xref: /aosp_15_r20/external/XNNPACK/src/f32-vunary/neon.c.in (revision 4bdc94577ba0e567308109d787f7fec7b531ce36)
1*4bdc9457SAndroid Build Coastguard Worker// Copyright 2020 Google LLC
2*4bdc9457SAndroid Build Coastguard Worker//
3*4bdc9457SAndroid Build Coastguard Worker// This source code is licensed under the BSD-style license found in the
4*4bdc9457SAndroid Build Coastguard Worker// LICENSE file in the root directory of this source tree.
5*4bdc9457SAndroid Build Coastguard Worker
6*4bdc9457SAndroid Build Coastguard Worker$assert BATCH_TILE % 4 == 0
7*4bdc9457SAndroid Build Coastguard Worker$assert BATCH_TILE >= 4
8*4bdc9457SAndroid Build Coastguard Worker$ABC = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ"
9*4bdc9457SAndroid Build Coastguard Worker$assert OP in ["ABS", "NEG", "SQR"]
10*4bdc9457SAndroid Build Coastguard Worker#include <assert.h>
11*4bdc9457SAndroid Build Coastguard Worker
12*4bdc9457SAndroid Build Coastguard Worker#include <arm_neon.h>
13*4bdc9457SAndroid Build Coastguard Worker
14*4bdc9457SAndroid Build Coastguard Worker#include <xnnpack/common.h>
15*4bdc9457SAndroid Build Coastguard Worker#include <xnnpack/vunary.h>
16*4bdc9457SAndroid Build Coastguard Worker
17*4bdc9457SAndroid Build Coastguard Worker
18*4bdc9457SAndroid Build Coastguard Worker$VOPQ_F32 = {
19*4bdc9457SAndroid Build Coastguard Worker$  "ABS": lambda x: "vabsq_f32(%s)" % x,
20*4bdc9457SAndroid Build Coastguard Worker$  "NEG": lambda x: "vnegq_f32(%s)" % x,
21*4bdc9457SAndroid Build Coastguard Worker$  "SQR": lambda x: "vmulq_f32(%s, %s)" % (x, x),
22*4bdc9457SAndroid Build Coastguard Worker$}[OP]
23*4bdc9457SAndroid Build Coastguard Worker$PARAMS = {
24*4bdc9457SAndroid Build Coastguard Worker$  "ABS": "xnn_f32_abs_params",
25*4bdc9457SAndroid Build Coastguard Worker$  "NEG": "xnn_f32_neg_params",
26*4bdc9457SAndroid Build Coastguard Worker$  "SQR": "xnn_f32_default_params",
27*4bdc9457SAndroid Build Coastguard Worker$}[OP]
28*4bdc9457SAndroid Build Coastguard Workervoid xnn_f32_v${OP.lower()}_ukernel__neon_x${BATCH_TILE}(
29*4bdc9457SAndroid Build Coastguard Worker    size_t n,
30*4bdc9457SAndroid Build Coastguard Worker    const float* x,
31*4bdc9457SAndroid Build Coastguard Worker    float* y,
32*4bdc9457SAndroid Build Coastguard Worker    const union ${PARAMS} params[restrict XNN_MIN_ELEMENTS(1)]) XNN_OOB_READS
33*4bdc9457SAndroid Build Coastguard Worker{
34*4bdc9457SAndroid Build Coastguard Worker  assert(n != 0);
35*4bdc9457SAndroid Build Coastguard Worker  assert(n % sizeof(float) == 0);
36*4bdc9457SAndroid Build Coastguard Worker  assert(x != NULL);
37*4bdc9457SAndroid Build Coastguard Worker  assert(y != NULL);
38*4bdc9457SAndroid Build Coastguard Worker
39*4bdc9457SAndroid Build Coastguard Worker  for (; n >= ${BATCH_TILE} * sizeof(float); n -= ${BATCH_TILE} * sizeof(float)) {
40*4bdc9457SAndroid Build Coastguard Worker    $for N in range(0, BATCH_TILE, 4):
41*4bdc9457SAndroid Build Coastguard Worker      const float32x4_t vx${ABC[N:N+4]} = vld1q_f32(x); x += 4;
42*4bdc9457SAndroid Build Coastguard Worker
43*4bdc9457SAndroid Build Coastguard Worker    $for N in range(0, BATCH_TILE, 4):
44*4bdc9457SAndroid Build Coastguard Worker      const float32x4_t vy${ABC[N:N+4]} = ${VOPQ_F32("vx" + ABC[N:N+4])};
45*4bdc9457SAndroid Build Coastguard Worker
46*4bdc9457SAndroid Build Coastguard Worker    $for N in range(0, BATCH_TILE, 4):
47*4bdc9457SAndroid Build Coastguard Worker      vst1q_f32(y, vy${ABC[N:N+4]}); y += 4;
48*4bdc9457SAndroid Build Coastguard Worker  }
49*4bdc9457SAndroid Build Coastguard Worker  $if BATCH_TILE > 4:
50*4bdc9457SAndroid Build Coastguard Worker    for (; n >= 4 * sizeof(float); n -= 4 * sizeof(float)) {
51*4bdc9457SAndroid Build Coastguard Worker      const float32x4_t vx = vld1q_f32(x); x += 4;
52*4bdc9457SAndroid Build Coastguard Worker      const float32x4_t vy = ${VOPQ_F32("vx")};
53*4bdc9457SAndroid Build Coastguard Worker      vst1q_f32(y, vy); y += 4;
54*4bdc9457SAndroid Build Coastguard Worker    }
55*4bdc9457SAndroid Build Coastguard Worker  if XNN_UNLIKELY(n != 0) {
56*4bdc9457SAndroid Build Coastguard Worker    const float32x4_t vx = vld1q_f32(x);
57*4bdc9457SAndroid Build Coastguard Worker    const float32x4_t vy = ${VOPQ_F32("vx")};
58*4bdc9457SAndroid Build Coastguard Worker    float32x2_t vy_lo = vget_low_f32(vy);
59*4bdc9457SAndroid Build Coastguard Worker    if (n & (2 * sizeof(float))) {
60*4bdc9457SAndroid Build Coastguard Worker      vst1_f32(y, vy_lo); y += 2;
61*4bdc9457SAndroid Build Coastguard Worker      vy_lo = vget_high_f32(vy);
62*4bdc9457SAndroid Build Coastguard Worker    }
63*4bdc9457SAndroid Build Coastguard Worker    if (n & (1 * sizeof(float))) {
64*4bdc9457SAndroid Build Coastguard Worker      vst1_lane_f32(y, vy_lo, 0);
65*4bdc9457SAndroid Build Coastguard Worker    }
66*4bdc9457SAndroid Build Coastguard Worker  }
67*4bdc9457SAndroid Build Coastguard Worker}
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