1*b7c941bbSAndroid Build Coastguard Worker /*
2*b7c941bbSAndroid Build Coastguard Worker * Copyright (C) 2013 The Android Open Source Project
3*b7c941bbSAndroid Build Coastguard Worker *
4*b7c941bbSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
5*b7c941bbSAndroid Build Coastguard Worker * in compliance with the License. You may obtain a copy of the License at
6*b7c941bbSAndroid Build Coastguard Worker *
7*b7c941bbSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
8*b7c941bbSAndroid Build Coastguard Worker *
9*b7c941bbSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software distributed under the License
10*b7c941bbSAndroid Build Coastguard Worker * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
11*b7c941bbSAndroid Build Coastguard Worker * or implied. See the License for the specific language governing permissions and limitations under
12*b7c941bbSAndroid Build Coastguard Worker * the License.
13*b7c941bbSAndroid Build Coastguard Worker */
14*b7c941bbSAndroid Build Coastguard Worker
15*b7c941bbSAndroid Build Coastguard Worker #include "PerspectiveProgram.h"
16*b7c941bbSAndroid Build Coastguard Worker
17*b7c941bbSAndroid Build Coastguard Worker #include <EGL/egl.h>
18*b7c941bbSAndroid Build Coastguard Worker #include <GLES2/gl2.h>
19*b7c941bbSAndroid Build Coastguard Worker #include <GLES2/gl2ext.h>
20*b7c941bbSAndroid Build Coastguard Worker
PerspectiveProgram(GLuint programId)21*b7c941bbSAndroid Build Coastguard Worker PerspectiveProgram::PerspectiveProgram(GLuint programId) :
22*b7c941bbSAndroid Build Coastguard Worker Program(programId) {
23*b7c941bbSAndroid Build Coastguard Worker mLightPosInModelSpace[0] = 0.0f;
24*b7c941bbSAndroid Build Coastguard Worker mLightPosInModelSpace[1] = 0.0f;
25*b7c941bbSAndroid Build Coastguard Worker mLightPosInModelSpace[2] = 1.0f;
26*b7c941bbSAndroid Build Coastguard Worker mLightPosInModelSpace[3] = 2.0f;
27*b7c941bbSAndroid Build Coastguard Worker mMVMatrixHandle = glGetUniformLocation(programId, "u_MVMatrix");
28*b7c941bbSAndroid Build Coastguard Worker mMVPMatrixHandle = glGetUniformLocation(programId, "u_MVPMatrix");
29*b7c941bbSAndroid Build Coastguard Worker mLightPosHandle = glGetUniformLocation(programId, "u_LightPos");
30*b7c941bbSAndroid Build Coastguard Worker }
31*b7c941bbSAndroid Build Coastguard Worker
before(Matrix & model,Matrix & view,Matrix & projection)32*b7c941bbSAndroid Build Coastguard Worker void PerspectiveProgram::before(Matrix& model, Matrix& view, Matrix& projection) {
33*b7c941bbSAndroid Build Coastguard Worker Program::before(model, view, projection);
34*b7c941bbSAndroid Build Coastguard Worker mLightModelMatrix.identity();
35*b7c941bbSAndroid Build Coastguard Worker
36*b7c941bbSAndroid Build Coastguard Worker Matrix::multiplyVector(mLightPosInWorldSpace, mLightModelMatrix, mLightPosInModelSpace);
37*b7c941bbSAndroid Build Coastguard Worker Matrix::multiplyVector(mLightPosInEyeSpace, view, mLightPosInWorldSpace);
38*b7c941bbSAndroid Build Coastguard Worker }
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