1*b7c941bbSAndroid Build Coastguard Worker /*
2*b7c941bbSAndroid Build Coastguard Worker * Copyright 2020 The Android Open Source Project
3*b7c941bbSAndroid Build Coastguard Worker *
4*b7c941bbSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*b7c941bbSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*b7c941bbSAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*b7c941bbSAndroid Build Coastguard Worker *
8*b7c941bbSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*b7c941bbSAndroid Build Coastguard Worker *
10*b7c941bbSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*b7c941bbSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*b7c941bbSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*b7c941bbSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*b7c941bbSAndroid Build Coastguard Worker * limitations under the License.
15*b7c941bbSAndroid Build Coastguard Worker */
16*b7c941bbSAndroid Build Coastguard Worker #include <jni.h>
17*b7c941bbSAndroid Build Coastguard Worker
18*b7c941bbSAndroid Build Coastguard Worker #include "AudioSource.h"
19*b7c941bbSAndroid Build Coastguard Worker
20*b7c941bbSAndroid Build Coastguard Worker //TODO - Probably wrap the JNI handling in a class with a pointer held in the Java Object
21*b7c941bbSAndroid Build Coastguard Worker // so as to support multiple instances... maybe.
22*b7c941bbSAndroid Build Coastguard Worker
23*b7c941bbSAndroid Build Coastguard Worker // JNI Stuff
24*b7c941bbSAndroid Build Coastguard Worker static float* sAudioBuffer;
25*b7c941bbSAndroid Build Coastguard Worker
26*b7c941bbSAndroid Build Coastguard Worker extern "C" {
27*b7c941bbSAndroid Build Coastguard Worker
28*b7c941bbSAndroid Build Coastguard Worker JNIEXPORT void JNICALL
Java_org_hyphonate_megaaudio_player_NativeAudioSource_initN(JNIEnv * env,jobject thiz,jlong native_source_ptr,jint num_frames,jint num_chans)29*b7c941bbSAndroid Build Coastguard Worker Java_org_hyphonate_megaaudio_player_NativeAudioSource_initN(
30*b7c941bbSAndroid Build Coastguard Worker JNIEnv *env, jobject thiz, jlong native_source_ptr, jint num_frames, jint num_chans) {
31*b7c941bbSAndroid Build Coastguard Worker sAudioBuffer = new float[num_frames * num_chans];
32*b7c941bbSAndroid Build Coastguard Worker }
33*b7c941bbSAndroid Build Coastguard Worker
34*b7c941bbSAndroid Build Coastguard Worker JNIEXPORT void JNICALL
Java_org_hyphonate_megaaudio_player_NativeAudioSource_setSampleRateN(JNIEnv * env,jobject thiz,jlong native_source_ptr,jint sample_rate)35*b7c941bbSAndroid Build Coastguard Worker Java_org_hyphonate_megaaudio_player_NativeAudioSource_setSampleRateN(
36*b7c941bbSAndroid Build Coastguard Worker JNIEnv *env, jobject thiz, jlong native_source_ptr, jint sample_rate) {
37*b7c941bbSAndroid Build Coastguard Worker AudioSource* audioSource = (AudioSource*)native_source_ptr;
38*b7c941bbSAndroid Build Coastguard Worker audioSource->setSampleRate(sample_rate);
39*b7c941bbSAndroid Build Coastguard Worker }
40*b7c941bbSAndroid Build Coastguard Worker
41*b7c941bbSAndroid Build Coastguard Worker JNIEXPORT void JNICALL
Java_org_hyphonate_megaaudio_player_NativeAudioSource_setFreqN(JNIEnv * env,jobject thiz,jlong native_source_ptr,jfloat freq)42*b7c941bbSAndroid Build Coastguard Worker Java_org_hyphonate_megaaudio_player_NativeAudioSource_setFreqN(
43*b7c941bbSAndroid Build Coastguard Worker JNIEnv *env, jobject thiz, jlong native_source_ptr, jfloat freq) {
44*b7c941bbSAndroid Build Coastguard Worker AudioSource* audioSource = (AudioSource*)native_source_ptr;
45*b7c941bbSAndroid Build Coastguard Worker audioSource->setFreq(freq);
46*b7c941bbSAndroid Build Coastguard Worker }
47*b7c941bbSAndroid Build Coastguard Worker
48*b7c941bbSAndroid Build Coastguard Worker JNIEXPORT void JNICALL
Java_org_hyphonate_megaaudio_player_NativeAudioSource_resetN(JNIEnv * env,jobject thiz,jlong native_source_ptr)49*b7c941bbSAndroid Build Coastguard Worker Java_org_hyphonate_megaaudio_player_NativeAudioSource_resetN(
50*b7c941bbSAndroid Build Coastguard Worker JNIEnv *env, jobject thiz, jlong native_source_ptr) {
51*b7c941bbSAndroid Build Coastguard Worker // TODO: implement reset()
52*b7c941bbSAndroid Build Coastguard Worker }
53*b7c941bbSAndroid Build Coastguard Worker
54*b7c941bbSAndroid Build Coastguard Worker JNIEXPORT void JNICALL
Java_org_hyphonate_megaaudio_player_NativeAudioSource_triggerN(JNIEnv * env,jobject thiz,jlong native_source_ptr)55*b7c941bbSAndroid Build Coastguard Worker Java_org_hyphonate_megaaudio_player_NativeAudioSource_triggerN(
56*b7c941bbSAndroid Build Coastguard Worker JNIEnv *env, jobject thiz, jlong native_source_ptr) {
57*b7c941bbSAndroid Build Coastguard Worker AudioSource* audioSource = (AudioSource*)native_source_ptr;
58*b7c941bbSAndroid Build Coastguard Worker audioSource->trigger();
59*b7c941bbSAndroid Build Coastguard Worker }
60*b7c941bbSAndroid Build Coastguard Worker
61*b7c941bbSAndroid Build Coastguard Worker JNIEXPORT jint JNICALL
Java_org_hyphonate_megaaudio_player_NativeAudioSource_pullN(JNIEnv * env,jobject thiz,jlong native_source_ptr,jfloatArray audio_data,jint num_frames,jint num_chans)62*b7c941bbSAndroid Build Coastguard Worker Java_org_hyphonate_megaaudio_player_NativeAudioSource_pullN(
63*b7c941bbSAndroid Build Coastguard Worker JNIEnv *env, jobject thiz, jlong native_source_ptr,
64*b7c941bbSAndroid Build Coastguard Worker jfloatArray audio_data, jint num_frames, jint num_chans) {
65*b7c941bbSAndroid Build Coastguard Worker AudioSource* audioSource = (AudioSource*)native_source_ptr;
66*b7c941bbSAndroid Build Coastguard Worker int numFrames = audioSource->pull(sAudioBuffer, num_frames, num_chans);
67*b7c941bbSAndroid Build Coastguard Worker
68*b7c941bbSAndroid Build Coastguard Worker // Convert to Java float[]
69*b7c941bbSAndroid Build Coastguard Worker env->SetFloatArrayRegion(audio_data, 0, numFrames * num_chans, sAudioBuffer);
70*b7c941bbSAndroid Build Coastguard Worker
71*b7c941bbSAndroid Build Coastguard Worker return numFrames;
72*b7c941bbSAndroid Build Coastguard Worker }
73*b7c941bbSAndroid Build Coastguard Worker
74*b7c941bbSAndroid Build Coastguard Worker } // extern "C"
75