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1*d353a188SXin Li
2*d353a188SXin LiAndroid HdrViewfinder Sample
3*d353a188SXin Li===================================
4*d353a188SXin Li
5*d353a188SXin LiThis demo implements a real-time high-dynamic-range camera viewfinder, by alternating
6*d353a188SXin Lithe sensor's exposure time between two exposure values on even and odd frames, and then
7*d353a188SXin Licompositing together the latest two frames whenever a new frame is captured.
8*d353a188SXin Li
9*d353a188SXin LiIntroduction
10*d353a188SXin Li------------
11*d353a188SXin Li
12*d353a188SXin LiA small demo of advanced camera functionality with the Android camera2 API.
13*d353a188SXin Li
14*d353a188SXin LiThis demo implements a real-time high-dynamic-range camera viewfinder,
15*d353a188SXin Liby alternating the sensor's exposure time between two exposure values on even and odd
16*d353a188SXin Liframes, and then compositing together the latest two frames whenever a new frame is
17*d353a188SXin Licaptured.
18*d353a188SXin Li
19*d353a188SXin LiThe demo has three modes: Regular auto-exposure viewfinder, split-screen manual exposure,
20*d353a188SXin Liand the fused HDR viewfinder.  The latter two use manual exposure controlled by the user,
21*d353a188SXin Liby swiping up/down on the right and left halves of the viewfinder.  The left half controls
22*d353a188SXin Lithe exposure time of even frames, and the right half controls the exposure time of odd frames.
23*d353a188SXin Li
24*d353a188SXin LiIn split-screen mode, the even frames are shown on the left and the odd frames on the right,
25*d353a188SXin Liso the user can see two different exposures of the scene simultaneously.  In fused HDR mode,
26*d353a188SXin Lithe even/odd frames are merged together into a single image.  By selecting different exposure
27*d353a188SXin Livalues for the even/odd frames, the fused image has a higher dynamic range than the regular
28*d353a188SXin Liviewfinder.
29*d353a188SXin Li
30*d353a188SXin LiThe HDR fusion and the split-screen viewfinder processing is done with RenderScript; as is the
31*d353a188SXin Linecessary YUV->RGB conversion. The camera subsystem outputs YUV images naturally, while the GPU
32*d353a188SXin Liand display subsystems generally only accept RGB data.  Therefore, after the images are
33*d353a188SXin Lifused/composited, a standard YUV->RGB color transform is applied before the the data is written
34*d353a188SXin Lito the output Allocation. The HDR fusion algorithm is very simple, and tends to result in
35*d353a188SXin Lilower-contrast scenes, but has very few artifacts and can run very fast.
36*d353a188SXin Li
37*d353a188SXin LiData is passed between the subsystems (camera, RenderScript, and display) using the
38*d353a188SXin LiAndroid [android.view.Surface][1] class, which allows for zero-copy transport of large
39*d353a188SXin Libuffers between processes and subsystems.
40*d353a188SXin Li
41*d353a188SXin Li[1]: http://developer.android.com/reference/android/view/Surface.html
42*d353a188SXin Li
43*d353a188SXin LiPre-requisites
44*d353a188SXin Li--------------
45*d353a188SXin Li
46*d353a188SXin Li- Android SDK 27
47*d353a188SXin Li- Android Build Tools v27.0.2
48*d353a188SXin Li- Android Support Repository
49*d353a188SXin Li
50*d353a188SXin LiScreenshots
51*d353a188SXin Li-------------
52*d353a188SXin Li
53*d353a188SXin Li<img src="screenshots/image1.png" height="400" alt="Screenshot"/>
54*d353a188SXin Li
55*d353a188SXin LiGetting Started
56*d353a188SXin Li---------------
57*d353a188SXin Li
58*d353a188SXin LiThis sample uses the Gradle build system. To build this project, use the
59*d353a188SXin Li"gradlew build" command or use "Import Project" in Android Studio.
60*d353a188SXin Li
61*d353a188SXin LiSupport
62*d353a188SXin Li-------
63*d353a188SXin Li
64*d353a188SXin Li- Google+ Community: https://plus.google.com/communities/105153134372062985968
65*d353a188SXin Li- Stack Overflow: http://stackoverflow.com/questions/tagged/android
66*d353a188SXin Li
67*d353a188SXin LiIf you've found an error in this sample, please file an issue:
68*d353a188SXin Lihttps://github.com/googlesamples/android-HdrViewfinder
69*d353a188SXin Li
70*d353a188SXin LiPatches are encouraged, and may be submitted by forking this project and
71*d353a188SXin Lisubmitting a pull request through GitHub. Please see CONTRIBUTING.md for more details.
72*d353a188SXin Li
73*d353a188SXin LiLicense
74*d353a188SXin Li-------
75*d353a188SXin Li
76*d353a188SXin LiCopyright 2017 The Android Open Source Project, Inc.
77*d353a188SXin Li
78*d353a188SXin LiLicensed to the Apache Software Foundation (ASF) under one or more contributor
79*d353a188SXin Lilicense agreements.  See the NOTICE file distributed with this work for
80*d353a188SXin Liadditional information regarding copyright ownership.  The ASF licenses this
81*d353a188SXin Lifile to you under the Apache License, Version 2.0 (the "License"); you may not
82*d353a188SXin Liuse this file except in compliance with the License.  You may obtain a copy of
83*d353a188SXin Lithe License at
84*d353a188SXin Li
85*d353a188SXin Lihttp://www.apache.org/licenses/LICENSE-2.0
86*d353a188SXin Li
87*d353a188SXin LiUnless required by applicable law or agreed to in writing, software
88*d353a188SXin Lidistributed under the License is distributed on an "AS IS" BASIS, WITHOUT
89*d353a188SXin LiWARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.  See the
90*d353a188SXin LiLicense for the specific language governing permissions and limitations under
91*d353a188SXin Lithe License.
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