xref: /aosp_15_r20/external/XNNPACK/src/math/expm1minus-f32-scalar-rr2-lut8-p3.c (revision 4bdc94577ba0e567308109d787f7fec7b531ce36)
1*4bdc9457SAndroid Build Coastguard Worker // Copyright 2020 Google LLC
2*4bdc9457SAndroid Build Coastguard Worker //
3*4bdc9457SAndroid Build Coastguard Worker // This source code is licensed under the BSD-style license found in the
4*4bdc9457SAndroid Build Coastguard Worker // LICENSE file in the root directory of this source tree.
5*4bdc9457SAndroid Build Coastguard Worker 
6*4bdc9457SAndroid Build Coastguard Worker #include <assert.h>
7*4bdc9457SAndroid Build Coastguard Worker #include <stddef.h>
8*4bdc9457SAndroid Build Coastguard Worker 
9*4bdc9457SAndroid Build Coastguard Worker #include <xnnpack/common.h>
10*4bdc9457SAndroid Build Coastguard Worker #include <xnnpack/math.h>
11*4bdc9457SAndroid Build Coastguard Worker #include <xnnpack/math-stubs.h>
12*4bdc9457SAndroid Build Coastguard Worker 
13*4bdc9457SAndroid Build Coastguard Worker 
14*4bdc9457SAndroid Build Coastguard Worker // Table of exp2(k / 8) values decremented (as integer) by (k << 20), k = 0..7
15*4bdc9457SAndroid Build Coastguard Worker extern XNN_INTERNAL const uint32_t xnn_table_exp2minus_k_over_8[8];
16*4bdc9457SAndroid Build Coastguard Worker 
xnn_math_f32_expm1minus__scalar_rr2_lut8_p3(size_t n,const float * input,float * output)17*4bdc9457SAndroid Build Coastguard Worker void xnn_math_f32_expm1minus__scalar_rr2_lut8_p3(
18*4bdc9457SAndroid Build Coastguard Worker     size_t n,
19*4bdc9457SAndroid Build Coastguard Worker     const float* input,
20*4bdc9457SAndroid Build Coastguard Worker     float* output)
21*4bdc9457SAndroid Build Coastguard Worker {
22*4bdc9457SAndroid Build Coastguard Worker   assert(n % (4 * sizeof(float)) == 0);
23*4bdc9457SAndroid Build Coastguard Worker 
24*4bdc9457SAndroid Build Coastguard Worker   // Large number such that ulp(magic bias) == exp2(-3)
25*4bdc9457SAndroid Build Coastguard Worker   const float vmagic_bias = 0x1.800000p20f;
26*4bdc9457SAndroid Build Coastguard Worker   const float vlog2e = 0x1.715476p+0f;
27*4bdc9457SAndroid Build Coastguard Worker   // Mask for the lowest 3 bits
28*4bdc9457SAndroid Build Coastguard Worker   const uint32_t vindex_mask = UINT32_C(0x7);
29*4bdc9457SAndroid Build Coastguard Worker   // The largest x for which expm1f(x) is saturated at -1.0f.
30*4bdc9457SAndroid Build Coastguard Worker   const float vsat_cutoff = -0x1.154246p+4f;
31*4bdc9457SAndroid Build Coastguard Worker   // Last 8 bits are zeroes
32*4bdc9457SAndroid Build Coastguard Worker   const float vminus_ln2_hi = -0x1.62E400p-1f;
33*4bdc9457SAndroid Build Coastguard Worker   const float vminus_ln2_lo = -0x1.7F7D1Cp-20f;
34*4bdc9457SAndroid Build Coastguard Worker   // Coefficient of polynomial approximation
35*4bdc9457SAndroid Build Coastguard Worker   //   exp(t) - 1 ~ t * (1 + t * (c2 + t * c3))
36*4bdc9457SAndroid Build Coastguard Worker   // on [-log(2)/16, log(2)/16]
37*4bdc9457SAndroid Build Coastguard Worker   const float vc3 = 0x1.555862p-3f;
38*4bdc9457SAndroid Build Coastguard Worker   const float vc2 = 0x1.0007ACp-1f;
39*4bdc9457SAndroid Build Coastguard Worker   const float vone = 1.0f;
40*4bdc9457SAndroid Build Coastguard Worker 
41*4bdc9457SAndroid Build Coastguard Worker   for (; n != 0; n -= sizeof(float)) {
42*4bdc9457SAndroid Build Coastguard Worker     float vx = *input++;
43*4bdc9457SAndroid Build Coastguard Worker 
44*4bdc9457SAndroid Build Coastguard Worker     // Compute reduced argument n := round(x / log(2), 3).
45*4bdc9457SAndroid Build Coastguard Worker     // We do it by adding a large number (magic bias), which cause rounding of the result to 3 fractional bits, then
46*4bdc9457SAndroid Build Coastguard Worker     // subtracing the large number back. The trick with adding large number is valid only within certain bounds
47*4bdc9457SAndroid Build Coastguard Worker     // (|x / log(2)| <= 2**19, i.e. |x| <= 0x1.62E43p+18 = 363408.75), but that is acceptable, because inputs x are
48*4bdc9457SAndroid Build Coastguard Worker     // restricted to [-17.328680, 0].
49*4bdc9457SAndroid Build Coastguard Worker     // Note that addition-subtraction of the large number doesn't cause overflow for inputs in this range.
50*4bdc9457SAndroid Build Coastguard Worker     float vn = vx * vlog2e + vmagic_bias;
51*4bdc9457SAndroid Build Coastguard Worker 
52*4bdc9457SAndroid Build Coastguard Worker     // Create a floating-point number s (scale) such that s := 2**n for valid inputs, i.e. -17.328680 <= x <= 0.0. As n
53*4bdc9457SAndroid Build Coastguard Worker     // has 3 fractional bits, we split s == 2**n = 2**int(n) * 2**frac(n). We create s in two steps:
54*4bdc9457SAndroid Build Coastguard Worker     // 1. Fetch 2**frac(n) from the table using the 3 low bits of n, as integer. Note that the fetched values are in
55*4bdc9457SAndroid Build Coastguard Worker     //    the [1.0, 2.0) range, i.e. their floating-point exponent is 0.
56*4bdc9457SAndroid Build Coastguard Worker     // 2. Adjust fecthed value by addition of int(n) to its floating-point exponent. The result is always a normalized
57*4bdc9457SAndroid Build Coastguard Worker     //    number, because for -17.328680 <= x <= 0.0 we have -25 <= int(n) <= 0, and thus the adjusted exponent is not
58*4bdc9457SAndroid Build Coastguard Worker     //    lower than -25.
59*4bdc9457SAndroid Build Coastguard Worker     //
60*4bdc9457SAndroid Build Coastguard Worker     // Shift bits 3:11 into 23:31 (position of floating-point exponent).
61*4bdc9457SAndroid Build Coastguard Worker     const uint32_t ven = float_as_uint32(vn) << 20;
62*4bdc9457SAndroid Build Coastguard Worker 
63*4bdc9457SAndroid Build Coastguard Worker     // Use bits 0:3 bits of n, as integer, as an index for table lookup of l := 2**frac(n).
64*4bdc9457SAndroid Build Coastguard Worker     const uint32_t vidx = float_as_uint32(vn) & vindex_mask;
65*4bdc9457SAndroid Build Coastguard Worker     // Adjust exponent of the value l fetched from the table to get the final s value.
66*4bdc9457SAndroid Build Coastguard Worker     float vs = uint32_as_float(xnn_table_exp2minus_k_over_8[vidx] + ven);
67*4bdc9457SAndroid Build Coastguard Worker 
68*4bdc9457SAndroid Build Coastguard Worker     // Subtract the large number back to get final n := round(x / log(2), 3).
69*4bdc9457SAndroid Build Coastguard Worker     vn -= vmagic_bias;
70*4bdc9457SAndroid Build Coastguard Worker 
71*4bdc9457SAndroid Build Coastguard Worker     // Compute reduced argument t := x - n * log(2).
72*4bdc9457SAndroid Build Coastguard Worker     // Use Cody-Waite range reduction method (note two constants to represent log(2)) to improve accuracy.
73*4bdc9457SAndroid Build Coastguard Worker     float vt = vn * vminus_ln2_hi + vx;
74*4bdc9457SAndroid Build Coastguard Worker     vt = vn * vminus_ln2_lo + vt;
75*4bdc9457SAndroid Build Coastguard Worker 
76*4bdc9457SAndroid Build Coastguard Worker     // The function saturates at -1 for large negative inputs: expm1f(x) == -1.0f for x <= sat_cutoff ~= -17.328680.
77*4bdc9457SAndroid Build Coastguard Worker     // To guarantee this behaviour, we zero out s (scale) and t (reduced argument) for x <= sat_cutoff.
78*4bdc9457SAndroid Build Coastguard Worker     if XNN_UNPREDICTABLE(vx <= vsat_cutoff) {
79*4bdc9457SAndroid Build Coastguard Worker       vs = 0.0f;
80*4bdc9457SAndroid Build Coastguard Worker       vt = 0.0f;
81*4bdc9457SAndroid Build Coastguard Worker     }
82*4bdc9457SAndroid Build Coastguard Worker 
83*4bdc9457SAndroid Build Coastguard Worker     // Compute degree-3 polynomial approximation for exp(t) - 1 on [-log(2)/16, log(2)/16].
84*4bdc9457SAndroid Build Coastguard Worker     //   P(t) = t * (1 + t * (c2 + t * c3)) = t + t * (t * (c2 + t * c3)) = t + t * p
85*4bdc9457SAndroid Build Coastguard Worker     float vp = vc3 * vt + vc2;
86*4bdc9457SAndroid Build Coastguard Worker     vp *= vt;
87*4bdc9457SAndroid Build Coastguard Worker 
88*4bdc9457SAndroid Build Coastguard Worker     // Reconstruct the exp(x) - 1 value:
89*4bdc9457SAndroid Build Coastguard Worker     //   exp(x) - 1 = s * (1 + t * (1 + t * (c2 + t * c3))) - 1
90*4bdc9457SAndroid Build Coastguard Worker     //              = (s - 1) + s * (t + t * p)
91*4bdc9457SAndroid Build Coastguard Worker     //              = ((t * s) + (t * s) * p) + (s - 1)
92*4bdc9457SAndroid Build Coastguard Worker     vt *= vs;
93*4bdc9457SAndroid Build Coastguard Worker     const float vsm1 = vs - vone;
94*4bdc9457SAndroid Build Coastguard Worker     vp = vp * vt + vt;
95*4bdc9457SAndroid Build Coastguard Worker     const float vf = vp + vsm1;
96*4bdc9457SAndroid Build Coastguard Worker 
97*4bdc9457SAndroid Build Coastguard Worker     *output++ = vf;
98*4bdc9457SAndroid Build Coastguard Worker   }
99*4bdc9457SAndroid Build Coastguard Worker }
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