1*b7c941bbSAndroid Build Coastguard Worker/* 2*b7c941bbSAndroid Build Coastguard Worker * Copyright (C) 2013 The Android Open Source Project 3*b7c941bbSAndroid Build Coastguard Worker * 4*b7c941bbSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except 5*b7c941bbSAndroid Build Coastguard Worker * in compliance with the License. You may obtain a copy of the License at 6*b7c941bbSAndroid Build Coastguard Worker * 7*b7c941bbSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 8*b7c941bbSAndroid Build Coastguard Worker * 9*b7c941bbSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software distributed under the License 10*b7c941bbSAndroid Build Coastguard Worker * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express 11*b7c941bbSAndroid Build Coastguard Worker * or implied. See the License for the specific language governing permissions and limitations under 12*b7c941bbSAndroid Build Coastguard Worker * the License. 13*b7c941bbSAndroid Build Coastguard Worker */ 14*b7c941bbSAndroid Build Coastguard Workerprecision mediump float; 15*b7c941bbSAndroid Build Coastguard Workerattribute vec4 a_Position; 16*b7c941bbSAndroid Build Coastguard Workerattribute vec2 a_TexCoordinate; 17*b7c941bbSAndroid Build Coastguard Workervarying vec2 v_TexCoordinate; 18*b7c941bbSAndroid Build Coastguard Workervoid main() { 19*b7c941bbSAndroid Build Coastguard Worker // Pass through the texture coordinate. 20*b7c941bbSAndroid Build Coastguard Worker v_TexCoordinate = a_TexCoordinate; 21*b7c941bbSAndroid Build Coastguard Worker // Set the position on screen. 22*b7c941bbSAndroid Build Coastguard Worker gl_Position = a_Position; 23*b7c941bbSAndroid Build Coastguard Worker}