1*b7c941bbSAndroid Build Coastguard Worker /*
2*b7c941bbSAndroid Build Coastguard Worker * Copyright (C) 2016 The Android Open Source Project
3*b7c941bbSAndroid Build Coastguard Worker *
4*b7c941bbSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*b7c941bbSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*b7c941bbSAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*b7c941bbSAndroid Build Coastguard Worker *
8*b7c941bbSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*b7c941bbSAndroid Build Coastguard Worker *
10*b7c941bbSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*b7c941bbSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*b7c941bbSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*b7c941bbSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*b7c941bbSAndroid Build Coastguard Worker * limitations under the License.
15*b7c941bbSAndroid Build Coastguard Worker */
16*b7c941bbSAndroid Build Coastguard Worker
17*b7c941bbSAndroid Build Coastguard Worker #ifndef COMMON_UTILS_H
18*b7c941bbSAndroid Build Coastguard Worker #define COMMON_UTILS_H
19*b7c941bbSAndroid Build Coastguard Worker
20*b7c941bbSAndroid Build Coastguard Worker #include <math.h>
21*b7c941bbSAndroid Build Coastguard Worker #include <string>
22*b7c941bbSAndroid Build Coastguard Worker
23*b7c941bbSAndroid Build Coastguard Worker #include <android/log.h>
24*b7c941bbSAndroid Build Coastguard Worker
25*b7c941bbSAndroid Build Coastguard Worker #include <GLES3/gl31.h>
26*b7c941bbSAndroid Build Coastguard Worker #include <GLES3/gl3ext.h>
27*b7c941bbSAndroid Build Coastguard Worker
28*b7c941bbSAndroid Build Coastguard Worker #define LOG_TAG "GPUStressTestActivity"
29*b7c941bbSAndroid Build Coastguard Worker #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__)
30*b7c941bbSAndroid Build Coastguard Worker #define LOGE(...) __android_log_print(ANDROID_LOG_ERROR,LOG_TAG,__VA_ARGS__)
31*b7c941bbSAndroid Build Coastguard Worker
PrintGLError(...)32*b7c941bbSAndroid Build Coastguard Worker inline void PrintGLError(...) {
33*b7c941bbSAndroid Build Coastguard Worker __android_log_print(ANDROID_LOG_ERROR,LOG_TAG, "GL_ERROR");
34*b7c941bbSAndroid Build Coastguard Worker }
35*b7c941bbSAndroid Build Coastguard Worker
36*b7c941bbSAndroid Build Coastguard Worker #ifdef LOG_GL_ERRORS
37*b7c941bbSAndroid Build Coastguard Worker #define GL_CALL(call) \
38*b7c941bbSAndroid Build Coastguard Worker { \
39*b7c941bbSAndroid Build Coastguard Worker call; \
40*b7c941bbSAndroid Build Coastguard Worker if (glGetError() != GL_NO_ERROR) { \
41*b7c941bbSAndroid Build Coastguard Worker PrintGLError(); \
42*b7c941bbSAndroid Build Coastguard Worker } \
43*b7c941bbSAndroid Build Coastguard Worker }
44*b7c941bbSAndroid Build Coastguard Worker #else
45*b7c941bbSAndroid Build Coastguard Worker #define GL_CALL(call) \
46*b7c941bbSAndroid Build Coastguard Worker { \
47*b7c941bbSAndroid Build Coastguard Worker call; \
48*b7c941bbSAndroid Build Coastguard Worker }
49*b7c941bbSAndroid Build Coastguard Worker #endif
50*b7c941bbSAndroid Build Coastguard Worker
51*b7c941bbSAndroid Build Coastguard Worker template <size_t size>
StripLambda(const char (& shader)[size])52*b7c941bbSAndroid Build Coastguard Worker std::string StripLambda(const char(&shader)[size]) {
53*b7c941bbSAndroid Build Coastguard Worker return std::string(shader + 6, shader + size - 2);
54*b7c941bbSAndroid Build Coastguard Worker }
55*b7c941bbSAndroid Build Coastguard Worker
56*b7c941bbSAndroid Build Coastguard Worker #define SHADER0(Src) StripLambda(#Src)
57*b7c941bbSAndroid Build Coastguard Worker
58*b7c941bbSAndroid Build Coastguard Worker bool CompileShader(GLuint shader, const std::string& shader_string);
59*b7c941bbSAndroid Build Coastguard Worker bool LinkProgram(GLuint program, GLuint vertex_shader, GLuint fragment_shader);
60*b7c941bbSAndroid Build Coastguard Worker
61*b7c941bbSAndroid Build Coastguard Worker // Converts from degrees to radians.
62*b7c941bbSAndroid Build Coastguard Worker float DegToRad(float deg);
63*b7c941bbSAndroid Build Coastguard Worker
64*b7c941bbSAndroid Build Coastguard Worker GLenum GLCheckError();
65*b7c941bbSAndroid Build Coastguard Worker GLenum GLCheckErrorStr(std::string str);
66*b7c941bbSAndroid Build Coastguard Worker
67*b7c941bbSAndroid Build Coastguard Worker #endif // COMMON_UTILS_H
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