xref: /aosp_15_r20/cts/apps/CtsVerifier/jni/megaaudio/player/WaveTableSource.cpp (revision b7c941bb3fa97aba169d73cee0bed2de8ac964bf)
1*b7c941bbSAndroid Build Coastguard Worker /*
2*b7c941bbSAndroid Build Coastguard Worker  * Copyright 2020 The Android Open Source Project
3*b7c941bbSAndroid Build Coastguard Worker  *
4*b7c941bbSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*b7c941bbSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*b7c941bbSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*b7c941bbSAndroid Build Coastguard Worker  *
8*b7c941bbSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*b7c941bbSAndroid Build Coastguard Worker  *
10*b7c941bbSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*b7c941bbSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*b7c941bbSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*b7c941bbSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*b7c941bbSAndroid Build Coastguard Worker  * limitations under the License.
15*b7c941bbSAndroid Build Coastguard Worker  */
16*b7c941bbSAndroid Build Coastguard Worker #include <math.h>
17*b7c941bbSAndroid Build Coastguard Worker 
18*b7c941bbSAndroid Build Coastguard Worker #include "WaveTableSource.h"
19*b7c941bbSAndroid Build Coastguard Worker 
20*b7c941bbSAndroid Build Coastguard Worker /**
21*b7c941bbSAndroid Build Coastguard Worker  * Constructor. Sets up to play samples from the provided wave table.
22*b7c941bbSAndroid Build Coastguard Worker  * @param waveTbl Contains the samples defining a single cycle of the desired waveform.
23*b7c941bbSAndroid Build Coastguard Worker  */
WaveTableSource()24*b7c941bbSAndroid Build Coastguard Worker WaveTableSource::WaveTableSource() {
25*b7c941bbSAndroid Build Coastguard Worker     reset();
26*b7c941bbSAndroid Build Coastguard Worker }
27*b7c941bbSAndroid Build Coastguard Worker 
setSampleRate(int sampleRate)28*b7c941bbSAndroid Build Coastguard Worker void WaveTableSource::setSampleRate(int sampleRate) {
29*b7c941bbSAndroid Build Coastguard Worker     mSampleRate = sampleRate;
30*b7c941bbSAndroid Build Coastguard Worker     calcFN();
31*b7c941bbSAndroid Build Coastguard Worker }
32*b7c941bbSAndroid Build Coastguard Worker 
33*b7c941bbSAndroid Build Coastguard Worker /**
34*b7c941bbSAndroid Build Coastguard Worker  * Calculates the "Nominal" frequency of the wave table.
35*b7c941bbSAndroid Build Coastguard Worker  */
calcFN()36*b7c941bbSAndroid Build Coastguard Worker void WaveTableSource::calcFN() {
37*b7c941bbSAndroid Build Coastguard Worker     mFN = mSampleRate / (float)mNumWaveTableSamples;
38*b7c941bbSAndroid Build Coastguard Worker     mFNInverse = 1.0f / mFN;
39*b7c941bbSAndroid Build Coastguard Worker }
40*b7c941bbSAndroid Build Coastguard Worker 
getNumChannels()41*b7c941bbSAndroid Build Coastguard Worker int WaveTableSource::getNumChannels() {
42*b7c941bbSAndroid Build Coastguard Worker     return NUMCHANNELS_UNSPECIFIED;
43*b7c941bbSAndroid Build Coastguard Worker }
44*b7c941bbSAndroid Build Coastguard Worker 
getEncoding()45*b7c941bbSAndroid Build Coastguard Worker int WaveTableSource::getEncoding() {
46*b7c941bbSAndroid Build Coastguard Worker     return ENCODING_FLOAT;
47*b7c941bbSAndroid Build Coastguard Worker }
48*b7c941bbSAndroid Build Coastguard Worker 
49*b7c941bbSAndroid Build Coastguard Worker /**
50*b7c941bbSAndroid Build Coastguard Worker  * Fills the specified buffer with values generated from the wave table which will playback
51*b7c941bbSAndroid Build Coastguard Worker  * at the specified frequency.
52*b7c941bbSAndroid Build Coastguard Worker  *
53*b7c941bbSAndroid Build Coastguard Worker  * @param buffer The buffer to be filled.
54*b7c941bbSAndroid Build Coastguard Worker  * @param numFrames The number of frames of audio to provide.
55*b7c941bbSAndroid Build Coastguard Worker  * @param numChans The number of channels (in the buffer) required by the player.
56*b7c941bbSAndroid Build Coastguard Worker  * @return  The number of samples generated. Since we are generating a continuous periodic
57*b7c941bbSAndroid Build Coastguard Worker  * signal, this will always be <code>numFrames</code>.
58*b7c941bbSAndroid Build Coastguard Worker  */
pull(float * buffer,int numFrames,int numChans)59*b7c941bbSAndroid Build Coastguard Worker int WaveTableSource::pull(float* buffer, int numFrames, int numChans) {
60*b7c941bbSAndroid Build Coastguard Worker     float phaseIncr = mFreq * mFNInverse;
61*b7c941bbSAndroid Build Coastguard Worker     int outIndex = 0;
62*b7c941bbSAndroid Build Coastguard Worker     for (int frameIndex = 0; frameIndex < numFrames; frameIndex++) {
63*b7c941bbSAndroid Build Coastguard Worker         // 'mod' back into the waveTable
64*b7c941bbSAndroid Build Coastguard Worker         while (mSrcPhase >= (float)mNumWaveTableSamples) {
65*b7c941bbSAndroid Build Coastguard Worker             mSrcPhase -= (float)mNumWaveTableSamples;
66*b7c941bbSAndroid Build Coastguard Worker         }
67*b7c941bbSAndroid Build Coastguard Worker 
68*b7c941bbSAndroid Build Coastguard Worker         // linear-interpolate
69*b7c941bbSAndroid Build Coastguard Worker         int srcIndex = (int)mSrcPhase;
70*b7c941bbSAndroid Build Coastguard Worker         float delta = mSrcPhase - (float)srcIndex;
71*b7c941bbSAndroid Build Coastguard Worker         float s0 = mWaveTable[srcIndex];
72*b7c941bbSAndroid Build Coastguard Worker         float s1 = mWaveTable[srcIndex + 1];
73*b7c941bbSAndroid Build Coastguard Worker         float value = s0 + ((s1 - s0) * delta);
74*b7c941bbSAndroid Build Coastguard Worker 
75*b7c941bbSAndroid Build Coastguard Worker         // Put the same value in all channels.
76*b7c941bbSAndroid Build Coastguard Worker         for (int chanIndex = 0; chanIndex < numChans; chanIndex++) {
77*b7c941bbSAndroid Build Coastguard Worker             buffer[outIndex++] = value;
78*b7c941bbSAndroid Build Coastguard Worker         }
79*b7c941bbSAndroid Build Coastguard Worker 
80*b7c941bbSAndroid Build Coastguard Worker         mSrcPhase += phaseIncr;
81*b7c941bbSAndroid Build Coastguard Worker     }
82*b7c941bbSAndroid Build Coastguard Worker 
83*b7c941bbSAndroid Build Coastguard Worker     return numFrames;
84*b7c941bbSAndroid Build Coastguard Worker }
85*b7c941bbSAndroid Build Coastguard Worker 
86*b7c941bbSAndroid Build Coastguard Worker /*
87*b7c941bbSAndroid Build Coastguard Worker  * Standard wavetable generators
88*b7c941bbSAndroid Build Coastguard Worker  */
genSinWave(float * buffer,int length)89*b7c941bbSAndroid Build Coastguard Worker void WaveTableSource::genSinWave(float* buffer, int length) {
90*b7c941bbSAndroid Build Coastguard Worker     float incr = ((float)M_PI  * 2.0f) / (float)(length - 1);
91*b7c941bbSAndroid Build Coastguard Worker     for(int index = 0; index < length; index++) {
92*b7c941bbSAndroid Build Coastguard Worker         buffer[index] = sinf(index * incr);
93*b7c941bbSAndroid Build Coastguard Worker     }
94*b7c941bbSAndroid Build Coastguard Worker }
95*b7c941bbSAndroid Build Coastguard Worker 
genTriangleWave(float * buffer,int size,float maxValue,float minValue,float dutyCycle)96*b7c941bbSAndroid Build Coastguard Worker void WaveTableSource::genTriangleWave(float* buffer, int size,
97*b7c941bbSAndroid Build Coastguard Worker                                         float maxValue, float minValue, float dutyCycle) {
98*b7c941bbSAndroid Build Coastguard Worker     float range = maxValue - minValue;
99*b7c941bbSAndroid Build Coastguard Worker 
100*b7c941bbSAndroid Build Coastguard Worker     // Make a triangle that goes 0 -> max -> min -> 0.
101*b7c941bbSAndroid Build Coastguard Worker     int index = 0;
102*b7c941bbSAndroid Build Coastguard Worker     int phase0Size = (int) (size / 2 * dutyCycle);
103*b7c941bbSAndroid Build Coastguard Worker 
104*b7c941bbSAndroid Build Coastguard Worker     int breakIndex = phase0Size;
105*b7c941bbSAndroid Build Coastguard Worker     float val = 0;
106*b7c941bbSAndroid Build Coastguard Worker     // Phase 0 (0 -> max)
107*b7c941bbSAndroid Build Coastguard Worker     if (phase0Size != 0) {
108*b7c941bbSAndroid Build Coastguard Worker         float phase0Incr = maxValue / (float) phase0Size;
109*b7c941bbSAndroid Build Coastguard Worker         for (; index < breakIndex; ++index) {
110*b7c941bbSAndroid Build Coastguard Worker             buffer[index] = val;
111*b7c941bbSAndroid Build Coastguard Worker             val += phase0Incr;
112*b7c941bbSAndroid Build Coastguard Worker         }
113*b7c941bbSAndroid Build Coastguard Worker     } else {
114*b7c941bbSAndroid Build Coastguard Worker         val = maxValue;
115*b7c941bbSAndroid Build Coastguard Worker     }
116*b7c941bbSAndroid Build Coastguard Worker 
117*b7c941bbSAndroid Build Coastguard Worker     // Phase 1 & 2 (max -> min)
118*b7c941bbSAndroid Build Coastguard Worker     breakIndex = size - phase0Size;
119*b7c941bbSAndroid Build Coastguard Worker     float incr = -range / ((float) size * (1.0f - dutyCycle));
120*b7c941bbSAndroid Build Coastguard Worker     for (; index < breakIndex; ++index) {
121*b7c941bbSAndroid Build Coastguard Worker         buffer[index] = val;
122*b7c941bbSAndroid Build Coastguard Worker         val += incr;
123*b7c941bbSAndroid Build Coastguard Worker     }
124*b7c941bbSAndroid Build Coastguard Worker 
125*b7c941bbSAndroid Build Coastguard Worker     // Phase 3 (min -> 0)
126*b7c941bbSAndroid Build Coastguard Worker     if (phase0Size != 0) {
127*b7c941bbSAndroid Build Coastguard Worker         float phase0Incr = maxValue / (float) phase0Size;
128*b7c941bbSAndroid Build Coastguard Worker         for (; index < size; ++index) {
129*b7c941bbSAndroid Build Coastguard Worker             buffer[index] = val;
130*b7c941bbSAndroid Build Coastguard Worker             val += phase0Incr;
131*b7c941bbSAndroid Build Coastguard Worker         }
132*b7c941bbSAndroid Build Coastguard Worker     }
133*b7c941bbSAndroid Build Coastguard Worker }
134*b7c941bbSAndroid Build Coastguard Worker 
genPulseWave(float * buffer,int size,float maxValue,float minValue,float dutyCycle)135*b7c941bbSAndroid Build Coastguard Worker void WaveTableSource::genPulseWave(float* buffer, int size,
136*b7c941bbSAndroid Build Coastguard Worker                                     float maxValue, float minValue, float dutyCycle) {
137*b7c941bbSAndroid Build Coastguard Worker     int index = 0;
138*b7c941bbSAndroid Build Coastguard Worker     int breakIndex = (int) (size * dutyCycle);
139*b7c941bbSAndroid Build Coastguard Worker     for (; index < breakIndex; ++index) {
140*b7c941bbSAndroid Build Coastguard Worker         buffer[index] = maxValue;
141*b7c941bbSAndroid Build Coastguard Worker     }
142*b7c941bbSAndroid Build Coastguard Worker     for (; index < size; ++index) {
143*b7c941bbSAndroid Build Coastguard Worker         buffer[index] = minValue;
144*b7c941bbSAndroid Build Coastguard Worker     }
145*b7c941bbSAndroid Build Coastguard Worker }
146*b7c941bbSAndroid Build Coastguard Worker 
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