xref: /aosp_15_r20/external/XNNPACK/src/f32-raddstoreexpminusmax/gen/scalar-rr2-lut64-p2-x4.c (revision 4bdc94577ba0e567308109d787f7fec7b531ce36)
1*4bdc9457SAndroid Build Coastguard Worker // Auto-generated file. Do not edit!
2*4bdc9457SAndroid Build Coastguard Worker //   Template: src/f32-raddstoreexpminusmax/scalar-rr2-lut64-p2.c.in
3*4bdc9457SAndroid Build Coastguard Worker //   Generator: tools/xngen
4*4bdc9457SAndroid Build Coastguard Worker //
5*4bdc9457SAndroid Build Coastguard Worker // Copyright 2020 Google LLC
6*4bdc9457SAndroid Build Coastguard Worker //
7*4bdc9457SAndroid Build Coastguard Worker // This source code is licensed under the BSD-style license found in the
8*4bdc9457SAndroid Build Coastguard Worker // LICENSE file in the root directory of this source tree.
9*4bdc9457SAndroid Build Coastguard Worker 
10*4bdc9457SAndroid Build Coastguard Worker #include <assert.h>
11*4bdc9457SAndroid Build Coastguard Worker 
12*4bdc9457SAndroid Build Coastguard Worker #include <xnnpack/common.h>
13*4bdc9457SAndroid Build Coastguard Worker #include <xnnpack/math.h>
14*4bdc9457SAndroid Build Coastguard Worker #include <xnnpack/raddstoreexpminusmax.h>
15*4bdc9457SAndroid Build Coastguard Worker 
16*4bdc9457SAndroid Build Coastguard Worker 
17*4bdc9457SAndroid Build Coastguard Worker // Note redefine as uint32[] to avoid redundant bitcasts.
18*4bdc9457SAndroid Build Coastguard Worker extern XNN_INTERNAL const uint32_t xnn_table_exp2_k_over_64[64];
19*4bdc9457SAndroid Build Coastguard Worker 
xnn_f32_raddstoreexpminusmax_ukernel__scalar_rr2_lut64_p2_x4(size_t elements,const float * input,const float * max,float * output,float * sum,const union xnn_f32_expminus_params params[restrict XNN_MIN_ELEMENTS (1)])20*4bdc9457SAndroid Build Coastguard Worker void xnn_f32_raddstoreexpminusmax_ukernel__scalar_rr2_lut64_p2_x4(
21*4bdc9457SAndroid Build Coastguard Worker     size_t elements,
22*4bdc9457SAndroid Build Coastguard Worker     const float* input,
23*4bdc9457SAndroid Build Coastguard Worker     const float* max,
24*4bdc9457SAndroid Build Coastguard Worker     float* output,
25*4bdc9457SAndroid Build Coastguard Worker     float* sum,
26*4bdc9457SAndroid Build Coastguard Worker     const union xnn_f32_expminus_params params[restrict XNN_MIN_ELEMENTS(1)])
27*4bdc9457SAndroid Build Coastguard Worker {
28*4bdc9457SAndroid Build Coastguard Worker   assert(elements % sizeof(float) == 0);
29*4bdc9457SAndroid Build Coastguard Worker 
30*4bdc9457SAndroid Build Coastguard Worker   const float vi_max = *max;
31*4bdc9457SAndroid Build Coastguard Worker   const float vlog2e = params->scalar_rr2_lut64_p2.log2e;
32*4bdc9457SAndroid Build Coastguard Worker   const float vmagic_bias = params->scalar_rr2_lut64_p2.magic_bias;
33*4bdc9457SAndroid Build Coastguard Worker   const uint32_t vindex_mask = UINT32_C(0x3F);
34*4bdc9457SAndroid Build Coastguard Worker   const float vminus_ln2_hi = params->scalar_rr2_lut64_p2.minus_ln2_hi;
35*4bdc9457SAndroid Build Coastguard Worker   const float vminus_ln2_lo = params->scalar_rr2_lut64_p2.minus_ln2_lo;
36*4bdc9457SAndroid Build Coastguard Worker   const float vc2 = params->scalar_rr2_lut64_p2.c2;
37*4bdc9457SAndroid Build Coastguard Worker   const float vdenorm_cutoff = params->scalar_rr2_lut64_p2.denorm_cutoff;
38*4bdc9457SAndroid Build Coastguard Worker 
39*4bdc9457SAndroid Build Coastguard Worker   float vacc0 = 0.0f;
40*4bdc9457SAndroid Build Coastguard Worker   for (; elements >= 4 * sizeof(float); elements -= 4 * sizeof(float)) {
41*4bdc9457SAndroid Build Coastguard Worker     // Load 4 inputs at a time.
42*4bdc9457SAndroid Build Coastguard Worker     const float vi0 = input[0];
43*4bdc9457SAndroid Build Coastguard Worker     const float vi1 = input[1];
44*4bdc9457SAndroid Build Coastguard Worker     const float vi2 = input[2];
45*4bdc9457SAndroid Build Coastguard Worker     const float vi3 = input[3];
46*4bdc9457SAndroid Build Coastguard Worker     input += 4;
47*4bdc9457SAndroid Build Coastguard Worker 
48*4bdc9457SAndroid Build Coastguard Worker     // Subtract maximum input x := i - i_max. This implies x <= 0.
49*4bdc9457SAndroid Build Coastguard Worker     const float vx0 = vi0 - vi_max;
50*4bdc9457SAndroid Build Coastguard Worker     const float vx1 = vi1 - vi_max;
51*4bdc9457SAndroid Build Coastguard Worker     const float vx2 = vi2 - vi_max;
52*4bdc9457SAndroid Build Coastguard Worker     const float vx3 = vi3 - vi_max;
53*4bdc9457SAndroid Build Coastguard Worker 
54*4bdc9457SAndroid Build Coastguard Worker     // Compute reduced argument n := round(x * 64 / log(2)).
55*4bdc9457SAndroid Build Coastguard Worker     // We do it by adding a large number (magic bias), which cause rounding of the result to an integer, then subtracing
56*4bdc9457SAndroid Build Coastguard Worker     // the large number back. The first addition is combined with multiplication by log2e into a single FMA instruction.
57*4bdc9457SAndroid Build Coastguard Worker     // The trick with adding large number is valid only within certain bounds (|x * 64 / log(2)| <= 2**22, i.e.
58*4bdc9457SAndroid Build Coastguard Worker     // |x| <= 0x1.62E43p+15 = 45426.09375), but that is acceptable, because inputs outside of [-87.336540, 0.0]
59*4bdc9457SAndroid Build Coastguard Worker     // result in denormalized or underflown expf(x). We fixup the result for such inputs at the very end of the
60*4bdc9457SAndroid Build Coastguard Worker     // algorithm.
61*4bdc9457SAndroid Build Coastguard Worker     float vn0 = vx0 * vlog2e + vmagic_bias;
62*4bdc9457SAndroid Build Coastguard Worker     float vn1 = vx1 * vlog2e + vmagic_bias;
63*4bdc9457SAndroid Build Coastguard Worker     float vn2 = vx2 * vlog2e + vmagic_bias;
64*4bdc9457SAndroid Build Coastguard Worker     float vn3 = vx3 * vlog2e + vmagic_bias;
65*4bdc9457SAndroid Build Coastguard Worker 
66*4bdc9457SAndroid Build Coastguard Worker     // Create a floating-point number s (scale) such that s := 2**(n / 64) for such inputs that expf(x) is normalized,
67*4bdc9457SAndroid Build Coastguard Worker     // i.e. -87.33642 <= x <= 0.0. As n has 6 fractional bits, we split s == 2**(n / 64) = 2**e * 2**(n / 64 - e), where
68*4bdc9457SAndroid Build Coastguard Worker     // e := int(n / 64). We create s in two steps:
69*4bdc9457SAndroid Build Coastguard Worker     // 1. Fetch 2**(n / 64 - e) = 2**(n % 64) from the table using the 6 low bits of n, as integer. Note that the
70*4bdc9457SAndroid Build Coastguard Worker     //    fetched values are in the [1.0, 2.0) range, i.e. their floating-point exponent is 0.
71*4bdc9457SAndroid Build Coastguard Worker     // 2. Adjust fecthed value by addition of e to its floating-point exponent. The result is always a normalized
72*4bdc9457SAndroid Build Coastguard Worker     //    number, because for -87.33642 <= x <= 0.0 (inputs for which expf(x) is normalized) we have -126 <= e <= 0,
73*4bdc9457SAndroid Build Coastguard Worker     //    and thus the adjusted exponent is not lower than -126.
74*4bdc9457SAndroid Build Coastguard Worker     //
75*4bdc9457SAndroid Build Coastguard Worker     // Extract e from bits 6:14 of n and shift it into bits 23:31 (position of floating-point exponent).
76*4bdc9457SAndroid Build Coastguard Worker     const uint32_t ve0 = (float_as_uint32(vn0) & UINT32_C(0xFFFFFFC0)) << 17;
77*4bdc9457SAndroid Build Coastguard Worker     const uint32_t ve1 = (float_as_uint32(vn1) & UINT32_C(0xFFFFFFC0)) << 17;
78*4bdc9457SAndroid Build Coastguard Worker     const uint32_t ve2 = (float_as_uint32(vn2) & UINT32_C(0xFFFFFFC0)) << 17;
79*4bdc9457SAndroid Build Coastguard Worker     const uint32_t ve3 = (float_as_uint32(vn3) & UINT32_C(0xFFFFFFC0)) << 17;
80*4bdc9457SAndroid Build Coastguard Worker 
81*4bdc9457SAndroid Build Coastguard Worker     // Use bits 0:6 bits of n, as integer, as an index for table lookup of l := 2**(n % 64).
82*4bdc9457SAndroid Build Coastguard Worker     const uint32_t vidx0 = float_as_uint32(vn0) & vindex_mask;
83*4bdc9457SAndroid Build Coastguard Worker     const uint32_t vidx1 = float_as_uint32(vn1) & vindex_mask;
84*4bdc9457SAndroid Build Coastguard Worker     const uint32_t vidx2 = float_as_uint32(vn2) & vindex_mask;
85*4bdc9457SAndroid Build Coastguard Worker     const uint32_t vidx3 = float_as_uint32(vn3) & vindex_mask;
86*4bdc9457SAndroid Build Coastguard Worker     // Adjust exponent of the value l fetched from the table to get the final s value.
87*4bdc9457SAndroid Build Coastguard Worker     const float vs0 = uint32_as_float(xnn_table_exp2_k_over_64[vidx0] + ve0);
88*4bdc9457SAndroid Build Coastguard Worker     const float vs1 = uint32_as_float(xnn_table_exp2_k_over_64[vidx1] + ve1);
89*4bdc9457SAndroid Build Coastguard Worker     const float vs2 = uint32_as_float(xnn_table_exp2_k_over_64[vidx2] + ve2);
90*4bdc9457SAndroid Build Coastguard Worker     const float vs3 = uint32_as_float(xnn_table_exp2_k_over_64[vidx3] + ve3);
91*4bdc9457SAndroid Build Coastguard Worker 
92*4bdc9457SAndroid Build Coastguard Worker     // Subtract the large number back to get final n := round(x * 64 / log(2)) as a floating-point number.
93*4bdc9457SAndroid Build Coastguard Worker     vn0 -= vmagic_bias;
94*4bdc9457SAndroid Build Coastguard Worker     vn1 -= vmagic_bias;
95*4bdc9457SAndroid Build Coastguard Worker     vn2 -= vmagic_bias;
96*4bdc9457SAndroid Build Coastguard Worker     vn3 -= vmagic_bias;
97*4bdc9457SAndroid Build Coastguard Worker 
98*4bdc9457SAndroid Build Coastguard Worker     // Compute reduced argument t := x - n * log(2) / 64.
99*4bdc9457SAndroid Build Coastguard Worker     // Use Cody-Waite range reduction method (note the two constants representing log(2) / 64) to improve accuracy.
100*4bdc9457SAndroid Build Coastguard Worker     float vt0 = vn0 * vminus_ln2_hi + vx0;
101*4bdc9457SAndroid Build Coastguard Worker     float vt1 = vn1 * vminus_ln2_hi + vx1;
102*4bdc9457SAndroid Build Coastguard Worker     float vt2 = vn2 * vminus_ln2_hi + vx2;
103*4bdc9457SAndroid Build Coastguard Worker     float vt3 = vn3 * vminus_ln2_hi + vx3;
104*4bdc9457SAndroid Build Coastguard Worker 
105*4bdc9457SAndroid Build Coastguard Worker     vt0 = vn0 * vminus_ln2_lo + vt0;
106*4bdc9457SAndroid Build Coastguard Worker     vt1 = vn1 * vminus_ln2_lo + vt1;
107*4bdc9457SAndroid Build Coastguard Worker     vt2 = vn2 * vminus_ln2_lo + vt2;
108*4bdc9457SAndroid Build Coastguard Worker     vt3 = vn3 * vminus_ln2_lo + vt3;
109*4bdc9457SAndroid Build Coastguard Worker 
110*4bdc9457SAndroid Build Coastguard Worker     // Compute degree-2 polynomial approximation for exp(t) on [-log(2)/128, log(2)/128].
111*4bdc9457SAndroid Build Coastguard Worker     float vp0 = vt0 * vc2;
112*4bdc9457SAndroid Build Coastguard Worker     float vp1 = vt1 * vc2;
113*4bdc9457SAndroid Build Coastguard Worker     float vp2 = vt2 * vc2;
114*4bdc9457SAndroid Build Coastguard Worker     float vp3 = vt3 * vc2;
115*4bdc9457SAndroid Build Coastguard Worker 
116*4bdc9457SAndroid Build Coastguard Worker     vp0 = vp0 * vt0 + vt0;
117*4bdc9457SAndroid Build Coastguard Worker     vp1 = vp1 * vt1 + vt1;
118*4bdc9457SAndroid Build Coastguard Worker     vp2 = vp2 * vt2 + vt2;
119*4bdc9457SAndroid Build Coastguard Worker     vp3 = vp3 * vt3 + vt3;
120*4bdc9457SAndroid Build Coastguard Worker 
121*4bdc9457SAndroid Build Coastguard Worker     // Reconstruct the final f value:
122*4bdc9457SAndroid Build Coastguard Worker     //   f = s * (1 + t * (1 + t * c2))
123*4bdc9457SAndroid Build Coastguard Worker     //     = s * (1 + t + t * (t * c2))
124*4bdc9457SAndroid Build Coastguard Worker     //     = s + s * (t + t * (t * c2))
125*4bdc9457SAndroid Build Coastguard Worker     //     = s + s * p
126*4bdc9457SAndroid Build Coastguard Worker     float vf0 = vp0 * vs0 + vs0;
127*4bdc9457SAndroid Build Coastguard Worker     float vf1 = vp1 * vs1 + vs1;
128*4bdc9457SAndroid Build Coastguard Worker     float vf2 = vp2 * vs2 + vs2;
129*4bdc9457SAndroid Build Coastguard Worker     float vf3 = vp3 * vs3 + vs3;
130*4bdc9457SAndroid Build Coastguard Worker 
131*4bdc9457SAndroid Build Coastguard Worker     // For inputs below denormal cutoff, replace output with +0.0f.
132*4bdc9457SAndroid Build Coastguard Worker     // Note that for NaN inputs, comparison result is false, and outputs are left unchanged.
133*4bdc9457SAndroid Build Coastguard Worker     if XNN_UNPREDICTABLE(vx0 < vdenorm_cutoff) {
134*4bdc9457SAndroid Build Coastguard Worker       vf0 = 0.0f;
135*4bdc9457SAndroid Build Coastguard Worker     }
136*4bdc9457SAndroid Build Coastguard Worker     if XNN_UNPREDICTABLE(vx1 < vdenorm_cutoff) {
137*4bdc9457SAndroid Build Coastguard Worker       vf1 = 0.0f;
138*4bdc9457SAndroid Build Coastguard Worker     }
139*4bdc9457SAndroid Build Coastguard Worker     if XNN_UNPREDICTABLE(vx2 < vdenorm_cutoff) {
140*4bdc9457SAndroid Build Coastguard Worker       vf2 = 0.0f;
141*4bdc9457SAndroid Build Coastguard Worker     }
142*4bdc9457SAndroid Build Coastguard Worker     if XNN_UNPREDICTABLE(vx3 < vdenorm_cutoff) {
143*4bdc9457SAndroid Build Coastguard Worker       vf3 = 0.0f;
144*4bdc9457SAndroid Build Coastguard Worker     }
145*4bdc9457SAndroid Build Coastguard Worker 
146*4bdc9457SAndroid Build Coastguard Worker     // Store 4 outputs at a time.
147*4bdc9457SAndroid Build Coastguard Worker     output[0] = vf0;
148*4bdc9457SAndroid Build Coastguard Worker     output[1] = vf1;
149*4bdc9457SAndroid Build Coastguard Worker     output[2] = vf2;
150*4bdc9457SAndroid Build Coastguard Worker     output[3] = vf3;
151*4bdc9457SAndroid Build Coastguard Worker     output += 4;
152*4bdc9457SAndroid Build Coastguard Worker 
153*4bdc9457SAndroid Build Coastguard Worker     // Accumulate computed exponents.
154*4bdc9457SAndroid Build Coastguard Worker     vacc0 += vf0;
155*4bdc9457SAndroid Build Coastguard Worker     vacc0 += vf1;
156*4bdc9457SAndroid Build Coastguard Worker     vacc0 += vf2;
157*4bdc9457SAndroid Build Coastguard Worker     vacc0 += vf3;
158*4bdc9457SAndroid Build Coastguard Worker   }
159*4bdc9457SAndroid Build Coastguard Worker 
160*4bdc9457SAndroid Build Coastguard Worker   float vacc = vacc0;
161*4bdc9457SAndroid Build Coastguard Worker   for (; elements >= sizeof(float); elements -= sizeof(float)) {
162*4bdc9457SAndroid Build Coastguard Worker     // Load 1 input at a time.
163*4bdc9457SAndroid Build Coastguard Worker     const float vi = *input++;
164*4bdc9457SAndroid Build Coastguard Worker 
165*4bdc9457SAndroid Build Coastguard Worker     // Subtract maximum input x := i - i_max. This implies x <= 0.
166*4bdc9457SAndroid Build Coastguard Worker     const float vx = vi - vi_max;
167*4bdc9457SAndroid Build Coastguard Worker 
168*4bdc9457SAndroid Build Coastguard Worker     // Compute reduced argument n := round(x * 64 / log(2)).
169*4bdc9457SAndroid Build Coastguard Worker     // We do it by adding a large number (magic bias), which cause rounding of the result to an integer, then subtracing
170*4bdc9457SAndroid Build Coastguard Worker     // the large number back. The first addition is combined with multiplication by log2e into a single FMA instruction.
171*4bdc9457SAndroid Build Coastguard Worker     // The trick with adding large number is valid only within certain bounds (|x * 64 / log(2)| <= 2**22, i.e.
172*4bdc9457SAndroid Build Coastguard Worker     // |x| <= 0x1.62E43p+15 = 45426.09375), but that is acceptable, because inputs outside of [-87.336540, 0.0]
173*4bdc9457SAndroid Build Coastguard Worker     // result in denormalized or underflown expf(x). We fixup the result for such inputs at the very end of the
174*4bdc9457SAndroid Build Coastguard Worker     // algorithm.
175*4bdc9457SAndroid Build Coastguard Worker     float vn = vx * vlog2e + vmagic_bias;
176*4bdc9457SAndroid Build Coastguard Worker 
177*4bdc9457SAndroid Build Coastguard Worker     // Create a floating-point number s (scale) such that s := 2**(n / 64) for such inputs that expf(x) is normalized,
178*4bdc9457SAndroid Build Coastguard Worker     // i.e. -87.33642 <= x <= 0.0. As n has 6 fractional bits, we split s == 2**(n / 64) = 2**e * 2**(n / 64 - e), where
179*4bdc9457SAndroid Build Coastguard Worker     // e := int(n / 64). We create s in two steps:
180*4bdc9457SAndroid Build Coastguard Worker     // 1. Fetch 2**(n / 64 - e) = 2**(n % 64) from the table using the 6 low bits of n, as integer. Note that the
181*4bdc9457SAndroid Build Coastguard Worker     //    fetched values are in the [1.0, 2.0) range, i.e. their floating-point exponent is 0.
182*4bdc9457SAndroid Build Coastguard Worker     // 2. Adjust fecthed value by addition of e to its floating-point exponent. The result is always a normalized
183*4bdc9457SAndroid Build Coastguard Worker     //    number, because for -87.33642 <= x <= 0.0 (inputs for which expf(x) is normalized) we have -126 <= e <= 0,
184*4bdc9457SAndroid Build Coastguard Worker     //    and thus the adjusted exponent is not lower than -126.
185*4bdc9457SAndroid Build Coastguard Worker     //
186*4bdc9457SAndroid Build Coastguard Worker     // Extract e from bits 6:14 of n and shift it into bits 23:31 (position of floating-point exponent).
187*4bdc9457SAndroid Build Coastguard Worker     const uint32_t ve = (float_as_uint32(vn) & UINT32_C(0xFFFFFFC0)) << 17;
188*4bdc9457SAndroid Build Coastguard Worker 
189*4bdc9457SAndroid Build Coastguard Worker     // Use bits 0:6 bits of n, as integer, as an index for table lookup of l := 2**(n % 64).
190*4bdc9457SAndroid Build Coastguard Worker     const uint32_t vidx = float_as_uint32(vn) & vindex_mask;
191*4bdc9457SAndroid Build Coastguard Worker     // Adjust exponent of the value l fetched from the table to get the final s value.
192*4bdc9457SAndroid Build Coastguard Worker     const float vs = uint32_as_float(xnn_table_exp2_k_over_64[vidx] + ve);
193*4bdc9457SAndroid Build Coastguard Worker 
194*4bdc9457SAndroid Build Coastguard Worker     // Subtract the large number back to get final n := round(x * 64 / log(2)) as a floating-point number.
195*4bdc9457SAndroid Build Coastguard Worker     vn -= vmagic_bias;
196*4bdc9457SAndroid Build Coastguard Worker 
197*4bdc9457SAndroid Build Coastguard Worker     // Compute reduced argument t := x - n * log(2) / 64.
198*4bdc9457SAndroid Build Coastguard Worker     // Use Cody-Waite range reduction method (note the two constants representing log(2) / 64) to improve accuracy.
199*4bdc9457SAndroid Build Coastguard Worker     float vt = vn * vminus_ln2_hi + vx;
200*4bdc9457SAndroid Build Coastguard Worker     vt = vn * vminus_ln2_lo + vt;
201*4bdc9457SAndroid Build Coastguard Worker 
202*4bdc9457SAndroid Build Coastguard Worker     // Compute degree-2 polynomial approximation for exp(t) on [-log(2)/128, log(2)/128].
203*4bdc9457SAndroid Build Coastguard Worker     float vp = vt * vc2;
204*4bdc9457SAndroid Build Coastguard Worker     vp = vp * vt + vt;
205*4bdc9457SAndroid Build Coastguard Worker 
206*4bdc9457SAndroid Build Coastguard Worker     // Reconstruct the final f value:
207*4bdc9457SAndroid Build Coastguard Worker     //   f = s * (1 + t * (1 + t * c2))
208*4bdc9457SAndroid Build Coastguard Worker     //     = s * (1 + t + t * (t * c2))
209*4bdc9457SAndroid Build Coastguard Worker     //     = s + s * (t + t * (t * c2))
210*4bdc9457SAndroid Build Coastguard Worker     //     = s + s * p
211*4bdc9457SAndroid Build Coastguard Worker     float vf = vp * vs + vs;
212*4bdc9457SAndroid Build Coastguard Worker 
213*4bdc9457SAndroid Build Coastguard Worker     // For inputs below denormal cutoff, replace output with +0.0f.
214*4bdc9457SAndroid Build Coastguard Worker     // Note that for NaN inputs, comparison result is false, and outputs are left unchanged.
215*4bdc9457SAndroid Build Coastguard Worker     if XNN_UNPREDICTABLE(vx < vdenorm_cutoff) {
216*4bdc9457SAndroid Build Coastguard Worker       vf = 0.0f;
217*4bdc9457SAndroid Build Coastguard Worker     }
218*4bdc9457SAndroid Build Coastguard Worker 
219*4bdc9457SAndroid Build Coastguard Worker     // Store 1 output at a time.
220*4bdc9457SAndroid Build Coastguard Worker     *output++ = vf;
221*4bdc9457SAndroid Build Coastguard Worker 
222*4bdc9457SAndroid Build Coastguard Worker     // Accumulate computed exponents.
223*4bdc9457SAndroid Build Coastguard Worker     vacc += vf;
224*4bdc9457SAndroid Build Coastguard Worker   }
225*4bdc9457SAndroid Build Coastguard Worker   *sum = vacc;
226*4bdc9457SAndroid Build Coastguard Worker }
227