Worker
79*4bdc9457SAndroid Build Coastguard Worker // Reconstruct the exp(x) value:
80*4bdc9457SAndroid Build Coastguard Worker // exp(x) = s * (1 + t * c1)
81*4bdc9457SAndroid Build Coastguard Worker // = s * (1 + p)
82*4bdc9457SAndroid Build Coastguard Worker // = s + s * p
83*4bdc9457SAndroid Build Coastguard Worker float vf = vp * vs + vs;
84*4bdc9457SAndroid Build Coastguard Worker
85*4bdc9457SAndroid Build Coastguard Worker // For inputs below denormal cutoff, replace output with +0.0f.
86*4bdc9457SAndroid Build Coastguard Worker // Note that for NaN inputs, comparison result is false, and outputs are left unchanged.
87*4bdc9457SAndroid Build Coastguard Worker if XNN_UNPREDICTABLE(vx < vdenorm_cutoff) {
88*4bdc9457SAndroid Build Coastguard Worker vf = 0.0f;
89*4bdc9457SAndroid Build Coastguard Worker }
90*4bdc9457SAndroid Build Coastguard Worker
91*4bdc9457SAndroid Build Coastguard Worker *output++ = vf;
92*4bdc9457SAndroid Build Coastguard Worker }
93*4bdc9457SAndroid Build Coastguard Worker }
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