1*90c8c64dSAndroid Build Coastguard Worker /*
2*90c8c64dSAndroid Build Coastguard Worker  * Copyright (C) 2015 Google Inc. All Rights Reserved.
3*90c8c64dSAndroid Build Coastguard Worker  *
4*90c8c64dSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*90c8c64dSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*90c8c64dSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*90c8c64dSAndroid Build Coastguard Worker  *
8*90c8c64dSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*90c8c64dSAndroid Build Coastguard Worker  *
10*90c8c64dSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*90c8c64dSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*90c8c64dSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*90c8c64dSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*90c8c64dSAndroid Build Coastguard Worker  * limitations under the License.
15*90c8c64dSAndroid Build Coastguard Worker  */
16*90c8c64dSAndroid Build Coastguard Worker package com.example.android.wearable.wear.alwayson;
17*90c8c64dSAndroid Build Coastguard Worker 
18*90c8c64dSAndroid Build Coastguard Worker import android.app.AlarmManager;
19*90c8c64dSAndroid Build Coastguard Worker import android.app.PendingIntent;
20*90c8c64dSAndroid Build Coastguard Worker import android.content.Context;
21*90c8c64dSAndroid Build Coastguard Worker import android.content.Intent;
22*90c8c64dSAndroid Build Coastguard Worker import android.graphics.Color;
23*90c8c64dSAndroid Build Coastguard Worker import android.os.Bundle;
24*90c8c64dSAndroid Build Coastguard Worker import android.os.Handler;
25*90c8c64dSAndroid Build Coastguard Worker import android.os.Message;
26*90c8c64dSAndroid Build Coastguard Worker import android.support.wearable.activity.WearableActivity;
27*90c8c64dSAndroid Build Coastguard Worker import android.support.wearable.view.WatchViewStub;
28*90c8c64dSAndroid Build Coastguard Worker import android.util.Log;
29*90c8c64dSAndroid Build Coastguard Worker import android.widget.TextView;
30*90c8c64dSAndroid Build Coastguard Worker 
31*90c8c64dSAndroid Build Coastguard Worker import java.lang.ref.WeakReference;
32*90c8c64dSAndroid Build Coastguard Worker import java.text.SimpleDateFormat;
33*90c8c64dSAndroid Build Coastguard Worker import java.util.Date;
34*90c8c64dSAndroid Build Coastguard Worker import java.util.Locale;
35*90c8c64dSAndroid Build Coastguard Worker import java.util.concurrent.TimeUnit;
36*90c8c64dSAndroid Build Coastguard Worker 
37*90c8c64dSAndroid Build Coastguard Worker /**
38*90c8c64dSAndroid Build Coastguard Worker  * Demonstrates support for Ambient screens by extending WearableActivity and overriding
39*90c8c64dSAndroid Build Coastguard Worker  * onEnterAmbient, onUpdateAmbient, and onExitAmbient.
40*90c8c64dSAndroid Build Coastguard Worker  *
41*90c8c64dSAndroid Build Coastguard Worker  * There are two modes (Active and Ambient). To trigger future updates (data/screen), we use a
42*90c8c64dSAndroid Build Coastguard Worker  * custom Handler for the "Active" mode and an Alarm for the "Ambient" mode.
43*90c8c64dSAndroid Build Coastguard Worker  *
44*90c8c64dSAndroid Build Coastguard Worker  * Why don't we use just one? Handlers are generally less battery intensive and can be triggered
45*90c8c64dSAndroid Build Coastguard Worker  * every second. However, they can not wake up the processor (common in Ambient mode).
46*90c8c64dSAndroid Build Coastguard Worker  *
47*90c8c64dSAndroid Build Coastguard Worker  * Alarms can wake up the processor (what we need for Ambient), but they struggle with quick updates
48*90c8c64dSAndroid Build Coastguard Worker  * (less than one second) and are much less efficient compared to Handlers.
49*90c8c64dSAndroid Build Coastguard Worker  *
50*90c8c64dSAndroid Build Coastguard Worker  * Therefore, we use Handlers for "Active" mode (can trigger every second and are better on the
51*90c8c64dSAndroid Build Coastguard Worker  * battery), and we use Alarms for "Ambient" mode (only need to update once every 20 seconds and
52*90c8c64dSAndroid Build Coastguard Worker  * they can wake up a sleeping processor).
53*90c8c64dSAndroid Build Coastguard Worker  *
54*90c8c64dSAndroid Build Coastguard Worker  * Again, the Activity waits 20 seconds between doing any processing (getting data, updating screen
55*90c8c64dSAndroid Build Coastguard Worker  * etc.) while in ambient mode to conserving battery life (processor allowed to sleep). If you can
56*90c8c64dSAndroid Build Coastguard Worker  * hold off on updates for a full minute, you can throw away all the Alarm code and just use
57*90c8c64dSAndroid Build Coastguard Worker  * onUpdateAmbient() to save even more battery life.
58*90c8c64dSAndroid Build Coastguard Worker  *
59*90c8c64dSAndroid Build Coastguard Worker  * As always, you will still want to apply the performance guidelines outlined in the Watch Faces
60*90c8c64dSAndroid Build Coastguard Worker  * documention to your app.
61*90c8c64dSAndroid Build Coastguard Worker  *
62*90c8c64dSAndroid Build Coastguard Worker  * Finally, in ambient mode, this Activity follows the same best practices outlined in the
63*90c8c64dSAndroid Build Coastguard Worker  * Watch Faces API documentation, e.g., keep most pixels black, avoid large blocks of white pixels,
64*90c8c64dSAndroid Build Coastguard Worker  * use only black and white, and disable anti-aliasing.
65*90c8c64dSAndroid Build Coastguard Worker  *
66*90c8c64dSAndroid Build Coastguard Worker  */
67*90c8c64dSAndroid Build Coastguard Worker public class MainActivity extends WearableActivity {
68*90c8c64dSAndroid Build Coastguard Worker 
69*90c8c64dSAndroid Build Coastguard Worker     private static final String TAG = "MainActivity";
70*90c8c64dSAndroid Build Coastguard Worker 
71*90c8c64dSAndroid Build Coastguard Worker     /** Custom 'what' for Message sent to Handler. */
72*90c8c64dSAndroid Build Coastguard Worker     private static final int MSG_UPDATE_SCREEN = 0;
73*90c8c64dSAndroid Build Coastguard Worker 
74*90c8c64dSAndroid Build Coastguard Worker     /** Milliseconds between updates based on state. */
75*90c8c64dSAndroid Build Coastguard Worker     private static final long ACTIVE_INTERVAL_MS = TimeUnit.SECONDS.toMillis(1);
76*90c8c64dSAndroid Build Coastguard Worker     private static final long AMBIENT_INTERVAL_MS = TimeUnit.SECONDS.toMillis(20);
77*90c8c64dSAndroid Build Coastguard Worker 
78*90c8c64dSAndroid Build Coastguard Worker     /** Tracks latest ambient details, such as burnin offsets, etc. */
79*90c8c64dSAndroid Build Coastguard Worker     private Bundle mAmbientDetails;
80*90c8c64dSAndroid Build Coastguard Worker 
81*90c8c64dSAndroid Build Coastguard Worker     private TextView mTimeTextView;
82*90c8c64dSAndroid Build Coastguard Worker     private TextView mTimeStampTextView;
83*90c8c64dSAndroid Build Coastguard Worker     private TextView mStateTextView;
84*90c8c64dSAndroid Build Coastguard Worker     private TextView mUpdateRateTextView;
85*90c8c64dSAndroid Build Coastguard Worker     private TextView mDrawCountTextView;
86*90c8c64dSAndroid Build Coastguard Worker 
87*90c8c64dSAndroid Build Coastguard Worker     private final SimpleDateFormat sDateFormat =
88*90c8c64dSAndroid Build Coastguard Worker             new SimpleDateFormat("HH:mm:ss", Locale.US);
89*90c8c64dSAndroid Build Coastguard Worker 
90*90c8c64dSAndroid Build Coastguard Worker     private volatile int mDrawCount = 0;
91*90c8c64dSAndroid Build Coastguard Worker 
92*90c8c64dSAndroid Build Coastguard Worker 
93*90c8c64dSAndroid Build Coastguard Worker     /**
94*90c8c64dSAndroid Build Coastguard Worker      * Since the handler (used in active mode) can't wake up the processor when the device is in
95*90c8c64dSAndroid Build Coastguard Worker      * ambient mode and undocked, we use an Alarm to cover ambient mode updates when we need them
96*90c8c64dSAndroid Build Coastguard Worker      * more frequently than every minute. Remember, if getting updates once a minute in ambient
97*90c8c64dSAndroid Build Coastguard Worker      * mode is enough, you can do away with the Alarm code and just rely on the onUpdateAmbient()
98*90c8c64dSAndroid Build Coastguard Worker      * callback.
99*90c8c64dSAndroid Build Coastguard Worker      */
100*90c8c64dSAndroid Build Coastguard Worker     private AlarmManager mAmbientStateAlarmManager;
101*90c8c64dSAndroid Build Coastguard Worker     private PendingIntent mAmbientStatePendingIntent;
102*90c8c64dSAndroid Build Coastguard Worker 
103*90c8c64dSAndroid Build Coastguard Worker     /**
104*90c8c64dSAndroid Build Coastguard Worker      * This custom handler is used for updates in "Active" mode. We use a separate static class to
105*90c8c64dSAndroid Build Coastguard Worker      * help us avoid memory leaks.
106*90c8c64dSAndroid Build Coastguard Worker      */
107*90c8c64dSAndroid Build Coastguard Worker     private final Handler mActiveModeUpdateHandler = new UpdateHandler(this);
108*90c8c64dSAndroid Build Coastguard Worker 
109*90c8c64dSAndroid Build Coastguard Worker     @Override
onCreate(Bundle savedInstanceState)110*90c8c64dSAndroid Build Coastguard Worker     public void onCreate(Bundle savedInstanceState) {
111*90c8c64dSAndroid Build Coastguard Worker         Log.d(TAG, "onCreate()");
112*90c8c64dSAndroid Build Coastguard Worker         super.onCreate(savedInstanceState);
113*90c8c64dSAndroid Build Coastguard Worker 
114*90c8c64dSAndroid Build Coastguard Worker         setContentView(R.layout.activity_main);
115*90c8c64dSAndroid Build Coastguard Worker 
116*90c8c64dSAndroid Build Coastguard Worker         setAmbientEnabled();
117*90c8c64dSAndroid Build Coastguard Worker 
118*90c8c64dSAndroid Build Coastguard Worker         mAmbientStateAlarmManager = (AlarmManager) getSystemService(Context.ALARM_SERVICE);
119*90c8c64dSAndroid Build Coastguard Worker         Intent ambientStateIntent = new Intent(getApplicationContext(), MainActivity.class);
120*90c8c64dSAndroid Build Coastguard Worker 
121*90c8c64dSAndroid Build Coastguard Worker         mAmbientStatePendingIntent = PendingIntent.getActivity(
122*90c8c64dSAndroid Build Coastguard Worker                 getApplicationContext(),
123*90c8c64dSAndroid Build Coastguard Worker                 0 /* requestCode */,
124*90c8c64dSAndroid Build Coastguard Worker                 ambientStateIntent,
125*90c8c64dSAndroid Build Coastguard Worker                 PendingIntent.FLAG_UPDATE_CURRENT);
126*90c8c64dSAndroid Build Coastguard Worker 
127*90c8c64dSAndroid Build Coastguard Worker 
128*90c8c64dSAndroid Build Coastguard Worker         /** Determines whether watch is round or square and applies proper view. **/
129*90c8c64dSAndroid Build Coastguard Worker         final WatchViewStub stub = (WatchViewStub) findViewById(R.id.watch_view_stub);
130*90c8c64dSAndroid Build Coastguard Worker         stub.setOnLayoutInflatedListener(new WatchViewStub.OnLayoutInflatedListener() {
131*90c8c64dSAndroid Build Coastguard Worker             @Override
132*90c8c64dSAndroid Build Coastguard Worker             public void onLayoutInflated(WatchViewStub stub) {
133*90c8c64dSAndroid Build Coastguard Worker 
134*90c8c64dSAndroid Build Coastguard Worker                 mTimeTextView = (TextView) stub.findViewById(R.id.time);
135*90c8c64dSAndroid Build Coastguard Worker                 mTimeStampTextView = (TextView) stub.findViewById(R.id.time_stamp);
136*90c8c64dSAndroid Build Coastguard Worker                 mStateTextView = (TextView) stub.findViewById(R.id.state);
137*90c8c64dSAndroid Build Coastguard Worker                 mUpdateRateTextView = (TextView) stub.findViewById(R.id.update_rate);
138*90c8c64dSAndroid Build Coastguard Worker                 mDrawCountTextView = (TextView) stub.findViewById(R.id.draw_count);
139*90c8c64dSAndroid Build Coastguard Worker 
140*90c8c64dSAndroid Build Coastguard Worker                 refreshDisplayAndSetNextUpdate();
141*90c8c64dSAndroid Build Coastguard Worker             }
142*90c8c64dSAndroid Build Coastguard Worker         });
143*90c8c64dSAndroid Build Coastguard Worker     }
144*90c8c64dSAndroid Build Coastguard Worker 
145*90c8c64dSAndroid Build Coastguard Worker     /**
146*90c8c64dSAndroid Build Coastguard Worker      * This is mostly triggered by the Alarms we set in Ambient mode and informs us we need to
147*90c8c64dSAndroid Build Coastguard Worker      * update the screen (and process any data).
148*90c8c64dSAndroid Build Coastguard Worker      */
149*90c8c64dSAndroid Build Coastguard Worker     @Override
onNewIntent(Intent intent)150*90c8c64dSAndroid Build Coastguard Worker     public void onNewIntent(Intent intent) {
151*90c8c64dSAndroid Build Coastguard Worker         Log.d(TAG, "onNewIntent(): " + intent);
152*90c8c64dSAndroid Build Coastguard Worker         super.onNewIntent(intent);
153*90c8c64dSAndroid Build Coastguard Worker 
154*90c8c64dSAndroid Build Coastguard Worker         setIntent(intent);
155*90c8c64dSAndroid Build Coastguard Worker 
156*90c8c64dSAndroid Build Coastguard Worker         refreshDisplayAndSetNextUpdate();
157*90c8c64dSAndroid Build Coastguard Worker     }
158*90c8c64dSAndroid Build Coastguard Worker 
159*90c8c64dSAndroid Build Coastguard Worker     @Override
onDestroy()160*90c8c64dSAndroid Build Coastguard Worker     public void onDestroy() {
161*90c8c64dSAndroid Build Coastguard Worker         Log.d(TAG, "onDestroy()");
162*90c8c64dSAndroid Build Coastguard Worker 
163*90c8c64dSAndroid Build Coastguard Worker         mActiveModeUpdateHandler.removeMessages(MSG_UPDATE_SCREEN);
164*90c8c64dSAndroid Build Coastguard Worker         mAmbientStateAlarmManager.cancel(mAmbientStatePendingIntent);
165*90c8c64dSAndroid Build Coastguard Worker 
166*90c8c64dSAndroid Build Coastguard Worker         super.onDestroy();
167*90c8c64dSAndroid Build Coastguard Worker     }
168*90c8c64dSAndroid Build Coastguard Worker 
169*90c8c64dSAndroid Build Coastguard Worker     /**
170*90c8c64dSAndroid Build Coastguard Worker      * Prepares UI for Ambient view.
171*90c8c64dSAndroid Build Coastguard Worker      */
172*90c8c64dSAndroid Build Coastguard Worker     @Override
onEnterAmbient(Bundle ambientDetails)173*90c8c64dSAndroid Build Coastguard Worker     public void onEnterAmbient(Bundle ambientDetails) {
174*90c8c64dSAndroid Build Coastguard Worker         Log.d(TAG, "onEnterAmbient()");
175*90c8c64dSAndroid Build Coastguard Worker         super.onEnterAmbient(ambientDetails);
176*90c8c64dSAndroid Build Coastguard Worker 
177*90c8c64dSAndroid Build Coastguard Worker         /**
178*90c8c64dSAndroid Build Coastguard Worker          * In this sample, we aren't using the ambient details bundle (EXTRA_BURN_IN_PROTECTION or
179*90c8c64dSAndroid Build Coastguard Worker          * EXTRA_LOWBIT_AMBIENT), but if you need them, you can pull them from the local variable
180*90c8c64dSAndroid Build Coastguard Worker          * set here.
181*90c8c64dSAndroid Build Coastguard Worker          */
182*90c8c64dSAndroid Build Coastguard Worker         mAmbientDetails = ambientDetails;
183*90c8c64dSAndroid Build Coastguard Worker 
184*90c8c64dSAndroid Build Coastguard Worker         /** Clears Handler queue (only needed for updates in active mode). */
185*90c8c64dSAndroid Build Coastguard Worker         mActiveModeUpdateHandler.removeMessages(MSG_UPDATE_SCREEN);
186*90c8c64dSAndroid Build Coastguard Worker 
187*90c8c64dSAndroid Build Coastguard Worker         /**
188*90c8c64dSAndroid Build Coastguard Worker          * Following best practices outlined in WatchFaces API (keeping most pixels black,
189*90c8c64dSAndroid Build Coastguard Worker          * avoiding large blocks of white pixels, using only black and white,
190*90c8c64dSAndroid Build Coastguard Worker          * and disabling anti-aliasing anti-aliasing, etc.)
191*90c8c64dSAndroid Build Coastguard Worker          */
192*90c8c64dSAndroid Build Coastguard Worker         mStateTextView.setTextColor(Color.WHITE);
193*90c8c64dSAndroid Build Coastguard Worker         mUpdateRateTextView.setTextColor(Color.WHITE);
194*90c8c64dSAndroid Build Coastguard Worker         mDrawCountTextView.setTextColor(Color.WHITE);
195*90c8c64dSAndroid Build Coastguard Worker 
196*90c8c64dSAndroid Build Coastguard Worker         mTimeTextView.getPaint().setAntiAlias(false);
197*90c8c64dSAndroid Build Coastguard Worker         mTimeStampTextView.getPaint().setAntiAlias(false);
198*90c8c64dSAndroid Build Coastguard Worker         mStateTextView.getPaint().setAntiAlias(false);
199*90c8c64dSAndroid Build Coastguard Worker         mUpdateRateTextView.getPaint().setAntiAlias(false);
200*90c8c64dSAndroid Build Coastguard Worker         mDrawCountTextView.getPaint().setAntiAlias(false);
201*90c8c64dSAndroid Build Coastguard Worker 
202*90c8c64dSAndroid Build Coastguard Worker         refreshDisplayAndSetNextUpdate();
203*90c8c64dSAndroid Build Coastguard Worker     }
204*90c8c64dSAndroid Build Coastguard Worker 
205*90c8c64dSAndroid Build Coastguard Worker     /**
206*90c8c64dSAndroid Build Coastguard Worker      * Updates UI in Ambient view (once a minute). Because we need to update UI sooner than that
207*90c8c64dSAndroid Build Coastguard Worker      * (every ~20 seconds), we also use an Alarm. However, since the processor is awake for this
208*90c8c64dSAndroid Build Coastguard Worker      * callback, we might as well call refreshDisplayAndSetNextUpdate() to update screen and reset
209*90c8c64dSAndroid Build Coastguard Worker      * the Alarm.
210*90c8c64dSAndroid Build Coastguard Worker      *
211*90c8c64dSAndroid Build Coastguard Worker      * If you are happy with just updating the screen once a minute in Ambient Mode (which will be
212*90c8c64dSAndroid Build Coastguard Worker      * the case a majority of the time), then you can just use this method and remove all
213*90c8c64dSAndroid Build Coastguard Worker      * references/code regarding Alarms.
214*90c8c64dSAndroid Build Coastguard Worker      */
215*90c8c64dSAndroid Build Coastguard Worker     @Override
onUpdateAmbient()216*90c8c64dSAndroid Build Coastguard Worker     public void onUpdateAmbient() {
217*90c8c64dSAndroid Build Coastguard Worker         Log.d(TAG, "onUpdateAmbient()");
218*90c8c64dSAndroid Build Coastguard Worker         super.onUpdateAmbient();
219*90c8c64dSAndroid Build Coastguard Worker 
220*90c8c64dSAndroid Build Coastguard Worker         refreshDisplayAndSetNextUpdate();
221*90c8c64dSAndroid Build Coastguard Worker     }
222*90c8c64dSAndroid Build Coastguard Worker 
223*90c8c64dSAndroid Build Coastguard Worker     /**
224*90c8c64dSAndroid Build Coastguard Worker      * Prepares UI for Active view (non-Ambient).
225*90c8c64dSAndroid Build Coastguard Worker      */
226*90c8c64dSAndroid Build Coastguard Worker     @Override
onExitAmbient()227*90c8c64dSAndroid Build Coastguard Worker     public void onExitAmbient() {
228*90c8c64dSAndroid Build Coastguard Worker         Log.d(TAG, "onExitAmbient()");
229*90c8c64dSAndroid Build Coastguard Worker         super.onExitAmbient();
230*90c8c64dSAndroid Build Coastguard Worker 
231*90c8c64dSAndroid Build Coastguard Worker         /** Clears out Alarms since they are only used in ambient mode. */
232*90c8c64dSAndroid Build Coastguard Worker         mAmbientStateAlarmManager.cancel(mAmbientStatePendingIntent);
233*90c8c64dSAndroid Build Coastguard Worker 
234*90c8c64dSAndroid Build Coastguard Worker         mStateTextView.setTextColor(Color.GREEN);
235*90c8c64dSAndroid Build Coastguard Worker         mUpdateRateTextView.setTextColor(Color.GREEN);
236*90c8c64dSAndroid Build Coastguard Worker         mDrawCountTextView.setTextColor(Color.GREEN);
237*90c8c64dSAndroid Build Coastguard Worker 
238*90c8c64dSAndroid Build Coastguard Worker         mTimeTextView.getPaint().setAntiAlias(true);
239*90c8c64dSAndroid Build Coastguard Worker         mTimeStampTextView.getPaint().setAntiAlias(true);
240*90c8c64dSAndroid Build Coastguard Worker         mStateTextView.getPaint().setAntiAlias(true);
241*90c8c64dSAndroid Build Coastguard Worker         mUpdateRateTextView.getPaint().setAntiAlias(true);
242*90c8c64dSAndroid Build Coastguard Worker         mDrawCountTextView.getPaint().setAntiAlias(true);
243*90c8c64dSAndroid Build Coastguard Worker 
244*90c8c64dSAndroid Build Coastguard Worker         refreshDisplayAndSetNextUpdate();
245*90c8c64dSAndroid Build Coastguard Worker     }
246*90c8c64dSAndroid Build Coastguard Worker 
247*90c8c64dSAndroid Build Coastguard Worker     /**
248*90c8c64dSAndroid Build Coastguard Worker      * Loads data/updates screen (via method), but most importantly, sets up the next refresh
249*90c8c64dSAndroid Build Coastguard Worker      * (active mode = Handler and ambient mode = Alarm).
250*90c8c64dSAndroid Build Coastguard Worker      */
refreshDisplayAndSetNextUpdate()251*90c8c64dSAndroid Build Coastguard Worker     private void refreshDisplayAndSetNextUpdate() {
252*90c8c64dSAndroid Build Coastguard Worker 
253*90c8c64dSAndroid Build Coastguard Worker         loadDataAndUpdateScreen();
254*90c8c64dSAndroid Build Coastguard Worker 
255*90c8c64dSAndroid Build Coastguard Worker         long timeMs = System.currentTimeMillis();
256*90c8c64dSAndroid Build Coastguard Worker 
257*90c8c64dSAndroid Build Coastguard Worker         if (isAmbient()) {
258*90c8c64dSAndroid Build Coastguard Worker             /** Calculate next trigger time (based on state). */
259*90c8c64dSAndroid Build Coastguard Worker             long delayMs = AMBIENT_INTERVAL_MS - (timeMs % AMBIENT_INTERVAL_MS);
260*90c8c64dSAndroid Build Coastguard Worker             long triggerTimeMs = timeMs + delayMs;
261*90c8c64dSAndroid Build Coastguard Worker 
262*90c8c64dSAndroid Build Coastguard Worker             /**
263*90c8c64dSAndroid Build Coastguard Worker              * Note: Make sure you have set activity launchMode to singleInstance in the manifest.
264*90c8c64dSAndroid Build Coastguard Worker              * Otherwise, it is easy for the AlarmManager launch intent to open a new activity
265*90c8c64dSAndroid Build Coastguard Worker              * every time the Alarm is triggered rather than reusing this Activity.
266*90c8c64dSAndroid Build Coastguard Worker              */
267*90c8c64dSAndroid Build Coastguard Worker             mAmbientStateAlarmManager.setExact(
268*90c8c64dSAndroid Build Coastguard Worker                     AlarmManager.RTC_WAKEUP,
269*90c8c64dSAndroid Build Coastguard Worker                     triggerTimeMs,
270*90c8c64dSAndroid Build Coastguard Worker                     mAmbientStatePendingIntent);
271*90c8c64dSAndroid Build Coastguard Worker 
272*90c8c64dSAndroid Build Coastguard Worker         } else {
273*90c8c64dSAndroid Build Coastguard Worker             /** Calculate next trigger time (based on state). */
274*90c8c64dSAndroid Build Coastguard Worker             long delayMs = ACTIVE_INTERVAL_MS - (timeMs % ACTIVE_INTERVAL_MS);
275*90c8c64dSAndroid Build Coastguard Worker 
276*90c8c64dSAndroid Build Coastguard Worker             mActiveModeUpdateHandler.removeMessages(MSG_UPDATE_SCREEN);
277*90c8c64dSAndroid Build Coastguard Worker             mActiveModeUpdateHandler.sendEmptyMessageDelayed(MSG_UPDATE_SCREEN, delayMs);
278*90c8c64dSAndroid Build Coastguard Worker         }
279*90c8c64dSAndroid Build Coastguard Worker     }
280*90c8c64dSAndroid Build Coastguard Worker 
281*90c8c64dSAndroid Build Coastguard Worker     /**
282*90c8c64dSAndroid Build Coastguard Worker      * Updates display based on Ambient state. If you need to pull data, you should do it here.
283*90c8c64dSAndroid Build Coastguard Worker      */
loadDataAndUpdateScreen()284*90c8c64dSAndroid Build Coastguard Worker     private void loadDataAndUpdateScreen() {
285*90c8c64dSAndroid Build Coastguard Worker 
286*90c8c64dSAndroid Build Coastguard Worker         mDrawCount += 1;
287*90c8c64dSAndroid Build Coastguard Worker         long currentTimeMs = System.currentTimeMillis();
288*90c8c64dSAndroid Build Coastguard Worker         Log.d(TAG, "loadDataAndUpdateScreen(): " + currentTimeMs + "(" + isAmbient() + ")");
289*90c8c64dSAndroid Build Coastguard Worker 
290*90c8c64dSAndroid Build Coastguard Worker         if (isAmbient()) {
291*90c8c64dSAndroid Build Coastguard Worker 
292*90c8c64dSAndroid Build Coastguard Worker             mTimeTextView.setText(sDateFormat.format(new Date()));
293*90c8c64dSAndroid Build Coastguard Worker             mTimeStampTextView.setText(getString(R.string.timestamp_label, currentTimeMs));
294*90c8c64dSAndroid Build Coastguard Worker 
295*90c8c64dSAndroid Build Coastguard Worker             mStateTextView.setText(getString(R.string.mode_ambient_label));
296*90c8c64dSAndroid Build Coastguard Worker             mUpdateRateTextView.setText(
297*90c8c64dSAndroid Build Coastguard Worker                     getString(R.string.update_rate_label, (AMBIENT_INTERVAL_MS / 1000)));
298*90c8c64dSAndroid Build Coastguard Worker 
299*90c8c64dSAndroid Build Coastguard Worker             mDrawCountTextView.setText(getString(R.string.draw_count_label, mDrawCount));
300*90c8c64dSAndroid Build Coastguard Worker 
301*90c8c64dSAndroid Build Coastguard Worker         } else {
302*90c8c64dSAndroid Build Coastguard Worker             mTimeTextView.setText(sDateFormat.format(new Date()));
303*90c8c64dSAndroid Build Coastguard Worker             mTimeStampTextView.setText(getString(R.string.timestamp_label, currentTimeMs));
304*90c8c64dSAndroid Build Coastguard Worker 
305*90c8c64dSAndroid Build Coastguard Worker             mStateTextView.setText(getString(R.string.mode_active_label));
306*90c8c64dSAndroid Build Coastguard Worker             mUpdateRateTextView.setText(
307*90c8c64dSAndroid Build Coastguard Worker                     getString(R.string.update_rate_label, (ACTIVE_INTERVAL_MS / 1000)));
308*90c8c64dSAndroid Build Coastguard Worker 
309*90c8c64dSAndroid Build Coastguard Worker             mDrawCountTextView.setText(getString(R.string.draw_count_label, mDrawCount));
310*90c8c64dSAndroid Build Coastguard Worker         }
311*90c8c64dSAndroid Build Coastguard Worker     }
312*90c8c64dSAndroid Build Coastguard Worker 
313*90c8c64dSAndroid Build Coastguard Worker     /**
314*90c8c64dSAndroid Build Coastguard Worker      * Handler separated into static class to avoid memory leaks.
315*90c8c64dSAndroid Build Coastguard Worker      */
316*90c8c64dSAndroid Build Coastguard Worker     private static class UpdateHandler extends Handler {
317*90c8c64dSAndroid Build Coastguard Worker         private final WeakReference<MainActivity> mMainActivityWeakReference;
318*90c8c64dSAndroid Build Coastguard Worker 
UpdateHandler(MainActivity reference)319*90c8c64dSAndroid Build Coastguard Worker         public UpdateHandler(MainActivity reference) {
320*90c8c64dSAndroid Build Coastguard Worker             mMainActivityWeakReference = new WeakReference<MainActivity>(reference);
321*90c8c64dSAndroid Build Coastguard Worker         }
322*90c8c64dSAndroid Build Coastguard Worker 
323*90c8c64dSAndroid Build Coastguard Worker         @Override
handleMessage(Message message)324*90c8c64dSAndroid Build Coastguard Worker         public void handleMessage(Message message) {
325*90c8c64dSAndroid Build Coastguard Worker             MainActivity mainActivity = mMainActivityWeakReference.get();
326*90c8c64dSAndroid Build Coastguard Worker 
327*90c8c64dSAndroid Build Coastguard Worker             if (mainActivity != null) {
328*90c8c64dSAndroid Build Coastguard Worker                 switch (message.what) {
329*90c8c64dSAndroid Build Coastguard Worker                     case MSG_UPDATE_SCREEN:
330*90c8c64dSAndroid Build Coastguard Worker                         mainActivity.refreshDisplayAndSetNextUpdate();
331*90c8c64dSAndroid Build Coastguard Worker                         break;
332*90c8c64dSAndroid Build Coastguard Worker                 }
333*90c8c64dSAndroid Build Coastguard Worker             }
334*90c8c64dSAndroid Build Coastguard Worker         }
335*90c8c64dSAndroid Build Coastguard Worker     }
336*90c8c64dSAndroid Build Coastguard Worker }