1*4bdc9457SAndroid Build Coastguard Worker// Copyright 2020 Google LLC 2*4bdc9457SAndroid Build Coastguard Worker// 3*4bdc9457SAndroid Build Coastguard Worker// This source code is licensed under the BSD-style license found in the 4*4bdc9457SAndroid Build Coastguard Worker// LICENSE file in the root directory of this source tree. 5*4bdc9457SAndroid Build Coastguard Worker 6*4bdc9457SAndroid Build Coastguard Worker$assert ELEMENTS_TILE >= 1 7*4bdc9457SAndroid Build Coastguard Worker$ABC = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ" 8*4bdc9457SAndroid Build Coastguard Worker#include <assert.h> 9*4bdc9457SAndroid Build Coastguard Worker 10*4bdc9457SAndroid Build Coastguard Worker#include <xnnpack/common.h> 11*4bdc9457SAndroid Build Coastguard Worker#include <xnnpack/math.h> 12*4bdc9457SAndroid Build Coastguard Worker#include <xnnpack/raddstoreexpminusmax.h> 13*4bdc9457SAndroid Build Coastguard Worker 14*4bdc9457SAndroid Build Coastguard Worker 15*4bdc9457SAndroid Build Coastguard Worker// Note redefine as uint32[] to avoid redundant bitcasts. 16*4bdc9457SAndroid Build Coastguard Workerextern XNN_INTERNAL const uint32_t xnn_table_exp2_k_over_64[64]; 17*4bdc9457SAndroid Build Coastguard Worker 18*4bdc9457SAndroid Build Coastguard Workervoid xnn_f32_raddstoreexpminusmax_ukernel__scalar_rr2_lut64_p2_x${ELEMENTS_TILE}${"" if ACCUMULATORS == 1 else "_acc%d" % ACCUMULATORS}( 19*4bdc9457SAndroid Build Coastguard Worker size_t elements, 20*4bdc9457SAndroid Build Coastguard Worker const float* input, 21*4bdc9457SAndroid Build Coastguard Worker const float* max, 22*4bdc9457SAndroid Build Coastguard Worker float* output, 23*4bdc9457SAndroid Build Coastguard Worker float* sum, 24*4bdc9457SAndroid Build Coastguard Worker const union xnn_f32_expminus_params params[restrict XNN_MIN_ELEMENTS(1)]) 25*4bdc9457SAndroid Build Coastguard Worker{ 26*4bdc9457SAndroid Build Coastguard Worker assert(elements % sizeof(float) == 0); 27*4bdc9457SAndroid Build Coastguard Worker 28*4bdc9457SAndroid Build Coastguard Worker const float vi_max = *max; 29*4bdc9457SAndroid Build Coastguard Worker const float vlog2e = params->scalar_rr2_lut64_p2.log2e; 30*4bdc9457SAndroid Build Coastguard Worker const float vmagic_bias = params->scalar_rr2_lut64_p2.magic_bias; 31*4bdc9457SAndroid Build Coastguard Worker const uint32_t vindex_mask = UINT32_C(0x3F); 32*4bdc9457SAndroid Build Coastguard Worker const float vminus_ln2_hi = params->scalar_rr2_lut64_p2.minus_ln2_hi; 33*4bdc9457SAndroid Build Coastguard Worker const float vminus_ln2_lo = params->scalar_rr2_lut64_p2.minus_ln2_lo; 34*4bdc9457SAndroid Build Coastguard Worker const float vc2 = params->scalar_rr2_lut64_p2.c2; 35*4bdc9457SAndroid Build Coastguard Worker const float vdenorm_cutoff = params->scalar_rr2_lut64_p2.denorm_cutoff; 36*4bdc9457SAndroid Build Coastguard Worker 37*4bdc9457SAndroid Build Coastguard Worker $if ELEMENTS_TILE > 1: 38*4bdc9457SAndroid Build Coastguard Worker $for K in range(ACCUMULATORS): 39*4bdc9457SAndroid Build Coastguard Worker float vacc${K} = 0.0f; 40*4bdc9457SAndroid Build Coastguard Worker for (; elements >= ${ELEMENTS_TILE} * sizeof(float); elements -= ${ELEMENTS_TILE} * sizeof(float)) { 41*4bdc9457SAndroid Build Coastguard Worker // Load ${ELEMENTS_TILE} inputs at a time. 42*4bdc9457SAndroid Build Coastguard Worker $for N in range(ELEMENTS_TILE): 43*4bdc9457SAndroid Build Coastguard Worker const float vi${N} = input[${N}]; 44*4bdc9457SAndroid Build Coastguard Worker input += ${ELEMENTS_TILE}; 45*4bdc9457SAndroid Build Coastguard Worker 46*4bdc9457SAndroid Build Coastguard Worker // Subtract maximum input x := i - i_max. This implies x <= 0. 47*4bdc9457SAndroid Build Coastguard Worker $for N in range(ELEMENTS_TILE): 48*4bdc9457SAndroid Build Coastguard Worker const float vx${N} = vi${N} - vi_max; 49*4bdc9457SAndroid Build Coastguard Worker 50*4bdc9457SAndroid Build Coastguard Worker // Compute reduced argument n := round(x * 64 / log(2)). 51*4bdc9457SAndroid Build Coastguard Worker // We do it by adding a large number (magic bias), which cause rounding of the result to an integer, then subtracing 52*4bdc9457SAndroid Build Coastguard Worker // the large number back. The first addition is combined with multiplication by log2e into a single FMA instruction. 53*4bdc9457SAndroid Build Coastguard Worker // The trick with adding large number is valid only within certain bounds (|x * 64 / log(2)| <= 2**22, i.e. 54*4bdc9457SAndroid Build Coastguard Worker // |x| <= 0x1.62E43p+15 = 45426.09375), but that is acceptable, because inputs outside of [-87.336540, 0.0] 55*4bdc9457SAndroid Build Coastguard Worker // result in denormalized or underflown expf(x). We fixup the result for such inputs at the very end of the 56*4bdc9457SAndroid Build Coastguard Worker // algorithm. 57*4bdc9457SAndroid Build Coastguard Worker $for N in range(ELEMENTS_TILE): 58*4bdc9457SAndroid Build Coastguard Worker float vn${N} = vx${N} * vlog2e + vmagic_bias; 59*4bdc9457SAndroid Build Coastguard Worker 60*4bdc9457SAndroid Build Coastguard Worker // Create a floating-point number s (scale) such that s := 2**(n / 64) for such inputs that expf(x) is normalized, 61*4bdc9457SAndroid Build Coastguard Worker // i.e. -87.33642 <= x <= 0.0. As n has 6 fractional bits, we split s == 2**(n / 64) = 2**e * 2**(n / 64 - e), where 62*4bdc9457SAndroid Build Coastguard Worker // e := int(n / 64). We create s in two steps: 63*4bdc9457SAndroid Build Coastguard Worker // 1. Fetch 2**(n / 64 - e) = 2**(n % 64) from the table using the 6 low bits of n, as integer. Note that the 64*4bdc9457SAndroid Build Coastguard Worker // fetched values are in the [1.0, 2.0) range, i.e. their floating-point exponent is 0. 65*4bdc9457SAndroid Build Coastguard Worker // 2. Adjust fecthed value by addition of e to its floating-point exponent. The result is always a normalized 66*4bdc9457SAndroid Build Coastguard Worker // number, because for -87.33642 <= x <= 0.0 (inputs for which expf(x) is normalized) we have -126 <= e <= 0, 67*4bdc9457SAndroid Build Coastguard Worker // and thus the adjusted exponent is not lower than -126. 68*4bdc9457SAndroid Build Coastguard Worker // 69*4bdc9457SAndroid Build Coastguard Worker // Extract e from bits 6:14 of n and shift it into bits 23:31 (position of floating-point exponent). 70*4bdc9457SAndroid Build Coastguard Worker $for N in range(ELEMENTS_TILE): 71*4bdc9457SAndroid Build Coastguard Worker const uint32_t ve${N} = (float_as_uint32(vn${N}) & UINT32_C(0xFFFFFFC0)) << 17; 72*4bdc9457SAndroid Build Coastguard Worker 73*4bdc9457SAndroid Build Coastguard Worker // Use bits 0:6 bits of n, as integer, as an index for table lookup of l := 2**(n % 64). 74*4bdc9457SAndroid Build Coastguard Worker $for N in range(ELEMENTS_TILE): 75*4bdc9457SAndroid Build Coastguard Worker const uint32_t vidx${N} = float_as_uint32(vn${N}) & vindex_mask; 76*4bdc9457SAndroid Build Coastguard Worker // Adjust exponent of the value l fetched from the table to get the final s value. 77*4bdc9457SAndroid Build Coastguard Worker $for N in range(ELEMENTS_TILE): 78*4bdc9457SAndroid Build Coastguard Worker const float vs${N} = uint32_as_float(xnn_table_exp2_k_over_64[vidx${N}] + ve${N}); 79*4bdc9457SAndroid Build Coastguard Worker 80*4bdc9457SAndroid Build Coastguard Worker // Subtract the large number back to get final n := round(x * 64 / log(2)) as a floating-point number. 81*4bdc9457SAndroid Build Coastguard Worker $for N in range(ELEMENTS_TILE): 82*4bdc9457SAndroid Build Coastguard Worker vn${N} -= vmagic_bias; 83*4bdc9457SAndroid Build Coastguard Worker 84*4bdc9457SAndroid Build Coastguard Worker // Compute reduced argument t := x - n * log(2) / 64. 85*4bdc9457SAndroid Build Coastguard Worker // Use Cody-Waite range reduction method (note the two constants representing log(2) / 64) to improve accuracy. 86*4bdc9457SAndroid Build Coastguard Worker $for N in range(ELEMENTS_TILE): 87*4bdc9457SAndroid Build Coastguard Worker float vt${N} = vn${N} * vminus_ln2_hi + vx${N}; 88*4bdc9457SAndroid Build Coastguard Worker 89*4bdc9457SAndroid Build Coastguard Worker $for N in range(ELEMENTS_TILE): 90*4bdc9457SAndroid Build Coastguard Worker vt${N} = vn${N} * vminus_ln2_lo + vt${N}; 91*4bdc9457SAndroid Build Coastguard Worker 92*4bdc9457SAndroid Build Coastguard Worker // Compute degree-2 polynomial approximation for exp(t) on [-log(2)/128, log(2)/128]. 93*4bdc9457SAndroid Build Coastguard Worker $for N in range(ELEMENTS_TILE): 94*4bdc9457SAndroid Build Coastguard Worker float vp${N} = vt${N} * vc2; 95*4bdc9457SAndroid Build Coastguard Worker 96*4bdc9457SAndroid Build Coastguard Worker $for N in range(ELEMENTS_TILE): 97*4bdc9457SAndroid Build Coastguard Worker vp${N} = vp${N} * vt${N} + vt${N}; 98*4bdc9457SAndroid Build Coastguard Worker 99*4bdc9457SAndroid Build Coastguard Worker // Reconstruct the final f value: 100*4bdc9457SAndroid Build Coastguard Worker // f = s * (1 + t * (1 + t * c2)) 101*4bdc9457SAndroid Build Coastguard Worker // = s * (1 + t + t * (t * c2)) 102*4bdc9457SAndroid Build Coastguard Worker // = s + s * (t + t * (t * c2)) 103*4bdc9457SAndroid Build Coastguard Worker // = s + s * p 104*4bdc9457SAndroid Build Coastguard Worker $for N in range(ELEMENTS_TILE): 105*4bdc9457SAndroid Build Coastguard Worker float vf${N} = vp${N} * vs${N} + vs${N}; 106*4bdc9457SAndroid Build Coastguard Worker 107*4bdc9457SAndroid Build Coastguard Worker // For inputs below denormal cutoff, replace output with +0.0f. 108*4bdc9457SAndroid Build Coastguard Worker // Note that for NaN inputs, comparison result is false, and outputs are left unchanged. 109*4bdc9457SAndroid Build Coastguard Worker $for N in range(ELEMENTS_TILE): 110*4bdc9457SAndroid Build Coastguard Worker if XNN_UNPREDICTABLE(vx${N} < vdenorm_cutoff) { 111*4bdc9457SAndroid Build Coastguard Worker vf${N} = 0.0f; 112*4bdc9457SAndroid Build Coastguard Worker } 113*4bdc9457SAndroid Build Coastguard Worker 114*4bdc9457SAndroid Build Coastguard Worker // Store ${ELEMENTS_TILE} outputs at a time. 115*4bdc9457SAndroid Build Coastguard Worker $for N in range(ELEMENTS_TILE): 116*4bdc9457SAndroid Build Coastguard Worker output[${N}] = vf${N}; 117*4bdc9457SAndroid Build Coastguard Worker output += ${ELEMENTS_TILE}; 118*4bdc9457SAndroid Build Coastguard Worker 119*4bdc9457SAndroid Build Coastguard Worker // Accumulate computed exponents. 120*4bdc9457SAndroid Build Coastguard Worker $for N in range(ELEMENTS_TILE): 121*4bdc9457SAndroid Build Coastguard Worker vacc${N % ACCUMULATORS} += vf${N}; 122*4bdc9457SAndroid Build Coastguard Worker } 123*4bdc9457SAndroid Build Coastguard Worker $if ACCUMULATORS > 1: 124*4bdc9457SAndroid Build Coastguard Worker // Add up all accumulators to vacc0 125*4bdc9457SAndroid Build Coastguard Worker $ACC_SLICE = 1 126*4bdc9457SAndroid Build Coastguard Worker $while ACC_SLICE < ACCUMULATORS: 127*4bdc9457SAndroid Build Coastguard Worker $for A in range(0, ACCUMULATORS, ACC_SLICE * 2): 128*4bdc9457SAndroid Build Coastguard Worker $if A + ACC_SLICE < ACCUMULATORS: 129*4bdc9457SAndroid Build Coastguard Worker vacc${A} += vacc${A + ACC_SLICE}; 130*4bdc9457SAndroid Build Coastguard Worker $ACC_SLICE *= 2 131*4bdc9457SAndroid Build Coastguard Worker 132*4bdc9457SAndroid Build Coastguard Worker float vacc = vacc0; 133*4bdc9457SAndroid Build Coastguard Worker $else: 134*4bdc9457SAndroid Build Coastguard Worker float vacc = 0.0f; 135*4bdc9457SAndroid Build Coastguard Worker for (; elements >= sizeof(float); elements -= sizeof(float)) { 136*4bdc9457SAndroid Build Coastguard Worker // Load 1 input at a time. 137*4bdc9457SAndroid Build Coastguard Worker const float vi = *input++; 138*4bdc9457SAndroid Build Coastguard Worker 139*4bdc9457SAndroid Build Coastguard Worker // Subtract maximum input x := i - i_max. This implies x <= 0. 140*4bdc9457SAndroid Build Coastguard Worker const float vx = vi - vi_max; 141*4bdc9457SAndroid Build Coastguard Worker 142*4bdc9457SAndroid Build Coastguard Worker // Compute reduced argument n := round(x * 64 / log(2)). 143*4bdc9457SAndroid Build Coastguard Worker // We do it by adding a large number (magic bias), which cause rounding of the result to an integer, then subtracing 144*4bdc9457SAndroid Build Coastguard Worker // the large number back. The first addition is combined with multiplication by log2e into a single FMA instruction. 145*4bdc9457SAndroid Build Coastguard Worker // The trick with adding large number is valid only within certain bounds (|x * 64 / log(2)| <= 2**22, i.e. 146*4bdc9457SAndroid Build Coastguard Worker // |x| <= 0x1.62E43p+15 = 45426.09375), but that is acceptable, because inputs outside of [-87.336540, 0.0] 147*4bdc9457SAndroid Build Coastguard Worker // result in denormalized or underflown expf(x). We fixup the result for such inputs at the very end of the 148*4bdc9457SAndroid Build Coastguard Worker // algorithm. 149*4bdc9457SAndroid Build Coastguard Worker float vn = vx * vlog2e + vmagic_bias; 150*4bdc9457SAndroid Build Coastguard Worker 151*4bdc9457SAndroid Build Coastguard Worker // Create a floating-point number s (scale) such that s := 2**(n / 64) for such inputs that expf(x) is normalized, 152*4bdc9457SAndroid Build Coastguard Worker // i.e. -87.33642 <= x <= 0.0. As n has 6 fractional bits, we split s == 2**(n / 64) = 2**e * 2**(n / 64 - e), where 153*4bdc9457SAndroid Build Coastguard Worker // e := int(n / 64). We create s in two steps: 154*4bdc9457SAndroid Build Coastguard Worker // 1. Fetch 2**(n / 64 - e) = 2**(n % 64) from the table using the 6 low bits of n, as integer. Note that the 155*4bdc9457SAndroid Build Coastguard Worker // fetched values are in the [1.0, 2.0) range, i.e. their floating-point exponent is 0. 156*4bdc9457SAndroid Build Coastguard Worker // 2. Adjust fecthed value by addition of e to its floating-point exponent. The result is always a normalized 157*4bdc9457SAndroid Build Coastguard Worker // number, because for -87.33642 <= x <= 0.0 (inputs for which expf(x) is normalized) we have -126 <= e <= 0, 158*4bdc9457SAndroid Build Coastguard Worker // and thus the adjusted exponent is not lower than -126. 159*4bdc9457SAndroid Build Coastguard Worker // 160*4bdc9457SAndroid Build Coastguard Worker // Extract e from bits 6:14 of n and shift it into bits 23:31 (position of floating-point exponent). 161*4bdc9457SAndroid Build Coastguard Worker const uint32_t ve = (float_as_uint32(vn) & UINT32_C(0xFFFFFFC0)) << 17; 162*4bdc9457SAndroid Build Coastguard Worker 163*4bdc9457SAndroid Build Coastguard Worker // Use bits 0:6 bits of n, as integer, as an index for table lookup of l := 2**(n % 64). 164*4bdc9457SAndroid Build Coastguard Worker const uint32_t vidx = float_as_uint32(vn) & vindex_mask; 165*4bdc9457SAndroid Build Coastguard Worker // Adjust exponent of the value l fetched from the table to get the final s value. 166*4bdc9457SAndroid Build Coastguard Worker const float vs = uint32_as_float(xnn_table_exp2_k_over_64[vidx] + ve); 167*4bdc9457SAndroid Build Coastguard Worker 168*4bdc9457SAndroid Build Coastguard Worker // Subtract the large number back to get final n := round(x * 64 / log(2)) as a floating-point number. 169*4bdc9457SAndroid Build Coastguard Worker vn -= vmagic_bias; 170*4bdc9457SAndroid Build Coastguard Worker 171*4bdc9457SAndroid Build Coastguard Worker // Compute reduced argument t := x - n * log(2) / 64. 172*4bdc9457SAndroid Build Coastguard Worker // Use Cody-Waite range reduction method (note the two constants representing log(2) / 64) to improve accuracy. 173*4bdc9457SAndroid Build Coastguard Worker float vt = vn * vminus_ln2_hi + vx; 174*4bdc9457SAndroid Build Coastguard Worker vt = vn * vminus_ln2_lo + vt; 175*4bdc9457SAndroid Build Coastguard Worker 176*4bdc9457SAndroid Build Coastguard Worker // Compute degree-2 polynomial approximation for exp(t) on [-log(2)/128, log(2)/128]. 177*4bdc9457SAndroid Build Coastguard Worker float vp = vt * vc2; 178*4bdc9457SAndroid Build Coastguard Worker vp = vp * vt + vt; 179*4bdc9457SAndroid Build Coastguard Worker 180*4bdc9457SAndroid Build Coastguard Worker // Reconstruct the final f value: 181*4bdc9457SAndroid Build Coastguard Worker // f = s * (1 + t * (1 + t * c2)) 182*4bdc9457SAndroid Build Coastguard Worker // = s * (1 + t + t * (t * c2)) 183*4bdc9457SAndroid Build Coastguard Worker // = s + s * (t + t * (t * c2)) 184*4bdc9457SAndroid Build Coastguard Worker // = s + s * p 185*4bdc9457SAndroid Build Coastguard Worker float vf = vp * vs + vs; 186*4bdc9457SAndroid Build Coastguard Worker 187*4bdc9457SAndroid Build Coastguard Worker // For inputs below denormal cutoff, replace output with +0.0f. 188*4bdc9457SAndroid Build Coastguard Worker // Note that for NaN inputs, comparison result is false, and outputs are left unchanged. 189*4bdc9457SAndroid Build Coastguard Worker if XNN_UNPREDICTABLE(vx < vdenorm_cutoff) { 190*4bdc9457SAndroid Build Coastguard Worker vf = 0.0f; 191*4bdc9457SAndroid Build Coastguard Worker } 192*4bdc9457SAndroid Build Coastguard Worker 193*4bdc9457SAndroid Build Coastguard Worker // Store 1 output at a time. 194*4bdc9457SAndroid Build Coastguard Worker *output++ = vf; 195*4bdc9457SAndroid Build Coastguard Worker 196*4bdc9457SAndroid Build Coastguard Worker // Accumulate computed exponents. 197*4bdc9457SAndroid Build Coastguard Worker vacc += vf; 198*4bdc9457SAndroid Build Coastguard Worker } 199*4bdc9457SAndroid Build Coastguard Worker *sum = vacc; 200*4bdc9457SAndroid Build Coastguard Worker} 201