xref: /aosp_15_r20/external/XNNPACK/src/f32-vrnd/wasmsimd.c.in (revision 4bdc94577ba0e567308109d787f7fec7b531ce36)
1*4bdc9457SAndroid Build Coastguard Worker// Copyright 2021 Google LLC
2*4bdc9457SAndroid Build Coastguard Worker//
3*4bdc9457SAndroid Build Coastguard Worker// This source code is licensed under the BSD-style license found in the
4*4bdc9457SAndroid Build Coastguard Worker// LICENSE file in the root directory of this source tree.
5*4bdc9457SAndroid Build Coastguard Worker
6*4bdc9457SAndroid Build Coastguard Worker$assert BATCH_TILE % 4 == 0
7*4bdc9457SAndroid Build Coastguard Worker$assert BATCH_TILE >= 4
8*4bdc9457SAndroid Build Coastguard Worker$ABC = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ"
9*4bdc9457SAndroid Build Coastguard Worker$assert OP in ["RNDNE", "RNDZ", "RNDU", "RNDD"]
10*4bdc9457SAndroid Build Coastguard Worker#include <assert.h>
11*4bdc9457SAndroid Build Coastguard Worker
12*4bdc9457SAndroid Build Coastguard Worker#include <wasm_simd128.h>
13*4bdc9457SAndroid Build Coastguard Worker
14*4bdc9457SAndroid Build Coastguard Worker#include <xnnpack/common.h>
15*4bdc9457SAndroid Build Coastguard Worker#include <xnnpack/math.h>
16*4bdc9457SAndroid Build Coastguard Worker#include <xnnpack/vunary.h>
17*4bdc9457SAndroid Build Coastguard Worker
18*4bdc9457SAndroid Build Coastguard Worker
19*4bdc9457SAndroid Build Coastguard Worker$WASM_F32X4_RND = {
20*4bdc9457SAndroid Build Coastguard Worker$  "RNDNE": "wasm_f32x4_nearest",
21*4bdc9457SAndroid Build Coastguard Worker$  "RNDZ": "wasm_f32x4_trunc",
22*4bdc9457SAndroid Build Coastguard Worker$  "RNDU": "wasm_f32x4_ceil",
23*4bdc9457SAndroid Build Coastguard Worker$  "RNDD": "wasm_f32x4_floor",
24*4bdc9457SAndroid Build Coastguard Worker$}[OP]
25*4bdc9457SAndroid Build Coastguard Workervoid xnn_f32_v${OP.lower()}_ukernel__wasmsimd_x${BATCH_TILE}(
26*4bdc9457SAndroid Build Coastguard Worker    size_t n,
27*4bdc9457SAndroid Build Coastguard Worker    const float* x,
28*4bdc9457SAndroid Build Coastguard Worker    float* y,
29*4bdc9457SAndroid Build Coastguard Worker    const union xnn_f32_rnd_params params[restrict XNN_MIN_ELEMENTS(1)]) XNN_OOB_READS
30*4bdc9457SAndroid Build Coastguard Worker{
31*4bdc9457SAndroid Build Coastguard Worker  assert(n != 0);
32*4bdc9457SAndroid Build Coastguard Worker  assert(n % sizeof(float) == 0);
33*4bdc9457SAndroid Build Coastguard Worker
34*4bdc9457SAndroid Build Coastguard Worker  for (; n >= ${BATCH_TILE} * sizeof(float); n -= ${BATCH_TILE} * sizeof(float)) {
35*4bdc9457SAndroid Build Coastguard Worker    $for N in range(0, BATCH_TILE, 4):
36*4bdc9457SAndroid Build Coastguard Worker      const v128_t vx${ABC[N:N+4]} = wasm_v128_load(x); x += 4;
37*4bdc9457SAndroid Build Coastguard Worker
38*4bdc9457SAndroid Build Coastguard Worker    $for N in range(0, BATCH_TILE, 4):
39*4bdc9457SAndroid Build Coastguard Worker      const v128_t vy${ABC[N:N+4]} = ${WASM_F32X4_RND}(vx${ABC[N:N+4]});
40*4bdc9457SAndroid Build Coastguard Worker
41*4bdc9457SAndroid Build Coastguard Worker    $for N in range(0, BATCH_TILE, 4):
42*4bdc9457SAndroid Build Coastguard Worker      wasm_v128_store(y, vy${ABC[N:N+4]}); y += 4;
43*4bdc9457SAndroid Build Coastguard Worker  }
44*4bdc9457SAndroid Build Coastguard Worker  $if BATCH_TILE > 4:
45*4bdc9457SAndroid Build Coastguard Worker    for (; n >= 4 * sizeof(float); n -= 4 * sizeof(float)) {
46*4bdc9457SAndroid Build Coastguard Worker      const v128_t vx = wasm_v128_load(x); x += 4;
47*4bdc9457SAndroid Build Coastguard Worker      const v128_t vy = ${WASM_F32X4_RND}(vx);
48*4bdc9457SAndroid Build Coastguard Worker      wasm_v128_store(y, vy); y += 4;
49*4bdc9457SAndroid Build Coastguard Worker    }
50*4bdc9457SAndroid Build Coastguard Worker  if XNN_UNLIKELY(n != 0) {
51*4bdc9457SAndroid Build Coastguard Worker    const v128_t vx = wasm_v128_load(x);
52*4bdc9457SAndroid Build Coastguard Worker    v128_t vy = ${WASM_F32X4_RND}(vx);
53*4bdc9457SAndroid Build Coastguard Worker
54*4bdc9457SAndroid Build Coastguard Worker    if (n & (2 * sizeof(float))) {
55*4bdc9457SAndroid Build Coastguard Worker      *((double*) y) = wasm_f64x2_extract_lane(vy, 0);
56*4bdc9457SAndroid Build Coastguard Worker      vy = wasm_v32x4_shuffle(vy, vy, 2, 3, 2, 3);
57*4bdc9457SAndroid Build Coastguard Worker      y += 2;
58*4bdc9457SAndroid Build Coastguard Worker    }
59*4bdc9457SAndroid Build Coastguard Worker    if (n & (1 * sizeof(float))) {
60*4bdc9457SAndroid Build Coastguard Worker      *y = wasm_f32x4_extract_lane(vy, 0);
61*4bdc9457SAndroid Build Coastguard Worker    }
62*4bdc9457SAndroid Build Coastguard Worker  }
63*4bdc9457SAndroid Build Coastguard Worker}
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