1*d353a188SXin Li 2*d353a188SXin LiAndroid Camera2Video Sample (Kotlin) 3*d353a188SXin Li==================================== 4*d353a188SXin Li 5*d353a188SXin LiThis sample shows how to record video using the new Camera2 API in Android Lollipop. 6*d353a188SXin Li 7*d353a188SXin LiIntroduction 8*d353a188SXin Li------------ 9*d353a188SXin Li 10*d353a188SXin LiAndroid Lollipop introduced a new camera API, called camera2. This sample uses [CameraDevice][1] 11*d353a188SXin Liand [CameraCaptureSession][2] to record video. It also uses a custom [TextureView][3] to render the output. 12*d353a188SXin Li 13*d353a188SXin LiThe main steps are: 14*d353a188SXin Li 15*d353a188SXin Li1. Create a custom TextureView class and add it to the layout. The purpose of the custom TextureView is 16*d353a188SXin Lito be able to draw itself according to an aspect ratio, which is set via a public method. Additionally, 17*d353a188SXin Lithe `onMeasure(int widthMeasureSpec, int heightMeasureSpec)` method is overridden, using the aspect ratio. 18*d353a188SXin Li2. Implement a `TextureView.SurfaceTextureListener` on your TextureView, and override its 19*d353a188SXin Li`onSurfaceTextureSizeChanged(SurfaceTexture surfaceTexture, int width, int height)` method to calculate 20*d353a188SXin Lithe matrix to apply to the TextureView so the camera output fits. Use the method `setTransform(matrix)` on 21*d353a188SXin Lithe TextureView. 22*d353a188SXin Li3. Implement a [`CameraDevice.StateCallback`][4] to receive events about changes of the state of the 23*d353a188SXin Licamera device. Override its methods to set your CameraDevice instance, start the preview, and stop 24*d353a188SXin Liand release the camera. 25*d353a188SXin Li4. When starting the preview, set up the MediaRecorder to accept video format. 26*d353a188SXin Li5. Then, set up a [`CaptureRequest.Builder`][5] using `createCaptureRequest(CameraDevice.TEMPLATE_RECORD)` 27*d353a188SXin Lion your CameraDevice instance. 28*d353a188SXin Li6. Then, implement a [`CameraCaptureSession.StateCallback`][6], using the method 29*d353a188SXin Li`createCaptureSession(surfaces, new CameraCaptureSession.StateCallback(){})` on your CameraDevice instance, 30*d353a188SXin Liwhere `surfaces` is a list consisting of the surface view of your TextureView and the surface of 31*d353a188SXin Liyour MediaRecorder instance. 32*d353a188SXin Li7. Use `start()` and `stop()` methods on your MediaRecorder instance to actually start and stop the recording. 33*d353a188SXin Li8. Lastly, set up and clean up your camera device in `onResume()` and `onPause()`. 34*d353a188SXin Li 35*d353a188SXin Li 36*d353a188SXin Li[1]: https://developer.android.com/reference/android/hardware/camera2/CameraDevice.html 37*d353a188SXin Li[2]: http://developer.android.com/reference/android/hardware/camera2/CameraCaptureSession.html 38*d353a188SXin Li[3]: http://developer.android.com/reference/android/view/TextureView.html 39*d353a188SXin Li[4]: https://developer.android.com/reference/android/hardware/camera2/CameraDevice.StateCallback.html 40*d353a188SXin Li[5]: http://developer.android.com/reference/android/hardware/camera2/CaptureRequest.Builder.html 41*d353a188SXin Li[6]: http://developer.android.com/reference/android/hardware/camera2/CameraCaptureSession.StateCallback.html 42*d353a188SXin Li 43*d353a188SXin LiPre-requisites 44*d353a188SXin Li-------------- 45*d353a188SXin Li 46*d353a188SXin Li- Android SDK 27 47*d353a188SXin Li- Android Support Repository 48*d353a188SXin Li 49*d353a188SXin LiScreenshots 50*d353a188SXin Li------------- 51*d353a188SXin Li 52*d353a188SXin Li<img src="screenshots/1-launch.png" height="400" alt="Screenshot"/> 53*d353a188SXin Li<img src="screenshots/2-record.png" height="400" alt="Screenshot"/> 54*d353a188SXin Li<img src="screenshots/3-save.png" height="400" alt="Screenshot"/> 55*d353a188SXin Li 56*d353a188SXin LiGetting Started 57*d353a188SXin Li--------------- 58*d353a188SXin Li 59*d353a188SXin LiThis sample uses the Gradle build system. To build this project, use the 60*d353a188SXin Li"gradlew build" command or use "Import Project" in Android Studio. 61*d353a188SXin Li 62*d353a188SXin LiSupport 63*d353a188SXin Li------- 64*d353a188SXin Li 65*d353a188SXin Li- Google+ Community: https://plus.google.com/communities/105153134372062985968 66*d353a188SXin Li- Stack Overflow: http://stackoverflow.com/questions/tagged/android 67*d353a188SXin Li 68*d353a188SXin LiIf you've found an error in this sample, please file an issue: 69*d353a188SXin Lihttps://github.com/googlesamples/android-Camera2Video 70*d353a188SXin Li 71*d353a188SXin LiPatches are encouraged, and may be submitted by forking this project and 72*d353a188SXin Lisubmitting a pull request through GitHub. Please see CONTRIBUTING.md for more details. 73*d353a188SXin Li 74*d353a188SXin LiLicense 75*d353a188SXin Li------- 76*d353a188SXin Li 77*d353a188SXin LiCopyright 2018 The Android Open Source Project, Inc. 78*d353a188SXin Li 79*d353a188SXin LiLicensed to the Apache Software Foundation (ASF) under one or more contributor 80*d353a188SXin Lilicense agreements. See the NOTICE file distributed with this work for 81*d353a188SXin Liadditional information regarding copyright ownership. The ASF licenses this 82*d353a188SXin Lifile to you under the Apache License, Version 2.0 (the "License"); you may not 83*d353a188SXin Liuse this file except in compliance with the License. You may obtain a copy of 84*d353a188SXin Lithe License at 85*d353a188SXin Li 86*d353a188SXin Lihttp://www.apache.org/licenses/LICENSE-2.0 87*d353a188SXin Li 88*d353a188SXin LiUnless required by applicable law or agreed to in writing, software 89*d353a188SXin Lidistributed under the License is distributed on an "AS IS" BASIS, WITHOUT 90*d353a188SXin LiWARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the 91*d353a188SXin LiLicense for the specific language governing permissions and limitations under 92*d353a188SXin Lithe License. 93