xref: /aosp_15_r20/external/XNNPACK/src/f32-vbinary/vopc-wasmsimd.c.in (revision 4bdc94577ba0e567308109d787f7fec7b531ce36)
1*4bdc9457SAndroid Build Coastguard Worker// Copyright 2020 Google LLC
2*4bdc9457SAndroid Build Coastguard Worker//
3*4bdc9457SAndroid Build Coastguard Worker// This source code is licensed under the BSD-style license found in the
4*4bdc9457SAndroid Build Coastguard Worker// LICENSE file in the root directory of this source tree.
5*4bdc9457SAndroid Build Coastguard Worker
6*4bdc9457SAndroid Build Coastguard Worker$assert BATCH_TILE % 4 == 0
7*4bdc9457SAndroid Build Coastguard Worker$assert BATCH_TILE >= 4
8*4bdc9457SAndroid Build Coastguard Worker$ABC = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ"
9*4bdc9457SAndroid Build Coastguard Worker$assert OP in ["ADD", "DIV", "RDIV", "MAX", "MIN", "MUL", "SUB", "RSUB", "SQRDIFF"]
10*4bdc9457SAndroid Build Coastguard Worker$assert ACTIVATION in ["LINEAR", "MINMAX", "RELU"]
11*4bdc9457SAndroid Build Coastguard Worker#include <assert.h>
12*4bdc9457SAndroid Build Coastguard Worker
13*4bdc9457SAndroid Build Coastguard Worker#include <wasm_simd128.h>
14*4bdc9457SAndroid Build Coastguard Worker
15*4bdc9457SAndroid Build Coastguard Worker#include <xnnpack/common.h>
16*4bdc9457SAndroid Build Coastguard Worker#include <xnnpack/vbinary.h>
17*4bdc9457SAndroid Build Coastguard Worker
18*4bdc9457SAndroid Build Coastguard Worker
19*4bdc9457SAndroid Build Coastguard Worker$WASM_F32X4_OP = {
20*4bdc9457SAndroid Build Coastguard Worker$  "ADD": lambda x: "wasm_f32x4_add(%s, vb)" % x,
21*4bdc9457SAndroid Build Coastguard Worker$  "DIV": lambda x: "wasm_f32x4_div(%s, vb)" % x,
22*4bdc9457SAndroid Build Coastguard Worker$  "RDIV": lambda x: "wasm_f32x4_div(vb, %s)" % x,
23*4bdc9457SAndroid Build Coastguard Worker$  "MAX": lambda x: ("wasm_f32x4_pmax(vb, %s)" if X86 else "wasm_f32x4_max(%s, vb)") % x,
24*4bdc9457SAndroid Build Coastguard Worker$  "MIN": lambda x: ("wasm_f32x4_pmin(vb, %s)" if X86 else "wasm_f32x4_min(%s, vb)") % x,
25*4bdc9457SAndroid Build Coastguard Worker$  "MUL": lambda x: "wasm_f32x4_mul(%s, vb)" % x,
26*4bdc9457SAndroid Build Coastguard Worker$  "SUB": lambda x: "wasm_f32x4_sub(%s, vb)" % x,
27*4bdc9457SAndroid Build Coastguard Worker$  "RSUB": lambda x: "wasm_f32x4_sub(vb, %s)" % x,
28*4bdc9457SAndroid Build Coastguard Worker$  "SQRDIFF": lambda x: "wasm_f32x4_sub(%s, vb)" % x,
29*4bdc9457SAndroid Build Coastguard Worker$}[OP]
30*4bdc9457SAndroid Build Coastguard Worker$assert ACTIVATION in ["LINEAR", "RELU", "MINMAX"]
31*4bdc9457SAndroid Build Coastguard Worker$ARCH_SUFFIX = "" if ACTIVATION in ["LINEAR", "RELU"] and OP not in ["MIN", "MAX"] else "_x86" if X86 else "_arm"
32*4bdc9457SAndroid Build Coastguard Worker$ACTIVATION_SUFFIX = {"LINEAR": ""}.get(ACTIVATION, "_" + ACTIVATION.lower())
33*4bdc9457SAndroid Build Coastguard Worker$PARAMS = {"LINEAR": "xnn_f32_default_params", "RELU": "xnn_f32_relu_params", "MINMAX": "xnn_f32_minmax_params"}[ACTIVATION]
34*4bdc9457SAndroid Build Coastguard Workervoid xnn_f32_v${OP.lower()}c${ACTIVATION_SUFFIX}_ukernel__wasmsimd${ARCH_SUFFIX}_x${BATCH_TILE}(
35*4bdc9457SAndroid Build Coastguard Worker    size_t n,
36*4bdc9457SAndroid Build Coastguard Worker    const float* a,
37*4bdc9457SAndroid Build Coastguard Worker    const float* b,
38*4bdc9457SAndroid Build Coastguard Worker    float* y,
39*4bdc9457SAndroid Build Coastguard Worker    const union ${PARAMS} params[restrict XNN_MIN_ELEMENTS(1)]) XNN_OOB_READS
40*4bdc9457SAndroid Build Coastguard Worker{
41*4bdc9457SAndroid Build Coastguard Worker  assert(n != 0);
42*4bdc9457SAndroid Build Coastguard Worker  assert(n % sizeof(float) == 0);
43*4bdc9457SAndroid Build Coastguard Worker  assert(a != NULL);
44*4bdc9457SAndroid Build Coastguard Worker  assert(b != NULL);
45*4bdc9457SAndroid Build Coastguard Worker  assert(y != NULL);
46*4bdc9457SAndroid Build Coastguard Worker
47*4bdc9457SAndroid Build Coastguard Worker  $if ACTIVATION == "MINMAX":
48*4bdc9457SAndroid Build Coastguard Worker    const v128_t vy_min = wasm_v128_load64_splat(params->wasmsimd.min);
49*4bdc9457SAndroid Build Coastguard Worker    const v128_t vy_max = wasm_v128_load64_splat(params->wasmsimd.max);
50*4bdc9457SAndroid Build Coastguard Worker  $elif ACTIVATION == "RELU":
51*4bdc9457SAndroid Build Coastguard Worker    const v128_t vzero = wasm_i32x4_const_splat(0);
52*4bdc9457SAndroid Build Coastguard Worker  const v128_t vb = wasm_v128_load32_splat(b);
53*4bdc9457SAndroid Build Coastguard Worker  for (; n >= ${BATCH_TILE} * sizeof(float); n -= ${BATCH_TILE} * sizeof(float)) {
54*4bdc9457SAndroid Build Coastguard Worker    const v128_t va${ABC[0:4]} = wasm_v128_load(a);
55*4bdc9457SAndroid Build Coastguard Worker    $for N in range(4, BATCH_TILE, 4):
56*4bdc9457SAndroid Build Coastguard Worker      const v128_t va${ABC[N:N+4]} = wasm_v128_load(a + ${N});
57*4bdc9457SAndroid Build Coastguard Worker    a += ${BATCH_TILE};
58*4bdc9457SAndroid Build Coastguard Worker
59*4bdc9457SAndroid Build Coastguard Worker    $for N in range(0, BATCH_TILE, 4):
60*4bdc9457SAndroid Build Coastguard Worker      v128_t vy${ABC[N:N+4]} = ${WASM_F32X4_OP("va" + ABC[N:N+4])};
61*4bdc9457SAndroid Build Coastguard Worker
62*4bdc9457SAndroid Build Coastguard Worker    $if OP == "SQRDIFF":
63*4bdc9457SAndroid Build Coastguard Worker      $for N in range(0, BATCH_TILE, 4):
64*4bdc9457SAndroid Build Coastguard Worker        vy${ABC[N:N+4]} = wasm_f32x4_mul(vy${ABC[N:N+4]}, vy${ABC[N:N+4]});
65*4bdc9457SAndroid Build Coastguard Worker
66*4bdc9457SAndroid Build Coastguard Worker    $if ACTIVATION == "MINMAX":
67*4bdc9457SAndroid Build Coastguard Worker      $if X86:
68*4bdc9457SAndroid Build Coastguard Worker        $for N in range(0, BATCH_TILE, 4):
69*4bdc9457SAndroid Build Coastguard Worker          vy${ABC[N:N+4]} = wasm_f32x4_pmax(vy_min, vy${ABC[N:N+4]});
70*4bdc9457SAndroid Build Coastguard Worker
71*4bdc9457SAndroid Build Coastguard Worker        $for N in range(0, BATCH_TILE, 4):
72*4bdc9457SAndroid Build Coastguard Worker          vy${ABC[N:N+4]} = wasm_f32x4_pmin(vy_max, vy${ABC[N:N+4]});
73*4bdc9457SAndroid Build Coastguard Worker      $else:
74*4bdc9457SAndroid Build Coastguard Worker        $for N in range(0, BATCH_TILE, 4):
75*4bdc9457SAndroid Build Coastguard Worker          vy${ABC[N:N+4]} = wasm_f32x4_max(vy${ABC[N:N+4]}, vy_min);
76*4bdc9457SAndroid Build Coastguard Worker
77*4bdc9457SAndroid Build Coastguard Worker        $for N in range(0, BATCH_TILE, 4):
78*4bdc9457SAndroid Build Coastguard Worker          vy${ABC[N:N+4]} = wasm_f32x4_min(vy${ABC[N:N+4]}, vy_max);
79*4bdc9457SAndroid Build Coastguard Worker    $elif ACTIVATION == "RELU":
80*4bdc9457SAndroid Build Coastguard Worker      $for N in range(0, BATCH_TILE, 4):
81*4bdc9457SAndroid Build Coastguard Worker        vy${ABC[N:N+4]} = wasm_i32x4_max(vy${ABC[N:N+4]}, vzero);
82*4bdc9457SAndroid Build Coastguard Worker
83*4bdc9457SAndroid Build Coastguard Worker    wasm_v128_store(y, vy${ABC[0:4]});
84*4bdc9457SAndroid Build Coastguard Worker    $for N in range(4, BATCH_TILE, 4):
85*4bdc9457SAndroid Build Coastguard Worker      wasm_v128_store(y + ${N}, vy${ABC[N:N+4]});
86*4bdc9457SAndroid Build Coastguard Worker    y += ${BATCH_TILE};
87*4bdc9457SAndroid Build Coastguard Worker  }
88*4bdc9457SAndroid Build Coastguard Worker  $if BATCH_TILE > 4:
89*4bdc9457SAndroid Build Coastguard Worker    for (; n >= 4 * sizeof(float); n -= 4 * sizeof(float)) {
90*4bdc9457SAndroid Build Coastguard Worker      const v128_t va = wasm_v128_load(a);
91*4bdc9457SAndroid Build Coastguard Worker      a += 4;
92*4bdc9457SAndroid Build Coastguard Worker
93*4bdc9457SAndroid Build Coastguard Worker      v128_t vy = ${WASM_F32X4_OP("va")};
94*4bdc9457SAndroid Build Coastguard Worker      $if OP == "SQRDIFF":
95*4bdc9457SAndroid Build Coastguard Worker        vy = wasm_f32x4_mul(vy, vy);
96*4bdc9457SAndroid Build Coastguard Worker
97*4bdc9457SAndroid Build Coastguard Worker      $if ACTIVATION == "MINMAX":
98*4bdc9457SAndroid Build Coastguard Worker        $if X86:
99*4bdc9457SAndroid Build Coastguard Worker          vy = wasm_f32x4_pmax(vy_min, vy);
100*4bdc9457SAndroid Build Coastguard Worker          vy = wasm_f32x4_pmin(vy_max, vy);
101*4bdc9457SAndroid Build Coastguard Worker        $else:
102*4bdc9457SAndroid Build Coastguard Worker          vy = wasm_f32x4_max(vy, vy_min);
103*4bdc9457SAndroid Build Coastguard Worker          vy = wasm_f32x4_min(vy, vy_max);
104*4bdc9457SAndroid Build Coastguard Worker      $elif ACTIVATION == "RELU":
105*4bdc9457SAndroid Build Coastguard Worker        vy = wasm_i32x4_max(vy, vzero);
106*4bdc9457SAndroid Build Coastguard Worker
107*4bdc9457SAndroid Build Coastguard Worker      wasm_v128_store(y, vy);
108*4bdc9457SAndroid Build Coastguard Worker      y += 4;
109*4bdc9457SAndroid Build Coastguard Worker    }
110*4bdc9457SAndroid Build Coastguard Worker  if XNN_UNLIKELY(n != 0) {
111*4bdc9457SAndroid Build Coastguard Worker    const v128_t va = wasm_v128_load(a);
112*4bdc9457SAndroid Build Coastguard Worker
113*4bdc9457SAndroid Build Coastguard Worker    v128_t vy = ${WASM_F32X4_OP("va")};
114*4bdc9457SAndroid Build Coastguard Worker    $if OP == "SQRDIFF":
115*4bdc9457SAndroid Build Coastguard Worker      vy = wasm_f32x4_mul(vy, vy);
116*4bdc9457SAndroid Build Coastguard Worker
117*4bdc9457SAndroid Build Coastguard Worker    $if ACTIVATION == "MINMAX":
118*4bdc9457SAndroid Build Coastguard Worker      $if X86:
119*4bdc9457SAndroid Build Coastguard Worker        vy = wasm_f32x4_pmax(vy_min, vy);
120*4bdc9457SAndroid Build Coastguard Worker        vy = wasm_f32x4_pmin(vy_max, vy);
121*4bdc9457SAndroid Build Coastguard Worker      $else:
122*4bdc9457SAndroid Build Coastguard Worker        vy = wasm_f32x4_max(vy, vy_min);
123*4bdc9457SAndroid Build Coastguard Worker        vy = wasm_f32x4_min(vy, vy_max);
124*4bdc9457SAndroid Build Coastguard Worker    $elif ACTIVATION == "RELU":
125*4bdc9457SAndroid Build Coastguard Worker      vy = wasm_i32x4_max(vy, vzero);
126*4bdc9457SAndroid Build Coastguard Worker
127*4bdc9457SAndroid Build Coastguard Worker    if (n & (2 * sizeof(float))) {
128*4bdc9457SAndroid Build Coastguard Worker      *((double*) y) = wasm_f64x2_extract_lane(vy, 0);
129*4bdc9457SAndroid Build Coastguard Worker      vy = wasm_v32x4_shuffle(vy, vy, 2, 3, 2, 3);
130*4bdc9457SAndroid Build Coastguard Worker      y += 2;
131*4bdc9457SAndroid Build Coastguard Worker    }
132*4bdc9457SAndroid Build Coastguard Worker    if (n & (1 * sizeof(float))) {
133*4bdc9457SAndroid Build Coastguard Worker      *y = wasm_f32x4_extract_lane(vy, 0);
134*4bdc9457SAndroid Build Coastguard Worker    }
135*4bdc9457SAndroid Build Coastguard Worker  }
136*4bdc9457SAndroid Build Coastguard Worker}
137