1*4bdc9457SAndroid Build Coastguard Worker// Copyright 2020 Google LLC 2*4bdc9457SAndroid Build Coastguard Worker// 3*4bdc9457SAndroid Build Coastguard Worker// This source code is licensed under the BSD-style license found in the 4*4bdc9457SAndroid Build Coastguard Worker// LICENSE file in the root directory of this source tree. 5*4bdc9457SAndroid Build Coastguard Worker 6*4bdc9457SAndroid Build Coastguard Worker$assert CHANNEL_TILE > 0 7*4bdc9457SAndroid Build Coastguard Worker$assert ROW_TILE >= 1 8*4bdc9457SAndroid Build Coastguard Worker$ABC = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ" 9*4bdc9457SAndroid Build Coastguard Worker#include <assert.h> 10*4bdc9457SAndroid Build Coastguard Worker 11*4bdc9457SAndroid Build Coastguard Worker#include <xnnpack/math.h> 12*4bdc9457SAndroid Build Coastguard Worker#include <xnnpack/prelu.h> 13*4bdc9457SAndroid Build Coastguard Worker 14*4bdc9457SAndroid Build Coastguard Worker 15*4bdc9457SAndroid Build Coastguard Workervoid xnn_f32_prelu_ukernel__wasm_${ROW_TILE}x${CHANNEL_TILE}( 16*4bdc9457SAndroid Build Coastguard Worker size_t rows, 17*4bdc9457SAndroid Build Coastguard Worker size_t channels, 18*4bdc9457SAndroid Build Coastguard Worker const float*restrict input, 19*4bdc9457SAndroid Build Coastguard Worker size_t input_stride, 20*4bdc9457SAndroid Build Coastguard Worker const float*restrict weights, 21*4bdc9457SAndroid Build Coastguard Worker float*restrict output, 22*4bdc9457SAndroid Build Coastguard Worker size_t output_stride) 23*4bdc9457SAndroid Build Coastguard Worker{ 24*4bdc9457SAndroid Build Coastguard Worker assert(rows != 0); 25*4bdc9457SAndroid Build Coastguard Worker assert(channels != 0); 26*4bdc9457SAndroid Build Coastguard Worker assert(channels % sizeof(float) == 0); 27*4bdc9457SAndroid Build Coastguard Worker 28*4bdc9457SAndroid Build Coastguard Worker const float* i0 = input; 29*4bdc9457SAndroid Build Coastguard Worker float* o0 = output; 30*4bdc9457SAndroid Build Coastguard Worker $for M in range(1, ROW_TILE): 31*4bdc9457SAndroid Build Coastguard Worker const float* i${M} = (const float*) ((uintptr_t) i${M-1} + input_stride); 32*4bdc9457SAndroid Build Coastguard Worker float* o${M} = (float*) ((uintptr_t) o${M-1} + output_stride); 33*4bdc9457SAndroid Build Coastguard Worker 34*4bdc9457SAndroid Build Coastguard Worker const size_t input_increment = input_stride * ${ROW_TILE} - channels; 35*4bdc9457SAndroid Build Coastguard Worker const size_t output_increment = output_stride * ${ROW_TILE} - channels; 36*4bdc9457SAndroid Build Coastguard Worker 37*4bdc9457SAndroid Build Coastguard Worker const float vzero = 0.0f; 38*4bdc9457SAndroid Build Coastguard Worker do { 39*4bdc9457SAndroid Build Coastguard Worker $for M in range(1, ROW_TILE): 40*4bdc9457SAndroid Build Coastguard Worker $if M % 2 == 0: 41*4bdc9457SAndroid Build Coastguard Worker if XNN_UNPREDICTABLE(rows <= ${M}) { 42*4bdc9457SAndroid Build Coastguard Worker i${M} = i${M-1}; 43*4bdc9457SAndroid Build Coastguard Worker o${M} = o${M-1}; 44*4bdc9457SAndroid Build Coastguard Worker } 45*4bdc9457SAndroid Build Coastguard Worker $else: 46*4bdc9457SAndroid Build Coastguard Worker if XNN_UNPREDICTABLE(rows < ${M+1}) { 47*4bdc9457SAndroid Build Coastguard Worker i${M} = i${M-1}; 48*4bdc9457SAndroid Build Coastguard Worker o${M} = o${M-1}; 49*4bdc9457SAndroid Build Coastguard Worker } 50*4bdc9457SAndroid Build Coastguard Worker 51*4bdc9457SAndroid Build Coastguard Worker const float* w = weights; 52*4bdc9457SAndroid Build Coastguard Worker size_t c = channels; 53*4bdc9457SAndroid Build Coastguard Worker $if CHANNEL_TILE > 1: 54*4bdc9457SAndroid Build Coastguard Worker for (; c >= ${CHANNEL_TILE} * sizeof(float); c -= ${CHANNEL_TILE} * sizeof(float)) { 55*4bdc9457SAndroid Build Coastguard Worker $for C in range(CHANNEL_TILE): 56*4bdc9457SAndroid Build Coastguard Worker const float vw${ABC[C]} = w[${C}]; 57*4bdc9457SAndroid Build Coastguard Worker 58*4bdc9457SAndroid Build Coastguard Worker $for M in range(ROW_TILE): 59*4bdc9457SAndroid Build Coastguard Worker $for C in range(CHANNEL_TILE): 60*4bdc9457SAndroid Build Coastguard Worker float vi${M}x${ABC[C]} = i${M}[${C}]; 61*4bdc9457SAndroid Build Coastguard Worker i${M} += ${CHANNEL_TILE}; 62*4bdc9457SAndroid Build Coastguard Worker 63*4bdc9457SAndroid Build Coastguard Worker $for M in range(ROW_TILE): 64*4bdc9457SAndroid Build Coastguard Worker $for C in range(CHANNEL_TILE): 65*4bdc9457SAndroid Build Coastguard Worker float vacc${M}x${ABC[C]} = __builtin_wasm_max_f32(vi${M}x${ABC[C]}, vzero); 66*4bdc9457SAndroid Build Coastguard Worker vi${M}x${ABC[C]} = __builtin_wasm_min_f32(vi${M}x${ABC[C]}, vzero); 67*4bdc9457SAndroid Build Coastguard Worker 68*4bdc9457SAndroid Build Coastguard Worker $for M in range(ROW_TILE): 69*4bdc9457SAndroid Build Coastguard Worker $for C in range(CHANNEL_TILE): 70*4bdc9457SAndroid Build Coastguard Worker vacc${M}x${ABC[C]} += vi${M}x${ABC[C]} * vw${ABC[C]}; 71*4bdc9457SAndroid Build Coastguard Worker 72*4bdc9457SAndroid Build Coastguard Worker $for M in range(ROW_TILE): 73*4bdc9457SAndroid Build Coastguard Worker $for C in range(CHANNEL_TILE): 74*4bdc9457SAndroid Build Coastguard Worker o${M}[${C}] = vacc${M}x${ABC[C]}; 75*4bdc9457SAndroid Build Coastguard Worker o${M} += ${CHANNEL_TILE}; 76*4bdc9457SAndroid Build Coastguard Worker 77*4bdc9457SAndroid Build Coastguard Worker w += ${CHANNEL_TILE}; 78*4bdc9457SAndroid Build Coastguard Worker } 79*4bdc9457SAndroid Build Coastguard Worker for (; c != 0; c -= sizeof(float)) { 80*4bdc9457SAndroid Build Coastguard Worker const float vw = *w++; 81*4bdc9457SAndroid Build Coastguard Worker 82*4bdc9457SAndroid Build Coastguard Worker $for M in range(ROW_TILE): 83*4bdc9457SAndroid Build Coastguard Worker float vi${M} = *i${M}++; 84*4bdc9457SAndroid Build Coastguard Worker 85*4bdc9457SAndroid Build Coastguard Worker $for M in range(ROW_TILE): 86*4bdc9457SAndroid Build Coastguard Worker float vacc${M} = __builtin_wasm_max_f32(vi${M}, vzero); 87*4bdc9457SAndroid Build Coastguard Worker vi${M} = __builtin_wasm_min_f32(vi${M}, vzero); 88*4bdc9457SAndroid Build Coastguard Worker 89*4bdc9457SAndroid Build Coastguard Worker $for M in range(ROW_TILE): 90*4bdc9457SAndroid Build Coastguard Worker vacc${M} += vi${M} * vw; 91*4bdc9457SAndroid Build Coastguard Worker 92*4bdc9457SAndroid Build Coastguard Worker $for M in range(ROW_TILE): 93*4bdc9457SAndroid Build Coastguard Worker *o${M}++ = vacc${M}; 94*4bdc9457SAndroid Build Coastguard Worker } 95*4bdc9457SAndroid Build Coastguard Worker $else: 96*4bdc9457SAndroid Build Coastguard Worker do { 97*4bdc9457SAndroid Build Coastguard Worker const float vw = *w++; 98*4bdc9457SAndroid Build Coastguard Worker 99*4bdc9457SAndroid Build Coastguard Worker $for M in range(ROW_TILE): 100*4bdc9457SAndroid Build Coastguard Worker float vi${M} = *i${M}++; 101*4bdc9457SAndroid Build Coastguard Worker 102*4bdc9457SAndroid Build Coastguard Worker $for M in range(ROW_TILE): 103*4bdc9457SAndroid Build Coastguard Worker float vacc${M} = __builtin_wasm_max_f32(vi${M}, vzero); 104*4bdc9457SAndroid Build Coastguard Worker vi${M} = __builtin_wasm_min_f32(vi${M}, vzero); 105*4bdc9457SAndroid Build Coastguard Worker 106*4bdc9457SAndroid Build Coastguard Worker $for M in range(ROW_TILE): 107*4bdc9457SAndroid Build Coastguard Worker vacc${M} += vi${M} * vw; 108*4bdc9457SAndroid Build Coastguard Worker 109*4bdc9457SAndroid Build Coastguard Worker $for M in range(ROW_TILE): 110*4bdc9457SAndroid Build Coastguard Worker *o${M}++ = vacc${M}; 111*4bdc9457SAndroid Build Coastguard Worker 112*4bdc9457SAndroid Build Coastguard Worker c -= sizeof(float); 113*4bdc9457SAndroid Build Coastguard Worker } while (c != 0); 114*4bdc9457SAndroid Build Coastguard Worker $for M in range(ROW_TILE): 115*4bdc9457SAndroid Build Coastguard Worker i${M} = (const float*) ((uintptr_t) i${M} + input_increment); 116*4bdc9457SAndroid Build Coastguard Worker o${M} = (float*) ((uintptr_t) o${M} + output_increment); 117*4bdc9457SAndroid Build Coastguard Worker rows = doz(rows, ${ROW_TILE}); 118*4bdc9457SAndroid Build Coastguard Worker } while (rows != 0); 119*4bdc9457SAndroid Build Coastguard Worker} 120