1*4bdc9457SAndroid Build Coastguard Worker// Copyright 2019 Google LLC 2*4bdc9457SAndroid Build Coastguard Worker// 3*4bdc9457SAndroid Build Coastguard Worker// This source code is licensed under the BSD-style license found in the 4*4bdc9457SAndroid Build Coastguard Worker// LICENSE file in the root directory of this source tree. 5*4bdc9457SAndroid Build Coastguard Worker 6*4bdc9457SAndroid Build Coastguard Worker$assert ELEMENTS_TILE % 8 == 0 7*4bdc9457SAndroid Build Coastguard Worker$assert ELEMENTS_TILE >= 8 8*4bdc9457SAndroid Build Coastguard Worker$SIMD_TILE = ELEMENTS_TILE // 8 9*4bdc9457SAndroid Build Coastguard Worker$ABC = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ" 10*4bdc9457SAndroid Build Coastguard Worker#include <assert.h> 11*4bdc9457SAndroid Build Coastguard Worker 12*4bdc9457SAndroid Build Coastguard Worker#include <immintrin.h> 13*4bdc9457SAndroid Build Coastguard Worker 14*4bdc9457SAndroid Build Coastguard Worker#include <xnnpack/common.h> 15*4bdc9457SAndroid Build Coastguard Worker#include <xnnpack/vscaleextexp.h> 16*4bdc9457SAndroid Build Coastguard Worker 17*4bdc9457SAndroid Build Coastguard Worker 18*4bdc9457SAndroid Build Coastguard Workerstatic const int32_t mask_table[14] = {-1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0}; 19*4bdc9457SAndroid Build Coastguard Worker 20*4bdc9457SAndroid Build Coastguard Workervoid xnn_f32_vscaleextexp_ukernel__avx2_p5_x${ELEMENTS_TILE}( 21*4bdc9457SAndroid Build Coastguard Worker size_t elements, 22*4bdc9457SAndroid Build Coastguard Worker const float* x, 23*4bdc9457SAndroid Build Coastguard Worker float* y, 24*4bdc9457SAndroid Build Coastguard Worker float scale_value, 25*4bdc9457SAndroid Build Coastguard Worker float scale_exp) 26*4bdc9457SAndroid Build Coastguard Worker{ 27*4bdc9457SAndroid Build Coastguard Worker assert(elements % sizeof(float) == 0); 28*4bdc9457SAndroid Build Coastguard Worker 29*4bdc9457SAndroid Build Coastguard Worker const __m256 vlog2e = _mm256_set1_ps(0x1.715476p+0f); 30*4bdc9457SAndroid Build Coastguard Worker const __m256 vminus_ln2_hi = _mm256_set1_ps(-0x1.62E43p-1f); 31*4bdc9457SAndroid Build Coastguard Worker const __m256 vminus_ln2_lo = _mm256_set1_ps(0x1.05C61p-29f); 32*4bdc9457SAndroid Build Coastguard Worker 33*4bdc9457SAndroid Build Coastguard Worker // The smallest elements such that 2**elements is considered non-negligible. 34*4bdc9457SAndroid Build Coastguard Worker // For smaller elements, 2**elements is replaced with zero. 35*4bdc9457SAndroid Build Coastguard Worker const __m256 vmin_exponent = _mm256_set1_ps(-127.0f); 36*4bdc9457SAndroid Build Coastguard Worker const __m256 vmagic_bias = _mm256_set1_ps(0x1.8000FEp23f); 37*4bdc9457SAndroid Build Coastguard Worker 38*4bdc9457SAndroid Build Coastguard Worker const __m256 vc0 = _mm256_set1_ps(1.0f); 39*4bdc9457SAndroid Build Coastguard Worker const __m256 vc1 = _mm256_set1_ps(0x1.FFFFF6p-1f); 40*4bdc9457SAndroid Build Coastguard Worker const __m256 vc2 = _mm256_set1_ps(0x1.FFFDC6p-2f); 41*4bdc9457SAndroid Build Coastguard Worker const __m256 vc3 = _mm256_set1_ps(0x1.555A80p-3f); 42*4bdc9457SAndroid Build Coastguard Worker const __m256 vc4 = _mm256_set1_ps(0x1.573A1Ap-5f); 43*4bdc9457SAndroid Build Coastguard Worker const __m256 vc5 = _mm256_set1_ps(0x1.0F9F9Cp-7f); 44*4bdc9457SAndroid Build Coastguard Worker 45*4bdc9457SAndroid Build Coastguard Worker const __m256 vscalev = _mm256_set1_ps(scale_value); 46*4bdc9457SAndroid Build Coastguard Worker const __m256 vscalee = _mm256_set1_ps(scale_exp); 47*4bdc9457SAndroid Build Coastguard Worker 48*4bdc9457SAndroid Build Coastguard Worker for (; elements >= ${ELEMENTS_TILE} * sizeof(float); elements -= ${ELEMENTS_TILE} * sizeof(float)) { 49*4bdc9457SAndroid Build Coastguard Worker // Load ${ELEMENTS_TILE} (${SIMD_TILE}x8) inputs at a time. 50*4bdc9457SAndroid Build Coastguard Worker const __m256 vx0 = _mm256_loadu_ps(x); 51*4bdc9457SAndroid Build Coastguard Worker $for N in range(1, SIMD_TILE): 52*4bdc9457SAndroid Build Coastguard Worker const __m256 vx${N} = _mm256_loadu_ps(x + ${N * 8}); 53*4bdc9457SAndroid Build Coastguard Worker x += ${ELEMENTS_TILE}; 54*4bdc9457SAndroid Build Coastguard Worker 55*4bdc9457SAndroid Build Coastguard Worker // Compute reduced argument elements := round(x / log(2)). 56*4bdc9457SAndroid Build Coastguard Worker $for N in range(SIMD_TILE): 57*4bdc9457SAndroid Build Coastguard Worker const __m256 vn${N} = _mm256_round_ps(_mm256_mul_ps(vx${N}, vlog2e), _MM_FROUND_TO_NEAREST_INT | _MM_FROUND_NO_EXC); 58*4bdc9457SAndroid Build Coastguard Worker 59*4bdc9457SAndroid Build Coastguard Worker // Compute reduced argument t := x - elements * log(2). 60*4bdc9457SAndroid Build Coastguard Worker // Use Cody-Waite range reduction method (note two constants to represent log(2)) to improve accuracy. 61*4bdc9457SAndroid Build Coastguard Worker $for N in range(SIMD_TILE): 62*4bdc9457SAndroid Build Coastguard Worker __m256 vt${N} = _mm256_fmadd_ps(vn${N}, vminus_ln2_hi, vx${N}); 63*4bdc9457SAndroid Build Coastguard Worker 64*4bdc9457SAndroid Build Coastguard Worker $for N in range(SIMD_TILE): 65*4bdc9457SAndroid Build Coastguard Worker vt${N} = _mm256_fmadd_ps(vn${N}, vminus_ln2_lo, vt${N}); 66*4bdc9457SAndroid Build Coastguard Worker 67*4bdc9457SAndroid Build Coastguard Worker // Compute degree-5 polynomial approximation for exp(t) on [-log(2)/2, log(2)/2]. 68*4bdc9457SAndroid Build Coastguard Worker $for N in range(SIMD_TILE): 69*4bdc9457SAndroid Build Coastguard Worker __m256 vp${N} = _mm256_fmadd_ps(vc5, vt${N}, vc4); 70*4bdc9457SAndroid Build Coastguard Worker 71*4bdc9457SAndroid Build Coastguard Worker $for N in range(SIMD_TILE): 72*4bdc9457SAndroid Build Coastguard Worker vp${N} = _mm256_fmadd_ps(vp${N}, vt${N}, vc3); 73*4bdc9457SAndroid Build Coastguard Worker 74*4bdc9457SAndroid Build Coastguard Worker $for N in range(SIMD_TILE): 75*4bdc9457SAndroid Build Coastguard Worker vp${N} = _mm256_fmadd_ps(vp${N}, vt${N}, vc2); 76*4bdc9457SAndroid Build Coastguard Worker 77*4bdc9457SAndroid Build Coastguard Worker $for N in range(SIMD_TILE): 78*4bdc9457SAndroid Build Coastguard Worker vp${N} = _mm256_fmadd_ps(vp${N}, vt${N}, vc1); 79*4bdc9457SAndroid Build Coastguard Worker 80*4bdc9457SAndroid Build Coastguard Worker $for N in range(SIMD_TILE): 81*4bdc9457SAndroid Build Coastguard Worker vp${N} = _mm256_fmadd_ps(vp${N}, vt${N}, vc0); 82*4bdc9457SAndroid Build Coastguard Worker 83*4bdc9457SAndroid Build Coastguard Worker // Multiply "extended" floating-point numbers in ("mantissa", "exponent") representation where 84*4bdc9457SAndroid Build Coastguard Worker // - vnX is "exponent" 85*4bdc9457SAndroid Build Coastguard Worker // - vpX is "mantissa" 86*4bdc9457SAndroid Build Coastguard Worker // 87*4bdc9457SAndroid Build Coastguard Worker // exp2(ae) * av * exp2(be) * bv = 88*4bdc9457SAndroid Build Coastguard Worker // = exp2(ae + be) * (av * bv) 89*4bdc9457SAndroid Build Coastguard Worker $for N in range(SIMD_TILE): 90*4bdc9457SAndroid Build Coastguard Worker __m256 vf${N} = _mm256_mul_ps(vp${N}, vscalev); 91*4bdc9457SAndroid Build Coastguard Worker 92*4bdc9457SAndroid Build Coastguard Worker $for N in range(SIMD_TILE): 93*4bdc9457SAndroid Build Coastguard Worker __m256 ve${N} = _mm256_add_ps(vn${N}, vscalee); 94*4bdc9457SAndroid Build Coastguard Worker 95*4bdc9457SAndroid Build Coastguard Worker // For computational efficiency, replace exp2(e) with 0.0f when e <= -127.0. 96*4bdc9457SAndroid Build Coastguard Worker // This replacement is done in two steps: 97*4bdc9457SAndroid Build Coastguard Worker // 1. Clamp minimum e at -127.0. 98*4bdc9457SAndroid Build Coastguard Worker // 2. Map e to scale factor 0.0 when e == -127.0 99*4bdc9457SAndroid Build Coastguard Worker $for N in range(SIMD_TILE): 100*4bdc9457SAndroid Build Coastguard Worker ve${N} = _mm256_max_ps(ve${N}, vmin_exponent); 101*4bdc9457SAndroid Build Coastguard Worker 102*4bdc9457SAndroid Build Coastguard Worker // Convert exponents into scale factors: 103*4bdc9457SAndroid Build Coastguard Worker // - s = exp2(e) when e > -127.0 104*4bdc9457SAndroid Build Coastguard Worker // - s = 0.0 when e <= -127.0 105*4bdc9457SAndroid Build Coastguard Worker $for N in range(SIMD_TILE): 106*4bdc9457SAndroid Build Coastguard Worker const __m256 vs${N} = _mm256_castsi256_ps(_mm256_slli_epi32(_mm256_castps_si256(_mm256_add_ps(ve${N}, vmagic_bias)), 23)); 107*4bdc9457SAndroid Build Coastguard Worker 108*4bdc9457SAndroid Build Coastguard Worker // Multiply "mantissa" by the scale factor. 109*4bdc9457SAndroid Build Coastguard Worker $for N in range(SIMD_TILE): 110*4bdc9457SAndroid Build Coastguard Worker vf${N} = _mm256_mul_ps(vf${N}, vs${N}); 111*4bdc9457SAndroid Build Coastguard Worker 112*4bdc9457SAndroid Build Coastguard Worker // Store ${ELEMENTS_TILE} (${SIMD_TILE}x8) outputs at a time. 113*4bdc9457SAndroid Build Coastguard Worker _mm256_storeu_ps(y, vf0); 114*4bdc9457SAndroid Build Coastguard Worker $for N in range(1, SIMD_TILE): 115*4bdc9457SAndroid Build Coastguard Worker _mm256_storeu_ps(y + ${N * 8}, vf${N}); 116*4bdc9457SAndroid Build Coastguard Worker y += ${ELEMENTS_TILE}; 117*4bdc9457SAndroid Build Coastguard Worker } 118*4bdc9457SAndroid Build Coastguard Worker 119*4bdc9457SAndroid Build Coastguard Worker for (; elements >= 8 * sizeof(float); elements -= 8 * sizeof(float)) { 120*4bdc9457SAndroid Build Coastguard Worker // Load 8 inputs at a time. 121*4bdc9457SAndroid Build Coastguard Worker const __m256 vx = _mm256_loadu_ps(x); 122*4bdc9457SAndroid Build Coastguard Worker x += 8; 123*4bdc9457SAndroid Build Coastguard Worker 124*4bdc9457SAndroid Build Coastguard Worker // Compute reduced argument elements := round(x / log(2)). 125*4bdc9457SAndroid Build Coastguard Worker const __m256 vn = _mm256_round_ps(_mm256_mul_ps(vx, vlog2e), _MM_FROUND_TO_NEAREST_INT | _MM_FROUND_NO_EXC); 126*4bdc9457SAndroid Build Coastguard Worker 127*4bdc9457SAndroid Build Coastguard Worker // Compute reduced argument t := x - elements * log(2). 128*4bdc9457SAndroid Build Coastguard Worker // Use Cody-Waite range reduction method (note two constants to represent log(2)) to improve accuracy. 129*4bdc9457SAndroid Build Coastguard Worker __m256 vt = _mm256_fmadd_ps(vn, vminus_ln2_hi, vx); 130*4bdc9457SAndroid Build Coastguard Worker vt = _mm256_fmadd_ps(vn, vminus_ln2_lo, vt); 131*4bdc9457SAndroid Build Coastguard Worker 132*4bdc9457SAndroid Build Coastguard Worker // Compute degree-5 polynomial approximation for exp(t) on [-log(2)/2, log(2)/2]. 133*4bdc9457SAndroid Build Coastguard Worker __m256 vp = _mm256_fmadd_ps(vc5, vt, vc4); 134*4bdc9457SAndroid Build Coastguard Worker vp = _mm256_fmadd_ps(vp, vt, vc3); 135*4bdc9457SAndroid Build Coastguard Worker vp = _mm256_fmadd_ps(vp, vt, vc2); 136*4bdc9457SAndroid Build Coastguard Worker vp = _mm256_fmadd_ps(vp, vt, vc1); 137*4bdc9457SAndroid Build Coastguard Worker vp = _mm256_fmadd_ps(vp, vt, vc0); 138*4bdc9457SAndroid Build Coastguard Worker 139*4bdc9457SAndroid Build Coastguard Worker // Multiply "extended" floating-point numbers in ("mantissa", "exponent") representation. 140*4bdc9457SAndroid Build Coastguard Worker __m256 vf = _mm256_mul_ps(vp, vscalev); 141*4bdc9457SAndroid Build Coastguard Worker __m256 ve = _mm256_add_ps(vn, vscalee); 142*4bdc9457SAndroid Build Coastguard Worker 143*4bdc9457SAndroid Build Coastguard Worker // For computational efficiency, replace exp2(e) with 0.0f when e <= -127.0. 144*4bdc9457SAndroid Build Coastguard Worker ve = _mm256_max_ps(ve, vmin_exponent); 145*4bdc9457SAndroid Build Coastguard Worker 146*4bdc9457SAndroid Build Coastguard Worker // Convert exponents into scale factors. 147*4bdc9457SAndroid Build Coastguard Worker const __m256 vs = _mm256_castsi256_ps(_mm256_slli_epi32(_mm256_castps_si256(_mm256_add_ps(ve, vmagic_bias)), 23)); 148*4bdc9457SAndroid Build Coastguard Worker 149*4bdc9457SAndroid Build Coastguard Worker // Multiply "mantissa" by the scale factor. 150*4bdc9457SAndroid Build Coastguard Worker vf = _mm256_mul_ps(vf, vs); 151*4bdc9457SAndroid Build Coastguard Worker 152*4bdc9457SAndroid Build Coastguard Worker // Store 8 results at a time. 153*4bdc9457SAndroid Build Coastguard Worker _mm256_storeu_ps(y, vf); 154*4bdc9457SAndroid Build Coastguard Worker y += 8; 155*4bdc9457SAndroid Build Coastguard Worker } 156*4bdc9457SAndroid Build Coastguard Worker if XNN_UNLIKELY(elements != 0) { 157*4bdc9457SAndroid Build Coastguard Worker assert(elements >= 1 * sizeof(float)); 158*4bdc9457SAndroid Build Coastguard Worker assert(elements <= 7 * sizeof(float)); 159*4bdc9457SAndroid Build Coastguard Worker const __m256i vmask = _mm256_loadu_si256((const __m256i*) ((uintptr_t) &mask_table[7] - elements)); 160*4bdc9457SAndroid Build Coastguard Worker 161*4bdc9457SAndroid Build Coastguard Worker // Load up to 7 inputs at a time. 162*4bdc9457SAndroid Build Coastguard Worker const __m256 vx = _mm256_maskload_ps(x, vmask); 163*4bdc9457SAndroid Build Coastguard Worker 164*4bdc9457SAndroid Build Coastguard Worker // Compute reduced argument elements := round(x / log(2)). 165*4bdc9457SAndroid Build Coastguard Worker const __m256 vn = _mm256_round_ps(_mm256_mul_ps(vx, vlog2e), _MM_FROUND_TO_NEAREST_INT | _MM_FROUND_NO_EXC); 166*4bdc9457SAndroid Build Coastguard Worker 167*4bdc9457SAndroid Build Coastguard Worker // Compute reduced argument t := x - elements * log(2). 168*4bdc9457SAndroid Build Coastguard Worker // Use Cody-Waite range reduction method (note two constants to represent log(2)) to improve accuracy. 169*4bdc9457SAndroid Build Coastguard Worker __m256 vt = _mm256_fmadd_ps(vn, vminus_ln2_hi, vx); 170*4bdc9457SAndroid Build Coastguard Worker vt = _mm256_fmadd_ps(vn, vminus_ln2_lo, vt); 171*4bdc9457SAndroid Build Coastguard Worker 172*4bdc9457SAndroid Build Coastguard Worker // Compute degree-5 polynomial approximation for exp(t) on [-log(2)/2, log(2)/2]. 173*4bdc9457SAndroid Build Coastguard Worker __m256 vp = _mm256_fmadd_ps(vc5, vt, vc4); 174*4bdc9457SAndroid Build Coastguard Worker vp = _mm256_fmadd_ps(vp, vt, vc3); 175*4bdc9457SAndroid Build Coastguard Worker vp = _mm256_fmadd_ps(vp, vt, vc2); 176*4bdc9457SAndroid Build Coastguard Worker vp = _mm256_fmadd_ps(vp, vt, vc1); 177*4bdc9457SAndroid Build Coastguard Worker vp = _mm256_fmadd_ps(vp, vt, vc0); 178*4bdc9457SAndroid Build Coastguard Worker 179*4bdc9457SAndroid Build Coastguard Worker // Multiply "extended" floating-point numbers in ("mantissa", "exponent") representation. 180*4bdc9457SAndroid Build Coastguard Worker __m256 vf = _mm256_mul_ps(vp, vscalev); 181*4bdc9457SAndroid Build Coastguard Worker __m256 ve = _mm256_add_ps(vn, vscalee); 182*4bdc9457SAndroid Build Coastguard Worker 183*4bdc9457SAndroid Build Coastguard Worker // For computational efficiency, replace exp2(e) with 0.0f when e <= -127.0. 184*4bdc9457SAndroid Build Coastguard Worker ve = _mm256_max_ps(ve, vmin_exponent); 185*4bdc9457SAndroid Build Coastguard Worker 186*4bdc9457SAndroid Build Coastguard Worker // Convert exponents into scale factors. 187*4bdc9457SAndroid Build Coastguard Worker const __m256 vs = _mm256_castsi256_ps(_mm256_slli_epi32(_mm256_castps_si256(_mm256_add_ps(ve, vmagic_bias)), 23)); 188*4bdc9457SAndroid Build Coastguard Worker 189*4bdc9457SAndroid Build Coastguard Worker // Multiply "mantissa" by the scale factor. 190*4bdc9457SAndroid Build Coastguard Worker vf = _mm256_mul_ps(vf, vs); 191*4bdc9457SAndroid Build Coastguard Worker 192*4bdc9457SAndroid Build Coastguard Worker // Store up to 7 inputs at a time. 193*4bdc9457SAndroid Build Coastguard Worker _mm256_maskstore_ps(y, vmask, vf); 194*4bdc9457SAndroid Build Coastguard Worker } 195*4bdc9457SAndroid Build Coastguard Worker _mm256_zeroupper(); 196*4bdc9457SAndroid Build Coastguard Worker} 197