1*d353a188SXin Li 2*d353a188SXin LiAndroid BasicMediaDecoder Sample 3*d353a188SXin Li=================================== 4*d353a188SXin Li 5*d353a188SXin LiThis sample shows how to use the MediaCoder to decode a video, 6*d353a188SXin Liuse a TimeAnimator to sync the rendering commands with the system 7*d353a188SXin Lidisplay frame rendering and finally render it to a TextureView. 8*d353a188SXin Li 9*d353a188SXin LiIntroduction 10*d353a188SXin Li------------ 11*d353a188SXin Li 12*d353a188SXin Li[MediaCodec][1] was introduced in API 16, and can be used for low level (decoding/encoding) operations. 13*d353a188SXin LiIn the same API was also introduced [TimeAnimator][2], which can be used to synchronise animation frames. 14*d353a188SXin LiFinally, [MediaExtractor][3] provides a simple way to extract demuxed media data from a data source. 15*d353a188SXin Li 16*d353a188SXin LiThe main steps are described below: 17*d353a188SXin Li 18*d353a188SXin Li1. Create a layout with a [TextureView][4] for your activity. 19*d353a188SXin Li2. Initialise a MediaExtractor instance with `new MediaExtractor()` and a TimeAnimator instance with 20*d353a188SXin Li`new TimeAnimator()`. 21*d353a188SXin Li3. To start video playback, call `setDataSource(this, videoUri, null)` on your MediaExtractor instance, 22*d353a188SXin Liwhere `videoUri` is the URI of your video source. 23*d353a188SXin Li4. On your MediaExtractor instance, call `getTrackCount()` to know how many tracks you have in your streams. 24*d353a188SXin LiThey may not all be video tracks. Deselect all tracks by calling `unselectTrack(i)` where `i` is 25*d353a188SXin Lithe index of the track. 26*d353a188SXin Li5. Get the mime type of a track by calling `getTrackFormat(i).getString(MediaFormat.KEY_MIME)` 27*d353a188SXin Lion your MediaExtractor instance, where `i` is the index of your selected track. 28*d353a188SXin LiIf the mime type contains "video/", then this is a video track so you can select it, using `selectTrack(i)` 29*d353a188SXin Lion your MediaExtractor instance. 30*d353a188SXin Li6. Create a MediaCodec instance by calling `MediaCodec.createDecoderByType(mimeType)`. 31*d353a188SXin Li7. Configure your MediaCodec instance with `configure(trackFormat, textureView, null, 0)`, 32*d353a188SXin Liwhere `trackFormat` is obtained by calling `getTrackFormat(i)` on your MediaExtractor instance. 33*d353a188SXin Li8. Set a TimeListener on your TimeAnimation instance, and override its `onTimeUpdate(final TimeAnimator animation, 34*d353a188SXin Lifinal long totalTime, final long deltaTime)` method. 35*d353a188SXin Li9. In `onTimeUpdate`, check if the media track has reached the end of stream, using `getSampleFlags()` 36*d353a188SXin Lion your MediaExtractor instance and looking for `MediaCodec.BUFFER_FLAG_END_OF_STREAM` flag. 37*d353a188SXin Li10. Still in `onTimeUpdate`, assuming this isn't the end of the sample, write the media sample to your 38*d353a188SXin LiMediaDecoder instance, using `queueInputBuffer(index, 0, size, presentationTimeUs, flags)` method. 39*d353a188SXin LiYou will need to set up your buffers, refer to [MediaCodec][1] documentation for details. 40*d353a188SXin Li11. After writing the media sample, you need to advance the sample, calling `advance()` on your 41*d353a188SXin LiTimeExtractor instance (this is a blocking operation and should be done outside the main thread). 42*d353a188SXin Li12. Finally, you can release and render the media sample by calling 43*d353a188SXin Li`dequeueOutputBuffer(info, timeout)` and `releaseOutputBuffer(i, true)`, refer to [MediaCodec][1] 44*d353a188SXin Lidocumentation for details. 45*d353a188SXin Li13. In `onPause()` or if you have reached the end of the stream, call `end()` on your TimeAnimation instance, 46*d353a188SXin Lithen call `stop()` and `release()` on your MediaCodec instance, and finally, call `release()` on your 47*d353a188SXin LiMediaExtractor instance. 48*d353a188SXin Li 49*d353a188SXin Li[1]: http://developer.android.com/reference/android/media/MediaCodec.html 50*d353a188SXin Li[2]: http://developer.android.com/reference/android/animation/TimeAnimator.html 51*d353a188SXin Li[3]: http://developer.android.com/reference/android/media/MediaExtractor.html 52*d353a188SXin Li[4]: http://developer.android.com/reference/android/view/TextureView.html 53*d353a188SXin Li 54*d353a188SXin LiPre-requisites 55*d353a188SXin Li-------------- 56*d353a188SXin Li 57*d353a188SXin Li- Android SDK 27 58*d353a188SXin Li- Android Build Tools v27.0.2 59*d353a188SXin Li- Android Support Repository 60*d353a188SXin Li 61*d353a188SXin LiScreenshots 62*d353a188SXin Li------------- 63*d353a188SXin Li 64*d353a188SXin Li<img src="screenshots/1-launch.png" height="400" alt="Screenshot"/> <img src="screenshots/2-play-video.png" height="400" alt="Screenshot"/> 65*d353a188SXin Li 66*d353a188SXin LiGetting Started 67*d353a188SXin Li--------------- 68*d353a188SXin Li 69*d353a188SXin LiThis sample uses the Gradle build system. To build this project, use the 70*d353a188SXin Li"gradlew build" command or use "Import Project" in Android Studio. 71*d353a188SXin Li 72*d353a188SXin LiSupport 73*d353a188SXin Li------- 74*d353a188SXin Li 75*d353a188SXin Li- Google+ Community: https://plus.google.com/communities/105153134372062985968 76*d353a188SXin Li- Stack Overflow: http://stackoverflow.com/questions/tagged/android 77*d353a188SXin Li 78*d353a188SXin LiIf you've found an error in this sample, please file an issue: 79*d353a188SXin Lihttps://github.com/googlesamples/android-BasicMediaDecoder 80*d353a188SXin Li 81*d353a188SXin LiPatches are encouraged, and may be submitted by forking this project and 82*d353a188SXin Lisubmitting a pull request through GitHub. Please see CONTRIBUTING.md for more details. 83*d353a188SXin Li 84*d353a188SXin LiLicense 85*d353a188SXin Li------- 86*d353a188SXin Li 87*d353a188SXin LiCopyright 2017 The Android Open Source Project, Inc. 88*d353a188SXin Li 89*d353a188SXin LiLicensed to the Apache Software Foundation (ASF) under one or more contributor 90*d353a188SXin Lilicense agreements. See the NOTICE file distributed with this work for 91*d353a188SXin Liadditional information regarding copyright ownership. The ASF licenses this 92*d353a188SXin Lifile to you under the Apache License, Version 2.0 (the "License"); you may not 93*d353a188SXin Liuse this file except in compliance with the License. You may obtain a copy of 94*d353a188SXin Lithe License at 95*d353a188SXin Li 96*d353a188SXin Lihttp://www.apache.org/licenses/LICENSE-2.0 97*d353a188SXin Li 98*d353a188SXin LiUnless required by applicable law or agreed to in writing, software 99*d353a188SXin Lidistributed under the License is distributed on an "AS IS" BASIS, WITHOUT 100*d353a188SXin LiWARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the 101*d353a188SXin LiLicense for the specific language governing permissions and limitations under 102*d353a188SXin Lithe License. 103