1*4bdc9457SAndroid Build Coastguard Worker// Copyright 2020 Google LLC 2*4bdc9457SAndroid Build Coastguard Worker// 3*4bdc9457SAndroid Build Coastguard Worker// This source code is licensed under the BSD-style license found in the 4*4bdc9457SAndroid Build Coastguard Worker// LICENSE file in the root directory of this source tree. 5*4bdc9457SAndroid Build Coastguard Worker 6*4bdc9457SAndroid Build Coastguard Worker$assert CHANNEL_TILE % 4 == 0 7*4bdc9457SAndroid Build Coastguard Worker$assert CHANNEL_TILE >= 4 8*4bdc9457SAndroid Build Coastguard Worker$assert ROW_TILE >= 1 9*4bdc9457SAndroid Build Coastguard Worker$ABC = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ" 10*4bdc9457SAndroid Build Coastguard Worker#include <assert.h> 11*4bdc9457SAndroid Build Coastguard Worker 12*4bdc9457SAndroid Build Coastguard Worker#include <wasm_simd128.h> 13*4bdc9457SAndroid Build Coastguard Worker 14*4bdc9457SAndroid Build Coastguard Worker#include <xnnpack/math.h> 15*4bdc9457SAndroid Build Coastguard Worker#include <xnnpack/prelu.h> 16*4bdc9457SAndroid Build Coastguard Worker 17*4bdc9457SAndroid Build Coastguard Worker 18*4bdc9457SAndroid Build Coastguard Workervoid xnn_f32_prelu_ukernel__wasmsimd_bitselect_${ROW_TILE}x${CHANNEL_TILE}( 19*4bdc9457SAndroid Build Coastguard Worker size_t rows, 20*4bdc9457SAndroid Build Coastguard Worker size_t channels, 21*4bdc9457SAndroid Build Coastguard Worker const float*restrict input, 22*4bdc9457SAndroid Build Coastguard Worker size_t input_stride, 23*4bdc9457SAndroid Build Coastguard Worker const float*restrict weights, 24*4bdc9457SAndroid Build Coastguard Worker float*restrict output, 25*4bdc9457SAndroid Build Coastguard Worker size_t output_stride) XNN_OOB_READS 26*4bdc9457SAndroid Build Coastguard Worker{ 27*4bdc9457SAndroid Build Coastguard Worker assert(rows != 0); 28*4bdc9457SAndroid Build Coastguard Worker assert(channels != 0); 29*4bdc9457SAndroid Build Coastguard Worker assert(channels % sizeof(float) == 0); 30*4bdc9457SAndroid Build Coastguard Worker 31*4bdc9457SAndroid Build Coastguard Worker const float* i0 = input; 32*4bdc9457SAndroid Build Coastguard Worker float* o0 = output; 33*4bdc9457SAndroid Build Coastguard Worker $for M in range(1, ROW_TILE): 34*4bdc9457SAndroid Build Coastguard Worker const float* i${M} = (const float*) ((uintptr_t) i${M-1} + input_stride); 35*4bdc9457SAndroid Build Coastguard Worker float* o${M} = (float*) ((uintptr_t) o${M-1} + output_stride); 36*4bdc9457SAndroid Build Coastguard Worker 37*4bdc9457SAndroid Build Coastguard Worker const size_t input_increment = input_stride * ${ROW_TILE} - channels; 38*4bdc9457SAndroid Build Coastguard Worker const size_t output_increment = output_stride * ${ROW_TILE} - channels; 39*4bdc9457SAndroid Build Coastguard Worker 40*4bdc9457SAndroid Build Coastguard Worker do { 41*4bdc9457SAndroid Build Coastguard Worker $for M in range(1, ROW_TILE): 42*4bdc9457SAndroid Build Coastguard Worker $if M % 2 == 0: 43*4bdc9457SAndroid Build Coastguard Worker if XNN_UNPREDICTABLE(rows <= ${M}) { 44*4bdc9457SAndroid Build Coastguard Worker i${M} = i${M-1}; 45*4bdc9457SAndroid Build Coastguard Worker o${M} = o${M-1}; 46*4bdc9457SAndroid Build Coastguard Worker } 47*4bdc9457SAndroid Build Coastguard Worker $else: 48*4bdc9457SAndroid Build Coastguard Worker if XNN_UNPREDICTABLE(rows < ${M+1}) { 49*4bdc9457SAndroid Build Coastguard Worker i${M} = i${M-1}; 50*4bdc9457SAndroid Build Coastguard Worker o${M} = o${M-1}; 51*4bdc9457SAndroid Build Coastguard Worker } 52*4bdc9457SAndroid Build Coastguard Worker 53*4bdc9457SAndroid Build Coastguard Worker const float* w = weights; 54*4bdc9457SAndroid Build Coastguard Worker size_t c = channels; 55*4bdc9457SAndroid Build Coastguard Worker for (; c >= ${CHANNEL_TILE} * sizeof(float); c -= ${CHANNEL_TILE} * sizeof(float)) { 56*4bdc9457SAndroid Build Coastguard Worker const v128_t vw${ABC[0:4]} = wasm_v128_load(w); 57*4bdc9457SAndroid Build Coastguard Worker $for C in range(4, CHANNEL_TILE, 4): 58*4bdc9457SAndroid Build Coastguard Worker const v128_t vw${ABC[C:C+4]} = wasm_v128_load(w + ${C}); 59*4bdc9457SAndroid Build Coastguard Worker w += ${CHANNEL_TILE}; 60*4bdc9457SAndroid Build Coastguard Worker 61*4bdc9457SAndroid Build Coastguard Worker $for M in range(ROW_TILE): 62*4bdc9457SAndroid Build Coastguard Worker const v128_t vi${M}x${ABC[0:4]} = wasm_v128_load(i${M}); 63*4bdc9457SAndroid Build Coastguard Worker $for C in range(4, CHANNEL_TILE, 4): 64*4bdc9457SAndroid Build Coastguard Worker const v128_t vi${M}x${ABC[C:C+4]} = wasm_v128_load(i${M} + ${C}); 65*4bdc9457SAndroid Build Coastguard Worker i${M} += ${CHANNEL_TILE}; 66*4bdc9457SAndroid Build Coastguard Worker 67*4bdc9457SAndroid Build Coastguard Worker $for M in range(ROW_TILE): 68*4bdc9457SAndroid Build Coastguard Worker $for C in range(0, CHANNEL_TILE, 4): 69*4bdc9457SAndroid Build Coastguard Worker v128_t vacc${M}x${ABC[C:C+4]} = wasm_f32x4_mul(vi${M}x${ABC[C:C+4]}, vw${ABC[C:C+4]}); 70*4bdc9457SAndroid Build Coastguard Worker const v128_t vmask${M}x${ABC[C:C+4]} = wasm_i32x4_shr(vi${M}x${ABC[C:C+4]}, 31); 71*4bdc9457SAndroid Build Coastguard Worker 72*4bdc9457SAndroid Build Coastguard Worker $for M in range(ROW_TILE): 73*4bdc9457SAndroid Build Coastguard Worker $for C in range(0, CHANNEL_TILE, 4): 74*4bdc9457SAndroid Build Coastguard Worker vacc${M}x${ABC[C:C+4]} = wasm_v128_bitselect(vacc${M}x${ABC[C:C+4]}, vi${M}x${ABC[C:C+4]}, vmask${M}x${ABC[C:C+4]}); 75*4bdc9457SAndroid Build Coastguard Worker 76*4bdc9457SAndroid Build Coastguard Worker $for M in range(ROW_TILE): 77*4bdc9457SAndroid Build Coastguard Worker wasm_v128_store(o${M}, vacc${M}x${ABC[0:4]}); 78*4bdc9457SAndroid Build Coastguard Worker $for C in range(4, CHANNEL_TILE, 4): 79*4bdc9457SAndroid Build Coastguard Worker wasm_v128_store(o${M} + ${C}, vacc${M}x${ABC[C:C+4]}); 80*4bdc9457SAndroid Build Coastguard Worker o${M} += ${CHANNEL_TILE}; 81*4bdc9457SAndroid Build Coastguard Worker } 82*4bdc9457SAndroid Build Coastguard Worker $if CHANNEL_TILE > 4: 83*4bdc9457SAndroid Build Coastguard Worker for (; c >= 4 * sizeof(float); c -= 4 * sizeof(float)) { 84*4bdc9457SAndroid Build Coastguard Worker const v128_t vw0123 = wasm_v128_load(w); 85*4bdc9457SAndroid Build Coastguard Worker w += 4; 86*4bdc9457SAndroid Build Coastguard Worker 87*4bdc9457SAndroid Build Coastguard Worker $for M in range(ROW_TILE): 88*4bdc9457SAndroid Build Coastguard Worker const v128_t vi${M}x0123 = wasm_v128_load(i${M}); 89*4bdc9457SAndroid Build Coastguard Worker i${M} += 4; 90*4bdc9457SAndroid Build Coastguard Worker 91*4bdc9457SAndroid Build Coastguard Worker $for M in range(ROW_TILE): 92*4bdc9457SAndroid Build Coastguard Worker v128_t vacc${M}x0123 = wasm_f32x4_mul(vi${M}x0123, vw0123); 93*4bdc9457SAndroid Build Coastguard Worker const v128_t vmask${M}x0123 = wasm_i32x4_shr(vi${M}x0123, 31); 94*4bdc9457SAndroid Build Coastguard Worker 95*4bdc9457SAndroid Build Coastguard Worker $for M in range(ROW_TILE): 96*4bdc9457SAndroid Build Coastguard Worker vacc${M}x0123 = wasm_v128_bitselect(vacc${M}x0123, vi${M}x0123, vmask${M}x0123); 97*4bdc9457SAndroid Build Coastguard Worker 98*4bdc9457SAndroid Build Coastguard Worker $for M in range(ROW_TILE): 99*4bdc9457SAndroid Build Coastguard Worker wasm_v128_store(o${M}, vacc${M}x0123); 100*4bdc9457SAndroid Build Coastguard Worker o${M} += 4; 101*4bdc9457SAndroid Build Coastguard Worker } 102*4bdc9457SAndroid Build Coastguard Worker if XNN_UNLIKELY(c != 0) { 103*4bdc9457SAndroid Build Coastguard Worker const v128_t vw0123 = wasm_v128_load(w); 104*4bdc9457SAndroid Build Coastguard Worker w = (const float*) ((uintptr_t) w + c); 105*4bdc9457SAndroid Build Coastguard Worker 106*4bdc9457SAndroid Build Coastguard Worker $for M in range(ROW_TILE): 107*4bdc9457SAndroid Build Coastguard Worker const v128_t vi${M}x0123 = wasm_v128_load(i${M}); 108*4bdc9457SAndroid Build Coastguard Worker i${M} = (const float*) ((uintptr_t) i${M} + c); 109*4bdc9457SAndroid Build Coastguard Worker 110*4bdc9457SAndroid Build Coastguard Worker $for M in range(ROW_TILE): 111*4bdc9457SAndroid Build Coastguard Worker v128_t vacc${M}x0123 = wasm_f32x4_mul(vi${M}x0123, vw0123); 112*4bdc9457SAndroid Build Coastguard Worker const v128_t vmask${M}x0123 = wasm_i32x4_shr(vi${M}x0123, 31); 113*4bdc9457SAndroid Build Coastguard Worker 114*4bdc9457SAndroid Build Coastguard Worker $for M in range(ROW_TILE): 115*4bdc9457SAndroid Build Coastguard Worker vacc${M}x0123 = wasm_v128_bitselect(vacc${M}x0123, vi${M}x0123, vmask${M}x0123); 116*4bdc9457SAndroid Build Coastguard Worker 117*4bdc9457SAndroid Build Coastguard Worker if (c & (2 * sizeof(float))) { 118*4bdc9457SAndroid Build Coastguard Worker $for M in range(ROW_TILE): 119*4bdc9457SAndroid Build Coastguard Worker *((double*) o${M}) = wasm_f64x2_extract_lane(vacc${M}x0123, 0); 120*4bdc9457SAndroid Build Coastguard Worker 121*4bdc9457SAndroid Build Coastguard Worker $for M in range(ROW_TILE): 122*4bdc9457SAndroid Build Coastguard Worker vacc${M}x0123 = wasm_v32x4_shuffle(vacc${M}x0123, vacc${M}x0123, 2, 3, 2, 3); 123*4bdc9457SAndroid Build Coastguard Worker 124*4bdc9457SAndroid Build Coastguard Worker $for M in range(ROW_TILE): 125*4bdc9457SAndroid Build Coastguard Worker o${M} += 2; 126*4bdc9457SAndroid Build Coastguard Worker } 127*4bdc9457SAndroid Build Coastguard Worker if (c & (1 * sizeof(float))) { 128*4bdc9457SAndroid Build Coastguard Worker $for M in range(ROW_TILE): 129*4bdc9457SAndroid Build Coastguard Worker *o${M} = wasm_f32x4_extract_lane(vacc${M}x0123, 0); 130*4bdc9457SAndroid Build Coastguard Worker 131*4bdc9457SAndroid Build Coastguard Worker $for M in range(ROW_TILE): 132*4bdc9457SAndroid Build Coastguard Worker o${M} += 1; 133*4bdc9457SAndroid Build Coastguard Worker } 134*4bdc9457SAndroid Build Coastguard Worker } 135*4bdc9457SAndroid Build Coastguard Worker $for M in range(ROW_TILE): 136*4bdc9457SAndroid Build Coastguard Worker i${M} = (const float*) ((uintptr_t) i${M} + input_increment); 137*4bdc9457SAndroid Build Coastguard Worker o${M} = (float*) ((uintptr_t) o${M} + output_increment); 138*4bdc9457SAndroid Build Coastguard Worker rows = doz(rows, ${ROW_TILE}); 139*4bdc9457SAndroid Build Coastguard Worker } while (rows != 0); 140*4bdc9457SAndroid Build Coastguard Worker} 141