1*4bdc9457SAndroid Build Coastguard Worker// Copyright 2020 Google LLC 2*4bdc9457SAndroid Build Coastguard Worker// 3*4bdc9457SAndroid Build Coastguard Worker// This source code is licensed under the BSD-style license found in the 4*4bdc9457SAndroid Build Coastguard Worker// LICENSE file in the root directory of this source tree. 5*4bdc9457SAndroid Build Coastguard Worker 6*4bdc9457SAndroid Build Coastguard Worker$assert ELEMENTS_TILE >= 1 7*4bdc9457SAndroid Build Coastguard Worker$ABC = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ" 8*4bdc9457SAndroid Build Coastguard Worker#include <assert.h> 9*4bdc9457SAndroid Build Coastguard Worker 10*4bdc9457SAndroid Build Coastguard Worker#include <xnnpack/common.h> 11*4bdc9457SAndroid Build Coastguard Worker#include <xnnpack/math.h> 12*4bdc9457SAndroid Build Coastguard Worker#include <xnnpack/raddstoreexpminusmax.h> 13*4bdc9457SAndroid Build Coastguard Worker 14*4bdc9457SAndroid Build Coastguard Worker 15*4bdc9457SAndroid Build Coastguard Workervoid xnn_f32_raddstoreexpminusmax_ukernel__scalar_rr2_p5_x${ELEMENTS_TILE}${"" if ACCUMULATORS == 1 else "_acc%d" % ACCUMULATORS}( 16*4bdc9457SAndroid Build Coastguard Worker size_t elements, 17*4bdc9457SAndroid Build Coastguard Worker const float* input, 18*4bdc9457SAndroid Build Coastguard Worker const float* max, 19*4bdc9457SAndroid Build Coastguard Worker float* output, 20*4bdc9457SAndroid Build Coastguard Worker float* sum, 21*4bdc9457SAndroid Build Coastguard Worker const union xnn_f32_expminus_params params[restrict XNN_MIN_ELEMENTS(1)]) 22*4bdc9457SAndroid Build Coastguard Worker{ 23*4bdc9457SAndroid Build Coastguard Worker assert(elements % sizeof(float) == 0); 24*4bdc9457SAndroid Build Coastguard Worker 25*4bdc9457SAndroid Build Coastguard Worker const float vi_max = *max; 26*4bdc9457SAndroid Build Coastguard Worker const float vlog2e = params->scalar_rr2_p5.log2e; 27*4bdc9457SAndroid Build Coastguard Worker const float vmagic_bias = params->scalar_rr2_p5.magic_bias; 28*4bdc9457SAndroid Build Coastguard Worker const float vminus_ln2_hi = params->scalar_rr2_p5.minus_ln2_hi; 29*4bdc9457SAndroid Build Coastguard Worker const float vminus_ln2_lo = params->scalar_rr2_p5.minus_ln2_lo; 30*4bdc9457SAndroid Build Coastguard Worker const float vc5 = params->scalar_rr2_p5.c5; 31*4bdc9457SAndroid Build Coastguard Worker const float vc4 = params->scalar_rr2_p5.c4; 32*4bdc9457SAndroid Build Coastguard Worker const float vc3 = params->scalar_rr2_p5.c3; 33*4bdc9457SAndroid Build Coastguard Worker const float vc2 = params->scalar_rr2_p5.c2; 34*4bdc9457SAndroid Build Coastguard Worker const float vc1 = params->scalar_rr2_p5.c1; 35*4bdc9457SAndroid Build Coastguard Worker const float vdenorm_cutoff = params->scalar_rr2_p5.denorm_cutoff; 36*4bdc9457SAndroid Build Coastguard Worker 37*4bdc9457SAndroid Build Coastguard Worker $if ELEMENTS_TILE > 1: 38*4bdc9457SAndroid Build Coastguard Worker $for K in range(ACCUMULATORS): 39*4bdc9457SAndroid Build Coastguard Worker float vacc${K} = 0.0f; 40*4bdc9457SAndroid Build Coastguard Worker for (; elements >= ${ELEMENTS_TILE} * sizeof(float); elements -= ${ELEMENTS_TILE} * sizeof(float)) { 41*4bdc9457SAndroid Build Coastguard Worker // Load ${ELEMENTS_TILE} inputs at a time. 42*4bdc9457SAndroid Build Coastguard Worker $for N in range(ELEMENTS_TILE): 43*4bdc9457SAndroid Build Coastguard Worker const float vi${N} = input[${N}]; 44*4bdc9457SAndroid Build Coastguard Worker input += ${ELEMENTS_TILE}; 45*4bdc9457SAndroid Build Coastguard Worker 46*4bdc9457SAndroid Build Coastguard Worker // Subtract maximum input x := i - i_max. This implies x <= 0. 47*4bdc9457SAndroid Build Coastguard Worker $for N in range(ELEMENTS_TILE): 48*4bdc9457SAndroid Build Coastguard Worker const float vx${N} = vi${N} - vi_max; 49*4bdc9457SAndroid Build Coastguard Worker 50*4bdc9457SAndroid Build Coastguard Worker // Compute reduced argument n := round(x / log(2)). 51*4bdc9457SAndroid Build Coastguard Worker // We do it by adding a large number (magic bias) to the product x * (1/log(2)), which cause rounding of the result 52*4bdc9457SAndroid Build Coastguard Worker // to an integer, then subtracing the large number back. The trick with adding large number is valid only within 53*4bdc9457SAndroid Build Coastguard Worker // certain bounds (|x| <= 2**22), but that's ok, because inputs outside of [-87.336540, 0.0] underflow expf(x) 54*4bdc9457SAndroid Build Coastguard Worker // anyway. We fixup the result for such inputs at the very end of the algorithm. 55*4bdc9457SAndroid Build Coastguard Worker $for N in range(ELEMENTS_TILE): 56*4bdc9457SAndroid Build Coastguard Worker float vn${N} = vx${N} * vlog2e + vmagic_bias; 57*4bdc9457SAndroid Build Coastguard Worker 58*4bdc9457SAndroid Build Coastguard Worker // Create a floating-point number s (scale) such that s == 2**n for inputs which don't cause underflow, i.e. 59*4bdc9457SAndroid Build Coastguard Worker // -87.33642 <= x <= 0.0, and -126 <= n <= 0 accordingly. 60*4bdc9457SAndroid Build Coastguard Worker $for N in range(ELEMENTS_TILE): 61*4bdc9457SAndroid Build Coastguard Worker const float vs${N} = uint32_as_float(float_as_uint32(vn${N}) << 23); 62*4bdc9457SAndroid Build Coastguard Worker 63*4bdc9457SAndroid Build Coastguard Worker // Subtract the large number back to get final n := round(x / log(2)). 64*4bdc9457SAndroid Build Coastguard Worker $for N in range(ELEMENTS_TILE): 65*4bdc9457SAndroid Build Coastguard Worker vn${N} -= vmagic_bias; 66*4bdc9457SAndroid Build Coastguard Worker 67*4bdc9457SAndroid Build Coastguard Worker // Compute reduced argument t := x - n * log(2). 68*4bdc9457SAndroid Build Coastguard Worker // Use Cody-Waite range reduction method (note two constants to represent log(2)) to improve accuracy. 69*4bdc9457SAndroid Build Coastguard Worker $for N in range(ELEMENTS_TILE): 70*4bdc9457SAndroid Build Coastguard Worker float vt${N} = vn${N} * vminus_ln2_hi + vx${N}; 71*4bdc9457SAndroid Build Coastguard Worker 72*4bdc9457SAndroid Build Coastguard Worker $for N in range(ELEMENTS_TILE): 73*4bdc9457SAndroid Build Coastguard Worker vt${N} = vn${N} * vminus_ln2_lo + vt${N}; 74*4bdc9457SAndroid Build Coastguard Worker 75*4bdc9457SAndroid Build Coastguard Worker // Compute degree-5 polynomial approximation for exp(t) on [-log(2)/2, log(2)/2]. 76*4bdc9457SAndroid Build Coastguard Worker $for N in range(ELEMENTS_TILE): 77*4bdc9457SAndroid Build Coastguard Worker float vp${N} = vc5 * vt${N} + vc4; 78*4bdc9457SAndroid Build Coastguard Worker 79*4bdc9457SAndroid Build Coastguard Worker $for N in range(ELEMENTS_TILE): 80*4bdc9457SAndroid Build Coastguard Worker vp${N} = vp${N} * vt${N} + vc3; 81*4bdc9457SAndroid Build Coastguard Worker 82*4bdc9457SAndroid Build Coastguard Worker $for N in range(ELEMENTS_TILE): 83*4bdc9457SAndroid Build Coastguard Worker vp${N} = vp${N} * vt${N} + vc2; 84*4bdc9457SAndroid Build Coastguard Worker 85*4bdc9457SAndroid Build Coastguard Worker $for N in range(ELEMENTS_TILE): 86*4bdc9457SAndroid Build Coastguard Worker vp${N} = vp${N} * vt${N} + vc1; 87*4bdc9457SAndroid Build Coastguard Worker 88*4bdc9457SAndroid Build Coastguard Worker // Reconstruct the final f value: 89*4bdc9457SAndroid Build Coastguard Worker // f = s * (1 + t * (c1 + t * (c2 + t * (c3 + t * (c4 + t * c5))))) 90*4bdc9457SAndroid Build Coastguard Worker // = s + (t * s) * (c1 + t * (c2 + t * (c3 + t * (c4 + t * c5)))) 91*4bdc9457SAndroid Build Coastguard Worker // = s + (t * s) * p 92*4bdc9457SAndroid Build Coastguard Worker $for N in range(ELEMENTS_TILE): 93*4bdc9457SAndroid Build Coastguard Worker vt${N} *= vs${N}; 94*4bdc9457SAndroid Build Coastguard Worker 95*4bdc9457SAndroid Build Coastguard Worker $for N in range(ELEMENTS_TILE): 96*4bdc9457SAndroid Build Coastguard Worker float vf${N} = vt${N} * vp${N} + vs${N}; 97*4bdc9457SAndroid Build Coastguard Worker 98*4bdc9457SAndroid Build Coastguard Worker // For inputs below denormal cutoff, replace output with +0.0f. 99*4bdc9457SAndroid Build Coastguard Worker // Note that for NaN inputs, comparison result is false, and outputs are left unchanged. 100*4bdc9457SAndroid Build Coastguard Worker $for N in range(ELEMENTS_TILE): 101*4bdc9457SAndroid Build Coastguard Worker if XNN_UNPREDICTABLE(vx${N} < vdenorm_cutoff) { 102*4bdc9457SAndroid Build Coastguard Worker vf${N} = 0.0f; 103*4bdc9457SAndroid Build Coastguard Worker } 104*4bdc9457SAndroid Build Coastguard Worker 105*4bdc9457SAndroid Build Coastguard Worker // Store ${ELEMENTS_TILE} outputs at a time. 106*4bdc9457SAndroid Build Coastguard Worker $for N in range(ELEMENTS_TILE): 107*4bdc9457SAndroid Build Coastguard Worker output[${N}] = vf${N}; 108*4bdc9457SAndroid Build Coastguard Worker output += ${ELEMENTS_TILE}; 109*4bdc9457SAndroid Build Coastguard Worker 110*4bdc9457SAndroid Build Coastguard Worker // Accumulate computed exponents. 111*4bdc9457SAndroid Build Coastguard Worker $for N in range(ELEMENTS_TILE): 112*4bdc9457SAndroid Build Coastguard Worker vacc${N % ACCUMULATORS} += vf${N}; 113*4bdc9457SAndroid Build Coastguard Worker } 114*4bdc9457SAndroid Build Coastguard Worker $if ACCUMULATORS > 1: 115*4bdc9457SAndroid Build Coastguard Worker // Add up all accumulators to vacc0 116*4bdc9457SAndroid Build Coastguard Worker $ACC_SLICE = 1 117*4bdc9457SAndroid Build Coastguard Worker $while ACC_SLICE < ACCUMULATORS: 118*4bdc9457SAndroid Build Coastguard Worker $for A in range(0, ACCUMULATORS, ACC_SLICE * 2): 119*4bdc9457SAndroid Build Coastguard Worker $if A + ACC_SLICE < ACCUMULATORS: 120*4bdc9457SAndroid Build Coastguard Worker vacc${A} += vacc${A + ACC_SLICE}; 121*4bdc9457SAndroid Build Coastguard Worker $ACC_SLICE *= 2 122*4bdc9457SAndroid Build Coastguard Worker 123*4bdc9457SAndroid Build Coastguard Worker float vacc = vacc0; 124*4bdc9457SAndroid Build Coastguard Worker $else: 125*4bdc9457SAndroid Build Coastguard Worker float vacc = 0.0f; 126*4bdc9457SAndroid Build Coastguard Worker for (; elements >= sizeof(float); elements -= sizeof(float)) { 127*4bdc9457SAndroid Build Coastguard Worker // Load 1 input at a time. 128*4bdc9457SAndroid Build Coastguard Worker const float vi = *input++; 129*4bdc9457SAndroid Build Coastguard Worker 130*4bdc9457SAndroid Build Coastguard Worker // Subtract maximum input x := i - i_max. This implies x <= 0. 131*4bdc9457SAndroid Build Coastguard Worker const float vx = vi - vi_max; 132*4bdc9457SAndroid Build Coastguard Worker 133*4bdc9457SAndroid Build Coastguard Worker // Compute reduced argument n := round(x / log(2)). 134*4bdc9457SAndroid Build Coastguard Worker // We do it by adding a large number (magic bias) to the product x * (1/log(2)), which cause rounding of the result 135*4bdc9457SAndroid Build Coastguard Worker // to an integer, then subtracing the large number back. The trick with adding large number is valid only within 136*4bdc9457SAndroid Build Coastguard Worker // certain bounds (|x| <= 2**22), but that's ok, because inputs outside of [-87.336540, 0.0] underflow expf(x) 137*4bdc9457SAndroid Build Coastguard Worker // anyway. We fixup the result for such inputs at the very end of the algorithm. 138*4bdc9457SAndroid Build Coastguard Worker float vn = vx * vlog2e + vmagic_bias; 139*4bdc9457SAndroid Build Coastguard Worker 140*4bdc9457SAndroid Build Coastguard Worker // Create a floating-point number s (scale) such that s == 2**n for inputs which don't cause underflow, i.e. 141*4bdc9457SAndroid Build Coastguard Worker // -87.33642 <= x <= 0.0, and -126 <= n <= 0 accordingly. 142*4bdc9457SAndroid Build Coastguard Worker const float vs = uint32_as_float(float_as_uint32(vn) << 23); 143*4bdc9457SAndroid Build Coastguard Worker 144*4bdc9457SAndroid Build Coastguard Worker // Subtract the large number back to get final n := round(x / log(2)). 145*4bdc9457SAndroid Build Coastguard Worker vn -= vmagic_bias; 146*4bdc9457SAndroid Build Coastguard Worker 147*4bdc9457SAndroid Build Coastguard Worker // Compute reduced argument t := x - n * log(2). 148*4bdc9457SAndroid Build Coastguard Worker // Use Cody-Waite range reduction method (note two constants to represent log(2)) to improve accuracy. 149*4bdc9457SAndroid Build Coastguard Worker float vt = vn * vminus_ln2_hi + vx; 150*4bdc9457SAndroid Build Coastguard Worker vt = vn * vminus_ln2_lo + vt; 151*4bdc9457SAndroid Build Coastguard Worker 152*4bdc9457SAndroid Build Coastguard Worker // Compute degree-5 polynomial approximation for exp(t) on [-log(2)/2, log(2)/2]. 153*4bdc9457SAndroid Build Coastguard Worker float vp = vc5 * vt + vc4; 154*4bdc9457SAndroid Build Coastguard Worker vp = vp * vt + vc3; 155*4bdc9457SAndroid Build Coastguard Worker vp = vp * vt + vc2; 156*4bdc9457SAndroid Build Coastguard Worker vp = vp * vt + vc1; 157*4bdc9457SAndroid Build Coastguard Worker 158*4bdc9457SAndroid Build Coastguard Worker // Reconstruct the final f value: 159*4bdc9457SAndroid Build Coastguard Worker // f = s * (1 + t * (c1 + t * (c2 + t * (c3 + t * (c4 + t * c5))))) 160*4bdc9457SAndroid Build Coastguard Worker // = s + (t * s) * (c1 + t * (c2 + t * (c3 + t * (c4 + t * c5)))) 161*4bdc9457SAndroid Build Coastguard Worker // = s + (t * s) * p 162*4bdc9457SAndroid Build Coastguard Worker vt *= vs; 163*4bdc9457SAndroid Build Coastguard Worker float vf = vt * vp + vs; 164*4bdc9457SAndroid Build Coastguard Worker 165*4bdc9457SAndroid Build Coastguard Worker // For inputs below denormal cutoff, replace output with +0.0f. 166*4bdc9457SAndroid Build Coastguard Worker // Note that for NaN inputs, comparison result is false, and outputs are left unchanged. 167*4bdc9457SAndroid Build Coastguard Worker if XNN_UNPREDICTABLE(vx < vdenorm_cutoff) { 168*4bdc9457SAndroid Build Coastguard Worker vf = 0.0f; 169*4bdc9457SAndroid Build Coastguard Worker } 170*4bdc9457SAndroid Build Coastguard Worker 171*4bdc9457SAndroid Build Coastguard Worker // Store 1 output at a time. 172*4bdc9457SAndroid Build Coastguard Worker *output++ = vf; 173*4bdc9457SAndroid Build Coastguard Worker 174*4bdc9457SAndroid Build Coastguard Worker // Accumulate computed exponents. 175*4bdc9457SAndroid Build Coastguard Worker vacc += vf; 176*4bdc9457SAndroid Build Coastguard Worker } 177*4bdc9457SAndroid Build Coastguard Worker *sum = vacc; 178*4bdc9457SAndroid Build Coastguard Worker} 179