1*4bdc9457SAndroid Build Coastguard Worker// Copyright 2021 Google LLC 2*4bdc9457SAndroid Build Coastguard Worker// 3*4bdc9457SAndroid Build Coastguard Worker// This source code is licensed under the BSD-style license found in the 4*4bdc9457SAndroid Build Coastguard Worker// LICENSE file in the root directory of this source tree. 5*4bdc9457SAndroid Build Coastguard Worker 6*4bdc9457SAndroid Build Coastguard Worker$assert BATCH_TILE >= 1 7*4bdc9457SAndroid Build Coastguard Worker#include <assert.h> 8*4bdc9457SAndroid Build Coastguard Worker 9*4bdc9457SAndroid Build Coastguard Worker#include <xnnpack/common.h> 10*4bdc9457SAndroid Build Coastguard Worker#include <xnnpack/math.h> 11*4bdc9457SAndroid Build Coastguard Worker#include <xnnpack/vcvt.h> 12*4bdc9457SAndroid Build Coastguard Worker 13*4bdc9457SAndroid Build Coastguard Worker 14*4bdc9457SAndroid Build Coastguard Worker$XINT8_T = {"QS8": "int8_t", "QU8": "uint8_t"}[DATATYPE] 15*4bdc9457SAndroid Build Coastguard Workervoid xnn_f32_${DATATYPE.lower()}_vcvt_ukernel__scalar_imagic_x${BATCH_TILE}( 16*4bdc9457SAndroid Build Coastguard Worker size_t n, 17*4bdc9457SAndroid Build Coastguard Worker const float* x, 18*4bdc9457SAndroid Build Coastguard Worker ${XINT8_T}* y, 19*4bdc9457SAndroid Build Coastguard Worker const union xnn_f32_${DATATYPE.lower()}_cvt_params params[restrict XNN_MIN_ELEMENTS(1)]) 20*4bdc9457SAndroid Build Coastguard Worker{ 21*4bdc9457SAndroid Build Coastguard Worker assert(n != 0); 22*4bdc9457SAndroid Build Coastguard Worker assert(n % sizeof(float) == 0); 23*4bdc9457SAndroid Build Coastguard Worker assert(x != NULL); 24*4bdc9457SAndroid Build Coastguard Worker assert(y != NULL); 25*4bdc9457SAndroid Build Coastguard Worker 26*4bdc9457SAndroid Build Coastguard Worker const float vscale = params->scalar_imagic.scale; 27*4bdc9457SAndroid Build Coastguard Worker const float vmagic_bias = params->scalar_imagic.magic_bias; 28*4bdc9457SAndroid Build Coastguard Worker const int32_t vmagic_min = params->scalar_imagic.magic_min; 29*4bdc9457SAndroid Build Coastguard Worker const int32_t vmagic_max = params->scalar_imagic.magic_max; 30*4bdc9457SAndroid Build Coastguard Worker const int32_t vmagic_bias_less_zero_point = params->scalar_imagic.magic_bias_less_zero_point; 31*4bdc9457SAndroid Build Coastguard Worker 32*4bdc9457SAndroid Build Coastguard Worker $if BATCH_TILE > 1: 33*4bdc9457SAndroid Build Coastguard Worker for (; n >= ${BATCH_TILE} * sizeof(float); n -= ${BATCH_TILE} * sizeof(float)) { 34*4bdc9457SAndroid Build Coastguard Worker $for N in range(BATCH_TILE): 35*4bdc9457SAndroid Build Coastguard Worker float vx${N} = x[${N}]; 36*4bdc9457SAndroid Build Coastguard Worker x += ${BATCH_TILE}; 37*4bdc9457SAndroid Build Coastguard Worker 38*4bdc9457SAndroid Build Coastguard Worker $for N in range(BATCH_TILE): 39*4bdc9457SAndroid Build Coastguard Worker vx${N} *= vscale; 40*4bdc9457SAndroid Build Coastguard Worker 41*4bdc9457SAndroid Build Coastguard Worker $for N in range(BATCH_TILE): 42*4bdc9457SAndroid Build Coastguard Worker vx${N} += vmagic_bias; 43*4bdc9457SAndroid Build Coastguard Worker 44*4bdc9457SAndroid Build Coastguard Worker $for N in range(BATCH_TILE): 45*4bdc9457SAndroid Build Coastguard Worker int32_t vy${N} = (int32_t) float_as_uint32(vx${N}); 46*4bdc9457SAndroid Build Coastguard Worker 47*4bdc9457SAndroid Build Coastguard Worker $for N in range(BATCH_TILE): 48*4bdc9457SAndroid Build Coastguard Worker vy${N} = math_max_s32(vy${N}, vmagic_min); 49*4bdc9457SAndroid Build Coastguard Worker 50*4bdc9457SAndroid Build Coastguard Worker $for N in range(BATCH_TILE): 51*4bdc9457SAndroid Build Coastguard Worker vy${N} = math_min_s32(vy${N}, vmagic_max); 52*4bdc9457SAndroid Build Coastguard Worker 53*4bdc9457SAndroid Build Coastguard Worker $for N in range(BATCH_TILE): 54*4bdc9457SAndroid Build Coastguard Worker vy${N} -= vmagic_bias_less_zero_point; 55*4bdc9457SAndroid Build Coastguard Worker 56*4bdc9457SAndroid Build Coastguard Worker $for N in range(BATCH_TILE): 57*4bdc9457SAndroid Build Coastguard Worker y[${N}] = (${XINT8_T}) vy${N}; 58*4bdc9457SAndroid Build Coastguard Worker y += ${BATCH_TILE}; 59*4bdc9457SAndroid Build Coastguard Worker } 60*4bdc9457SAndroid Build Coastguard Worker $if BATCH_TILE == 1: 61*4bdc9457SAndroid Build Coastguard Worker do { 62*4bdc9457SAndroid Build Coastguard Worker float vx = *x++; 63*4bdc9457SAndroid Build Coastguard Worker vx *= vscale; 64*4bdc9457SAndroid Build Coastguard Worker vx += vmagic_bias; 65*4bdc9457SAndroid Build Coastguard Worker 66*4bdc9457SAndroid Build Coastguard Worker int32_t vy = (int32_t) float_as_uint32(vx); 67*4bdc9457SAndroid Build Coastguard Worker vy = math_max_s32(vy, vmagic_min); 68*4bdc9457SAndroid Build Coastguard Worker vy = math_min_s32(vy, vmagic_max); 69*4bdc9457SAndroid Build Coastguard Worker vy -= vmagic_bias_less_zero_point; 70*4bdc9457SAndroid Build Coastguard Worker 71*4bdc9457SAndroid Build Coastguard Worker *y++ = (${XINT8_T}) vy; 72*4bdc9457SAndroid Build Coastguard Worker 73*4bdc9457SAndroid Build Coastguard Worker n -= sizeof(float); 74*4bdc9457SAndroid Build Coastguard Worker } while (n != 0); 75*4bdc9457SAndroid Build Coastguard Worker $elif BATCH_TILE == 2: 76*4bdc9457SAndroid Build Coastguard Worker if XNN_UNLIKELY(n != 0) { 77*4bdc9457SAndroid Build Coastguard Worker float vx = *x; 78*4bdc9457SAndroid Build Coastguard Worker vx *= vscale; 79*4bdc9457SAndroid Build Coastguard Worker vx += vmagic_bias; 80*4bdc9457SAndroid Build Coastguard Worker 81*4bdc9457SAndroid Build Coastguard Worker int32_t vy = (int32_t) float_as_uint32(vx); 82*4bdc9457SAndroid Build Coastguard Worker vy = math_max_s32(vy, vmagic_min); 83*4bdc9457SAndroid Build Coastguard Worker vy = math_min_s32(vy, vmagic_max); 84*4bdc9457SAndroid Build Coastguard Worker vy -= vmagic_bias_less_zero_point; 85*4bdc9457SAndroid Build Coastguard Worker 86*4bdc9457SAndroid Build Coastguard Worker *y = (${XINT8_T}) vy; 87*4bdc9457SAndroid Build Coastguard Worker } 88*4bdc9457SAndroid Build Coastguard Worker $else: 89*4bdc9457SAndroid Build Coastguard Worker if XNN_UNLIKELY(n != 0) { 90*4bdc9457SAndroid Build Coastguard Worker do { 91*4bdc9457SAndroid Build Coastguard Worker float vx = *x++; 92*4bdc9457SAndroid Build Coastguard Worker vx *= vscale; 93*4bdc9457SAndroid Build Coastguard Worker vx += vmagic_bias; 94*4bdc9457SAndroid Build Coastguard Worker 95*4bdc9457SAndroid Build Coastguard Worker int32_t vy = (int32_t) float_as_uint32(vx); 96*4bdc9457SAndroid Build Coastguard Worker vy = math_max_s32(vy, vmagic_min); 97*4bdc9457SAndroid Build Coastguard Worker vy = math_min_s32(vy, vmagic_max); 98*4bdc9457SAndroid Build Coastguard Worker vy -= vmagic_bias_less_zero_point; 99*4bdc9457SAndroid Build Coastguard Worker 100*4bdc9457SAndroid Build Coastguard Worker *y++ = (${XINT8_T}) vy; 101*4bdc9457SAndroid Build Coastguard Worker 102*4bdc9457SAndroid Build Coastguard Worker n -= sizeof(float); 103*4bdc9457SAndroid Build Coastguard Worker } while (n != 0); 104*4bdc9457SAndroid Build Coastguard Worker } 105*4bdc9457SAndroid Build Coastguard Worker} 106