1*b7c941bbSAndroid Build Coastguard Worker/* 2*b7c941bbSAndroid Build Coastguard Worker * Copyright (C) 2013 The Android Open Source Project 3*b7c941bbSAndroid Build Coastguard Worker * 4*b7c941bbSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except 5*b7c941bbSAndroid Build Coastguard Worker * in compliance with the License. You may obtain a copy of the License at 6*b7c941bbSAndroid Build Coastguard Worker * 7*b7c941bbSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 8*b7c941bbSAndroid Build Coastguard Worker * 9*b7c941bbSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software distributed under the License 10*b7c941bbSAndroid Build Coastguard Worker * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express 11*b7c941bbSAndroid Build Coastguard Worker * or implied. See the License for the specific language governing permissions and limitations under 12*b7c941bbSAndroid Build Coastguard Worker * the License. 13*b7c941bbSAndroid Build Coastguard Worker */ 14*b7c941bbSAndroid Build Coastguard Workerprecision mediump float; 15*b7c941bbSAndroid Build Coastguard Workeruniform mat4 u_MVPMatrix; 16*b7c941bbSAndroid Build Coastguard Workeruniform mat4 u_MVMatrix; 17*b7c941bbSAndroid Build Coastguard Workerattribute vec4 a_Position; 18*b7c941bbSAndroid Build Coastguard Workerattribute vec3 a_Normal; 19*b7c941bbSAndroid Build Coastguard Workerattribute vec2 a_TexCoordinate; 20*b7c941bbSAndroid Build Coastguard Workervarying vec3 v_Position; 21*b7c941bbSAndroid Build Coastguard Workervarying vec3 v_Normal; 22*b7c941bbSAndroid Build Coastguard Workervarying vec2 v_TexCoordinate; 23*b7c941bbSAndroid Build Coastguard Workervoid main() { 24*b7c941bbSAndroid Build Coastguard Worker // Transform the vertex into eye space. 25*b7c941bbSAndroid Build Coastguard Worker v_Position = vec3(u_MVMatrix * a_Position); 26*b7c941bbSAndroid Build Coastguard Worker // Pass through the texture coordinate. 27*b7c941bbSAndroid Build Coastguard Worker v_TexCoordinate = a_TexCoordinate; 28*b7c941bbSAndroid Build Coastguard Worker // Transform the normal\'s orientation into eye space. 29*b7c941bbSAndroid Build Coastguard Worker v_Normal = vec3(u_MVMatrix * vec4(a_Normal, 0.0)); 30*b7c941bbSAndroid Build Coastguard Worker // Multiply to get the final point in normalized screen coordinates. 31*b7c941bbSAndroid Build Coastguard Worker gl_Position = u_MVPMatrix * a_Position; 32*b7c941bbSAndroid Build Coastguard Worker}