xref: /aosp_15_r20/external/XNNPACK/src/f32-vsigmoid/scalar-rr2-lut2048-p1-div.c.in (revision 4bdc94577ba0e567308109d787f7fec7b531ce36)
1*4bdc9457SAndroid Build Coastguard Worker// Copyright 2019 Google LLC
2*4bdc9457SAndroid Build Coastguard Worker//
3*4bdc9457SAndroid Build Coastguard Worker// This source code is licensed under the BSD-style license found in the
4*4bdc9457SAndroid Build Coastguard Worker// LICENSE file in the root directory of this source tree.
5*4bdc9457SAndroid Build Coastguard Worker
6*4bdc9457SAndroid Build Coastguard Worker$assert BATCH_TILE >= 1
7*4bdc9457SAndroid Build Coastguard Worker$ABC = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ"
8*4bdc9457SAndroid Build Coastguard Worker#include <assert.h>
9*4bdc9457SAndroid Build Coastguard Worker#include <math.h>
10*4bdc9457SAndroid Build Coastguard Worker
11*4bdc9457SAndroid Build Coastguard Worker#include <xnnpack/common.h>
12*4bdc9457SAndroid Build Coastguard Worker#include <xnnpack/math.h>
13*4bdc9457SAndroid Build Coastguard Worker#include <xnnpack/vunary.h>
14*4bdc9457SAndroid Build Coastguard Worker
15*4bdc9457SAndroid Build Coastguard Worker
16*4bdc9457SAndroid Build Coastguard Worker// Note redefine as uint32[] to avoid redundant bitcasts.
17*4bdc9457SAndroid Build Coastguard Workerextern XNN_INTERNAL const uint32_t xnn_table_exp2minus_k_over_2048[2048];
18*4bdc9457SAndroid Build Coastguard Worker
19*4bdc9457SAndroid Build Coastguard Workervoid xnn_f32_vsigmoid_ukernel__scalar_rr2_lut2048_p1_div_x${BATCH_TILE}(
20*4bdc9457SAndroid Build Coastguard Worker    size_t n,
21*4bdc9457SAndroid Build Coastguard Worker    const float* x,
22*4bdc9457SAndroid Build Coastguard Worker    float* y,
23*4bdc9457SAndroid Build Coastguard Worker    const union xnn_f32_sigmoid_params params[restrict XNN_MIN_ELEMENTS(1)])
24*4bdc9457SAndroid Build Coastguard Worker{
25*4bdc9457SAndroid Build Coastguard Worker  assert(n % sizeof(float) == 0);
26*4bdc9457SAndroid Build Coastguard Worker
27*4bdc9457SAndroid Build Coastguard Worker  const float vmagic_bias = params->scalar_rr2_lut2048_p1.magic_bias;
28*4bdc9457SAndroid Build Coastguard Worker  const float vminus_log2e = params->scalar_rr2_lut2048_p1.minus_log2e;
29*4bdc9457SAndroid Build Coastguard Worker  const uint32_t vindex_mask = UINT32_C(0x7FF);
30*4bdc9457SAndroid Build Coastguard Worker  const float vln2_hi = params->scalar_rr2_lut2048_p1.ln2_hi;
31*4bdc9457SAndroid Build Coastguard Worker  const float vln2_lo = params->scalar_rr2_lut2048_p1.ln2_lo;
32*4bdc9457SAndroid Build Coastguard Worker  const float vc1 = params->scalar_rr2_lut2048_p1.c1;
33*4bdc9457SAndroid Build Coastguard Worker  const float vone = params->scalar_rr2_lut2048_p1.one;
34*4bdc9457SAndroid Build Coastguard Worker  const float vdenorm_cutoff = params->scalar_rr2_lut2048_p1.denorm_cutoff;
35*4bdc9457SAndroid Build Coastguard Worker
36*4bdc9457SAndroid Build Coastguard Worker  $if BATCH_TILE > 1:
37*4bdc9457SAndroid Build Coastguard Worker    for (; n >= ${BATCH_TILE} * sizeof(float); n -= ${BATCH_TILE} * sizeof(float)) {
38*4bdc9457SAndroid Build Coastguard Worker      $for N in range(BATCH_TILE):
39*4bdc9457SAndroid Build Coastguard Worker        const float vx${N} = x[${N}];
40*4bdc9457SAndroid Build Coastguard Worker      x += ${BATCH_TILE};
41*4bdc9457SAndroid Build Coastguard Worker
42*4bdc9457SAndroid Build Coastguard Worker      $for N in range(BATCH_TILE):
43*4bdc9457SAndroid Build Coastguard Worker        const float vz${N} = fabsf(vx${N});
44*4bdc9457SAndroid Build Coastguard Worker
45*4bdc9457SAndroid Build Coastguard Worker      $for N in range(BATCH_TILE):
46*4bdc9457SAndroid Build Coastguard Worker        float vn${N} = vz${N} * vminus_log2e + vmagic_bias;
47*4bdc9457SAndroid Build Coastguard Worker
48*4bdc9457SAndroid Build Coastguard Worker      $for N in range(BATCH_TILE):
49*4bdc9457SAndroid Build Coastguard Worker        const uint32_t ve${N} = float_as_uint32(vn${N}) << 12;
50*4bdc9457SAndroid Build Coastguard Worker
51*4bdc9457SAndroid Build Coastguard Worker      $for N in range(BATCH_TILE):
52*4bdc9457SAndroid Build Coastguard Worker        const uint32_t vidx${N} = float_as_uint32(vn${N}) & vindex_mask;
53*4bdc9457SAndroid Build Coastguard Worker        const float vs${N} = uint32_as_float(xnn_table_exp2minus_k_over_2048[vidx${N}] + ve${N});
54*4bdc9457SAndroid Build Coastguard Worker
55*4bdc9457SAndroid Build Coastguard Worker      $for N in range(BATCH_TILE):
56*4bdc9457SAndroid Build Coastguard Worker        vn${N} -= vmagic_bias;
57*4bdc9457SAndroid Build Coastguard Worker
58*4bdc9457SAndroid Build Coastguard Worker      $for N in range(BATCH_TILE):
59*4bdc9457SAndroid Build Coastguard Worker        float vt${N} = vn${N} * vln2_hi + vz${N};
60*4bdc9457SAndroid Build Coastguard Worker
61*4bdc9457SAndroid Build Coastguard Worker      $for N in range(BATCH_TILE):
62*4bdc9457SAndroid Build Coastguard Worker        vt${N} = vn${N} * vln2_lo + vt${N};
63*4bdc9457SAndroid Build Coastguard Worker
64*4bdc9457SAndroid Build Coastguard Worker      $for N in range(BATCH_TILE):
65*4bdc9457SAndroid Build Coastguard Worker        const float vp${N} = vt${N} * vc1;
66*4bdc9457SAndroid Build Coastguard Worker
67*4bdc9457SAndroid Build Coastguard Worker      $for N in range(BATCH_TILE):
68*4bdc9457SAndroid Build Coastguard Worker        const float vy${N} = vp${N} * vs${N} + vs${N};
69*4bdc9457SAndroid Build Coastguard Worker
70*4bdc9457SAndroid Build Coastguard Worker      $for N in range(BATCH_TILE):
71*4bdc9457SAndroid Build Coastguard Worker        const float vd${N} = vy${N} + vone;
72*4bdc9457SAndroid Build Coastguard Worker
73*4bdc9457SAndroid Build Coastguard Worker      $for N in range(BATCH_TILE):
74*4bdc9457SAndroid Build Coastguard Worker        float vf${N} = vy${N} / vd${N};
75*4bdc9457SAndroid Build Coastguard Worker
76*4bdc9457SAndroid Build Coastguard Worker      $for N in range(BATCH_TILE):
77*4bdc9457SAndroid Build Coastguard Worker        if XNN_UNPREDICTABLE(vz${N} > vdenorm_cutoff) {
78*4bdc9457SAndroid Build Coastguard Worker          vf${N} = 0.0f;
79*4bdc9457SAndroid Build Coastguard Worker        }
80*4bdc9457SAndroid Build Coastguard Worker
81*4bdc9457SAndroid Build Coastguard Worker      $for N in range(BATCH_TILE):
82*4bdc9457SAndroid Build Coastguard Worker        if XNN_UNPREDICTABLE(vx${N} > 0.0f) {
83*4bdc9457SAndroid Build Coastguard Worker          vf${N} = vone - vf${N};
84*4bdc9457SAndroid Build Coastguard Worker        }
85*4bdc9457SAndroid Build Coastguard Worker
86*4bdc9457SAndroid Build Coastguard Worker      $for N in range(BATCH_TILE):
87*4bdc9457SAndroid Build Coastguard Worker        y[${N}] = vf${N};
88*4bdc9457SAndroid Build Coastguard Worker      y += ${BATCH_TILE};
89*4bdc9457SAndroid Build Coastguard Worker    }
90*4bdc9457SAndroid Build Coastguard Worker  $if BATCH_TILE == 1:
91*4bdc9457SAndroid Build Coastguard Worker    do {
92*4bdc9457SAndroid Build Coastguard Worker      const float vx = *x++;
93*4bdc9457SAndroid Build Coastguard Worker
94*4bdc9457SAndroid Build Coastguard Worker      const float vz = fabsf(vx);
95*4bdc9457SAndroid Build Coastguard Worker
96*4bdc9457SAndroid Build Coastguard Worker      float vn = vz * vminus_log2e + vmagic_bias;
97*4bdc9457SAndroid Build Coastguard Worker      const uint32_t ve = float_as_uint32(vn) << 12;
98*4bdc9457SAndroid Build Coastguard Worker      const uint32_t vidx = float_as_uint32(vn) & vindex_mask;
99*4bdc9457SAndroid Build Coastguard Worker      const float vs = uint32_as_float(xnn_table_exp2minus_k_over_2048[vidx] + ve);
100*4bdc9457SAndroid Build Coastguard Worker      vn -= vmagic_bias;
101*4bdc9457SAndroid Build Coastguard Worker
102*4bdc9457SAndroid Build Coastguard Worker      float vt = vn * vln2_hi + vz;
103*4bdc9457SAndroid Build Coastguard Worker      vt = vn * vln2_lo + vt;
104*4bdc9457SAndroid Build Coastguard Worker
105*4bdc9457SAndroid Build Coastguard Worker      const float vp = vt * vc1;
106*4bdc9457SAndroid Build Coastguard Worker      const float vy = vp * vs + vs;
107*4bdc9457SAndroid Build Coastguard Worker
108*4bdc9457SAndroid Build Coastguard Worker      const float vd = vy + vone;
109*4bdc9457SAndroid Build Coastguard Worker      float vf = vy / vd;
110*4bdc9457SAndroid Build Coastguard Worker      if XNN_UNPREDICTABLE(vz > vdenorm_cutoff) {
111*4bdc9457SAndroid Build Coastguard Worker        vf = 0.0f;
112*4bdc9457SAndroid Build Coastguard Worker      }
113*4bdc9457SAndroid Build Coastguard Worker      if XNN_UNPREDICTABLE(vx > 0.0f) {
114*4bdc9457SAndroid Build Coastguard Worker        vf = vone - vf;
115*4bdc9457SAndroid Build Coastguard Worker      }
116*4bdc9457SAndroid Build Coastguard Worker
117*4bdc9457SAndroid Build Coastguard Worker      *y++ = vf;
118*4bdc9457SAndroid Build Coastguard Worker
119*4bdc9457SAndroid Build Coastguard Worker      n -= sizeof(float);
120*4bdc9457SAndroid Build Coastguard Worker    } while (n != 0);
121*4bdc9457SAndroid Build Coastguard Worker  $elif BATCH_TILE == 2:
122*4bdc9457SAndroid Build Coastguard Worker    if XNN_UNLIKELY(n != 0) {
123*4bdc9457SAndroid Build Coastguard Worker      const float vx = *x;
124*4bdc9457SAndroid Build Coastguard Worker
125*4bdc9457SAndroid Build Coastguard Worker      const float vz = fabsf(vx);
126*4bdc9457SAndroid Build Coastguard Worker
127*4bdc9457SAndroid Build Coastguard Worker      float vn = vz * vminus_log2e + vmagic_bias;
128*4bdc9457SAndroid Build Coastguard Worker      const uint32_t ve = float_as_uint32(vn) << 12;
129*4bdc9457SAndroid Build Coastguard Worker      const uint32_t vidx = float_as_uint32(vn) & vindex_mask;
130*4bdc9457SAndroid Build Coastguard Worker      const float vs = uint32_as_float(xnn_table_exp2minus_k_over_2048[vidx] + ve);
131*4bdc9457SAndroid Build Coastguard Worker      vn -= vmagic_bias;
132*4bdc9457SAndroid Build Coastguard Worker
133*4bdc9457SAndroid Build Coastguard Worker      float vt = vn * vln2_hi + vz;
134*4bdc9457SAndroid Build Coastguard Worker      vt = vn * vln2_lo + vt;
135*4bdc9457SAndroid Build Coastguard Worker
136*4bdc9457SAndroid Build Coastguard Worker      const float vp = vt * vc1;
137*4bdc9457SAndroid Build Coastguard Worker      const float vy = vp * vs + vs;
138*4bdc9457SAndroid Build Coastguard Worker
139*4bdc9457SAndroid Build Coastguard Worker      const float vd = vy + vone;
140*4bdc9457SAndroid Build Coastguard Worker      float vf = vy / vd;
141*4bdc9457SAndroid Build Coastguard Worker      if XNN_UNPREDICTABLE(vz > vdenorm_cutoff) {
142*4bdc9457SAndroid Build Coastguard Worker        vf = 0.0f;
143*4bdc9457SAndroid Build Coastguard Worker      }
144*4bdc9457SAndroid Build Coastguard Worker      if XNN_UNPREDICTABLE(vx > 0.0f) {
145*4bdc9457SAndroid Build Coastguard Worker        vf = vone - vf;
146*4bdc9457SAndroid Build Coastguard Worker      }
147*4bdc9457SAndroid Build Coastguard Worker
148*4bdc9457SAndroid Build Coastguard Worker      *y = vf;
149*4bdc9457SAndroid Build Coastguard Worker    }
150*4bdc9457SAndroid Build Coastguard Worker  $else:
151*4bdc9457SAndroid Build Coastguard Worker    if XNN_UNLIKELY(n != 0) {
152*4bdc9457SAndroid Build Coastguard Worker      do {
153*4bdc9457SAndroid Build Coastguard Worker        const float vx = *x++;
154*4bdc9457SAndroid Build Coastguard Worker
155*4bdc9457SAndroid Build Coastguard Worker        const float vz = fabsf(vx);
156*4bdc9457SAndroid Build Coastguard Worker
157*4bdc9457SAndroid Build Coastguard Worker        float vn = vz * vminus_log2e + vmagic_bias;
158*4bdc9457SAndroid Build Coastguard Worker        const uint32_t ve = float_as_uint32(vn) << 12;
159*4bdc9457SAndroid Build Coastguard Worker        const uint32_t vidx = float_as_uint32(vn) & vindex_mask;
160*4bdc9457SAndroid Build Coastguard Worker        const float vs = uint32_as_float(xnn_table_exp2minus_k_over_2048[vidx] + ve);
161*4bdc9457SAndroid Build Coastguard Worker        vn -= vmagic_bias;
162*4bdc9457SAndroid Build Coastguard Worker
163*4bdc9457SAndroid Build Coastguard Worker        float vt = vn * vln2_hi + vz;
164*4bdc9457SAndroid Build Coastguard Worker        vt = vn * vln2_lo + vt;
165*4bdc9457SAndroid Build Coastguard Worker
166*4bdc9457SAndroid Build Coastguard Worker        const float vp = vt * vc1;
167*4bdc9457SAndroid Build Coastguard Worker        const float vy = vp * vs + vs;
168*4bdc9457SAndroid Build Coastguard Worker
169*4bdc9457SAndroid Build Coastguard Worker        const float vd = vy + vone;
170*4bdc9457SAndroid Build Coastguard Worker        float vf = vy / vd;
171*4bdc9457SAndroid Build Coastguard Worker        if XNN_UNPREDICTABLE(vz > vdenorm_cutoff) {
172*4bdc9457SAndroid Build Coastguard Worker          vf = 0.0f;
173*4bdc9457SAndroid Build Coastguard Worker        }
174*4bdc9457SAndroid Build Coastguard Worker        if XNN_UNPREDICTABLE(vx > 0.0f) {
175*4bdc9457SAndroid Build Coastguard Worker          vf = vone - vf;
176*4bdc9457SAndroid Build Coastguard Worker        }
177*4bdc9457SAndroid Build Coastguard Worker
178*4bdc9457SAndroid Build Coastguard Worker        *y++ = vf;
179*4bdc9457SAndroid Build Coastguard Worker
180*4bdc9457SAndroid Build Coastguard Worker        n -= sizeof(float);
181*4bdc9457SAndroid Build Coastguard Worker      } while (n != 0);
182*4bdc9457SAndroid Build Coastguard Worker    }
183*4bdc9457SAndroid Build Coastguard Worker}
184