1*90c8c64dSAndroid Build Coastguard Worker /* 2*90c8c64dSAndroid Build Coastguard Worker * Copyright (C) 2014 The Android Open Source Project 3*90c8c64dSAndroid Build Coastguard Worker * 4*90c8c64dSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*90c8c64dSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*90c8c64dSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*90c8c64dSAndroid Build Coastguard Worker * 8*90c8c64dSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*90c8c64dSAndroid Build Coastguard Worker * 10*90c8c64dSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*90c8c64dSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*90c8c64dSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*90c8c64dSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*90c8c64dSAndroid Build Coastguard Worker * limitations under the License. 15*90c8c64dSAndroid Build Coastguard Worker */ 16*90c8c64dSAndroid Build Coastguard Worker 17*90c8c64dSAndroid Build Coastguard Worker package com.example.android.mediaeffects; 18*90c8c64dSAndroid Build Coastguard Worker 19*90c8c64dSAndroid Build Coastguard Worker import android.opengl.GLES20; 20*90c8c64dSAndroid Build Coastguard Worker 21*90c8c64dSAndroid Build Coastguard Worker public class GLToolbox { 22*90c8c64dSAndroid Build Coastguard Worker loadShader(int shaderType, String source)23*90c8c64dSAndroid Build Coastguard Worker public static int loadShader(int shaderType, String source) { 24*90c8c64dSAndroid Build Coastguard Worker int shader = GLES20.glCreateShader(shaderType); 25*90c8c64dSAndroid Build Coastguard Worker if (shader != 0) { 26*90c8c64dSAndroid Build Coastguard Worker GLES20.glShaderSource(shader, source); 27*90c8c64dSAndroid Build Coastguard Worker GLES20.glCompileShader(shader); 28*90c8c64dSAndroid Build Coastguard Worker int[] compiled = new int[1]; 29*90c8c64dSAndroid Build Coastguard Worker GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); 30*90c8c64dSAndroid Build Coastguard Worker if (compiled[0] == 0) { 31*90c8c64dSAndroid Build Coastguard Worker String info = GLES20.glGetShaderInfoLog(shader); 32*90c8c64dSAndroid Build Coastguard Worker GLES20.glDeleteShader(shader); 33*90c8c64dSAndroid Build Coastguard Worker throw new RuntimeException("Could not compile shader " + shaderType + ":" + info); 34*90c8c64dSAndroid Build Coastguard Worker } 35*90c8c64dSAndroid Build Coastguard Worker } 36*90c8c64dSAndroid Build Coastguard Worker return shader; 37*90c8c64dSAndroid Build Coastguard Worker } 38*90c8c64dSAndroid Build Coastguard Worker createProgram(String vertexSource, String fragmentSource)39*90c8c64dSAndroid Build Coastguard Worker public static int createProgram(String vertexSource, String fragmentSource) { 40*90c8c64dSAndroid Build Coastguard Worker int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 41*90c8c64dSAndroid Build Coastguard Worker if (vertexShader == 0) { 42*90c8c64dSAndroid Build Coastguard Worker return 0; 43*90c8c64dSAndroid Build Coastguard Worker } 44*90c8c64dSAndroid Build Coastguard Worker int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); 45*90c8c64dSAndroid Build Coastguard Worker if (pixelShader == 0) { 46*90c8c64dSAndroid Build Coastguard Worker return 0; 47*90c8c64dSAndroid Build Coastguard Worker } 48*90c8c64dSAndroid Build Coastguard Worker 49*90c8c64dSAndroid Build Coastguard Worker int program = GLES20.glCreateProgram(); 50*90c8c64dSAndroid Build Coastguard Worker if (program != 0) { 51*90c8c64dSAndroid Build Coastguard Worker GLES20.glAttachShader(program, vertexShader); 52*90c8c64dSAndroid Build Coastguard Worker checkGlError("glAttachShader"); 53*90c8c64dSAndroid Build Coastguard Worker GLES20.glAttachShader(program, pixelShader); 54*90c8c64dSAndroid Build Coastguard Worker checkGlError("glAttachShader"); 55*90c8c64dSAndroid Build Coastguard Worker GLES20.glLinkProgram(program); 56*90c8c64dSAndroid Build Coastguard Worker int[] linkStatus = new int[1]; 57*90c8c64dSAndroid Build Coastguard Worker GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 58*90c8c64dSAndroid Build Coastguard Worker 0); 59*90c8c64dSAndroid Build Coastguard Worker if (linkStatus[0] != GLES20.GL_TRUE) { 60*90c8c64dSAndroid Build Coastguard Worker String info = GLES20.glGetProgramInfoLog(program); 61*90c8c64dSAndroid Build Coastguard Worker GLES20.glDeleteProgram(program); 62*90c8c64dSAndroid Build Coastguard Worker throw new RuntimeException("Could not link program: " + info); 63*90c8c64dSAndroid Build Coastguard Worker } 64*90c8c64dSAndroid Build Coastguard Worker } 65*90c8c64dSAndroid Build Coastguard Worker return program; 66*90c8c64dSAndroid Build Coastguard Worker } 67*90c8c64dSAndroid Build Coastguard Worker checkGlError(String op)68*90c8c64dSAndroid Build Coastguard Worker public static void checkGlError(String op) { 69*90c8c64dSAndroid Build Coastguard Worker int error; 70*90c8c64dSAndroid Build Coastguard Worker while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) { 71*90c8c64dSAndroid Build Coastguard Worker throw new RuntimeException(op + ": glError " + error); 72*90c8c64dSAndroid Build Coastguard Worker } 73*90c8c64dSAndroid Build Coastguard Worker } 74*90c8c64dSAndroid Build Coastguard Worker initTexParams()75*90c8c64dSAndroid Build Coastguard Worker public static void initTexParams() { 76*90c8c64dSAndroid Build Coastguard Worker GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, 77*90c8c64dSAndroid Build Coastguard Worker GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); 78*90c8c64dSAndroid Build Coastguard Worker GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, 79*90c8c64dSAndroid Build Coastguard Worker GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); 80*90c8c64dSAndroid Build Coastguard Worker GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, 81*90c8c64dSAndroid Build Coastguard Worker GLES20.GL_CLAMP_TO_EDGE); 82*90c8c64dSAndroid Build Coastguard Worker GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, 83*90c8c64dSAndroid Build Coastguard Worker GLES20.GL_CLAMP_TO_EDGE); 84*90c8c64dSAndroid Build Coastguard Worker } 85*90c8c64dSAndroid Build Coastguard Worker 86*90c8c64dSAndroid Build Coastguard Worker } 87