xref: /aosp_15_r20/external/XNNPACK/src/f32-vlrelu/wasm.c.in (revision 4bdc94577ba0e567308109d787f7fec7b531ce36)
1*4bdc9457SAndroid Build Coastguard Worker// Copyright 2020 Google LLC
2*4bdc9457SAndroid Build Coastguard Worker//
3*4bdc9457SAndroid Build Coastguard Worker// This source code is licensed under the BSD-style license found in the
4*4bdc9457SAndroid Build Coastguard Worker// LICENSE file in the root directory of this source tree.
5*4bdc9457SAndroid Build Coastguard Worker
6*4bdc9457SAndroid Build Coastguard Worker$assert BATCH_TILE >= 1
7*4bdc9457SAndroid Build Coastguard Worker$ABC = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ"
8*4bdc9457SAndroid Build Coastguard Worker#include <assert.h>
9*4bdc9457SAndroid Build Coastguard Worker
10*4bdc9457SAndroid Build Coastguard Worker#include <xnnpack/common.h>
11*4bdc9457SAndroid Build Coastguard Worker#include <xnnpack/vunary.h>
12*4bdc9457SAndroid Build Coastguard Worker
13*4bdc9457SAndroid Build Coastguard Worker
14*4bdc9457SAndroid Build Coastguard Workervoid xnn_f32_vlrelu_ukernel__wasm_x${BATCH_TILE}(
15*4bdc9457SAndroid Build Coastguard Worker    size_t n,
16*4bdc9457SAndroid Build Coastguard Worker    const float* x,
17*4bdc9457SAndroid Build Coastguard Worker    float* y,
18*4bdc9457SAndroid Build Coastguard Worker    const union xnn_f32_lrelu_params params[restrict XNN_MIN_ELEMENTS(1)])
19*4bdc9457SAndroid Build Coastguard Worker{
20*4bdc9457SAndroid Build Coastguard Worker  assert(n != 0);
21*4bdc9457SAndroid Build Coastguard Worker  assert(n % sizeof(float) == 0);
22*4bdc9457SAndroid Build Coastguard Worker
23*4bdc9457SAndroid Build Coastguard Worker  const float vslope = params->scalar.slope;
24*4bdc9457SAndroid Build Coastguard Worker  const float vzero = 0.0f;
25*4bdc9457SAndroid Build Coastguard Worker
26*4bdc9457SAndroid Build Coastguard Worker  $if BATCH_TILE > 1:
27*4bdc9457SAndroid Build Coastguard Worker    for (; n >= ${BATCH_TILE} * sizeof(float); n -= ${BATCH_TILE} * sizeof(float)) {
28*4bdc9457SAndroid Build Coastguard Worker      $for N in range(BATCH_TILE):
29*4bdc9457SAndroid Build Coastguard Worker        const float vx${ABC[N]} = x[${N}];
30*4bdc9457SAndroid Build Coastguard Worker      x += ${BATCH_TILE};
31*4bdc9457SAndroid Build Coastguard Worker
32*4bdc9457SAndroid Build Coastguard Worker      $for N in range(BATCH_TILE):
33*4bdc9457SAndroid Build Coastguard Worker        const float vnegx${ABC[N]} = __builtin_wasm_min_f32(vx${ABC[N]}, vzero);
34*4bdc9457SAndroid Build Coastguard Worker
35*4bdc9457SAndroid Build Coastguard Worker      $for N in range(BATCH_TILE):
36*4bdc9457SAndroid Build Coastguard Worker        float vacc${ABC[N]} = vnegx${ABC[N]} * vslope;
37*4bdc9457SAndroid Build Coastguard Worker        const float vposx${ABC[N]} = __builtin_wasm_max_f32(vx${ABC[N]}, vzero);
38*4bdc9457SAndroid Build Coastguard Worker
39*4bdc9457SAndroid Build Coastguard Worker      $for N in range(BATCH_TILE):
40*4bdc9457SAndroid Build Coastguard Worker        vacc${ABC[N]} += vposx${ABC[N]};
41*4bdc9457SAndroid Build Coastguard Worker
42*4bdc9457SAndroid Build Coastguard Worker      $for N in range(BATCH_TILE):
43*4bdc9457SAndroid Build Coastguard Worker        y[${N}] = vacc${ABC[N]};
44*4bdc9457SAndroid Build Coastguard Worker      y += ${BATCH_TILE};
45*4bdc9457SAndroid Build Coastguard Worker    }
46*4bdc9457SAndroid Build Coastguard Worker    if XNN_UNLIKELY(n != 0) {
47*4bdc9457SAndroid Build Coastguard Worker      $if BATCH_TILE > 2:
48*4bdc9457SAndroid Build Coastguard Worker        do {
49*4bdc9457SAndroid Build Coastguard Worker          const float vx = *x++;
50*4bdc9457SAndroid Build Coastguard Worker          const float vnegx = __builtin_wasm_min_f32(vx, vzero);
51*4bdc9457SAndroid Build Coastguard Worker          float vacc = vnegx * vslope;
52*4bdc9457SAndroid Build Coastguard Worker          const float vposx = __builtin_wasm_max_f32(vx, vzero);
53*4bdc9457SAndroid Build Coastguard Worker          vacc += vposx;
54*4bdc9457SAndroid Build Coastguard Worker          *y++ = vacc;
55*4bdc9457SAndroid Build Coastguard Worker          n -= sizeof(float);
56*4bdc9457SAndroid Build Coastguard Worker        } while (n != 0);
57*4bdc9457SAndroid Build Coastguard Worker      $else:
58*4bdc9457SAndroid Build Coastguard Worker        const float vx = *x;
59*4bdc9457SAndroid Build Coastguard Worker        const float vnegx = __builtin_wasm_min_f32(vx, vzero);
60*4bdc9457SAndroid Build Coastguard Worker        float vacc = vnegx * vslope;
61*4bdc9457SAndroid Build Coastguard Worker        const float vposx = __builtin_wasm_max_f32(vx, vzero);
62*4bdc9457SAndroid Build Coastguard Worker        vacc += vposx;
63*4bdc9457SAndroid Build Coastguard Worker        *y = vacc;
64*4bdc9457SAndroid Build Coastguard Worker    }
65*4bdc9457SAndroid Build Coastguard Worker  $else:
66*4bdc9457SAndroid Build Coastguard Worker    do {
67*4bdc9457SAndroid Build Coastguard Worker      const float vx = *x++;
68*4bdc9457SAndroid Build Coastguard Worker      const float vnegx = __builtin_wasm_min_f32(vx, vzero);
69*4bdc9457SAndroid Build Coastguard Worker      float vacc = vnegx * vslope;
70*4bdc9457SAndroid Build Coastguard Worker      const float vposx = __builtin_wasm_max_f32(vx, vzero);
71*4bdc9457SAndroid Build Coastguard Worker      vacc += vposx;
72*4bdc9457SAndroid Build Coastguard Worker      *y++ = vacc;
73*4bdc9457SAndroid Build Coastguard Worker      n -= sizeof(float);
74*4bdc9457SAndroid Build Coastguard Worker    } while (n != 0);
75*4bdc9457SAndroid Build Coastguard Worker}
76