1*4bdc9457SAndroid Build Coastguard Worker// Copyright 2021 Google LLC 2*4bdc9457SAndroid Build Coastguard Worker// 3*4bdc9457SAndroid Build Coastguard Worker// This source code is licensed under the BSD-style license found in the 4*4bdc9457SAndroid Build Coastguard Worker// LICENSE file in the root directory of this source tree. 5*4bdc9457SAndroid Build Coastguard Worker 6*4bdc9457SAndroid Build Coastguard Worker$assert BATCH_TILE >= 1 7*4bdc9457SAndroid Build Coastguard Worker#include <assert.h> 8*4bdc9457SAndroid Build Coastguard Worker 9*4bdc9457SAndroid Build Coastguard Worker#include <xnnpack/common.h> 10*4bdc9457SAndroid Build Coastguard Worker#include <xnnpack/math.h> 11*4bdc9457SAndroid Build Coastguard Worker#include <xnnpack/vcvt.h> 12*4bdc9457SAndroid Build Coastguard Worker 13*4bdc9457SAndroid Build Coastguard Worker 14*4bdc9457SAndroid Build Coastguard Worker$XINT8_T = {"QS8": "int8_t", "QU8": "uint8_t"}[DATATYPE] 15*4bdc9457SAndroid Build Coastguard Worker$MIN_F32 = "__builtin_wasm_min_f32" if WASM else "math_min_f32" 16*4bdc9457SAndroid Build Coastguard Worker$MAX_F32 = "__builtin_wasm_max_f32" if WASM else "math_max_f32" 17*4bdc9457SAndroid Build Coastguard Workervoid xnn_f32_${DATATYPE.lower()}_vcvt_ukernel__${"wasm" if WASM else "scalar"}_fmagic_x${BATCH_TILE}( 18*4bdc9457SAndroid Build Coastguard Worker size_t n, 19*4bdc9457SAndroid Build Coastguard Worker const float* x, 20*4bdc9457SAndroid Build Coastguard Worker ${XINT8_T}* y, 21*4bdc9457SAndroid Build Coastguard Worker const union xnn_f32_${DATATYPE.lower()}_cvt_params params[restrict XNN_MIN_ELEMENTS(1)]) 22*4bdc9457SAndroid Build Coastguard Worker{ 23*4bdc9457SAndroid Build Coastguard Worker assert(n != 0); 24*4bdc9457SAndroid Build Coastguard Worker assert(n % sizeof(float) == 0); 25*4bdc9457SAndroid Build Coastguard Worker assert(x != NULL); 26*4bdc9457SAndroid Build Coastguard Worker assert(y != NULL); 27*4bdc9457SAndroid Build Coastguard Worker 28*4bdc9457SAndroid Build Coastguard Worker const float vscale = params->scalar_fmagic.scale; 29*4bdc9457SAndroid Build Coastguard Worker const float voutput_min_less_zero_point = params->scalar_fmagic.output_min_less_zero_point; 30*4bdc9457SAndroid Build Coastguard Worker const float voutput_max_less_zero_point = params->scalar_fmagic.output_max_less_zero_point; 31*4bdc9457SAndroid Build Coastguard Worker const float vmagic_bias = params->scalar_fmagic.magic_bias; 32*4bdc9457SAndroid Build Coastguard Worker const int32_t vmagic_bias_less_zero_point = params->scalar_fmagic.magic_bias_less_zero_point; 33*4bdc9457SAndroid Build Coastguard Worker 34*4bdc9457SAndroid Build Coastguard Worker $if BATCH_TILE > 1: 35*4bdc9457SAndroid Build Coastguard Worker for (; n >= ${BATCH_TILE} * sizeof(float); n -= ${BATCH_TILE} * sizeof(float)) { 36*4bdc9457SAndroid Build Coastguard Worker $for N in range(BATCH_TILE): 37*4bdc9457SAndroid Build Coastguard Worker float vx${N} = x[${N}]; 38*4bdc9457SAndroid Build Coastguard Worker x += ${BATCH_TILE}; 39*4bdc9457SAndroid Build Coastguard Worker 40*4bdc9457SAndroid Build Coastguard Worker $for N in range(BATCH_TILE): 41*4bdc9457SAndroid Build Coastguard Worker vx${N} *= vscale; 42*4bdc9457SAndroid Build Coastguard Worker 43*4bdc9457SAndroid Build Coastguard Worker $for N in range(BATCH_TILE): 44*4bdc9457SAndroid Build Coastguard Worker vx${N} = ${MAX_F32}(vx${N}, voutput_min_less_zero_point); 45*4bdc9457SAndroid Build Coastguard Worker 46*4bdc9457SAndroid Build Coastguard Worker $for N in range(BATCH_TILE): 47*4bdc9457SAndroid Build Coastguard Worker vx${N} = ${MIN_F32}(vx${N}, voutput_max_less_zero_point); 48*4bdc9457SAndroid Build Coastguard Worker 49*4bdc9457SAndroid Build Coastguard Worker $for N in range(BATCH_TILE): 50*4bdc9457SAndroid Build Coastguard Worker vx${N} += vmagic_bias; 51*4bdc9457SAndroid Build Coastguard Worker 52*4bdc9457SAndroid Build Coastguard Worker $for N in range(BATCH_TILE): 53*4bdc9457SAndroid Build Coastguard Worker int32_t vy${N} = (int32_t) float_as_uint32(vx${N}); 54*4bdc9457SAndroid Build Coastguard Worker 55*4bdc9457SAndroid Build Coastguard Worker $for N in range(BATCH_TILE): 56*4bdc9457SAndroid Build Coastguard Worker vy${N} -= vmagic_bias_less_zero_point; 57*4bdc9457SAndroid Build Coastguard Worker 58*4bdc9457SAndroid Build Coastguard Worker $for N in range(BATCH_TILE): 59*4bdc9457SAndroid Build Coastguard Worker y[${N}] = (${XINT8_T}) vy${N}; 60*4bdc9457SAndroid Build Coastguard Worker y += ${BATCH_TILE}; 61*4bdc9457SAndroid Build Coastguard Worker } 62*4bdc9457SAndroid Build Coastguard Worker $if BATCH_TILE == 1: 63*4bdc9457SAndroid Build Coastguard Worker do { 64*4bdc9457SAndroid Build Coastguard Worker float vx = *x++; 65*4bdc9457SAndroid Build Coastguard Worker vx *= vscale; 66*4bdc9457SAndroid Build Coastguard Worker vx = ${MAX_F32}(vx, voutput_min_less_zero_point); 67*4bdc9457SAndroid Build Coastguard Worker vx = ${MIN_F32}(vx, voutput_max_less_zero_point); 68*4bdc9457SAndroid Build Coastguard Worker vx += vmagic_bias; 69*4bdc9457SAndroid Build Coastguard Worker 70*4bdc9457SAndroid Build Coastguard Worker int32_t vy = (int32_t) float_as_uint32(vx); 71*4bdc9457SAndroid Build Coastguard Worker vy -= vmagic_bias_less_zero_point; 72*4bdc9457SAndroid Build Coastguard Worker 73*4bdc9457SAndroid Build Coastguard Worker *y++ = (${XINT8_T}) vy; 74*4bdc9457SAndroid Build Coastguard Worker 75*4bdc9457SAndroid Build Coastguard Worker n -= sizeof(float); 76*4bdc9457SAndroid Build Coastguard Worker } while (n != 0); 77*4bdc9457SAndroid Build Coastguard Worker $elif BATCH_TILE == 2: 78*4bdc9457SAndroid Build Coastguard Worker if XNN_UNLIKELY(n != 0) { 79*4bdc9457SAndroid Build Coastguard Worker float vx = *x; 80*4bdc9457SAndroid Build Coastguard Worker vx *= vscale; 81*4bdc9457SAndroid Build Coastguard Worker vx = ${MAX_F32}(vx, voutput_min_less_zero_point); 82*4bdc9457SAndroid Build Coastguard Worker vx = ${MIN_F32}(vx, voutput_max_less_zero_point); 83*4bdc9457SAndroid Build Coastguard Worker vx += vmagic_bias; 84*4bdc9457SAndroid Build Coastguard Worker 85*4bdc9457SAndroid Build Coastguard Worker int32_t vy = (int32_t) float_as_uint32(vx); 86*4bdc9457SAndroid Build Coastguard Worker vy -= vmagic_bias_less_zero_point; 87*4bdc9457SAndroid Build Coastguard Worker 88*4bdc9457SAndroid Build Coastguard Worker *y = (${XINT8_T}) vy; 89*4bdc9457SAndroid Build Coastguard Worker } 90*4bdc9457SAndroid Build Coastguard Worker $else: 91*4bdc9457SAndroid Build Coastguard Worker if XNN_UNLIKELY(n != 0) { 92*4bdc9457SAndroid Build Coastguard Worker do { 93*4bdc9457SAndroid Build Coastguard Worker float vx = *x++; 94*4bdc9457SAndroid Build Coastguard Worker vx *= vscale; 95*4bdc9457SAndroid Build Coastguard Worker vx = ${MAX_F32}(vx, voutput_min_less_zero_point); 96*4bdc9457SAndroid Build Coastguard Worker vx = ${MIN_F32}(vx, voutput_max_less_zero_point); 97*4bdc9457SAndroid Build Coastguard Worker vx += vmagic_bias; 98*4bdc9457SAndroid Build Coastguard Worker 99*4bdc9457SAndroid Build Coastguard Worker int32_t vy = (int32_t) float_as_uint32(vx); 100*4bdc9457SAndroid Build Coastguard Worker vy -= vmagic_bias_less_zero_point; 101*4bdc9457SAndroid Build Coastguard Worker 102*4bdc9457SAndroid Build Coastguard Worker *y++ = (${XINT8_T}) vy; 103*4bdc9457SAndroid Build Coastguard Worker 104*4bdc9457SAndroid Build Coastguard Worker n -= sizeof(float); 105*4bdc9457SAndroid Build Coastguard Worker } while (n != 0); 106*4bdc9457SAndroid Build Coastguard Worker } 107*4bdc9457SAndroid Build Coastguard Worker} 108